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VASSALISATION OF REDCLYF _______________________________________________________________________________________________________________________ _______________________________________________________________________________________________________________________ PRELUDE After loyal and brave service to the Iron Horde, having fought in the Elven Jungle War of 1944 and then later in the Orcish Civil War of 1948 on the side of Rex Grubnakh, the people of Redclyf have proven themselves worthy allies and comrades to the Horde, being above the lies people spread of their people. As a testament to the friendship between Redclyfians and the Urukim, the people of Redclyf shall be granted lands within the Horde which they shall call their own. _______________________________________________________________________________________________________________________ ARTICLE I - VASSALAGE The Peoples of Redclyf shall enter into a vassalage agreement with the Iron Horde, with the intent of forming the Duchy of Redclyf-Rozania. ARTICLE II - TITLES The Iron Horde recognizes Hannes Steelguard as the rightful duke of Redclyf-Rozania and shall allow his house to maintain their rightful titles, such as Duke of Redclyf-Rozania etc. ARTICLE III - LAND The Duchy of Redclyf-Rozania shall be granted the lands stretching along the coasts of the Iron Horde (desert_4) where they will erect a coastal town to serve as the capital to their Duchy. They shall also have the right to form their own vassals within these lands. ARTICLE IV - TAXES The Duchy of Redclyf-Rozania shall pay the Rex of the Iron Horde 350 minas which shall cover not only the upkeep of the territories yet also to strengthen the coffers of the Iron Horde. ARTICLE V - LAWS The Duchy of Redclyf-Rozania shall have the right and privilege of Autonomy, allowing them to form their own laws and conduct their own forms of punishment regarding crimes for as long as it does not contradict the laws of the Horde. ARTICLE VI - MILITARY The Duchy of Redclyf-Rozania has the right to have their own standing force, acting as the Duchy’s shield and spear. This force goes by the name of the Friedrichian Band which also has the right to fight in foreign wars as a mercenary band. When war breaks out, the Friedrichian Band shall fall under the authority of the Rex to fight in the horde's wars. ARTICLE VII - DIPLOMACY The Duchy of Redclyf-Rozania is allowed leniency regarding their own diplomacy. While ultimately being under the Iron Horde as a vassal, they shall have the privilege of forming non militaristic treaties with nations and states. The Duchy of Redclyf-Rozania is also required to take part in the Iron Horde’s wars and conflicts on the side of the Iron Horde. ARTICLE VIII - FAITH The Duchy of Redclyf-Rozania shall have the right to practice their own faith within the walls of their capital and homes, founded on the principle of live and let live. The Duchy of Redclyf-Rozania shall not be allowed to attempt to convert any Urukim or honorary to their faith. ARTICLE IX - OATH The Duchy of Redclyf-Rozania shall swear oaths of loyalty to the Iron Horde and the Rex of the Iron Horde, which shall be renewed upon the succession of a new Rex. The breaking of such Oaths may result in the revocation to this land. _________________________________________________________________________________________________ Signed, REX Grubnakh the Wizard DUKE OF REDCLYF-ROZANIA, GRANDMASTER OF THE FRIEDRICHIAN BAND, “THE ONE MARKED FOR DEATH”
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From Clockwise The County of Pinemaw The Kingdom (later Duchy) of Rozania The Duchy of Rozan The Duchy of Redclyf-Rozania The Final Rozanian Succession Penned on the 14th of Sun’s Smile, 1946 Articles I. Succession II. Dissolution of Titles III. Alliance of Arms IV. The Aurelius Question IV. Recognition of the Successor-State Article I: Succession The titles ‘Duke of Rozania’ and ‘Lord Protector of Rozania’ are to be formally and ultimately owned by the House of Mösu. All former claims to the following titles are hereby voided and those that claim it without belonging to the House of Mösu being illegal pretenders. The title of ‘Duke of Rozania’ being held by Friedrich I of Redclyf’s descendants within the House of Steelguard and currently owned by Hannes Steelguard. Meanwhile the title of ‘Lord Protector of Rozania’ shall remain within the Mösu cadet house of the Ravamyar family, its current holder being Adaranth Ravamyar. The honorary title ‘Knife of Rozania’ is to be transferred to the House of Pinemaw, its current holder being Elijahu A. Pinemaw. The title will abide by Pinemaw’s own succession laws. Article II: Dissolution of Titles The title that was formed under the Old Kingdom of Rozania, the ‘Lord (or Lady) of Rozania’ is to be dissolved from all that once held it. The families of Proudfoot, Maelstorm, Aurelius, and Raven or whoever the titles were inherited through their own succession laws are to be dissolved and become defunct. If one is found claiming ownership over it, one shall be an illegal pretender of a non existent title. Article III: Alliance of Arms The House of Pinemaw and the House of Steelguard are to enter into an offensive alliance