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  1. Deepstone - Songsteel Origins Long before stories were told, stars have fallen to the surface of our world embedding themselves in rock and soil. For centuries prospective Starbreaker Dwarves and those of the Mali’ame have sought to harvest the fallen stars, but those that go unfound are swept away by the churning tectonic activity into the depths. Here, the pressure and heat have cracked and churned the deposits in with other base and exotic metals like a mixing bowl, forming it into a new alloy where the rolling plates settle in veins. Amongst deep caverns beneath mountainous sea cliffs or chasoumous valleys of the ocean, streaks of black rock shining with crystals of purple and blue and green and gold coat forgotten walls along chthonic rivers, where the material has found time to cool. The silvery cores of the fallen stars now brimming with impurities of niobium and titanium and base ferrum until a new material was birthed in the rocky womb of the earth. Tales have passed from deep delvers about this mineral and the strange resonating properties it gives off-- tales of caves that chime with the groaning movements of the earth, the light hymnal sound of metal begging to be pulled from the walls, the secret songs of the steel that sing in the deep parts of the world. These stories have all come to give the metal its enigmatic names; some call the strange substance ‘Deepstone’, while others have chosen to use ‘Reverbium’ as a preferred description of the anomalous ore Those who have gotten lucky enough to receive a sample of the stone and refine it have given it the name Songsteel or Deepsteel in refined form. What is known about the substance is its overwhelming difficulty to find. Deepstone (Raw Form) Deepstone is found in veins of crystalline, jet black striations along walls of deep caverns within regions of heavy tectonic activity-- coastal mountains, volcanic regions, and sea trenches. Having originated with a meteor that went unfound for thousands of years, already a very uncommon find in its own right, the metal is rarely discovered. In a raw, untreated form the rock is a dark black hue with crystal formations of an array of colors including gold, green, blue or purple sprouting from the metal’s structure. The most noticeable sign of being close to a deposit of the material is the slight hum of the rock’s reverberation sounding through the cave. It takes an extremely experienced miner to determine an ore vein to be deepstone by appearance in the darkest depths. Red Lines (Raw Form) Chthonic Song Mining (Harvesting Method) After finding a large vein of the vibrating stone, the first thing a knowledgeable miner would wish to do is to test the vein with a small brass hammer, listening carefully to the sound each area of the rock would ring. Once an area was found with a duller, more ‘thuddy’ call a chisel would be placed to the stone and chunks would be freed from the hard stone wall around it. Should a more inexperienced miner pick a part of the stone that gave of a more bell-like, high-ringing chime the vibratory pushback of the material would be far stronger due to the tightly banded crystals of the area, possibly strong enough to cause the brittle crystals to shatter in an event causing a ‘Grim Shriek’, a loud expulsion of stored kinetic energy that sounds like the large wail of a banshee. Should the ‘scream’ be loud enough and the nearby rock weak enough, it would risk a full collapse of the cave around the node. While the process itself is not hard, it can still be quite dangerous should the proper precautions not be observed. Deepstone Ore Chunk items may bear this description and an ST signature: “An irregular shaped rock that hums and vibrates with delight, rough and unrefined. It appears to be stratified with glossy, jet black stone , which glistens with flecks of purple, blue, green, and gold when put under light. It shines and shimmers like untold galaxies under the lustrous dark surface. Even if one knew its name, they most likely will not know exactly what to do with it.” Red Lines (Harvesting) Songsmithing (Refining) The process of crafting deepstone into Songsteel begins by breaking the excess of rock away from the jet black ore, separating the slag material from the workable metal. When a large portion of fleck-filled black nuggets are left, they are placed into a crucible. The crafting process of deepstone is very particular, as the ore must be heated in a powerful furnace that keeps the stones frozen in stasis between two large slabs of Magnetite. Because Magnetite has a lower melting point than the deepstone, the preparation of the forge must be careful to retain its magnetic properties, and to not heat it to it’s critical point, losing its magnetism. Once the metal has melted, it is important to clear the slag with proper coke and sintering, before being poured into billets or ingots. If done properly the metal will retain the vibratory properties