Jump to content

Search the Community

Showing results for tags 'of'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Whitelist Applications
    • Accepted
    • Denied

Categories

  • Groups
    • Nations
    • Settlements
    • Lairs
    • Defunct Groups
  • World
    • Races
    • Creatures
    • Plants
    • Metallurgy
    • Inventions
    • Alchemy
  • Mechanics
  • History
    • Realms
  • Magic
    • Voidal
    • Deity
    • Dark
    • Other
    • Discoveries
  • Deities
    • Aenguls
    • Daemons
    • Homes
    • Other
  • Utility
    • Index
    • Templates

Forums

  • Information
    • Announcements
    • Guidelines & Policies
    • Lore
    • Guides
  • Aevos
    • Human Realms & Culture
    • Elven Realms & Culture
    • Dwarven Realms & Culture
    • Orcish Realms & Culture
    • Other Realms
    • Miscellany
  • Off Topic
    • Personal
    • Media
    • Debate
    • Forum Roleplay
    • Looking for Group
    • Miscellany
  • Forms
    • Applications
    • Appeals
    • Reports
    • Staff Services
    • Technical Support
    • Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Minecraft Username


Skype


Website


Location


Interests


Location


Character Name


Character Race

Found 13 results

  1. The Adrian Resettlement Fund Issued by the Royal Bank of Númendil, 12th of Malin’s Welcome, 167 SA In the aftermath of conflict, the Adrian people of Veletz find themselves displaced and in desperate need of aid. Misled by leaders who sided with darkness, they now seek refuge and redemption. Your donations will help us offer solace to those who have suffered the consequences of war and deception. Together, we can heal wounds, restore dignity, and offer a new beginning to the peaceful Adrian people. Every contribution counts towards rebuilding lives and forging a brighter future. Join us in extending compassion and assistance to those who have endured so much. For a small donation of just 100 mina, you can provide an Adrian refugee with food and shelter. Together, we can make a difference! Contact a steward of Númendil to make a donation.
  2. EST 143 E.S. - Present | 1590 A.H. - Present NOD PEPEL, ASERE PODNIMAT’SYA From Ashes, We Rise — THE FALL OF THE PHOENIX - The Funeral of Nataliya Mariya Amador, Baroness of Mondstadt - Issued on the 9th day of Tov ag Yermey in the 486th Year of Exalted Sigismund. VA EDLERVIK, Let it be known that Her Ladyship, Nataliya Mariya Amador, The Phoenix of Amador, Baroness of Mondstadt and Kastellan of Immigration of Haeseni-Ruska, has this day passed on to the Seven Skies. She died of natural causes following complications after her most recent pregnancy and childbirth. The child, though small, seems likely to survive the tragedy and shall be named Theodosya as the late Baroness wished, and be granted the second name Nataliya after the Baroness. As is customary for the House of Amador, the House will enter a state of mourning until such time as her Funeral is concluded. Her Funeral will take place on Jula ag Piov, in the 487th Year of Exalted Sigismund at the Evarardian Basilica in the City of Valdev. We welcome all who wish to pay their final respects to our Late Bossiras. Her Coffin with be sanctified by a Priest of the Church, before being buried in the Ground of the Basilica, beneath the same tree as her recently fallen kin, Ser Karl Ruslan Amador. The Impact of the late Bossiras to the House of Amador can not be understated. Thanks to the efforts of herself, her mother, Olessya Amador, and her faithful sister Liridona Amador, the House of Amador stands today among the most spectacular families in the Dual Kongzem. She battled during the end-times of Almaris against the Mori’quesse;, she served the Dual Kongzem faithfully and loyally as Kastellan of Immigration. She leaves behind her Husband, Four Sons and Two Daughters, her Sisters, Mother, Father and all the rest of her surviving kinsmen. We Honour the Bossiras that reignited the flame of the House and returned the House to the Nobility within the Dual Kongzem of Hanseti-Ruska. Let it also be known, as per the wishes of the Late Bossiras, that Professor Albus Amador, the Chronologist of the House of Amador and Son of Radmir Amador, shall act as Regent, until the eldest son of the Bossiras, Henrik Edvard Amador, now known as Henrik III, comes of age. We request time to Mourn the loss of so much in such a short blink of time. FROM ASHES, WE RISE. IV JOVEO MAAN, Professor, Albus Amador, Regent & Chronologist of the House of Amador
