Jump to content

Search the Community

Showing results for tags 'north'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Whitelist Applications
    • Accepted
    • Denied

Categories

  • Groups
    • Nations
    • Settlements
    • Lairs
    • Defunct Groups
  • World
    • Races
    • Creatures
    • Plants
    • Metallurgy
    • Inventions
    • Alchemy
  • Mechanics
  • History
    • Realms
  • Magic
    • Voidal
    • Deity
    • Dark
    • Other
    • Discoveries
  • Deities
    • Aenguls
    • Daemons
    • Homes
    • Other
  • Utility
    • Index
    • Templates

Forums

  • Information
    • Announcements
    • Guidelines & Policies
    • Lore
    • Guides
  • Aevos
    • Human Realms & Culture
    • Elven Realms & Culture
    • Dwarven Realms & Culture
    • Orcish Realms & Culture
    • Other Realms
    • Miscellany
  • Off Topic
    • Personal
    • Media
    • Debate
    • Forum Roleplay
    • Looking for Group
    • Miscellany
  • Forms
    • Applications
    • Appeals
    • Reports
    • Staff Services
    • Technical Support
    • Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Minecraft Username


Skype


Website


Location


Interests


Location


Character Name


Character Race

Found 12 results

  1. [!] Within every non-abandoned foothold of those vile tundras, rotted effigies adorned with crosses and twig alike line the outer walls, black fabrics string from frozen oaks which flayed corpses hang at nigh impossible heights. And in its wake, a horrid sight is beheld; a flock of darkly garbed women, given the company of towering plate-clad who lifted scepters burning with a smokeless flame. With their very presence; the snow seemed to darken, abyssal in hue, like a mass of shadow that swept the north in the night, fleeing only when those burning ill omens had vanished from the sight of what few glanced upon them; leaving only a yellowed papyrus with a two-headed crow printed as insignia. [!] On the notice boards of every northern city and littering their streets, the following is scribed in scarlet ink. “Mercy- mercy, mercy, plea, son of man and malin, Flame and Godan- Know only a wretch may suffer, know only the relinquished shall be freed. Hear the crow caw from beneath the moon, the night is nearing, the dark prevails, a symptom of your sin, a blemish of your folly. Absolve thine selves, kneel until you rend flesh and vein against the earth, face Terra with cries of repentance, pray for absolution, or starve as the leper refusing his treatment. You have long since propped yourselves within HER domain, long since mocked HER winter, flee; and never return; know that with your short lives, leads the warning for those to come, never again will you step within HER Empire, lest you befall a war unseen since Westerlands was swallowed in darkness. Bleed the blood of beggars, or die the death of usurping tyrants; no man, no woman, no child, no elder is safe; for DOOM comes, and your chance to weep unto the Absent Father is soon to depart; leave HER lands, or face the atrocities of an unyielding curse, one to last even after the weak and the sinful have been made with earth and sea. The Mother watches, her crows stalk your every hall, she knows the faces you hold so dear, she knows your secrets you keep so near; depart from her EMPIRE, so that you may not suffer the harvest your blasphemy has sown.” [!] The Crow insignia is depicted, and beneath, the missive continues. “You have but a fleeting day, before we spread winter far more vicious than anything you’ve ever witnessed, before your crops are wilted and your cattle conjoin with the earth, pray, and only with the MERCY of GOD will you be spared this fate.”
  2. {❄} The Brotherhood of the Gryphon{❄} "For the North" The Brotherhood of the Gryphon are battle hardened men of the Northern plains of Carnatia. Sworn to House Kovachev, they follow them devotedly, as well as protect its holdings and peoples. They follow the traits of the family, and are extremely loyal, offering down their lives to preserve the North and the brotherhood. The Tazky (Infantry) [[Skin: https://gyazo.com/44c317082dff2e97c92b6caeb114e4ea ]] The Sipka (Archers) Holdings The main hold of the brotherhood lies on the rough Carnatian mountains. It is where the Duke and his family reside, along with the majority of the brothers. Application (In Character) [!] A man in a Kovachev Tabard looks down over you, inspecting you with a few circles before speaking. “Name, lad?”: “Hrmph, so be it. Where are ye from?”: Looking the man over, he’d then ask, “Any experience fightin’? O’ at anything, really?”: “I see.. what be yer reason for joining?”: “Do ya have ah profession?”: “Anything else ye wanna add, lad?”: [OOC] MC Name: Skype: Do you have Discord or TS? If not, are you willing to get it?
  3. THE BROTHERHOOD OF THE GOLDEN CROW From the Highlands of the Old North rose the first Highlander Brotherhood, composed of the Raev and Hansetians of the Lahy, which destroyed the armies of Prince Nicholas the ‘Heathen’ and established the One True Faith, the Canonist Faith, into the hearts of the Highlanders for years to come. But now, after years of different revivals, infighting amongst the original Highlanders such as the Raevir and Hansetian peoples, and eons of cultural mish-mash with the Heartlanders, the order that defended the Highlandic peoples as a whole is firmly re-established to safeguard and uphold the original purpose of the band: protect the Northern Peoples and their culture and do so with the fires of the Creator’s Will in their hearts. RANKS OF HIGH COMMAND -Marshal- “..what do ye mean you /retreated/? Who be these of the Hetmanate, demons in man’s skin?” Prince Nicholas of Dules, the Siege of Lahy, 780? The autocratic authority over the brotherhood’s entirety, the Marshal, called in the Hetman in centuries past, commands the order to fulfill his mission and goal: defend the Highlandic Plains at all cost. To the Lords and Men of the Northern Realm, his name is respected, to Southern Lordlings and their folk, his name is awed, and to heathens that sucumb the earth to their debauchery, his name is feared. -THE CURRENT MARSHAL REIGNING- Tarcell Othaman [Eddywilson2] -Velky-Hussar- “We [the Lahy] shall ney fall, my Hussars, for they do