in the form of a workable product. To test this, a forgemaster should lightly strike the now processed songsteel with a small mallet and listen to the sound it makes. If the sound is dull like the sound of ferrum or steel, too many impurities were left and the final product will be rendered inert; while if the sound is shrill and screaming like a hellish wail, there is not enough carbon to maintain the form of the final product, rendering it too weak, and it must be reforged with more coke added. If the material gives off a long chime that resonates with a high calling pitch, the material has been forged properly, and can be worked much as one would work steel or lunarite, being difficult to cast quick enough to fill all the holes of the mold, but easy to work with by heat and hammer. The processed bars hum and sing only a light and constant buzz that may comfort those who hear it, giving off a slight vibration upon the skin. Refining Redlines Songsteel (Refined Form) Songsteel demonstrates roughly the same ductility and toughness as crucible forged steel, but gleams with a jet black finish speckled with opalescent flakes. It is known under many names depending upon the region in which it is found-- ‘Songsteel’ or‘Deepsteel’, but they all bear the same distinct qualities. Songsteel will gather ‘rust’ upon its surface, but remarkably, the layer will not pierce the surface, instead gathering atop the metal in growing crystals of iron oxide material stolen from its atmosphere and contact overtime through the slight magnetic pull of the metal. This layer is easily removed with a chime of the steel, shulking off the accumulated oxide like a dog shaking off water. While a handy property of the metal, it often leaves valuable tools and weapons hidden away amongst rusted artifacts in dusty tombs, waiting for their secret to be discovered. Worked Songsteel will reverberate and hum with an intensity similar to that of a struck tuning fork and about as loud as a singing bowl when subject to even the slightest movement or force. This whimsical quality of the metal has attracted many crafters wishing to make use of the strange sensation it gives off. Uses of Songsteel (Refined) Once refined, a skilled artisan or blacksmith would find many uses for Songsteel billets, between its beautiful surface, gentle sound, and auditory qualities. Besides the lustrous nature of the finished product, often compared to the sibling of Lunarite, it is also known for its peculiar ability to be etched with grooves that provide audible sound when vibrated-- allowing for certain short recordings to be produced on discs, cylinders, or more rarely metal etchings. Weapons, tools, and armor made of the material are purely produced for decorative purposes, being equivalent in strength to a standard forge smithed steel or starmetal blade. More often it is reserved for decorative pieces such as statues, bells, and other auditory luxury goods. Jewelry and other accessories made of the material will produce a gentle vibration against the skin many will describe as soothing or pleasant. Songsteel Redlines Purpose Songsteel is purposed to exist as a more flavour focused decorative metal, more known for its audible nature. It is to serve as a twin to lunarite, whose audible and vibratory qualities are to be the opposite of Lunarites luminous and visible nature. Many different types of objects such as weapons, tools, armor, and artisan goods could be crafted of the material in creative ways, including more of a RP focused way for music discs and other rudimentary sound recordings to exist. I hope it also provides more mining and smithing RP, creating specialties in the craft, and filling a niche in the deep cavern environment which often feels empty. Citation Spoilers
  2. -=- Saldorsite -=- The Living Metal Material Name and Description (Raw form) (A dense core chunk of a Saldorsite deposit) Saldorsite, more commonly known as Heart-iron, Plant-metal, or Green Gold, is a natural ore in the sense that it is found where nature abounds. Places of high floral concentrations such as thick forests would harbor Saldorsite deposits below the surface. Some would even believe that Saldorsite makes up the heart of a forest, seemingly being alive itself. However, its moniker “The Living Metal” would be misleading, as Saldorsite would not be alive, merely of organic origins. The ore forms in tendrils from a central point, growing from the heart of the excess natural energy. A normal deposit would have a lighter green core, with verdant tendrils sprawling out from it. After decades of detritus and mulch decomposing on the forest floor, the dead organic material breaks down and sinks below the surface, infusing the rocks below with natural essence. The pure natural energy the ore contains causes it to glow with bioluminescence, bringing in all kinds of small insects drawn to the soft green light. The cave below the forest floor where it could be found is often coated in moss, as there