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Hi there! I am still relatively new to LoTC, but I have been thoroughly enjoying my time here so far. Currently I am playing a wood elf named Aeran, though I really enjoy playing characters with... More interesting inhuman traits. And so I have been very drawn to the idea of playing a cursed child! I've seen a few out and about, read up on the general lore, and have heard a few things from friends. Of course I don't want to jump headfirst into this right away, I'd like to learn more and just get more adjusted to the server... But getting involved in any capacity really interests me. My discord is shark13zzzz and my timezone is CST! I'm generally up at around noon or so. Currently its .. very late so I may not respond right away, but feel free to dm me if you would like to help me out! :D (aka i really wanna play a freak of nature at some point in the future praying emoji)
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I am a new player looking to join groups. My charector is a 22 F wood-elf named Neveah Evenstine. I am not very experenced with this server so I'm looking for groups that can help me figure it out a bit. I'm willing to join families, clubs, cults... Anyway send me a message either through the built in mail system or over discord (@bearsbearpotatoe). If there are any beginer friendly groups looking for new members please reach out!
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Hello! I am quite new to LOTC and have only been roleplaying for a little here now. I play my high elf, Celkor, by default, but would like to slowly shift into something a little more to my liking - creatures! During my time here I have been told by a friend of mine that exists a race ‘Blessed’ by Ixris. So, naturally my curiosity was piqued! I have interacted with a few and it has been quite interesting, namely said friend, but ultimately I am looking to potentially have my second character slot filled up by this very interesting race! I have read through the forum / lore a few times now and I believe I have a good grasp on it + have a design in mind, so if anyone is willing to take up a ‘noob’ under their wing, and either have me as one borne to their own character, or transformed via a ritual ( since I believe it is a thing? ) that would be amazing! I already have artworks of the character and a rough concept to bring to LOTC, it’s an old design that is very dear to me. My username on discord is a_h0ax and I am GMT / UK but on during the later hours too. Please do send a message if this is something you’d find interest in doing! Thank you
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What is there to say? Pilums ******* suck now because of positioning and realistic combat strategy hard countered all the dark elf cold steel anime swordsmen and generic canonist deus vult knight number 8273297 Bow and arrows also suck because who would have guessed having a ranged option is better than a sword? Again I feel like this game wants to lean toward realism, but when the realistic tactics begin to counter hard simply charging with a sword out, they get nerfed. Lastly, why in God's name do we have goblin stomper mechs, mechanized dragons, and machine priests, but we can't have a slow-to-fire, shitty flintlock for style points?
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LA CORTE DE GIRASOL Noviazgo y matrimonio Issued on the 12th of Veronicas Strength of the year of 131 D.R. INTRODUCTION The Noble ways of proper and dignified courtship and Marriage are not difficult. Certainly however, they are not simple. To be a Noble is to be expected to follow certain requirements and structures. Those who sway outside of the guidelines, could be enlightened, or they could be revolutionary. We however, have seen those who sway outside of the lines without proper cause tend to falter at the hand of tradition and find themselves suddenly outside the eligibility of a noble. To keep the people well informed, a study on the Courtship and Marriage traditions has been laid out. This is a mere suggestion and guide to a noble life, rather than one of certain doom. [!] The First Lord and Lady Salazar riding towards their noble estate. EXPECTATIONS OF COURTSHIP Royals and Rulers When discussing a trivial topic of Nobility, we must understand that these lines come from the foot-steps of the Royals, and the Rulers of old. Finding a familial structure in mind is most helpful to this endeavor. Traditionally seen, a courtship within the de Pelear family consists of three requirements at a minimum. The Trial of Loyalty, In which a contender of the Royal Family, is expected to join the enlistments of the military. The Trial of Honor, Where the contending hand will be asked to host an event in honor of their city and nation. The Trial of Strength, To succeed in the prior two trials, one final test of strength is shown, a duel faced by a member of the royal family, in honor of their chosen courtship. Though these trials have been seen during the reign of Ramona I, and have continued since, change is inevitable to each nation and ruler alike. The Sovereign may see a trial fit to the situation, and is allowed to exemplify trials as they might like. Lords and Ladys The Aspiring steps of Royalty lead the ways of Nobility. With examples shown through time, each family is allowed to make their own requirements of their Court-ship allowances. It is not for The Crown to decide a family's matter. It is however, a recommended ambition that a noble is a precious thing within the walls of la Dorada, it should be safe-gaurded and highly sought after. Therefore, the lengths of nobility shouldn’t extend to a mere suitor who has little interest in the established ranks and wealths to offer. The Noble Families of the past have required trials of their children, though many of those families have come and gone. The current noble houses are encouraged to make their own trials, though not as stringent as a Royal perhaps, they may be enticed to a bull fight, or a champion of the