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  1. A formal letter is sent across the realm of Aevos, appealing to the nomadic and stationary tribal peoples. The following missive is written in Common, with minor grammatical errors. San bain uu, fellow people of the land. I send you this parchment with good tidings and good fortune. It is of great importance to me, as galyn takhilch of clan Tungkhuidai that I emphasize the value of a bountiful hunt. For many moons, my people have hunted and gathered many game animals and sold their precious flesh and meat to others, or fed our own families. However, in traditional Turghit fashion, such an excursion is better when shared with others of the same mind and heart. That is why, my clan, my people, and myself, extend this offering to you all in the hopes you will accept. We would like to host a nerge across the lands of Aevos. A nerge is a massive hunting expedition that involves a large encirclement of the land, followed by an enclosure of this circle, and as the hunters slowly reach the middle, they kill whatever game they find. When the nerge is finished, and the clans meet at the center, a feast is held with some of the bounty earned that day. The rest is either stored or sold by those who hunted it. If you are interested, please do not hesitate to send me a letter upon the wing. Many thanks and much peace come to you. Tungkhuidai Gantulga, Eldest Member of Clan Tungkhuidai
  2. CUISINE OF THE COSSACK Scriptum Anno 1957 THE FREE COSSACKS OF ARPATIA L I B E R V M C O S A C I A R P A T I E N S I ☩ ☩ ☩ WHAT DOES THE CUISINE ENTAIL? The cossacks are a nomadic bunch who travel throughout the land with mighty steeds, living in tents once they find a suitable place for their horses to graze. Whilst to outsiders it might seem like a quick and easy affair, it can actually be a lengthy and arduous process. A result of this condition is that the cossacks have developed several distinct foods which last for long and can be made on the move. The following is a list of various distinct dishes the cossacks have created during their travels and interactions with other cultures, some ranging from day to day whilst others being dishes which are served during feasts as a delicacy! SADDLE DRIED MEAT The cossacks are nomadic people constantly on the move, riding their great steeds across the earth of the world. Sometimes they will be forced to hunt to quench their hunger whilst on the move which leaves them little time to cook the meat. They came up with a certain technique to solve this problem, allowing them to preserve the food whilst also “cooking” said food. The meat they would obtain from hunting whilst on the move would be cut into long strips before putting it between the saddle and the back of their horse, the heat and sweat produced from the animal shortened, dried and preserved the meat. This technique allows the cossacks to avoid stopping during their travels whilst also cooking the meat, not requiring fire to be made. This also serves as a strategic advantage tho to the fact they can remain fed whilst remaining stealthy. TUSHONKA Tushonka is a beef stew cooked with a lot of fat, lard and jelly, producing a mixture of various high calorie ingredients before being put in a metal can for preservation. A cossack warrior on campaign is usually provided with a handful of Tushonka to ensure he is well nourished although it is not uncommon for one to see it being consumed on a daily basis among working men who are away from their homes or nearby vendors. Consumed as either a snack or main course during lunch, it fits all occasions. GOULASH Feasts are a thing of great importance among the cossacks. It is a time for the host to show off their wealth and prosperity whilst also strengthening the bonds of their family and community. Without them the world would be cold and without food the world would be colourless. Goulash is a spicy stew made out of meat, potatoes, various vegetables and seasoned with paprika and spices. This combination gives the stew a colourful red whilst being filled with a strong spicy flavour. It is not uncommon though for the dish to be served with cream on the side which helps soften the strong flavour if one is weak. Just like a normal stew it is prepared in a cauldron, using water. All the ingredients are chopped up into chunks and pieces before being added ASPIC Crafted by the resourceful Cossacks during their extensive journeys across the expansive steppes, aspic has become a culinary tradition in the Midlands of Aevos, representing a distinctive preservation method. This technique entails enveloping meats, seafood, vegetables, and even eggs in a protective gelatin casing, exemplifying the culinary ingenuity passed down through Cossack legacy. To enjoy aspic, one merely slices it into portions and consumes it like any other dish. However, upon placing it in one's mouth, the warmth initiates the melting of the gelatin layer, creating a flavorful broth that envelops the food in a comforting and delectable embrace’