not carry [the Creator] in their feeble hearts.” Jan Yeremi, the Siege of the Lahy, 780? The Velky-Hussars, senior knights of the March, are known for their steadfast and long-service to the Commonwealth and the Highlandic peoples. Given the title of ‘Great Ser’, the Velky-Hussars are mainly ceremonial, carrying the tasks of the normal knights of the realm while remaining highly regarded, not just in their skill of combat but in their chivalry and actions for the betterment of the Highlanders as a whole. The Velky-Hussars are situated with a seat at the table of the Lord and Marshal, along with their own private quarters within the keep. Velky-Hussars wear the same equipment as the normal knights of the March, although some carry a ceremonial sash of Kha fur to display their status. KNIGHTS OF THE MARCH -Hussar- From years of contact and influence from the larger Heartlander culture, Hussars have evolved from their predecessors, forming the crucial role of heavy infantry and de facto role models of the Host itself. The Hussar is expected to follow the Code of Chivalry, akin to the nominal Heartlander Code of Chivalry, and is granted the title ‘Ser’. The Knight, as with the Hetman, is granted special rooming, seating, and proper arms and armor to fit their position. The Huscarl is also granted gentry within the autonomous Northern Commonwealth as well, receiving all rights, duties, and benefits that befall from it. -Thane- Contrary to its Heartlander counterpart, a Thane carries a quite large amount of power within the Brotherhood, being the second-in-commands of the Hussar’s Company requires wit and intelligence. It is also the Thane's duty to carry out battle preparations and other tasks sent by the Hussar himself, whereas to prove the Esquire for one day becoming a Knight of the March. Thanes dine with the enlisted, while commonly invited to sit amongst the Hussars and Atamani. Thanes are granted housing within the barracks, which depends on each situation. The Thane also carries his Hussar’s banner, an honor which is never squandered. RANKS OF FOOT -Serjeant- "Send the Serjeants in to deal with them. Never have they fallen nor shall they here." Karl Barbanov, the Destruction of the Storm-Swords The Serjeant is a grizzled soldier of the Host, proving his capabilities in and off the field countless times. It is the pool of Serjeants that new officers are pulled from, and in itself Serjeant is considered the first stage of leadership within the host. May it be known, the Serjeant is known to deal the final blow in many an occasion. Contrary to his lower peers, the Serjeant is provided more choices with weaponry. It is not uncommon to see a Serjeant wielding a mace or flail. Serjeants tend to be more armored having built themselves to a physical capability in which they can fight with it with ease. -Drengr- "You are the best of the best. You do not resist pain; rather you accept it and make it your own." Unnamed Disciplinary, 1497 Renowned for their fierce fighting ability, Drengrs are elite Huscarls who show prowess in battle. Commonly known for going beserk in battles, Drengrs ensure the enemy falls before them. Often an assortment of mushrooms are eaten before battle to send the Drengrs into a state of madness which leaves them sick for a few days afterwards. Drengrs enjoy seniority perks over the Huscarls and Initiates often taking the best bunks and food. Drengrs are the Alpha-Males of the group and train daily to ensure that stays. -Huscarl- "You are full brothers now. Trust the man to your left and right and die for him for he shall do the same." Tarcell Othaman, 1502 The title attained after completing initiative trials and proving martial prowess to the Brotherhood, those known as Huscarls, or Brothers, compile the backbone bulk of the band. Brothers have been trained in sword and shield, taught in the ways of faith, and have shown undying loyalty to the mission and cause of the Brotherhood. When the thought of the Order comes to mind, it should be the thought of the host of brothers that live in piety, fight zealously, and brave the unstoppable odds. A Brother wears the full uniform of chainmail and leather, with the white-furred Hansetian Bear pelt donning their shoulders. Weapons of a Brother can range from the simple Kaedreni Longsword, to the Hansetian Zweihander, or to the ranged weaponry of the Hunting Bow or Rhosweni Arbalest. A Brother is situated in the traditional barracks with a bed and two single chests. - Initiate - “..and when I say shite, ye will shite. When I say piss, ye will piss. This ain’t yer mama’s home no more, lads, nay… Ye are the bulwark of the North, the legion of angry pricks that will castrate any nonhuman that steps on OUR soil…” Unnamed Drillmaster, 13th of the Deep Cold of 1496. Although any order or band takes great pride in their well trained veterans and warriors, it is the fresh bloods who join that truly allow the Brotherhood to continue and prosper. From the Piscatorian Coastline to the mountain clans of Old Hanseti, boys and young men are called to Brotherhood in service of country and faith. Coming from all tracks of life, an Initiate will be trained, tempered, and groomed to become the next line of the Order’s hordes, or be cast aside and deemed as weak. Nicknamed ‘Fresh-Bloods’, Initiates are given the basic armor: leather with chainmail. A sword is commissioned to each Initiate, though all equipment is heavily regulated by the Quartermaster. Initiates bunk in a designated wing of the keep, where four initiates are assigned to the same room. An Initiate goes through some of the most harsh and effective training within the Brotherhood, with lashings being the most commonly heard sound during a drill. SPECIALIZED RANKS -Wandering Crow- The Wandering Crow spends more time away from the Brotherhood then anyone else. They are typically more skilled in the tongue and are sent out to bring in fresh recruits. Wandering Crows must first attain the rank of Huscarl and show prowess in speech and attitude. -Quartermaster- The Quartermaster, keen in numbers and tactful in supplies, ensures the Host’s continued flow of arms, armor, and resources to fund its ever growing needs in and off the field of battle. It is the duty of the Quartermaster