against any false pretenders that hail from the bloodline of Oisin O'Breathnach Roza or hail from the remnants of the House of Buckfort. This shall last for until the title of ‘Duke of Rozania’ meets its final end. The House of Buckfort is to be declared as lowborn for the rest of time. They are to never again hold titles that belong to Rozania or any successor state. For they be Pagans and Bastards of Malin who have strayed from their ancestral roots of Highlanders and Canondom. And any attempt by them to do such will be met with the harshest regards. In addition the respective holders of ‘Duke of Rozania’ and the ‘Count of Pinemaw’ are to agree to a defensive alliance against all that are hostile to them without proper clause. Article IV: The Aurelius Question The House of Aurelius to be released of any obligation to Rozania. May their Natshen of the dah’Rini people be released. They are to be fully independent and not shackled by any obligation of service that was established by Duke William Buckfort. Article V: Recognition of the Successor-State The ‘Duke of Rozania’ recognizes the County of Pinemaw as a legitimate successor state to the Old Kingdom of Rozania, carrying its legacy forward until the end of its existence. The County of Pinemaw will have the right to preserve and proclaim Rozanian heritage, but shall hold no right to any Rozanian title that was not granted to them in this treaty. The House of Pinemaw, which holds the County of Pinemaw, recognizes House Mösu as the full and only legitimate rulers of Rozania. This recognition extends to the Cadet-Houses of House Mösu; House Steelguard, House Kolsson, House Ravamyar. House Pinemaw also recognizes Hannes Steelguard as the legitimate successor to the former ‘Duke of Redclyf’. Signatories Count of Pinemaw, the Silver Quill, Patriarch of Pinemaw, and a Believer of Al-Iman Rashidun of Farissiyah, Follower of Sharia. Duke of Redclyf-Rozania, Grandmaster of the Friedrichian Band, “The One Marked For Death”
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Bruised, bloodied, and battered. His nose is broken and dripping blood onto the steady cannon which rests upon the San'Velku gatehouse, overlooking the many primitive and red huts of the sons of Kurg. Hands were tied behind his back and his feet were tied together as Bogdag'Lakul speaks out to the masses gathered below, announcing a sacrifice to his patron spirit. Some uruks take the liberty to spit at Bjorn as he looks towards the many huts, wondering where he f*cked up... Merely a lady's hour ago he came to sell an artifact to an Uruk which he had stolen from the Druids in the south, having taken it with the very man that was now about to sacrifice him. Yet he was betrayed and sold out by the seller. When they entered the city they were greeted by the supposed buyer, who was Bogdag'Lakul, but also by the Rex of Krugmar. "The orb is a weapon of Iron Horde and you will give us it!" declared the Rex towards the group of Redclyfians. "If yew ain' buyin' i' t'en f*ck off." responded Bjorn and attempted to leave after a while which he was stopped from doing. "You can klomp us for it." spoke the rex or the supposed buyer. Bjorn did not remember nor did he care. After haggling to no avail, they were forced into a klomp where they lost. Yet no magical artifact was to be found on Bjorn's body as they searched through him! He let out a crude laugh at them when they figured it out. Little did they know that he had given it to one of his family members when locked inside the city but time was running short since the uruks wanted to search through everyone.. Adaranth of Redclyf came to the rescue! Having made a fake beforehand and handed it to the uruks, managing to trick them into believing it was the real one. Adaranth managed to save the rest of the Redclyfians and the one who was handed the orb managed to slip out. Bjorn was to be held hostage until his countrymen returned with the authentic and real item. They never did... "Mig't aswell go ou' wit' a fig't." was the only word that escaped Bjorn's mouth before he turned around to face Bogdag'Lakul, gathering all his strength as he with great force kicked the uruk's leg, forcing him off balance and off the cannon! Desperation and a hope for freedom was the thing that drove Bjorn forward in a fight against impossible odds yet there was no fear in his heart as he rose from the cannon, bunny-hopping back onto the floor of the Gatehouse. He had two options as Bogdag came to cut off any chance of escape; jump forward and perhaps find a way out behind the corner to his right or get back on the cannon. Seeing that he had no other choice, he hopped forward only to see that there was no escape! Only a door! Bogdag raised his mighty axe and swung it towards Bjorn! He had to act quickly and react quickly! He threw himself forward and onto the Uruk, the handle of the axe slamming into his arm yet the Uruk stumbled back as he was hit with Bjorn 300 pounds of mass. The hit from the handle sent Bjorn off his balance, flying towards the right as he got closer to the balcony of the Gatehouse. Bogdag approached him again, swinging his axe down towards Bjorn in an attempt to split him in two! Bjorn began rolling on the floor like a madman, trying to get ever