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  1. Chimaera Military Recruitment Act As Vikela grows, so does the need for combatively tallented individuals, thus we are proud to announce the first recruitment act for the Chimaera Military! We welcome any and all who wish to be a part of our ever growing force as we offer opportunities to all who are but willing to aid in our cause, to protect and serve The Queendom Of Vikela. On Requirements: Anyone who seeks the thrill and honor of a soldiers life is welcome, regardless of current combative cababilities, as we offer equal chances to all who wish to enlist. Simply locate the closest Military Official within the Queendom. Chimaera's First Fighting Tournament! To kick off our first Recruitment, we will be hosting a tournament in order to spot potential as well as give newer faces to prove their worth in combat! The fights will take place in 6 Crystal days (The 23rd 4 PM EST). Fill out the entry form bellow and have a chance to get your skills recognized as well as have a special weapon of your choosing forged, courtesy of the Soaring Raven Emporium! We wish all participants good luck! Name: Race: ((OOC Section:)) Discord: Time Zone:
  2. THE SILVER CENTURIONS Issued at Year 172 of the Second Age A reform of the Silver Centurions has become a necessity with recent developments in the structure of the military as a whole. While the majority of this document is a word for word copy of the previous, valuable details have been added. STRUCTURE PURPOSE AND DUTIES CODE OF CONDUCT IDEALS HONORS AND MEDALS INITIATION INCENTIVE PROMOTIONS ETERNAL WE STAND, ESHTAEL KEEPS BALANCE signed, The Silver Lubba
  3. A CHANGE IN DEFENSE Issued at Year 168 of the Second Age In these new times since the departure of Mika Anarion from the throne of Lurin to lead their forces instead, it is deemed necessary to restructure the way these forces operate and include our most serene lords and ladies into the commanding structure while simplifying such. This document will also approach what is expected of each rank and what authority they hold within their realm and structure. THE COMMANDING STRUCTURE To ease your eyes from the scribed words, a visual representation was made And with such, the explanation, The structure has been simplified and made more dynamic to avoid the imbalances that the previous structure provided. The addition of implied authority enables the various forces to command each other when a link in the structure above them is missing. All ranks above the rank commanding the other hold higher authority than those below and can command even the lowest ranks in the structure without issue. RANKS OF THE STRUCTURE We shall start from the top of the ranks and gradually make our way down the list, explaining all functions and held authority by these individuals. THE REIGNING LUBBA The Reigning Lubba holds supreme authority over all of Lurin, its ministries, structures, people, vassals, nobles and resources as its natural leader. This gives The Reigning Lubba complete command over the Ministry of Defense on all ranks. THE LUBBA’S HAND The Lubba’s Hand is a direct descendant in structure from The Reigning Lubba and is second in command to lead Lurin with their granted authority. This means that much like our Reigning Lubba, they hold authority over the Ministry of Defense on all ranks. THE MINISTER OF DEFENSE The Minister of Defense is granted the position by The Reigning Lubba through dedication to the defense of the Lurinite Territories and shows unwavering loyalty to them. The Authority of The Minister of Defense granted by The Reigning Lubba only concerns that of defense, fortifications, external diplomacy and the various interests of our most serene state. HIGH COMMAND The various parts of the military split up here into the knights of the realm, the centurion force and the various levies from the lords of the realm. All of these individuals are needed to organize their men and women into battle capable warriors while maintaining their respective institutions. The Supreme Lubba Knight is the leader of the knight branch, capable of extensive missions and campaigns while holding the most authority out of the three in the high command. This individual is usually seen right besides The Reigning Lubba as the entrusted protector of them. They command their Lubba Knights and decide when a Lubba Squire is ready to become knighted and join the order entirely. The Captain is the supreme voice of The Silver Centurions and has a voice in all matters of defense. This individual organizes officers, centurions and recruits alike while maintaining morality and efficiency, giving them more of an organizational role. However, do not be fooled by this role as to become a captain you must climb all ranks below, which makes this individual capable in combat as well. The Lords have little to do with the direct organizing of the military other than providing Levies and Man-At-Arms, however, it may be deemed that a lord is capable of commanding, which grants them a seat in the war room. A Lord must be capable of maintaining a minimum of 5 seasoned Man-At-Arms to be granted further liberties such as tax cuts during wartime. COMMANDERS Each commanding body holds authority over that below and in some cases where a commanding authority is missing then they are also able to command those of other branches. Lubba Knights are not necessarily a commanding force, however, they hold absolute authority over their squire and are to be trained to command to make them the most capable force out of all three branches. Officers command and organize the Silver Centurions into the force that it is. These individuals have authority over the centurions and recruits below, however, they also hold authority over levies during wartime if their lord/lady is deemed incapable of commanding. These individuals are granted the ability to recruit new members into the ranks and are often granted specific duties that compliment their capabilities. Nobles hold their titles through work from various trades, may it be the blade, trade or having a sizable family. This, however, does not exempt them from their duties during wartime with their lord able to call them into battle with ease or make them contribute in other ways such as providing resources or having their own levies or men-at-arms to contribute. MAIN FORCE The main force is defined by trained individuals who are regularly exercised and held up to standard. These individuals should be capable and compliant with the state’s various laws and authority. Lubba Squires are those in service of a Lubba Knight, the lowest rank in the knight branch. However, it should be noted that not anyone can become a squire as they will have to prove themselves to their Lubba Knight and swear fealty directly to The Reigning Lubba. Silver Centurions are the main peacekeepers of Lurin and have proven themselves capable in combat, law and morality. These individuals are granted the ability to request uniform modifications to represent their house while maintaining the armor itself and cerulean blue of Lurin. Men-At-Arms are the soldiers of lords and nobles, often described as house guards who wear the banners and uniforms of the lord or noble that they represent in combat. They are all required to contain cerulean blue however and are often serving the purpose of a local militia for a lord or vassal. THE FRESHLY ENLISTED A force cannot maintain itself without replacing or growing out soldiers. With this in mind this is an active recruitment program to gather new soldiers such as enlisting the willing recruits for the centurions or levying forces from local lords. Recruits are the freshly enlisted folk into the Silver Centurion branch, granted training and having to pass basic academy which will give them the required skills necessary to maintain peace as a Silver Centurion in the main force. These individuals hold no real authority yet and are barred from the majority of privileges a seasoned Silver Centurion may have. Levies are those quickly recruited during wartime efforts and are not held up to the same standards as those who are enlisted permanently into the branch. These individuals are granted basic gambeson, mail, weapons and supplies for combat from their most serene Lord/Lady or guid/institution. PAYMENT Every rank gets paid in one way or the other, however, it must be made clear that every branch gets their pay in other ways. RULING GOVERNMENT The Reigning Lubba - Unpaid The Lubba’s Hand - Tax Exemption on one property The Minister of Defense - Tax Exemption on one property HIGH COMMAND Supreme Lubba Knight - Tax Exemption on one property of 40 mina or less Captain of The Centurions - Tax Exemption on one property of 40 mina or less Lord/Lady - Unpaid COMMANDERS Lubba Knight - Tax Exemption on one property of 20 mina or less Officer of The Centurions - 20 Mina Annually Noble - Unpaid (Maintained by Lord/Lady) MAIN FORCE Lubba Squire - Unpaid Silver Centurion - 10 Mina Annually Men-At-Arms - Unpaid (Maintained by Lord/Lady or Noble) FRESHLY ENLISTED Recruit - Unpaid Levy - Unpaid (Maintained by Lord/Lady or Noble) It should be noted that Tax Exemption of properties only apply to homes within the capital or vassals who agree to have properties within their lands become available for it. This Tax Exemption does not apply to land owned or vassal lands. Uncollected payments will be seen as a donation to the state. ETERNAL WE STAND, ESHTAEL KEEPS BALANCE signed, The Former Silver Lubba, Mika “The Resourceful” Anarion, Serene Marq of The Most Serene March of Cerulia and Minister of Defense of Lurin, Protector of the Lurinite Floodplains, Lord of Lubba’s Keep, Lubba Knight of Lurin, Founder of Lurin The Silver Lubba, Lumia Anarion Hand of the Lubba and Prime Minister of Lurin. Baron of Aevum, Edvard Kervallen
  4. THE SUMMONING OF SPEARS Die Beschwörung von Speeren Issued by the Warchief Wilhelm Berkhoven, In the Year of our lord, 1960 SÖHNE UND TÖCHTER VON MINITZ, Harken to the call of the war drums, noble warriors of our mighty land! By the strength of our Reinmaren blood and the fire in our hearts, I, Wilhelm von Berkhoven, Warchief of Theoderic's Warband, extend onto you this summon herein. The Roach and the Franks, insolent foes who have dared encroach upon our sacred soil, have invoked the wrath of the Lord. It is thusly the time to muster our forces and convene in the ancient halls of decision per the request of our hallowed Princes. Assemble the fiercest of our warriors, the noblest of our ritters and the most venerable of our elders. Let every true son and daughter of our soil heed this call. Beneath the shadow of our time-honored banners, let this war council be commenced at The Warband Hall, in Kanunsberg on The 14th of Sun's Smile in the year if our lord 1961. There, we shall deliberate upon and forge our oncoming strategy to combat our adversaries and defend the honor of our kin, assailed under the white banner of truce. Bring forth your arms and armor, don your cloaks of our lineage. In the name of our bond to the King of Aaun, our Princes and the code of Kanunic honor, I call upon all Reinmaren, landser or warrior to stand united as one in the upcoming war council. OOC : Time: 4pm EST this Sunday Place: Warband of Kanunsberg, Minitz WER RASTET, DER ROSTET Warchief of Theoderic's Warband
  5. [!] A missive hung up Army of Valenza Recruitment Missive S.A. 159 As soldiers of the republic, we pledge our loyalty and protection to the flag of Valenza, her citizens and allies. We swear to defend her walls with our lives to ensure the prosperity of our people. Issued to the people of Valenza and all whom it may concern, The republic needs you! Serve and protect your home and its people! Meet like-minded individuals, train to become a warrior. Each enlister is entered into a troop based on skills and preference. Become an: Infantryman, Archer, Cavalryman, Combat medic Join today to accomplish the impossible! Speak to Ser Arthur Winters to enlist. (A painting of Valenza’s troops) Issued and proclaimed, Elijah I, Duke of Valenza, Protector of Alessandria, Lord of House Alessandria etc. Arthur Winters, General of the Republic, Cavaliere of Valenza, Lord of House Winters etc.