would be enough light for moss and small plant life to sustain themselves, but not enough for a thick brush. Saldorite would not be particularly hard to find, but rather there would only be one deposit for miles, as it forms from the excess energy of the ecosystem above it, generally under the largest trees in the middle of the forest. Evergreen Kulia Crystals would often grow on top of or alongside Saldorsite nodes, both forming from great natural energy. There would also be a variant of Saldorsite, deep below ocean waves. (A chunk of exposed Reef Saldorsite) Known as Reef Saldorsite, this variant of Saldorsite ore would be found under coral reefs, propagated in the same fashion as green Saldorsite. Identical in all ways except color, Reef Saldorsite would still have the darker veins running through the ore. It often would have coral colonies directly on the mineral itself. It exists because of the excess of natural energy, same as with Forest Saldorsite, decomposing coral and aquatic life breaking down and infusing the stone below. Applications (Raw Form) A remarkable feature of Saldorsite is its ability to act as a superb supplement to fertilizer. Simply grinding it up and adding it to any fertilizer would enhance any fertilizer’s results. Red Lines (Raw Form) Harvesting Method (A surface cave leading towards a deposit of Saldorsite, surrounded by moss and vines) Mining of Saldorsite is similar to that of other ores, with the main difference being that of striking the ore. Should one strike directly on the ore, it would sink in like a sponge, and harming the deposit. The method for mining the ore would be to light a small flame on the area of excavation, enough to heat up the mineral. This would seem counter-intuitive, but the flame surprisingly does not set the ore aflame. Once heated up, the mineral would stiffen, allowing the miner to collect it as normal. Over-harvesting should be of high concern, as should one harvest more than just the tendrils of the deposit, the forest above would slow it’s storing of excess energy in the Saldorsite deposit, causing the deposit to regrow slower, and then eventually not at all. (A coral mound covering a Reef Saldorsite node beneath, hiding it’s bounty below) When attempting to mine Coral Saldorsite, one would need a means of excavation underwater, such as a diving bell, and a means of thermal energy underwater. The issue of the ore being covered in coral is apparent, and one would have to break through the coral. This would in turn harm the reef, slowing the growth of more Saldorsite, meaning Reef Saldorsite would be less common than Forest Saldorsite. An experienced miner knows that one has to respect what they do and not take too much Saldorsite, lest the deposit not rejuvenate. Harvesting Red Lines Material Name and Description (Refined Form) Refined Forest and Reef Saldorsite would simply become more mute in color than its native form, a dark green and dark blue respectively. They would both have a glossy sheen to them. Applications (Refined Form) (A Serrated Saldorsite Saber) Saldorsite has been made into arms of war, valued for its strength and dark-green beauty, but it’s main feature, it’s unnatural ability to not break under great stress, sees it more applied to industry and trinkets. It is light as well, and with enough practice a blade made of this material would feel nearly like an extension of one’s arm. A Saldorsite longsword would weigh just under a pound and a half, the average weight of an iron shortsword. It would be a great feat to break an object of Saldorsite make, as it would not shatter under great deformation and stress, merely bending and turning. Saldorsite would be as easy to deform it as say an tin bronze item of the same make, but what makes it unique is its nigh incomparable resistance to continued stress. Should one go to bend a metal rod of Saldorsite, it would continually turn, not shattering as a normal metal would when it reaches its breaking point, as Saldorsite would seemingly be able to be bent forever. It would also not become more brittle and stronger as normal metal does. This leads Saldorsite to being bent into beautiful structures supported by woven rods reminiscent of a tree, the Saldorsite not loosing it's strength when stretched and turned. It would have a plethora of industrial applications, being great for anything that undergoes an average amount of stress. For example, if a pillar of Saldorsite were to be hit with a force of a battering ram, it would simply deform rather than crack and shatter like a marble pillar. Things with longevity in mind would be ideally made of Saldorsite such as watches, pickaxes, as it doesn’t rust. A Saldorsite weapon would be able to be deformed and beat back into shape ad nauseum. It is not unheard for someone to keep a Saldorsite blade with them for their entire lives, beating the blade back into shape as if brand new each time it is deformed in combat. There could be comparisons to Ironwood drawn by its