closer to the balcony as the Uruk either missed him or glanced off the plate armor of Bjorn. Bogdag had had enough of Bjorn's desperate escape and antics! He forced Bjorn to a stop by putting his foot over him as he attempted to strike him. Bjorn got desperate and attempted to kick the uruk in the groin to no avail. The Uruk raised his axe above his head before he swung it down at Bjorn. Bjorn dug his feet into the ground and pushed himself across the floor to save his head yet the axe came down on his chest, breaking ribs and cracking whatever was left unbroken. Axe raised again as Bogdag stood atop of him, feet on each side as he swung the axe down towards him again. All hope was gone... This was the end... Cleaved in two just like that? Would be shameful... yet that is not what happened! Bjorn rolled himself up into a roly-poly, bones breaking and becoming more cracked before delivering a mighty kick towards the jaw of the uruk, knocking him away several steps. Freedom was near! He could smell it! He could taste it with each breath and it tasted like blood! He got on his feet and a chase began. Bogdag charged after Bjorn as he continued bunny-hopping toward the ledge! He would escape and bring revenge to the sons of Krugmar for their betrayal! That was not to be. He slipped as he jumped over the ledge, falling over and rolling off the cliff, slamming into rock and stone as his body shattered and twisted, bone piercing his organs and flesh from within. A swift death. A quick death. A fatal bunny hop. His body was soon returned to Krug where they stripped it of its armor and began peeling off the skin with blades, leaving the contorted body skinless and naked before it was strung up in front of the gate in Krugmar for all to see...
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Jackalopes, Martlets', and Roses (A Background Summary) Peralien was born in the year 1752 SA to a blind and deranged mother in Haelun’or in the Dead Isle of Arcas. She does not remember her name, her face, or her voice. And there was a horrifying lack of a father figure. Once she considered herself old enough, perhaps around the age of 23, she walked out of the Haelun’or walls and never returned to the city again. Her destination was the Wildlands, wanting to keep to herself. She, however, did break her own promise of not interacting with anything about Haelun’or, by taking its ship to Almaris. Upon her landing to Almaris, she found an opportunity working for a man named Antonio De Medina, who was the Baron of a Sutican Vassal called Osanora. Work was easy and fair and was not stressful in any way to her. However, her desire for chaos led to her being fired, causing her to go up to the lands of Vortice, and work for a man named Jakob Castington in his County of Selestia, a vassal and dependent of Talon’s Port. She worked as a Minister until the polity was abolished by the Vortisian Government. Now, she moved to the city of Talon’s Port, now called Vortice. And used her savings to buy a very nice home. Peralien did not understand what lead to the circumstances that had Vivian Maelstorm, the Monarch of Vortice to adopt her. Making Peralien a Princess of Vortice. Of course, all good things must come to an end. Rumors of slandering the Haense Crown and a impending ultimatum from Haense caused Peralien to be banished from Vortice and thusly disowned. The events that followed were all a blur, to Haelun’or, and then finally the lands of Sarissa, in the now Commonwealth of Sutica. She found the saving grace of a man named William Buckfort, the Count of Sarissa. He shielded Peralien from any person wishing to have her head, in exchange for the promise that she does not commit any crime or act of violence. Sarissa then came Rozania upon the people of the land fleeing from Sutica to establish its own independent land on the Northern Section of Almaris. Peralien would become a Knight of the Jackalope Order, and acquire the title of Lady, through a mixture of pure minae and keeping her promise of not murdering people. Although being a Knight thus meant she had to fullfill a military role, which she did during the Sacking of Rozania, where her legs were broken with a warhammer by the hands of Savoyards and Sedanians. She would fortunately be healed by a person with a form of Healing Magic, bending her broken bones and fixing her flesh in quick time. Eventually however William Buckfort abdicated from his position in Rozania, he left two people in charge to manage Rozania, Eliza Raven and Nadia Buckfort. His abdication also left several vacancies in the Rozanian Government, allowing Peralien to secure her position as Marshall and head of the KAR, the Rozanian Army. Her position did not see any use, as Rozania did not experience anymore conflict until it’s quiet collapse. When Rozania was dying, Peralien brought as many people with her as she could and bought a very considerably large area of land in Urguan, and founded the Barony of Pinemaw, which seeked to mirror as much of Rozania as possible without directly calling itself Rozania. This polity lasted until Peralien defected during the War of the Wigs, being offered a deal she couldn’t refuse by Oren, to be settled and receive land in an area surrounded by Elves. (During the years