  6. ✠ Orden de Francisco ✠ The Franciscian Order Issued by the Viceroyal Crown 8th of Owyn's Wake, 80 D.R. Prelude [!] The Franciscian Order rallies to defend the Canon faith. The question of a nation’s survival and the defense of its homeland must be answered by its ability to protect itself. That ability is resonant in its people. Countless tales enumerate the brave Hyspians of yore who have laid down their lives in defense of their culture. The Fransician Order is a product of that historical passion for the Hyspian cause. That passion shall be honed and refined to preserve and protect the Hyspian Crown, her people, and the Canon Faith. After many years of reliance on the Crown of Haenseti-Ruska for the protection of her people, it has now become imperative for Hyspia to take up her own arms once again. Therefore, it is by decree of the Viceroyal Crown to introduce a reformation and reorganization of the armed forces into an unyielding structure; to be used as a model for the rest of Hyspia’s continued existence. Duties of the Order [!] A Franciscian knight being sent on a quest. The order relies on three tenets of faith and loyalty to demonstrate exemplary comradery amongst its members. All members must abide by the three core tenets. “Love thy Faith and thy Nation. An insult to a Hyspian is an insult to all. Follow thy Oath and never stray afar.” The duties of a soldier of the Crown are numerous. The main duties affirmed are to protect the people, bring honor to the Crown, and to achieve personal glory on and off the battlefield. Soldiers are expected to act in a manner that reflects the Order’s moral code, whilst never violating the basic moralities that a soldier may hold. Every man and woman that serves in the military is expected to keep a strong ethical code and follow orders only when they are morally sound. With martial prestige as a soldier comes martial responsibility. The regiment requires its soldiers to participate in intense training to ensure only the most disciplined and skilled are representing the nation. Every soldier is trained to follow orders in combat and any violation of this could result in loss of pay, or even loss of rank depending on the severity of the situation. Actions such as supporting an enemy of Hyspia, or an enemy of Canonism as a whole will result in an immediate court martial, loss of pay and rank, possible blacklist from the Regiment, or even execution if found guilty. Oaths and Traditions To be oathed is a centuries old tradition in which each member is tested upon their personal becoming. To truly be an asset and of sound prestige within the Order, each recruited member must face a fully grown bull in the ring. In the event however that they have proven themselves through heroism or displayed their steadfast loyalty in the protection of Hyspia, they may be exempted. Once an initiated soldado has taken on the bull they are then moved on to the duel. Only the upper ranks of the Order may conduct the oath. With this in mind the initiate in testing will be expected to duel an upper ranking member of the Order. To win or lose is less valuable than the true purpose of this test: to see where the skill sets of the recruit lies. A true testing and show of strength however may lead to a quicker promotion. It is at the will of the Viceroy or the Colonel to decide such. The Oath “I, _____, do solemny swear to uphold the honor, integrity, and stability of the Hyspian Crown. I shall uphold the Laws of Hyspia, uphold the three main tenets, perform my duties to the best of my ability, and I shall protect the Viceroyal Family and all Citizens of Hyspia.” Divisions and Squadrons División de St. Peter The División de St. Peter is the largest of the three divisions, serving as the general infantry force of the Order. This division is where all new members of the Order first join where they may remain, or transfer to another division. Escuadrón de St. Foltest The Escuadrón de St. Foltest are the siege engineers of the Order, tasked with ensuring the safety of the city from sieges, along with being experts in siege weapons. Escuadrón de St. Amyas Escuadrón de St. Amyas serve as the medics and alchemists of the Order. They are the foremost medical experts and physicians taxed with healing the wounded, sick and dying members of the order. Their responsibilities can also extend to the Hyspian citizens. División de St. Tylos The División de St. Tylos acts as the cavalry of the Order. Be it hard hitting cavalry charges, hit and run tactics, to quick and speedy scouts or messengers. The División de St. Tylos are skilled in it. Escuadron de St. Tara Escuadron de St. Tara is filled with swift riders and keen scouts. Tasked with locating threats to the realm and being the first into battle. The Escuadron de St. Tara acts as the first line of defense of Hyspia. Escuadron de St. Edmond Composed of formal knights of the order and their squires. The Escuadron de Saint Edmond is regarded as the most prestigious and elite cohort of the squads. They are considered the heavy cavalry unit of the Hyspian military. The Escuadron de St. Edmond is also granted the prestigious responsibility to personally protect the Viceroy and the Viceroyal household. División de St. Adrian The División de St. Adrian serves as the logistical side of the Hyspian military. Ensuring that every soldier has a blade in their hand, and plate on their chest. Their duties are important to the success of the entire Order. Escuadron de St. Robert Serving as the record keepers of the Order. The Escuadron de St. Robert ensures that all ledgers from supplies to manpower are up to date and correct. Escuadron de St. Johannes The Escuadron de St. Johannes travels the lands far and wide to ensure that the needs of the Order are upkept. From basic materials such as coal and iron, to rare herbs and ores for special weapons, the Escuadron de St. Johannes helps ensure the Order has what it needs. Ranks Gran Maestre The honorary title belongs to the Viceroy of Hyspia. Traditionally serving as the head of order and commander-in-chief of its members. The Viceroy is considered the ultimate knight of the kingdom. Only the Viceroy has the sole authority to knight promising escuderos into the order. All military decisions fall to the Viceroy. Along with this title comes the title of Ser and Knight. Caballero Comendador The honorary name for the Colonel. The Caballero Comendador is the highest authority in the practical chain of command, second in official rank to only the Gran Maestre. The main responsibility of the Caballero Comendador is to lead and oversee the Franciscan Order and its armed regiment on behalf of the Viceroy. Along with this rank comes the title of Ser and Knight. Caballero Capitán Selected by the Gran Maestre and Caballero Comendador, a Caballero Capitán is tasked with leading a division of the Order, and ensuring their division is skilled in their assigned speciality and overall competency at combat. Along with this rank comes the title of Ser and Knight. Sargento The Sargento acts as the second in command of a squadron. Assisting their Capitán in the running of the squadron. In the Escuadron de St. Edmond they are known as Caballero Sargento. Cabo A Cabo serves as an officer of their respective squadron, performing general command duties, such as leading patrols and groups into battle. In the Escuadron de St. Edmond they are known as Caballero Cabo. Gaucho The Gaucho is a fully fledged member of a squadron and. Tasked with performing the duties of their squadron. In the Escuadron de St. Edmond they are known as Caballero. Soldado The Soldado is a new and fresh member to a escuadron. Tasked with learning from superiors and following commands, they are trained and guided to eventually serve as fully fledged members of their squad, as a Gaucho. In the Escuadron de St. Edmond they are known as Escudero Milicia The Milicia is where anyone hoping to join the Order, or merely support the Order in times of need begins. Learning the basics of the military and assisting whenever they are needed. Once they are deemed fit to be a part of the Order they will be promoted to Soldado. Trials of Chivalry To become a credible knight in the Order, one must embark on a set of trials that will shape and carve them into the most perfect, trustable, form of intelligent-warrior-philosopher. These trials are meant to test every aspect and facet of the knight in question, but the Order is also under the belief that every knight should have a choice in what they see most important to their upbringings - decision making is a key trait in such a figure after all. That is why the trials will be based off of a points system with only one required trial that everyone has to complete. The text below categorizes Trials as well as puts a value to their worth; each trial may only be completed once, and each squire has to complete at least 1 trial from each category before doing a second one from another. In order to qualify for the final trial, one must accumulate 10 points worth of trials. Of course if a squire thinks of another adequate form of trial that will gain them points, that is fine. It first must be passed by their knight as a trial worthy of praise and showing off their trained attributes. Trials of Piety A knight must show devoutness to the church of cannonism, and a healthy one too. Above everything is the crown and nation of Hyspia - religion takes a close second. Don’t be mistaken though. A knight without spirituality is no knight at all. Trial types Fell an unholy creature in the name of Hyspia’s church and provide proof of kill (2pts) Embark on a holy pilgrimage in which they gain blessings of all the cannonist nations - bring proof of blessings back to the crown. (3pts) Provide a substantial donation to the church and get a document that proves their pilgrimage. Trials of Diplomacy Any knight of the order must be skilled in communications with Hyspia, and other allied - sometimes not allied - nations. This trial will depend upon multiple factors since it really depends on what the other nations need during that moment. This trial will likely count for 2 points required for the final trial. Trial types Attend a diplomatic meeting between the crown and another nation as an ambassador - contribute to whatever this might be in a meaningful way. (1pt) Fulfill the needs of another nation after seeking out a person in power and obtaining a quest and bring back a note from said nation’s leader/person in power that proves their aide. (2pts) Fulfill the needs of another nation based on a task given by the crown and bring back a note from said nation’s leader/person in power that proves their aide. (1pt) Attend a diplomatic meeting between the crown and another nation as an ambassador - contribute to whatever this might be in a meaningful way. (1pt) Trials of Honorable Combat As a knight, not only should they be filled with a vast wealth of knowledge - having an in-depth knowing of the Hyspian Culture and some of the other nations surrounding it - gaining a unique philosophy that is aligned with Hyspia’s most prosperous future - showing care for their spiritual health, which means having a healthy relationship with Canonism. It is any squire’s duty to prove their body and combative prowess is up to par with the rest of their attributes. It should come easy to them; very easy. By this point of their training, if their knight and military experience has done all it was meant to, they should be more than capable of fighting honorably and righteously for the crown. Trial Types Gain Heroic merit from the crown itself for an experience of combat directly from the field (3pts) Fell an enemy of the state through a duel (2pts) Fell a creature that is a threat to descendants [this and the unholy creature felling trial do not go together. They must be done separately](2pts) Trials of Culture Hyspia above all else is a knight’s most sacred and devout duty. In order to truly become capable of serving this nation, one first must prove their knowledge of its vast history. Trial Types Undergo a testing from their assigned knight on the Hyspian culture (2pts) Host a cultural event for the nation of Hyspia to enjoy. The event must tie into Hyspian history (3pts) Trial of Fealty (The last trial one must complete after accumulating a total of 10pts.) In order to prove one's complete and absolute undying loyalty to the crown, a knight must complete a task given directly by the crown - this task can be anything the crown deems worthy, but above all, it must be a daunting and truly trying test of everything that knight has worked toward. The Ceremony Upon the completion of their trial, the squire shall go through a pious ceremony to be officially ordained within the Order. The ceremony shall be held within El Palacio de Girasol and shall be hosted by the Viceroy. All squires who adhere to the Canonist faith or who wish to convert to Canonist must also go through an orthodox baptism, to cleanse their previous sins and to further purify themselves before GOD. Releasement of Position, and Traitorous Actions Honorable Discharge If one was to suddenly become incapable of serving the Order, or had been deemed incapable of doing so, the Crown has access to managing the status of their duties and title. An honorable discharge implies one’s title will stay and keep the weight for how much they have done, while relieving the said person in question of their duties. Some possible reasons for an honorable discharge might look as follows: Aging out of service, catastrophic injury from heroic combat in the name of the crown, those the crown deems worthy, any knight rank. Being granted an Honorable Discharge allows a knight to keep their title as Ser. General Discharge An Under-Honorable Discharge is a category that acts as a way for a soldier to ‘unenlist’ from service without facing any consequences or punishment. Another reason this type of discharge is used, is for someone that is deemed as inactive or not of enough service to the crown. In order to qualify for an under-honorable discharge, they have to have served at least 5 years of service - any rank qualifies for this. Once they are Under-Honorably discharged, they lose all titles but face no punishment. Being granted a General Discharge does not allow a knight to keep their title as Ser. Dishonorable Discharge One who has fallen victim to a dishonorable discharge has sullied or betrayed the crown from a very mild, to a very large degree. Any titles they have at that moment will be stripped from them and likely will face a small fine, punishment, or even execution. Such consequences shall be in respect to their culpability and guilt. Some punishable deeds for a dishonorable discharge are Murder, Fraud, Desertion on field or to the crown, or treason. Being given a Dishonorable Discharge does not allow a knight to keep their title as Ser. Enlistment Prior to enlistment, one must satisfy the minimum prerequisites required for admission: I. One must be at least thirteen summers old. II. One must be a Hyspian citizen. III. One must be of able mind and body. If all prerequisites are satisfied then the candidate may be admitted into the Order at the Gran Maestre’s discretion. To defend ones home and nation is a right that all Hyspians shall hold. The Order shall be the main force of resistance against all oppressive forces that seek to bring woe to our nation. May DIOS keep Hyspia and her people, ever steadfast and determined in their right to exist. Viva Hyspia! Con DIOS Avanzamos, HIS HIGHNESS, Cesar II de Pelear, Viceroy of Hyspia, Duke of Pacazu, Baron of Arenisca and Del’mar, Lord of Ladorada, Lord of Niseep, Gereon's Hold, and Ciudad de Plata, Gran Maestre of El Orden de Francisco, Protector of the Hyspian People, Protector of the Farfolk, Patriarch of House de Pelear HER HIGHNESS, Ramona de Pelear, Crown Princesa of Hyspia, Duchess of Paraiso HIS EXCELLENCY, Señor Jose Fuentes, Caballero Comendador of El Orden de Francisco