  3. Eastern Farfolk of the Steppe Hailing from the Unknown Eastern regions of the world, across vast oceans and through bitter storms, the Turghit people arrived in Aevos with high spirits towards their future. After their Great Steppes fell barren to a scourge of stem rust, the staple crop of the Turghits collapsed, and fertile ground was becoming a rarity. Many were forced off their lands to the seas, hoping to find a new, fertile home. Some were lost along the voyage, but those that have safely made it to Aevos aspire for a new life, and to share in the customs of their hosts. Turghits have a very rich culture, composed of shamanistic traditions and beliefs, and centered around three major values; family, food, and warfare. These tenets are the core of Turghit lifestyles, and dictate how a member of their culture ought to behave and live. Family is the foundational element, the source of all structure within the clans, and is the standard for the overall social structure. Elders are held in the highest regard among their kin, no matter the clan or creed. It is even forbidden to slay an elder of a warring tribe who has not taken up arms. In Turghit symbolism, the family element is represented by the ger, or tent. It provides shelter, familiarity, comfort, and intimacy. Wherever the family goes, their tent shall be there. Food is the second element of Turghit culture, and second only to family. It is the fuel, the energy given to the Turghits by the Skykha, the flame spirit, propagating all of creation. Food is a sacred gift, and should only be consumed once it has been offered to the spirits, ancestors, and the gods. Should they refuse, a person is allowed to indulge upon their feast, and is encouraged to eat all they can. Leftovers are to be given to the animals, or returned to the earth. Kumis, or alcohol in general, must undergo the same process, but only before consumption of the meal. The exchange of snuff boxes is also customary before a meal, as it represents mutual respect for one another at the table. The symbolism for food in Turghit iconography is fire, usually at the center of the ger, symbolic of the sacred energy exuded. Warfare concludes the list of major tenets, and is the third element in Turghit culture. To take up arms against an enemy is not only a rite of passage, it is an obligation every member of the clan must undertake. Turghit children are taught the basic fundamentals of warfare by ages 8-10. By age 12, Turghit children are brought on scouting missions, practice horse archery, are taught falconry, and participate in wrestling. War doctrines typically depend on the clan or clan leader, as most Turghit clans are not inherently hostile to one another. They mostly keep to themselves unless territorial boundaries are crossed, or raids occur. Mass unification of the clans, under a single banner, has occurred before but only on rare occasions. The symbol for warfare is the bow and arrow, tipped with silver or gold. This is usually shortened to just the arrow for brevity. The arrow is also placed over the fire, within the ger, pointing to the sky for the sacred blessing. Turghit men are expected to be the providers of their clans and immediate families through a variety of skills; hunting, trapping, fishing (rare), and skinning. They are responsible for finding enough meat to last migration periods, along with the wood for fires, and salt for preserves. Mining, smithing, fletching; all facets of male Turghit life that are expected to start by the age of 12. At least, the basics of each skill, or even become familiar with one and stay at it their whole life. Men are expected to be diplomats, warriors, and advisors. Wars are fought (mostly) by men, but women are not barred from combat should they be needed on the battlefield. Turghit women are, conversely, expected to perform more domestic duties in the camp, but will also take male roles when the men are out on war campaigns or hunting trips. They are expected by age 8 to begin their skills in weaving, stitching, textiles, painting, pottery, and animal husbandry. Women too will take political roles in government, and spouses of tribal leaders have great authority in the clans. Elders, as previously mentioned, hold high status within the clans. They are treated with the utmost respect and regarded as wells of vast knowledge. Not only do they give counsel, they provide the oral histories of the Turghit people through each generation. This is a task expected of each Turghit to uphold when he or she becomes an elder. Nomadic Mastery: The Turghits are consummate nomads, expertly traversing the open steppes in search of fertile grazing lands for their herds of horses, sheep, and other livestock. Their relationship with the steppe is one of constant movement, as they follow the natural cycles of the land to ensure the sustenance of their people and animals. This nomadic lifestyle fosters a deep understanding of the steppe's rhythms, weather patterns, and the seasonal availability of resources. Harmony with Nature: The Turghits revere the steppe's natural beauty and diversity. They view the land as a provider, and this perception is reflected in their spiritual beliefs. The open expanse of the steppes becomes a sacred space where the Turghits feel a connection to the spirits of the land, and they perform rituals to honor and seek blessings from these natural forces. Equestrian Culture: The steppe is the Turghits' training ground for their renowned equestrian skills. Horses are not just beasts of burden but esteemed companions and essential partners in Turghit life. The open terrain allows for the breeding of sturdy and swift horses, and the Turghits' cavalry is unmatched in skill and agility, making them formidable warriors on the steppe and in battle. Migratory Traditions: The Turghits' migratory patterns are ingrained in their cultural traditions. The steppe provides them with an expansive canvas for their nomadic lifestyle, allowing them to establish temporary campsites and yurts that can be easily dismantled and moved. This mobility is a strategic response to the changing conditions of the steppe and fosters adaptability in the face of environmental