nature, but Saldorsite would not be as stiff as Ironwood, being as strong as tin bronze, whereas Ironwood is as strong as steel. It would also be more ductile than Ironwood, and very durable. Another very useful property of Saldorsite is its seeming immunity to fatigue, meaning it can take repeated stress without progressive damage. Most metals will break way earlier than usual when they’re hit over and over, breaking over time. Saldorsite however has the unique immunity to such forces. A Saldorsite item would essentially not bend under any circumstances unless the force was equal to that which would bend tin bronze. For example, an iron sword constantly hit by a load well under its breaking point can still break if hit long enough due to imperfections in the metal, whilst Saldorsite will miraculously stay tough for seemingly as long as one tries to break it. Many would try to break swords of Saldorsite just to see if it could be done, to no avail, their efforts only bending the sword. Pillars of Saldorsite that never fail to unforeseen errors in its production, extremely accurate testing apparatuses that can help measure forces in a medieval setting, and other things that people cannot afford to break. However, not all things are as good as they seem. Saldorsite, in all of its physical attribute wonder, would have one glaring weakness: flame. As a remnant of the initial natural energy lies in the refined state, it is vulnerable to heat, but rather with an opposite effect its native form has. A man clad in Saldorsite armor would rightfully fear a pyromancer, as one blast would leave his armor as good as gold, his armor loosing all color as the energy is expunged out. Refined Reef Saldorsite would be similar in appearance to Refined Forest Saldorsite, but with a blue color scheme, dark blue veins running throughout. (A Reef Saldorsite Shortsword, reminiscent of the ocean waves) Red Lines (Refined Form) Refining Technique (An Adunian smith working on shaping a Saldorsite axel going on a royal carriage.) The smithing of Saldorsite is a delicate art. The main issue that arises with smithing Saldorsite is that refined Saldorsite becomes irreversibly weakened once hit with extreme temperatures, and this would certainly be the case if a smith were to reforge a Saldorsite object with the heat of a forge. Rather, reforming and reforging would consist of a mild heat, below 600 C, and hot working the piece, careful to not overheat the work, lest the natural forces be expunged. When it comes to refining, Saldorsite differs from normal ore in the fact that there is a lot of slag during refining, as well as the smelting process. For the slag, removing it would be necessary for the metal to be it’s best, as Saldorsite’s property of being immune to fatigue relies on its purity. The less removed, the more the result is essentially stone. Bellows and flux would be of utmost importance for a pure Saldorsite result. This aspect of the forging is not a rare technique, just hard to perform, and requires a lot of stamina to do so, more so than smithing already does. Those not fighting-fit would be exhausted after completing their refining, and those of little stamina such as advanced voidal mages would not be able to keep up. Once the slag has been adequately removed, the focus of the smith should be that of timing. Initially, the molten Saldorsite would glow a bright green, indicating the ore is still full of natural essence. The goal of the smith is to remove the right amount of this to ensure a strong product, as too much energy leaves the resultant metal as spongy as the ore, while too little energy leaves the resultant metal brittle and weak. Once the mixture glows a dull green throughout, ensuring it has been mixed properly to homogenize the energy remaining, it is time to cast it like you would gold. Should a smith heat the Saldorsite ore for too long, and let too much of the energy dissipate, the result will be a dull green metal as strong as gold, and moderately fragile. The smith has to know when to stop heating the metal, as the right time is when there is a dim glow of green. Reheating it to a workable condition would not cause the energy to leave the metal, as it would not be as hot as required to melt it. Refining Red Lines Purpose (OOC) Citation
