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Found 2 results

  1. Manic Stimulant(Rare | T3) Background/Description After years of continued manic study, a young dark elf by the name of Knox would find himself tired of being… well tired. As one casts magic, it consumes mana - be it from the self or the ever-consuming void. This can leave the mage exhausted after a single performance, causing those who practice the arts to space out their studies or risk injuring themself from overdraw. With this in mind, the elf would consult his students who, though they may not have as intimate alchemical knowledge, provided support and feedback. After careful study and testing, Knox would have created the first of many batches of Manic Stimulant Recipe Base: Fresh Liquid Mana Mundane | Order x2 Aether | Clarity x2 Aether | Endurance x3 Aether | Life x 2 Creation Add one-half draw of Liquid Mana, and to that, add 2 part Aether Clarity and 2 part Aether Life. Gently stir, careful not to set off any reaction. In a second container, mix two part Mundane Order and 3 part Aether Endurance with no base. Once thoroughly combined, slowly add a half-draw of Liquid Mana to the mix, one or two splashes at a time. The alchemist should now have 2 mixtures. Slowly pour them into a vial while trying to keep their concentrations roughly equal. Try to create as little disturbance as possible, and do not stir. Effects Upon consumption, the mage would start to feel more antsy and outgoing than what may be usual. Voidal hiccups and small, aura-colored sparks may jump off them or their wand. The mana’s natural draw against doing harm would be strengthened during the duration of the effects causing a mage to be unable to cast any combative spell types. Doing so would cause the potion to immediately fade, and leave the mage drained for the next 15 OOC minutes, and unable to cast any spells at or above tier 3 for an OOC day. Under its effects, one would be able to cast a near endless amount of non-combative magic. So long as the user is able to concentrate one what they are doing, they are able to continue this euphoric experience for up to 1 and a half OOC hours. After the potion fades naturally, the mage would be filled with a final surge of excitement before a small jolt of mana would almost pop within them. This would cause no harm, but would tire the user, making them unable to cast any tier 5 spells for the next 30 OOC minutes. Creatures of mana would feel the effects stronger than their descendent counterparts. Though it would not give any greater advantage to casting, when consumed, they would have a much stronger urge to interact with others, and cast their magic. It could work to calm them to a small extent, but by no means reliably. Additionally, it would free one spell slot from any magic that utilizes them such as bardmancy. If the user has more than one magic that utilizes spell-slots, only one magic's slot may be refreshed. If the user has used no used spell slots, one non-combative slot may be utilized for an hour after its effects have worn off (up to 2 hours after initial consumption). No slots my be utilized until the potion's effects have worn off, but if one uses a combative magic before utilizing the slot, it would disappear and be unable to be used. Redlines -T3 Alchemy required. -Does NOT require ST signage. -This potion is ‘rare’ and must be taught through sufficient roleplay. -Cannot be used in any malicious way including, but not limited to: Sneaking away or towards someone for malicious means, fleeing combat, entering combat, hurting someone, forcing someone to do something against their will, antagonization, ect. Moderators/ST may use their own judgement to include anything not specifically mentioned. -Dark mages/innate-evils are unable to utilize the potion, and would, at most, feel a small shiver. -Requires IRP willingness to be administered, and cannot be forced upon a user. If someone drinks the potion unknowingly or against their will, it's effects would be null, and the potion wasted. -During combat, so long as the mage casts no magic, the potion's effects would fade after 5 emotes, leaving the user unable to cast any tier 5 spell during the encounter plus an OOC hour after -If a mage makes use of the potion three times or more within an OOC day, the user may suffer overdose effects. This would cause their magic to become more erratic, and fuzzy, and leave them overdrawn and unable to utilize their mana for no less than 2 OOC days. -All urges and emotions may be ignored completely. This will not change the potions effects, but an emote must include the resistance towards such. I would like to thank the following people for their contributions and support PestyWarlock, SimpleGlitchBro, creamynoteblock,
  2. Hello People Of Vailor I have an idea for a potion in the realm of Vailor, a potion that can give a form of vision to the blind. This potion would be called, "potion of sight" which utilizes a form of permanent echolocation for the affected that gives the blind a from of sight where every little vibration allows them to form an image of all around them, this gives the person the affect of 360 degrees vision due to the fact that all of there body is receiving these tiny signals, which gives them a better chance of seeing and reacting to attacks. They also possess night vision becuase light has no effect on the vibrations, The downside is they can not see anything that is not tangible like a ghost or wraith, or is not moving. They also can't read because written words give off no vibration. They can't see color either, but that will just be a role-play effect like most of these things. I urge you to consider this because the character i have now would use this and I can't play as him unless I get a yes. Thank you.
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