challenges. Resource Utilization: Every aspect of the steppe, from its grasslands to its rivers, is utilized by the Turghits. They are skilled hunters, gatherers, and herders, making the most of the resources the steppe offers. The Turghits' resourcefulness ensures not only their survival but also their ability to thrive in a seemingly harsh environment. The Turghit religion is known as Ariun-Gal, or Galism, the ‘sacred flame’. Fire is more than just a means for cooking and warmth; it is a religious staple of Turghit identity and demands the utmost reverence. When an individual prepares a pyre to burn, the combustible ingredients must be carefully dried and blessed with special oils. This is to ensure that the fuel is not simply discarded refuse being burned away for waste purposes. This applies to the fire when it is alive and healthy; one cannot and will not discard useless or wasteful products into the flames, as this is abhorrent and seen as offensive to the spirits. The position with the most status and respect within the clan are the Galyn-Takhilch, or fire priests. These are typically elders who are responsible for building sacred fires for cooking, celebrations, and funerals. Each newly formed clan or family is given charcoal from the Döl-Ekh or Mother Flame; the birthing fire pit that Turghit ancestors first built. The purpose of this tradition is to symbolize the birth of a new flame among the clans, but born from the remains of what once was. Gers that belong to extinct clans are burned and their coals are kept for sacred rituals. Fire for the purpose of war does not receive the same preparation rituals as sacred fire. War fire is blessed in blood, and represents chaos. It cannot be controlled when used on an enemy, and must be allowed to consume the enemy uninterrupted. War fire is looked down upon with contempt, but understood in its use. Misuse of war fire and sacred fire is a punishable offense and extremely disrespectful. Another major aspect of the Turghit religion are horses. A horse is more than just an animal used for war or agriculture, it is part of the clan like everyone else. While not able to receive the same rights as a human individual, horses are revered for their sacred status among the Turghits, as without them, the peoples of the Steppe would never travel for survival. Their bond with the Turghits are a gift, along with their meat and their milk. Every part of the horse is used if consumption is needed and nothing is wasted. The horse’s milk is fermented and turned into kumis; a very potent alcoholic beverage made from fermented horse milk and spices. Mother Flame as the Divine Essence: The Mother Flame is considered the divine essence that permeates the entire universe. It is believed to be the source of life, wisdom, and the unifying force that connects all living things. The Turghits see the Mother Flame as a guiding presence, providing spiritual insight and fostering a sense of unity among the people. Nature as Sacred: Ariun-Gal holds a deep reverence for nature, considering it a sacred manifestation of the Mother Flame. Mountains, rivers, animals, and the vast steppes are all seen as embodiments of divine energy. Turghits believe that by respecting and harmonizing with nature, they maintain a spiritual balance and gain favor from the Mother Flame. Nomadic Way of Life as a Spiritual Journey: The Turghits view their nomadic way of life as a spiritual journey guided by the Mother Flame. The constant movement across the steppes symbolizes the cyclical nature of existence and the pursuit of spiritual enlightenment. Migration becomes not just a physical act but a sacred pilgrimage. Ancestral Spirits and Communal Bonds: Ariun-Gal acknowledges the presence of ancestral spirits who continue to influence and protect the living. The Turghits believe that by maintaining strong communal bonds and honoring their ancestors, they strengthen their connection to the Mother Flame and ensure the well-being of future generations. Shamanic Practices and Spiritual Guidance: Shamans, known as "Galim," play a pivotal role in Ariun-Gal. They are considered spiritual guides who communicate with the Mother Flame and other divine entities. Through shamanic practices such as rituals, meditations, and trance-like ceremonies, the shamans seek spiritual guidance for the community. Mother Flame Ceremonies: Regular ceremonies are conducted to honor the Mother Flame. These rituals involve offerings of symbolic items, such as sacred herbs, fragrant incense, and precious stones, expressing gratitude and seeking blessings from the divine essence. Burning of the Sacred Coal: The burning of sacred coal is a ceremonial act symbolizing the eternal flame within each individual. It is believed that the smoke carries prayers and messages to the Mother Flame, fostering a direct and personal connection between the Turghits and their spiritual essence. Great Confluence Celebrations: The Great Confluence is a significant celestial event in the Turghit calendar, signifying the alignment of cosmic energies. During this time, elaborate celebrations are held to honor the Mother Flame and renew the spiritual commitment of the community. Pilgrimages to Sacred Sites: Pilgrimages are undertaken to natural landmarks believed to be particularly imbued with the energy of the Mother Flame. These sacred sites serve as places of meditation, reflection, and communion with the divine. Known as Turgish, this language reflects the nomadic and martial lifestyle of the Turghits, echoing the vast steppes and sweeping landscapes that define their homeland. Turgish is a guttural language, characterized