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  1. LECTOR ALCHEMY PACK II KEEP FIGHTING AGAINST EVIL! CREDIT @Islamadon @Shady Tales @Wowj @venstreni [T1] HANGOVER CURE [OPEN] BACKGROUND Based upon an anecdotal Oyashiman hangover cure, Lector Oijin developed this remedy to act as a quick reliever for young Novitiates and Lectors who frequently engage in solitary/celebratory drinking. The intent was to enable these men to perform their duties with energetic clarity the following day. RECIPE BASE: Maple Syrup Mundane | Clarity x2 Mundane | Heat x1 Mundane | Grace x1 EFFECTS When added to water and sipped slowly this golden brown concoction will cause its consumer to feel mildly warmer while also alleviating a variety of symptoms associated with hangovers over the duration of twenty narrative minutes. These symptoms include dehydration, headaches, fatigue, gastrointestinal irritation and inflammation of the body. NOTE: If consumed without the addition of water, this recipe may lead to further dehydration and body aches. REDLINES Hangover Cure must be consumed with water to receive its benefits without consequences. Hangover Cure is incapable of acting as a meal supplement or a substitute for proper nutrition. Hangover Cure will not act as a source of heat when consumed. Hangover Cure, albeit relieving a body of fatigue, will not boost bodily energy nor restore exhausted individuals to peak potential. Hangover Cure will not alleviate magically induced fatigue. Does NOT require an ST signature. [T1] INSTA-PATCH [OPEN] BACKGROUND Developed by Explorator engineers to aid in the mending of leaking Automatons, this sticky paste was soon discovered to have use in other repairs. Have a hole in your bucket? A crack in your ship’s hull? A draft from your window? A simple application of Insta-Patch will do the trick! RECIPE BASE: Honey Mundane | Rigidity x1 Mundane | Curtailment x1 Mundane | Lethargy x1 EFFECTS Taking the appearance of a dull paste-like substance, Insta-Patch can be applied to a surface in order to fill potential cracks or punctures. The paste will harden and create an air-tight seal [1] emote following application, provided that it is exposed to air. The strength of the dried paste is roughly equivalent to that of a tanned leather; it is durable, but prone to lacerations and punctures. The substance can be removed via tearing or the use of aqua vitae and other alcoholic substances. RED LINES Insta-Patch cannot be used as a throwable potion akin to Tanglefoot. The paste would remain congealed. Insta-Patch cannot be used for long term medical treatment. The paste interferes with the healing of wounds and leaves it prone to infection. This said, it may temporarily stifle surface level bleeding. Insta-Patch cannot be used to suffocate another person by forceful ingestion; the fluids of the throat/stomach would keep it moist enough to not harden. Insta-Patch, if applied over a surface, can be pried off akin to wax. Alcohol will also dissolve the substance. Insta-Patch lacks the durability to keep objects stuck together. Insta-Patch can only provide one application per bottle. Does NOT require an ST signature. [T2] CARTILAGE BRACER [OPEN] BACKGROUND Designed by Lector Isaac who sought to remedy the flaccidness in the ears of one his Elven friends, Cartilage Bracer was discovered to strengthen all forms of cartilage. Through clinical testing, this potion proved useful in asserting the firmness of a boxer's nose and in protecting elven ears from being snipped away by preying angry knights. RECIPE BASE: Bone Broth Mundane | Rigidity x3 Mundane | Endurance x2 Mundane | Connection x2 Mundane | Order x1 EFFECTS When consumed, this light-blue potion would grant enhanced durability and strength [comparable to iron] to cartilage portions of the body for the duration of two narrative hours. Though the flesh itself is prone to laceration and burning, the cartilage itself would find itself acting akin to a strip of metal. Sharpened objects are unable to cut through the affected cartilage, albeit a heavy metal hammer or blunt object may find success in denting/crushing it. REDLINES Cartilage Bracer only grants enhanced strength to areas of the body that rely on cartilage. Cartilage Bracer is unable to reinforce one's throat or bodily joints. Cartilage Bracer does not increase the weight of cartilage. Cartilage Bracer does not grant the ability to make actual knife-ears or noses; it simply hardens the cartilage. Sharpening will not work. Cartilage Bracer makes cartilage able to withstand sharp objects, albeit surface level flesh remains vulnerable to damage. Hardened cartilage may still be bludgeoned by heavy metallic or similarly dense objects such as hammers, maces, clubs, etc. Fists and gauntlets do not meet this requirement. Does NOT require an ST signature. [T2] SCENT MASK [OPEN] BACKGROUND Formulated by the Lector Inquisitorium, this recipe initially sought to bolster the effectiveness of the mundane methods at hiding one’s scent. In clinical trials against monstrosities, it was discovered that adding this substance to mud or other masks was entirely unnecessary as the oil itself masked the scent of man plenty. RECIPE BASE: Lard Mundane | Blindness