to ensure all men under the Burgundian Cross is equipped to the fullest, holding in their hands the tools of death and destruction, with the plates of steel and mail covering their bosom from any and all attacks by their plentiful enemies. The Quartermaster is usually taken from the ranks of the Hussars, in which they are well respected and well known throughout the host. The Quartermaster receives the arms and armor dictated by their rank, and is given their own room within the Commandery barracks. -Disciplinary- It is the Disciplinary that is the true hero behind the Brother, for it is by his whip that is the Brotherhood is formed to become a force to be reckoned with. Using the ancient tactics of drilling and training, the Disciplinary molds initiates to become bitter and fierce warriors, to teach them the values of the Highlandic Peoples and how to crush their heathen and pagan enemies. The Disciplinary is taken from the Hussars, in which their names are feared throughout the entire brotherhood. The Disciplinary receives the iconic whip upon his promotion to the rank, and is expected to always carry it wherever he goes. He also receives special rooming within the enlisted barracks, sleeping among the men themselves. TRIALS Killing of the Bear The Hansetian Bear, white of pelt and native to the Grendock Range, is a beast of both majestic and terrifying grace. For an Initiate to become a full-fledged brother of the lodge, he must slay the beast in a single-man hunt and skin its tough and bountiful hide. Making of the Cloak With the newly-skinned pelt, the Initiate must make the customary Bear Cloak that is adorned on every member’s shoulders, be them in uniform dress or in casual attire. This would include drying and tanning the fur, cutting and crafting it to appropriate length, and eventually presenting it to the Standard-Bearer. Baptism of Ashes When Saint Joren was anointed underneath the full moon in the name of the Creator, he was done so in ashes, symbolizing rebirth and renewal of his life. Following the holy legend, all Initiates must gather the wood of the Haensian Spruce and burn ‘till there is only ashes. With their cloak of bear fur, the Initiate is then fully prepared to be baptised by the ashes and fully inducted into the Brotherhood. COMPANIES The First Company Led by Hussar Roric Volik, the First Company focuses on infantry tactics. Typically armed with a shield in order to help in the shield wall, the First Company soldiers are trained to follow commands quickly and efficiently in battle. First Company members are often used as the main bulk of the forces and are trained to never break in battle. The Second Company Led by Velky-Hussar Ecthallion, the Second Company focuses on archery tactics. Armed with studded leather and the best bows possible, Second Company soldiers are used as supporting units. Generally, Second Company soldiers are given a set of chainmail as well if they are needed to help in the charge. The Third Company Led by Hussar Sarus Mallister, the Third Company focuses on cavalry tactics. Given horses and heavy weaponry, the Third Company leads the charge and acts as shock units in battle. Third Company soldiers are sent out to do hit and run raids on the enemy in order to disrupt them. REWARDS OF SERVICE After 30 years of service in the order or 10 years of service with being forced to retire due to an injury, Brothers of the Golden Crow are granted a 25x25 piece of land. Soldiers are provided the best iron plate and weaponry available. Bunks and storage are provided as well with food, drink and other things needed upon request. MEDALS -Medal of Bravery- Only given to a member of the Golden Crow when they have accomplished a heroic deed, the Medal of Bravery is a prized possession within the Crow. The Medal of Bravery is given to those who sacrificed or put their life in danger for the survival of another brother. Only 3 Medals of Bravery have been given out in the entire history of the Golden Crow, none of which took place in present day. -Medal of Service- Given to those who have worked hard to supply the Golden Crow with necessary materials, the Medal of Service represents the dedication one gives to the Golden Crow. The Medal of Service is worn proudly in the Golden Crow by someone who has dedicated their life to the well-being of the brotherhood. -Medal of Sacrifice- Commonly referred to as "the bad medal", the Medal of Sacrifice is given to those seriously wounded or who have died in service to the brotherhood. The Medal of Sacrifice represents the dedication brothers give for one another and for the defense of others. With the Medal of Sacrifice comes retirement and the receival of the veteran plot. JOINING THE BROTHERHOOD OOC MC Name: Skype: Do you have TS? If not, are you willing to get one? IC [!] An old man, wearing the standard of the Golden Crow, looks upon you with dull eyes. Tapping the paper with the end of his quill,, he asked: “Name, boy?”: “Hrmph, so be it. Where ye be from?”: Clearing his throat, he then asked, “Any experience fightin’? O’ at anything, really?”: “Mhrmm.. what be yer reason for joining?”: "Do ye have a profession, lad?”: “Anything else ye wanna add, lad?”: Once finished, the old man nodded and gave a wave of dismissal to you, beckoning the next in line to follow suit. [!]
