The forums have been updated to IPS Community Version 4.2.2 - We're still working on improving the theme for everyone to enjoy so please hang tight. We will also hopefully have new features soon to share with you all.
We're currently the #1 Minecraft Roleplaying Server, fitted with custom plugins, a unique crafting system, custom character cards and an incredibly active and passionate community; We're serious about Roleplay and we're always eager for new faces!
Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.
Search the Community: Showing results for tags 'new players'.
Found 1 result
Greetings Lord of the Craftians, No 'Ug bruddah', friends of Malin or memes here. For I adress thee as a community of fellow rp nerds. Following few posts and a growing concern of my side I bring forth a question that is of great importance to this community in past, present and future. For its answer determines its effectivity and enjoyability. "How much effort is put, in the advertisement of the Lord of the Craft server. What do we do, what can we do and what should we do in order to expand our playerbase?" To elaborate as to why I am asking this question As of late we all see fewer and fewer new folks join. Those I do see make applications of sometimes phenomenal quality, however a simple command ingame shows they never stayed for long. How I view it, and you may correct me if I am terribly wrong: the LotC playerbase consists of about 200 to 300 'active' players. By 'active' I imply those that log on at least once every two or three days. Now, I know for a fact people will whine and refer back to the grand scandal of the 'duckening' where an inept / badly chosen youtuber was poorly guided onto the server followed by a mass of 12 year olds that never actually joined. Some will say 'more is not better' and I agree. But neither is LotC dying. I want to see more fresh meat. More new players that don't have full understanding of everything that our lore encompasses. More players that fulfill the basic roles in nations. More players that are guided by those with experience and yes... this will come paired with more edge. But what's the problem with that? We need more numbers active, for it pains me to see such a wonderful community suffer. Seeing 40 people online when I wake up, and only 90 when I go to bed. We need more fresh meat. How can we accomplish? so... we are facing an obstacle here. We need to find lucrative ways to advertise lord of the craft as a server. Systems in place to help guide new players to learn the concept of minecraft roleplay, our lore (basics) and how to get started. We need fresh Ideas... we need people to come together and discuss and think of this. We need PR, Marketing. So, Lord of the Craftians: I ask thee. What should we as a community do to grow? EDIT: The following is proposed: - An Lord of the Craft Reddit (With active oversight and active posts) - Youtube promotion, contests that will rewards good youtube content made. (Community spotlights, interviews, weekly updates (BGBuster has been idle, and we seek a replacement for the LotC Vlog!!!, cinematics or guides!!!) Here is what I have made for LotC so far: