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  1. Muun’Trivazja Addition - Patrons, Magic, and Disconnection LM Note: This lore has been made to address a few issues. Firstly, to fix the lack of a disconnection ritual in Muun'. Secondly, to add in a compromise made to help non-Kha learn Muun', while also ensuring that they don't learn purely for the magic. Thirdly, it clarifies on outside magic usage, which was also missing from the Muun' lore piece, but is already an accepted thing. This has been looked over by the original lore re-worker (ForeverGinger) and one of the more prominent users of Muun' (Adam_barnett). With this addition, it should help spread the Metztli culture and will hopefully start putting a more positive light on Kha instead of the hate they currently receive, so please take all this into consideration when voting. Background Metztli, having left the Mortal Realm to their own devices, returned upon learning of the move to Axios. This return was brief, as Metztli only wanted to see if her children were safe and sound. Upon seeing this, Metztli was relieved. This relief was short lived as she saw their connection to her withering, with less and less Kha taking up the role of priest. Deciding that her name should be something known across the realm, something to be said with pride and followed by the masses, Metztli reached out to other descendants. Upon finding a few that fit her purpose, she sent them visions of her history and culture, ranging from sacrifices made in her name to the power she was able to bestow upon those with a connection to her. She made the few descendants an offer, eternal life in exchange for eternal servitude. As the Daemon of Time, this was not a difficult task for her. Upon accepting her offer, Metztli reached out and warped their soul, making it so the body of those the soul inhabited would be stuck at a certain point in time. However, Metztli recognized that if she disappeared again, the descendants could be liable to slacking off. To counter this, a clause was put on their immortality, ensuring that the changed descendants would forever serve her will. In addition to this, Metztli reached out to a few of the last loyal priests, offering them the same deal. Together, a total of four beings were created, being dubbed as Guardians of Metztli. tl;dr Metztli came back and created Guardians to keep an eye on things while she was away. Metztli ordered the Guardians to spread her name and teachings across the realm. Guardians The Guardians exist to carry out Metztli’s will. In this case, Metztli wants her name to be taught to the realm, her culture spread towards those outside of just her children to make up for the withering population and loyalty. Creation: Should a Guardian position open up (if someone pk’s or something), then 2 Guardians can commence a ritual where they channel their power into someone else to turn them into a Guardian. Should a Guardian no longer be around to serve the will of Metztli, they shall be returned to their mortal self, soul intact and still connected with the Daemon, just not on the same level as a Guardian was. PK Clause: Should a Guardian betray the will of Metztli, they will find their souls torn asunder and perish. This includes attacking a child of Metztli (Kha) for an unjustifiable reason, disconnecting a worshipper of Metztli for an unjustifiable reason, and not spreading the teachings of Metztli. Physical Changes Guardians are inherently spectral beings, weak to both fire and gold. They take on the appearance of faceless humanoids, gently emanating Metztli’s energy. Due to this spectral form, they are only able to weakly interact with the world around them, so they wouldn't be able to pick a sword up to fight, but could weakly push a door open so they can slip past. They are only capable of using Muun' magic while in their spectral form. Knowing that a Guardian would be in danger outside of the community that he Kha had carved out for themselves due to the amount of violence directed at her children in the past, Metztli devised a new way for the Guardians to go about. When a Guardian goes into their spectral form, their physical body gives way to the amount of energy they are channeling. Akin to how a Transcendent's body is warped to a different plane, the Guardian's broken down body is warped to Metztli's realm. Upon returning to their physical form, their body is brought back to the mortal plane. During this process, with the help of Metztli's control over time, the Guardian is capable of disguising him/herself. Reaching out to different timelines that could have been, the Guardian is capable of imitating a form of him/herself from any given timeline they are apart of for a limited amount of time (e.g. the Guardian may have been a High Elf in a different timeline, which the Guardian then imitates in this one). A noticeable flaw in this is that the physical form degrades over time, turning back into spectral/"Original" form. This doesn't occur at first, but becomes more noticeable over time and appears as though the Guardian's form flickers between their disguised form and their spectral form before stabilizing, along with cracks of glowing energy forming along their body towards the end before they eventually give way to their spectral form. This disguise lasts four days(Hours) and requires a 1 1/2 hour cooldown before the Guardian can take on a physical form again. Please note, the ability to change their form takes five emotes to accomplish. Using this to harass a city by creating multiple disguises to cause trouble is bad villain RP and theirfor against server rules. Due to not being a true body and only a physical manifestation, the Guardians are not required to eat/drink/sleep/do normal people things, but can if they choose to. Their physical body is not disturbed by cold or heat, but