  4. The Arcus Company Blackhawks The bow. An efficient, yet often overlooked weapon. Elegant, but deadly. Dynamic, yet precise. Mastering it can take years, and it takes years more to apply it it in combat. The Blackhawks are a newly formed archer company within the Order of the Golden Crow. Comprised of only the most skilled bowmen, and equipped with the finest gear, the Arcus Company is the mind-child of the elf Ecthallion, a long-standing member of the northern realm. The Company is based around the simple idea that the bow triumphs over the sword when the two are pitted against each other. The Company is sworn to Lord Karl Barbanov, of Siegrad. Functions and activities Men of the Arcus Company eat, sleep, train, and fight among the mighty warriors of the North, and many recruits for the Company are selected out of the pool of warriors enlisted in the Order. During battles, they are used as a support unit for the main force, using their bows to wreak havoc among the enemy’s ranks. The Company also participates in regular hunts of large beasts, putting their skill with a bow to protect the Northern realm and it's inhabitants. Blackhawks are expected to maintain their prowess with their bow, and to keep their equipment in order. Any man of the Company who does not meet these requirements will be expelled from our ranks.. Recruitment Blackhawks are hand picked from the Order of the Golden Crow, and from among the pool of men and women who apply for the Company specifically (( On this thread)). Not every applicant will be made a permanent member of the Company ((basically, you have to be good with minecraft bow mechanics to be made a fully fledged member member)) All of those who wish may apply to join, but only the best marksmen will be fully initiated into the Company’s ranks. Application OOC Username: Do you have Teamspeak, and if not, are you willing to get it? Skype (Send through a PM) Are you good with minecraft bow mechanics? Name: Age: Race: Are you a skilled archer? Do you have any useful skills that you can use for the Company’s benefit? (We especially need woodworkers, leatherworkers, and breeders): (( Ooc info Basically, this is a military group that only uses bows. If you’re not accurate with a minecraft bow, you will be kicked out of the Company. We will have tons of archery focused events, and we participate in all of the Order of the Golden Crow’s activities. Ranks are identical to the ones in the Crow.
  5. https://www.youtube.com/watch?v=H-elyK2cnxI THE BROTHERHOOD OF THE GOLDEN CROW From the Highlands of the Old North rose the first Highlander Brotherhood, composed of the Raev and Hansetians of the Lahy, which destroyed the armies of Prince Nicholas the ‘Heathen’ and established the One True Faith, the Canonist Faith, into the hearts of the Highlanders for years to come. But now, after years of different revivals, infighting amongst the original Highlanders such as the Raevir and Hansetian peoples, and eons of cultural mish-mash with the Heartlanders, the Order that defended the Highlandic peoples as a whole is firmly re-established to safeguard and uphold the original purpose of the band: protect the Northern Peoples and their culture and do so with the fires of the Creator’s Will in their hearts. RANKS OF HIGH COMMAND -Marshal- “..what do ye mean you /retreated/? Who be these of the Hetmanate, demons in man’s skin?” Prince Nicholas of Dules, the Siege of Lahy, 780? The autocratic authority over the brotherhood’s entirety, the Marshal, called in the Hetman in centuries past, commands the order to fulfill his mission and goal: defend the Highlandic Plains at all cost. To the Lords and Men of the Northern Realm, his name is respected, to Southern Lordlings and their folk, his name is awed, and to heathens that sucumb the earth to their debauchery, his name is feared. -THE CURRENT MARSHAL REIGNING- Tarcell Othaman [Eddywilson2] -Standard-Bearer- “Lift the banner high, my men, for this be the day we have proven ourselves as a true brotherhood!” Lord Vasili Vanir, the Battle of Savoy Fields, 1456 Carrier of the Banner of the Burgundian upon the Golden Crow, the Standard-Bearer is the watchful eye of all the enlisted and March in their training and combat. It is the Standard-Bearer who leads the charge of the Burgundians against their foe, and it is the Standard-Bearer who declares victory for the band. It is also custom that the band never retreats until the Standard-Bearer has fallen, a custom which has given the Brotherhood a fierce reputation. The Standard-Bearer is situated with a seat at the table of the Lord and Marshal, along with their own private quarters within the keep. The Standard-Bearer is expected to be the figurehead of the enlisted and March, dressing properly and accordingly in arms, armor, and casual wear. He is also given leadership over the knights who have been knighted by Lord Barbanov, given the title ‘Grand Ser’. -THE CURRENT STANDARD-BEARER CHOSEN- Vacant [Vacant] -Velky-Hussar- “We [the Lahy] shall ney fall, my Hussars, for they do not carry [the Creator] in their feeble hearts.” Jan Yeremi, the Siege of the Lahy, 780? The Velky-Hussars, senior knights of the March, are known for their steadfast and long-service to the Commonwealth and the Highlandic peoples. Given the title of ‘Great Ser’, the Velky-Hussars are mainly ceremonial, carrying the tasks of the normal knights of the realm while remaining highly regarded, not just in their skill of combat but in their chivalry and actions for the betterment of the Highlanders as a whole. The Velky-Hussars are situated with a seat at the table of the Lord and Marshal, along with their own private quarters within the keep. Velky-Hussars wear the same equipment as the normal knights of the March, although some carry a ceremonial sash of Kha fur to display their status. KNIGHTS OF THE MARCH -Hussar- From years of contact and influence from the larger Heartlander culture, Hussars have evolved from their predecessors, forming the crucial role of heavy infantry and de facto role models of the Host itself. The Hussar is expected to follow the Code of Chivalry, akin to the nominal Heartlander Code of Chivalry, and is granted the title ‘Ser’. The Knight, as with the Hetman, is granted special rooming, seating, and proper arms and armor to fit their position. The Huscarl is also granted gentry within the autonomous Northern Commonwealth as well, receiving all rights, duties, and benefits that befall from it. -Esquire- Contrary to its Heartlander counterpart, an Esquire carries a quite large amount of power within the Brotherhood, being the second-in-commands of the Hussar’s Banner requires wit and intelligence. It is also the Esquire’s duty to carry out battle preparations and other tasks sent by the Hussar himself, whereas to prove the Esquire for one day becoming a Knight of the March. Esquires dine with the enlisted, while commonly invited to sit amongst the Hussars and Atamani. Esquires are granted rooming within the barracks, which depends on each situation. The Esquire also carries his Hussar’s banner, an honor which is never squandered. RANKS OF FOOT -Serjeant- “..what do ye mean you /retreated/? Who be these of the