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Found 4 results

  1. "Shadows of the Hunt: The Legend of Murag, the Whitewash's Bane" In the ancient land of Krugmar, where the orcs of various clans roamed and thrived, there lived a young green orc named Murag. Born into Clan Lur, a proud and skilled group of hunters, Murag's destiny seemed intertwined with the ways of the hunt. His fierce determination set him apart from others. From a young age, he dreamed of becoming the greatest orc in history, a true legend among his people. Though many laughed at Murag's ambition, his friends stood by him, offering support and encouragement. Murag cared little for the cultural norms and wisdom of his clan, but he never disrespected them. He was driven by a desire to achieve greatness and be remembered for his feats. One fateful day, tragedy struck. Murag's father ventured out on a hunt for a dangerous whitewash—an orc who had turned his back on the traditions and values of their people, committing unspeakable crimes. During the hunt, Murag's father lost his life, leaving his son consumed by rage and grief. Murag's path shifted from joining Clan Lur and taking the traditional test to pursue revenge against the whitewash. Leaving his family and Krugmar behind, Murag embarked on a relentless quest to find the rogue orc responsible for his father's death. He spent years wandering through treacherous lands, honing his skills and growing stronger. Eventually, fate led him to the whitewash he sought—a fearsome creature with scars and trophies of defeated orcs. The winds howled, and the storm raged, mirroring the fury that swelled within him. With a primal roar, he charged into battle, his muscles moving with the fluidity of a river in flood. The battle between Murag and the whitewash was fierce and intense. The whitewash was strong, using his claws to fight with the ferocity of a beast he had once killed. Murag, fueled by his determination and anger, matched his opponent's strength and fought with the skill his father had instilled in him. In the end, Murag emerged victorious, but not without sustaining a grievous wound. The whitewash's claws left a permanent scar on the left side of Murag's face, a lasting reminder of his quest for vengeance. The taste of revenge, however, did not bring Murag the solace he sought. Instead, he found himself haunted by the memories of his father and the pain he had caused to others on his journey. He realized that revenge had not healed his heart, but only fueled more pain. With newfound wisdom and experience, Murag returned to Krugmar, a changed orc. Standing at an imposing 7 feet tall, with new scars adorning his body, and a depth in his eyes that spoke of hard-earned maturity, he took the test and was accepted into Clan Lur. The young orc who once craved fame and recognition was now an honorable and respected member of his clan. He no longer sought titles or accolades; instead, he vowed to protect and fight for his brothers. Over the years, Murag's bravery and wisdom helped his clan grow and prosper. He earned the loyalty and respect of his peers, and many considered him a role model. As the seasons passed, Murag aged gracefully, his life devoted to the code of an honorable hunter. In his heart, Murag knew that death was inevitable, but he refused to let age slow him down. He embraced every hunt as if it were his last, living each day to the fullest. In his final days, Murag ventured on one last hunt, alone but content. Surrounded by the wild beauty of Krugmar. Murag faced a formidable opponent, a creature of immense power. With the ferocity of a warrior in his prime, he battled bravely, not giving in to the passage of time. In the end, Murag fell, surrounded by the echoes of victory and honor, he breathed his last breath, knowing that he had lived a life worth remembering. His legacy lived on, not just in stories of his hunt for the whitewash but in the hearts of his people, who cherished the memory of a once ambitious young orc transformed into a true hero and protector of his kin.
  2. Beyond the front gates of Felsen, and slightly down the road, danced Wud, the large twelve foot olog. A cart of exactly 128 ferrum ingots sat beside him. "IrUUUuuuuuUUUUun!" He yelled at the top of his lungs, beating his large crimson chest with balled fists. (3 minas an ingot. . .Better than the last guy :P)
  3. Tun'Lak Basic Information Age: 22 Gender: Male Race: Olog Description Height: 12'6" Weight: 1,387 lbs Eyes: Black Skin: Deep Red Personality: Generally simplistic and friendly Life Style Alignment: Chaotic Neutral Deity: Laklul Religion: Heiling Laklul Alliance/Nation/Home: The Swamp Job/Class: Olog Title(s): Weaponry Fighting Style: Smashing things. Alternatively, picking things up, and then smashing them. Favored Weapon: A large battleaxe. Biography Parents: Wun'Lur and Wan'Lak Extended Family: Cousin once-removed Kryllal'Kog'Vanir History Tun was born in a small, innocent orcish farming village, away from his parents, not knowing his family. His life was ruined when he was naught but a lad of six, when the peaceful village was attacked by a horde of Halfling bandits. The village was slaughtered; Tun found himself to be the sole survivor. Tun struck out and wandered until eventually, he happened upon the Trog, and met Shreck. Shreck took him in to his clan, clan Lak, and introduced him to the wonders of the swamp and Laklul. Tun eventually met Wun'Lur, who was determined to be his father via similar appearances advanced orcish genetic testing. Tun went on to have numerous incredible and episodic adventures, such as when he met Laklul, or the other time he met Laklul, or any of the multitude of other adventures that he totally had that just don't spring to mind at the moment. Artwork