  3. Threads related to this lore! The Start Of The Work The Secrets Within The Halls Dormin stood upon his anvil, the Doom forge. He had long been awakened during his sleeps by the echo of his hammer. He had abandoned his bed for months on end now. He would only sleep standing on the forge, holding Ruhnord before being waking up by the sound of the metal he was working, ringing. Hermitage. He had been a hermit for 56 years, three months and twenty one days. He had been infrequent, but he always chased one goal. To discover the true meaning of Kal’Asgol, the city of Asulon. He looked to his forge and tried to back engineer it dozens of times, only to get a mashup of a forge that could barely brittle iron and was all without a guideline. A mess, this was truly a mess, one that defied Dormin’s wits every step of the way. Suddenly, a song. He heard a whisper, and looked up, down, left, right, to the gates, to the floor again. Nothing. He had heard the whispers of the Forge, but those days had long been gone... But this whisper was different. This was the whisper of someone who becomes impatient, of someone who had waited long enough. Dormin knew this because of the breath that the whisper carried. It was in the language known as Inithar Lorvathiik, an ancient, old fashioned version of the Ancient tongue of the Dwarves. “Valáras...” He knew what it meant well enough. It was a proverb of despair. “Valaras, Valarun, Odros norazvak’sul.” This translated roughly to “In the end, and in the beginning of all my endurance, this wait is slowly killing me.” He looked about. It was a proverb usually yelled at Slaves when they took too long to do what they were commanded to. Was Dormin, this old experienced Dwarf who had fought in so many battles, being ordered by his own forge? What kind of Dwarf would allow this? Then the yelling began.. Dormin began yelling to his clan mates, who were startled by the Wise yet insane Dwarf’s commandments. He asked for all assorted of minerals and items until he had hoarded three chests around the Anvil. He had started tinkling with a strange metal, which was called Karsul, or Black Steel of Asgol. This metal was unreactive, tough, hard to forge into, and barely better than Iron. But there was something. When the Doomforge approached him, asking why he was using the scrap Black steel, or why he was looking at it with such greed. The Dwarf smiled, a smile of hope. “Valársak! Odros narbokk’sul!” The Doomforge looked at their clan father with the tilt you stare as a mad man slowly fades into the abyss of madness. What he had said was usually what was said after the despair proverb. “In the very end, this wait has brought me to life!” Then the yelling ceased, and in it’s place, a hammering, an oh so frantic hammering of Dormin now filled the halls, if not the entire Dwarven Kingdom. Dormin ordered the gates to be shut before he began on this trance like smithing spree. However, upon the first day of the Hammering, Dormin was not on the forge, he was hammering down on his own room, making a new forge room. He had filled the room with lava, and the room’s temperature was completely intolerable for the common Dwarf. The Forge had an anvil and a small steel casket on one end, the casket with a lift that was used to bring it down to the lava. Dormin had built the anvil off Karsul, however, this metal was no longer as raw as the ones Doomforge had been using for Iron Bars, but this was a refined metal, with fine detailing, and linework. Upon closer inspection, one would notice that it had been beveled with several layers of chiselwork and fine hammering. Once this room forge was done, he began working on another. If you would enter Dormin’s room, the bed had been turned upside down so the stone lower level of the bed could be used as a secondary desk for all the schematics in the yellowed papers that cluttered the bedroom of the Doomforge. These were labelled; Skyforge, Lavaforge, Iceforge, Warforge and Stormforge. The new forge hall was done within two days of it’s start, and it sported aurum pipery, that lead up to an exhaust shaped like the famous Dwarf God Dormmar. Within it, laid a smaller room with a white anvil and a hammer that was shaped like a winged mace. Dormin explained to his younger kin how this forge worked. One would enter, and placing the metal on the forge, you’d fill the room with the cold air from the mountains using the pipery. Then you closed the pipes, enclosing the metal into a deep bath of air. The metal was so special it could latch onto this air, and become lighter, usually the room was filtrated in such a way so that water was also added into the mix, since the metal is so isolative water would not damage the metal. Afterwards, he returned to the forge room with the large anvil in the middle, and enclosed himself in there for days on end, the hammering still ringing across the Kingdom. After a few days, he arose from his clan hall, brandishing an armor that looked like it was a part of the Doomforge itself. Black metal plate, with a thin dark trim, and lava in the thicker bevels that gave it a glowing blazed effect. It looked incredibly heavy, and Dormin’s eyes seemed incredibly tired from the Smithing. Dormin first made his way to the Ireheart clan in his insomnia, and handed them two chests of Karsul explaining briefly how it worked. The Irehearts were baffled at the sudden action, only to be met with Dorming handing over the plans to create one of the forges he had designed: “The Stormforge, Fit for those touched by Lightning, my blood.” His visit continued, but this time to the Irongriders (particularly Zahrer), to whom which he gave “The Warforge, the forge of kings.” The beneficiaries