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Found 17 results

  1. The idea is pretty simple- Rate the user above you by their profile picture. Have fun! ^ 5/10
  2. Art by: Alfonso Pardo Martinez Basic Information ------------------ [Name:] Lucinda Longridge [Age:] 8 [Hair:] Dark Brown [Eyes:] Hazel [Height:] 5'3 [Weight:] 98 lbs. [Race:] Human - Highlander History ------------------ Lucinda-Rose Tallhill was found on the doorstep of Georgia and Rickon Tallhill on the 14th of Malin's Welcome, 1548. Living on a large farm outside of Redwood, the ducal seat of Istria, the family lived a comfortable life for quite a few years after taking the child in as their own. At a young age, Lucinda learned how to read and write quite quickly, and always carried a book of old fables and myths around with her, to put at ease her hunger for literature. In early 1555, after the Duke had gone missing for reasons unknown, Orcs and Brigands began raiding the Duchy, piece by piece. Coming upon the Tallhill Farm, they burned the crops and pillaged the home, taking Lucinda and her parents as slaves. On their way to The War Uzg, their caravan made a final stop to camp for the night before making the last push home. Lucinda's guard was not as smart as the others, and left her cage open after coming in to try and initiate the common breaking of a slave's soul. Her parents, with tears in their eyes, whispered for her to flee, so she pushed the cage open and fled her captors, never to see her parents again. After hopping on turnip and wheat carts to travel long distances, Lucinda found herself in Felsen, where she stayed for a day and night to get her bearings straight and decide what she needed to do. Following a group of soldiers on their march to Courland, Lucinda found herself in Iralis, yet another ducal city and seat. With the aid of Roseia Staunton, Lucinda was directed to the Iralis Orphanage, run by the Holy Church. It was here that she learned a few basic things, like math and science, and began to shift back into her old self and left that terrible past behind her. Three months after her arriving in Iralis, in 1556, a woman named Vanessa Longridge came to the Orphanage seeking a child, to fill the hole left behind by her ex-husband. Seeing Lucinda, she instantly fell in love and adopted her the same day, taking her home to live in Felsen. Personality --------------- ○ Caring, Loves Animals ○ Willful, Often seeks Adventure ○ Has a deep concern for Family ○ Fears Orcs ○ Very Intelligent, Excelled in Reading and Writing ○ Enjoys stories of Knights and Fair Maidens Scars, Ailments, Etc. -------------------- ○ A scar on her collarbone, where an Orc threatened her with a dagger during his many attempts to break her spirit. ○ She is known to suffer from Panic Attacks, often occurring when she spies an Orc somewhere in the city. ○ Often has nightmares, either about her capture or the whereabouts of her parents. Art ------------------ Song --------------------------------------- https://www.youtube.com/watch?v=v6VRPldFRCw ((OOC:)) I hope you all like this biography for Lucinda, she and Sylas are becoming my top favorite personas thus far! If any makers of persona art would be willing to make some for me, I would love to add them to this biography as well!
  3. Her Song Full Name: Lyaera Tyrnea'Rahael (WolfSong and Child of the Gods) Age: 68 Birth: Winter Height: 5'2 Weight: 115lbs Hair: Raven Eyes: Light green, almost silver Occupation: Fletcher Parents: TBA Siblings: TBA Heritage: Wood Elf Religion: Not very religious, just reveres nature. Hobbies: Dancing, Running, Cooking, reading, gardening Likes: Sweets, gardens, nature, music Dislikes: Enclosed spaces, underground areas, pitch black darkness Strengths: Fast, agile, quiet on her feet, well spoken, bit of an ambassador type Weaknesses: No good with blades and can be too curious, usually ending up with her in a bad spot. Also a bit paranoid of strangers. Character Background: The child of two wood elves, Lyaera is a typical example of the race. More at home in the forests than in the cities, she is quiet and gentle, but can switch to a fierce and determined creature when it comes to defending home and family. Her mother was a farmer and her father a hunter, her brothers soldiers. She has broken away from her family to find a place and future of her own, but will never forget her roots. She aspires to become a master fletcher as well as a great archer. She’s always had a respect for the bow and loves the feeling of running through the forest at top speed, letting her arrows fly as she hunts down the next week’s dinner. She’s no master, but she can survive, and runs as quickly as her arrows. Every morning can find her racing through the trees nearby whatever place she calls home. Wants: To become a better archer and fletcher, as well as start making some money Problems: Has no money to her name, is just a novice, no reputation as of yet. Logs: Day 1: Step into this damned world. Here we go.
  4. (WIP) Arlen Kharadeen (AR-luhn Kaha-rah-deen) "Though we may bend, we do not break." - Faiz Kharadeen Appearance A natural tan, well-toned, and thin man standing at about 5’11 and weighing somewhere around 150 lb. Often, when speaking, his voice sounds honeyed and silvery albeit he has a small Waldenian accent despite his origins. His gait is relaxed and he often carries himself in a mellow manner. His hair is left relatively groomed — thick strands of black draping down loosely. A Family crest adorned with the an angled crescent moon and star. Name Origin The name Arlen derives from the Qalasheen farfolk. Tribes people would form an arlen or “Pledge.” Titles At the age of 34, Arlen was proclaimed as “Sultan” or sovereign over the Caliphate - most often ruling over the Realm of Khalestine whilst his father,Faiz Kharadeen, bears the title of “Caliph” and has absolute rule over the Realm, able to overrule any decisions made by the Sultan. Personal Characteristics * Born on the 2nd of Snow’s Maiden, 1469 - Arlen was born in an infirmary within the frozen walls of Aesterwald’s keep in The Fringe. The infant was a frail thing, weighing a measly 4.5 lb. ChildHood Like most toddlers (those with parents), the mother would be the caretaker for her young and nurse them with loving care. Arlen’s father was currently a member of the Sentinels of Equilibrium near the Princedom of Fenn and had one master bedroom that included a small crib for their firstborn. Arlen’s early life consisted of being mentored by his mother as his father was often away slaying monsters. He also had a Shepherd pup named “Fellah.” When the war between Raev and loyalists to the Chivay dynasty had begun, skirmishes took place nearby Fenn and the young boy would often travel North with his father to Aesterwald where the temperatures dropped below freezing. Here is where he grew up learning about Lucienism, a faith compiled of many chauvinists who devoted their lives to the Creator. Mental Characteristics Arlen keeps himself in a sort of genial stupor, where he feels as if his decisions are bettering the lives of others akin to his own. He lives a life devoted to his family or so... that’s what he tells himself . During the transitioning period between Athera and Vailor (and even several years after that), Arlen dropped off the face of the planet without explanation while in a relationship with Sahárfajhari