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Found 3 results

  1. The Utopians Who are they? The Utopians are a group of people that have a vision for a higher purpose in life, and a higher quality. Nomadic as of now, they will strive to create a perfect society where peace and prosperity is valued. But it will take much to get there. A land where you are free to love whoever you like, where violence is rare, and the magical arts are even encouraged. A land where none starve. The Perfect Utopia. Lore The Utopians originated not too long ago in Anthos, when a lone Orc found displeasure with his kin, and moved to create something of his own. Life was rough, he and his wife dying alone with hunting wounds, their Orc son leaving them to die. Years later, this Orc Son, by the name of Gorlekk, found their campsite and cried over their remains. He discovered a book, labeling the thoughts and ideas of his father. With Gorlekk inspired, he sets out to complete his father's dream, making the society he never could. The society where thought and opinion was based on unbiased factors, not racial facts. Today, word spreads of an official name of the Utopians established in the swampish lands of Kralta, near a fortress that has fallen into disrepair. Here, the name makes itself... Rankings - Chieftan - Gorlekk Ly'Di The head of the Clan, his rule is absolute, unless vetoed by the people. - Eldar - Ericus Sarino, Elphaba'Gorkil Second in command, the 3 Eldars act as advisers to the Chieftan, as well as Commanders in battle. - Member - Regular members of the Clan, treated with respect as always. They hold a say in votes and such. Required to fight in battle if the time requires it. - Slave - Although still treated with respect, Slaves do manual labor and may fight in battles if required. They are without pay and work for 5 years before being released. If found suitable, Slaves may be offered Membership within the Clan. For all Slaves are living beings, and the Utopians respect that and acknowledge that. Brotherband The Brotherband serves as an attack and defense force for the Utopians. Training to be a Brotherband is an extremely brutal process to prepare you mentally and physically for the job at hand. If the Brotherband was to ever fail in combat, Members and Slaves will be required to fight. Due to a unique fighting style, rarely would a Brotherband member place himself in danger. The Chieftan serves as the leader of the Brotherband, and Eldars as commanders. Joining You may join as a pre existing member or as a new one. Either way, please provide your Skype! OOC: Username: How long have you been on LotC?: Are you a good RPer?: Skype: Timezone?: IC: Name: Race: Why does he/her want to join?: Skills: Do you pledge allegiance to the Utopians?: Preferred role (Fighter, farmer, etc.):
  2. -=- Master Thieves Guild -=- Written by Raptor The Master Thieves guild was one of the first and oldest organisations of criminals, brigands and thieves, banding together with one common goal; to become wealthier. Members of the guild use each other’s talents to help each other out to steal all they can steal, pooling their wide range of skills and talents to accomplish even the most impossible tasks. The guild is the very embodiment of “Honour amongst Thieves”, backing each other up and bringing their resources, skills and wealth together to strive to greaten the guild’s wealth, power and infamy. Every member is expected to have the other’s back and every member is expected to treat their partners in crime as brothers. The guild is not an army, but an independant family and brotherhood of thieves, all working towards the same thing. Disclaimer: All the information on this post is entirely secret. This is not open or public knowledge. It is known to the guild members and the guild members only (with some exceptions). Guild Ranks Guildmaster The elected leader of the Master Thieves Guild. Technically, the Guildmaster is still a Master Thief and not above them in rank, however he is the chosen head to make the final call and final decisions e.g. Master Thief promotions, benefactors, large heists and alliances. He is the Master of the guild and head of our band of thieves. Master Thief Master Thief is the highest rank in the guild. The Master Thieves must be knowledgeable in all the arts of thievery, stealth and deception. Their job is to teach the lower ranks the necessary skills needed to become a Master Thief themselves. They are in charge of organising jobs, heists, collecting and setting up dead drops, making contact with new recruits, making contact with benefactors and contacts. All other ranks answer to the Master Thieves. Shadow The elite of the guild. The best of the best. The most skilled and stealthiest thieves amongst the ranks. The Shadow is the role model for Brigands and Thieves, being the prime example of how they should act. They are unseen, they are swift and they never miss their mark. The Shadows are to assist the Master Thieves in the training and supervision of the Brigands and are also able to orchestrate jobs and heists. Thief You now have free reign over the jobs you pull. You are now permitted to do jobs for the guild stated on the job board, suggest and take part in heists, inform the guild of targets and perform your own jobs without supervision. The Thieves represent the guild now and will act accordingly. Brigand The Brigands are now allowed to start going on certain jobs. Brigands will be under the guidance of a qualified thief who will teach them how to use the skills they studied in practical use. Brigands must follow the directions of their superior, while working on their skills to be promoted. To rank up to Thief, one will be tested by pulling a job where they will take the lead. If they succeed, they will be promoted. If not, then they must do another term (length decided by their superior) of study until they will be tested again. Unbranded The fresh meat, the greens, the new bloods. The brand new recruits, fresh off the streets and ready to be turned into professional thieves. The guild has expressed interest in your talents and has decided to induct you into it. You are not permitted to do anything, nor take part in any jobs. At this point, you are not considered part of the guild, nor privy to any information at all. Once we have expressed interest, you will be taken by a Shadow or a Master Thief on a minor job to prove your worth and skill. Should you succeed, you will be branded with the guild mark upon your forearm and made to take the Oath. After this, you will have officially become part of the guild. Lore The guild lore and story is still currently being written up. The story will be occasionally updated with any important events to do with the guild and it's members. - Be Mugged stories and histories of the 'Old' Times. A Red Raven, Upright Individual and the Heist of