rodeo. Titleless and Tired There is however an exception to the noble steps. A luxury in the eyes of a Noble or Royal doomed to be nagged of trials, whereas a common family or Gentry family alike are not as encouraged to participate. To find their own and establish relationships within any place. A commoner may marry into and out of any place they stand in. Though if courting above their stations, they may be enlisted to certain terms above, they are otherwise exemplified from any noble requirements. PEARLS The Pearl-Posal To begin the process of Courting a Lord or Lady, it is needless to say, that there are no rules against gender or rank within Hyspia. There are, however, nation-wide traditions. Such as pearl fishing. When asking for someone’s hand in courtship, it is expected to present the chosen with a pearl. Pearls are a significant part of the Hyspian culture and represent the new life and love aspiring for a brighter spring. The Pearls of la Dorada are rich within the Rio de Zafiros, to fish one out of the water and present it to a potential suitor is no small feat. Once you’ve claimed a pretty pearl, finding your courage and offering the gem towards a likely lord or lady, they are faced with two options.. Bliss and glee, of acceptance and love, or Rejection and Doom. When one has accepted a pearl, the courtship process is within bloom. It is heavily judged for one to assume more than one court-ship. Once a court-ship has started, either party may call off all intentions, and pursue a new suitor, however once such has happened, the pearl within the courtship should be returned to the River, so a new couple may be blessed with better fortunes. Rejection, Doom, and Disappointment At the turn of events, when one faces Doom and Gloom, they are expected to take the rejected pearl and throw it back into the Rio de Zafiros. Once throwing the pearl into the water, they have turned a new leaf in their life and may continue their path of mourning and moving on. By throwing a pearl back into the Sapphire waters, it is believed one receives luck and rejoices in new life intentions. The pearls of someone's misfortunes are then returned to be fished out once again, and hopefully face someone else's rejoice. MARRIAGE The marriage events are always done in the church and by a priest, then they are celebrated with an after party, for commoners, might be a tavern event straight after, for nobles it might be a family event in the city, and royals may be like a palace ball or celebration When marrying into a higher classed family, one is expected to take on their family colors and banners, they are also expected to take on the higher name. To leave your family and marry into a lower class, no titles from the upper family will be passed down to children and they are taken out of inheritance. They however, if the head of house agrees may keep their birth titles. When marrying into a commoner's family, there is no elevation of rank for the common born. DIOS LOS BENDIGA, HER LADYSHIP, Ser Cirilla Fontesar, Gran Chamberlan of la Corte de Girasol, “The Fang breaker”, Lady-Protector of The Sovereigns, Secretary to The Sovereigns
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Yhl’Kabletli had ventured to the island of Khalenwyr upon the relentless calls within his dreams, answering a divine summoning. He had thought this beckon was for him to take in the lessons of his kin and return to Aevos equipped with the path forward. He had thought he would return home. His steps were softened by lichen and moss that had reclaimed the stone streets, which had once bustled with others who looked just like him. Each crumbled building was a shrine to history, his history. Kabletli could feel it down to his marrow, it made his fur stand on end. Sure, he had been here before, but he was but a boy then, with a sparse understanding of the world. Now, he was a leader, an Aelkos, a pioneer in Kharajyr history… But was this not Kharajyr history? The greatest monument to what his people had been? Could be? Yhl’Kabletli’s steps drew to a temple to Metztli, now fallen to ruin, the heart of this carcass of a society. The flora had taken the place of what he could only imagine had been countless Kha, filling the entrance and spaces within. The altar was still there, offerings replaced by dust, decrepit. He hadn’t even noticed he had dropped to his knees before it, not until he reached forward and found the distance wouldn’t close. Deep within his soul, an innate feeling crept in. This was the message. He belongs here. Here. The call he had been hearing was not to gain information to bring back, but rather to share information to those who come. Kabs’s mind drew towards what he had left back on his home continent, the people, the community. Could they survive without him? Would they? Had he done enough for them? Was he allowed to make this choice? But he wasn’t making this decision. This was divine instruction. Slowly, his emerald eyes, who’s vision had began to grow weaker in his climbing age, rose to the dilapidated altar. Metztli was making it for him. He had to stay, he had a new duty to his people, a duty that would leave him a ghost haunting this abandoned paradise. An entity that Khalenwyr had yet to see; A guide through the ruins, to ensure the history within would be truly understood but each young Kharajyr who made their Pilgrimage. As nightfall came, and the shadow of his slumbering goddess began to climb the sky’s ladder, Kabletli settled himself into what was once a calpulli unit, the items he had packed for the journey laid out in the mossy flooring. The cool light cascaded onto him, the reflection nearly making his orange fur appear white. Kab the Faithful, that was his name, afterall. As the old Tigrasi allowed himself the privilege of taking the time to observe his surroundings, rain began to spill from the sky above and fill the air with a steady rhythm. A message, perhaps, that this would not be his end. It was the rain, afterall, that would have allowed life to begin anew after the disastrous fate Khalenywr faced all