  7. THE KRUG'HAI “GLORY TO THE HORDE, GLORY TO KRUG’S PEOPLE!” THE TOP RANKS REX Grommash The Rex is the supreme leader of the Horde and the Krug’hai alike. TARGOTH Grimruk’Lur The most Targoths there have been in Orcish history have been two. These orcs are in charge of the Krug’hai and answer to the Rex specifically. Their responsibility is to ensure that every orc is fit to fight and that every orc is trained properly. KESHIG [REDACTED] Though not led by the Targoth, the Keshig are members of the Krug’hai respectively. They are supreme bodyguards that form a protective vanguard for the Rex himself, and answer to him only. These orcs are in charge of special operations, escorts and overall protective duties for the Rex. WAGHBOSS Himdokh'Azog, Udecc'Yar, Kho'Gorkil, Mohg'Mog The Waghbosses are in charge of setting up training, aiding in the Targoths endeavors, and are fit enough to lead battalions into battle. These orcs are tasked with recruitment and making sure honor is held up within the ranks of the Krug’hai. These orcs are chosen by the Targoth and have the right to punish others for disobedience. THE LESSER RANKS NOBZ (30 pts.) “FLATZ ‘EM ALL!” The ‘Nobz’ are the top warriors within the lesser ranks. They have proven themselves through battle and are veterans within the Krug’hai. They are in charge of helping the Waghbosses when required to. They also have the right to ask the Targoth about becoming a Waghboss and to punish those for disobedience. GRUNTS (15 pts.) “ANG GUND GRIIZH!” No longer are these Orcs the meat shields of the Krughai, for they have proven themselves to be honorable warriors. The Grunts of the Krug’hai form the standard infantry, cavalry, and so on. RUNTS (0 pts.) “GYET AT ‘EM!” Runtz are made up of the lesser kind, or they are new to the Krug’hai militia. These orcs have yet to prove themselves to be honorable orcish warriors and are sent into battle as meatshields to prove themselves. ON PROMOTION To be promoted in the Krug'hai, a person has to either be an honorary, on the path to being one or be of Orcish descent. They too must prove their value in combat, earn points, or perform an outstanding act that will cause the Targoth to personally promote them. POINT SYSTEM To become a Waghboss, you must rise through the ranks, coming from a Runt, then to Nob, respectively. Only then will one be able to have the right to challenge a Waghboss into a Hur’Mauk. A trial will be held to be promoted after earning 15 points. WINNING OFFICIAL HUR’MAUK: 1 point(s) ATTENDED BATTLE: 2 point(s) PROVEN KILL : 3 point(s) KILL OF ENEMY LEADER: 5 point(s) THE CODES AND OATH THE OATH GIVEN TO GRUNTZ “MI HONOR WILL UPHOLD, MI MIGHT WILL NUB BE FORGOTTEN. MI GLORY WILL BE SPREAD, MI ACTIONS WILL NUB BE FORGIVEN. GLORY BE TO THE HORDE, GLORY BE TO KRUG’Z PEOPLE!” CODES: AZH (I) “SHOW HONOR AT ALL TIMES” DUB (II) “UPHOLD THE FAITH OF THE SPIRITS” GAKH (III) “MURDER OUTSIDE BATTLE IS HONORLESS” FUTH (IV) “PLUNDER BELONGS TO THE VICTOR” H’ (V) “RESPECT THOSE THAT HAVE EARNED IT” SIGNED, GRIMRUK’LUR WARGOTH OF CLAN LUR, TARGOTH OF THE IRON HORDE, AXE OF CLAN LUR, STEEL-WOLF OF CLAN LUR, GOTH OF SAN’YARROW, GOTH OB CASA DE LUR
  8. Fishy

    The Citrine Guard

    The Citrine Guard Established 1948 “As our village sports no gates so must we be its shield, As our Clergy wander the world so must we be their cloak, As undeath marches upon the land so must we be the gold that banishes evil.” Mission The mission of the Citrine Guard is to first and foremost protect our humble Lemon Hill, its denizens, and the clergy. Be the threat mortal, voidal, undead, or demonic in nature, the Citrine Guard is to stand at the ready for the Hill’s defense. We fight for no King or Kingdom, insteading wielding our blades for GOD. The Chain, the Ranks of the Citrine Guard The command of the Citrine Guard is symbolized by a simple iron chain. Each link, whether at the top or bottom, is vital to the overall structure of the organization. Whether one’s rank is that of Grandmaster, the leader of the Citrine Guard, or Recruit, Enlisted or Band of the Flaming Iris, each link must be carefully maintained. The Band of the Flaming Iris The Band of the Flaming Iris houses the knights of the Citrine Guard, men and women trained in the chivalric tradition to keep virtue and the tenants of the organization at heart. I. Grandmaster of the Flaming Iris The Grandmaster is the overall leader of the Citrine Guard, responsible for commissioning the officers of the Citrine Guard and bestowing spurs upon the worthy. The Grandmaster’s foremost duty is to Lemon Hill, protecting the demesne with their own life if necessary. When a Grandmaster dies or retires, their successor is to be chosen of the Knight-Commanders. Ser Morgan of Angren, 1948 - Present II. Knight-Commander of the Flaming Iris The Knight-Commanders serve as veteran officers of the Citrine Guard, capable of commanding both the Citrine Guard and the knights of the Flaming Iris. In the Chain of Command, they are second only to the Grandmaster. Dame Valda, 1948 - Present III. Knight of the Flaming Iris A knight of the Flaming Iris is to be a seasoned warrior trained in the chivalric tradition. They are to uphold the virtues of their rank at all times, for which they are permitted to bear a coat of arms of their own. In the Chain of Command, they are equivalent to a Man-at-Arms. Enlisted I. Sergeant, colloquially known as the “Lemon Sour” Sergeants serve to direct men in battle and maintain discipline in the ranks. They are to be proven soldiers more than capable of commanding their comrades. II. Man-at-Arms, colloquially known as the “Lemon Head” Man-at-Arms serve as the proven veterans of the Citrine Guard, capable of holding their own. May command lower ranks at the behest of a Sergeant or lack thereof. III. Militiaman, colloquially known as the “Lemon Levy” Militiamen are the backbone of the Citrine Guard, drilled and disciplined to be entrusted with the crest of Lemon Hill upon their tabard. Their purpose is to follow the orders of their Sergeant and serve as the mainline infantry of the Citrine Guard. IV. Recruit, colloquially known as the “Lemon Drop” Recruits are the initial enlisted of the Citrine Guard, to be trained and made into Militiamen within the span of a year. Billets Billets sit outside the traditional chain of command, existing as positions vital to the function and armament of the Citrine Guard. Any soldier may be assigned a billet, regardless of rank. I. Quartermaster The Quartermaster works to ensure that all men are armed, armored, and provisioned within the Citrine Guard, directing the alchemists and blacksmiths to accomplish this goal. II. Alchemist Alchemists work to ensure that alchemical supplies of the Citrine Guard are well stocked and the production of potions and elixirs. III. Blacksmith Blacksmiths work to ensure the Citrine Guard is equipped with proper steel and the maintenance of our arsenal. IV. Medicae Medicae work to bind the wounded of the Citrine Guard, be it with sutures or alchemics, tasked with preserving cherished life. Pay Enlisted I. Sergeant Room and Board A daily portion of meat and a lemon A daily portion of beer at the Red Roof Inn Arms and Armor A horse 15 minas a year II. Man-at-Arms Room and Board A daily portion of meat and a lemon A daily portion of beer at the Red Roof Inn Arms and Armor A horse 10 minas a year III. Militiaman Room and Board A daily portion of meat and a lemon A daily portion of beer at the Red Roof Inn Arms and Armor 5 minas a year IV. Recruit Room and Board A daily portion of meat and a lemon Training “Know us by our tabard.” Those seeking to enlist should contact either Ser Morgan of Angren (househelvets) or Dame Valda (Jtit#9196). Alternatively, one may apply by replying to this posting in the following format: Application Name: Age: Race: Username: Discord: https://discord.gg/hkpt7R6gqt
  9. THE RIVERGUARD OATH Issued by the Génerale of The RiverGuard in the year of our Lord 1937 THE RIVERGUARD OATH As sworn defenders of honor, justice, and the realm of Petra, we, the members of the Riverguard, pledge our lives to a code that upholds the highest standards of conduct. Bound by duty and camaraderie, we stand united to safeguard the innocent, preserve peace, and face adversity with unwavering valor. Article I: Honor and Integrity We shall conduct ourselves with unyielding integrity, refraining from deceit, treachery, and dishonorable acts. Our word is our bond, and our actions shall reflect the noble ideals we uphold. Article II: Courage and Bravery Fear shall not govern our hearts. In the face of adversity, we shall stand resolute, demonstrating unwavering courage and bravery in battle and in life. Article III: Loyalty and Brotherhood The bonds between brethren are sacred. We shall support and protect one another, for the strength of our Order lies in our unity and unwavering loyalty. Article IV: Mercy and Compassion Even amidst the storm of conflict, we shall show mercy to the vanquished and compassion to the oppressed, seeking to temper justice with mercy and alleviate suffering wherever possible. Article V: Chivalry and Respect We shall uphold the chivalric virtues of courtesy, respect, and honor, treating all with dignity regardless of their station. Our conduct shall inspire others to emulate our example. Article VI: Devotion to Duty Our commitment to our sacred duty shall be unwavering. We shall defend the realm, protect the weak, and uphold justice, even at great personal cost. Article VII: Wisdom and Strategy The path of victory lies in calculated wisdom. We shall exercise strategic thinking, employing our minds as skillfully as our weapons, to outmaneuver and outthink our adversaries. Article VIII: Humility and Self-Improvement We shall remain humble in victory and steadfast in defeat. Continual self-improvement shall be our pursuit, recognizing that there is always room to grow and learn. Article IX: Guardians of the Land Our commitment extends beyond the battlefield. We shall be stewards of the Petra, protectors of the environment, and defenders of the realm's natural beauty. Article X: Legacy and Posterity We shall honor the sacrifices of those who came before us and strive to leave a legacy of courage, honor, and integrity for the generations yet to come. By the sword we swear, and by this Code of Honor, we bind our hearts, minds, and souls to the ideals of the Riverguard. The following form must be filled and sent to the Génerale of The River Guard through aviaries. By signing this form you swear to uphold the RIVERGUARD OATH until death or offical separation from duty. : Full Name: Age: Gender: Race: Rank: [Username: ] [Discord: ] GOTT MIT UNS, His Excellency, Godric von Theonus Génerale of The River Guard Sigismund von Theonus, Recruit of The River Guard, Elector of The Round Table
  10. EL REGIMIENTO DE HYSPIA The Viceroy's Own Volunteers Issued by the Viceroyal Crown 2nd of Owyn’s Light, 150 S.A. Prelude [!] The Hyspian Regiment preparing for battle The question of a nation’s survival and the defense of its homeland must be answered by its ability to protect itself. That ability is resonant in its people. Countless tales enumerate the brave Hyspians of yore who have laid down their lives in defense of their culture. The Hyspian Regiment is a product of that historical passion for the Hyspian cause. That passion shall be honed and refined to preserve and protect the freedom of Hyspia’s Crown and her people. After many years of reliance on the Crown of Haenseti-Ruska for the protection of her people, it has now become imperative for Hyspia to take up her own arms once again. Therefore, it is by decree of the Viceroyal Crown to introduce a reformation and reorganization of the armed forces into an unyielding structure; to be used as a model for the rest of Hyspia’s continued existence. The Duties of the Regiment [!] A Hyspian Soldier preparing for patrol The duties of a soldier of the Crown are numerous. The main duties affirmed are: to protect the people, bring honor to the Crown, and to achieve personal glory on and off the battlefield. Soldiers are expected to act in a manner that reflects the Regiment’s moral code, whilst never violating the basic moralities that a soldier may hold. Every man and woman that serves in the military is expected to keep a strong ethical code and follow orders only when they are morally sound. With martial prestige as a soldier comes martial responsibility. The regiment requires its soldiers to participate in intense training to ensure only the most disciplined and skilled are representing the nation. Every soldier is trained to follow orders in combat and any violation of this could result in loss of pay, or even loss of rank depending on the severity of the situation. Actions such as supporting an enemy of Hyspia, or an enemy of Canonism as a whole will result in an immediate court martial, loss of pay and rank, and possible blacklist from the Regiment if found guilty. Oath and Traditions [!]A depiction of an oathing ceremony The Regiment relies on three tenets of faith and loyalty to demonstrate exemplary comradery amongst its members. All soldiers must abide by the three core tenets. “Respect thy faith and thy dignity. An insult to a Hyspian is an insult to all. Follow thy Oath and never stray afar.” To be Oathed is a centuries old tradition in which each member is tested upon their personal becoming. To truly be an asset and of sound prestige within the Regiment, each recruited member must face a fully grown bull in the ring. In the event however that they have proven themselves through heroism or displayed their steadfast loyalty in the protection of Hyspia, they may be exempted. Once an initiated guardsmen has taken on the bull they are then moved on to the duel. Only the upper ranks of the Regiment may conduct the oath. With this in mind the initiate in testing will be expected to duel an upper ranking member of the army. To win or lose is less valuable than the true purpose of this test: to see where the skill sets of the recruit lies. A true testing and show of strength however may lead to a quicker promotion. It is at the will of the Viceroyarch or the Colonel to decide such. The Oath “I, _____, do solemny swear to uphold the honor, integrity, and stability of the Hyspian Crown. I shall uphold the Laws of Hyspia, uphold the three main tenets, perform my duties to the best of my ability, and I shall protect the Viceroyal Family and all Citizens of Hyspia.” Releasement of Position, and Traitorous Actions [!] A depiction of the execution of a