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Found 8 results

  1. THE LEGACY OF THE BLOODY FOX Published 24th of the Amber Cold, 123 SA With growing concerns riddling Almaris, House Daesmon and the Principality of Celia’nor have decided to band together. From the Mori’Quessir attacks on neighboring nations, and the Voidal Tear plaguing the capital of Fi’andria, these two entities seek to set aside past tensions to confront these arising issues. Thus, under the guidance of the principles held dear by the deceased Bloody Fox, we solidify these agreements. The outline of the accord is as follows; Princess Valyris Ibarallen accepts full responsibility for the death of Vallein Vuln'miruel Prince Kosher Daesmon accepts full responsibility for the war-mongering done under the era of Malinor House Daesmon's land will be considered a neutral ground where the blood of Celianorians cannot be spilled. [See next term for clarification] House Daesmon and the Principality of Celianor respect each other's territory and the laws enacted upon each of them, giving full immunity only to Kosher and Elliphas Daesmon and Valyris Ibarallen. Any laws broken by either party will be judged by a council to determine punishment. Unless given conclusive evidence, neither side will engage in hostile action unless a diplomatic route between the leadership of both parties comes to parlay. In addition, the two parties agree to aid each other in the hunting of dark spawn that plague the lands of Almaris. House Daesmon and the Principality of Celianor will not raise arms against one another, though they are not bound to help each other. Requests for aid may be raised, but are not obligated to be filled. If any of these terms are broken by either side, the pact is considered null and void. AY’PUERAN; Kosher Daesmon, Third Prince of Amaethea, Patriarch of House Daesmon, Hand of Justice Valyris Ibarellan, Princess of Celia’nor, Queen of Gladewynn, Princess of the Alders, Princess of Alderyn, High Empyrean Princess, Sole-Proprieter of Gladewynn, Protector of the High Elves, High Magus of the Arcanic Court, etc.
  2. The Duke’s Peace Offer Please stop writing missives of how you’re going to fight. Just come out and do it, this is getting boring. Heinrik Sarkozic
  3. 13th of The Grand Harvest Year 58 of the Second Age After the series of events that had gone on the last few days, Kevin had found himself restless. Raising a blade was simply not enough in this Age of Conflict. Where those who may have once called each other ally instead rile the flames of war and the blood of soldiers must be spilled. It was simply not enough, however, to lend a blade to one war or another. For war would not end in this age, it seemed. Or at least in Kevins eyes. It was this day as he listened on to the squabblings of those around him and recalled the similarities of it all across the other cities, it recalled a low chuckle. "How similar we all are, yet we are too blind to see it. To say it." He stated, sounding defeated as the rains of Elysium poured down as they usually did. "Enough of it. Enough!" He seemed to scold the rain, looking up at it for a long moment in silence. As his gaze cast back down to the street he turned toward home yet came to a stop. There it was, the foundation stone of Old Elysium. Standing there, he couldn't help but stare at the rock that had managed to withstand the rain all these years. A low nod followed as a newly awakened wisdom drew over him. With a shift, Kevin would unbuckle the blade at his hip and kneel, bowing his head as he did so. With a clear reverence he spoke a pledge. "May the gods, both kind and cruel, hear my vow. I shall not raise my blade with intent to harm another. Hear my vow, in an age of conflict, that I would wish for peace. To take the path of self defense, and to seek the betterment of my brothers both within and without. We are all children of Almaris. Give me the strength to protect, and I will never raise my blade for the heat of war." Kevin would pause a moment, after his vow, and wait. Though what he waited for was still entirely unclear. He would unstheathe his weapon and prick his palm, placing a hand print of his blood on the scabbard, then holding it up to the foundation stone. There would be no further comment, though, as he stood and tied the blade back to his person. Out came a rough piece of blue cloth to tie off the small line on his palm. Not a major wound, but enough to sting. A glance went upward, to the sky, then he would depart once more. Thus would begin his Oath. To protect only, and never to seek war or conflict with the many races of Almaris. For an Age of Conflict must end, or we shall all be consumed by it.