  4. Cactus Green (( The following post is read in a Gobo's journal. Written in English for ease. )) Cactus Green. Cactus Green was given to us by the will of the great spirit Betharuz. The purpose, to mend our spirituality and become closer to the spirits and our great ancestors. But yet, despite this great purpose, very little is known about this gift. We use it during rituals, and gatherings but we don't really appreciate it. Such a gracious gift from our guiders being so under appreciated. This heedlessness will disgust the spirits, and they'll grow upset in due time. We shall show gratitude to the spirits, and take more pride in this gift, to explore it and understand more of it. So, me took it upon meself, out of my respect, appreciation, and will to the spirits to find out more about this important gift to us. Doing so, will allow us, the Orcs of the War Uzg, to use this gift more efficiently, to create a better bond of communication between us and the spirits, allowing us to fulfill their biddings and trials. As soon as me could, me began to grow many cacti. Me think me may've pleased the spirit Ublulhar, because quickly my cacti began to grow, and prosper swiftly. From small ball cactus, to large, proud tree cactus. After many days of trying and testing the fruits of my labor, me found out something interesting. Cactus Green comes in two varieties... Sativnubobo ((Sat-eev-nub-oh-bo)) Cactus: Smaller, ball cactus Grows: In small groups/bundles Traits: Lighter colors Faster growth Easy to burn into cactus green More cacti in bundle = more green Effects: Increased concentration Perfect ratio of creativity and productivity A calm feeling Head high Cerebral Relaxed Relieves stress Combats depression Sativnubobo comes from the small, bundled up ball cactus. The more cacti, the more product you can extract. This cactus green gives more of a calming feeling, and a head high. Perfect for social activity, and rituals due to how it allows you to still be able to think clearly. Uplifting and energetic, this cactus green is perfect for day time use. Indibublog ((In-duh-bub-log)) Cactus: Large, tree cactus Grows: In large, singular plants Traits: • Darker Color • Longer growth • Larger plant • Harder to burn • More pungent smell Effects: • Laziness • Increased appetite • An entire body high • Very deep relaxation • Helps sleep • Pain + Nausea + Stress + Anxiety relief Indibublog comes from large, tree cactus. Rather strenuous to extract, but entirely worth it. This type of cactus green is much more potent then its Sativnubobo counter type. This cactus green gives a very deep, relaxed and mending feeling, a body high. Preferred for night time use due to it being able to be used as a sleep aid. Relaxing and euphoric, this cactus green is perfect for night time use. Such an amazing realization. Orcs, Gobos, and even Ologs of the like have been using cactus green for many centuries now, and to think that this has just be discovered now... But not only does it go deeper than just two archetypes. Each archetype does have its own massive group of special types. Not only just different effects, but different colors, tastes, flavors, etc. Me've compiled a small list of certain strands me found... (( Very short list of Orcish strains. Just for an example. )) Gorkil Wisdom Cactus: Sativnubobo Traits: • Average Sativnubobo traits Effects: • Sharply increases focus • Calming • Relaxing Gorkil Wisdom, the perfect type of Sativnubobo for rituals and gatherings. Allowing you to think straight and rationally, but also give the user a nice relaxed feeling. This strain gives no cotton mouth, but does give the user slightly dry eyes. Lur Ambition Cactus: Sativnubobo Traits: • Average Sativnubobo traits Effects: • Very Sharply increased focus • Very energizing • mind clearing Lur Ambition, nearly the opposite of Indibublog. Gives the user a very energized, and mind clearing feeling. Able to think extraordinarily clearly, and focus without having that lazy feeling. The user of Lur Ambition will be able to accomplish many things while on it, while with other strands you'll just be tired etc. Pushdug'buub Cactus: Indibublog Traits: • VERY pungent smell • Very potent effects Effects: • Dry eyes • Awful cotton mouth Pushdug'buub translates roughly to "Stinky pig". Quite the accurate name due to the very pungent smell of this strain. The effects of this strain are very strong, but it also gives you awful cotton mouth and dry eyes. Intended for singular, nightly use. Thunder Krug Cactus: Indibublog Traits: • Has enough potency to kill a small Halfling • Incredibly strong effects • Small purple pieces Effects: • Strong effects • See colors • Cotton Mouth The legendary Thunder Krug. Has the potency to kill a small Halfling. One of the strongest Orcish strains and is incredibly hard to produce. Often maintenance and the perfect atmosphere for the tree cactus is needed for this strain. Too much of this and you'll find yourself falling into a long, deep sleep. There's still much to find about this gift from the spirits. Me'll do more searching of this. *The following were some excerpts from a Gobo's journal* Final OOC Notes: In no way is this supposed to be 'trolly' or anything The whole reason for this is to add more in depth Roleplay to cactus green. Maybe even decrease some of the "420 blze it" trolling and add some sociable passive-Roleplay. Hopefully even add some market buying/selling business Roleplay. Will add more strains/information later. Suggestions please!
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