Ajaháli and returned fifteen years later as a vagrant in rags — left by Sahár who then began seeing his younger brother, Malik. Often categorized as weak and lacking of a firm hand when he was younger, Arlen returned changed, hardened by the changes throughout the years. Now perceived as arbitrarily brutish, the Qali’ has seemingly become confused with his own worldview. Arlen’s obsession for his family’s reunion clouded his vision and drastic measures were taken during a search for his sister, Ceto Kharadeen. Philosophical Characteristics Chaotic Good “I do the things I do only for the reunification of my blood.” With ambiguous innocence, this character sees himself as some sort of “saviour” to his kin. Perverted by insecurities, the self-deluded Qali’ believes wholeheartedly that the unity of a family is the terminal key to unlocking joy. But to what extents has this Sultan gone to achieve this goal? Arlen is an optimist and sees that every situation can be bended towards his favor by the use of any means necessary. He’s created this slanted reality for himself that leaves him completely blind — unable to recognize the disruption he has brought to those he thought he cared for. Apparel Accessories When Arlen was only a child, his father had gifted him with a brown scarf that he keeps on always even underneath his armour. It’s his “good luck” charm that he feels it keeps him safe. Upon his ring finger rests a smooth ashen-gray wedding band. Dress Style/Wardrobe Arlen’s wardrobe consists of a large variety of clothing from all different cultures although he would often be seen wearing traditional Qalasheen robes. Equipment Spoiler Arlen rarely carries any form of currency on him simply due to being absent-minded. Attatched to his belt is a scabbard which hides curved saber, commonly known as a scimitar. These weapons are commonly found and crafted within Khalestine. Relationships Relatives Father: Faiz Kharadeen (ymbninjakiller, Unknown) Mother: Arabella Kharadeen (Immahorseridda, Unknown) Sister: Ceto Kharadeen (PessPess, Vital) Sister-in-law: Saharfajhari Kharadeen (Malocchio, Vital) Brother: Malik Kharadeen (tuslwmonster, Deceased) Brother: Alai Kharadeen (lucdean, Vital) __ Wife: Irsia Kharadeen (Imibee, Vital) Eldest Son: Fakhri Kharadeen (Pandann, Vital) Eldest Daughter: Kaia Kharadeen (Contact if Interested, Vital) Daughter: Amina Kharadeen (LadyRebecca, Vital) Daughter: Nahla Kharadeen (Cytharia, Vital) Son: Amal Kharadeen (tuslwmonster, Vital) Son: Yusef Kharadeen (Publius, Vital) Character Art “Happy Trail” by Cave_Creature “Portrait of Irsia and Arlen Kharadeen” by Shiloh Ellis Portrait by Numirya
  5. Character Name Millosm Lepida Basic Information Nicknames: Milo, Millo Age: 27 (auto age on) Gender: Male Race: Human Status: Alive and Well Description Height: 6 ft Weight: 134 lbs Body Type: Slender build, muscular arms and legs Eyes: Dark Blue Hair: Short, brown hair Skin: Tan Markings/Tattoos: None Health: Physically healthy, mentally ill Personality: Kind, always means well but he tends to become very rude and ill-mannered when he is stressed. Inventory: Wears a satchel on his side if he is not wearing his Ruric Tabard. Further Details: Suffering from schizophrenia and slowly developing multiple personality disorder Life Style Alignment: Chaotic Good Deity: Believes in a single Creator. Religion: He believes in a higher power, does not care enough to put a label on it. Alliance/Nation/Home Lives in the town of Nyrhold, in the county of Lorraine, in the Nation of Oren. He is loyal to the Rurics, but not necessarily to Oren. Job/Class: He is the Ruric’s “most trusted bannerman” Title(s): Profession(s): He is a chef and a woodworker Special Skill(s): Good liar, knows how to get on people’s good side when he needs to, great fighter when he is enraged or defending someone he loves. He is quick and agile on his feet and he makes bad ass pancakes. Flaw(s): Tends to let things go to his head, can get very stressed and angry very easily. When stressed, he does not think things through and he has trouble keeping his thoughts to himself. His mouth will often get him into trouble. He suffers from two voices in his head constantly telling him what to do, and most of the time they do not mean well. When he gets stressed he will sometimes give in to the voices. When he is under this state of mind he has no control of his actions and remembers none of them. The way he acts is dependent on which voice has taken over. If it was Zant, he will act violently towards the ones Millosm loves and will try and get Millosm hurt. If the voice was Vobis, he will do all he can to embarrass Millosm and do his best to humiliate him. Magic None. Weaponry Fighting Style: When he is level headed, he will use his light weight to his advantage, dodging and maneuvering around his opponent until they tire, then he will either tackle and restrain them, or he will target the back of their legs or arms to prevent any further resistance or attack. If he is enraged however, he will swing his sword in frenzied movements with great force. He will attack any vulnerable spot he can find, even if it would kill his opponent should his attack prevail. If he is protecting someone he loves, he will do his best to ignore any wounds inflicting unto him until he either cannot go on further or he has defeated his opponent. Trained Weapon: He has been trained in swordplay with other Ruric Bannermen Biography Parents: His parents’ names are not known to him, however they are both presumed dead. Siblings: None Children: Daia (farfolk, adopted, missing) Extended Family: None History Millosm, Milo for short, was born in The Holy Oren Empire. He grew up poor in the small town of Aegar, but what his parents lacked in wealth, they made up for in love. They always tried to do their absolute best to make him happy, and to keep him ignorant of the harsh outside world. Because of this, he rarely went outside and almost never played with any of the neighborhood children. His father worked hard in the wheat fields outside of town, working from dawn to dusk in an effort to take home as much money as possible. His mother was his primary caretaker, until he reached the age of 10. She was inflicted with a crippling disease that could not be identified by any of the village doctors, and she passed just a few weeks after. His father, although heartbroken, no longer had to work as often as it meant one less mouth to feed. He now came home in time for dinner, and often took a day off once a week. Millosm's old world view, a view in which bad things only happened to bad people, was shattered. The boy who stayed inside, never questioned authority, and kept to himself was gone. He often snuck out while his father was working in an attempt to learn what else he was lied to about. He walked the woods after dark, even when told it was forbidden. He butted into all of his father's personal affairs, and was deemed a "trouble maker." However, the most drastic change of all, was one of his sanity. He felt more alone than ever, and although he actually snuck outside of his house often, he never made any friends. His loneliness was brought to the limit when his father left him at the age of 13 due to a draft for the dwarven war plaguing the land. Millosm began talking to himself frequently, as a way to cope. He would talk to himself during the entirety of tending