those centuries ago. One Kharajyr left alone on the island could, just maybe, become more than that. With his mind drifting, and a heave of force, Kabletli lifted himself to venture back outside. He grinned as the rain soaked through to the flesh beneath his dense fur, once soft now coarse with his age. Despite it, he wasn’t cold. The air of the island was comfortably warm, a warmth he had not felt in all his years amongst the descendant people. He wondered, then, if it was the climate, or something grander than that. “Mul’ta, Metztli. For this second chance at a life my patta almost took for me.” yhl’Kabletli said to the sky, the Kharahatla on his tongue as natural as breathing was. “I will look after your children.” His mind drifted towards the youth he was leaving behind. They had to know their Aelkos hadn’t died on the journey. [!] All the below letters are written in Kharahatla A Letter to The Sanctuary A Letter to So’Bartixci A Letter to Do’Tilipotonqui A Letter to So'Flaaowni A Letter to Xo’Siyaj OOC
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eittitica [RP] A Temporary Farewell
Periphonics posted a topic in The Moonlit Sanctuary of Eittitica
[This entire piece is written in Kharahatla, those not fluent would be unable to understand] My kin, this is a letter I never expected to write, and yet my dreams are haunted by visions and voices. Khalenwyr calls to me as it never has before. Each night I find myself upon the ancient stone paths, my steps softened by the lichens that creep through the cracks. Each night, I see the moon rise and fall countless times, whilst I remain present. This call can mean only one thing; I am being summoned. There is a greater will, a greater path for our people that must be followed, if we are to prosper to our greatest potential The presence of the Great Beasts has shifted our path, our connection to Metztli strengthens whilst she slumbers, and new opportunities arise. I have been the Aelkos of Eittitica for many years, reigning with 3 or lonesome, and in such time I have done all I can to learn to best serve our people. But, in this era of change, there are lessons one cannot learn simply by trial. There are things that may only be taught through the divine. After deep consideration, it is the decision of the Elders and Aelkos that this holy summoning must be answered, so that we Kharajyr may progress with the holy guidance of the Great Beasts and the Kha of the past. I will be making a secondary Lunar Pilgrimage to learn what it is I have been called for, so that when I make my return we will know how to progress. Thus, it is with this choice that temporary changes must be put in place. Until my return, Eittitica will be ruled by a singular Aelkos; Yhl’Xo’Siyaj K’ak’ Xibalamticatl. He will guide the Kharajyr with his wisdom as one fluent with our ways, and direct us to building a firm foundation while I am taught the means in which we shall proceed. As his right hand, in preparation for his future as a Kharajyr who will be remembered for centuries to come, Sa'Bartixci Maxwell I hereby name, to assist in day-to-day upholding of our laws and beliefs. In this time, it is my will that he be taught by the present Elders of Eittitica, taught of the Old Ways and religion, as much as deemed fit for his position. He is to be spoken to as a superior, for this is what he shall be. Our youth are our future, and we must solidify this by teaching their eldest. I expect great things in my absence, our kind are on the rise and shall see a return to glory, this I am certain of. To ensure this prosper, I shall leave my kin with these parting commandments. 1. Honour the ways of our past, while growing into this uncertain future. Our fallen kin, the lands we have lost, they remain in our blood. Do not abandon these ways to try and blend in with the furless 2. Violence for violence is the rule of beasts, and beasts we are not. Do not seek hostility, for it shall bring us to our knees in these times. Do not prove to the furless that we are the cats they claim us to be 3. Metztli is our truest of rulers, to forget this is to forfeit being Kharajyr 4. The word of Aelkos is law, the word of elders is sacred, the word of youths is informant 5. Bring greatness to our people, etch yourselves into the history books. Make Eittitica known 6. Honourary Kha are encouraged, expand our ranks and allies; if there is a furless who you believe has what it takes, bring them forth 7. If issue can not be resolved, seek the guidance of Elder and Aelkos, their wisdom is paramount 8. Hubris is forsaken, knowing ones place within the community allows for support. Seek betterment, but not to be better than everyone else, for it will isolate you. These are the instructions of the Aelkos of MIND, and shall be my final words until my return. Be well, my kin, for when I return we shall continue our rise to glory. Metztli wills it. Yhl’Kabletli Eittitica, Chief of the Eittitica Pride, Aelkos of MIND, -
“Black Petals forming a Rose” •━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━• ♦ •━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━• Good folk of this noble realm, lend me thine ears! In these perilous times, when shadows creep and dangers lurk beyond every bend in the road, there exists a company unlike any other—Black Rose. We are a company of skilled hands and sharp minds, ready to serve those in need of tasks accomplished swiftly and discreetly. From the most humble of chores to deeds of daring, we stand ready to answer your call! I. Common Tasks a. Chorework ⠀⠀From basic repairs to cleaning, labor assistance and everything in between b. Delivery Service : ⠀⠀Transporting packages, letters or goods from one place to another. II. Guard & Escort a. Bodyguarding : ⠀⠀Providing protection for individuals. b. Caravan Escort : ⠀⠀Escorting caravans laden with goods across treacherous roads. c. Estate Security : ⠀⠀Setting up temporary security for homes, shops, or other areas. d. Event Security : ⠀⠀Ensuring the safety of high-profile events like banquets, tournaments, or public