Hetmanate, demons in man’s skin?” Prince Nicholas of Dules, the Siege of Lahy, 780? The Serjeant is a grizzled soldier of the Host, proving his capabilities in and off the field countless times. It is the pool of Serjeants that new officers are pulled from, and in itself Serjeant is considered the first stage of leadership within the host. May it be known, the Serjeant is known to deal the final blow in many an occasion. Carrying the iconic pelt cap upon their heads, the Serjeant, contrary to his lower peers, wears plate and mail upon their body. Serjeants also receive better choice in weaponry and equipment, with many of the more dangerous and lethal given to their hands. It is not uncommon to see a Serjeant wielding a warhammer, mace, or even the deadly flail. - Huscarl - “We [the Lahy] shall ney fall, my Atamani, for they do not carry [the Creator] in their feeble hearts.” Jan Yeremi, the Siege of the Lahy, 780? The title attained after completing initiative trials and proving martial prowess to the Brotherhood, those known as Huscarls, or Brothers, compile the backbone bulk of the band. Brothers have been trained in sword and shield, taught in the ways of faith, and have shown undying loyalty to the mission and cause of the Brotherhood. When the thought of the Order comes to mind, it should be the thought of the host of brothers that live in piety, fight zealously, and brave the unstoppable odds. A Brother wears the full uniform of chainmail and leather, with the white-furred Hansetian Bear pelt donning their shoulders. Weapons of a Brother can range from the simple Kaedreni Longsword, to the Hansetian Zweihander, or to the ranged weaponry of the Hunting Bow or Rhosweni Arbalest. A Brother is situated in the traditional barracks with a bed and two single chests. - Initiate - “..and when I say shite, ye will shite. When I say piss, ye will piss. This ain’t yer mama’s home no more, lads, nay… Ye are the bulwark of the North, the legion of angry pricks that will castrate any nonhuman that steps on OUR soil…” Unnamed Drillmaster, 13th of the Deep Cold of 1496. Although any order or band takes great pride in their well-trained veterans and warriors, it is the fresh bloods who join that truly allow the Brotherhood to continue and prosper. From the Piscatorian Coastline to the mountain clans of Old Hanseti, boys and young men are called to Brotherhood in service of country and faith. Coming from all tracks of life, an Initiate will be trained, tempered, and groomed to become the next line of the Order’s hordes, or be cast aside and deemed as weak. Nicknamed ‘Fresh-Bloods’, Initiates are given the basic armor: leather with chainmail. A sword is commissioned to each Initiate, though all equipment is heavily regulated by the Quartermaster. Initiates bunk in a special wing of the keep, where four initiates are assigned to the same room. An Initiate goes through some of the most harsh and effective training within the Brotherhood, with lashings being the most commonly heard sound during a drill. SPECIALIZED RANKS -Quartermaster- The Quartermaster, keen in numbers and tactful in supplies, ensures the Host’s continued flow of arms, armor, and resources to fund its ever growing needs in and off the field of battle. It is the duty of the Quartermaster to ensure all men under the Burgundian Cross is equipped to the fullest, holding in their hands the tools of death and destruction, with the plates of steel and mail covering their bosom from any and all attacks by their plentiful enemies. The Quartermaster is usually taken from the ranks of the Hussars, in which they are well respected and well known throughout the host. The Quartermaster receives the arms and armor dictated by their rank, and is given their own room within the Commandery barracks. -Disciplinary- It is the Disciplinary that is the true hero behind the Brother, for it is by his whip that is the Brotherhood is formed to become a force to be reckoned with. Using the ancient tactics of drilling and training, the Disciplinary molds initiates to become bitter and fierce warriors, to teach them the values of the Highlandic Peoples and how to crush their heathen and pagan enemies. The Disciplinary is taken from the Hussars, in which their names are feared throughout the entire brotherhood. The Disciplinary receives the iconic whip upon his promotion to the rank, and is expected to always carry it wherever he goes. He also receives special rooming within the enlisted barracks, sleeping among the men themselves. TRIALS Killing of the Bear The Hansetian Bear, white of pelt and native to the Grendock Range, is a beast of both majestic and terrifying grace. For an Initiate to become a full-fledged brother of the lodge, he must slay the beast in a single-man hunt and skin its tough and bountiful hide. Making of the Cloak With the newly-skinned pelt, the Initiate must make the customary Bear Cloak that is adorned on every member’s shoulders, be them in uniform dress or in casual attire. This would include drying and tanning the fur, cutting and crafting it to appropriate length, and eventually presenting it to the Standard-Bearer. Baptism of Ashes When Saint Joren was anointed underneath the full moon in the name of the Creator, he was done so in ashes, symbolizing rebirth and renewal of his life. Following the holy legend, all Initiates must gather the wood of the Haensian Spruce and burn ‘till there is only ashes. With their cloak of bear fur, the Initiate is then fully prepared to be baptised by the ashes and fully inducted into the Brotherhood. Rewards of Service Payment Initiates are paid 100 minas a week if they are actively around and participate in training and events. Every other rank is paid 150 minas a week that they are actively around. Supplies Soldiers are given a set of chainmail armor and a sword immediately upon joining the Brotherhood. Iron is plentiful and made by the finest smiths so lost armor can be replaced. Food and ale is available as well. JOINING THE BROTHERHOOD OOC MC Name: Skype: Do you have TS? If not, are you willing to get one? IC [!] An old man, wearing the standard of the Golden Crow, looks upon you with dull eyes. Tapping the paper with the end of his quill,, he asked: “Name, boy?”: “Hrmph, so be it. Where ye be from?”: Clearing his throat, he then asked, “Any experience fightin’? O’ at anything, really?”: “Mhrmm.. what be yer reason for joining?”: Do ya have ah profession?”: “Anything else ye wanna add, lad?”: Once finished, the old man nodded and gave a wave of dismissal to you, beckoning the next in line to follow suit. [!]