  3. ᚱᛟᚲᚴ ᚨᚾᛞ ᛋᛏᛟᚾᛖ Cultural Exchange: Chess Tournament Between Hanseti-Ruska & Urguan ᛏᛟ ᛏᚺᛖ ᛒᛟᚾᛖ ROCK AND STONE TO THE BONE 12th of the Amber Cold, in the 111th Year of the Second Age 12th of Joma Ag Umund in the Year 460th of Exalted Sigismund, As per the Renewed Iron Accord, Signed in the 110th Year of the Second Age/459th Year of Exalted Sigismund, The Grand-Kingdom of Urguan hereby Announces a Cultural Exchange Event within the Dual-Kingdom of Hanseti-Ruska. A Chess Tournament will be held within the Capital of the Dual-Kingdom: Karosgrad, upon the Palace Grounds. There will be a Trophy Handed out to the Winner of the Tournament, for those willing to test their mettle, whilst friendlier games available for the participation of all those who wish to come. CHESS TOURNAMENT I. The Chess Tournament will be held on two boards outside the Palace of Karosgrad. II: Competitors will be arranged into pairs to compete against each other, with the winner of each pair moving to the next round. III: The winner of the chess Tournament will be granted the honorific title of ‘Chess Grandmaster’, confirmed to them by the receiving of a Chess Grandmaster Trophy, as well as prize of mina. IV: If you are interested in competing, please reply to this announcement stating your name and your race. These will be compiled by the Grand Ambassador of Urguan for the Tournament. Other available games: I. Naughts & Crosses II: Hanseti Chess III: Bowling EVENT LOCATION & TIME The Karosgrad Palace grounds The Snow’s Maiden, In the 113th Year of the Second Age Msitza Ag Dargund, In the 462nd Year of Exalted Sigismund Signed, Her Excellency, Viorica Kortrevich, Grand Lady of the Morrivi Court His Lordship, Aurik Bishop, Baron of Ostervik, Ambassador to Urguan Dagmir Grandaxe, Grand Ambassador of Urguan
  4. THE MARENO COMPANY Founded by Jace Mareno Since 28 SA Where there is a Mareno there is a coin to be had, and a bargain to be struck. Introducing the Mareno Company. From which the founder, Jace Mareno, has forged ahead against nearly each and every Company bound on Almaris. But why has the Mareno Company surmounted each of these companies? Not because of the trope characteristic traits of being humble; no no, they are hard workers from opportunist backgrounds. A job is a job and so is a deadline, something which the Mareno family prides themselves on both inside and outside of their company. So expect any order you might have to be promptly seen to. You see streets of merchant stalls with a singular item-of-need in display, yet none in stock, not ever. Is it really that hard to see a shelf be stacked? Mareno thinks not; an overflowing stall is a happy one. So what services does the Mareno Company offer? Ferrum Armour & Weaponry Ranged Weapons for shooty long range. Food for Almaris’ Warriors - steak - porkchop, the lot. Medicinal and Alchemical Herbs Building Materials An Abundant More to Come Shortly All of that is to be always stocked on our shelves, brimming to their rims. But wait, you think yourself as a big guy? Not only do we extend our stock to our stall-bound shops, if to be contacted we also extend our services in bulk. Be it a hundred armour sets delivered to the gates of your keep. Or as we do in Hanseti-Ruska, supply their military with a constant stock of ferrum armour and weaponry -- ranged weapons included. Our integrity and veracity ensures we are their main suppliers of the BSK. EAT SOME MEAT AND JOIN THE ELITE Do not confuse this name for something of the peculiar sort. We only intend to rid of this bread plague-- do you remember in times of old, when one would wake up to a hearty breakfast and not the three-for-one piece of bread. Bread for breakfast, bread for dinner, bread for supper. Why? The cattle farmers have grown stagnant, in their place; Mareno. We are now selling meat across all of our stores for the ridiculously cheap price of 0.3 mina per piece. Meat sustains you longer, and now competing at the same price as most bread merchants, it is certainly bargain for your mina. Drop that foul tasteless bread and eat some meat. Where are we? The City of Karosgrad -- The Kingdom of Hanseti-Ruska. The Principality of Savoy - Corazon The Shipwreck Keep -- Roadside to Elysium Contact Us Bird Jace Mareno or Andronikos Mareno || dannyERP & the60th Leave a letter in our P.O Box at our Main Office in the Sea Maiden store located in Karosgrad, Hanseti-Ruska. Discord: danny 💸#2021 & The60th#5206 Alternatively, inbox me on forums.