the fields, something he had to start doing in order to buy food. A few months after his father left, Millosm was given terrible news that his father had disappeared. He was MIA, and presumably dead. Millosm now found it hard to get out of bed, and the conversations between himself were unending. One day, in the midst of telling himself he needed to get out of bed and work, he received an answer back. One within his head. It told him "Milo, just skip the day. They won't notice you're gone. just go back to sleep. You'll thank me for it later." Millosm contributed this to overworking himself, so he went back to sleep. But this didn't stop the voice, who began talking to him during all waking hours. He was a bad role model, always encouraging negative behavior out of Millosm. He informed Millosm that his name was Zant. Millosm got into much more trouble now because of Zant, and he always blamed Zant for when he got into trouble. In Millosm's eyes, Zant was his only friend. That was until he met Bellany. Millosm met her when he was 15. He was sneaking around at night, listening to Zant's urges to find "some nice coin laying around." This always led to stealing, which a fourth of the time would lead to being caught. But Millosm listened to his friend, and began lurking the streets, searching for a cracked window or unlocked door. Whilst creeping along a small house at the edge of town, he heard what sounded like crying, and hitting, followed by a human girl about his age running out the front door. His gut urged him to confront her, while Zant urged him to walk away. Courageously, he talked to her. She wasn't very open at first, until Millosm offered her some fresh bread he had found cooling on a window sill, a fact that he didn't share with her. She spoke of how she had forgotten to sweep the living room floor, which made her father angry. She expressed how he had hit her and told her to come back after she had thought about what she had done. She told Millosm that she had to leave, else father would be upset that she would be taking too long. Millosm met with her the next night however, and this led onto another night, and then another. By the time they were 16, they were in love, and Millosm had stopped his trouble making ways. All he wanted was Bellany, no more answers, no more mischief, just Bellany. He often snuck Bellany out of her house at night so they could spend time together at his house. When they turned 18, Millosm proposed to Bellany, but she wasn't sure of herself. She was afraid her father would interject, forcing her to stay with him. Millosm went with Bellany to confront her father. Her father was furious, and told them that they would never see each other again; when Bellany protested, a fist was slammed into her face. Millosm stared in horror as another fist was slammed into her. Bellany was crying and pleading for her father to stop, but all Millosm could hear was Zant, who was tired of being ignored. He told Millosm one simple thing: Kill him. Zant repeated himself and repeated himself until he was screaming inside Millosm. Kill him! Kill him! Millosm snapped. In a bloody rage, Millosm threw himself onto Bellany's father and began beating him and beating him. Millosm screamed in anger as he pulled out the lucky heirloom his father gave to him before he left for war. It was a jagged, curved knife that Millosm always carried with him. He had never once used it against someone, the only time he ever used is was when he was hungry and needed to peel fruit, or even sometimes as a tool to help with lockpicking when he was younger. But now it was being put to good use. He thrusted the blade into her father repeatedly until there was nothing but a bloody mess. Millosm stared at his blood drenched clothes, horrified to what Zant had seemingly forced him to do, then he looked at Bellany, also covered in her father's blood. In fear of what he might do to Bellany should he snap again, he fled the town immediately. What the authorities would do to him wasn't even on his mind. He just thought of Bellany, and wanted her to be safe from him. He wandered the forests beyond the fields for quite a while, living off the land. But he didn't stay for long. He wanted to be free from Zant, who was nothing but a burden on his mind now. This led him to many places in search of information, The Republic of Sulvis, The Crownlands, and Cloud Temple, where he stayed for several months, learning of new philosophies and ways to control his angry companion. He has picked up many skills in his adventures such as Sword fighting, cooking, and he has learned that kindness towards others keeps tends him out of trouble. Artwork (The following is a disclaimer. I do not own any of this artwork unless stated so, nor do any of these directly depict my character, they are just a guestimate of what he should look like, unless stated otherwise)
  6. Lucia Rhosyn Roke Theme Song Basic Information Nicknames: “Lucy” Age: Eighteen Race: Human Father and Mother: Denis de Bar & Klarisse de Bar Brother(s): Richard de Bar & Guy de Bar Sister(s): Aurelia Horen Son(s): Athirius Roke Daughter(s): Status: Married to Baron Ser Rhys Roke Religion: The Faith Home: County Drusco, Oren Skills & Hobbies: Lucia enjoys writing, socializing, and baking under the direction of her Mother Klarisse de Bar. She can also be found caring and tending to small creatures quite frequently(including abducting them from the forest claiming she found them alone). In a secret area(referred to as her Hide Away), Lucia also practices archery, she takes much joy in the art and sees it as only a peaceful activity. Description Height: 5’4 Body Type: Lucia stands at five feet and four inches, weight a hundred and two pounds. She has a rather slimmed curved body shape; resembling a more pear shape. Her legs are much longer than the length of her torso, though little can be seen through her gown. Eyes: Her eyes are an emerald green colour, reflecting nicely against her skin tone. Lucia’s grey-ish black eye brows are thin, and nicely shaped around her wide eyes. Hair: Lucia has the de Bar trade mark; grey-ish black hair. Her hair is a rather vicious curly “proper” mess that flows down her back, hitting directly above her buttox. Normally there are many crimson and white ribbons pulling her wisps of hair from her face; allowing her mane to travel directly down her back. Skin: She had a snowy, white tone as of skin. Her skin is free of blemishes and is without a trace of freckles. Health: Lucia has a rather terrible immune system, falling ill quite easily. Though other than this, she is a healthy young woman. Personality: The young de Bar often is a cheerful, curious soul and is easily laughable; often giggling at almost every joke spoken. Lucia loves to share and give to charity, she is fond of the excitement and feeling of being giving. She is an open, social butterfly and is rarely in a bad mood. Since birth, she has always been a bright light of joy without the need to upset others.Though if crossed in a horrible way, there is little to be done to stop her from pure hatred to the specific person. There is only black in white when it comes to how she feels; little room for grey. She may be a forgiving person and often to forgive the wrong done to her, but she will not come to trust the so said person again. Life Story Lucia Rhosyn de Bar was born to the heir of