gatherings. III. Gathering & Exploration a. Resource Gathering : ⠀⠀Procuring common and or rare herbs, ores or other materials. b. Mapmaking : ⠀⠀Charting unknown territories, dungeons or areas. c. Treasure Hunting : ⠀⠀Seeking out lost relics, ancient artifacts, or buries treasure. IV. Information Gathering a. Surveillance : ⠀⠀Observing individuals or groups, noting their movements, actions, and conversations. b. Interrogation : ⠀⠀Extracting information from unwilling subjects. c. Secret Liaison : ⠀⠀Acting as intermediaries for clandestine meetings between influencial or powerful figures. d. Market Intelligence : ⠀⠀Gathering information on market trends, merchant pricing, or supply chain opportunities for traders. e. Competitor Research : ⠀⠀Investigating rival businesses or guilds, collecting data on their strategies, clients, or partnerships. f. Demographic Surveys : ⠀⠀Collecting information on population sizes, land use, and economic conditions for merchants or nobles planning expansions. V. Covert Services a. Discreet Courier Services : ⠀⠀Delivering sensitive messages, contracts, or small valuables without drawing attention. b. Background Checks : ⠀⠀Investigating the history and reputation of individuals. c. Relocation Services : ⠀⠀Helping clients relocate their businesses, wealth, or even themselves discreetly when trying to avoid public or political attention. VI. Problem Solving & Consulting a. Dispute Mediation : ⠀⠀Quietly resolving conflicts between individuals to prevent escalation. b. Strategic Advice : ⠀⠀Consulting on complex business, political, or military strategies for those looking to outmaneuver rivals or solve long-standing issues. c. Crisis Management : ⠀⠀Providing rapid responses and solutions to sudden disasters, such as a fire at a warehouse, merchant collapse, or a theft at a noble estate. d. Public Relations Repair : ⠀⠀Helping clients recover from scandals or public image issues through discreet influence and behind-the-scenes work. VII. Specialized Tasks a. Research Investigation : ⠀⠀Delving into historical records, documents, or archives to uncover hidden knowledge or legal precedents. b. Conflict Avoidance : ⠀⠀Offering diplomatic solutions and intervention to help clients avoid physical confrontations, such as duels or guild feuds. c. Estate Management : ⠀⠀Overseeing an estate, including managing staff, tenants, and overseeing daily operations. d. Exclusive Trading Deals : ⠀⠀Securing and negotiating high-value trade deals. e. Private Event Organization : ⠀⠀Handling the logistics and planning of highly confidential events, such as diplomatic meetings or secretive noble gatherings. f. Personal Assistant Services : ⠀⠀Providing clients with personal assistants to manage their schedule, handle correspondence, and maintain public appearances. VIII. Discreet Problem Resolution a. Private Investigations : ⠀⠀Investigating thefts, missing persons, or personal disputes for clients. b. Debt Collection : ⠀⠀Recovering owed money or goods. c. Negotiating Ransoms : ⠀⠀Acting as neutral mediators in cases of ransom demands or delicate hostage situations. IX. Other Jobs a. Not-listed Jobs : ⠀⠀The company also takes on jobs that were not previously listed, as long as the company rules and policies are followed. ⠀⠀⠀⠀Why Black Rose? I. Discreet & Loyal: Thy business is thine own; we ask no questions, nor speak of our tasks. II. Fair & Just Fees: Our coinpurse is as light as our touch, for we believe all deserve aid, be they peasant or lord. III. Contracted Jobs: Every task is made by contract, which cannot be opposed by the company once signed. IV. Refund Policy: By our bond of agreement, should we falter in our task, a portion of thy coin shall be returned to thee. Thou can find us in Númendil, at Faen-gÎl 1. Look for the black flowers, and step inside. Whether thine needs be urgent or peculiar, we await thy summons! Send word by raven, messenger, or meet us in person. Black Rose: Where Trust Takes Root, and Results Blossom.
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ON TRAITORS AND MURDERERS A PALATIAL LETTER KRUSAE ZWY KONGZEM Issued by the LORD PALATINE On this 23rd day of Vzmey ag Hyff of 544 E.S. VA BIRODEO HERZENAV AG ELDERVIK, [!] Letters would be sent throughout the Kingdom bearing the Palatial stamp LET IT BE KNOWN THAT THE TRIAL OF ANDREY KOVACHEV WAS CONDUCTED BY THE COUNCIL AND THE COUNCIL ALONE. To His Royal Highness the Duke of Galahar, It seems to me that you may be ill informed through whispers and have pinned the blame of your criminal brothers actions on your good brother, our King Marius III. In light of transparency, an effort which I have always aimed to champion, I write to you today publicly on the full proceedings of the trial and sentencing of your bastard-born brother, Lord Andrey Kovachev. While the first arrest and trial for sedition and high treason against Andrey were indeed orders from the King, it was that very night where he also spared Andrey’s life when he could have easily been found guilty and executed for an egregious offense. Instead, His Majesty showed mercy upon your eldest brother and sent him to a peaceful path that would have certainly improved his behaviors. It seemed Andrey was not interested in that. Instead, he sought out Lord Marus Weiss, burned him alive, caused severe lacerations, and nearly killed a man without due process. Not only that, he also wounded his wife in the attack, causing her severe burns and cuts. Any rational lord would have issued a duel legally, and the motion would have been obliged. But your brother is no rational man. He acted with intent, with unapologetic cruelty, and was apprehended by our Lord Marshal just as he would have any other citizen. On the night of his second trial, he was not only found guilty of assault, attempted murder, and branded a traitor for refusing his brothers, our King’s demands, but he also admitted to the crime of assault and attempted murder. Tell me, Your Highness, how do we set a man free when he admits to guilt? His sentence was later determined by myself and the Aulic Council after the trial had concluded. Not even a day has passed as of writing this letter. But let us not forget, for Marus also acted wrongly. Marus Weiss was stripped of all his titles by the Lord Marshal for his inappropriate advances towards Lady Rezaliza Kovachev who, if you were also not aware, hides in a foreign nation with her children to shield her family from its abuser - Andrey. As Lord Palatine I act as the direct authority of the Crown in its absence. Your King brother was to, naturally, be told at his earliest convenience and there may still be time for your traitorous brother yet. A third chance, perhaps. But heed my words, Your Highness. Whose actions should you really be questioning? ╠══════════════════════════════════════════════════════════╣ His Excellency, Erik Otto Kortrevich, Lord Palatine of Hanseti-Ruska, Viscount of Krusev, Baron of Koravia, Lord of Emsgrad, Lord-Captain of ve Bykursain