  4. ENCYCLICAL LETTER DE NANIS AGGREDI ON DWARVEN AGGRESSION OF THE HIGH PONTIFF EVERARDUS SEXTUS Addressed to All Canonist Princes, Clergy, and Laity On Clan Ireheart and Their Transgressions Against Our Church. HIS HOLINESS EVERARD VI, High Pontiff of the Church of the Canon, Archbishop of Visigia, Successor of the High Priesthood of the Church, Supreme Pontiff of the Church of True Faith, Keeper of the Canon, Missionary to Aeldin, High Servant to the Exalted's Testaments, Humble Servant of the Faithful and Vicar of GOD. Most Beloved Brethren, Health and Pontifical Benediction. It brings Us great sorrow when any harm befalls a member of Our flock, even more so when that individual has dedicated their life in service of God. To join the clergy is a sacred calling, one given by God Himself, and brings with it great challenges in the world alongside great rewards in the Seven Skies. All clergymen carry with them an understanding that spreading the Holy Scrolls is a dangerous task, chiefly when one brings God’s message to people living in pagan lands, yet accept this risk knowing the importance of what they do, and the greater reward they shall have in the next life. None of Our flock ought to expect harm when travelling through Canonist land, walking along roads protected by Canonist men and women. We Ourselves travel with no guard when walking through the desert of Savoy, the Winterlands of Haense, or the green fields of Oren. We find that one is not required when surrounded by brothers and sisters under God. Truly, the fraternal love between Canonists has kept Us safe for Our entire Pontificate, and We expect the same for Our clergy. Yet, We were troubled to hear that members of Our clergy, including Our Cardinals, have been threatened by members of the Clan Ireheart in Urguan. These threats came to a climax four Saint’s days ago, when Our Holy Knights were forced to draw swords on two of the aggressors who had threatened men of the cloth. This incident has been denied by the aggressors, yet We have heard it from the mouths of Our Cardinals and Apostolic-General, who serve no one but God and Us as His Vicar. We stand by their words, and place Our full trust in their account. We issue this letter to condemn Clan Ireheart for their aggressions against peaceful servants of God. We remind Canonist vassals sworn to Urguan that oaths of loyalty made to pagans who attack clergymen are worthless, and free you from your shackles of subjugation. Remember that you share more in common with Canondom than you do with your dwarven overlords: faith, ancestry, blood. To all of Canondom, pray that bloodshed may be averted and that no Canonist lives may be lost, be they soldiers, farmers, or clergy. Pray that the Peace of God which We declared may continue and war be prevented. To those who would raise arms against fellow Canonists, know that eternal damnation awaits you, for you have chosen worldly desires over a shared brotherhood under God. Let all things be done for the furtherment of God's will, which is Peace, Mercy, and Love. Written in and published from the Basilica of Bl. George of Leuvaarden, given to all Our flock on the 12th of Horen’s Calling, in the year of our lord, 1849, the fourteenth of Our Pontificate. ☩AD MAIOREM DEI GLORIAM☩ FOR THE GREATER GLORY OF GOD UNITATEM IN DEO, THE VICAR OF GOD Sanctitas, Papa Everardus Sextus
  5. THE TREATY OF KAL’DARAKAAN With the dissolvement of the War Nation of Krugmar, the Iron Uzg, the nation’s successor, has realized the wrongs of their previous government, and has officially surrendered to the Grand Kingdom of Urguan. Meeting within the halls of Urguan’s capital, Kal’Darakaan, the leaders of both nations negotiated terms of surrender, leading to the agreement listed below: SECTION I: TERMS OF SURRENDER The Grand Kingdom of Urguan and the Iron Uzg hereby agree to the following terms of surrender: I. THE Iron Uzg shall publicly and formally declare defeat at the hands of the Grand Kingdom of Urguan in the form of a public document. I. SAID document shall include a formal apology to Grand Marshal Bakir Ireheart for shaving his beard without being given an honorable fight. II. THE Iron Uzg shall formally banish and whitewash the orcish criminals known as Hu-din and Fishbref. I. IF the Iron Uzg is found allowing said individuals within their lands, the treaty shall be declared null. II. IF the individuals are allowed within the Iron Uzg either officially or unofficially after the publication of this document, the Grand Kingdom shall perceive the action as an act of WAR. III. THE Iron Uzg shall withdraw all previous negative statements made about the Grand Kingdom by their predecessor state, Krugmar. I. SAID statements include but are not limited to: Any official document denouncing Urguan, hinting at collusion with Undead, or falsifying the slaughtering of innocents at the hands of the Grand Kingdom. IV. THE Iron Uzg shall continue the abolishment of slavery from their culture. I. THE Grand Kingdom holds the right to officially oversee the abolishment of Slavery. II. IF said abolishment does not occur, the treaty shall be declared null, and the Grand Kingdom shall perceive such as an act of WAR. V. THE Iron Uzg shall permit the Legion of Urguan full access to the Uzg’s land. This document is forever binding, regardless of any future change in government. Signed, Grand King of Urguan, Lord Chancellor of Urguan, Elder of Clan Frostbeard, High Remembrancer of the Order of Remembrance, Son of Rhewen The Grand Marshal of Urguan, Clan Father of the Irehearts and Jarl of Dol’Gorix Rex of the Iron Uzg, Skaatchnak’Izgi [!] The mark of a bloody hand would be beneath the Rex’s name.
