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Found 3 results

  1. Fimlin

    The Grandaxe Clan

    The Grandaxe Clan The Grandaxes are an elder clan of fire-haired mountain dwarves who value honour and tradition above all else. Founded by Bogrin Grandaxe in the ancient dwarven mountains of northern Aegis, the clan holds a fierce reputation for their skill with an axe. Renowned for their strong influence on dwarven politics for over a millennium, many of the most revered Grand Kings of Urguan are descended from its lineage. During the fourteenth century, a dispute between its elders led the clan to become fractured into two distinct bloodlines; the Braveaxes, the purest of the first lineage and loyalists to the dwarven crown and the Blackaxes, their unruly kinsmen who struck out on their own as honour bound mercenaries. It was not until faced with the threat of an invasion from the orcish War Uzg that the clan reunited under a new leader, Bazian Grandaxe, successfully forming a vanguard against the green scourge from its mountain holding of Kal’Anart. From that day forth, the clan became united around its defence of the dwarven realm, leading at the forefront of its armies and serving dutifully on its councils as marshals, statesmen and ambassadors. As time wore on, the old ways have become no less important, and the Grandaxes stay true to the legacies left behind by their forefathers. Honour dictates their course in life, oaths and grudges fundamental to defining their temperaments. A clansmen can make a loyal and devout ally to those who befriend them, but also a fierce and unrelenting foe if one is to make the mistake of paying them dishonour. In later years, a new bloodline in the clan was granted legitimacy by the clan elders, despite lacking many of the Grandaxes’ defining features, most notably their distinct fiery red hair. Distinguished by the various exploits of Thorin Grandaxe, the bloodline proved its worth as competent strategists and battlefield commanders, coming to be known amongst their kin as the Grimaxes. Today, the Grandaxes reside in the dwarven metropolis of Kal’Omith, serving in a wide variety of roles and occupations throughout the city, but ever weary of what the future may hold. -={Origin & History}=- -=- -={Notable Clansdwarves}=- -=- -={Traditions & Values}=- -=- -={Bloodlines}=- -=- -={Culture}=- -=- -={Weapons, Armor, and Mounts}=- -=- -={Rites of Passage}=- -=- -={Clan Leadership & Roster}=- -=- -={Clan Holdings}=- -=- -=[Application]=- Recruitment is currently open. Upon being accepted you will be promoted to a Beardling, and then given the trials before being fully accepted as a Clan Brother The Reason for your Discord being asked for is to you to the Grandaxe Discord chat, where information about times and dates of events are distributed. MC Name: Character Name: Appearance: Bloodline: An image of the skin you intend to use (not required): Discord (If you have it): Timezone: Application Help Character Name: Simply just your dwarf character's name, if you are making a brand new dwarf and need help with a name, Click Here Appearance: Specifically hair and eye color, height, weight, and anything else noteworthy. Skin: a picture of the skin for your Grandaxe character, is NOT necessary, but if you do not show the skin your appearance must be accurately described. Bloodline: Bloodline of your character; Braveaxe Blackaxe or Grimaxe, details are above. Make sure your appearance matches your bloodline! ((Old Thread ))
  2. Please leave a comment about what you think. If you do like to join my folk, please contact me on Skype. ***Lore*** On the high and green valleys of Athera, there lived a mountain folk those who called themselves " Cherkassians". These mountain men were different from the other mountain folks on many aspects, they were warriors, but they knew no barbarism. It is their code of honour and is based on mutual respect and above all requires responsibility, discipline and self-control. The Code requires that all Cherkassians are taught courage, reliability and generosity. Greed, desire for possessions, wealth and ostentation are considered disgraceful by the code. While the other mountain folks' world view was stated on "the survival of the fittest", Cherkassians focused on making the weakest the strongest. "Make the folksman live, so will the folk." Honor is the most valued thing among them, as a word of them that goes "Sell the life to purchase the honor." They had no prisons nor cells, the greatest punishment for them was to get kicked out of the society and this punishment was mostly due to a dishonoring action. Religion The religion of this folk is mainly a kind of monotheism which people worship one creator "Tha" and the thirteen helpers. Tha: The creator of all, almighty ruler Zekotha: God of wanderers Zevatha: God of war Thegelek: God of farming Tlepsh: God of smiths and fire Shible: God of war, thunder and justice Sevseres/Seuserez: Goddess of storm, water and rivers Pshimezitha: God of hunt Psitha Guashe: Goddess of water Merisa: Goddess of honey and bees Mezitha: God of hunt and forests Hipe Guashe: Goddess of seas Blevus: Goddess of games and snakes Amish: God of shepherds Xabze Xabze (Khabze) defies a proper translation, but it roughly means “law”, and commonly refers to the “laws of being Cherkassian”. One could spend days explaining the details of xabze. It is the Cherkassians' way of living, their world view; it is what makes them Cherkassian. Social Life Relations Between Elders and Young People There are certain rules that is vital to obey for Cherkassians towards their elders. While greeting or