by a combination of throaty sounds and melodic tones. The language incorporates a complex system of vocalizations, with a wide range of pitch and intonation that allows for the expression of various emotions and nuances. It is a language that resonates with the rhythm of horse hooves pounding against the earth and the whispering winds across the open plains. In terms of script, Turgish employs a visually striking and elegant writing system. The characters are reminiscent of flowing calligraphy, inspired by the graceful movement of a skilled horseman wielding a curved blade. The script is both practical and artistic, with each stroke capturing the essence of the Turghits' connection to their natural surroundings. Turgish is a language deeply rooted in tradition, with a vocabulary that reflects the Turghits' expertise in equestrianism, archery, and warfare. There are specific terms for the various breeds of horses they raise, the distinct types of bows and arrows they craft, and the tactics they employ on the battlefield. Additionally, the language includes a rich oral tradition, with epic poems and sagas recounting the heroic deeds of Turghit warriors and the sagas of their legendary leaders. The Turghits place great importance on hospitality and camaraderie, and this is evident in the linguistic etiquette of Turgish. There are numerous expressions and gestures that convey respect and friendship, emphasizing the close bonds forged within the nomadic tribes. Turghit literature, deeply rooted in their nomadic and martial traditions, reflects the rich tapestry of their culture, history, and the vast steppes that define their homeland. The literary traditions of the Turghits encompass oral storytelling, epic poetry, and historical narratives, weaving together a narrative that celebrates their nomadic lifestyle, valor in battle, and the spiritual connection to the land. Epic Poetry and Oral Tradition: Epic poetry holds a revered place in Turghit literature. Skilled bards and storytellers pass down epic tales of heroic deeds, legendary leaders, and significant events through oral tradition. These poems, often composed in a rhythmic and melodic manner, recount the exploits of Turghit warriors, the challenges faced during migrations, and the enduring spirit of the nomadic people. Heroic Sagas: Turghit literature is enriched by heroic sagas that immortalize the deeds of legendary figures. These sagas often center around charismatic leaders, revered warriors, and sagacious elders whose exploits become a source of inspiration for future generations. The heroes depicted in Turghit sagas embody qualities such as courage, honor, and loyalty, serving as exemplars of Turghit values. Nomadic Chronicles: Chronicles and historical narratives document the migratory patterns and significant events in Turghit history. These writings detail the challenges faced by the nomadic tribes, their interactions with other cultures, and the establishment of alliances or conflicts. Turghit chronicles serve not only as historical records but also as guides for navigating the complexities of the steppes. Spiritual and Shamanic Texts: Turghits, with their deep connection to the natural world, have spiritual and shamanic texts that explore the mystical aspects of their existence. These writings delve into the spiritual beliefs, rituals, and the sacred relationship between the Turghits and the land. Shamanic texts may also include guidance for navigating the spiritual realms and seeking divine favor. Practical Wisdom and Proverbs: Turghit literature includes collections of practical wisdom and proverbs, offering guidance on various aspects of life, leadership, and survival on the steppes. These succinct expressions of wisdom reflect the accumulated knowledge of the Turghit people and serve as a moral compass for individuals and the community. Nomadic Poetry: Poetic expressions, both lyrical and reflective, capture the beauty of the steppes and the nomadic way of life. Turghit poets often draw inspiration from the natural world, expressing a deep appreciation for the vast landscapes, the play of light across the steppe, and the bond between the nomads and their horses. Tales of Encounters: Turghit literature includes narratives of encounters with other cultures, whether through trade, diplomacy, or conflict. These tales explore the Turghits' interactions with diverse peoples, shedding light on the cultural exchange, adaptation, and the impact of external influences on Turghit society. Tribal Confederation: The Turghits are organized into tribal confederations, each consisting of multiple clans or tribes, led by a chieftain or khan. The confederations provide a framework for cooperation, resource-sharing, and collective defense. While individual tribes retain a degree of autonomy, they unite under a common banner in the face of external threats or for mutual benefit. Leadership Structure: Leadership within Turghit society is often hereditary, with leadership positions passed down through familial lines. The highest-ranking leader is typically the khan, who oversees the entire tribal confederation. Below the khan, there are chieftains or leaders of individual tribes. These leaders are responsible for making decisions related to their specific tribes, such as matters of migration, resource allocation, and conflict resolution. Council of Elders: A council of elders, composed of respected and experienced individuals from various tribes, holds significant influence in Turghit governance. This council serves as an advisory body, offering wisdom, guidance, and a collective memory of the