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Frostbeard Tales: The necromancer Priest of Kal’Tarak In Kal'Tarak, then, two beardlings, clan brothers and initiates of the Ar Yemarin Anaros, were studying necromancy in secret. A dark magic which uses enchantments and khorvadic spells to summon and resurrect the dead and to manipulate them to their will. One of the beardlings became seriously ill, died, and his friend begged him to die if he reappeared thirty days later; the dying dwed assured him that he would do so as long as he was allowed to. The beardling died and the living friend waited for thirty days to pass, praying to Dungrimm for the soul of the deceased at the temple of the Brathmordakin. It was then when he found his friend inside the hall and in front of the statue of Dungrimm, the dead man fulfilled his promise. The figure of the apparition was pale and decomposed, laying and moaning, his feet and hands tied with glowing chains that came from the mouth of Dungrimm’s statue, and he wore a black suit covered with runes that named his sins. The ghost asked his friend to reach out and he did. The ghost dropped a drop of sweat from his index finger, which at once pierced his flesh and ended up burning on the ground. The friend, still sore from the burn, asked him why he was in such a bad state. -Oh, poor me; so I will burn eternally in the Nether because of that diabolical art we study. Necromancy kills the soul. I advise you, my dear and only friend, to turn away from that abominable magic and to seek, serving Wyrvun and the Brathmordakin, the atonement of your sins by means of religious life. -Tell me, my friend, what must I do to save my soul? The voice of the chained ghost was muted by the booming voice of Dungrimm coming from the statue. -The only way to save your soul is the Redeemed Order. Of all sinners, those of this path are the least condemned, as through their service to the Brathmordakin and Wyrvun our ally. The ghost of the dead beardling disappeared with his torments, and the living, following the advice of the horrifying vision he had just had, immediately left the study of necromancy and entered as a novice in a brotherhood of the Redeemed Order. Some time later he continued his duties as an initiate in the Ar Yemarin Anaros and eventually was made a priest. It is not known where and if he died; if he went by popular belief he died in the siege of Kal'Tarak. Some would see this as a story to teach about overcoming the mistakes of the past no matter how awful, some however, prefer the story and prefer to believe that the priest failed to fully atone for his sins and after abandoning the path of Wyrvun and the Brathmordakin his soul was unable to enter Khaz'A'Dentrumm. But just as it is a mystery how many snowflakes are on a mountain peak so too is the ending of this story. -Written by Inkbeard. [!] Artistic rendition of Nubirous the necromancer. *(art of Jakub Politzer)
╔═════━━━━━───── • ─────━━━━━═════╗ Quenter's Handbook: Fennic Folktales and Myths Collected and spread by Arevthor Tathvir ╚═════━━━━━───── • ─────━━━━━═════╝ ────────────────────────────────────────────────────────────────────── Due to the numerous cataclysms the Fennic population has faced over the centuries, maintaining a consistent library detailing written history has been a difficult task. Because of this, many ‘Fenn opt to pass on stories of history through word of mouth. As years go by and generations rise and fall, these oral tales slowly alter and evolve, being twisted from the once historical accounts. This is most often the origin for Mali’Fenn folklore, existing as a twisted view of reality where nightmarish creatures and outlandish heroes are frequent. While the validity of these tales are questionable at best, most of the written works that could counter these tales has been lost to one of the many cataclysms, thus leading almost all Fennic children and even most mature Mali'Fenn to believe in these tales and the values they hold. The folktales themselves almost entirely take place within fin'hesin, and are often used to explain natural phenomena, teach lessons to children, and urge listeners to aspire towards certain goals and values. The creatures within these stories frequently range from fantastical horrors of the imagination; to deific creatures depicted in religious works; to well known, common monsters. The lessons that are intended to be shared will often be representative of the core values of the Mali'Fenn as well as warnings meant to caution young children. While the range of stories told is vast and ever changing, one of the most consistent points that will always persist is the oral method in their retelling and their ever changing and evolving nature. Bestiary A collection of obscure tales that describe creatures more than an actual story. These range from common house gnomes to horror inducing creatures living under the sea. One commonality of all these tales is the distinct lack of characters, using its time to describe the form and habits of these folk-landish beings. Arctic Elementals In the darkness of night, unlit by fuel-burning fires, some speak of light appearing in the thickness of the black beyond the walls, not of normal shades of fire-light, no oranges or yellows, but rather of whites and blues glimmering at times. It’s as if in a single moment the pitch-black would come alive with resistance in its center as an elemental attempts to wake and wander the walls of Fenn in search of ways in. Some say it’s not a creature but rather Wyrvun gathering power away from the watchful eyes of other higher beings, yet others exclaim it is merely the moonlight scattering in shards of ice and onto the neighboring environment. Vul-kina Howls from afar, through the tips of the trees, through the valleys of snow & ice, through the timber and stone walls of the capital: a deep howl. Many Ivae’Fenn reports recall a deep and ominous howl coming from afar, nothing like any known beast, yet without fail, someone is always found dead near or around the sounds. Some Guardians outright refuse to go anywhere near those sounds until at least a full day has passed, reports of disobeying