x2 Mundane | Endurance x2 Mundane | Impediment x1 Mundane | Dark x1 EFFECTS When this murky oil is applied to a person or object, the subject’s scent would dissipate to a neutral aroma similar to the surrounding environment. Beasts (monstrous and natural) and Descendents would find themselves incapable of discerning the scent of the affected entity. When contact is made with water, however, this oil would run loose and the scent would be freed once more. REDLINES Scent Mask renders applied surfaces scentless for the duration of the encounter or RP session. Scent Mask CANNOT be treated onto alchemical filters. Scent Mask will stain the applied object with a murky brown hue until washed away by water. This, in theory, will warn people from unknowingly consuming affected foods. Scent Mask cannot be applied to liquids or gaseous substances. Scent Mask will fail if an ample amount of water is applied to it; casual sweat and crying is not enough to overpower the oil. Extensive sweating, rain, bleeding, water spells, water splashes, etc. will. Does NOT require an ST signature. [T3] EPISTLE SMOG [RARE] BACKGROUND Concocted as a means to aid the Lectorate in crowd control during the infamous Culling of Mort’on, this Explorator brewed vapor seeks to corral wily civilians and potential hostiles. Having been employed to great success by the Owyn’s March Cohort, this recipe found its way to the Third Mission of Almaris by virtue of the Grand Explorator. Its name derives from the Scroll of Spirit’s “Epistles” whereby Owyn admonished the members of Harren’s court and forced them to repent. RECIPE BASE: Onion Juice Air | Chaos x2 Mundane | Death x2 Mundane | Poison x2 Mundane | Rage x3 EFFECTS When shattered and exposed to air, this yellow-hued gaseous concoction would expand rapidly and encompass a 3x3x3 area before expanding to a 5x5x5 area the following emote. Lasting a total of [3] emotes, those within the affected area will find themselves beginning to cough wildly whilst having their vision obscured by tears. This causes aim and focus to deteriorate significantly, leaving those within vulnerable to attacks should they not vacate the affected area. This would disrupt the charging of spells [enchants excluded], the aiming of munitions and effective swordplay. This vapor can be dispersed via air displacement or alchemical filters. It is noted that this gas will cease to obstruct the breathing and eyesight of afflicted individuals should they leave its area of effect. REDLINES Epistle Smog is not fatal under any circumstance. Epistle Smog will disrupt the charging of spells [excluding enchants], the accurate aiming of projectiles and the skill of swordsmen. In essence, one cannot “power through” the sensation to cough and tear up unless they move out of the way or have adequate counters. Unobstructed breathing and eyesight will immediately return to those who leave the area of effect. Alchemical filters, goggles, face masks, and other biological counters [ex. Tawkin Mutations/Siliti] can provide adequate protection from the gas. Epistle Smog can be diffused by means of air displacement [air evocation, etc.] or alchemical air purifiers. This potion is considered “Rare” knowledge and must be learned through roleplay. Requires an ST Signature. [T3] ORGAN MENDER [OPEN] BACKGROUND Developed in response to numerous botched medical procedures, the titular Organ Mender was designed to aid in stabilizing internal injuries without providing unnecessary risk to patients. RECIPE BASE: Mandragora Oil Mundane | Life x2 Mundane | Impediment x3 Mundane | Swiftness x2 Mundane | Order x2 EFFECTS When consumed, this elixir will begin to cauterize and mend minor internal damage that may afflict the body one emote following consumption. The consumer will find themselves being rendered unconscious and left in an incapacitated state for the duration of [1] OOC day on the provision that they suffer from internal injuries. It is noted that although this potion aids in stabilizing internal injuries, this potion will not aid in the repair of vital organs such as the heart or unstabilized lungs. REDLINES Organ Mender will not aid in the repair of vital organs such as Lungs [unless stabilized] or the Heart. Organ Mender will render the patient incapacitated, but conscious, for the duration of 1 OOC day. Organ Mender cannot be forcefully fed to a patient to induce incapacitation unless they suffer from internal injuries. Organ Mender will not aid in the mending of large gaps and/or sizeable holes in the body nor will it repair shredded and removed innards; it is effective in mending puncture wounds and deep lacerations. Does NOT require an ST signature. CHANGELOG: Insta-Patch's durability has been clarified as being similar to that of tanned leather. Insta-Patch has been clarified to provide 1 application per bottle. Cartilage Bracer redline added which clarifies that it will not strengthen the throat or joints in the consumer's body. Cartilage Bracer duration lowered to 2 narrative hours. Epistle Smog duration has been lowered to [4] emotes. Epistle Smog has been clarified as not affecting those who leave its area of effect. Hydrophobic Oil has been removed. Strength Serum has been removed.