tribe's history. Decisions are often made through a consensus-building process, where the voices of the elders carry considerable weight. Nomadic Justice System: Turghit justice is administered through a combination of customary laws and tribal traditions. Disputes are often settled within the community through mediation, with the council of elders acting as arbitrators. Serious matters, such as crimes or violations of the tribal code, may be brought before a council or assembly of representatives from different tribes for resolution. Military Structure: The Turghits maintain a martial society, and their political structure is closely tied to military organization. The khan or tribal leaders often double as military commanders, overseeing the defense of the confederation. The Turghits are known for their skilled cavalry and use of nomadic tactics, and the military structure reflects the need for quick mobilization and coordination. Migratory Decision-Making: Decisions related to migration, a fundamental aspect of Turghit life, are often made collectively. The council of elders and tribal leaders assess factors such as seasonal changes, available resources, and potential threats before deciding on the timing and direction of the migration. This collaborative approach ensures the well-being of the entire community during their nomadic journeys. Diplomacy and Alliances: Turghit leaders engage in diplomacy to establish alliances, trade agreements, and resolve conflicts with neighboring tribes or settled societies. Diplomacy is often conducted through emissaries or envoys, and the success of negotiations depends on the reputation and diplomatic skill of the leaders involved. Cultural and Spiritual Influence: Turghit governance is not only about practical matters but also incorporates cultural and spiritual elements. Shamanic leaders or spiritual guides may hold advisory roles, offering insights into matters related to the spiritual well-being of the community and seeking divine guidance for important decisions. Khan as Supreme Commander: The highest military authority is often the khan, who serves as the supreme commander of the Turghit military. The khan is responsible for making strategic decisions, overseeing military campaigns, and coordinating the various tribes within the confederation. Tribe and Clan Units: The Turghit military is organized into units based on tribes and clans. Each tribe, led by its chieftain, contributes warriors to the overall military force. This decentralized structure allows for quick mobilization and flexibility on the battlefield. Skilled Cavalry: The Turghits are renowned for their skilled cavalry, and horseback riding is an integral part of their military training. The cavalry is not only used for rapid movement but also serves as a formidable force in battle. Turghit horsemen are adept at mounted archery, enabling them to engage enemies while on the move. Archery Expertise: Archery is a fundamental skill in Turghit military training. Turghit archers are trained to shoot accurately from horseback, making them lethal adversaries in hit-and-run tactics. The composite bow, a compact and powerful weapon, is a staple in Turghit archery. Nomadic Tactics: Turghit warfare is characterized by nomadic tactics that emphasize speed, surprise, and mobility. Hit-and-run attacks, ambushes, and feigned retreats are common strategies employed to disorient and defeat their enemies. The ability to traverse vast distances swiftly gives the Turghits a strategic advantage. Composite Bows: The Turghits are skilled archers, and their composite bows are a distinctive feature of their military equipment. These bows are designed for both power and portability, allowing for effective use while on horseback. Curved Blades: Turghit warriors often carry curved blades, such as sabers, as a primary melee weapon. These blades are versatile and well-suited for mounted combat, reflecting the importance of close-quarters fighting in their military tactics. Light Armor: Turghit warriors typically wear light armor made from leather and lamellar pieces. The emphasis is on protection without sacrificing mobility, allowing for quick maneuvers on horseback. War Horses: The Turghits breed and train robust war horses that are essential to their military strategy. These horses are agile, sturdy, and accustomed to the challenges of the steppes, providing a distinct advantage in Turghit warfare. Raiding and Ambushes: Turghit military campaigns often involve raiding and ambushes. Small, mobile units can strike quickly and disappear into the vastness of the steppes, making it challenging for adversaries to mount an effective counteroffensive. Siege Warfare: While Turghit tactics are well-suited to open-field warfare, they may face challenges in siege warfare due to the nomadic nature of their lifestyle. However, when necessary, Turghit warriors adapt their tactics to the circumstances, including laying siege to settlements. Alliances and Diplomacy: Turghit military campaigns may also involve alliances and diplomatic negotiations. The khan or tribal leaders engage in diplomacy to secure support, form coalitions, or establish trade agreements with neighboring tribes or settled societies. Nomadic Robes and Tunics: Turghit clothing often includes loose-fitting robes and tunics that offer comfort and flexibility. These garments are typically made from durable, breathable materials suited for the varying temperatures of the open steppes. The design allows air circulation during hot weather while providing warmth during cooler seasons. Animal Hides and Furs: Given their reliance