orders and outright fighting in defiance, as if the deepest part of our strongest fighters is screaming at them “don't go there”, and rightly-so, cases of lone Guardians or small patrols of two investigating and never returning are all too common. Something prowls around for whatever reason, it’s a certainty of death and an impossibility to find, unless it wants to be found. Faesullral The Faesullral is trapped in the sea for most of the year, but emerges from its watery depths in the winter months. It looks like a horse with fin-like appendages, translucent skin, and blood-red eyes. It's gaping maw permeates a toxic vapor that causes crops to wilt and livestock and children to fall ill. The Faesullral is so dangerous that, traditionally, its name is hardly ever spoken, whispered only in hushed tones that are quickly followed up by a prayer. If you see the creature, it will pursue you, and the only way to escape it is to cross a running body of freshwater. As a creature of the sea and of sickness, the Faesullral cannot stand freshwater. The sound of ice cracking over water is said to be the sound of the Faesullral neighing. Malnii’lin These little folk protect the homes of those who invite them in and are known to leave tiny gifts for their house-folk, though often Malnii’lin will pick a home without invitation, almost acting as a pest themselves. Often felt but rarely seen, they act much like house cats, warding off pests and unwanted vermin. In return they will often steal small portions of food and perhaps the occasional sock or small piece of cloth. They often adorn their heads with cones made out of cloth in order to keep themselves warm. While they are fearful of adults, they will often take a liking to small children, viewing their innocence as pure and allowing them insight into their tiny world. If one is to ever find that their food rations are running low, jewelry or puzzles pieces missing, or socks and gloves wind up unfound often the Malnii’lin will be blamed. Folktales This is a gathering of various stories and tales depicting the growth and development of various characters within Fin’Hesin. Many of these stories hold a message within them, sometimes cautionary sometimes inspiring, to help guide young ‘Fenn. Much of these stories exist within the basis reality, referencing historic events and locations, though the events that make up the stories themselves seldom have other works or evidence supporting their validity (perhaps a result of the written works being destroyed years ago). Av’iler, the last son of the Fenn’asul Upon a setting dusk there stood a Fennic line renowned for their skills in tinkering and healing. Fenn'asul is what they called themselves, brandishing the name with pride. Tragedy would strike however in the form of a Cataclysm, demolishing the bloodline and leading any remaining members to be hunted. There was a single ounce of hope for the survival of the bloodline in the form of Av’iler, the last son of the Fenn'asul. With him he carried the collective knowledge of his kin and their ancestors. His fate was already sealed however, as he was hunted and killed by enemies of the Snow Elves. It is said that Wyrvun offered Av'iler eternal slumber within Fin'ciwn, but he refused the offer. Rather he insisted that he be sent back to Fin'Hesin as a Diraar'maya, taking the form of a bear reminiscent of his family's crest. To this day Av'iler wanders the tundra, seeking to remind the Fennic people of his ancestors, and the ancestors before them. A whistling sound can be heard echoing through the tundra, said to be the call of Av'iler, the Last Son of the Fenn’asul, calling for all to remember. Fiym’fih Faitil was a young Fennic man who had struggled all his life with his devotion to Wyrvun, failing to believe in his strength. One fateful day Faitil found himself on a hunting expedition with a group of like minded men before tragedy struck. A blizzard rolled in, stranding the party in a nearby cave for shelter. Days went by and the party still found themselves stranded within the cave, struggling to find the necessary rations to survive. Faith was held by all that Wyrvun, Aengul of the Deep Cold, would guide them to safety and relieve the storm, all but Faitil. In the dead of night he slayed his companion and feasted upon their flesh. Wyrvun was furious at the lack of faith and the willingness Faitil had to turn on his fellow man. A curse was placed upon the young ‘Fenn, transforming him into a Fiyem’fih. Fiyem'fih walks the lonely stretches of taiga far in the north, constantly searching for a new hunt. Though it towers at a whopping fifteen feet, Fiyem'fih is often described as being emaciated, suggesting that it is never fully satisfied with its cannibalistic urges. It gives off a strange and eerie odor of decay and decomposition. Unlike other carnivores, it does not rely on chasing its prey; rather, it mimics human voices to lure people in and draw them away from civilization. Myths Synonymous with historical events, these Myths depict very real events that have happened within Fennic history. There are many ‘Fenn still alive who remember these events, some even were apart of them, still sharing their perspectives to this day. Of all Fennic tales these are the most valid stories, with multiple sources referencing their validity. The Call to our Ancestors Fennic folk are quite familiar with finding themselves fighting an outnumbered battle. While any other would drop their weapons in fright, the ‘Fenn are far too stubborn. In order to even the odds, a Call will be made to their ancestors, asking them to leave their slumber within Fin'ciwn for but a moment to bear witness to the glory their descendent carries. The call takes many forms, a muttering of chants, a song limerick, the banging of one’s shield, or even a simple whistle. It is said that the ‘Fenn can feel the presence of their ancestors’ spirits fill the surrounding area, slinking from the shadows and the rolling forest, perhaps even being glimpsed by a lucky few. These onlookers will never lift a hand to their descendants aid, rather believing that they possess the strength to bring glory to the ‘Fenn by themselves.