the population of Pinemaw slowly changed from Original Rozanians to Elves of different backgrounds.) However, Peralien funding her technical bloodless nephew, James Maelstorm, to overthrow Vortice from Jusima hands caused her to be removed from power, and the coup attempt of Vortice failed as well. The rest happened too fast and isn’t well worth mentioning in the grand scheme of things, but the last stretch of her life is a home in Lurin, and work as a Mercenary to a small Company in Norland. (Passing) Peralien knew where she was going, and she knew what would happen to her. She wanted to go to one thing that was familiar to her, Vortice. It would take several days of constant travel by Horseback, but it was worth getting there. Finally, she made it there, and stood at its empty gates, withdrawing an Old Sword, engraved with icons of Jackalopes, Martlets, and Roses. Before then speaking what would perhaps be her last ever spoken sentence. "I have caused a great tragedy by ruining lives and killing others. I have both threatened that I would and promised that I wouldn’t for what I am about to do. Send my apologizes to Lenora Jusima, and send my concern to any remaining Maelstorm.” Peralien would then fall on her own blade, and thus, the person who tried to do so much, either good or bad, yet failed to achieve what she really wanted, forgiveness and tolerance for her unforgivable actions spanning 153 Years, was dead. (Name & Titles) Peralien Maelstorm-Aurelius, Former Princess of Vortice, Former Countess & Baroness of Pinemaw, 1st Gwaithor of the Pinemaw Domain, Former Lord-Protector of Rozania, Grandmaster of the Jackalope Order, Dame of the Jackalope Order, The Chaotic, Defender of the Rozanian Realm, The Pumpkin of Rozania, 3rd Marshall of the KAR, Knife of Rozania.
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Settlement PRO MC Name: Seansilver12 Settlement Name: The Dual-Duchies of Redclyf-Rozania Proposed Settlement Locations (Highlight 3 on the map): Tile 123, in the town of Myrine. I am the PRO of Myrine and we’ve already taken control of the city there, just want to make our settlement official. Settlement Lore (could link to an existing creature or other lore) (1000 words minimum): The Dual Duchies of Redclyf-Rozania were first founded by Friedrich Redclyf and his mercenary group, the Red Company. The land was originally given by the Princess Renata of Savoy for Friedrich to build a small keep and house his men. So, with the keep acting as home base, the Red Company was built up. Their numbers increased, including the young Uhtred Mösu. Friedrich and his kinsman Ulrich continued to get closer with Uhtred and, eventually, the rest of the Mösus, leading to the two officially joining the clan. This alliance helped both families, helping to resolve Friedrich’s issues of running the keep in the south and Ragnarr’s issues with Norland to the north. Tensions between the Mösu clan and the kingdom of Norland reached their peak when Ragnarr asked for official recognition by the King of Norland and was denied. Seriously disgruntled, the Mösus all decided to move permanently to the south. Around this time, the Rozanians came down to Redclyf and asked to live within the Duchy. These immigrants were accepted and soon named Friedrich the Duke of Rozania, making the official title of the realm the Dual Duchies of Redclyf-Rozania. With this population boom, the Dual Duchies faced a problem; the rocky soil from their hilltop keep was unsuitable for growing crops or building a village. It was determined that the capital had to be relocated. The Mösu clan started to scout out possible locations, but they always felt drawn to the big lake to the east. At first it was unexplainable, but eventually a cave was discovered, with a book and other relics. The book spoke of the Lady of the Lake, known as Almar. The religion of Almarism was formed, and the leaders of the Dual Duchies converted. The Mösus wanted their clan to be close to the Lady’s Lake, in order to watch over it and guard it as they thought they should. So, they determined the best place to relocate would be the city of Myrine. It made sense from religious, political, and geographical standpoints. Historically, Myrine was the seat of power in the region, and, in the final days of Savoy, was the main city of the Principality. All of these factors made the decision to move the capital to Myrine an easy one. Now, the Redclyf-Rozanians are looking to cement their hold on the land they lay claim to through diplomacy with the other southern nations and with force if necessary. The Dual Duchies of Redclyf-Rozania have already dealt with potential crusades, Rozanian rebels, and Norlandic mercenaries. Whatever new challenges come their way, they must be ready to face them as well. Settlement Government Structure Explanation: The government in Redclyf-Rozania is ruled by the Duke. The position of Duke is a hereditary one, which follows a primogeniture inheritance law of old Savoy. The duties of the Duke are to make and enforce the laws of the Duchy, ensure the Duchy runs smoothly, and provide things for the people to do. The Duke rules over the Duchy with the help and advice of members of his small council, which was inspired by the councils of both Savoy