traitor At the top of the relinquishment of position is retirement. Once a member of the Regiment has reached a point where they no longer intend to be of service to the nation’s ranks, be that of age, different interest, or new achievements directly conflicting the enlistment of the soldier. They may formally request to be retired from their position in the Hyspian Regiment. However, there are times where the expulsion of a member is necessary. Note that not all leaving of ranks and brotherhood should be an ordeal leading to execution or exile. In a few cases, however dire, one may be requested of honorable medical discharge. Such honorable discharges are few and restricted. An example of a medical discharge may be accredited to permanent disablement. Though that not being the only reason one may be honorably discharged, it is left to the higher ranking officials to decide. Nevertheless, members of the military who retire or are honorably discharged shall always be respected and celebrated for their faithful contributions and steadfast loyalty to Hyspia. Opposite to an honorable discharge is a dishonorable discharge, in which one shows infidelity, thievery, or illegal actions. A fairly simple one as the former member of the Regiment is expected to be tossed away into a grim cell for a set time as the judge or Viceroyarch sees fit. The latter scenario, however, is far less of a punishment in comparison to a member who has been labeled a traitor. Such examples are: one who has fled the ranks, or worse gone to a foreign ranks in an attempt to sabotage the Regiment. The only suitable punishment for such would be a public execution. The Ranks and Roles [!] Painted in traditional order of ranking leaders The Regiment is divided into vertical cohorts. The titles and responsibilities of each rank have been engraved in Hyspian martial traditions since the unification of the Hyspian people. In honor of the Hyspian culture, the ranks reflect the rich history of Hyspia’s martial prowess. General The honorary title belongs to the Viceroyarch of Hyspia. Traditionally serving as the head of the military and commander of the troops. The military is at the Viceroyarch’s command. Colonel The highest authority in the practical chain of command, second in official rank to only the Viceroy. The main job of this position is to ensure the Regiment’s combat readiness and continued function at all times. Lieutenant The second in command of the Regiment. Whoever holds this position shall be in charge of ensuring the proper training of soldiers and overseeing events, taking charge only when necessary. Cabo The main corps of event hosts, Cabo are soldiers who have proven themselves capable enough to lead events such as training, patrols, and day to day duties such as rallying troops to respond to situations. Gaucho A fully oathed soldier of the crown. Proven themselves worthy in a multitude of combat and non combat situations. The main corps of veteran soldiers will be this rank. Soldado Freshly recruited soldiers of the crown, these men and women have yet to prove themselves, but are on the path. They have the crown's authority, but still need the proper training in order to be a true soldier. Milicia Citizen soldiers, an auxiliary corps rallying to defend the nation if called upon. No formal training necessary. Enlistment [!] Painted depiction of fresh recruits on a patrol Prior to enlistment, one must satisfy the minimum prerequisites required for admission: I. One must be at least thirteen summers old. II. One must be a Hyspian citizen. III. One must be of able mind and body. If all prerequisites are satisfied then the candidate may be admitted into the Regiment at the Colonel or Viceroyarch’s discretion. To defend one’s home and nation is a right that all Hyspians shall hold. The Regiment shall be the main force of resistance against all oppressive forces that seek to bring woe to our nation. May DIOS keep Hyspia and her people, ever steadfast and determined in their right to exist. Viva Hyspia! Signed, HIS HIGHNESS, Cesar II de Pelear, Viceroy of Hyspia, Duke of Pacazu, Baron of Arenisca and Del’mar, Lord of Ladorada, Lord of Niseep, Gereon's Hold, and Ciudad de Plata, Protector of the Hyspian People, Patriarch of House de Pelear HER HIGHNESS, Ramona de Pelear, Crown Princesa of Hyspia, Duchess of Paraiso HIS EXCELLENCY, Señor Jose Fuentes, The Colonel of Hyspia, Commander of the Third Regiment
  11. The Royal Aeltarosi Legion The Oath “I pledge my sword, my shield, and my unwavering loyalty to The Royal Aeltarosi Legion, the bastion of honor and valor for I vow to protect the realm with all of my courage, to stand as a bulwark against darkness, and to uphold the honor of our kingdom.” History The Royal Aeltarosi Legion, who has been standing ever since the beginning of the Grand Principality of Aeltarys, was created to safeguard their people against the relentless rage of the Skanarri, those adversaries who threatened the principality’s existence. Conceived in a time of turmoil and uncertainty, its noble purpose was to stand as an unwavering wall and as a shield against the tides of chaos that sought to engulf our lands. By decree of the crown and the collective will of its vassals, this valiant brotherhood arose, a steadfast symbol of unity and dedication, sworn to ensure the enduring security and prosperity across its lands. Through trials and triumphs, the Royal Aeltarosi Legion remains resolute, a testament to its unbroken commitment to safeguarding the Aeltarosi and defending the honor of the crown. Ranks –Brothers in Arms- Recruit Recruits are the newest members of the brotherhood. They are still in the training phase, learning the ways of the legion and proving their dedication and skills. Bannerman Bannermen are full-fledged members of the brotherhood. They have completed their training and are sworn to uphold the order's values and duties. They may be assigned various tasks and missions to serve the legion's goals. Veteran Bannerman Veterans are seasoned members of the brotherhood who have demonstrated exceptional skill, dedication, and loyalty over a significant period. They often serve as mentors to younger members and may hold positions of authority within the brotherhood. -High-Ranking Officials- Sergeant Sergeants are non-commissioned officers responsible for leading and organizing smaller units or squads within the brotherhood. They ensure discipline, training, and cohesion among the members under their command. Captain Captains are officers who hold higher leadership positions within the brotherhood. They may be in charge of larger groups or divisions and are responsible for strategy, tactics, and overall mission planning. Captains report to higher-ranking officers. Lord Commander The Lord Commander is the highest-ranking member of the brotherhood and is often the overall leader or Grandmaster. They have ultimate authority over the entire organization, including decision-making, strategic planning, and representing the brotherhood to external authorities and allies. -Specialized ranks- Combat Medic Combat medics are trained to provide immediate medical care to wounded or injured soldiers on the battlefield. They administer first aid, treat injuries, and stabilize patients until they can be evacuated to a field hospital or more advanced medical facility. Battle Tactician Battle Tacticians specialize in strategy and coordination. They analyze enemy movements and terrain, providing tactical advice to maximize the legion's efficiency in combat. Signed HIS ROYAL HIGHNESS, Maegor I Valraenos, Grand Prince of Aeltarys, Prince of Dragonclaw, Lord of Dragardun, Protector of the Aeltarosi Alcibiades Roa, Lord Commander of the Royal Aeltarosi Legion
  12. THE RIVERGUARD R & O Issued by the Génerale of The RiverGuard in the year of our Lord 1937 RESPONSIBILITIES & OBLIGATIONS Below is an informational guide of what members of the Riverguard are expected to do while both on duty and off-duty, in order of importance. Article I: The Obligation to Defend All members of the Riverguard swore an oath, this means they must defend the Petra at all times, even if facing death. Upon seeing danger within the Petra, the Riverguard must always interfere and help, regardless if they are On Duty or not. Article II: Obeying Orders The Riverguard must obey their higher ranks. Suggestions are always welcome but at the end of the day its what the highest rank says in the heat of battle that the Riverguard must do. In situations of high pressure there must be some form of order. The higher rank provides it. If there is a repeat offender that does not follow orders, there will be consequences depending on severity. Article III: Uniforms Uniforms are to be worn when on duty at all times, however the wearer may decide whether to wear their helmet or not. The uniform must coincide with rank. Any members caught with the wrong uniform will be given one warning and any incidents after will involve immediate accusations of impersonating a higher rank. Article IV: Pay and Resource Gathering Anyone willing to earn extra mina may gather resources. Gathering resources is a necessity in the Riverguard, as preparing for possible war is expensive. There will be a list posted outside of the room where the materials will be placed that tells the compensation for each item. Simply put the materials in your designated barrel and they will be replaced with “Coin of the Riverguard” which can be exchanged for mina any time in the in-house shop. Gathering supplies is not only a decent way to earn mina, but a reliable way to be looked at for promotion. The Riverguard is in constant need of: Leather, Iron, Copper, Netherite, Coal, etc. Article V: Armory The armory is home to the Riverguard’s gear, everyone is given a locker that will have two sets of armor, two weapons, and two satchels of food that are satiating enough to be used in battle. This will be supplied by the riverguard which means it is NOT owned by the individuals. It is Riverguard property. Upon Petra needing it, the Riverguard will be instructed when to take their items out of their locker to prepare for battle. This includes: 1 set of armor, 1 weapon, and 1 satchel of food. The lockers are checked fairly often, and if there is armor missing from someone's locker that isn’t accounted for, there will be harsh repercussions. If the member can’t explain themselves, they will have one saint’s day to replace it. If the items are not replaced by that time, this may result in being kicked out of the Riverguard Article VI: Expeditions On average, there are about two major expeditions per year. In these outings, the highest ranking member is tasked with delegating orders should the operation turn violent. Riverguard are considered on duty during these times, and must be in uniform. Article VII: Room and Board Every member of the Riverguard ranks is entitled to a room within the barracks, as long as the individual doesn’t have any other holdings in Petra. Should a member get holdings they will kindly be asked to vacate their room to free up space for someone else who needs it. These rooms are tax free however, relatively small. Article VIII: The Right of Mistreatment Every member is still a soul that deserves fair treatment. Any Riverguard who feel they have been wronged by a higher up may reserve the right to speak about it to the Generale or even the Ruler of the Petra at the time. It is heavily encouraged to do so and by law they will not be judged. Article IX: Notice of Absence The Riverguard needs an active populace. In the event a Riverguard member hasn’t been seen for 2 years without notice, The Generale reserves the right to evict them from the premises and the Riverguard as a whole. These individuals will be seen as oath-breakers by the members of the Riverguard, regularly shamed for making a commitment they couldn’t uphold. Article X: Recruitment The Riverguard is in constant need of people, each Riverguard will be urged to invite other into our ranks. Simply introduce the prospect to a higher rank for recruitment. This also is heavily considered during the promotion phase. Article XI: An Oath Fulfilled In times of great service, Riverguards may retire their oath as it had been fulfilled to the best of their abilities. This is seen as an honor because to earn it involves years upon years of servitude. Upon this happening, it is customary to place an art piece of them within the Bastion, so their servitude and legacy will never be forgotten. GOTT MIT UNS, His Excellency, Godric von Theonus Génerale of The River Guard Sigismund von Theonus, Recruit of The River Guard, Elector of The Round Table
  13. The Silan'siol - Nor'asath's defenders seek new recruits. Live a life of action, adventure, and purpose. As the years churn forward on this new land, more profane and unholy things begin to show their ugly hides, and foreign armies as well as gangs of murderous bandits sound their war horns. The time has come to call for brave souls to stand up and quell such evils, to hold the torch of our ancestors high in the sky against the wave of darkness. Do you have what it takes to answer the call? Benefits: Expectations: What you can expect: Upon joining the Silan'siol, you will be given the initiate uniform and your next training date. When you come to the practice you will then be trained by our seasoned warriors, and get to know your brothers and sisters in arms. From there, you can hone your skills with your fellow soldiers, work your way up the ranks, and stand tall as a bastion against those who seek to assail us. How to join: Seek out the Lord Commander, or any council member and convey your intent to join the Silan'siol. OOC:
  14. THE HOST OF ST. ARPAD OF VILACZ, THE BANNERMEN OF IVANOVICH Issued and confirmed by, THE DUKE OF STRAN 11th of Sigismund's End, 1932 INTRODUCTION Nearly thirty years ago to the day the Host of St. Arpad was established in a small chapel in the former lands of Cherskavy. From there we set out to establish ourselves and seek a better life than what we had before. We traveled and settled in numerous places, a mere reprieve before the work was to begin. As time progressed, our numbers grew as more and more true-raevir settled, now we reach a point in time of peace and prosperity. Yet, it is not our way to just keel over, we must always remain ready for battle and reject the ways of the heartland-folk. It is with that, the Host of St. Arpad of Vilacz remains the standing militant force of House Ivanovich and defenders of the wayward Raevir in the Duchy of Stran. An artistic rendition of a Kazak leading the Host of St. Arpad, c. 1932. MISSION The Host of St. Arpad of Vilacz is to act as the personal bannermen and guard force for House Ivanovich, the Duchy of Stran, and any other of Ivanovich holdings. Founded on the principles of Ruskan Orthodoxy and the militant scriptures of St. Arpad, the streltsy serving within its ranks have been honed into a professional fighting force compared to a local militia or levy. They are tasked with protecting any and all wayward raev-folk who have lost their way and to act in the Duke’s best interest and at his discretion. Depiction of three bannermen of House Ivanovich in full uniform. RANKS Hetman - Гетман The Hetman or Duke of Stran is the commander of the Host of St. Arpad, it is he who houses them, feeds them, and so forth. In return those amongst the host owe oaths of loyalty to the Hetman. The Hetman can only be the Duke of Stran, unless a different successor is chosen by his will. Ataman - Атаман The Ataman or Captain of the Host is the highest rank one may reach. They sit upon The Rada Vaškova and are responsible for all the Host’s wellbeing in terms of shelter, pay, supplies, and so forth. The Ataman may also oversee and organize and train the Host at Duke’s discretion. Knight of Blessed Istvan - Рыцарь з блогослав Иштван The Knights of Blessed Istvan are those who have first been elevated through squireship or extraordinary service to the Druzhina; the personal retinue of the Hetman. But through even further service they’ve proved themselves more than capable. Because the Hetman and Ataman cannot be everywhere at once, these men are entrusted to act in their names, acting as officers of the Host. Desyatnik - Десятник Exceptional cossacks are raised to desyatnik, roughly sergeant or corporal in the common tongue. They have through the ataman been granted certain authority over their subordinates to lead in combat, host patrols, trainings and other minor events. Cossack - Казак The Cossacks are the grizzled veterans of the Host as far as peasants go, and are the only form of organized or otherwise professional soldiers of the Host. In order for one to become a cossack, you must first be a Straznik. Only after years of service, piety, honor, or recognition by the Duke or Ataman can a Straznik become a Cossack. They act as the vanguard of the Host. A Cossack can be identified due to being branded with the Mark of St. Arpad upon being promoted from Straznik. Straznik - Стразник Straznik are streltsy that have sworn oaths in service to the Duke of Stran. The Straznik make up the backbone of the Host due to the majority of citizens of our former lands enlisting so that they could purchase property and gain further opportunities in society through service in the Host. Nowadays the Straznik retain their position as the core of the Host being the entry rank for those who enlist. THE KNIGHTS OF STRAN The bulwark of the Duke and House Ivanovich, the sacred order of veteran cossacks who took vows of unwavering loyalty and dedication to their lord. They are often also known as the Arpadovic, with time it has become a tradition amongst their ranks who come of common birth upon being knighted and to take on the surname of Arpadovic, to become a Son of St. Arpad. ENLISTMENT To join St. Arpad’s Host, those interested must find or send a bird to the Duke of Stran or the Ataman of the Host, only then can one make their case to join the host and begin on their journey to restoring what was once lost to time. The Host itself can be found dwelling in Krepost Yakov in the city of Andregrad, Stran. OOC: MC Name: Discord Tag: RP: Name: Age: Gender: Race: Reason for joining: Past experience (if any): (Or via adding wavelincoln or breadnugget7567 on discord!) SIGNED, His Grace, Ser Istvan Ivanovich, Duke of Stran, Voidvode of Vaška, Count of Pravets, Baron of Vsensk, and Godansk, Lord of Andregrad, Hetman of the Host of St. Arpad, Keeper of the Hussariya, Protector of Raev and the Vaškan Steppe Her Ladyship, Dame Anya Volkov, Baroness of Vorovda, Ataman of the Host of Saint Arpad, Black Knight of Stran
  15. THE NOVELLEN-AUGUSTEN PACT Passed on Sun’s Smile 18, 1913, 12th of Godfreys Triumph, 46 of B.A ARTICLE I - SOVEREIGNTY The United Kingdom of Aaun and the Kingdom of Balian, or henceforth ‘the signatories’, recognise each other’s sovereignty and the rule of their domains, and their respective monarchs. ARTICLE II - NON-AGGRESSION The signatories pledge to each other to adhere to principles of peace between each other, they shall not wage war upon one another, nor shall they raise arms against one another, or try to bring harm to the integrity of one another’s Kingdoms. ARTICLE III - TRADE AGREEMENT The signatories are to exchange stalls free of rent in their respective capitals to foster outstanding economic ties. Any tariffs beforehand imposed are revoked, and the creation of new ones is forbidden. ARTICLE IV - MUTUAL DEFENSE The signatories hereby pledge to assist each other in matters of national defence; an attack on either party by a third party shall be considered an attack against both. Any disputes between the two shall first be resolved through peaceful means and dialogue by way of official channels. That whenever the territorial integrity of either nation is threatened in any way, shape, or form, the two shall come together to discuss preemptive measures. That neither signatory shall aggress upon the other in any way. ARTICLE IV - MUTUAL OFFENSE The signatories hereby pledge to assist each other in matters of offence. Should one of the signatories take up arms against a third party, the other shall similarly join the war so that they may both hold a successful campaign. Prior to any active campaign, the other nation must endeavour to inform their ally of the matter at hand before a war commences. ARTICLE VI - DARKSPAWN The Signatories hereby pledge to share any information on darkspawn they may have, in doing so, they may both rid their lands of Darkspawn. ARTICLE VII - EXTRADITION The Signatories hereby pledge to extradite those who have been proven to be criminals at each other’s request. ARTICLE VIII - DURATION This Treaty shall be in effect for a period of twenty years, after which the Kingdoms shall convene once again for renegotiations. Signed, HIS ROYAL MAJESTY, Alexander I, by the Grace of GOD, King of Balian, Count of Monteres, Viscount of Eflen, Baron of Brucca and Valens, Lord of Atrus and Monterosa, Protector of the Heartlanders and the South, etcetera. HIS ROYAL EXCELLENCY, Ledicort Vuiller, Amiratus of the Kingdom of Balian, Lord Seneschal of the Crown and Chief Minister of the Duana. HER LADYSHIP, Mariya Elizabeth Novellen, Lady of Augusta, Ambassador of Balian His Royal Majesty, Charles I Alstion, Prince of Alstion, King of the United Kingdom of Aaun, Duke of Corazon, Protector of the Realm, Honorary Lieutenant of Snowy Field’s Watch. Her Excellency, Cosima Monika von Augusten, Countess of Hohengarten, Lady Emissary of Aaun
  16. THE GREYCLOAK WATCH; THE O’ROURKE REFORMS Written on the 7th of Sigismund’s End, 1912. Ratified and Approved by the Greycloak Administration on the 18th of Tobias’ Bounty, 1913 The Sigil of the Duchy of Adria I. The Restructuring of Ranks Marshal Designated by the Duke of Adria, this position holds supreme authority over the Adrian Armed Forces and personally commands the Greycloak Watch. The Marshal is responsible for the promotion of soldiers and the general overseeing of the watch. Sergeant Sergeants serve as commanding officers of the watch. They’re appointed by the Marshal and oversee different respective areas of the watch known as offices. As of these reforms, there are three established offices: the Office of Information and Logistics, the Office of Recruitment and Training, and the Office of Fitness and Health. Shieldbearer Being a Shieldbearer is the highest honor an Adrian soldier can be afforded before being promoted to an officer position. Shieldbearers are often the strongest warriors of the watch and are commonly equipped with heavy armor to serve as shock infantry in combat situations. Guardsman Guardsman is the first rank Adrian soldiers can be promoted to. Typically, Initiates are promoted to this rank one to two saints week following their enlistment. While performing as a Guardsman, soldiers are allowed to assist their superior officers with recruitment and training of Initiates. Initiate Previously named Recruit, Initiate has taken the place of the base rank all enlisted men are assigned when they enter active duty. During their time as an Initiate, soldiers are typically taught the fundamentals of serving in the watch and are expected to attend all, if not, most trainings hosted by their superior officers. Reservists While they don’t participate in training or receive the benefits an enlisted man would, Reservists play a crucial role in the Adrian military. They form the backbone of the military and are only called into action during times of national or international conflict. While performing active service, Reservists are promoted to the rank of Initiate are expected to preform the daily routines an enlisted men would. II. Benefits of Joining Wages Each soldier is paid saints weekly based on their rank. To qualify for pay each soldier is expected to make their presence known to a superior office (Sergeant or Above) during the Saint’s Week. Attendance is documented. Shieldbearer - 15 Guardsman - 10 Initiate - 5 Lower Tax Rates Each soldier is afforded a half-off tax price on ONE of their properties that reside within the confines of the Free City of Velec. Tax cuts are non-stackable, meaning if two soldiers live together, they can not apply both of their tax rates together and achieve a seventy-five percent reduced price. All soldiers need to contact a steward about applying their tax discounts. Healthcare In cooperation with the Society of St. Catherine's Medical Institute, all enlisted men are provided with free healthcare to treat their wounds and alignments whether they occur as a result of their duty or a result of their off-time. Equipment Every enlisted member of the watch is provided with standard-grade military supplies which include but are not limited to a full set of chain armor, a longsword, a shield, a bow, and arrows. If an enlisted man's supplies are destroyed in battle, they will be replenished. III. Formalities Unlike the Imperial and Haeseni armies of old, the Greycloak Watch places a strong emphasis on brotherhood over uniformity. As such, soldiers are not expected to address their superiors or peers by their ranks or through the use of salutes. Instead, enlisted men are encouraged to address those as Sir or Ma’am or by their noble station if applicable. Additionally, instead of saluting soldiers are encouraged to display an informal greeting such as a slight bob of their head when greeting a superior officer. IV. Training Just as with the social reforms of formalities, the Greycloak Watch training program provides a similar break in social norms. As the average Adrian is taught combative skills from birth, the watch’s training program seeks to reinforce and build upon those skills. All training falls into three distinct categories; Field Training, Combative Training, and Passive Training. Field Training Field Training is the primary training exercise employed by the watch. It consists of on-hand experience where soldiers face real-world combat situations, such as down wild beasts or rogue bandits. An example of Field Training would be the Adrian Bandit Campaign. Combative Training Combative Training consists of honing a soldier's melee and ranged skills against other soldiers. All training of this nature takes place within the confines of Velec and is often trained in the forms of wargames such as Capture the Flag or Infected Tag. Passive Training Passive Training is the most infrequent of the three training exercises. It consists primarily of supportive skills that will aid soldiers on and off the battlefield. Typical skills that are taught in the Passive Training course include first-aid, fletching, blacksmithing, and equestrian care-taking. V. Medals As members of the Greycloak Watch continue to prove their mettle on and off the battlefield, the Greycloak administration has recognized the need to award the sacrifices our soldiers make. Every saints month, soldiers will be decorated with medals that recognize their loyalties and sacrifices to the Duchy. The list of the following medals has been approved by the Office of Information and Logistics for manufacturing and distribution. The Bronze Eagle Embroidered with the dual eagle of Adria, this is awarded to those that partake in at least five skirmishes, three battles, or a siege. This medal distinguishes the superior combative skills displayed by a soldier. It is granted to an individual upon their completion of an aforementioned feat. The Silver Eagle Embroidered with the dual eagle of Adria, this is awarded to those that partake in at least nine skirmishes, five battles, or two sieges. The Silver Eagle often denotes a veteran soldier. It is granted to an individual upon their completion of an aforementioned feat. The Golden Eagle Embroidered with the dual eagle of Adria, this is awarded to those that partake in at least fifteen skirmishes, seven battles, or four sieges. Due to the criteria of this medal, it’s very rare to see one displayed in public. It is granted to an individual upon their completion of an aforementioned feat. The Medal of Honor Awarded to those who distinguish themselves among their peers by performing exceptional duties for the Duchy. This medal is granted to individuals at the discretion of the Duke or Marshal. The Medal of Sacrifice Awarded to those who make the ultimate sacrifice in the face of death to secure an Adrian victory. The medal is presented to the family of the recipient. The Adrian Bandit Campaign Medal Awarded to those who participated in the Adrian Bandit Campaign between the years of 1909 and 1910 which saw the expulsion of the Redcloak mercenaries from the eastern borders. It is granted to an individual upon their completion of an aforementioned feat. Written by Alysanne Serena O’Rourke, Sergeant of the Greycloak Watch Approved by Joseph Vasile, Marshal of the Greycloak Watch
