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Found 2 results

  1. Reyna'Dom (Dead) -=Dead=-
  2. There have been some one hundred raids in the Fringe, yet, oddly, not one of them has left any substantial effect in RP. At best, a raid is a PvP battle, at worst it is a shouting fest through a gate, or some attempt to abuse MC mechanics to bypass a wall. The current methods of breaching walls, and building walls, makes no sense in RP. What I suggest is that we add siege weaponry back to the possible RP options by allowing siege weaponry outside of Warclaims. Of course, we shouldn't do this without adding some restrictions, which I will propose here: Siege weaponry used in raids must be dismantled after a surrender has been reached or all defenders or attackers in the raid have been defeated. If they are not, they are fair game to be destroyed. LWC locks and other such means of protecting siege weaponry from being destroyed are strictly not allowed. Destructive weapons may only be used for breaching a wall or gate. To prevent someone from simply rolling in a trebuchet and attempting to blow up an entire city. Each raiding party is only allowed a maximum of 4 attempts to use any siege engine to breach a city. This gives a very slim chance of entering a city by these means, as the minimum roll for a successful hit with a trebuchet, catapult, or ballista is 17/20. When using Siege Ladder/Tower/Platform, one must roll 15/20 or above to jump onto a wall, each attempt counting as one of the three daily breaking and entering rolls.
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