Drusco, Denis de Bar and his wife Klarisse de Bar. When born, she was not an only child; her eldest twin siblings(two years older) being Richard and Aurelia de Bar. Lucia grew up following her eldest brother about, imitating anything he were to do; how he walked, how he talked, and how he crossed his arms over his chest. She took much interest in picking flowers and carrying for small birds that broke their wings. Lucia grew up a kind, happy child from the day she could walk, till Guy de Bar was born. She didn’t happen to like the new child; finding all the attention that she once had flowing to him. Due to this, it has caused a ripple for irritation and faint jealously over Guy’s life to her present teen years. When reaching the age of eight, she was then taken to the Palace to train as a Lady in waiting under the watch of past Empress Adelheid Horen. During these days, Lucia awoke a special trait of hers, socialization. She made many close friends and was friendly to anyone she ever met within Felsen. Not only did she create a few personality traits, though a woman decided she should teach Lucia how to handle the use of a sword. The lessons did not last very long before they were discovered, though in this time she learned basic maneuvers that she still remembers to present day. After having her lessons taken away, someone told her of how archery could be used as not only a weapon, though a Lady’s art. So she soon took up archery, building her “Hide Away”(an archery range and a makeshift shed) outside of Drusco. Though after the Declaration of Dissolution, the annulling of the marriage between the Emperor and the Empress, Lucia at the age of fourteen was sent back to Drusco due to her unnecessary presence at the Palace court. When returning home, Lucia bussied herself with “kidnapping” rabbits, practicing archery, and following Richard around once again. She didn’t mind the lack of playmates as long as she had someone to look up to. When Richard wasn’t around, she’d instead pester her younger brother Guy. After a long time spent at Drusco, she finally decided that she was to spend her time in Felsen rather than wait around hoping for someone to visit. Since then, she has made many friends and continues to live her day by day life between Felsen and Drusco. [Can't be bothered to update past this]
  7. Inaijo Basic Information Nicknames: Keetawn, Ini, Dripdrapjo Age: 37 Gender: Male Race: Kha'Tigrasi (Kharajyr) Status: Alive and well. Description Height: 6'8" Weight: 164 lbs Body Type: Bulky Eyes: Ocean Blue Hair: Orange fur all over with black stripes and white outlines on eyes and claws. Skin: Covered by fur Markings/Tattoos: Black stripes Health: Alive and well Personality: Loyal, concerning and protecting Inventory: Ferrum sword, bow, food, arrows and a book. Further Details: Only carries really what he needs. Life Style Alignment: Neutral Good Deity: Metztli Religion: The Kharajyr Faith Nation: Kharajyr Job: The Tultekos. Title(s): Dri', Ri' Special Skill(s): Climbing, sword fighting and archery. Flaw(s): Easily targeted, can become angry more often than others. Magic Current Status: NONE Arch-type: NONE Sub-Type: NONE Rank: NONE Weakness(es): NONE Strength(s): NONE Current Spell(s): NONE Weaponry Fighting Style: Tank, and ahead of everyone
  8. Character Profile Sage Mukar Elder Priest of the Moongazers Basic Information Nicknames: Muk, Fat khat Age: 203 Gender: Male Race: Kha’Leparda Status: Alive Description Height: 5’’3 Weight: 305Lbs Body Type: Obese. A thick coat of ochre fur. Eyes: Would be lime green though both are missing, instead there are empty eye sockets. Hair: N/A Skin: Has a thick pelt of bright orange fur dotted with brown spots. Markings/Tattoos: Large scars across his face, from when his two eyes had been torn out. Health: Overweight, though he regards himself in perfect health. Personality: Mukar is an aged kharajyr, probably the second oldest. The oldest being the Sage Natayshi. With age comes wisdom and knowledge. He often considers himself one of the most knowledgeable of the Kharajyr, when infact he actually is. He often explores and acts more weaker than he actually is. Though while his eyes are gone, he can ‘see’, this is due to his knowledge and experience with the kharajyr magic. Though it is only brief sight every so often. Inventory: TBA Further Details: TBA Life Style Alignment: Neutral Good Deity: Metztli Religion: The Kharajyr Faith Alliance/Nation/Home: The Xerdali Isle Job/Class: Moongazer of Metztli and Elder Priest. Title(s): Having been both a citizen, merchant and priest he holds the titles: Sa’, Ko’ and Ja’. Though due to his job he prioritises the priest title so he uses this in his name. Profession(s): TBA Special Skill(s): Knowledgeable of the old ways of Va’Khajria. This would benefit him as he is able to use this knowledge to re-write and discover old tomes from the past Era’s. This would also include relics. He would know a lot about the relics of Va’Khajria and the fallen Empire. He is also able to speak fluent Va’Khajrian and in the common tongue, through which has an accent. Flaw(s): Bukkahkoj is often very careless, always misplacing things and taking a long while to remember where he put them. He also has very bad hand-to-eye coordination, which means if things are thrown at him and he's expected to catch them, chances are he will not be able to. Sometimes clumsy, often locked in a task which needs to be done and not paying attention to what is in front of him causing him to walk into things and trip over things such as tree roots on Xerdali, though this is mainly due to his blindness. Magic Current Status: Tier 5, one of the masters of the magic. Arch-type: Muun’Trivazja. Sub-Type: Lunar Harbinger, Twilight Priest and Moongazer Rank: Elder Priest Weakness(es): Due to his blindness he often uses his energy from the moonpool quicker then most, this is due to his state of present moongazing every so often for ‘sight’.. Strength(s): Due to him having studied a lot before joining the Moongazers he has learnt a lot about the ritual practises that are to happen and has found multiple tomes from the past and ancient time of Va’Khajria. Current Spell(s): TBA DUE TO REWRITE Weaponry Fighting Style: Mukar does not like fighting, while he is peaceful he can try to act intimidating with the use of Muun’Trivazja. Though due to his blindness he is unable to fight, unless blindly charging into a large crowd and swinging his sword madly. Though sometimes he has weapons on him for affect and often for the consumption of food. Bamboo-sword. The bamboo-sword is created from a large bamboo shaft. Three quaters of it has been cut off and the smaller end has had a metal blade atached to it, the smaller bamboo part acting as a handle. The other side of the bamboo shaft has been hollowed out and acts as a sheath, the metal blade easily being able to fit inside. With a twist the two lock together forming a bamboo cane which he uses as a walking stick. Also disguised as one so he can sneak a weapon into places where one would not be allowed. This is often used as a walking stick while not using his staff, and for the consumption of food. The D’fu staff. sa Biography Parents: Ko’Dato (Father/Presumed Dead), Siblings: Tlatlanni daro (Younger Brother/Presumed Dead), Va’Sharr (Younger Brother/Presumed Dead), S'Tarkin (Older Brother/Presumed Dead), Sa'Seetah (Sister/Presumed Dead), So'dawka (Brother/Presumed Dead), Sa'Shela (Sister/Presumed Dead). Children: Raena (Daughter), Itotian (Daughter), Lunaw (Daughter), Zhikar (Son), Odion (Son). Extended Family: Ja’Kaharal (Wife), Yuulpria (Mother-in-law), Jaitra (Sister-in-law), Rameethar (Father-in-law). Pets: Mihyn Mihyn translates to Lunar in Va’Khajrian. Mihyn is a Gy’Waka from Karakatua. Sometimes brought onto Xerdal though often kept on the mainland due to Xerdal’s small size. Though Xerdal is a tough bird, he has to be to be able to hold Mukar obese weight. Though is quite aged and worn out, he manages to do his task, spending the majority of its days resting. History - Born near to the end of Kalos, the litter of his brothers and sisters. - Birth of Rynsuho and Vyallu, daughters to the Tlatlanni, Morthawl. - Orcs pillage and destroy the Kharajyr village of Kalos, and travel to a new home - Beckoned by the monks to travel with the descendents into a new realm known as Anthos. - Move to Anthos and onto the island of Karakatua. - Studied within the Grand Library of Metztli located within the Tlatlanni’s palace, learning of the ancient ways and rituals. - Mother, Ko’Vafeera, dies. - Prophecy of the Great Stone of Metztli exploding, causing evacuation of the Island in search for new lands. - Settles with the other Kharajyr near to the city of Gronkkston under the reign of Rex Gronkk - Kharajyr move to a grove near to the new Cloud Temple grounds, a grove gifted by the Druid Order. - Fringe opens and Mukar joins his fellow people in the city of Tahn’Siol with the high elves, his brothers and sisters having been lost, along with his father. Their locations unknown. - Defeat of Setherien ment Mukar could not return to the ruins of Karakatua or Anthos. - Mukar found his father, Ko’Dato, within Alras, in the mages guild. - After the great storm and plague of The Fringe, of which Mukar suffered from greatly, the races traveled to Thales. - Once more the Kharajyr situated themselves close to their High elven allies, creating their own settlement known as Karak’Tuum. - Great snow storm, kharajyr travel to Athera to inhabit Ohlokhar. - Ohlokhar destroyed pillaged by the Orcs which later was destroyed in place for the Ordium, the kharajyr’s new home and citadel. - The Ordium had fallen and with that many kharajyr had died or went missing, including his first wife, Mara. Though he talks to nobody of this. - Va’Khajria kharajyr took over government, his brother, Dato, becoming the Tlatlanni. - Feast in the Va’Khajrian camp, Rokhan came and delivered Metztli’s message and solution to our hardship. - Followed Rokhan and the other Kharajyr with this new way of life, sailing to Vailor. - Travels back to the present Kharajyr residing within the large temple. He sets up a home there too, becoming the Varkolu under the reign of Tla’Rameethar and Tla’Atl. - Finds the body of his dead wife placed in his bed. - He faked his death in order to keep his reputation, many believing he had died when infact he went into solitude to study and increase his experience in muun’trivazja. - The Devourer devourers the island and the residents are forced to travel to Tla’Rokhans abode. - Settles on the island of Xerdali to live this new way of life that is The Way of Bayla and The Art of Cano’hedo. - Present day Artwork
  9. Name : Ioannis Age : 132 Race : Wood Elf Region : Everywhere Clan : Grandaxe Height : 2.10 cm Weigth : 160 kilos Religion : Minas Family : Helzya Komninus (sister) : Olivia Komninus (Daughter) Professions: Professional singer. Appearance : Black short hair ( usually wears helmet) , brown cold eyes , his right hand is covered by scars . Full of muscles . His left ear was pierced by an arrow during the siege of Hiebenhold and it got removed to avoid infection. His right eye got injured by a branch while he was riding his horse but its still working( Only black and white). Title: Lord of Kal'Ordholm, Emperor's Justice and Lieutenant of Dunamis. Weapons : Always a composite bow on him , a sword and a phalanx round shield. Armor : Heavy armor ( Ferrum ) for battleground but when it comes to scout or skrimishes medium ( Chainmal ). Combat : Charges first since he wears heavy armour. Always tries to support the ligth infantry or archers. Prefers to use horses for more effective charges. Personality traits : Average intelligence , patient , mentally unstable , generous, always thinking the best of the people , selfless , loyal , obedient , closed personality , speaks if its nessesity . Weaknesses : Not that good aim , not good maneuverability while wearing heavy armour. Inventory : Always armor ( Ferrum) , a bow , a sword , a round phalanx shield , plenty of arrows and food. How he looks on the battlefield on horseback :
  10. Name: Ketiley of Orvar Race: Human Gender: Female Age: 35 Biography: Hailing from the Savaar, Anthos, Ketiley’s family knew there was something unique about their eldest child from the moment they were aware of her existence in her Mother’s womb. The moment she was born; a mark of Lagara (is a link) placed upon the back of her left hand, having locks as golden as the wheat, and pure-green eyes like the wondrous leaves of life, the Priesthood quickly recognize her as blessed by Lagara. Ketiley was raised into the Clan Oghma for the first ten years of her life before the clan was completely obliterated by High Chieftain Barid. Because her parents refused to swear allegiance, they were put to death, while her Brother, Sister, and herself vowed themselves to the High Chieftain. Throughout growing up, Ketiley was quite attractive, was blessed with a soft, musical, and gentle tone, though her wrath was fierce. She sang to her clan quite often until it was obliterated, then began to only share her voice with her Siblings. It is said that Ketiley’s voice could easily hypnotize a person into a blissful state, leaving them satisfied, calm, and happy when she finished. Though she lost her parents at a young age, this did not stop Ketiley from enjoying life and keeping a smile upon her face quite frequently. Ketiley did not miss nor mourn her deceased parents, for she knew of their disloyalty to the High Chieftain, seeing their death as honourable and necessary. She was a proud Gorundyr and quite competitive, doing everything to her fullest extent. When the Black Scourge came, Ketiley thought she was ready enough to face it head on. She quickly realized her pride got the better of herself, only to watch her Brother and Sister fall. Ketiley began to see her life tearing at the seams, wanting to give up and ready to fall with her Siblings. Many a time she plunged her sword into her Siblings with the intent of putting their controlled bodies to rest, crying as she did this. Each time slowly dying on the inside. Come a year and a half later, after fleeing to Thales, Ketiley received word that Orvar had fled to this land as well. This sparked her will to live once more, the thought of High Chieftain Barid coating her troubled mind. The light of rumored words of Yagar’s clan possibly still alive spread over the darkness that clouded her thoughts, bringing the hope of survival of the Gorundyr to renew her faith in the strength of her people, once more. Several years has passed since Ketiley has met, bonded with, wed, and bared children for Morvan of Orvar and had settled within the kingdom of Aesterwald. Having two eldest