  6. The Sons of the North “For the Pride.” ((Credit to jjac319 for writing this)) ((Credit to LukyLucaz for skins)) Purpose The Sons of the North are band of veteran fighters that have left their pasts behind to form a free democratic society free from loyalty to any but themselves. They are skilled mercenary group residing in their castle of Drakenburgh. They serve any man, nation or group that requires their services for the right price. History The Polar Guard fled after the battle of Angren in which the Carrion forces attempted to attack the Storm King. The kingdom of Norlund under the rule of King Thoromir Armack aided the Carrion forces with their cavalry. The allied forces were defeated and routed by the opposing forces. Shortly after signs of a counter attack were visible. Thoromir then lead the exodus of Polaris (the Norlund capital) and fled north with his loyal men and brother Ingvar Armack. With the kingdom of Norlund now lost a new page was created in the history of the Armack family. Thoromir Armack lost faith in the lines of nobility in Athera and decided to create an independant band of his most veteraned and loyal fighters. Instead of being under a single man’s rule Thoromir proposed a democratic state of mind in which all men part of the brotherhood had equal say in its decisions in order to maximize the benefit to the society. With the small yet experienced force of men The Sons were able to reclaim the ruins of the Bastion renaming it Castle Drakenburgh. With a safe haven the group was able to begin expanding strictly as a mercenary group of fighters. Ingvar Armack proposed a sigil of unity, a white lion. It is said that in the northern mountains a powerful lion with a coat of gold sleeps alone in the wild north,serving only itself. It feeds off the weak in the mountain ranges and is said to be the king of its own domain. The men of the company approved of the sigil giving birth to the Sons of the North. Organization The Sons are band of mercenary fighters believing that all men of might and courage are equal in opinion and choice. Although a new member of the white lions may have as much say as a veteran fighter, the level of respect is much different. These are the following levels of the white lions. Much like a group of lions The Sons refer to their band as "the pride" consisting of various levels of respect within it. Initiates- Initiates are members who have joined The Sons. With no authority in the group initiates must earn their place within the ranks of the lions. They are responsible for basic tasks of labour given by veteransInitiates bear the tabard of the Lion Brothers- Brothers members are trained fighters who have seen combat. They have proven their worth and mettle on the fields of battle They partake in labour for the group as do all members yet they are respected more than initiates. Brothers are allowed to partake in the votings of The Sons as they have earned the say through their time and service. They wear the lion tabard over or under their armour depending on their preference. Veterans- Veterans are the longest serving of The Sons and are the most respected members. They are skilled fighters who have seen combat, some even served at the battle of Angren. Although they are seen as respected men of the pride they still contribute to The Sons through selected skills learned through their time in Drakenburgh. These can be blacksmithing,enchanting,cooking and masonry. They usually take the most vocal role in discussions as they debate courses of action and negotiate contracts. They bear more intricate armour complete with a resplendent red cape to identify their authority, experience and commanding presence on the battle field. Philosophies The Sons are not lead by a single individual but instead lead in their own utilitarian state. Each member of the group that is either a Brother or Veteran is allowed to cast a vote when a decision arises in the group. The Sons refer to the band as "the pride" symbolizing that of a group of lions. Even if an individual has come from a peasant farm, they have the right to express their say as much as a man from noble blood.In order for a decision to go through the voting process it must be tabled by at least 1 veteran supporting it. Here the pride will meet in the mead hall of Drakenburgh and conduct what is known as "the roaring". Here in a formalized manner the men of the pride will discuss and debate the topic. After the points by the proposers and opposers are made,a vote is made by the group. In terms of their mercenary policies The Sons do not sign treaty's that swear allegiance without an expiration date. In order for a contract to be signed by The Sons it must first pass a voting or "roaring". After this (if successful) a Veteran will be given the honour to sign the contract stamping it with the lions sigil. The criteria of a contract to the lions must have two things. An agreed upon reward and an expiration of service. Any contract that does not have both will not be passed by the pride. Laws The white lions have simple policies when it comes to regulating their ranks. ___________________ The Lions Code Respect the Pride Do not kill a Son Do not steal from a Son Contribute to the Pride _______________________ All members are required to follow these rules and are punishable by the decree of the pride. If a member breaks one of these rules the entire group or "pride" decides on the accused's fate. Recruitment ___________________ Username: Skype: Do you have TS?: Name: Experience: Profession: Are you willing to take the Order’s Oath?:
  7. The Grand King Hodir Doomforge drops his watchful gaze down on a large map of Athera, with a firm nod he’d pinch a little Dwarven figure between his index finger and thumb, slowly dragging it across the map as he suddenly comes to a halt at Drakenburg. “We will liberate tha’ entoire Norf ‘o Orenian scum, we’re goin’ on tha’ offensive.” The Grand Marshal would simply nod in unison with his fellow commanders. “Let us mobilize, fortify an’ inform ‘oor allies ‘o tha’ upcomin’ siege.” Hodir would quickly slam down his fist on the table, with a frown he’d exclaim. “Enuff toyin’ ‘roond, toime t’ey taste tha soles ‘o ‘oor boots, ye be dismissed.” WARCLAIM Type of Battle: Conquest Time & Date: 5PM EST, 7th of March Attacking Forces: The Grand Kingdom of Urguan + Allies Defending Forces: Drakenburg inhabitants + Allies Location and Boundaries: n_savannaplot3 (Known as Drakenburg) + canyonmain Red square is borders for the WC, black area is where the Alliance's / Dwarven fortifications will be built. Terms of Victory: Victory for attacking team: If the defenders are all killed or driven out of the battle area. Victory for the defending team: If the attackers are all killed or driven out of the battle area. Rewards: Victory for the attackers means n_savannaplot3 ownership will be transferred to the Grand Kingdom of Urguan, so they may use it as they please. Victory for the defenders means the region may not be war claimed for a time based off the suggestions of non affiliated Game Moderators with the consent of both sides. Rules: Server rules No team killing No fake statuses No returning to battle No meta-gaming No underground fort modifications prior to this post. All additional fortifications must be on ground level or above. All items in this location may not be transferred to another, starting now.
  8. A Forceful Decolonization, the North to None https://www.youtube.com/watch?v=-G_Ekpq32HA Scouts on horseback dashed through the Northern reaches of Athera. Once previously occupied by Aesterwald, the North was nothing but a desolate ruin, filled with empty shells of once large settlements. The night howled around them as they rode on to their objective, the horses grunting and wheezing as they continued the arduous journey. Under the cover of darkness they dismounted, the satchels slapping at their sides as they did so. They approached the the bridge that lay before them and quietly led their steeds across it, tightly gripping the leads that were wrapped about the creatures' muzzles. The wind pushed and pulled the bridge this way and that, nearly upending the travelers into the icy waters below. Tieing the ropes to a pine tree, they moved off to the opposite side of the snow covered road. Now that they had ridden past the ruins of Vanderfell and that of Cloud Temple, the scouts beheld the tips of purple spiraling towers just above the treetops. Though covered in the night’s shade, they glimmered strange tones and emitted an aura of sorts. Heartened by this sight, they trekked forwards with a renewed vigor. Hiebenhall was within their reach. Swiftly as one can through such thick forests, the scouts began to survey the area around the castle. They took detailed notes of the natural and man-made defenses, huddled quietly in the darkness that gave them shelter. Quite pleased with their work, the duo gladly returned to their steeds and mounted up. After numerous hours of trudging through snow and avoiding Irongut patrols, they road south back towards Orenian Lands and to a much warmer climate. A few weeks later, a dozens upon dozens of ravens flooded out of the rookeries of Petrus, heading out to spread the word across the Kingdom. The Orenian Forces were marching to war. WARCLAIM Type of Battle: Pillage Time & Date: To Be Decided Preferably this weekend Attacking Forces: Reformed Kingdom of Oren and allies. Defending Forces: Hiebenhall inhabitants and allies. Location and Boundaries: Hiebenhall ((and the areas around it)) Terms of Victory: Victory for attacking team: If the defenders are all killed or driven out of the battle area. Victory for the defending team: If the attackers are all killed or driven out of the battle area. Battle area terms will be discussed on by the leaders of both sides. This is referring to the underground of Hiebenhall and the keep like structure the lands house. Rewards: Victory for the attackers means the attacking force will be granted free-reign within the region. They will be able to look and pillage as they please for two (2) hours. Victory for the defenders means the region may not be war claimed for a time based off the suggestions of non affiliated Game Moderators with the consent of both sides. Rules: Server rules No team killing No fake statuses No returning to battle No meta-gaming There must be a way to actually get across the river No underground fort modifications prior to this post. All additional fortifications must be on ground level or above. ​All items in this location may not be transferred to another, starting now.
  9. The Northmen - - A band of men have endured. They have survived it, the evil chilling-winds that are spewed from the north. They have proved to their gods, that they are able to survive in such harsh climates; that they are able to eat, drink, and be reborn in the evil weather. Of course they are able to. They are the Northmen. The Northmen seek glory to please their gods. Their world revolves around the words 'honor', and 'glory'. They seek out courage and bravery. They test their will and fearlessness in battle. Afterall, what's there to fear in battle, when death is glorifying for them? - Religion: The Northmen refer to themselves as 'Vieldunes'. They do not believe in a single god/God, but many of them. They believe their gods are alive and watch from Gellehalle, influencing their lives, and favoring some over others. Roverrodin: Ruler of Gellehalle and father of the gods. God of warriors, honor/courage, and fighting. Represented in Northmen mythology with an axe and shield. Clarre: Daughter of Roverrodin. Goddess of hunting/fishing, women, fertility/farming, animals, family, and marriage, wisdom, and knowledge.. Represented with a bow. Krefflin: Son of Roverrodin. God of smithing and forging, luck, humor, ale, friendship, courtesy, and humanity. Represented with a hammer. Cloeise: Daughter of Roverrodin. Goddess of love, marriage, beauty, endurance, emotion. - The religion of the Vieldunes is called Meltian. They believe the Earth was created by Roverrodin as training-grounds. He was trying to create dummies, but he accidentally created