their lifetime. (Story held deeply within the Guild's heart.) Guild Rules Do not betray the Thieves Guild. If you are caught, do not reveal that you are a part of the Thieves Guild. Do not act above your rank i.e. a Brigand may not orchestrate heists and jobs and a Thief may not command a Shadow or a Master Thief. Do not act against the guild and it’s members. This includes theft, acts of violence and insubordination. Keep business with the Thieves Guild and your personal life separate. This includes involving other guilds you may be be a part of, in jobs and heists for the Thieves Guild. Secrets are secrets for a reason, take them with you to your grave. Guild Expected Standards Thieves are expected to show a certain amount of finesse when performing a job. Killing is restricted unless absolutely 100% necessary and is frowned upon even then. Thieves are expected to leave their guild coin behind as a “calling card”. The guild’s reach has no limits and people must be reminded of this. Should a Thief receive a tip on a property, or fail to retrieve all the possible trinkets, they are expected to leave a tip on the guild board and/or the drop box. Marking the house with the guild symbol is also acceptable. Thieves are expected not to act against allies and/or contacts of the guild without express permission from a Master Thief. OOC SECTION OOC DISCLAIMER/RULES You may not join the guild without an accepted Villain Application for the appropriate evils. Some exceptions may be made for those that join us RPly in an attempt to learn the appropriate skills. Understand that you may be ejected from the guild at any time for whatever reason, be it rule breaking (IC or OOC) or we feel you are no longer suitable for the guild, etc. Once ejected from the guild, you may return only if the Master Thieves deem it fit that you should return. Should you choose to leave the guild of your own accord, the guild will grant you free pardons to roam the world without the guild by your side, provided you keep to your oath of secrecy. Should you break this oath whilst not being a part of the guild, you will be treated the same way as if you were ejected from the guild. Understand that if you are forcefully removed from the guild for a serious offense (deemed by us), you will be hunted down RPly until the ends of the earth. If you are caught, understand that you may be tortured, beaten and/or permanently killed (or have your memory wiped with a golden apple if you are an elf). DO NOT APPLY FOR THE MASTER THIEVES GUILD IF YOU DO NOT UNDERSTAND THIS APPLICATION AND THREAD RULES The Guild has become tougher to apply for, with us trying to keep our numbers lower and filling the Guild with quality players and not quantity. With our new outlook on the guild, we have a nice new thread and we would like to keep it nice and clean. With that, here are some simple rules you need to keep in mind when posting on here. Do not post your application more than once. We will review it when we get round to it. When posting your application, you must first post a small RP post (a paragraph or two will be enough) of a theft, be it burglary or banditry, that you have actually performed, putting screenshots as well in a spoiler beneath the RP. Post your entire application in a spoiler beneath the RP and screenshots. This is so that our post is not cluttered with applications. Posting useless OOC questions such as “((are you accepting apps yet))” will be immediately removed. If you wish to ask a question, send a PM or at least make a nice RP post so as to not clutter our thread. Failure to abide by these simple rules will result in your post being removed (if you do not fix it upon request) and a possible instant denial from the guild. APPLICATION The application is not the only form of joining the guild, however it is the most practical. It is for you to express your interest in joining and for us to determine whether or not we would take interest in your character. Sometimes members will be inducted purely based on RP experiences and will not be required to fill out the application. OOC MC Name: Why do you want to join?: How will you provide the guild and the LOTC community with a great RP experience?: Have you read and agreed to the OOC Disclaimers and warnings?: Link to Villain Application: Skype Name: RP Info RP Name: Race: Age: Personality (A paragraph will suffice): Aspirations and Motives for joining: ORQ This is the time for you to get creative. Write out a scenario of you performing some form of theft, any form at all and how you would attempt to RP it. Be creative and be fairly descriptive.
  3. The Beardic Cult A lone drummer boy walks the streets of Abresi, and then the narrow roads to Malinor, and then all the way to the Dwarven lands, and even Gronkkston. His stick pounds on the drum in a catchy fashion, as he hands out drinks and food to anyone he sees. On top of the note, if you ever chose to review it, would read: "The Beardic Cult wants /you/. Join as an Acolyte in the Beardic Cult /today/! -Kal’Ithrun.” Who are we? The Beardic Cult consists of a group of people that enjoy the merry feel of RP, making people laugh, and generally a good time in RP. Rarely are we violent. If this description fits you, I really recommend you check us out. And yes, we do revolve around Beards. The entire Guild concept, however, is due to be found out in RP, /not/ in some scrunched up text on the forums. With that, I shall go on with this post. Rules 1. No fighting with weapons. A drunken brawl is fun, a knife fight is not. 2. Your beard must be grown and visible at all times. No exceptions, except woman. 3. Should the case arise where one is needy, it is your duty as a member of the Beardic Cult to answer to these pleas and supply the one in need. 4. Serious fights are frowned upon unless if unnecessary. 5. A Beardmancer's verdict is final unless spoken otherwise by the Figurehead. A true Beardmancer is versed in the arts of manliness. 6. ((Use your grammar. Please. Mi bi beggin’ yu.)) Ranks The Figurehead: The chosen leader for the Beardic Cult. Current: Kylar Garnetbreaker ((Treshure)) The Beardmancers: Benders of the Beard, these people are highly respected in this society. Current: N/A Dedicator: A base member of the Beardic Cult, these guys have become normal members of the crew. They preach the word of jolliness and glee, and how life can be so easy. (Rhymed.) They can train new Acolytes. Current: Onar Stormhammer ((Kowaman)) , Odin Hrafnblodt ((MagusArcanus)), Zahrer Irongrinder ((Josh3738)), Igor Ireheart ((Lefty_Bojengles)) Kjell Stormhammer ((Charles_Grimlie)) Acolyte: The newbies of the Beardic Cult. They seek the ways of manliness, jolliness, and overall satisfaction with life. It is up to the Dedicators and above to educate the Acolytes in the Beardic Ways. Current: N/A Applications
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