Jump to content

Search the Community

Showing results for tags 'myrine'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Whitelist Applications
    • Accepted
    • Denied

Categories

  • Groups
    • Nations
    • Settlements
    • Lairs
    • Defunct Groups
  • World
    • Races
    • Creatures
    • Plants
    • Metallurgy
    • Inventions
    • Alchemy
  • Mechanics
  • History
    • Realms
  • Magic
    • Voidal
    • Deity
    • Dark
    • Other
    • Discoveries
  • Deities
    • Aenguls
    • Daemons
    • Homes
    • Other
  • Utility
    • Index
    • Templates

Categories

  • Rules

Categories

  • War Guidelines

Categories

  • Systems

Categories

  • Safety

Categories

  • Player Conduct

Forums

  • Information
    • Announcements
    • Guidelines & Policies
    • Lore
    • Guides
  • Aevos
    • Human Realms & Culture
    • Elven Realms & Culture
    • Dwarven Realms & Culture
    • Orcish Realms & Culture
    • Other Realms
    • Miscellany
  • Off Topic
    • Personal
    • Media
    • Debate
    • Forum Roleplay
    • Looking for Group
    • Miscellany
  • Forms
    • Applications
    • Appeals
    • Reports
    • Staff Services
    • Technical Support
    • Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Minecraft Username