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Penned in Hyspian by Alfonso de La Dorada Translated into Common by Ramona I of Hyspia EL CONSEJO REAL DE HYSPIA O R THE ROYAL COUNCIL OF HYSPIA ISSUED BY THE SOVEREIGN CROWN 17th of Maria’s Peace, 111 D.R. PREFACE Upon the recent occasions, The Crown see’s it fit that amendments be made to the ranks within the council of Hyspia. The hope these new additions bring, is overwhelming and soon changes are to be seen with these alterations. THE CROWN The Ruling Caste; The House de Pelear The Royal House de Pelear having ruled four generations, has been a reigning monarchy once known as the viceroyalty under DIOS, then once gaining further independence from Haenseni-Ruska, the nation has become a Sovereignty. Working for the better of the people with values of swordsmanship and honor, the de Pelear family is prided as the Stallions of the nation, holding strong for their people and keeping grace among the citizenry. It is with great honor they serve the nation and host the crown of Hyspia for a brighter dawn. THE SOVEREIGN OF HYSPIA The Sovereign of Hyspia holds the highest authority in the realm, being the lawfully crowned protector of the Hyspian peoples and territories. Therefore, all councils within Hyspia must comply with the Sovereign's authority and execute their will. As it pertains to the Royal Council of Hyspia, the Sovereign retains the right to appoint or dismiss any councilor within the Hyspian governance at their discretion. The Reigning Sovereign: Her Royal Highness, Ramona I, Sovereign Princess of Hyspia @_mady07 RAMONA OF HYSPIA is the present Sovereign of Hyspia, as is her right as the firstborn child and heiress to the late Viceroy Cesar II of Hyspia and his consort, Karyna of Malkovya. Ramona’s reign started at the end of the Covenant War when the nation's populace had taken a hit. Since Ramona's reign started, the nation had doubled in size, and she held a peaceful nation that was only working to grow. Now having five royal children in the palace to help with the duties of the monarchy after the passing of the late Prince Consort Dimitri Otto of Koravia. Thus far, her reign has been characterized by the revitalization of the local Hyspian populace and culture. THE HEIR OF HYSPIA The Heiress of Hyspia, A title passed only one other time to a female destined for greatness. The Duchess of Pariso currently resides within the palace and now attends the government as its acting Grand Chancellor. The Present Heir: Her Royal Highness, Santana Leya of the House de Pelear @teeylin SANTANA OF HYSPIA has always found her way through the world. Finding herself a bright and charming wit, with aspirations of greatness. Santana was known as a beacon of life within The Sovereignty. The Heiress married Luis Murietta, and they have welcomed three beautiful girls into the city. She spends her days spearheading the Hyspian Sovereignty and overseeing the finer aspects alongside her Mother. There is a spark of true greatness that the Heiress hosts, and continues to share. THE COUNCILORS The Chief Advisors of the Sovereign Crown . The Council of Hyspia is a prestigious group hand-selected by the Sovereign and Crown-Princess. With light in mind and the blessing of DIOS, the Council of Hyspia seeks to ensure the continued peace and prosperity of Hyspia. Each role is a vital need and each individual is selected based on their willingness and ability to show initiative. There are great hopes for the following individuals and a certain expectation they surely will seek to precede. THE COLONEL While heavy may the crown weigh, a sword and shield seem to host similar. The colonel of Hyspia known to run the nations military and see to a continued resurgance of prosoparity has been a task left in shadows for quite some time. Finding a new and redone expectation as the Military regrows its ranks and forces, is not a task to be taken for granted. May DIOS bless this optimistic renewal. The Present Colonel: The Honorable, Joaquin Salazar, Baron of Campos Salvajes @D4rkSolar JOAQUIN OF CAMPOS SALVAJES is the acting Colonel of Hyspia. Baron of Campos Salvajes and patriarch of the House of Salazar, Once a common man running rodeos and starring in the daily life of La Dorada. He has risen to his station, finding new ways to improve and shed light on the Military and its formerly confusing roles. He has since found himself a family man with a bright look on life and a strong arm for raising swords to a battle field. THE MINISTER OF INTERIOR To govern a nation is no small feat, to run the treasury, ensure financial stability is not one that should be taken lightly either. The Minister of Interior holds the responsibility of running all taxes and keeping the nations bank growing. Running three stewardry and ensuring the city is kept in solid condition. The prosperity of the nation is a unique and fickle matter that the minister is upholding. The Present Minister of Treasury: His Royal Highness, Luis of House de Pelear @Lirinya LUIS OF RAMONADORA is the current Minister of Treasury serving under Ramona I of Hyspia. Once a common chicken farmer, formerly Luis of house Murietta, has