  5. Event Planners, MC Names: EbonsquireEvent Type: RP | ExplorationYour Timezone: EST -5, Midwest (Indiana)Affected Groups: It's open. Any group may come, though 6-8 people is the recommended amount.Event Location: Northwestern Coast of Asul Summation: The Helderenberg is a mighty vessel, built from burly, dark wood and strong ferrum nails. Love and sweat was put into this ship whose course was set for Balanak Peak, an island some ways away past Axios in the middle of the eastern ocean. The living quarters were of adequate quality, fitted with a desk for each crew member and relatively comfortable bedspreads. A good twenty rooms in all did the ship have just for the main crew. But they were nothing as grand as the captains quarters! A king-sized bed, a desk with enough area on the top for doing some heavy duty paperwork, a great view of the ocean, and other such amenities befitting a nobleman. But, oddly enough, there were twenty-six members on this ship, and not twenty-one. And twenty-six rooms. in total. Unfortunately, the Helderenberg managed to go completely off course and collided with the sun-scorched sands of northern Asul instead, that once wondrous ship becoming a capsized mess along the beaches. Well, not really. In fact, it managed to remain relatively intact after impact, tough as the damn thing was. But nothing stirred. And there were twenty-six rooms on the Helderenberg. And now there were five members, who similarly did not stir. Concept Images/Screenshots: What help do you require from the ET Actors or Builders?: I'll need help building the ship -- it shouldn't be too large or too small. Should have 4 larger quarters 20 small quarters, a storage room, and a captains quarters along with a few others for the crew at least. Will also need actors, which can be a combination of non-ET players and ET.
  6. In the year of our Lord, 1561, let it be known throughout the lands that the Aesterwaldian Halfling / Farfolk Gospel Choir has been formed. As devout followers of Harringtonism, as founded by Prophet Ford Harrington, when God was revealed to him in the sewers of Felsen. The Church is against violence. The Prophet Harrington realised that Religious Experienced could be induced through the use of, what the Church deems to be, 'holy white powder'." The Gospel Choir rejects the God of Canonism and the authority of the Church, seeing it as a political power created for the purpose of attaining money, rather than a religious power. The Church of Harrington, however, believes that religion should not play a part in politics and should not be incentivised by money. All donations to fund the expansion of the Church should be sent to High Prophet Ford Harrington. The Church regularly patrols the streets singing the Gospel of Prophet Ford, baring arms against everyone who opposes them. The Church favours violence. To sign up, please fill in the form at the bottom of the poster. Name: Race (Farfolk of Halfling?) : Age : Reason for converting to Harringtonism : Would you be willing to support the Church financially to ensure that financial corruption can be brought to an end? ((OOC)) MC Username: Skype:
  7. ((Ambient Music!)) The Order of Mubarizuns A family crest adorned with the an angled crescent moon and star. Purpose Called upon by the Caliph to protect the Children of Allah and the Jewel of the Caliphate, the Mubarizun are the champions of the City of Al-Wakhrah. They stand as role models for the Qalasheen and must be willing to risk their lives for the greater good. The Mubarizun offers those with bravery and skill to put their skills to a noble cause albeit strength alone is not necessarily required to be oathed. While individual strength is important, the Mubarizun push themselves to learn as much as they can - whether that be in the realms of politics, culture, language, or science. While off duty, a guard of the Mubarizun might be in Al-Wakhrah library studying or enjoying a smoke at the lounge among comrades and