Skype


Website


Location


Interests


Location


Character Name


Character Race

Found 3 results

  1. The Myrinian Guard 52 S.A. The Myrinian Guard is the main military force of Myrine, serving as a first defense against its enemies. The Guard serves as an important role in the upkeep of Myrine, as well as the protection of its people. Serving within the ranks of the Guard is of the most utmost honors one can receive within Myrine. Regular Ranks Initiate The beginning rank within the Guard, those who first enlist will start as Initiates. Those in the Initiate rank will learn basic combat skills and eventually go on to specialize in one style of combat. Footman The backbone of the Guard, footmen are the infantry force of the Guard. They have met the standards of which it means to be fully ranked within the Guard, excelling in both combat and battle tactics. Cavalryman On equal ranking in the hierarchy with Footmen, these are men who excel in the art of fighting on horseback. Cavalrymen are few in the guard, and only the best make it to this rank. Bowman On equal ranking in the hierarchy with Footmen, bowmen are the ranged force of the Guard. Their accuracy and precision with a bow must be pin-point. Officer Positions Captain The leader of the Myrinian Guard, second only to the Baron on the battlefield. The Captain is the highest ranking somebody can obtain in the Guard. The Captain is tasked with organizing the guard, training the lower ranks, and leading the Guard into battle. The Captain of the Guard has full authority over the Guard, and his orders must be obeyed. Armsman The lowest officer ranking of the Guard. Armsmen have proven their military prowess and their ability to lead. Armsmen are responsible for handling the Captain’s tasks when he is not present. Armsmen are entrusted to help lead the Guard alongside the Captain, and should actively work towards the betterment of Myrine and the Guard. Duties The Guard’s most important duty is to act as a defense force in times of immediate crisis. The Guard must always be ready to defend Myrine and it’s citizens from external threats. The Guard is also tasked with manning the gates and defenses, patrolling Myrine’s lands as well as the city, and guarding important figures. Trainings Basic Training Basic training applies to Initiates looking to rank up to a more specialized role within the Guard (Infantry, Cavalry, or Ranged). In this type of specific training, an initiate must train their own individual skills in fighting. These trainings are usually held on a smaller scale between an Officer and the Initiate looking to be trained. Once their skills meet Guard standards, they will be promoted to the rank that fits them. Specific Skill Training Officers can lead specific training on different skills that they deem necessary. Those who wish to excel in these particular skills, such as cavalry, bowmanship, and/or infantry, should attend these training. Group Training Rather than focusing on individual skills, these group trainings are meant to mimic real time battles, giving the guard the needed experience to respond to many of the situations they will be required to fight in. In this classic style of training, the guard will be split into the two teams, each with their own commanding officers, and will be pitted against each other in many different environments or situations. Formations Spear As the name implies, the spear is a formation which is shaped as the arrowhead of the spear. This formation is incredibly useful in charges meant to break enemy lines. Wall Used mostly to shield from ranged attacks or to display a show of power in numbers, the wall is a single filed line of soldiers. Waves The formation waves signals for Guards to create a rectangle or box. This formation is mostly used when guarding people or things of extreme importance from some type of enemy attack. To Join: Fill out this application: [Link] Talk to the Captain or an Armsman.
  2. MYRINE'S BOUNTY Presented by the Mareno Company We strive for professionalism, conduct and our grandeur in association with customers from across the continent. It is in our interest to provide the best; we sell the finest products, made of luxurious and refined materials, crafted by talented and fine craftsmen. In our greatest efforts to serve, The Mareno Company has embarked on a new venture -- the Myrine’s Bounty. To all across the continent of Almaris, we are proud to extend an invitation to all wishing to attend our auction, located in the City Square of Corazon; the Principality of Savoy has offered us a hand in partnership in hosting our auction, and we also come to rejoice in the opening of our new establishment, the Little Myrine. In order to celebrate this momentous occasion for our company, we honour all to come. The Myrine's Bounty will occur on 21st of the Grand Harvest, 42 S.A. Why is our establishment different from others? We sell only the finest goods across the continent, and our competitors are unable to match our authenticity nor our conduct. In being able to make merry with everyone, we are established in over three different nations and continue to strive in our expansion to bring others affordable prices and quality products. What is special about the Myrine's Bounty? Unlike regular auctions where normal, crude items are sold, all our products are of high quality and unique in value. On top of this, we will be selling a variety of different materials for those who wish to make the finest blades, or the most lustrous of jewellery. All materials are one of a kind and rare. What can we expect? A small insight into the items that are going to be included in the auction is a dagger of blighted-steel, beat and forged using this rare, sought-out material. For those leering at ancient relics, we came across a formidable spear of yore during one of our expeditions, for those who wish to discover its secrets or keep it as a collectors item. On top of this, for those men and women looking to swoon their beloved, we have found an amulet that induces love, joy and happiness. We are looking forward to seeing you there! Jace Mareno, President of the Mareno Company [OOC Information] Date: 09/25/2021 5:30 PM EST (Upcoming Saturday) Location: City Capital of Corazon, Principality of Savoy - City Square We will be hosting an auction above at the specified location and date. All items will be story-team signed (no player-signed items will be sold). If you are looking to take part in the auction, we would love to have you with us! RAFFLE At the end of the Myrine’s Bounty, we will be hosting a raffle to give back to the community. In order to sign up for the raffle, please list your name below as formatted and comment on the thread. You must be present at the event for your entry to qualify, or it will be passed onto the next! The winner of the raffle will be able to receive an ST-signed reward. RAFFLE ENTRIES CLOSE ON: 09/24/2021 - 11:55 PM EST Once entry to the raffle is closed, we will reply to this thread with a final list of participants and their designated numbers, which will be rolled on to determine our winner on the day. IGN: RP NAME: (Reply to this thread with a brief description of your character receiving a raffle ticket.)
  3. TREATY OF TRIDENT & AXE To Peace and Prosperity Upon this day, 7th of Malin's Welcome Year 39 SA, the House of Mareno and the Grand Kingdom of Urguan have come to an agreement and settled a treaty; the following is stowed. ARTICLE I - Land ♛ The noble House of Mareno will be given land to the north of Urguan, near the east-fleet. This land will be known as the Barony of Myrine. ARTICLE II - Titles ♛ Cyrus Mareno, as head of House Mareno, will be given the titles of Baron (of Myrine) and Lord of the Trident’s Peak. ARTICLE III - Military Independence ♛ The Mareno family will be granted military independence, wherein the family house-guard or military will only answer to the Baron of Myrine and nobody else. ARTICLE IV - Barony Law’s ♛ The Barony of Myrine will have their own laws set in place as long as they do not conflict with the existing articles and laws set in place by Grand Kingdom of Urguan. ARTICLE V - Trade ♛ The Barony of Myrine is free to import and export goods, establish trade relationship and routes without interception from the Grand Kingdom of Urguan. ARTICLE VI - Travel ♛ Those apart of the Barony of Myrine are free to travel within the waters and land of the Grand Kingdom of Urguan without further entailing embargos, arrests or otherwise. In return, the Barony of Myrine agrees to abide to the following articles and terms as listed below; ARTICLE I - Limits ♞ The Barony of Myrine will not permit unwanted enemies of the Grand Kingdom of Urguan access into their land. Nor allow any foreign nations to station troops in any capacity in Myrine. ♞ The Barony of Myrine will discuss any future expansions of Myrine with the Grand Kingdom of Urguan before extending their borders. ARTICLE II - Political Alignment ♞ Naturally, the Barony of Myrine is expected to align itself with the diplomatic missions and goals of the Grand Kingdom of Urguan. ♞ The Barony of Myrine will not sign any other political arrangements without specific permission from the Grand King of Urguan. ARTICLE III - Trade ♞ The Barony of Myrine and the Grand Kingdom of Urguan will keep open trade routes between themselves. ARTICLE IV - War ♞ If the Grand Kingdom of Urguan is at war, the Barony of Myrine will drop its current diplomatic situation to follow under the political missions and goals of Urguan. ♞ The Barony of Myrine will allocate 20% of their produce of weapons and armour to the Grand Kingdom of Urguan at production cost instead of straight market value. Signed by: Grand King of Urguan Cyrus Mareno, the Baron of Myrine, Lord of Trident's Peak
×
×
  • Create New...