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Found 2 results

  1. The Raguk Clan The grinding, searing cogs of Uruk Warfare do not run on sheer bloodlust alone. No, beneath the sweltering expanse of the Desert exists an ashen and humid plane of grueling labour and raging furnaces. Where light finds little strength and bones break against stone, the Unbroken Orcs, red as the blood that smears their hands, work tirelessly for the progression of the Iron Uzg. A stalwart and powerful people, the Redskin Orcs offer little less than supreme productivity. There is nothing so important as the betterment of the Iron Uzg, and no clan personifies this statement as much as the Raguk. Your personal beliefs are inconsequential; so long as they are not frowned upon by the Uzg. Your value in the clan stems from one thing: Your contribution. The Raguk consist of proud Smiths and powerful Miners. There is no other option, save for the sparse Leather workers and Stonemasons that find their place within the clan. For those that are not born into the clan, a perilous trial awaits. It is a journey of great tribulation, in which an Uruk is tested for his intelligence, strength and most importantly perseverance. All three traits are necessary to be a successful Raguk, as they are more than mere workers. As laborious as the Raguk are, they are not aversed to combat. With their skin and bones hardened from life in the mines, and coupled with their natural strength, they are as built for warfare as the weapons they forge. Capable of utilising immense strength, these Uruk are not to be confused with simple peons; lest you wish to suffer an ill fate. Companion: But what is an Uruk without a mount? Nothing short of incomplete. As steeds from fierce Wolves to hulking Rhinos lay claimed by neighbouring clans, what would be left for the Raguk? The Myrzym, -said to be gifted to the Raguk by the spirits themselves- are massive, tusked beasts that greatly resemble Elephants. These hulking and slow monstrosities leave a path of destruction in their wake as they act as towering, immovable forces. Often armoured with the greatest of Raguk craftsmanship, these mounts are essential in times of war. They represent the great strength of the Raguk, and the unstoppable progression of the clan. Every Raguk is given a Myrzym cub to raise from an early age, as strong relationships are key in times of warfare. It is said that a Raguk will risk his life to save that of his companion, and the same can be said in reverse. Marking the Flesh: As the weapons we forge sear flesh, so too will we etch the symbolism of our nature into our very skin. Upon reaching the age of eight, or after being initiated into the clan, a Raguk is brandished or tattooed with a personal representation of their life path, and are to offer up the sacrifice of an animal they have hunted alone. Enslavement (Znagah Huntin'): As cruel as the abyssal fathoms of the Raguk cave system can be, it is well within each Unbroken to house a sinister disposition, of which no boundaries are set outside of the realm of his kin. It is for this reason that enslavement is a common thing among the Raguk, and slaves (Znagah) are frequently used to aid in the endless mining that takes place below the sands. Often times, when a Znagah is no longer useful, he or she is subject to weapon testing, and will suffer unimaginable pain before the end of his or her pitiful existance. Regular outings are held within the clan, in which many Raguk will band together and hunt for Znagah to be put to work in the mines, or merely for the purpose of entertainment. Raiding: As important as labour is for the Iron Uzg, the Raguk are fond of testing their brute strength in other ways. Frequently, raiding parties are sent out to spread woe and misery to those unfortunate enough to find themselves anywhere near an Unbroken Orc. Raiding parties are often coupled with Znagah Huntin' in order to ensure efficient use of time out of labouring. Generally, the Raguk hunt for minerals and weaponry to devoid their enemies of supplies, and to better their own cause. Application: Note: All Applicants will have to undergo trial RP before they can be fully implemented. MC Name: IC Name: Born or Initiated: Professions: Example of Skin (Not necessary): Time-zone: Teamspeak: Skype:
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