shaking hands, younger one cannot ask how is he before the elder does. While sitting, younger one cannot sit before all other elders does, and he cannot sit in a higher position than the elder in sitting queue. Younger one cannot begin speaking unless the elders allows them to, it is very disgraceful to speak if an elder forbid the young one from saying a word. When someone enters a place, younger ones who were already in the place stands up, the older ones does a move like they were to stand up, buts stays sitting. Young ones does not sit on the table of elders or important guests, stays standing and serves them. It is a very disgraceful action for young people to disobey the word of elders. Younger men cannot drink in sight or in presence of elders or girls. Elders respects the rights of young men such as requesting a speech. Elders are responsible for young people's Xabze education, if they do something wrong or disgraceful, they should act educative and calm, not forceful and agressive if possible. Relationship between a father and son is formal, son cannot sit with the father in on the same table, and father can only caress his son when they are alone. If the son were to ask something from the father, he asks the mother to ask for him. But as the daughters are more fragile, father can caress them and daughters can directly request what they want. Relations Between Men In a meeting, travel or fight, someone is either choosen as the leader or he naturally is. Age may be the criterion of this, as well as the nobility or position can be too. All the actions are done accordingly to the decisions that the group have made with the leader, which are made accordingly to the Xabze. Honesty and trust is vital. One must not act like the leader of the group aside the real leader and must not humiliate one another. No Cherkassian man shall speak negatively about one another without the presence of him. Even in a war condition, a Cherkessian cannot humiliate a weaker enemy. Anarchic actions are disgraceful and hierachy among the folk is vital. A Cherkassian man should listen to one another until he says everything he is going to and must not interrupt him. Relations Between Women Laws of Xabze does not differ much between men and women, yet some things are different for there are gender differences. As being mother to a daughter is a special condition for Cherkassian women, they are closer to their daughters than their sons, they are advisors for them, they share secrets and special conditions. Women must obey laws of Xabze word by word in their relations towards other women, for a dispute between two women may cause whole houses to become unfriendly. Woman is the most important part of the family, as a word among the folk that goes "It is the woman who can both honor or disgrace the family." Relations Between Men and Women In social life, Cherkassian women are more free and valued more than the other mountain folkwomen are valued. Beating, or even yelling at a woman is the most dishonoring thing for a man. If a woman passes by a group or man or comes near them, those who sit must stand up as a sign of respect, in return, a woman must not cross a man's way when he is passing. Men can never argue or fight in the presence of a woman, they even must not hit an animal in front of them. When a man and woman is traveling on the same horse, man must never make her sit behind the saddle, he lets the woman sit on the saddle, and he sits on behind. When entering a building and such, women must enter first. When leaving, men must exit first. When sitting in a place, women must sit in the farest corner from the entrance. If sitting in open field, women must sit in the safest place. This is done for the protection of women from a threat coming from outside. Until marriage, all girls and boyda are free to keep their social relationships with anyone they like to, and no one can limit their freedom, but that does not mean that they'd rebel against their parents about this. Not to mistake it with freedom about affections; for young ones, neither affections such as kissing, hugging nor holding hands is permitted. Rather than these, they have their folk dances as affections, which is danced as man and woman. A Cherkassian woman would never Lough out loud, smiles pleasantly. They cannot cry openly showing the suffering in front of men. They would never bend, but stay straight, either when standing or sitting; same also goes for the men. They had a different style of flirting called Pseplkhu. Pseplkhu used to done known by everyone in the youth crowd, boys would make poetic compliments to the girls, and so the girls would reject the boys in a kind and poetic way. When boys manage to beat the girls in this Pseplkhu 'game', they become Kashens. People could have multiple Kashens at once. Though this kind of Kashenship is for nothing but joy and to get to know each other better. So there is one other kind of this, the 'serious' Kashenship. It is simply the engagement as in the other cultures, yet has differences. Girl would give her ring to the boy, and the boy would give an another gift to the girl in return. These kind of engagements would rarely get broken, for the boy and girl knew each other well enough before the engagement. This is also why divorcings almost never happen between Cherkassian couples. Kashens can never see each other alone, there should at least one friend of the both boy and girl. Cherkassians get married only once in their lifespan, they rarely make a second marriage after their first wife. If a couple decides to get married but their parents does not allow their marriage, the