married the Crown-Princess Santana, the two have a unity to be forever marked in history, as the Murietta house a loyal and dedicated one always seen to serve the crown. Remarkably, Luis has expressed interest in being a part of Hyspias council and working for the better of the nation. He finds himself in a new position to create a further historical importance to be surely noted. THE DIPLOMATIC ENVOY The Task of a Diplomatic Envoy is not one to be taken lightly. Not only must the Counselor be cool-headed and bright. He must also show his capabilities to maintain peace across nations. The Envoy is tasked with overseeing all diplomatic affairs across Aevos on Hyspia’s behalf. He is also charged with the unique situation of finding others who are amenable to this trade. Developing long-lasting peace and ensuring unity within the nation. The Present Diplomatic Envoy: His Highness, Infante Rafael del Maravilla, Baron of Evaristus @_RoyalCrafter_ RAFAEL OF HYSPIA is the current Diplomatic Envoy serving under Ramona I of Hyspia. Rafael formerly of the de Pelear family has since become the Lord del Maravilla and Baron of Evaristus. Finding himself in a dual leadership position with his younger sister the Baroness of Clemete. Rafael is known as a bright and shining individual, who is the perfect choice for such a trivial position. THE CHAMBERLAIN The Chamberlain of Hyspia is a role that is expected to come out of hiding in the absence of a Sovereign-Consort. After the passing of the late Prince-Consort Dimitri of Koravia, this role has become an attuned to the Royal courts. The Chamberlain is here-by entirely in-charge of the Court Grasiol and given complete control to do as needed under the watchful eye of the Sovereign. The Present Chamberlain: Her Royal Highness, Renata del Maravilla Baroness of Clemente @tadabug2000 RENATA OF HYSPIA is the current Princess Royal of Hyspia. Her Highness, A prized gem of the royal collection has since become the Baroness of Clemente sharing the title of Lady del Maravilla with her brother, in a dual leadership. The Infanta has come from strides, growing within the sandstone palace within Hyspia, to a bright flowering woman who commands order and inspires change. A natural leader, and an excellent addition to the Royal Council. CLOSING We emplore you to reach out to each head of department if you find any interest in the government ranks or within each separate council members group. The Crown is working diligently to make and meet all ends at a swift pace. If you would be interested in helping reach out directly to the Sovereign. SIGNED, Her Royal Highness, RAMONA I Sovereign of Hyspia, Duchess of Pacazu, Baroness of Arenisca, Del’mar and Montenno, Lady of La Dorada, Niseep, Gereon's Hold, and Ciudad de Plata, Gran Maestress of El Orden de Francisco, Protector of the Hyspian People and the Farfolk, Matriarch of House de Pelear
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-= In defence of Ulfar =- As elections loom and our kin vote for the future of our nation, it came to our mutual notice that not all candidates play fair, one candidate threw dirt by means of propagandizing Ulfar’s name to mock, defame and lie towards the citizens of Urguan. Comparing him to the second coming of the Ironborns. This claim alone is enough to start a grudge to end one clan for good. Most clans are as young as a beardling, they are lucky to not have witnessed what we Frostbeards and Grandaxes did, during the times darker than the Khorvadic Empire, The War of The Beards, where brothers slew each other for power, to become a petty king of a nation in turmoil. Both of our clans stood on opposite sides during that time, division brought nothing but loss, regression and suffering. Now we stand united as two mountain clans that share Ulfar’s vision to shape Urguan as our ancestral Father aimed it to be, a mutual House where we all live together. We publicly state our support for Ulfar Starbreaker as the worthy candidate to ascend the throne. For he does not need to sully the other candidate's name to prove a point. Signed Grungot Frostbeard, Clan Father of the Frostbeards, Skeleton-Bane, Veteran of Kaz’Ulrah Thumbrindal Grandaxe, Clan Father of the Grandaxes, Captain of the Aelsling, Thane-I Meatfists, Priest of Dungrim
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[!] Such flyers are scattered all about Aevos though never on a notice board. Nailed to tavern tables, hammered into trees, and even sitting neatly on the table of several unlocked homes--how they're found is just as odd as their contents. 𝕀𝕟 ℕ𝕖𝕖𝕕 𝕠𝕗 𝕒 𝔾𝕆𝔹𝕃𝕀ℕ Must Be: Dramatic Obnoxious Able to handle possible attempts to harm them Whatever goblins finds themselves adequately skilled will be pleased to know that I only need their services once. While I doubt you will be the one people may wish to harm, it is a possibility. *Please note that I am not liable for any injuries or loss of limbs* There will be a wig and costume you will be expected to acquire but that can be added into the price. Props are not needed though your commitment would be admired. Payment to be negotiated. Details to be discussed upon agreement. If interested, send a bird to... ℭ𝔬𝔯𝔞𝔫𝔫 𝔇𝔞𝔢𝔳𝔢𝔞𝔯 (Celetial_Bleh)