  17. THE COURTS OF LURIN Issued at Year 117 of the Second Age While The Most Serene State of Lurin is still young, it is seen fit to reform the courts to benefit the state they belong to in an attempt to create strife among peers to progress further than ever possible. With this sudden expansion of influence of the people over the state, it must be noted that the state will provide a counterweight in the form of simple requirements to be considered an active member of Lurin’s courts. THE NOBILITY OF LURIN While the court of Lurin is filled with nobility of varying degrees and the average citizen it should be noted that nobility only applies to one person and only in special cases a family is considered an integral part of Lurin. High Nobility: High nobility is often seen as the most important sect of people in Lurin, though they only get limited privileges compared to the average citizen. Vassal Leaders of various levels Vassal leaders are those granted a plot of land to develop the lands of The Silver Lubba for them and establish settlements for their people or potentially fortify the borders of the territories of Lurin. Often vassal leaders can be found as a voice upon the council and within reason govern their own lands with a certain amount of autonomy in exchange for their service. Division and Office Leaders With the rather unique structure of Lurin’s governance, the various divisions and offices are all granted their ability through The Silver Lubba and have their leaders assigned much through the same process. Division leaders are in every way above office leaders though fall in the same ranking of high nobility due to their importance in a functional state. Division leaders are often at the forefront of progress and military matters which they will need to execute with success as failure is not an option within the state at this level of leadership. The lack of a division leader to a division is often filled back up by the lower ranking members of the division, however, if it is found that incompetency is rampant, The Silver Lubba will personally lead the lacking division temporarily. Office leaders are maintaining the state and their institutions to keep the citizenry engaged, educated and healthy. When a position in these offices aren’t filled then often The SIlver Lubba steps in to personally ensure it stays functional. Previous High Council and Silver Lubbas Previous members of the High Council and Silver Lubbas are viewed as highly experienced members of Lurinite society, making them extremely valuable as advisors to the state and as a reward for their service they are granted their position as high noble. THE REQUIREMENTS OF HIGH NOBILITY To become a high noble within the territories of Lurin one must dedicate themselves to the state and its people with many paths laid out for even regular citizens to work their way up to this level of nobility. (A noble of Lurin ensuring the presence of their levymen) Minor Nobility: Minor nobility is often made up of people who have helped the state less directly or are not yet influential enough to be considered a high noble. Family Estate Holders With the nobility of Lurin working different from most other forms, only the one who holds the family estate is considered a minor noble to avoid stretching out the system to where everyone could be considered a noble somehow. Within reason the patriarch or matriarch of an influential family is the preferred candidate for holding these family estates. Large Company Holders Large companies within Lurin are considered minor nobility to empower them to more easily convey their desires within the territories for the sake of progress. Large companies need to be granted this title of minor nobility and only one leader per company is able to hold this title. The Silver Lubba’s Family The family of The Silver Lubba is most important to the state, some of these individuals considered princes and princesses if they are a direct descendant by blood to the first degree from The Silver Lubba themself. Though regardless of this, they are still merely minor nobles to limit their power within the state unless they manage to work their way up the ranks like every other citizen of Lurin. Lubba Knights Lubba Knights are an integral part of the Lurinite military, providing prowess of both mind and body to the state as their most elite forces of the realm. Lubba Knights are chosen personally by The Silver Lubba to maintain a force of only the best Lurin can find within their territories. Personal Advisors of The Silver Lubba Personal advisors to The Silver Lubba are often invited over personally to council meetings to bring their unique perspective or expertise to courts. Though not anyone with expertise becomes a personal advisor, often minor nobility is granted to those who repeatedly are requested to show their perspective upon certain issues. THE REQUIREMENTS OF MINOR NOBILITY To become a minor noble within the territories of Lurin one must be proficient at their trade or have value to the state as a whole. Each one of these positions bar the family options are achievable within reasonable time and dedication by any citizen of Lurin. Additionally they are needed to bring forth one person to fill up a position within the divisions of Lurin with families considered as one entity, refusing this requirement will result in remaining a regular citizen rather than minor noble. Upon achieving this first step up into nobility, a mundane weapon of choice may be requested to The Silver Lubba themself who will provide the holder of this title with what they desire to use. This weapon becomes a symbol of service to the state and is of great importance to the holder of it as the loss of this weapon is a great tragedy upon the banner this noble comes from. Furthermore beyond this symbol, the fresh noble will need to provide a banner for the halls of The Silver Lubba, representing them, their family or company in the courts of Lurin and is seen as a gift of great prestige from The Silver Lubba to have their banner present. THE PEOPLE OF LURIN While our courts are filled with nobility of varying levels, it should be noted that citizens are often seen wandering in with issues they have found or ideas they wish to bring to light. Our citizens are encouraged to participate within the courts of Lurin to aid us in our governance as if it were their own duty to do so. Periodically a time for these suggestions and issues is hosted by a member of the high council of The Silver Lubba themself. (Lurinite court being held within the designated room) These moments of public court for the citizenry are a right given by The Silver Lubba and must be held at least once per Esht Month, however, it is preferred to host these bi-weekly for a more effective means of dedicated communication outside of conversations held directly with the various council members. Once a public court is called for with a location provided for it, the citizens may bring forth their word without issue unless in direct violation with the current laws. THE MILITARY OF LURIN With the courts set up within reason in our Most Serene State of Lurin, the military duties of our people may not be forgotten in times of prosperity. Without a necessity to maintain an army in the eyes of our citizens it has been seen fit to take a necessary step towards maintaining a proper standing army made up from people rather than the constructs our state provides us so the constructs may focus upon their primary goals instead of having to act as our military. (A Silver Centurion marching forth into enemy territory) This new system includes full participation from our nobility as they are now required to send forth at least one person from their group to be granted and maintain their position. As easily as the noble status is granted, it may be stripped at the same speed if the bare minimum is not met. This one person put forth must be capable of learning, following orders and be able bodied. These people do not necessarily need to be soldiers of the state, they merely have to participate within the government’s system of divisions. Each person put forth can choose their own division to join willingly to maintain a minimal amount of staff within each division with relative ease and keeping ourselves capable in times of conflict. THE ETIQUETTE OF LURIN The etiquette of our Most Serene State of Lurin is rather simple with the rule of thumb being that humility is praised above all and the lack thereof shunned within the courts. Within Lurin a citizen and The Silver Lubba share the burden of the state in different ways, though never must one raise themselves too high to estrange the people of our state as chaos ensues. Every citizen has their worth provided to the state, the lack of doing so may put them in a less favorable light. Additionally, the laws of Lurin will always be maintained by the citizens of our Most Serene State of Lurin as the lack of discipline will be dealt with accordingly. Furthermore, there are simple phrases within court one could use to show respect to the culture of the Lurinites or used to disrespect a citizen greatly. “May Eshtael Bless you” - A simple phrase to wish good health upon them. “May your scales never tip” - Wishing someone stability and prosperity in life. “The Atronachs Missed You” - Accusing someone of being vile in nature. “May Tahariae take care of you” - A phrase to wish someone dead. Along with these simple phrases, there is a good chance they will be spoken out with the Lurinite language to ensure foreign bodies know little of what is being spoken of. However, even among Lurinites this language is rare to be spoken as many only speak it to express the true meaning of their words. THE FASHION OF LURIN Most other settlements and nations of the realm often have difficulty finding out who is deemed important and who is not within Lurin, partially this is because of the odd fashion found within Lurin and on their citizens. Often they are seen wearing their work uniform or a modified version of it for more formal meetings, however, there is still the presence of informal clothing among the people who lack a position within the state. Often viewed as a shame, however, if they manage to become successful without the state then they might as well have earned their share into becoming a minor noble or perhaps make their own clothing for ease. (A Silver Centurion with modified uniform entering court) THE DIPLOMACY OF LURIN As Lurin grows over time, there have been a couple preferences and noted down expressions during the diplomatic process which could be more efficient or avoided entirely. With this revelation, a small list has been constructed to give some oversight for future diplomatic meetings. -Bringing anyone other than your leader or someone authorized to officiate pacts autonomously to negotiate terms is a waste of time and effort. -Bringing more than two soldiers to a meeting is an act of aggression. Additional diplomats are an exception if they bring something of use to the table. -A pact with another nation might end up being pushed through the council and shareholders to see a general census before accepting, declining or altering the terms. -Every pact must be made with both parties present in the room, drafts must be prepared beforehand to indicate a clear goal of what the other entity wishes to achieve. -The offering or exchanging of gifts is discouraged during meetings unless they have a true cultural value to avoid muddling diplomacy with nepotism and other forms of bastardized politics. (Diplomats on their way to the Lurinite courts) THE CULTURAL STANDARDS OF THE COURTS The start of court within the territories of Lurin are rather simple, once a time and place have been chosen then as soon as the citizens, indentured servants, council members and nobles of Lurin start wandering in then the leading figure within the room may announce the start with a simple phrase: “The Serene Prevail Today, May Your Voices Be Heard” Followed by a gesture to either summon the first person before the leading figure or to perhaps announce something for all of Lurin to know. The courts of Lurin are considered to be in a more basic form as titles matter little within these courts and competency is always preferred over them. This unusual form enables leadership and nobility to be spoken at by their first name without mention of their title regardless if they agree or not to prevent bastardization of the process of court. The court only finishes after a simple phrase has been spoken out by the leading figure of this court, usually the one who summoned court: “Eternal We Stand, Eshtael Keeps Balance” Once this phrase is spoken, no nobility, leadership or citizens are needed to stay within the room where court was held, granting opportunity for less global and more personal matters to be discussed if deemed necessary to do so. Furthermore, as Lurinite court is considered more basic in nature, it should be noted that at all times only those requesting to speak up will be listened to, the lack of this basic thought in repeated fashion will enable the Centurions in removing them from the premises. Naturally, this rule has exceptions if the words spoken out are widely considered to be slanderous or vile in nature. Eternal We Stand, Eshtael Keeps Balance signed, The Silver Lubba
  18. The Zvaervauld Great Horse Issued naf zwy 4th hag i Gronna ag Droba i 463ES By the Barony of Zvaervauld Va Birodeo Herzenav ag Edlervik, In line with the proud legacy of Felix Weiss as part of the glorious hussars, the Barony of Zvaervauld has seen fit to create their own breed of horse befitting the use of hussars and knights: a succession of steeds with the sole purpose of becoming uncontested destriers. The Zvaervauld Great Horse is set to become the epitome of a heavy duty war-horse, bred for their high spirit and sensitivity to their surroundings. Paramount to all their attributes is their keen connection with humans, giving them a fierce intelligence and willingness to train. With their height and musculature, this draft-type can carry the load of their armour, gear, their rider, and their equipment with ease. However, would-be riders should be warned: a high-spirited steed is not one for beginners in the field and requires a skilled handler to not only direct his steed’s attention but also to keep its acute mind occupied. Each Zvaervauld Great Horse is treated and trained with the utmost care. From a young age, they must learn to be independent and be unadulterated in their growth. They must learn to take immediate command, and become used to acting as one with their rider. Given their destiny as horses of war, they are given particular attention in the matter of focus: they are taught to normalise loud noises, sudden changes and to patiently endure the mishandling of weaponry through hours of exercises prior to sale. Criteria must be met for any single horse to be considered a Zvaervauld Great Horse: They must be descended from the line of Boldizar, They must have been vetted and record for authenticity by a Weiss handler, They must be the most physically fit and capable they can be, The coat must be pure black in colour, No markings may mar or obscure their colouration, Stallions must measure 15 hands or higher while mares 14 or higher, The trunk must be proportional as to have the height match the width, Their growth in all stages must be unadulterated. Not all horses born unto the field of Zvaervauld are fated to fall under the designation of ‘Great’. There are those who, while admirable for other qualities, are only befitting of the title ‘Lesser’. Any who fail to match the criteria but who are still of the line of Boldizar will be considered ‘Zvaervauld Lesser Horses’. These lesser steeds may find themselves more akin to coursers or, for a handful, ought to be treated solely as companions. To ensure accurate tracking and record-keeping, a Stud Book was opened on the 10th i Joma ag Umund i 461 ES to record every new individual. All horses are given a name and unique 6-digit ID. However, given the desire to keep the tracking of Zvaervauld Great Horses immaculate, all such steeds also come with a Certificate of Ownership. As such, while the purchase of Zvaervauld Lesser Horses may be permissible without the presence of handler, all Zvaervauld Great Horses may only be obtained via appointment. For this appointment, speak to or bird his Lordship, Audo Weiss. While the ownership of Zvaevauld Lesser Horses need not be tracked as rigorously, particularly invested steed holders may also seek a certificate if they desire through appointment though the horse they own must be brought to be presented upon request. Zvaervauld Lesser Horses are sold on Market Stall III Zvaervauld Greater Horses are sold only by appointment. Bird or speak to Audo Weiss. Iv Joveo Mann, His Lordship, Audo Weiss Bossir Felix Weiss, Lord of Zvaervauld and Lord Marshal of His Majesty’s Brotherhood.