on herding and hunting, Turghit clothing incorporates animal hides and furs for practical and symbolic purposes. Coats or capes made from the hides of sheep, goats, or other animals provide insulation against the cold winds, and furs are often used as trim or lining to enhance warmth. Belts and Sashes: Belts and sashes are essential components of Turghit attire, serving both functional and decorative purposes. They help secure garments in place during horseback riding and provide a means for carrying essential items such as weapons, tools, or small personal belongings. Elaborate embroidery or ornamentation on belts may signify status or clan affiliation. Nomadic Headgear: Turghit headgear is designed to protect against the sun, wind, and dust. Traditional headwear includes conical or domed hats made from sturdy materials that shield the face. Scarves or shawls are also worn to provide additional protection and can be pulled over the face during sandstorms or inclement weather. Leather Boots: Durable leather boots are a hallmark of Turghit footwear, designed to withstand the rigors of horse riding and walking on varied terrains. The boots typically have sturdy soles and extend to at least mid-calf, providing protection and support for the lower legs. Embroidery and Ornaments: Turghit clothing is often adorned with intricate embroidery, beadwork, and other embellishments. These decorative elements not only showcase the craftsmanship of the Turghit people but also hold cultural and symbolic significance. Patterns and colors may vary, representing clan affiliations, personal achievements, or spiritual beliefs. Layered Clothing: Turghits adopt a layered approach to clothing, allowing them to adjust to changing weather conditions. Layers can be added or removed as needed, providing flexibility during the variable temperatures of the steppes. This adaptability is crucial for a people constantly on the move. Color Palette: The color palette of Turghit clothing is often influenced by natural elements, including earth tones such as browns, greens, and grays. These colors not only blend with the landscape but also provide practical camouflage during hunting or times of conflict. Nomadic Artistry: Turghit visual art often manifests in practical objects with intricate designs, showcasing the nomads' artistic prowess in crafting tools, weapons, and everyday items. Ornate patterns, geometric shapes, and stylized representations of animals are commonly featured in their artwork. Textile Arts: The Turghits excel in textile arts, producing beautifully woven rugs, carpets, and tapestries adorned with traditional motifs. The vibrant colors and patterns not only serve functional purposes but also convey cultural narratives and symbols. Embroidery and Needlework: Intricate embroidery and needlework are prevalent in Turghit art, especially in the decoration of clothing and accessories. These embellishments often depict scenes from nomadic life, epic tales, or symbolic representations of nature and spirituality. Animal Motifs: Given their reliance on herding and horsemanship, Turghit art frequently features animal motifs, such as horses, camels, eagles, and wolves. These representations celebrate the significance of these animals in Turghit culture and convey a deep connection to the natural world. Portable Art: Considering the nomadic lifestyle, Turghit art is often portable and functional. Items like carved wooden utensils, decorated leather goods, and intricately designed saddlery showcase a blend of aesthetic expression and practical utility. Throat Singing: Throat singing, also known as khoomei or overtone singing, is a distinctive form of Turghit music. This vocal technique involves producing multiple pitches simultaneously, creating a mesmerizing and haunting sound. Throat singing is often accompanied by traditional instruments and serves as a means of storytelling or expressing the vastness of the steppes. Horsehead Fiddle (Morin Khuur): The horsehead fiddle, known as Morin Khuur, is a prominent instrument in Turghit music. Its name is derived from the carved horse head at the top of the instrument. The Morin Khuur produces a soulful and evocative sound, capturing the essence of the Turghits' equestrian lifestyle. Traditional Percussion: Various percussion instruments, such as drums and tambourines, are used in Turghit music to create rhythmic accompaniment. The beats often mirror the galloping of horses or the natural cadence of nomadic life. Long Song Tradition: Turghit music includes a tradition of "long songs," which are extended vocal and instrumental compositions. Long songs often narrate epic tales, historical events, or express the profound connection between the Turghits and the steppes. Improvisation and Nomadic Melodies: Improvisation is a significant aspect of Turghit music, allowing musicians to adapt their performances to different environments and occasions. Melodies are often inspired by the sounds of nature, echoing the winds, the rustling of grass, and the rhythmic sounds of horse hooves. Ceremonial Music: Music plays a central role in Turghit ceremonies and celebrations, marking important events such as weddings, festivals, and rituals. The uplifting and energetic tunes evoke a sense of communal spirit and celebration. Turghit cuisine is a reflection of their nomadic lifestyle, resourcefulness, and connection to the bountiful yet challenging environment of the steppes. It is a cuisine born out of necessity, adapted to the demands of a mobile lifestyle and the availability of ingredients on the open plains. Meat-Centric Diet: Turghit cuisine