only way left for them is eloping. Eloping is considered a honorable action and brings reputation, it is a sign of courage and stability. As the boy manages to elope the girl from her village and takes her to his own village, he does not take her to his own home, due to his respect to the girl's family, he leaves the girl to a T'hamade's (elder) house. As he leaves the girl there, girl becomes the daughter-in-law of the whole village, and the boy is not allowed the see the girl until marriage. After the T'hamade takes the girl under his protection, he sends word to the girl's family, telling them that their daughter is safe and unharmed with him, and calls them to discuss the marriage conditions of the couple. Two families meets in the home of T'hamade, in order to allow the marriage, boy's family would pay a notable price to the girl's family. After the meetings and wedding, the father has right to not let his daughter to his home ever again for she disobeyed his word. In the presence of elders and women, respectful conversation and conduct are essential. Disputes are stopped in the presence of women and domestic disputes are never continued in the presence of guests. A woman can request disputing families to reconcile and they must comply with her request. Hospitality Hospitality is one of the brightest features of the culture of the Cherkassians. Guest was offered the best that was in the house, the attention of the hosts was concentrated on him, he was surrounded by the cordial atmosphere. The foremost duty of the host was the providing of the safety of the guest and his belongings. To protect the guest and to help him was at the responsibility of the host even if the guest and the host at that time were enemies. In former homeland of Cherkassians, there was one very popular story telling about the knight who found his shelter in the family the member of which he had once killed. The knight in his turn could render a service to the enemy. If the guest got killed or was insulted, relatives of the host family and villagers were responsible for this and had to take revenge on the offender. Origins of the Tradition This custom goes deep into the history and following the historical facts it shouldn't be described only in "sweet" words. Hospitality is the direct consequence of the severe way of life of the mountain inhabitants when a man had to overcome difficulties connected with the climate conditions and with the constant defiance against enemies. That is why it was natural for people living in the mountains to count on relatives and neighbors. However, the guest was under the patronage of the host only during the time when he was living in his house. The hospitality was of small duration; as the proverb says: guest in a house - three days he's a guest, on the forth - he's a younger brother. Ritual of the Guest Welcoming One shouldn't ask the guest where he came from and why. In the guest room guest stayed in a company of the most respected man in the family, and in this case all people present in the room had to stand. Even if the host was very busy, he had to be with the guest. Host and his familiars tried to satisfy any guest's wish and that requested from him response modesty. Guest was offered the best food and if he stayed over the night a ship was killed even despite the fact that there was fresh meat in the house. Before his departure, guest was given hot food. Guest was expected to be modest and able to keep up the conversation. Place for the Guest The Cherkassians traditionally built up special rooms for the guests beyond the territory of the homestead. Sometimes around the guest house the look of the homestead was recreated. It was impolite for the guest to enter the homestead. Horses Horses are very important animals in their culture. Aside of traveling and logistics, these people considers their horses as their brothers, as the word 'horse' and 'brother' are the same in their tounge. Their horses grows up beside them, they get used to their behaviours and become loyal companions, either in battle or journey. There is a tradition that is considered to be unusual by other cultures in Cherkassian culture. Stealing horses. Among the folk, the owner of the horse can kill whoever steals the horse, the horse thief's family has no right to avenge him. As stealing a horse puts your life in risk, this is considered a courageous action, and brings reputation. If the horse is too valuable, owner steals his horse back. If not, he only wishes safe travels to the thief with the horse. Cherkassian saddle is unique, and made by talented craftsmen. It's designed to not tire both rider and the horse on long distance travels, both comfortable and functional. The filling material of saddle's pillow is gazelle hair, making it soft and preventing it from matting, and surprisingly, the weight of the whole saddle equipment is no more than four kilos. Three craftsmen takes place when a Cherkassian saddle is being made. Leatherworker for the pillow and ropes, woodworker for the skeleton, and jewelmaker for the silver makings. T'hamades T'hamades are the elders who are being highly respected and obeyed to. They can either be men or women. They are wise, patient, honest and justful people. Disobeying their words without an important reason is a major disgrace among the folk. They are chosen by the crowd without an election, anyone that is respected enough can automatically become a T'hamade. But as there are many T'hamades among the folk, if an issue that concerns whole village or house needs to be solved, all T'hamades comes together and does a meeting that is called "Wunafa". These