  19. ᛁᛏᛋ ᛟᚡᛖᚱ A FINAL RESIGNATION ᛏᚺᚨᚾᚴ ᚤᛟᚢ Fellow dwarves, an ancient saying reads all good things must come to an end. It is with a heavy heart that I write to you all that I shall resign from my position as Grand Marshal. I wanna thank every legionnaire for putting their full trust into me as Marshal. I also wanna thank Grand King Bakir Ireheart for granting me such an important position. We've enjoyed a lot of victories, and even won a war. Though my fuel tank ran out, and i wish to not burden the Legion with inactivity. A weight has been lifted from my shoulders, and i believe this is truly for the best. Narvak oz Urguan, Narvak oz Legion. =================== Signed, Champion of The Wilds, Elder of Clan Ireheart. Defender of Dungrimm.
  20. IN NEED OF RECRUITS A missive sent out to non-enlisted personals that seemed fit to fight for the wars and conflicts that are occurring within Oren. [-] ENLISTMENT If you happen to be looking for a military to enlist into, please DM lucass#9369 on discord or message me directly from the forums. Signed, Sveneld Andrevich, Barony of Cherskavy.
  21. ᛋᛟᚾᛋ ᛟᚠ ᚢᚱᚷᚢᚨᚾ DUNGRIMM’S LEGION. ᛋᛏᛖᛖᛚᛒᛟᛞᛁᛖᛞ ᚹᚨᚱᛗᛟᚾᚷᛖᚱᛋ The Sons of Urguan have forever relied upon Dungrimm’s legion should any conflict arise. Dungrimm’s Legion, defenders of Urguan, protectors of the Faith, guardians of the people. The sole purpose of the Dwarven Legion is to protect and serve the Grand Kingdom of Urguan. It is the main military force underneath the Grand Kingdom, and also one of the most prestigious and oldest militaristic guilds. The Legion is known for its notable order and discipline, excessive training and precise execution. Under Sigrun Ireheart, the legion is bound to prosper once more with these changes. The Commanding Ranks. Grand Marshal. The Grand Marshal is the disciplined and experienced leader of Dungrimm’s Legion, second only to the Grand King himself. He is expected to be the Grand leader all the legionnaires and dwarves look up to. He shall lead with courage and gallantry and shall be devoid of any cowardice. Disobeying the Grand Marshal is to be considered a terrible insult to the experience he has gathered. Commander. The Commanders of the Legion are the most confident, brave and cunning Thanes handpicked by the Grand Marshal himself. To be promoted to the Commander rank is a promotion of highest honour and courage. There shall be no more then two commanders at any given time. They are considered the Grand Marshal’s right hand men, and are the ones in charge if the Grand Marshal is absent. They are to be in charge of running their own trainings and events for the Legion, and are fully trusted to host them on their own. Lieutenant. Lieutenant is the lowest commanding rank in the legion, nonetheless it is a rank of great martial ability and prowess. Lieutenants have the duty of leading soldiers should the Grand Marshal and Commanders be absent. It is the Lieutenant's duty to make sure to lead the ranks of Dungrimm’s Legion and keep the Legion functioning. Brigadiers may also command cohorts if they desire to do so. The Soldier Ranks. Pridebearer. The Pridebearers of the legion are true veterans of Dungrimm. They are the most skilled and hardened warriors of the soldier ranks. It will often take Legionnaires decades to reach this rank, making it a position of true excellence in the Legion. Often Pridebearers are the first ones to be considered for Lieutenant. They are the ancient and undying defenders of Dungrimm’s Legion. Longbeard. Longbeards are proven soldiers and are amongst the most experienced and disciplined within the legion. Longbeards are chosen to become officers if there are no suitable Pridebearers ahead of them that can be chosen. Former officers or those who have held the Longbeard rank and above within the legion can return to this rank if they decide to re-join the legion either after retirement or if they were previously an officer who has been demoted. Ironguard. Members of the Ironguard are to be considered the true core of the Legion. True warriors that are dedicated to Dungrimm’s Legion and that have sworn their oath to it. They have been trained to the point of competency in their position and are on the path to hardened warriors. These legionnaires are expected to carry themselves with more composure and dedication then the Grunts below them, and should carry a presence that is not to be trifled with. Grunt. Grunt is the beginning rank of Dungrimm’s Legion, any dwarf can sign up and start their journey through the ranks as a Grunt. They will be trained in combat and discipline, leading to a quick experience as to how true Legion life will be. Once competent enough in listening to orders, combat and discipline Grunts will be promoted to the Ironguard after swearing their oath. Classes. There are various Classes a legionnaire can select to gain extra experience to their liking. Whether that be a Medic, Ranger, a Mage or a Beastslayer. These legionnaires get drilled and trained in their class, making them into an elite force used for specific duties alongside their standard issue legion training. Medic. Medics get trained to be an on the ground, hands on surgeon in the heat of battle. Medics are trained in their field to surgical precision. Their training is considered the most mentally straining due to the extreme multitude of scenarios they need to be prepared for, and for that reason they are heavily respected within the legion. Ranger. Rangers are the main scouting and stealth force of the legion. They are primarily trained to be self-sufficient archers who can whittle down an opponent from far away with arrows. They have been given the duty of scouting out the enemy ahead. Mage. The Mages of the Legion have been given training in general use of their magic, usually behind the main force in a more supportive role. The Mages are given the duty of targeting out the more powerful enemies with their spells, or using their spells as cover for the other legionnaires. Beastslayer. The Beastslayers of the Legion are an elite fighting force specially designed to slay unnatural and rare monsters ordinary legionnaires aren't trained for. The Beastslayers excel in fighting anything supernatural that may come their way. The Legionnaires Oath. Step forward, grunt [“Grunt’s Name”], and swear by the gods of Urguan, the manes of your ancestors, and your own honor an unbreakable oath that you will follow your commander wherever he may lead you. You will obey orders enthusiastically and without question. You will promise to serve under the standard of the Legion with honour. You will serve Urguan faithfully, even at the cost of your life, and will respect the law with regards to civilians and your comrades in arms.” “Congratulations. You are now a member of the Ironguard.” Legion benefits. While the Legion itself is an entirely selfless organization, focused on the protection of Urguan without expecting reward, there are nevertheless several benefits which come from joining the Legion. Equipment: Gear for combat and traversing the land is available to the forces of the Legion. Upon reaching a new rank a legionnaire will be given a brand new set of armour alongside a weapon, shield and ranged weapon of their choice. Gear is obtained from an officer and a member of the Legion may use his armor and weapons in whatever manner they wish after it has been provided for them. During times of war, equipment will be handed out on the eve of a battle if a legionnaire does not have their own gear to battle. A member of the Legion is entitled to keep whatever ‘spoils of war’ are obtained during battle. Free Barracks Housing: A new recruit may gain free housing within the barracks indefinitely should they stay active within the ranks, the recruit that partakes in this bonus will lose their lodging after purchasing a home of any type within the capital or in the kingdom’s surrounding lands. Legion Pay: The commanding ranks of Dungrimm’s Legion are expected to be grateful for the chance to lead the Legion, and are given no pay. This is the pay given to active Legionnaires judged by rank. Pridebearer: 20 Mina per year. Longbeard: 15 Mina per year. Ironguard: 10 Mina per year. Grunt: 5 Mina per year. Legionnaire of the Year: Legionnaire of the year is a rank granted down by the Grand Marshal himself, such ways to obtain this honour is by acting appropriately and showing discipline ((both in roleplay and out of character)), whilst performing diligently and accordingly within the Legion. Legionnaires of the week will be granted double their wages for that year’s payday.. For instance, if you are awarded Legionnaire of the Year you will get double pay for that year’s pay day. Legion Hall of Fame: The most decorated Legionnaires will have a chance at earning a spot in the Hall of Fame, located in the Legion’s Grand Hall. This is no easy feat, for a spot in the Hall of Fame is extremely difficult to obtain. A soldier who accomplishes something worthy of such an honour must receive a unanimous nomination by the Grand Marshal and both Commanders. Afterwards, the Grand King himself determines whether the achievement is considered legendary and historical. If successful, the legendary soldier will be granted a spot in the Hall of Fame. Traditionally, a ceremony is held in the Legion Hall to initiate a legend who will be eternalized in the Hall of Fame. Enlistment Requirements One must be at least eighteen years old. One must reside in Urguan. One must not be banished. One is expected to have a good grasp of Urguanic Law. Promotions. Every two years. (two weeks) the Grand Marshal shall host a promotion ceremony based off of the performance by the Legionnaires the past two years. The current ways to gain recognition by the officers are: Gate Duty Outpost Duty Patrol Guarding Meetings/Feasts Completing tasks assigned by officers Saving a fellow Legionnaire Attending a Training Guarding an important figure within the Kingdom Being critical to a successful mission Recruiting a Dwed into the Legion Winning a Legion organised tournament Attending Raids Attending Skirmishes Wear the Legion issued uniform Attending Battles Donating any of the following materials: Iron Gold Coal Leather Meat Golden Carrots Feathers Wood If Legionnaires want to get promoted, these are the things they should especially avoid doing. Refusal to address an officer or Legionnaire of higher rank with proper decorum while on duty or in a formal environment in the Legion Hall Cause the mission failure Misuse of Legion issued equipment: Speaking against an Officer during serious matters Harassment/Assault of fellow Soldiers Disobeying the orders of the Commanding Ranks Going Stark Raving Mad Refusing to wear the Uniform on duty Uniforms: (New skins will be posted here, wear the old ones for now.) Enlistment: Legion form.