is heavily centered around meat, given the abundance of livestock on the steppes. Lamb, mutton, horse, and occasionally beef are staples in their diet. The Turghits have developed various methods of preserving and preparing meat, including drying, smoking, and curing, to ensure a sustainable supply during their nomadic journeys. Dairy Delicacies: Dairy products play a crucial role in Turghit cuisine. Fermented mare's milk, known as "kumis," is a traditional beverage enjoyed by the Turghits. They also produce various cheeses and yogurts from the milk of their herds, providing a rich source of nutrition and flavor. Bread and Grains: While the steppes may not be conducive to extensive grain cultivation, Turghits incorporate grains into their diet when available. Flatbreads, made from hardy grains that can withstand the harsh conditions, are a common staple. These breads are often paired with dairy products or used as a vessel for meats and stews. Wild Foraging: Turghits supplement their diet with wild plants and herbs found on the steppes. Berries, nuts, and edible roots add variety to their meals and contribute essential vitamins and minerals. The knowledge of edible plants is passed down through generations, allowing Turghits to make the most of the diverse vegetation in their surroundings. Portable and Practical Foods: Given their nomadic lifestyle, Turghit cuisine emphasizes portability and practicality. Foods are often prepared in a way that allows for easy transport and storage. Dried and preserved meats, hard cheeses, and compact, energy-dense snacks are essential components of the Turghit diet during their migratory journeys. Spices and Seasonings: Turghit cuisine incorporates a modest yet flavorful selection of spices and seasonings. Common additions include local herbs, garlic, onions, and salt. The use of these elements enhances the taste of meats and other dishes, adding depth to the simple yet hearty fare. Cooking Techniques: Turghit cooking techniques are influenced by the available resources and the need for efficiency. Grilling, roasting, and stewing are common methods, often using portable and versatile cooking equipment. The use of open flames and communal cooking practices foster a sense of community and shared meals among the Turghits.
  4. KRUZH is a lesser, and rather insignificant travelling warband. Due to their chaotic, broad nature and unstable conditions of life - the group's membership and traditions lean closer towards those of bandit crews rather than the huge, well organized orc clans in their home nation of Krugmar. Despite not showing clear signs of it, or even fighting for other races' benefit sometimes, members of the group are known with each other over pride in their race and its purity, which more than often translates into their hatred for other races, or even other breeds of orcs in some extreme cases. Association with the group is achievable by anyone willing to match their unpredictable nature and lifestyles, but direct membership is rumored to be very gatekept. All potential recruits have to be red uruk orcs without a hint of foreign influence in their beliefs or fighting styles. Most of them are picked up from their settlements and promised great adventures at a very young age. The misfits KRUZH targets more than often agree and grow up among the group's horrible influence and unhealthy lifestyle. Throughout their teenage and early adult years they're put through extensive training and tests - eventually earning their spot in the group. KRUZH's initiation rituals are secret, but it's a common thing for new & old initiates to wear white war paint over their body, the actual amount of it depending on a member's seniority.
  5. Large posters are hung all across Vailor as Selanos Icalle continues to write more and more posters in his chambers to pass around. He hopes many people will find his flier. The Al'Wari Who are the Al'Wari? The Al'Wari is not a person of singular races or groups. They are a band of races whom share close ideals to their own and strive for knowledge of the land and what it is able to produce. The Al'Wari is merely a name where many people from all walks of life band together to share the same ideals, provide protection for one another and create a community of functioning citizens for all walks of life. Although they're a very small group now, they hope their numbers grow and prosper as they produce more and more discoveries to the rest of the world while still keeping their nomadic traditions. They share many similarities with the Subudai in terms of their lifestyle and the way their present themselves to the rest of society. What is their purpose? The purpose of the Al'Wari is to provide a safe haven for all those whom wish to live a nomadic lifestyle. They are a primarily peaceful group whom makes ample attempts to avoid conflicts. How were the Al'Wari formed? On a dark night in late Asulon times, a single high elven child reads many books on those from the Subudai. From the way they carry out their day-to-day lives to how they perform basic tasks such as bathing and clothing were all documented in very long books that appeared to have been well kept. The high elven childs name was Selanos Icalle. He spent many years studying the Subudai and was eager to see their rebirth in Anthos under a new dark elf Khagan. He wanted to make an attempt to join such group but was unable to as they were quickly gone as soon as they came. Many years later, Selanos has been spending his time learning about nature from those across the lands of Anthos, The Fringe, Athera, and current Vailor. He is fascinated