and Norland. The members of the small council are called the Aesirs; there are up to twelve slots for members. There are also two types of Aesirs. The first type are called Council Aesirs. Their duties are to advise the Duke on their assigned topic and carry out the Duke’s orders. The other type are the Valor Aesirs. These council members are the most accomplished soldiers within the realm, and they function as the Duke’s guard. There can be up to six of them, but there will likely often be less than that. The positions are as follows: Council Aesirs: Aesir of Aesirs: Functions as a Hand of the Duke. The Duke’s main assistant and the man in charge of the other council aesirs. Tasked with making sure things run smoothly and directing the Aesirs efforts. Aesir of Peace: Head diplomat of Redclyf-Rozania. Maintains good relations with the other nations and settlements and makes new treaties with them Aesir of War: In charge of the military of Redclyf-Rozania, known as the Red Banner. Maintains their equipment, barracks, and sends them on missions for the Duchy Aesir of Coin: Head steward in the Duchy of Redclyf-Rozania. Maintains trade between realms and manages taxes and trade in the realm. Aesir of Whispers: Advises the Duke on current happenings and intrigue from across Almaris. Aesir of Protection: The Duke’s chosen champion and protector. Leader of the valor Aesirs. Lair Build and Infrastructure (photos required): How does this settlement offer a unique niche not already found in an existing polity on the server? A thing that sets the Dual Duchies of Redclyf-Rozania apart from the other human settlements on this server is its unique religion, Almarism. Almarism was strongly influenced and inspired by the Brettonnian Lady of the Lake from Warhammer, and has a more nature-based feel to it. In this religion, the belief is that The Lady of the Lake, called Almar, represented life itself. She was locked in a stalemate fight with Old Gods who represent death, and, in order to win the fight, she used magic to entrap them within the earth itself. This massive use of power completely drained Almar's energy and sent her into a coma-like state. She sank to the bottom of our lake and remains there until the Old Gods come back again, and she must start her fight again. A major tenet of Almarism is the idea that one has a duty to protect the Lady. Therefore it is the duty of Almarists that once the Old Gods return, and Almar rises again, they must take up arms with her and assist her in her fight. The decisive factor in Almar’s first battle with the Old Gods was her use of magic. Therefore, Almarists believe that the best way to assist Almar is to learn magic themselves. Most of Almar’s texts are either lost or undecipherable so far, so the exact magic used is not known. But, that just means that Almarists accept and are intrigued by most different forms of magic. This acceptance of magic sets Redclyf-Rozania apart from most other human settlements and religions, as they are all usually staunchly anti-magic. Redclyf-Rozania, in contrast, supports magic and even views it as necessary.They believe that it should be used responsibly and mostly by members of the Sisterhood of Almar, but it still stands that the people as a whole are much more amenable to it. How does your settlement tie to the greater lore and narrative set by the community on LotC?: Redclyf-Rozania is a part of the Savoyard Remnants and is fitting into the new storyline of the southern continent. The fall of Savoy created a power vacuum in the southern continent, and many new nations and settlements sprouted up. Redclyf-Rozania has a major part in this political intrigue, as it is one of the settlements Savoy left behind, and is in a prime location. Many different settlements and groups see the Southern Continent as a land of opportunity now that there is no major nation there, and are moving in. This has created a tumultuous political situation, which made a Southern Conference group necessary. People from Redclyf-Rozania were heavily involved in the start of this group, and they continue to be a major part of that alliance. With new political issues being brought up almost every day for the south, there is sure to be more storylines and RP happening. And anything could happen with the Savoyard Remnants. Redclyf-Rozania also brings in the opportunity for a new and unique culture: a combination of culture from the Savoyards, Norland, Rozania, and real life Norse. Have you ever run a settlement on LoTC before and what experience do you have with leadership within roleplay communities among the current groups of players?: I’ve run several vassal groups on LOTC before, I led a keep that was a vassal of Sarissa (in Sutica), a village that was a vassal in Krugmar, and a keep that was a vassal of Savoy. I also ran a mercenary company called the Red Company, which had some success fighting in wars and had a decent 10-12 guys last summer. Recently, I’ve been running Redclyf-Rozania as an unofficial settlement and have been doing politics and managing the town while working on our lore, build, and settlement application. Do you understand the metrics for maintaining activity and the grounds for settlement removal, along with the standing polity cap? I do.