  22. A GRAND PASSING. Dungrimm awaits those who die with honor. It was a normal day for Kronk ‘The Grand’ Stormheart before the dreaded expedition that had gone horribly wrong. A small meeting with the King of Norland, discussing possible joint military trainings. A meeting with his friend Johann Barclay, the Lord Marshal of Haense. It had been a nice day, but it was about to take a turn for the worse. Kronk ‘The Grand’ Stormheart set out with his dwarven brethren towards the void. As usual, Kronk was right at the front guarding his squad and the mages that stood behind him. They entered and the effects of the Void were immediately clear, mana overflowing and the ground beneath their feet constantly changing. The air conveyed a feeling of dread, and it became harder to breathe. Yet even with these circumstances the combined force of dwarves and mages pushed on. “DONNAEH WORREH LADS, DUNGRIMM GUIDES US TES DAY!” Kronk shouted out to his companions, a grin forming on his face. As they neared the cliffs, a thunderous roar could be heard and a beastly figure appeared in the sky. “ET BEH AH DRAGON!” One of the dwarves shouted. “WEH SHALL KILL ET TEN!” Kronk retorted with his trademark confidence and vigour, yet this beast was unlike anything he’d ever seen before. A massive three-headed beast that could incinerate a man with one breath. Kronk’s focus was set on nothing else but to slay the beast, a task impossible for the equipment they had. And then it struck. Kronk was lucky to have been missed by the first hit. The reality struck in as his friend, Balor’s arm was incinerated straight off. “SHIELD WALL ENFRONT OF TAEH MAGES!” The Marshal shouted out as they did so. But it was too late, little did Kronk know the dragon had its sights fully set on him. BANG! The lightning struck right to his side, sending the Marshal flying further down the cliff into the hard rock wall. “OOOMFFF!” Kronk groaned out as his back snapped, paralyzing the dwarf to only being able to crawl. “WE’REH NAEH LEAVIN’ YEH BEHOIND!” Two of his fellow dwarves, Gwydion and Barundin Ireheart shouted out as they went to assist the Marshal, carrying him away from the battle. Before they got far the massive three-headed dragon landed right in front of them, charging up its lightning breath once more. Kronk hastily tried to shield his fellow dwarves with his enchanted shield, but fate would not have it that day. The wall grew behind them as the three dwarves, Kronk, Gwydion and Barundin grinned wide once more. “DUNGRIMM HAS CHOSEN MEH TOH TRAVEL TOH HIM TES DAY! MAY OI DRINK ALE AN’ FOIGHT MOI BATTLES TEREH!” Kronk exclaimed as the lightning reached him. “NARVAK. OZ. URGUAAAAAAAAAAANNN!” The Grand Marshal announced with a last defiant breath as he was turned into ash. As Kronk died he thought of all his family and friends, Ranna, his loving fiancee and his kids. Hieran, a friend he had never been able to spend time with due to the constant war with Oren. The Legion he left behind, and his officers that waged every battle with him. Uruan Stormheart, his ever supporting father and greatest influence. Mica Goldhand, his loving aunt. Sionnach, his everlasting friend to whom he had promised they would die together. Ulfric Frostbeard, the old King of Urguan that had trusted him with the position of Marshal. Edward Thuri-Elendil, his Templar friend. And many more. [!] A small book could be found in a drawer of the Grand Marshal’s desk. “If you read this it's too late for me, for I have found my place with Dungrimm. I, Kronk ‘The Grand’ Stormheart have died. To my clan, I love you all to the fullest extent, and I apologize for going. To my dad, i am so incredibly sorry for the pain and sorrow you must be in. But I want you to know, I am the happiest son that ever lived because you showed me all the things i know. I am not much of a writer, but don't let my death get to you. And to my Legion. Don’t worry as I am sure there will be a great Grand Marshal after me, so is the way of Urguan. Treat them with utmost respect and vigour that you lads are capable of. I don't need a funeral. I just need Norli to cement me as an Urguani hero, that scheming bastard." Narvak oz Urguan, Kronk ‘The Grand’ Stormheart.
  23. Born again the heart of the fighter - The Elysian Guard With the disbanding of the Lunaran Guard and its members merging with the Elysium Army, a new military is born, the Elysian Guard. The Elysian Guard brings a return of the Elysian Rangers, now fully implemented in the Military, while from the Elysian Army, the wardens rise in the new Military Hierarchy, side by side with the Rangers. Military Hierarchy: Initiate Ranger/Warden Veteran Commander Lord Commander Initiate: The Initiate remains the recruit of the Elysian Guard, meaning that it is a trial period for the one who wants to join the Guard. The Rangers & Wardens: They stand equal in terms of authority, but they have their different duties and priorities. While the Warden patrols the city and roads of the Kingdom, the Rangers scatter and scout the lands, either Elysium’s lands or its enemies, while also taking notice of the monsters and animals that can be found in those lands. Commanders: They are the ones chosen by the Lord Commander and Monarch of Elysium to help lead the Elysian Guard, having the second-highest rank. Lord Commander: The one who leads the Elysian Guard and all of Elysium’s Military, holding the most authority besides the Monarch. Auxiliary roles: These are roles that one can assume if they want to help the guard but do not want or can’t use a weapon: Medic, Mage, Alchemist, Blacksmith, Quartermaster. The Ranger Code Made decades ago and still holds in the sense of honor of Elysium's sons and daughters that serve in its Military. I. If your actions aren’t justified, stop pursuing them. II. Always take the side of morals over the side that’s winning. III. When you feel fear, embrace it. IV. Fight for what you care for, but in a way that others will join you. V. Be free from the past, live in the present, Cultivate the future. VI. Treat others how oneself would like to be treated. VII. A decision made with a calm mind is often the best. VIII. Be kind, for everyone you meet is fighting a battle. IX. Only fight when it's for a purpose, defending or being provoked. X. Have good character, character is how you act when no one is watching. "Changing times call for adaptive action. Only with emboldened bond can we ensure our survival, as not mere descendants, but as brothers and sisters in arms. And for the cold, a bottle of whiskey never hurt, either." -Avalor Astasel "To restrict oneself to single-tasked dogmatism is a fool's plight. Only through knowledge of the vastly unperceived and wisdom toward that which is unknown may we truly be prepared for all." -Silas Astasel "So yeh want teh be ah man of worthiness eh? I only have two words yeh should live by.. Pursue greatness, at all costs, better yerself day by day, eventualleh yeh won't even know yer great, but theh songs an' stories told about yeh in the tavern'll speak for yeh." -Absolon "One-Eyed Raven" de Astrea How you can join? Fill this form You can fill this paper and send it to Elysium. [Or contact Thannon#5848, Crines#2975 or Tigergiri#0477] MC Username: Character Name: Race: Age: Discord:
  24. Decree of Uniformity Published at this 6th of the Grand Harvest, year 58 of the Second Age From the Office of the Marshal of the Ashguard, To all members of the Ashguard and Citizens of the Kingdom of Norland, it is the wish of the Marshal of Norland and the Wardens of the Ashguard to inform the public of a change to the uniforms of our armed forces. Previously, the uniform of the Ashguard had been divided up by rank in order to signify who was apart of what rank. However, in recent times the leadership of the Ashguard wishes to impose a sense of brotherhood among its members. As a result, all members of the Ashguard below the rank of Warden will wear one singular uniform. [!] Below is a depiction of the Uniform that all members of the Ashguard will now be required to wear. In order to keep with the chain of command and allow for easier identification of military leadership, Ashguardsmen with the rank of Warden+ will still wear their previously standard-issue uniform. To add on, members of the Ashguard will now officially be allowed to make minor alterations to their helmet in order to allow for individuality within the Military. However, overall alterations of the rest of the uniform remain forbidden. Signed, Ragnvald Eiriksson Ruric, Marshal of the Ashguard, Prince of Norland, Ruler of Eiriksgrad.
  25. The Myrinian Guard 52 S.A. The Myrinian Guard is the main military force of Myrine, serving as a first defense against its enemies. The Guard serves as an important role in the upkeep of Myrine, as well as the protection of its people. Serving within the ranks of the Guard is of the most utmost honors one can receive within Myrine. Regular Ranks Initiate The beginning rank within the Guard, those who first enlist will start as Initiates. Those in the Initiate rank will learn basic combat skills and eventually go on to specialize in one style of combat. Footman The backbone of the Guard, footmen are the infantry force of the Guard. They have met the standards of which it means to be fully ranked within the Guard, excelling in both combat and battle tactics. Cavalryman On equal ranking in the hierarchy with Footmen, these are men who excel in the art of fighting on horseback. Cavalrymen are few in the guard, and only the best make it to this rank. Bowman On equal ranking in the hierarchy with Footmen, bowmen are the ranged force of the Guard. Their accuracy and precision with a bow must be pin-point. Officer Positions Captain The leader of the Myrinian Guard, second only to the Baron on the battlefield. The Captain is the highest ranking somebody can obtain in the Guard. The Captain is tasked with organizing the guard, training the lower ranks, and leading the Guard into battle. The Captain of the Guard has full authority over the Guard, and his orders must be obeyed. Armsman The lowest officer ranking of the Guard. Armsmen have proven their military prowess and their ability to lead. Armsmen are responsible for handling the Captain’s tasks when he is not present. Armsmen are entrusted to help lead the Guard alongside the Captain, and should actively work towards the betterment of Myrine and the Guard. Duties The Guard’s most important duty is to act as a defense force in times of immediate crisis. The Guard must always be ready to defend Myrine and it’s citizens from external threats. The Guard is also tasked with manning the gates and defenses, patrolling Myrine’s lands as well as the city, and guarding important figures. Trainings Basic Training Basic training applies to Initiates looking to rank up to a more specialized role within the Guard (Infantry, Cavalry, or Ranged). In this type of specific training, an initiate must train their own individual skills in fighting. These trainings are usually held on a smaller scale between an Officer and the Initiate looking to be trained. Once their skills meet Guard standards, they will be promoted to the rank that fits them. Specific Skill Training Officers can lead specific training on different skills that they deem necessary. Those who wish to excel in these particular skills, such as cavalry, bowmanship, and/or infantry, should attend these training. Group Training Rather than focusing on individual skills, these group trainings are meant to mimic real time battles, giving the guard the needed experience to respond to many of the situations they will be required to fight in. In this classic style of training, the guard will be split into the two teams, each with their own commanding officers, and will be pitted against each other in many different environments or situations. Formations Spear As the name implies, the spear is a formation which is shaped as the arrowhead of the spear. This formation is incredibly useful in charges meant to break enemy lines. Wall Used mostly to shield from ranged attacks or to display a show of power in numbers, the wall is a single filed line of soldiers. Waves The formation waves signals for Guards to create a rectangle or box. This formation is mostly used when guarding people or things of extreme importance from some type of enemy attack. To Join: Fill out this application: [Link] Talk to the Captain or an Armsman.
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