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Warning, Naughty words! FROM THE FIEFDOM OF GARENBRIG PENNED ON THE 12TH OF THE DEEP COLD, YEAR 181 OF THE SECOND AGE More Heralds travel from the cliffs of Garenbrig’s borders, bearing another message. “From here on, let it be known that the Levy of Garenbrig is no more. The Fiefdom of Garenbrig shall henceforth be protected and manned by the Knightly Order of the Pyre. In a land bordering the great Aran-In-Eryn, or “Kingswood”, the need of warriors of Noble Stock has been deemed increasingly necessary. Suffering adversity from Cultists, their dark gods, great beasts, poachers and undead, the safety of the Town of Garenbrig is under question, as is that of the rest of Aevos. Thus, the newly dubbed “Knights of the Pyre”, or the “Order of the Pyre” shall begin building its rank to serve this purpose, to protect the peoples of Garenbrig from the threats that lurk in the dark corners of the world. Therefore, if you are interested in Knighthood, Holy Purpose, and the Slaying of Fiends, look no further.” Enclosed on the messenger’s parchment, of which he hands out, reads the following information: THE KNIGHTS OF THE ORDER An order of Guardians, Hunters, and Errantry The Knights of the Pyre, their namesake taken from the sigil of House Glennmaer, serves the Fiefdom of Garenbrig, vassal land of Numendil, bordering the Kingswood, along with the Church as a whole, as most orders do. An Order of Courageous soldiers, Knights, and aspiring squires, the Order of the Pyre prides themselves on their keen and ready ability to slay great beasts, and swathes of the servants of Iblees. The Tower-Pyre symbolizes not only the enduring nature of the order, and the house it belongs to, but also the purity of GOD’s flame, and a shining beacon that all may flock to when in need. The Order sigil consists of the same Sigil as house Glennmaer, now serving as their official order of Knights, to represent the enduring Light of the Pyre regardless of its surroundings. Green is used as a primary color for Uniforms, signifying the good green land that GOD granted the Descendants. Red is it's secondary shade, signifying the Owynist practices and Origins of the Order. Being a Knightly Order of Numenedain origin, it follows three simple rules as part of its Dogma: I. Follow the Scrolls, and take to heart the word of GOD. II. Follow the Code of Chivalry, be you Knight or Soldier. III. Hunt the beast wherever it hides. No corner of the Realm is to be left without the Light. As alluded to within the dogma, the Duty of a Pyre soldier, Knight or not, is to make their name through the guardianship of Garenbrig, by hunting any servants of the dark within their fiefdom, and bordering lands. Whether it be sprites and pixies swapping babies in the crib, or goliaths that threaten the land with their thunderous gravity, it is the duty of the order to be rid of them, swiftly and without fear. RANKINGS AND TRAPPINGS The Knightly Order of the Pyre consists of Four ranks. I. Initiates Recruits of the Order, yet to prove themselves in a conflict. Armed with lighter arms and armor to facilitate training and conditioning. This rank serves as a trial of sorts, and soldiers rarely spend much time as an Initiate. II. Man-At-Arms / Wardens Infantry Soldiers of the Order, who are not knighted, but are trained and oathed to service. These soldiers receive full gear in the form of Coats-of-Plate / Brigandine, various weaponry, shields, rations, and of course, a Saint’s-Weekly pay. If a Man-At-Arms does not bear the title of “Squire”, their duties do not include the dressing and serving of Knights, for they are merely expected to follow their orders and learn from them. Wardens are akin to Men-At-Arms, though equipped more-so for ranged combat, scouting, and hunting. In terms of ranking, however, Wardens are on par with Men-At-Arms, with the single exception being the Lord-Warden. This is mostly assumed considering Lord-Warden must be a Knight to take that role. III. Squires Squires are existing soldiers or younger peoples that have been taken under the wing of a Knight. It is their duty to fight alongside the Men-At-Arms, of which they may have been a part of originally, whilst also shadowing a Knight. They must assist their Knight with their arms and armor, and accompany them on business and in battle, to learn the ways of the Knight, Etiquette, and the Code of Chivalry first hand. Men-At-Arms promoted to being a Squire often spend little time as one, as most of their training will have been done as a Man-At-Arms, barring the teachings of the Code, Scrolls, Etiquette and Heraldry. IV. Knights Soldiers who have proven themselves, and taken it upon themselves to learn the ways of the Knight, according to the recommended and widely accepted list of training that all Numenedain squires undergo. These men and women are often Knighted after a loyal, decently lengthy service, for displaying excellence. Once Knighted, they are given the appropriate Plate armor of Garenbrig, and provided with their own Heraldry, either to their specific likings or chosen by the Lord of Garenbrig, whichever is preferred. Ranking System Initiate Man-At-Arms Squire ((Skin Colors Dependent on Character House)) Knight ((Skin Colors Dependent on Character House)) Knight Commander ((Skin Colors Dependent on Character House)) Lord/Lady PRACTICE Whilst the Order of the Pyre isn’t a church-based Order, it still aims to serve GOD primarily, along with the Kingdom of Numendil, through acting as a protection from wayward evils. To this end, the Knights take up a Crusade-like practice of “Going Errant” on a regular basis. Banding together as a single host to scour the lands of Numendil, and perhaps further abroad, to hunt and purge the Dark, be they servants of Iblees or Otherwise. To this end, all are given training with the Lance, and Horse, so that they may more efficiently make their searches. Along with riding and lance training, they will also be instructed on how to combat various beasts and evils, according to the current Numenedain standard, and how to “test” for Darkspawn. DEEDS Members of the Order, be they Knight, Man-At-Arms, or Initiate, are all entitled to their own scroll. These scrolls record every deed that a member has enacted. The slaying of beasts, the ousting of Darkspawn, the saving of a Life. Anything noteworthy is forever recorded in their scroll, with numerous copies created, allowing their name to gain fame and glory across Aevos, and not just in the halls of Formindon. Members are also entitled to display their trophies in the sanctum of Formindon, where they can be seen by any and all members of the order, in whatever state they wish to display said trophies in. Unless they leak blood (or similar) down the walls. ENLISTING To enlist within the order, contact Lord Glyndwr of Formindon / Aer Llewyn Or, fill out an application / stop by Garenbrig.