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[!] During one starless and tempestuous night a figure road up to the stone walls of the nearly silent village of Rozania. The individual mounted oh an adumbral steed, road to the courtyard that led to the keep before it dismounted. It’s heavy ferrum plate clanked as it touched the stone-cold ground yet fell to noiselessness at it approached the door leading to the throne room. The armored man would leave a box emblazoned with the symbol of a jackalope before the mighty spruce doors before absconding. Within is a letter, written upon a slip of parchment and penned in a simplistic block cursive. Dear Residents of Rozania I have observed your progress from afar since you have arrived by boat and I must admit, you have impressed me. Although my home is far from what it was, I commend you for restoring it to a livable condition. With that being said, I can imagine you wish to bolster your number and while I am unable to return in the same capacity as I once boasted, I can offer my services. I once held many esteemed ranks while under the Duke and Duchesses, chief among those being Master of Medicine. I offer this to satisfy an oath I made to both the Buckfort family and the People of Rozania. Although both of these entities have long since dispended and faded into not but faint memory, I still wish to extend my hand in an offer of assistance. For this, I request nothing in return as I fell it is my obligation to do so. Rozania Forever. Sincerely; Brawly Scáth
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Treaty of Martlett and Jackalope The Barony of Pinemaw and The Duchy of Rozania ARTICLES ARTICLE I - SOVEREIGNTY ARTICLE II - NON-AGGRESSION AND FRIENDSHIP ARTICLE III - TRADE ARTICLE IV - DURATION ARTICLE I - SOVEREIGNTY The Barony of Pinemaw and the Duchy of Rozania recognize each other under their respective status. With the Barony of Pinemaw being a vassal and territory of Urguan, and the Duchy of Rozania being an independent settlement. Both signatories will respect their borders and will make no attempt to subvert them. ARTICLE II - NON-AGGRESSION AND FRIENDSHIP The Barony of Pinemaw and the Duchy of Rozania will adhere to an agreement of non-agression, and will not incite conflict between them, directly or indirectly. Both of these signatures have been deemed to be in good morals and will announce friendship. ARTICLE III - TRADE The Barony of Pinemaw and the Duchy of Rozania enter into a trade agreement, where both signatories will be granted a tax-free stall in their respective regions. And any items sold will be subject to local regulation laws. ARTICLE IV - DURATION This treaty will remain in effect for thirty years. It may be renewed by mutual consent by both the Duchy of Rozania and the Barony of Pinemaw. In the scenario that any signatory is found in violation of this treaty, all articles will remain in effect while the signatories search for diplomatic resolution. Signed, Baroness Peralien Maevisal of Pinemaw, Knight of Pinemaw, Knife of Rozania, Member of the Der Ryder Clan Duchess Eliza Raven of Rozania, Master of Coin Duchess Nadia Buckfort of Rozania, Master of Whispers, Master of Paper, Member of the Buckfort Family PINEMAW ACTION APPROVED BY ULFRIC FROSTBEARD, URGUAN GRAND KING
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[!] Night fell upon an unnamed wooden vessel. The crescent moon hung in the sky cold and apathetic towards the evens that would occur beneath her gaze. A lone figure stood looking out across the vast emptiness of the open ocean, its current like waves of ink in an endless bottle. A light breeze blew through his blonde hair as its emerald eyes stared vacantly forward. Within an instant, the man found himself falling to meet the frigid, inhospitable embrace of the ocean he had stared out at just moments before. He could only watch helplessly from the grasp of the currents as he was dragged away from the deck upon which he once stood. He briefly extended his arm, splaying his fingers as if to reach out for any assistance, however none would be rendered unto him. Brawly treaded through the void like dark of the ocean until his strength failed him. He once again drifted beneath the surface for a moment. What seemed to be his final breath seemed to leave him as a trail of murky bubbles. Brawly Scath closed his eyes as a smile crept across his face. It seemed to him that his time had come, however what was to greet him was more of the same… an endless void spanned before him. His senses were distant from him as the endless abyss seemed all the more all-encompassing. He might have expected to see the faces of friends and family long passed but this was not the case. There was nothing and would be nothing. This was until a thin tendril of light extended downward toward him. It provided little comfort but was a welcome within the features vacuum. He raised his arm to see if he could possibly reach to reach the luster that had pierced the black. As he did so, Brawly felt all that he was falling away from him. His experiences floated by him as he was drawn toward this ethereal glow. His past lay before him and he watched on as it played out before him as he was lifted upward. He smiled as he looked upon the moment, he had first met Ezra… Such days of youthful ignorance had become foreign to him however, revisiting the moment brought