will take damage like any other person. If the person dies while in their physical or spectral form, it will be considered as a normal death and all the standard death rules will apply(e.g. no remembering what occurred during your death). Examples! Abilities A Guardian has the innate knowledge of how to summon and dismiss the Stone of Metztli, create Moonpools/bless water, along with how to attune. They also know the ritual for disconnecting a rogue priest (more on that later). Their powers are not greater than a normal priest’s, but their body is capable of channeling Metztli’s power longer. At the beginning, the Guardians who did not previously know Muun’ will be inherently at T1 in all three subtypes. However, Guardians are capable of quickly learning Muun' and can progress much faster than a normal Priest. The Guardians are given an innate knowledge in Muun', over time being able to progress themselves (LM/MAT supervision) should there be no teacher around, ensuring that they are capable of progressing in the magic. Due to the Guardians no longer aging, they aren’t affected by heavy uses of chronoshaping as a normal Priest would. However, instead of rapidly aging, the Guardian suffers from a drastic drain of energy. After chronoshaping a large area, the Guardian will have to retreat to a moonpool to recover. tl;dr Guardians have contractual immortality along with a PK clause as they serve Metztli. If a Guardian goes inactive due to IRL issues, their character will just turn back into a non-Guardian. Limit to this is being offline for over a month. Guardians are spectral entities, weak to gold and fire. Can’t use other magic in this form, only Muun’. Guardians can take on a physical form of a descendant/Kha, but can’t use Muun’ in that form. 5 emotes are needed to change. They are not required to eat/drink/sleep, but can do so without repercussion. They are required to go out and spread the word of Metztli, along with manage the current Priest community and ensure that anyone willing to learn can. They are NOT stronger than master priests. A cap of 4 Guardians is in place. 2 non-Kha and 2 Kha. 2 Guardians are required to make another. Disconnection By summoning the Stone of Metztli, a Priest who has mastered the art of Muun’ and has been taught how, can remove a connection to Metztli from a rogue priest. This process involves the Priest channeling his/her energy through the Stone and into the rogue priest. Then, with great strain, the Priest is able to use their power to take hold of the connection within the rogue before severing it. This can only be done by a Priest who has mastered the art of Muun’, and if an inexperienced Priest were to try, they would find themselves unable to fully sever the rogue’s connection to Metztli. Example! Reasons for Disconnection In order for a disconnection to function, the rogue priest must have broken the will of Metztli. This would entail the wrongful attacking of a child of Metztli (self-defense is an exception) or a fellow Priest or the desecration of Metztli’s name or culture. By no means can a Priest be disconnected simply because he is unpopular amongst his peers or because he has angered someone by one of his actions that had nothing to do with Metztli. tl;dr Disconnection is now a thing. You can only be disconnected if the person has gone against Metztli’s will. Attacking Kha and fellow priests outside of self-defense, ignoring the duty to spread Metztli’s name, and slandering/working against Metztli by following another Aengudaemon/Spirit is ground for disconnection. Disconnection is a ritual that must be taught and can only be used by master Priests. Outside Magic LM Note: This is already accepted according to Benbo, but it would be good to have it included in a lore piece to make it clear to anyone such as the MAT when they look into the matter. Metztli is a rather lenient Daemon and so long as a Priest is not going against her, she is fine with them learning whatever magic they want. Voidal, dark (aside from Fja’, Fi’, Shade, and Dark Shamanism due to conflictions within the soul), and “other” (e.g. golemancy) are all acceptable to learn. However, one must remember that a Priest will become fully blind upon mastering Moongazing. Should this occur, it will conflict with the rest of their outside magics and cause them to be unable to practice it. Deific magic is not allowed to be learned as Metztli sees it as a betrayal to rely on foreign deities. tl;dr Muun’ can be learned alongside voidal, dark (not fja’, fi’, shade, dark shamanism), and “other”. Deific is not allowed. Red Lines/Restrictions Guardians-Normal race buff, unless decided otherwise by LT. Showrace change to Guardian. The Guardians must actively go out and spread Metztli’s teachings to the realm, ignoring this results in PK’ing. Guardians can only use Muun’ in their spectral form. Guardians are weak to gold and fire in their spectral form. Guardians can’t imitate the form of an existing descendant. Guardians can only use outside magic in their physical form. Disconnection You can only be disconnected if the person has gone against Metztli’s will. Disconnection is a ritual that must be taught and can only be used by master Priests. Outside Magic Muun’ can be learned alongside voidal, dark (not fja’, fi’, shade, dark shamanism), and “other”. Deific can’t be learned Blindness can not be ignored when learning moongazing and it will affect all outside magics accordingly. If fully blind, the Muun’ priest won’t be able to use voidal or other magics that require sight. Purpose Simply to spread Muun' to all races, and make it not a 'Kha magic' anymore. Muun' is a cool magic too! Credits Flamboyantmingo (writer) Fury_Fire (Contributor/editor) Mephistophilian (Contributor/Guy who chewed us out for lore) Questions? Ask us here!
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