Twins preforming The Coming of Age, a singular child that was birthed in secret a year after the Twins, and two newest twins that are safely hidden away in a far away Ritual Home, home of the Gorundyr Prestrs and Prestress', or Priests and Priestess' for those whom are unfamiliar with the terms, Morvan and Ketiley wait patiently within their new-found hold, governed by the Konig of Aesterwald, for her children to come home. Many of her kin, the Orvar, have scattered and taken upon themselves to journey about upon Pilgrimages for several different reasons, as Morvan and Ketiley, along with her children, also sought out to walk a Pilgrimage to seek their gods. Ragaros of Orvar has returned from a horrible fate of falling to the clutches of Maratsu, the Fallen one, and has somehow regained himself through his pilgrimage. Now awaiting their Children, Morvan and Ketiley are told by Ragaros that he wishes to sacrifice himself to the Gods as a celebration for their Childrens' arrival from The Coming of Age quest. Personality: Strong willed, competitive, motherly, happy, charming, strong minded, gentle, protective, loyal, leaderlike Skills: Perceptive, apothecary knowledge, medical knowledge, bowman, observant, herbalist Description: Is 6’4, golden locks, fairly muscular, weighs about 150 pounds, has Lagara’s birthmark, Emerald eyes, fair skinned, has a hidden Lagara mark (is a link) somewhere on her torso, taking up most of it. Normally smells of Peppermint, cinnamon, and Lavender. Looks. (Is a link)
  11. Lady Jean Briarwood / Fournier d'Avenese Nicknames: Jean 'The Lewd' Fournier, Jean, Age: Twenty-Five Gender: Female Race: Human Status: Healthy Description Height: 5ft 6" Weight: 115 Ib Body Type: Mesomorph Eyes: Chocolate Brown Hair: Chocolate Brown Skin: Fair, with a cooler undertone. Markings/Tattoos: A very faint hand-print shaped mark on her neck, seemingly a scar. Health: Healthy. Personality: Reckless, though kind hearted. She can be feisty and quick to think negatively of others. Inventory: She wears a plain wedding band, and when not worn it is on a chain around her neck. She can also often be seen carrying a small hatchet. Further Details: N/A Life Style Alignment*: Chaotic Good Deity*: The Creator. Religion: The True Faith Alliance/Nation/Home: Pobblebonk or Owynswood. Her family are vassals to Duke de Savoie Job/Class: High Class. Un-employed. Title(s): Lady Profession(s): N/A Special Skill(s): Jean is skilled with an axe. She is also talented at painting and cooking. Flaw(s): She struggles with heights and the sight of blood. She is fairly weak, and does not think before she acts. Jean often says what she thinks, and is terrible at making friends. Magic Current Status: N/A Arch-type: N/A Sub-Type: N/A Rank: N/A Weakness(es): N/A Strength(s): N/A Current Spell(s): N/A Weaponry Fighting Style: Trained Weapon: Two handed axes, hatchets and is fair with a bow. Favored Weapon: An ornate hatchet, medium sized. Archery: She is average with a bow, yet knows how to work one. Biography Parents: Joan Fournier and Charles Fournier Siblings: Mary Fournier, Lord Augustus Fournier, Charles Fournier, Louis Fournier, Napoleon Fournier (deceased), Alexandros Fournier, Catherine Fournier. Children: Eirwyn Briarwood Extended Family: Gawain Briarwood (Husband) Pet(s): Andraste (Horse, deceased.) History: Jean was born the first daughter to Charles and Joan Fournier, and was raised to be a proper 'Lady' in Relouria. She was taught to speak Relourian, and her accent is still relatively thick. She often struggled with acting how she should. She faced various physical abuses from her Father especially. She preferred to be out and busy than to be stitching or reading, leading to her more adventurous trait. After leaving Thales at the age of fourteen, Jean climbed upon a separate boat from her family. She set off, and upon landing she left the port unnoticed. She soon reached a small settlement being built, and stayed there for many years as a cook at an inn. Her life was peaceful, surrounded by a small community of friends that she soon called a family. Upon reaching the age of twenty, Jean had visited the Cloud Temple market where she spotted her brother, Augustus. Jean snuck a note to him, rushed back to the village to gather her few yet precious belongings, before heading towards Pobblebonk; the home of the Fourniers. Arriving unexpectedly, she was greeted with open arms by her siblings, and later that very evening attended the wedding of her youngest, Catherine. After a few months, her brother had arranged her courtship to Lord Nicholas Blackwell, a family friend. Still stuck in her childish ways Jean was soon to fall in love with him, idolising him, and considering herself to be happy. It was but a few moons before her wedding that Augustus broke her betrothal, and instead arranged it to Christopher Blackwell, the Lord's brother. Heartbroken, Jean and Nicholas had planned to leave their houses and marry, but this was stopped with the death of the Lord. Jean had no choice but to court Christopher. As time went on, Jean found herself becoming more and more fond of the boy, who was plenty years younger than herself. He led her to believe he loved her, and Jean was easily fooled. Once again she was besotted with another man. As their wedding day loomed, Jean learnt of Christopher’s own love, Lorina Carrion. Jean was left angry, upset and confused. Her betrothal was broken, and she was left to her own accords. She instead rebelled against her brother, causing various kinds of trouble and mischief. Her brother quickly agreed to a Courtship between her and Wesley Valentine. The two became quick friends and solid companions to one another, and though Jean was trying to convince herself she held romantic feelings for him, she did not. A second suitor was found: Corbett Van Cleef. A difficult man, known for his relentless murder and banditing, but Jean did not know this. The pair were cold to one another at first, though soon became fond, and Corbett asked for Jean’s hand. On the day of one of Corbett’s outings, Jean decided to stroll to Petrus, searching for workers for her brother. There she met Lord Briarwood, who tricked her to believe he was looking for work. Upon discovering his true identity, Jean agreed to walk with him to Owynswood and the pair soon became thick friends. Content in each other’s company, yet still unmarried, the couple were together for many a year, until Corbett’s untimely death. Gawain was also missing, as were Jean’s two close friends, Waverly and Catherine. Jean also shared a quick courtship with Guy de Bar, but this was brought to an end by his cruel words and her reckless actions. Never had the woman felt so alone, with the constant threat of being disowned by her brother nagging at her mind, she was left in a state of depression, and refused to leave the Manor for a year. After a year of mourning she resurfaced to find the missing trio had returned. She found Gawain in Petrus, and the pair soon became acquainted once more. After a various amount of time spent in one another’s company, Gawain offered to ask for Jean’s hand from Augustus, and the couple were betrothed. They were married in the chapel at Owynswood, and eight seasons later Jean birthed a baby girl, Eirwyn. The small family were given land opposite the Manor on which they built a home, and live there to the present day.