meetings can last for hours and even few days, but in the end, the best decision is made. Governing The crowd used to be gowerned by a council called "Xase" (Khase), consisted by T'hamades (Elders) and Pshis (princes). Xase would rule the crowd by Xabzism, but they would only appear in certain conditions such as Wunafas and battles. In some cases, disputes could not get solved by the Wunafas of Xase. In this condition, they usually decide on the righteous one by arm wrestling. But in the disputes that would affect the personal honor of each one, they prefer dueling. Dueling is done blindfolded, with a small bell hanging on each of the participants' chest. Last standing wins the trial. The family of the one who does in the trial has no right to avenge their relative, for he died in a sacred trial combat. Weapons Made out of Mountain Steel Each boy are considered a man by the age of fourteen, since they could start walking, they train themselves to be hasty, strong warriors and skilled horseback marksmen. Cherkassians has two characteristic weapons: Sashko (Sword) and Qama (Dagger). Qet is a 90cm, one sided and slightly curved sword. Its scabbard is made longer so that the hilt would sink into it, for hiding the blood on the sword after a recent clash. Sashko is being used in certain occasions, but the blade, Qama always stays with the folksman, wherever he enters. These razor-sharp weapons can only be smithed by professional blacksmiths, for their balance, consistence and weight is crucial. And in order to complete crafting an original Cherkassian Sashko, it must be placed on a high peak and get struck by lightning. "Never pull out your sword from its sheath unless it is needed. But if you ever pull it out, put it back to its sheath bloody." Cherkassians never leave their dead behind. But as carrying the whole body in long distances is impractical, they have found a solution for it. All shave their heads bald, they only leave a small amount of hair just enough to grab it on the ponytail spot. And after death, as if it is needed to travel long distances, they chop the head off and carry it back to the home. Abreks When heavily dishonored, been banished or sometimes suffering of loss of beloved, folksmen often swears to live the rest of their lives as Abreks. Meaning, they will abandon society, live in wilderness, hunt the enemies of the folk, and join the battles to do their best to die hard. They feel no fear, for they have already lost what they truly value. Their honor. They seek for it in death, coming from the cold steel of the enemy. Language Cherkassians speaks a unique langue that is incredibly hard to pronounce for other peoples, which is called "Cherkassbze" by them. Albhabeth Simple daily words: Wo: You I/Me: Sa Him/Her: Yi We: Ti Them: Mo You(pl): Sh'u Yes: Ari No: Hao Okay: Hun Welcome: Phesapsh Good morning: Pshediy sh'u(o) Good day: Mafe s'hu(o) Good night: Shesh'rahat Good bye: Wogumaf' Thank you: Wupsow/T'hawupsow You are welcome: Woriwupsow Give me: Q'sat Give me (kindly): Q'saptina Take: Mah Bring: Qah However, home of these mountain men were destroyed by Reavirians due to religious reasons, they scattered all over the land, looked for a home for themselves in small groups, but the traveling is not without trouble, most of them were killed by bandits or died because of plagues. Most are still wandering, looking for a home. Yet, a larger crowd of Cherkassians, led by Janberk of house Kuad'je found a place to call home in the north, with the Golden Crow. At first, Cherkassians couldn't easily fit into these barbaric peoples, but they got used to each other in time. Long before the Janberk of house Kuad'je joined the Golden Crow and introduced the Cherkassian culture to the Northern folks, a few Cherkassians were already laying in wait up North; the Tiberans. Time ago they were a major Cherkassian house in the past, but after they destruction of their home and much of their kin, they were forced to hide their identities due to Akovian influence. Now, seeing Kuad'je Janberk freely walking as a Cherkassian, and the exile of the Volik traitors, they uncover their identity too. Regular Look in Minecraft Skins Male Night Ambush Outfit Golden Crow Outfit Female
  3. dalia44 (Bacon Goddess)

    Into The Mountain

    Event Planners, MC Names: Any Event Team member who wishes to help. Event Type: Exploration and some digging, perhaps monster fighting. Event Date: 5 PM EST, November 10, although the date could be moved to a later time if need be. Factions/Nations effected by the event: People living in Malinor, and anyone who decides to attend Event Location: Malinor, next to the ocean, and in the underground section of the ruins in Malinor. Summary: A woman talks about a treasure inside the mountain, along with underground ruins. She tries to get others to help her draw attention to the mountain, and decides to unearth the ruins. The players have to help unearth the ruins and explore the underground labyrinth. Concept Images/Screenshots: ((The screenshot refused to be posted, so I had to delete it.)) Other Information: Posters can be put up around Malinor advertising the event, so players will volunteer to help. Depending on how many people help, it could be that, during the mining, a few boulders could fall on people, there could be a cave-in, or perhaps they could find a massive amount of monsters or treasure. Do you need the Event Team's assistance?: Yes If so, do you require actors and/or builders?: Actors to be miners or monsters. Builders to maybe alter the underground ruins to be a bit spookier.
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