citizens. The Mubarizun follows a strict code once oathed. Virtues of the Qalasheen To protect the Qalasheen from interior and exterior threats. To protect the Caliph, Allah’s appointed leader for the Qalasheen. To protect and share knowledge gathered for the benefit of the Qalasheen. To show no fear when facing a foe. To respect those in command. To know restraint when dealing with the foolish. To take personal responsibility for any wrong doings. To present one’s self in the best way possible. To pursue knowledge into old age. To know humility. To avoid the gossip of prideful men. The High Command Caliph The Religious and Nation Leader of The Caliphate of Khalestine. The Caliph guides holds divine right to the ruling of Khalestine and has absolute power over everything within the Caliphate. The Caliph is the one that chooses the direction of The Order of Mubarizuns. His soldier will offer their loyalty and respect towards him. His involvement is generally indirect however and is typically handled by his Amir. Sultan The Sultan acts as a secondary nation leader, focused to serve the nation internally. Generally holds the same power as the Caliph, but may have any motions he carries out to be overruled by the Caliph. The Sultan will act as a regent if the Caliph is absent. The power of Sultan is assigned by the Caliph. Amir An Amir is appointed by the Caliph to run the Mubarizuns as the overall General/Commander. The Amir is responsible for running the military and city guard, protecting the city and civilians, protecting the Caliph, and ensuring order is kept within the city and land holdings. The Amir also advises the Caliph on matters of war and conflict. An Amir may hold trial against an person if accused of a crime. If the accused is foreign and of importance value to another nation, the Caliph or Sultan will hold the trial. Low Command Naqib A Naqib is a senior officer with many years of experience within The Order of Mubarizuns and chosen for his amazing prowess in combat and leadership. Appointed by the Amir to command a group of muharib and jundi during military expeditions. Many are often given the tasks of recruiter and drill master. Raqib A Raqib is a Muharib who not only showed skills in battle, but, also skills in leadership. He will be trained in the arts of leadership by a Naqib or by the Amir self. A Raqib will test it’s leadership skills as an acting leader of the city guard division of the Mubarizuns. On military expeditions a Raqib will always support a Naqib. The Enlisted Muharib The Muharib are the most devoted and steadfast soldiers of the main force. The men are experienced with fighting battles and are the well-disciplined fighting elites. Jundi The Jundi is the vast majority of the Mubarizuns force. They are the footmen and militiamen who serve as the primary protectors of the Caliphate and the bulk of the battlefield during war. Alwafid The Alwafid are the new unoathed recruits of the Mubarizuns and are required to be oathed by the oathing standards set. If the Alwafid is not oathed, they may not receive any additional ranking. Alwafid who are looking to work around the foreign tax must wait to be oathed. Sub-Rankings Mwahtemed (Quartermaster) The Mwahtemed is an title given to those who show capability of doing such jobs as making sure the other soldiers are equipped enough to do their tasks. Specializing in the organization of arms, ranging from weaponry to armor, the task of the Mwahtemed is to assure that their fellow soldiers are equipped. Muhandis (Engineer) The Muhandis specializes in the use of military siege weaponry, such as siege crossbows, battering rams, catapults, and trebuchets. Jarraah (Surgeon) The Jarraah is the lifeline of the military by making sure the injured and wounded do not die with the use of advanced medical knowledge, vital to the job. Mutadarrib (Trainee) The Almutadarrib is an oathed recruit, they will be taught all the professions, however they will eventually professionalize on one subject. Application ((OOC)) MC Name : Do you have Teamspeak?/Are you willing to download it? : Timezone : Do you have a Skype? If yes, please PM it to me : ((RP)) Name : Age : Gender: Reason for wanting to join the Mubarizuns?: Are you a citizen of the Caliphate or willing to become one?: Please give us a little bit of your background ((A short paragraph )) :