  12. ~Orpheus~ Nicknames: Three-legged dog, Hound. Age: 33. Gender: Male. Race: Northener. Status: Alive and injured. ~Description~ Height: 6'1. Weight: 190lb. Body Type: Average build, muscular. Eyes: Blue. Hair: Dark brown. Skin: Pale. Markings/Tattoos: No left hand and light scarring on his face. Health: Injured. Personality: Short-tempered, bipolar, helpful and kind. Inventory: An Iron Warhammer with his name engraved on it strapped to his back, along with a long bow holstered on his torso, a canteen of water and a sack where he keeps his food and trinkets. Further Details: N/A. ~Lifestyle~ Alignment*: Lawful Neutral. Deity*: N/A. Religion: N/A. Alliance/Nation/Home: Oren. Job/Class: Decterum soldier. Title(s): N/A. Profession(s): Mining and Blacksmithing. Special Skill(s): Linguistic skills. Flaw(s): Hatred of the Undead. (Sort of a flaw?) ~Magic~ Current Status: N/A. Arch-type: N/A. Sub-Type: N/A. Rank: N/A. Weakness(es) N/A.: Strength(s): N/A. Current Spell(s): N/A. ~Weaponry~ Fighting Style: Sluggish. Trained Weapon[s]: Blunt weapons and bows. Favored Weapon: Warhammer. ~Biography~ Parents: Names unknown, (Deceased) Siblings: Aleksandr (Deceased) Children: N/A. Extended Family: Possibly some distant relatives. Pet(s): A raven named Hank who he uses to deliver messages. Image: http://i.imgur.com/MgCEIPQ.jpg and http://i.imgur.com/lIAnzLE.jpg
  13. Character Name Thomas J. Kvasz Mallory Nicknames: Tomas Age: 30 Gender: Male Race: Human Status: Alive Description Height: 6'0 Weight: Approx. 195 lbs Body Type: Mesomorph Eyes: Brown Hair: Brown Skin: White Markings/Tattoos: Scar on his outer left thigh Health: Healthy, Mentally stable, slight limp on left leg Personality: Type A Inventory: Spatha (30 in.) Composite Bow (Bodkin and Broad Head) , Medal (Rule of Peter's Diligence) , Cinquedea (Long Dagger), Journal (Often stashed), Life Style Alignment: Lawful Neutral Deity: The Creator Religion: Lucien Alliance/Nation/Home: Oren, Ravinca Job/Class: Imperial Footman Title(s): Rhwosenion Profession(s): Imperial Army Special Skill(s): Marksmanship and Swordsmanship Flaw(s): Can succumb to his personal feelings and trust his own judgement rather than that of his superiors Weaponry Fighting Style: Offensive, Agile, Ruthless, Reckless Trained Weapon: Spatha, Composite Bow, Cinquedea Favored Weapon: Cinquedea Archery: Learned how to shoot a Short bow from Layne Silverthorne (PicklesRUsAlso) Swordsmanship: Learned how to handle melee weapons from Masho Kvasz (TheSpoonBandito) Biography Parents: Thomas Mallory (Father) Rodas Mallory (Mother) ((Insert Adopted Parents)) Siblings: Masho Kvasz (Adopted Brother) Children: None Extended Family: Layne Silverthorne (Cousin), Jay Silverthorne (Nephew) Katheryne Silverthorne (Niece), Christoph Müller Silverthorne (Cousin) Pets: Sid (Dog) - MIA History ((WIP))
  14. Character Name: Rendon Dread Nicknames: None Age: 29 Gender: Male Race: Human, Northerner Status: Alive Description Height: 5'8 Weight: 210lbs Body Type: Not overly tall but not small either. He has a lot of upper body strength. Eyes: Ice blue Hair: Scraggly and black Skin: White but mildly tanned Markings/Tattoos: Various cuts and bruises on his face and body. Health: Fairly good although doesn't live in ideal living conditions and doesn't have the healthiest lifestyle. Good stamina and no disease however. Personality: Could be trustworthy if you do what he wants and advises. If not he wouldn't fail to backstab you in a heartbeat. Very malicious and cruel to his enemies and anyone that annoys him. Inventory: Has a shortsword with a skull head design sheathed on his left and a dagger sheathed on his right. Further Details: Rendon dons a thick wolfs pelt cloak along with black leather and brown wool attire under layered by chainmail. Life Style Alignment*: Lawful Evil although he often leans towards Chaotic Evil. Deity*: None Religion: Atheism Alliance/Nation/Home: Oren Job/Class: He likes to consider himself a Lord although in reality he is middle class. Title(s): Lord of the Dreadrock (future) Profession(s): Rendon is a hunter, warrior and a torturer (if that counts). Special Skill(s): Rendon can be manipulative as he is both ruthless and clever. He is particularly good at tracking which makes him an excellent hunter and he is also very proficient in the art of knife-play. Flaw(s): His ego can often get the better of him. If someone insults him, his brothers or his men, he can often be quick to the draw which can often result in a very sticky situation. He is also known to over think his plans which can often lead to defeat or complete failure. Weaponry Fighting Style: Fast but strong jabs and slashes (mostly prefers to kidnap his target and torture them later if he has the opportunity). Trained Weapon(s): Daggers, knives, shortswords and maces. Favoured Weapon: Dual wielding a shortsword in his right hand and a dagger in his left. Archery: He is fairly good at using a bow although he prefers hand to hand combat. Biography Parents: His father Houndor 'Giantsbane' Dread was killed by Rendon and his brothers, and his mother Marionne Dread was killed by their father. Siblings: He has two brothers who are both a year younger than him; Isaan (sinkeytrap) and Rorne (_Juggernaught_). Children: He has none. Extended Family: None that he knows of. Pet(s): Him and his brothers have plenty of hounds at their disposal. History (I'm going to get round to doing this section later) Artwork (I'll add some later) [spoiler][img]http:// (Also this section)
  15. Kristian von Craw Nicknames: The Crawfish, Kristian, Kris, Mali'llir Age: 50 Gender: Male Race: Human Status: Dead as of the 31st of the Grand Harvest, 1459 Description Height: 6'1" Weight: 180 Body Type: Muscular Eyes: Gray Hair: Brown Skin: Tan (Caucasian) Markings/Tattoos: A birthmark that stretches across his face, Health: Decaying Personality: Kind, honor-bound, chivalrous Inventory: A black and red blade created by 'The Dark Master', and a morningstar. He also carries armor and rations for a few days worth of traveling. Further Details: When apart from the red and black sword, Kristian may seem to age incredibly quickly, his life slipping away. Life Style Alignment*: Neutral Evil Deity*: The Creator Religion: God of all Creations Alliance/Nation/Home: Scion/ Elven Nations/ Home in Conclave Job/Class: Hired sword Title(s): Mali'llir, Ex-Arbiter, Scion, Delver Regent Profession(s): Guarding, Special Skill(s): Swordsmanship, Political awareness, speaking Flaw(s): A giant birthmark that covers his face normally causes people to back away in fear... and made him a loner for many years. He is also a bit clumsy. Cannot use a composite or longbow to save his life. At all. Weaponry Fighting Style: Always with honor and generally in the form of a duel. Trained Weapon: Sword, 33 years. Scythe, 2 years. Morningstar, 12 years. Favored Weapon: Morningstar Archery: "Been trainin' for 2 seasons in the Valiants with a crossbow." Biography Parents: Unknown Siblings: Ragnar von Craw, Samwell Flynt Children: Robard von Craw, Kelsey von Craw, Tina (taken in), Isabella Thenelthin (sort of), Maldric von Craw Extended Family: Unknown Pet(s): A dog named Brav, dead as of 1438 History The Early Years The First Days [The battle for Oren] Adventure: Out to sea [The Return and Delver Days] [The Start of the Lumi'drim and Zaniil's deal] New Malinor rises [The Scions] [New family, left and right] The fall of New Malinor [Conclave rising] The retirement of Kristian von Craw [A terrible curse] [The Battle for Lenniel] Entering the Fringe The Death of Kristian von Craw OOC: Kristian began a wanderer, and ended a wanderer. All in all, he was an amazing character to play. Artwork By Teerz: By Keem: By myself: By Renai