  2. Telekinetic Atronach Description: While its brothers and sisters are crafted by the elements and conjuration, a new approach was taken- wishing for more physical ability over ranged prowess. From research, the Telekinetic variant Atronach is born-- an atronach to surpass all standard atronachs physically, able to possess the strength of a peak condition orcish warrior to dominate the melee battlefield; ranged and projectiles still remain in their arsenal, however it is limited. With its boons come weaknesses, the Atronach will still fall prey to wards and fi magic, as well as fall threat to their plates being damaged and destroyed… yet with an odd twist; their cores pose as their hearts, should it be destroyed, the Atronach will shut down, to be repaired later. Its being imbued with a mass of magical energy; yet its form seemseeminglyies on the conjuration aspect, but more so on the alteration with an atronach's cognitive and physical function. Because of this, the Atronach may draw from its own being to grasp at the earth before it, and due to closeness of the body, the energy required to move and utilize its functions are incredibly minimal if not nonexistent (think of it akin to a telekinetic limb). Appearance: A Telekinesis Atronach can appear to be many things, ranging from a suit of armor to an odd animal like shape. So long as the enchanted plates and core are properly imbued and within their respective locations, the being will come to life. Should one look within the metal or simply see gap, said person would find the areas seemingly empty- save for faint ribbons of arcane energy coursing within; most notably, these ribbons appear to mass about the facial region, crafting what appears to be eyes. Much like their brothers, these Atronachs can only reach 7 feet in both axises, and as stated previously, keep their enchanted plate. Examples: Abilities: The Atronach possesses great abilities similar to its kin, able to issue magic and use physical power; however the power of the atronach is tilted, shifted and turned to have physical capability overpower its arcanic abilities- being physically strong as an orcish warrior now. Due to the tilt, the arcanic power is weakened; the atronach has difficulty with issuing its telekinetic change on the area about it, limiting its reach to six meters (six blocks) and even then, the Atronach is unable to lift great weight within its field of change, seemingly only able to rip larger chunks of rock in comparison to boulder lifting telekinetics. On Upgrades: Physical upgrades prove ineffective to these beings, the imbued telekinetic energies seemingly ignoring the upgrade and treating it like it was already a part of its being. Magical prowess cannot be upgraded; however the potential of upgrading mental capacity is possible, allowing them to process faster. On Damage to the plates: Severe damage to the plating will cause the same issue other atronachs have- bleeding out their element and slowly draining them of their fuel. Yet, the telekinetic power seemingly becomes more unbound yet detrimental; being able to increase their range and lifting capacity in the severly damaged or destroyed area at the heavy price of diminishing their fuel. There are times when a telekinetic atronach can attempt to place their destroyed plate or pieces of it back where it was, acting as a pseudo repair, yet minimizing the effectiveness of said area - making the plate useless. Pros and Cons: +New form of Atronach +Able to use limited telekinesis + Physically stronger than a standard atronach The telekinesis is limited, only able to possess the strength of standard telekinetic The range of these atronachs are within its field of effect, being a six block radius. Do not cast faster than a telekinetic. Unable to have further upgrades for its physical strength. Redlines: Must adhere to Atronach Redlines Field of change will be six blocks standard, seven or eight if plates are heavily damaged. Should a plate be heavily damaged or destroyed, the bleed out effect must be RPd These Atronachs cannot be upgraded to have better physical strength. An Atronach cannot surpass an average or adept Telekinetic Credits: The Messiah Jax and Toodles for being memes and urging me to write lore for Telekinetic Atronachs Merrymoogle for suggesting the 'Projection' idea Whatever is in this spoiler is considered noncannon.
  3. A Parchment stuck to a post with tree sap at several of the local docks. It reads as followed. Local WoodWorking Is your village or organization in need of something crafted out of wood? If so then you are in luck! Zirkan the Craftsman is at your service, Currently only an adequate worker of wood but quickly raising his knowledge. Willing to trade his craft for cooking materials or will sell at a price you have named. Will also sell timber in its raw forum. Prefers working with Birch wood but will do all other types as well. ~ Zirkan The Local Wood Elf
  4. Jena Doomforged Do not metagame any of the following information below. Basic Information Nicknames: None Age: One hundred Gender: Female Race: Mountain Dwarf Status: Alive I guess Description Height: 4"7' Weight: 90lbs Body Type: Lightly Toned Eyes: Doomforged Red, (( Appear Blue on Skin )) Hair: Dirty Blonde Skin: Fair Markings/Tattoos: None Health: Fairly healthy Personality: Bold, can be edgy, strong, loyal, loving, caresome, honest. Inventory: A pearl placed onto a necklace, the pearl given to her by Damien Menrow A large battleaxe strapped to her right side, often not drawn. A carundrum engagement ring given via proposal of Heus. Parents: Mother - Salendys Father - Demagol Doomforged Rest of the family is blah. ^^ Adopted family Siblings: Sister - Vira Doomforged Children: PENDING Extended Family: Unsure Pet(s): A small dove that is called to deliver messages. Artwork
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