of Dormin’s hard work were satisfied, astonished by the sudden show of friendship, but Dormin withheld much more than he betrayed. Three. Three more anvil designs Dormin had made. The more masterworks that he kept hidden in that dark mind of his, tucked away in depths that not even an Aengul could spelunker. Karsul Karsul was a metal found in Asgol, most likely due to the contact of the Doomforge for the extended periods of time with the stone below Hanseti. The metal was black in it’s raw appearance, although the more superficial veins sported a golden tint with blue speckles, however, once mined and processed, this metal would always sport it’s dark reddish tint. The metal was first considered to be useless by the Doomforge, as it was incredibly hard to forge with, and it’s end results, even when forged by Yorri, were barely any better than Iron items, let alone the items of Carbarum that could probably reduce this metal’s quality to ashes. This metal usually produces naturally around the Doomforge's presence, even a glimpse of it's presence can begin the process of creating veins of this mineral, it is comparable in rarity as Iron and in areas with much less stone, to gold or carbarum. It wasn’t until Dormin understood why Asgol stood on lava and ice at the same time that he became aware why this metal was precious and so numerous. The Metal is an isolant, it does not mingle with other metals even at high temperatures, which is why it is so hard to melt. The metal itself has no quality, but with the right processes, the items you can get out of Karsul are incredible and unique. Since it is quite a “Lonely” metal, in that it takes little to no outside input, it is incredibly hard to shape, but also incredibly durable, since it rusts at a very very slow rate. Water has little to no effect on the item’s state, although this steel IS with weight, and it shall weigh down the user like any other metal item. Karsul is stronger than Iron, as said earlier, and is black in it's raw form and basic processed form. However, it is completely impossible to smith on it correctly on the first try, the material is so hard that if heated wrongly it'll become brittle, and it will also remain in shape as it does not melt like all the other metals. It's a slow, cold melt, at the highest temperature of a forge. Hotter than lava itself is needed to melt this metal, although it will heat, just that it has a higher needed temperature for melting. Any mistakes done on the metal won't be able to be fixed and will always leave a scar. This metal cannot be reforged, so in RP you wouldn't be able to repair Karsul Armor. You have to reforge it. While this lore seems to put Karsul onto the Doomforged Clan, the Doom Forge is the responsible one for the spread of this metal, and it is now spreaded all along the Dwarven Valley, and not just the Doomforge, any dwarf will find Karsul below his home's floor and some has been spotted on Kal'Karaad's stone walls, as black veins, thin and potruding from the seams of the stone bricks. This metal requires quite an RP experience to handle, so if an even intermediate Smith would smith on this, it's about 90% chance he will fail. (I'd like all smiths to please roll when forging this, If you're intermediate, or even experienced, You need 18+ to forge it perfectly in each roll.) If you're quite the crafty, like Dormin, and other legendary Smiths of the Dwarves, smithing this will get some time to accustom to, but won't be a problem. Still, this metal requires full concentration and can't be divided into days of works. Once you start on a piece, you have to finish the piece. (KARSUL is a metal that is about 1.6-1.7 times better than Iron.) The different forges take advantage of this particular property to give it an unique spin, and some minor advantages to the items crafted with it. The different forges are; The Warforge The warforge is a forge comprised of a single anvil with golden trimming on the bottom, and a black topping as it is made from Karsul. The Karsul item is taken to this anvil and using the particular furnace, which is a furnace built into the ground with a pulley system, one can bathe the item in heat and then, manually refining the item made of Karsul with another metal or material. This is incredibly hard to do with any other metals because different materials on one plate armor or weapon usually brittle it down. But Karsul’s properties help keep each metal on each metal’s side and thus performs sturdy constructions. Warforged items usually glint a small grey after being heated. The Lavaforge Lavaforges are characterized by their inhuman temperature. Nearly no Dwarf can hold more than five minutes within the rather smoke-filled lava room that is the Forge. A single anvil laid on the center of a small podium, with a small bridge leading to the exit. Below the anvil and the small construction, laid a lake of Lava. Poured from the bottom of the earth itself. There was a Karsul pulley system on one side