  8. Event Planners, MC Names: TheCreatorzWink Event Type: Global Event. Event Date: Any time you wish. Factions/Nations effected by the event: Potentially any if they are close enough to the ocean. Event Location: Potentially anywhere if they are close enough to the ocean. Summary: Another peaceful day in Athera. Another fun time. Soon that it when it starts. A day on the beach seems nice but no. Slowly the tides rise and rise and rise slowly. They may say it's a coincidence that it's a little higher but no. The water won't go lower. Every day it keeps going higher and higher and higher. That is when is gets suspicious. The water is never that high. Slowly the water starts going away from the ocean and onto the land. By the time people feel as if they are in danger, it is too late, the water has already reached at a state of no return. The water shall keep rising until the end off the flood. Concept Images/Screenshots: http://i.guim.co.uk/static/w-620/h--/q-95/sys-images/Guardian/Pix/pictures/2014/2/13/1392311465842/Flooding-In-England-008.jpg http://prntscr.com/6x3ras Other Information: Basically what is happening is the water is slowly coming from the ocean and rising. Do you need the Event Team's assistance?: Of course. If so, do you require actors and/or builders?: Perhaps some builders to help pour the water to make the water rise.
  9. The Sons of the North “For the Pride.” ((Credit to jjac319 for writing this)) ((Credit to LukyLucaz for skins)) Purpose The Sons of the North are band of veteran fighters that have left their pasts behind to form a free democratic society free from loyalty to any but themselves. They are skilled mercenary group residing in their castle of Drakenburgh. They serve any man, nation or group that requires their services for the right price. History The Polar Guard fled after the battle of Angren in which the Carrion forces attempted to attack the Storm King. The kingdom of Norlund under the rule of King Thoromir Armack aided the Carrion forces with their cavalry. The allied forces were defeated and routed by the opposing forces. Shortly after signs of a counter attack were visible. Thoromir then lead the exodus of Polaris (the Norlund capital) and fled north with his loyal men and brother Ingvar Armack. With the kingdom of Norlund now lost a new page was created in the history of the Armack family. Thoromir Armack lost faith in the lines of nobility in Athera and decided to create an independant band of his most veteraned and loyal fighters. Instead of being under a single man’s rule Thoromir proposed a democratic state of mind in which all men part of the brotherhood had equal say in its decisions in order to maximize the benefit to the society. With the small yet experienced force of men The Sons were able to reclaim the ruins of the Bastion renaming it Castle Drakenburgh. With a safe haven the group was able to begin expanding strictly as a mercenary group of fighters. Ingvar Armack proposed a sigil of unity, a white lion. It is said that in the northern mountains a powerful lion with a coat of gold sleeps alone in the wild north,serving only itself. It feeds off the weak in the mountain ranges and is said to be the king of its own domain. The men of the company approved of the sigil giving birth to the Sons of the North. Organization The Sons are band of mercenary fighters believing that all men of might and courage are equal in opinion and choice. Although a new member of the white lions may have as much say as a veteran fighter, the level of respect is much different. These are the following levels of the white lions. Much like a group of lions The Sons refer to their band as "the pride" consisting of various levels of respect within it. Initiates- Initiates are members who have joined The Sons. With no authority in the group initiates must earn their place within the ranks of the lions. They are responsible for basic tasks of labour given by veteransInitiates bear the tabard of the Lion Brothers- Brothers members are trained fighters who have seen combat. They have proven their worth and mettle on the fields of battle They partake in labour for the group as do all members yet they are respected more than initiates. Brothers are allowed to partake in the votings of The Sons as they have earned