with what nature can produce and has even taken a liking to the traditional high elven culture of alchemy. On a dark night, Selanos stands by himself outside the front gate of Haelun'or. It quickly came to his head. Now that he is plenty old enough to live on his own and proceed with his own lifestyle and ideals, he wanted to make his own group of nomads. He thought ideas of three main groups within the Al'Wari. The first group named "Fordos" are primarily farmers and gatherers. They are tend to any livestock, food, and water that is needed for survival of our people and animals. They hold a high position within the Al'Wari and are regarded as protectorates of the land. They will spend countless hours if not days, months and even years studying a single piece of land to learn its traits. They report all findings and discoveries to the second and the most highly regarded group in the Al'Wara. The second group within the Al'Wara is the "Mortes". This is the most highly regarded group for its ability to keep track of incoming discoveries either by photographic memory or through scribe. They report all findings and discoveries to the Tulis and are some of the most knowledgeably people within the Al'Wara. The third and final group within the Al'Wara are the "Atunos". They are the ones who study alchemy and its properties. They use things that have been gathered from the earth or by man. They are considered the tricksters of the bunch. Although you think you could be drinking some sort of alcohol that they might've made... you could've drank a potion that makes you grow a tail! Although they like to have fun, they take their work very seriously. The Al'Wara are banded together under one director, the "Tulis." Tulis, in Al'Wara tradition, means brother of all. The Tulis is one chosen by previous directors of the Al'Wara with the guiding from the rest of the three groups. The Tulis cannot control how to live your life but will stand up as the leader when the time is needed for one. He is the most knowledgeable and tactile of all within the Al'Wari. He decides where the Al'Wari move and what paths they should take yet cannot force one group to follow if they do not wish to. From that night on, that is how the Al'Wari were to be formed. What laws must I abide by? We abide by the laws produced by the Tulis and the land. We do not harm each other nor do we seek to destroy each others belongings. Doing such will result in removal from the Al'Wari and your tent to be taken down. Who is eligible to join the Al'Wari? Any and all whom wish to share the same walks of life. Those who seek to provide knowledge or gain it in pursuit to better the entire world with new discoveries that the land or mankind provides. If you seek to join our cause and live free with the people whom share similar ideals with you, take this note and write your name at the bottom and which of the three groups you think you'd fit best in! Send your birds or rats to (Cloakedsphere) Selanos Icalle! Bring your family! I will return a rat or bird with directions to our camp soon! Important Spoiler!
  6. Event Planners, MC Names: morganmc, Event Team Event Type: Conversation/ Lore of world expansion Event Date: Whenever the event team feels like using this idea Factions/Nations effected by the event: Whoever is where the nomads come to port. Event Location: Populated location with port/docks. Summary: Sails can be seen on the far horizon. "The fishing boats aren't usually out yet...and those don't even look like fishing boats. Come to think of it, I don't think I've seen boats like that in all my life." [OOC Info.] Yeah , I know this may sound a little out there, but I think it would be really cool to have an unknown and unplayable nomadic race (tribe) find it's way onto Anthos' shores. They would be played by members of the event team and admins. They wouldn't stay long since they are nomadic and are constantly traveling around the world. I think it would make for some good conversations and rp for people to see a race that has never been seen before, and it would give off a sense that the world of Lotc is really big, and there are tons of things out there that nobody knows about. (Make the world beyond the continent of Anthos seem alive). These people would stay around the area where they docked trading goods and conversing with people since they have never seen any of people or races that live in Anthos, just like we haven't seen them. We would tell them about us, and they would tell us about who they are and what they've seen, etc. They would be relatable but mysterious at the same time (I was thinking along the lines of the traveler character from Journey). But after a while, they would get back on their ships and leave for different parts of the wold, never to be seen again (unless you want to bring them back) I know this is kind of a different event idea, but if you guys want to pull it off that would be really cool. You can do what you will with this idea, just throwing it out there. Concept Images/Screenshots Other Information: I just thought this would be a cool idea to do at some point, to make the world of LoTC seem more intriguing and alive outside of our small continent. Do you need the Event Team's assistance?: Yes If so, do you require actors and/or builders? This is more of me just giving the event team a cool idea that they can use whenever they want, and they have free reign over however they want to pull it off. I would think actors could help get things started/play the nomads, and builders to build some cool looking ships.
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