of the Anvil, to allow to bathe the item’s thickest bevels into Lava, which were then sealed in the casket of Black Steel, and kept like this for six days, when removed, the items had now obtained this fiery look and lava burbling about on it. This allowed the item to be quite resistant and become quite tough in dry areas or warm areas, yet became quite brittle like an inferior Iron item in humid areas. (Iron also becomes quite brittle on humid areas. This one just minimizes this change of temperature to have a much more stable and warm-oriented function. Though most of this forge, and Iceforge are just for the looks.) The Iceforge This forge is quite peculiar. It works exactly like a lavaforge, but it replaces lava with snow and packed ice, tombing the items in Ice for 2 weeks. This causes the effect of ice and snow being embedded into the bevels of the items. Giving it a blue snow colored mist around them. Iceforged items usually have more affinity with Humid environments, and become tougher when humid, however they are incredibly brittle when in dry environments. They are quite more durable than the other forge’s items. The Stormforge This forge is the most unique of all of them, according to Dormin. The Stormforge, or the Thunder Forge is a forge that allows the user to embed plates below the items to make them runesmith-able, due to the metal’s easy isolation, allowing for much easier compatibility with Runes. Dormin planned this to replace all runic gear, and he believes all runic items should be crafted on this forge. Stormforged items usually have sparkles of lightning running along them. Like lightning. The Skyforge The Skyforge is quite straight-forward. It is a lengthy process to remove weight from armor. This forgehall is usually a large room with pipery rising out to height, and a small chamber. Water and air will fill the void closed door with the item inside. While the weight removal can be minimal, it will also have a consequence on the item’s durability and sturdiness. This forge is meant to be used with weapons, as the weapons of the Skyforge are usually incredibly light, and allow for larger weapons with little to no tax on the weight. The difference in full plates is usually minimal, if not noticeable by Dwarves and their already heavy bodies. Skyforged items acquire a white mist around them. NOTE: The weight removal becomes less noticeable as more mass is added on the shape. So a full plate armor would have really small weight loss, but a sword would be noticeable. You cannot have feather weight armor and featherweight weapons, they WILL weigh, just a bit tiny less. Reasons to add this lore; Dwarven metallurgy supremacy! We are specialized blacksmiths, and we had this due for a long time, we have never written lore on different forges and the use of an universal metal, one that really puts us apart, like Mithril on some books, we’ll have Karsul. Which is mechanically not different, but lorewise unique. I know this isn’t realistic, and I NEVER meant it to be realistic. I really liked some of the ideas that popped in my head, and after hearing some improvements from people I decided to go for it. We dwarves need this to add relevance to our epic facets. With this lore Dwarves also open up possible new events, like new forge types and such! Karsul is the metal I want to become incredibly prominent in Dwarven smithing, and mechanically it will be crafted as Iron, or, if Warforged with Diamond, as Carbarum armor. There’s no reason to add a mechanical standard as it is only a RP object, unless the techies really want to, which I don’t even hope for. This lore opens up possibilities for new armor types and new weapon types, something that has long been needed in the Dwarven Smith environment. I think Dwarves will like this lore, and while I also think other races may find it irrelevant, I think we Dwarves, who base around smithing, can make the best use out of it. The Forges schematics will begin in several clans, but I will not regulate where they end up, I’d love to see everyone in the server who’s interested in smithing able to obtain one of the forges. Also please note. That all these forges are incompatible with each other, save for the Warforge. Every forge can refore it's items on the Warforge because it doesn't change the item, but trims it and reinforces it with another metal. An Iceforged weapon CANNOT be reforged in a Lavaforge, and it also can't be reforged in a Thunderforge or a Skyforge, the armor or weapon or item reforged will crumble or hulk up. An iceforged item on a lavaforge will form a shell around the item rendering it unusable and unwearable as the armor or item is now only a hulk of ice. This happens in this nature to every item that has already been forged on one Advanced Forges, and reforged in another. They can be reforged in normal forges, but it will cost much more as the hard metal is meant for these forges.. This is to avoid abuse.
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