the say through their time and service. They wear the lion tabard over or under their armour depending on their preference. Veterans- Veterans are the longest serving of The Sons and are the most respected members. They are skilled fighters who have seen combat, some even served at the battle of Angren. Although they are seen as respected men of the pride they still contribute to The Sons through selected skills learned through their time in Drakenburgh. These can be blacksmithing,enchanting,cooking and masonry. They usually take the most vocal role in discussions as they debate courses of action and negotiate contracts. They bear more intricate armour complete with a resplendent red cape to identify their authority, experience and commanding presence on the battle field. Philosophies The Sons are not lead by a single individual but instead lead in their own utilitarian state. Each member of the group that is either a Brother or Veteran is allowed to cast a vote when a decision arises in the group. The Sons refer to the band as "the pride" symbolizing that of a group of lions. Even if an individual has come from a peasant farm, they have the right to express their say as much as a man from noble blood.In order for a decision to go through the voting process it must be tabled by at least 1 veteran supporting it. Here the pride will meet in the mead hall of Drakenburgh and conduct what is known as "the roaring". Here in a formalized manner the men of the pride will discuss and debate the topic. After the points by the proposers and opposers are made,a vote is made by the group. In terms of their mercenary policies The Sons do not sign treaty's that swear allegiance without an expiration date. In order for a contract to be signed by The Sons it must first pass a voting or "roaring". After this (if successful) a Veteran will be given the honour to sign the contract stamping it with the lions sigil. The criteria of a contract to the lions must have two things. An agreed upon reward and an expiration of service. Any contract that does not have both will not be passed by the pride. Laws The white lions have simple policies when it comes to regulating their ranks. ___________________ The Lions Code Respect the Pride Do not kill a Son Do not steal from a Son Contribute to the Pride _______________________ All members are required to follow these rules and are punishable by the decree of the pride. If a member breaks one of these rules the entire group or "pride" decides on the accused's fate. Recruitment ___________________ Username: Skype: Do you have TS?: Name: Experience: Profession: Are you willing to take the Order’s Oath?:
  10. Ser Paul Ryan Nicknames: Small Paul, Ser Paul, Nicky Nacky Paully Wack, "The Fierce", "The Just", "The True", "Man of the people" Age: 44 years Gender: Male Race: Human Status: Alive and well, you can't stall the paul Description Height: 6'1 Weight: 175 lbs Body Type: That of a particularly attractive Greek demigod. He lifts. Eyes: Beautifully blue Hair: Lusciously black Skin: White, fairly tanned Markings/Tattoos: "Love" and "Hate" tattoos on his knuckles Health: Strong as a bull moose Personality: lovable, charismatic, joker, care free, has been called "the best of us" Inventory: Typically carries a longsword, various knicknacks, hallucinogenic mushrooms, and scripture Further Details: Various knives concealed in various body cavities Life Style Alignment*: Chaotic Neutral Deity*: The Creator Religion: Private Alliance/Nation/Home: Empire of Oren/Formerly Kingdom of Oren Job/Class: Professional Soldier, Bodyguard, Lover, Poet, Gentry of Oren, man of mystery and conman Title(s): Ser, "The Great" Profession(s): Excellent fisherman, enjoys woodworking. Currently employed by Boris Carrion. Special Skill(s): Master at krav maga, silver tongued, devilishly handsome, great impressionist Flaw(s): hahaha Magic* Current Status: Ignorant Arch-type: Lower back Sub-Type: Footlong, turkey on white bread with american cheese Rank: Sergeant (?) Weakness(es): Scared of turtles Strength(s): Benches Current Spell(s): N/A Weaponry Fighting Style: Krav Maga, harnessfechten/fencing, etc Trained Weapon[s]: Longsword, large wooden sticks, daggers, his own fist, his own teeth, various kitchen utilities Favored Weapon: Longsword Archery: Thinks Archers are Ignorant