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Telekinetic Atronach Description: While its brothers and sisters are crafted by the elements and conjuration, a new approach was taken- wishing for more physical ability over ranged prowess. From research, the Telekinetic variant Atronach is born-- an atronach to surpass all standard atronachs physically, able to possess the strength of a peak condition orcish warrior to dominate the melee battlefield; ranged and projectiles still remain in their arsenal, however it is limited. With its boons come weaknesses, the Atronach will still fall prey to wards and fi magic, as well as fall threat to their plates being damaged and destroyed… yet with an odd twist; their cores pose as their hearts, should it be destroyed, the Atronach will shut down, to be repaired later. Its being imbued with a mass of magical energy; yet its form seemseeminglyies on the conjuration aspect, but more so on the alteration with an atronach's cognitive and physical function. Because of this, the Atronach may draw from its own being to grasp at the earth before it, and due to closeness of the body, the energy required to move and utilize its functions are incredibly minimal if not nonexistent (think of it akin to a telekinetic limb). Appearance: A Telekinesis Atronach can appear to be many things, ranging from a suit of armor to an odd animal like shape. So long as the enchanted plates and core are properly imbued and within their respective locations, the being will come to life. Should one look within the metal or simply see gap, said person would find the areas seemingly empty- save for faint ribbons of arcane energy coursing within; most notably, these ribbons appear to mass about the facial region, crafting what appears to be eyes. Much like their brothers, these Atronachs can only reach 7 feet in both axises, and as stated previously, keep their enchanted plate. Examples: Abilities: The Atronach possesses great abilities similar to its kin, able to issue magic and use physical power; however the power of the atronach is tilted, shifted and turned to have physical capability overpower its arcanic abilities- being physically strong as an orcish warrior now. Due to the tilt, the arcanic power is weakened; the atronach has difficulty with issuing its telekinetic change on the area about it, limiting its reach to six meters (six blocks) and even then, the Atronach is unable to lift great weight within its field of change, seemingly only able to rip larger chunks of rock in comparison to boulder lifting telekinetics. On Upgrades: Physical upgrades prove ineffective to these beings, the imbued telekinetic energies seemingly ignoring the upgrade and treating it like it was already a part of its being. Magical prowess cannot be upgraded; however the potential of upgrading mental capacity is possible, allowing them to process faster. On Damage to the plates: Severe damage to the plating will cause the same issue other atronachs have- bleeding out their element and slowly draining them of their fuel. Yet, the telekinetic power seemingly becomes more unbound yet detrimental; being able to increase their range and lifting capacity in the severly damaged or destroyed area at the heavy price of diminishing their fuel. There are times when a telekinetic atronach can attempt to place their destroyed plate or pieces of it back where it was, acting as a pseudo repair, yet minimizing the effectiveness of said area - making the plate useless. Pros and Cons: +New form of Atronach +Able to use limited telekinesis + Physically stronger than a standard atronach The telekinesis is limited, only able to possess the strength of standard telekinetic The range of these atronachs are within its field of effect, being a six block radius. Do not cast faster than a telekinetic. Unable to have further upgrades for its physical strength. Redlines: Must adhere to Atronach Redlines Field of change will be six blocks standard, seven or eight if plates are heavily damaged. Should a plate be heavily damaged or destroyed, the bleed out effect must be RPd These Atronachs cannot be upgraded to have better physical strength. An Atronach cannot surpass an average or adept Telekinetic Credits: The Messiah Jax and Toodles for being memes and urging me to write lore for Telekinetic Atronachs Merrymoogle for suggesting the 'Projection' idea Whatever is in this spoiler is considered noncannon.
A Parchment stuck to a post with tree sap at several of the local docks. It reads as followed. Local WoodWorking Is your village or organization in need of something crafted out of wood? If so then you are in luck! Zirkan the Craftsman is at your service, Currently only an adequate worker of wood but quickly raising his knowledge. Willing to trade his craft for cooking materials or will sell at a price you have named. Will also sell timber in its raw forum. Prefers working with Birch wood but will do all other types as well. ~ Zirkan The Local Wood Elf
Jena Doomforged Do not metagame any of the following information below. Basic Information Nicknames: None Age: One hundred Gender: Female Race: Mountain Dwarf Status: Alive I guess Description Height: 4"7' Weight: 90lbs Body Type: Lightly Toned Eyes: Doomforged Red, (( Appear Blue on Skin )) Hair: Dirty Blonde Skin: Fair Markings/Tattoos: None Health: Fairly healthy Personality: Bold, can be edgy, strong, loyal, loving, caresome, honest. Inventory: A pearl placed onto a necklace, the pearl given to her by Damien Menrow A large battleaxe strapped to her right side, often not drawn. A carundrum engagement ring given via proposal of Heus. Parents: Mother - Salendys Father - Demagol Doomforged Rest of the family is blah. ^^ Adopted family Siblings: Sister - Vira Doomforged Children: PENDING Extended Family: Unsure Pet(s): A small dove that is called to deliver messages. Artwork