him some semblance of happiness. In the next, he held the lifeless body of his mother and at this he wept bitter tears that seemed to hang around him before gradually fading. Next came the birth of his first son, Yerro. Brawly looked on with pride as the ruby eyes of his son stared back at him before he attempted to make contact via his outreached hand. However, no matter how far he reached, he could not touch his son. One by one memories played out before him until the darkness had completely dispelled. Before him lay a field of ankle height green grass with a singular tree not far from where he stood. Brawly began to move towards it, slowly and cautiously. Each step yielded no sensation to him He could seen a trail of trampled grass behind him where his now shoeless feet had made contact, yet there was no physical feedback. Brawly eventually reached the lone tree and took shelter beneath its branches. The shade they provided was a light muddled black, far different from the void he had exited not moments before. It was unoppressive and welcoming. Brawly’s eyes fell upon three figures that stood before him, all of which he recognized immediately. Before him stood his brother Cillo, His mother Lilly, and his son Keetzo. Each of them extended their arms toward him as if to offer their embrace and to this Brawly halted his advance. His face grew confused and worried as his eyes darted around frantically. He grew more panicked as he looked about, frantically searching for something his scene lacked. He looked once again to the three that poised to meet him in their embrace. Brawly Cillo Lilly Keetzo “W-where’s Ezra?” Lilly shook her head “She’s no’ ‘ere, fawn.” Brawly looked dissatisfied with this answer but before he could say anything, Cillo placed his had on Brawly’s shoulder. “She’s safe n’ sound. Don’t ya worry yer lil’ head.” Keetzo looked to Brawly as well. “Yub momo ez fine. Ef zhee wuznedd Mi would nub bhee ztandyng heur zo kalmlee.” Brawly shook his nead “Nonnah ya ‘ave anwser’d mah question.” He balls his fists against his thighs “Wer tha’ ‘ell es mah woife? An’ ya better start makin’ sence soon er Ah’ll…” He is cut off by his brother who shakes his head to this “Brawly, Et s’hould beh obvious where yer ar’ and why she ain’t ‘ere.” Brawly is only able to give a look of abject disappointment. He brushes Cillo’s hand aside as he again looks to the three. “Ah had hoped… Ah’d com’ere an’ see her by mah side er at tha’ very least, onlahy uh litl’ ways behind me.” He breaths a sigh. Lilly chucked at this “Come on, wev’ been waitin’ fer ya fer ages.” She extended a hand to him “Don worray ets awfully peaceful ‘ere… Ya don havta worray ‘bout anythin’ anaymor.” Brawly slumped his shoulders “Ah don’ care.” He speaks with a mildly defeated tone “This place would beh comparable toah dump without tha woman Ah lov.” He pauses for a moment as he meets his mother’s gaze. “Es et too late t’ go back? Es ther’ still time ta return?” Lilly would sigh before she spoke an answer to his query. “Wel… ef ya wan, thers always ah way back.” Lilly stepped aside to reveal a door that appeared to be carved from the very wood of the tree. A knob protruded from its surface. Its round gilded surface shimmered slightly in the gleam that streaked through the branches above. Its smooth surface was interrupted by a keyhole that seemed to burrow into its bulbous surface. Brawly would take a step towards this newly revealed portent before he was stopped by his mother. “Ya kno, ef ya do take t’is... ther ain’t anay backin’ out.” She turns her gaze to Cillo who nods in agreeance with his mother’s statement. “An’ ther’ll beh a poice ta pay, no doupt… Tha’s ‘ow these thin’s work.” Cillo adds Brawly continues his march towards the door. This time he does not relent. He reaches the door without any further obstruction. He gingerly reaches out his and to the knob, only to find it doesn’t turn. A voice sounds from behind him as Keetzo speaks up “Et duz nub upeen zo eyzilee. Lat haz dub mayke da dezizun wit uh kleer mynd..." The orc pauses his statement "Da kee ez uhrund latz nek. Et alweyz hauz bheen.” Brawly takes the key into his right hand. It was bound to his neck by a length of white thread. He slides the key into the lock and twists. Proceeding this, the door falls away, reviling another void that seems to lie beneath the tree itself. Brawly stairs at the abyss that spans before him, just as he had while on the ship before he turns to the three, their gaze meeting for a final time. Brawly hugs each of them as a farewell. Lilly is the last to be embraced and as Brawly pulls away from her she smiles to him. “Oi’m so proud uv tha’ man ya grew up ta be.” With that, Brawly stepped through the door and embraced oblivion once again. The dark of the void lasted only a fleeting moment as Brawly awakened on a shoreline near the domain of Vortice He began to violently wretch, gasping for air as he expelled water from his lungs. After catching his beath, Brawly stood and turned his gaze to the city where it had all begun but the port no longer held meaning to him. The wind blew past him in the direction of his home, Rozania. He returned to the city, alone for the first time in a long while. There was no welcome for the aged veteran as he passed through the quite streets like a specter. He was home... but was it really home without Ezra... without their children...