Biography Parents: Paul Ryan, Elizabeth Ryan Siblings: Single Child Children: Liza, Charles, Samuel, Extended Family: Numerous Pet(s): Kept a golden retriever in his house in Abresi, presumed dead. Emergency Contacts: Boris Carrion, Emperor Robert Chivay, Harold Winter History Paul Ryan may seem like your ordinary run of the mill handsome genius charismatic fighter, but in reality he was born to do great things. Heralded by a thunder storm that lasted 12 days, the same amount of time it took his mother to finish birthing him, he join the Orenian military at a young age and quickly rose through the ranks. Eventually, he was knighted by Emperor Peter Chivay, and became publicly renown for his quick wit and graceful fighting skills. Today, he serves as Boris Carrion's personal manservant, and wanders about the land, utilizing and frankly abusing his position as Gentry of Oren to commit various misdeeds and cause havoc. Artwork Looking for someone to do artwork so HMU if you interested yo God bless you all *tips fedora* -SPR
  11. Character Name: Thórvárd Faoláin (Nym'rakkoreak Vala'rusiak Nicknames: Nym, Goofy, The heartless Adunian Age: 34 (245) Gender: Male Race: Adunian (Wood-elf) Status: Revengeful; Bloodthirsty; Fighting, Leading is house, Keeping his family close Description Height: 6f5" Weight: 210 pounds Body Type: Muscular Eyes: Grey Hair: Short sides, long fringe and top hair Skin: Tanned slightly, other wise quite pale Markings/Tattoos: Arms covered in tattoos all look Celtic like, on the right side of his head he has the tattoo of an eagle to represent his freedom. Health: Healthy Personality: Heartless; Kind to the right people, will do anything to protect his family, if anyone were to threaten them, he would make sure they were dead before they left the room. Inventory: Sometimes carries a longbow with a wolf pelt quiver, containing 24 bodkin tipped arrows, normally carries three axes, two made from crucible steel by Nels Verian, has a round shield upon his back normally. Further Details: It is hard for him to trust someone, but once he does he will die for them to make sure that they are safe and well. Extremely loyal to his close friends, hates his past and being called Nym by none friends. He only gives the right to close friends. Life Style Alignment*: Neutral-evil Religion: None Alliance/Nation/Home: Alras Job/Class: Mercenary/soldier, Wealthy Title(s): Ex Adunian ranger, ex Golden Lance Wrymstalker, ex-Knight of Oren Profession(s): Lord of his House, guard/soldier Special Skill(s): Able with his axes good with a bow, has adrenaline rush which causes him to go out of hand and unable to control his emotions, will most likely hurt friends if this comes out of hand. Flaw(s): He has many flaws, he has really bad anger issues, his family, his emotions, love-life, trust, was enslaved before any slave will cause him to go into depression and remember his past. Adrenaline rush can sometimes go out of hand. Could cause him depression. Weaponry Fighting Style: Right foot placed forward, his body turned to the left, his left foot behind, leant forward slightly, his shield held up to his chest area, his axe kept below his hip, able to move in most directions and can charge when needed. Will sometimes use the power of his shield to be used as a wall and charge at someone in the attempt to knock them to the ground. Sometimes will also shield bash using the centre of his shield, which holds a steel centre piece used for shield-bashing. Archery stance: His right foot again placed infront of left, leaning forward, the stem of his bow held in his left hand, giving a hand-shake grip around the handle, draws to the end of his chin, his elbow lifted, two-fingers holding the arrow and string. Trained Weapon[s]: Longbow, longsword, shortsword, greatsword, Hand-axe. Favored Weapon: Hand-axe and round-shield Archery: His archery is what he may be best at, though is long forgotten, only for used when hunting. Biography Parents: Deceased Siblings: His 'Brother' Ventios (Not brothers by blood, but by choice) Children: Three, Julia, Glawion and Lothaire, his adopted son. Extended Family: None Pet(s): Used to have a Dire-wolf as a companion Currently no character art, anyone willing to do some please pm me, would be generous and greatly accepted, cheers :P