humans, orcs, dwarves, and elves. He loved these creatures as much as his children, and so he added detail to them. He called the gods together and cut off little pieces of their soul and used it to bring them far deeper into reality. From Clarre, he took intelligence and wisdom and gave it to them. From Krefflin he took friendship and kindness, and gave it to them. From himself, he gave them a ferocity and anger. From Cloeise, he took love and emotion, and gave it to them. They were now ready for existence Vieldunes (Northmen), believe in a Gellehalle, or heaven. To reach Gellehalle, Vieldunes know there is only one way: To die honorably in battle. That is why Vieldunes do not fear death. They welcome it, when the time is right. When they die, Northmen count on Roverrodin to either send take them to Vliekhalle (boring heaven), or Gellehalle (fun heaven). In Gellehalle, the bravest warriors fight each other and die every day. They are then resurrected, drink ale, and then go back to fighting. - Lifestyle: Vieldunes live in small settlements. They have a king, who governs them, and a court system, which can punish or reward them. Vieldunes are very aquatic, and build boats and ships to raid cities and kingdoms. They are known as savages and heathens, throughout. They take what they can and rarely spare lives. After all, a man/woman utilizes all his or her riches in Gellehalle. They usually farm or fish to acquire foods. - OOC/App (You can always join RPly) : Ooc - Minecraft IGN: Skype (not required): ----------- RP - Name: Age: Race: Reason for joining?: Will you convert to Meltian?:
  10. The Cult of the Frozen Night You lay in your bed, consumed in a deep and peaceful slumber. You stir slightly as a rush of cold air enters your room, causing you to open your eyes. You may notice a window open, or perhaps a door left cracked open a little. You lethargically rise to your feet, looking around. To your surprise, you find a small sealed envelope on the floor. The envelope is sealed with red wax, a small ‘N’ pressed into it. The envelope feels cold to the touch as you pick it up and examine it. Do you open the envelope? (If you do, click the spoiler!) OOC Information and Application Purpose: The Cult of the Frozen Night is a group designed to allow players to participate in cult activities, raids, and other events with the official antagonist, the Black Scourge. Another goal for the Frozen Night is to provide fun villainous roleplay for everyone involved. Players who join the Cult will have an increased chance in joining the official antagonist, and may even learn magic, should they be dedicated enough! Ranks: 1) The Listener - Taking his or her orders directly from the leaders of the Black Scourge, The Listener is responsible for running the Cult. He or she has final say when it comes to promotion of the lower ranks, as well as recruitment. The Listener is also responsible for assigning tasks to The Seekers, and the Chosen if necessary. 2) The Overseers - Those known as The Overseers tend to be lower ranking Black Scourge members, although any in the Scourge may be eligible for this rank. The Overseers watch over new members, including The Chosen and The Seekers. Their primary responsibility is to allocate tasks and jobs to the lower ranks, as well as coordinate the other ranks in raids and events. 3) The Chosen - Composed of The Seekers who have passed a series of tests, The Chosen are the only rank which may be added to the Black Scourge. They are more trusted than The Seekers, and usually assist the Scourge in various ways. As a reward for their loyal service, The Seekers have more access to the knowledge and power of the Black Scourge. 4) The Seekers - These are the lowest rank of the Frozen Night Cultists. They have to do multiple things to prove their worth, which may include inciting violence, assassinating targets, burning structures, causing chaos, gathering information, spying and the like. Doing much of the “grunt” work, the Frozen Night heavily relies on The Seekers to maintain itself. To be a Chosen and advance in rank, they must complete a specific task chosen by the Listener specifically, to prove their worth, as well as finish any tasks given to them by The Overseers. Application (Must fill out to join. You can PM this to me privately if you prefer.):
  11. ooc WARNING The two following parts (introduction and summary) were written in a rush. They have grammatical and vocabulary issues and are kind of derpy and trolly. I regret nothing. Introduction Wouldn't a paladir be very overpowered for this server? Of course it would but they are actually very different. See the summary or the lore itself for further details on how it will be balanced and what it actually does. Or read the lore. Why are there so many parts in this? What else does the lore include? I decided to make this more or less like a novel/book instead of the usual blunt pile of information. It's part can be read on it's own and more or less, all of them act like examples or provide information. But above all they give a taste of the roleplay I intend to bring with this spheres. If you choose to read the summary I will explain certain parts as some were made as examples of how the visions of the stars would work. The lore also includes some stories about the old Tarusian kingdom and lots of information about the plant phegaryon. What is this plant phegaryon? Why did you put it here if it does not requires acceptance, like all plant lore? 1.It is the sacred plant of Morighaen and is linked with the spheres. More is explained in the part I need to pm to the Lore Masters. 2. It makes more interesting the lore. Who is this Letholdus? What does his have to do with anything? Letholdus is the man who lived back in the Tarusian era and found the spheres and the phegaryon. By revealing his story you learn the lore about the spheres and have a nice read. I have more questions! Then read the summary, which again is question/answers or read the lore itself. If you still are not satisfied, ask me. I do not bite. A lot. Summary The Tale of Letholdus Prologue Part 1 Part 2 Part 3 Part 4 Part 5 Part 6
  12. ((Before anyone says anything this is based a lot on the Nights Watch from the Game of Thrones.))
×
×
  • Create New...