  16. Character Name Nicknames: Eef, Eath. Age: Around 224 Gender: Male Race: Uruk Status: Alive, showing and inviting people to the orcish culture oocly. RP'ly, he is converting whitewashes to Krug's side. Description Height: Eath stands around nine feet tall. Weight: Heavy. Body: Massive and muscular Eyes: Black Hair: A small and flat mohican, but its thick. Skin: Dark Green Markings/Tattoos: He haves similiar tattoos on his both arms. Ask their reason in RP :P Health: |||||||||| Personality: Eath is a calm orc, but, he doesn't likes when others insults Krug; for him, this is a reason to kill one. He doesn't kill much neither raid much, still, he loves klomping. Sometimes, he might get a little bit angry. Eath is smart for a normal orc, and at the same time, dumb. Inventory: A sword bigger than the average, his belt contains pouches with seeds, pomegranates and one contains cactus green, but, its a little bit rare to see him smoke. Further Details: The pomegranates comes at hand many times, he haves to distract something or either give a small scare on one person after seeing the sparkles of the many pomegranates. The seeds are used to feed his so loved bird. Life Style Alignment: I don't know what Eath would fit in. He kills, eats most living things meat ((except orcs)) and follows Krug and the spirits above all things. Deity: Krug Religion: Kruganism ((DERP, HERP? DERPP!)) Alliance/Nation/Home: Eath lives on Krugdanistan in these days. His nation is the Krughai. Idk what should i put on alliance. Job/Class: Eath is very versatile. He is awful but knows how to do the very basics of the Alchemistry and Smithing. Sometimes, he scouts the orcish lands or klomp. He can climb, hunt and eat raw meat. Title(s): Ork, Greenskin, Shomo Profession(s): Eath is versatile, and will do many things, they might be for Krughai's safety or money, but above all, there is Krug following. Special Skill(s): He can convert whitewashes to Krug's followers. Flaw(s): I will not place this as i fear metagaming of my weaknesses. Mojo Current Status: Novice, learning with Elphaba's half spirit. Arch-Type: Shamanism Sub-Type: Elementalism Rank: T1, i belive? Weakness(es): Can only summon the water spirit to aid him in battle as he is the only one that he currently haves. Can't use their powers. Strenghts: N/A Current spells(s): N/A NOTHING TO SEE DOWN HERE, BBY, THIS IS A WIP. I'll finish it when i want.
  17. Fimund Axegrinder Age: 77 Gender: Male Race: Mountain Dwarf Description Height: 5'1" Weight: 112 lbs Body Type: Thin Eyes: Brown Hair: Bright Red Skin: Pale Fimund is tall for a dwarf, but somewhat slight of build. His bright red hair has begun to thin at the top. He keeps his beard trimmed to a length about halfway down his chest. He has a small nose and small brown eyes, which don't draw too much attention. If not for the garish tint of his hair and beard, he would look very unremarkable. In most cases, he moves with slow deliberation, until he gets excited. At that point, he gets fidgety and can't stop moving. Personality: Slow of speech and action, except when angered or excited, at which poiunt he becomes hyper. Mostly optimistic, very stubborn regarding any topic about which he has an opinion. Fimund has trouble relating to other people. Due to moving around constantly, he never had any close friends as a young beardling. He has a stubborn determination about him that allows him to accomplish the things he sets his mind to. His mother instilled in him a strong sense of duty and knowledge of right and wrong, but the poor example set by his father has led to difficulty living up to his principles. He has a very hard time seeing things from other people's point of view. However, he goes out of his way to find out all the details before forming his own opinions. Overall, people find him to be friendly and good, but his stubborn nature has gotten him into a few altercations in the past, and he is not afraid to come to blows over an argument. Fimund speaks slowly and concisely, wthout much accent, except when he gets angry, at which point he becomes nearly unintelligible, struggling even to put a sentence together. He rarely loses his temper, though. Alignment: Chaotic Good Deity: Yemekar Special Skill(s): Writing, smithing, masonry Fimund's mother, Leena, educated him thoroughly as a child. Nowadays, he spends a lot of time reading and writing, and he learned to do delicate work with his hands. This has earned him some scorn from the other dwarves around him, who focused more on rough work. He has below average skill with weapons and large tools, but what he lacks in strength, he makes up for in enthusiasm. Many schoolyard fights ended quickly when he intimidated his stronger opponent with a childish war-cry as he rushed in headlong. As a hobby, Fimund creates ornate daggers. He has also showed skill in masonry. Flaw(s): Doesn't know how to pick the right fights, very stubborn, not very strong Biography Parents: Father: Jormund (traveling salesman, Fimund wants nothing to do with him), Mother: Leena (Educated Fimund, recently deceased) History Fimund grew up in a poor family. His father, Jormund, was never successful at any venture, and was hounded by debt. Fimund's earliest memories involve packing his few belongings in the dead of night and fleeing whatever town his family was living in at the time. He lost count of the number of times this happened. The happiest time he remembered was living in a small hut just outside Lenfarthing. He was only about a season old by then. His father used to take him to visit an old Halfling named Perry. He and Perry sometimes fished in the lake in Lenfarthing. Too soon, Jormund had lost all of his money again. So then they moved to a tiny basement room in Kingston. It wasn't until he was almost four seasons old that Fimund saw Dwarven lands for hte first time. The beauty of the snow capped mountains was so overwhelming that he wept silently to himself in the back of the wagon. He remembers wiping his tears away in a hurry when his father turned back to ask him a question. As much as he wanted to find a home high up on the majestic peaks, his father instead moved them into Kal'Azgoth. Over the years, Fimund's father tried his hand at carpentry, smithing, gambling, grain speculation, highway robbery, and several other occupations that Fimund can't even remember. His father failed at all of these things, but kept thinking up some new plan to strike it rich. The stress of that lifestyle turned out to be too much for Fimund's mother, a small, frail dwarven maid named Leena. She had nearly died giving birth to Fimund, and had never tried to have another child. Fimund loved her dearly and spent as much time with her as he could, always discussing which of the Brathmodakin and paragons were most to be admired. He always chose Yemakar, and of course she loved Anbella. But after decades of exhausting travel and poor living conditions, she finally fell ill with a very bad case of Ki'katta. Jormund had traveled to Abresi to buy 10,000 bottles of a sham love potion, so Fimund was left to care for her himself. After several weeks, her condition continued to deteriorate. The dwarven physicians could do nothing for her in her delicate condition. In desperation, he decided to take her to the Cloud Temple in search of a cure. But it was too late. She died on the road a few hours from the temple, and he buried her in an unmarked grave in a forest beneath a small mountain. That was the last straw for the young dwarf. He wants nothing more to do with his father, and now he plans to set out on his own and find a place to settle down among the peaks of the Dwarven mountains. Ambitions for the Future: Fimund just wants to find something he is good at, and settle down to a quiet life of moderate prosperity. He is afraid that he might turn out to be just as unfocused and hapless as his father, but he is determined not to fail. Despite his desire to settle down, he still has an adventurous streak that won't quite go away.
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