  12. This thread is dedicated to a lore-document written by myself, with minor assistance from Slic3man. While it's designed to follow Mechanical Standard, I want to try to get it accepted as validated lore on behalf of it's origins and how it operates. The following link leads to the magic's descriptive document: http://tinyurl.com/Warl0cks Feedback and opinions are appreciated, and may be expressed additionally in the thread poll. Updates: Edit 1 - Changes made. Most magic-types now are simply differentiated from their physical qualities, and not the effects they bring - most prominently for the evocation types. ​Edit 2 - Frost Witch's are not as dramatically altered on behalf of the Warlock's taint, and instead only their ice-forming abilities have been subjected to change. Edit 3 - Taint-bolts have been removed and clarification has been given to Blight-Fire's nature when wielded by a Warlock. Fireballs are impossible to form and constant streams of the unnatural element, as explained in the document, would most-likely either knock the Warlock unconscious from the self-inflicted pain or kill them from rapid deterioration. (Major) Edit 4 - The magic has been revamped and given a different source. Instead of relying solely on taint, all by-products are now created from life-force instead of necrotic taint as to distance Warlocks from Necromancers. Warlocks can no longer taint and drain, however, to make up for this, blight-fire has been re-buffed and reinstated at their main and only offensive spell and the one that allows them to gather life-force from their victims. Influential taint is also now created from life-force. Additionally, a guideline section for curses has been added for clarification on how the curses should be role-played.
  13. The Enforcers of Oren are the men in arms to the Lord High Sheriff and the King him self. They serve side by side to keep and hold the law of Oren, keeping the peace and keeping the order. An Enforcer is entitled to enact Warrants and Bounty's and will be called upon to help patrol the city's or Oren. They are the sword and arrow of the law, and will seek to enforce the justice of the lands even if it comes to blood shed. Enforcers Consist of Two Classes: Noble Enforcers Non-Noble Enforcers Noble Enforcers are to Wear their House Tabard over their Uniform whilst they are on Duty. They will be Respected and will have the obvious Ability to Order the Non-Noble Enforcers. Non-Noble Enforcers are Instantly Under command of House Pascal as Bannermen, and will serve such while on duty with the law, and wear the Tabard of House Pascal. Ranks ____________________________________________________________________________ Lord Enforcer | The Lord High Sheriff of Oren, The Right and Honorable Lord Vaclav Pascal. Sheriff Enforcer | Holds the dutys of the Lord Enforcer in a set Duchy. They make sure the law is handled. Sheriff's Deputy's | Right hand men of the Sheriff's, Each Sheriff may pick one Deputy. Noble Enforcer | Officer Rank of the Enforcers, May lead a squad up to Ten Men, Holds the right to arrest any Class B citizens of Oren. Enforcer | An Enforcer of Oren, Holds the right to arrest any Class B citizens of Oren. Enlisting to the Enforcers OOC Information: MC name: Do you have TS: Age(Optional): Skype(Needed for Chat): How Many characters have you played before: IC Information: *You are presented with the Document and a Quill* First Name: Surname/House: Age: Sex: Race: Previous Military Jobs(Guard, etc): Experience with the Law: Copy of Your Citizenship Papers: Do you understand and accept the duty's of an Enforcer: --------------------------------- Skills: Reason for Joining: Do you know what an Enforcer is?: --------------------------------- Oath: I ______ here by swear my life and honor to the duty's of Law for Oren until I am released upon my duty. I _______ Shall never Abandon the law, I ______ shall Never break the law, I _______ shall never Abuse the law, I am Law. *signed* ________ _________ Non-Nobles Only! I _____ Swear my Life, Body, And Soul to House Pascal and will Serve to my Fullest Duty Until the Day I die, or the day I'm Honorably Discharged by the Lord of the House Himself. I _____ Understand my Duty's and understand the Punishment for Abandoning my Post. ______________________________________________
×
×
  • Create New...