  6. Organization PAQ "The Organization of Peace and Quiet" *This poster is seen about the Cloud Temple, Gimblewood, and Elven Areas. There is also a copy at the Standing Inn. It is signed "Vaelthas the Quiet" at the bottom...* Are you tired of constant fighting? Have you ever wished to try and prevent it? Are you up to the challenge of staying very quiet? Can you keep a secret if needed by us? If you answered "YES" to any of these, you should plan on sending in a letter. We accept all races, but restrictions are applied to orcs, due to bad reputation. We do not mean this in a racist way, please forgive us if you find it racist. If your letter shows us that you are fit to join, you can join regardless of your age or race. It all has to do with maturity and mindset. Thank you for taking time to read this flyer. We expect letters to come on soon. Send them by bird to the Cloud Temple mailing adress. I get my mail there. Signed, ๖ۣۜVaelthas ๖ۣۜThe ๖ۣۜQuiet -Vaelthas- CASUAL: FORMAL: _________________________________________________________________ UNIFORM:
  7. Lore Ranks (For the time being they are few since we are not a big group) Religious Ranks Red Robed Deacons These are the men that have show their true Faith to the Prophet and are the main speakers of the prophet Speakers of the Prophet These men are Fanatic Speakers that spread the word either through speech or violence Confessor Recruiters of the Brotherhood Military Ranks Militants The men are the main fighters of the Brotherhood they help defend the Speakers and Deacons. They wear better armor and have better weapons than the Fanatics. Fanatics They are Zealous Followers that spread the word of the Prophet with a Speaker or Deacon. They defend them to be able to speak the word their armor and weapons are crude. Martyrs Brother Marcion Brother Malion Brother Edard Brother Jacob Brother Talon Brother Washton-Hanged for no Crimes How to Join the Brotherhood DISCLAIMER: IF YOU ARE NOT A SERIOUS ROLEPLAYER DO NOT APPLY Skins
  8. *you see a sign nailed to a post, like many of the signs bearing the same message all across Anthos.* We of the Iron Watch are here in Anthos to keep it stabile and for everyone to prosper. We enforce stability by whatever means necessary, whether it is sending warriors to aid an empire that is struggling with rebellion, by aiding the impoverished so that they do not rebel and upset the stability of things, or by being ambassadors to nations, and coordinating efforts between those nations to do whatever they need. We of the Iron Watch have decided that now is the time to create such an organization, as the world is becoming increasingly unstable. We are there to make the helping process easy in order to keep stability. We are the guardians of Anthos, with all of the compassion and caring of a Cloud Temple preist, and with the cunning and intelligence of ambassadors. Shall you join us in our mission? The ranks are as follows: Upon Joining (depending on you're skillset and situation): -Trainee (Chooses specialization to train in) After Trainee is completed: Path of the Warrior (Should you have chosen that path): -Footman -Man at Arms -Sargent -Captain -Commander of All Military Operations Path of the Diplomat: -Apprentice (Trained in diplomatic ways) -Journeyman (journeys to foreign courts with higher-ranking ambassadors to learn) -Ambassador (Once learning is deemed complete) -Regional Directer (Head of diplomatic affairs in one of the nations) Specializations: -Healer -Blacksmith -Engineer -Interpreter -Any other skillsets that you have and feel deserves a job Each path is equal, although each presents different opportunities. Should you join one path but you're over-commander sees that you are more fit for the other, you shall be moved. Pay is given on a requesting basis, and as long as you put much into the Iron Watch, there is a good chance that we will help you with buying goods. Higher-up ranks are given weekly pay. We ask for more people specializing in the Path of the Diplomat as we are firstly there to help nations through diplomatic means; military help second. We accept peoples of all nations and races. To join contact Thrain Grandaxe ((-snip-)) with this form completed: ((OOC: MC Name: VA's (Highly recommended for Path Of The Warrior, so you can kill people rather than just wounding): )) ((IC)): Name: Age: Race: Past Loyalties: Area of Residence: Reasons you are joining: Particular areas where you are skilled: Likely Path that you will choose: Areas that you have traveled to?: Areas that you haven't traveled to?: Region cultures that you have expertise in? (Okay if you don't have any): Former Guilds you have served in, and reason for leaving them: Former countries you have served and how: Oath: "I, [Name], promise to join the Iron Watch, to serve Anthos and the people in it at all costs through the Iron Watch, and I also promise to obey my superiors no matter the commands, and to help Anthos as the Iron Watch sees fit." (( End of Application form)) All are encouraged to apply, even if you do not think that you are right for our organization. (( Uniform: http://www.minecraftskins.com/skin/1470679/snow-ranger/ ))
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