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[!] On the tenth of Amber’s Cold the Scath family vacated their family home on raven road. Brawly and Ezra carried one baby each as they made their way through the deserted streets of the moon lit duchy. Zahira clung tightly to her father’s leg as they walked past the gallows and down toward the gate. Ser Dr. Brawly Scath beckoned to the guard who manned the gate who operated the mechanism and afterwards offered a traditional two finger salute to the veteran and his sizable family and Brawly returned this salute along with his son Yerro. The entourage marched out the gate with the patriarch holding his one-year-old daughter, followed by Mellena whose arm was clung to by Yerro. Ezra brought up the rear holding the newest addition, an eleven-month-old human baby named Callum by his adopted parents. The parade of the Scath family would pass the tree from which a noose swung listlessly. Brawly looked to the hangman's knot with a somber expression. Ezra looked to him from the back “Nub.” Brawly turned to her “Wut?” Ezra looked to him with a stern expression “Dwo nub evun gruk about et.” Brawly sighed as he responded “Ah wuzzen. Ah kuld nevur leave yall.” He offers a reassuring smile to his family. Ezra nodded to him “Hozh. Lat haz ben fheelyng dauwn laytelee. Mi uzt wanted dub mayke zur.” Brawly turned to face forward “Ah wus ust rememberin’.” He takes a pause. Ezra doesn’t press the issue further and the rest of the family remained silent, save Callum’s babbling. The party eventually makes their way to the docks of Yong Ping. They board a ship chartered for an unknown location. As Brawly ascended the gang plank Zahira looked to him with an uneasy expression. “Where are we going, daddy?” Brawly was unable to answer for a short moment. He shook his head in his silence as he reached the deck of the ship. “Away frum 'ere…” he breathed. Zahira piped up again as she ran to hug Brawly’s leg “When will we be back?” Before Brawly could answer, the rest of the Scath family boarded the vessel and shared in the second youngest daughter’s question. Tears filled the eyes of both the patriarch and the baby he carried. “Ah… Ah don kno…” Hours later the anchor of the sailing ship was lifted, and the sails lowered. Brawly stood at the bow, alone as the sun began to rise over the horizon, bathing his bearded face in a warm orange light. His face bore a hesitant smile as he basked in the beauty of this moment. Ezra moved from the quarters to join her husband at the bow of the ship. She stood beside her husband, reaching an arm up to wrap around his waist before she buried her head into his side. Brawly reached down to run his fingers through her hair. Although their future was uncertain, Brawly took solace knowing that he would not be alone during this voyage. He had come a long way from the scared and angry young man who had roamed the streets of Talons port. His goal to never be alone again had long been accomplished and he had his sizable family and a multitude of friends that would surely miss him. Brawly still held onto the hope that maybe one day, he would be able to return. He held hope… Hope that he would return to the home he had helped to create… The home he had toiled and sacrificed for… The home he loved… Rozania forever!
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The Pact of Jackalope and Falcon The Duchy of Rozania and The Fakhr Oasis ARTICLE I - SOVEREIGNTY The Duchy of Rozania and The Fakhr Oasis recognize each other as independent lands, legitimately overseen by their respective sovereigns, and will make no attempt to subvert the authorities governing them. ARTICLE II - NON-AGGRESSION The Duchy of Rozania and The Fakhr Oasis will adhere to a pact of non-aggression, and will not incite conflict between themselves, nor will they participate in any conflicts that will result in the signatories being in opposition. Citizens of both civilizations have their safety guaranteed within the borders of the other, so long as the laws of the local governments are adhered to. ARTICLE III - FRIENDSHIP The Duchy of Rozania and The Fakhr Oasis, have deemed both signatories as virtuous stock with good morals, good intentions, and a value for mundane, descendant life. Both signatories hereby declare the friendship between the parties and vow to smile upon each other with kind hearts. ARTICLE IV - TRADE The Signatories may adhere to the following trade policies: - Signatories may receive a market stall free of rent in their respective capitals. - Signatories may trade specialty goods free of tariff. - Signatories shall not trade products of alcohol or pork between each other; this includes the raw materials necessary in the production of those goods. ARTICLE V - DURATION This pact shall be in effect for a duration of 10 years. In the case where either The Duchy of Rozania or The Fakhr Oasis is found by the other to be in violation of this pact, or either of the signatories undergo a change in nation status, all articles will remain in effect, while the signatories search for diplomatic resolutions. Signed, Ser William Buckfort, King of Rozania, Father of the Sarissans, Keeper of the Night Glow, etcetera Leyna la Waevra, Master of Whisperers Azzam Bin Hakim Al-Hattan, Na’ib Al-Emir of the Fakhr Emirate and Shiekh of Banu Hattan
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