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The Concord Of Azure & Scale -Aluria and Lurin- Agreed on the 14th of The Grand Harvest 178 of the Second Age - The Most Serene State Of Lurin and Principality of Aluria This document refers to The Principality of Aluria, and The Most Serene State of Lurin: ARTICLE I: SOVEREIGNTY I. The Most Serene State of Lurin and the Principality of Aluria hereby recognize each other's sovereignty/governance and the rights to their held lands. ARTICLE II: TRADE I. The Most Serene State of Lurin agrees to provide a location within its walls for the Principality of Aluria to sell its goods. II. The Principality of Aluria agrees to provide a location within its walls for The Most Serene State of Lurin to sell their goods when the time comes and should the treaty still be in effect. III. Disagreements regarding the goods sold can be cleared up amongst the signatories. ARTICLE III: NON-AGGRESSION I. Both the Serene State of Lurin and the Principality of Aluria agree to the clauses of non-aggression and agree to allow safe passage/travel for citizens from either of the respective settlements who are attempting to visit an allied land. If an individual from either of the respective settlements violates this article, then an emergency meeting between the two groups shall be held. ARTICLE IV: FRIENDSHIP & COOPERATION I. It’s the Serene State of Lurin and the Principality of Aluria’s desire to steadily form a friendly relationship with each other’s communities. Furthermore, it has been agreed upon that should either of the two signatories require assistance then they are to help each other. However, this agreement of assistance does not cover combat or warfare with other descendants and their domains. ARTICLE V: DURATION I. This pact lasts 12 years, till the end of the 190 year of the Second Age. The pact may be declared null and void if either signatory violates any of the articles and if the matter cannot be resolved between the two groups. Signed, His Royal Highness, High Prince of Aluria, Talonnii Head Of The Calavénon, Jakob Calavénon The Silver Lubba of the Most Serene State, Matron of House Uialben, Heiress of House Anarion, Protector of the Whispering Isles, Lumia Uialben Baron of Aevum and Minister of Exterior, Edvard Kervallen
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Treaty Of The Azure Sea -Aluria and Vortice- Agreed on the 12th of Sun’s Smile Year 175 of the Second Age - The Unified Domain of Vortice and Principality of Aluria This document refers to The Principality of Aluria, and The Unified Domain of Vortice; hereafter referred to as ‘signatories’: ARTICLE I: SOVEREIGNTY The signatories, do pledge mutual recognition of sovereignty and agree: I. THAT the power of the rule of each signatory in their respective territories shall be fully respected by the other; II. THAT the signatories accept the other's authority as the representatives of the will of their peoples and thus shall recognize no other position claiming such. ARTICLE II: NON-AGGRESSION I. The Signatories formally enter a pact of non-aggression. II. The Signatories refrain from participating in any conflicts that put them at odds with one another. III. Residents of the Signatories are protected while in the Respective territories so long as they act within the laws of the respective realms. IV. Attacks from third parties residing in the territories of The Signatories will not be considered acts of aggression. Still, they must be dealt with by the government of the offending party's residence. V. Guilds or mercenary contracts stationed within the territories of The Signatories will be subject to legal prosecution if offending the pact in city limits or on citizens of either city. VI. The signatories enumerated do mutually agree that any forces affiliated with their banner, nation, reigning bloodline, etc., shall not engage in military action against the other signatory. If such were to occur, the signatories shall endeavour to resolve the issue diplomatically. ARTICLE III: Cooperation I. Citizens of any standing of The Signatories can, if they are found in committence of a crime in the territory of the other, be sent back to the other, for punishment. ARTICLE V: Friendship I. The Signatories shall exchange cultural events, and knowledge of their peoples history, and traditions. Through these events, in the hopes, they may foster an inner understanding of each other's lands. Thus also connecting their people through friendships. ARTICLE V: DURATION I. The Signatories agree to enter into a pact of the aforementioned clauses, for the duration of 12 years and after such treaty ends, renew at a meeting appointed by either side. Signed, His Royal Highness, Jakob Calavénon High Prince of Aluria, Talonnii Head Of The Calavénon Her Highness, Lenora Jusmia, The 10th Sovereign of the Depths, Monarch of the Unified Domain of Vortice. His Highness, Gusiam Jusmia, Monarch Consort of the Depth, Department Head of Foreign Affairs to the Unified Domain of Vortice.
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Glanaeri Forging and Crafting Since SA 175 Need a fancy weapon? Perhaps something more versatile? Glanaeri Forging and Crafting accepts commissions for all kinds of weapons, armor, or jewelry! We also make musical instruments, random trinkets like umbrellas or peg-legs, and a bunch more! In the end, if you can put it into words on a commission slip, we’ll make it! Send a letter to Anduin Glanaeri (IGN/Discord: Evalte), or reach out to him within Celia'nor to commission something now!
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WANTED Tuvsmas-tree defiller REWARD 100 MINA Last seen in Vallagne current whereabouts unknown Contact Missus Annice Briggs with any information The criminal was spotted pilfering the pine in the centre of Vallagne under the cover of night. I, Annice Briggs attest to the horrific sight I saw that day. I’m a humble keeper, I had been visiting the city of Vallagne for brooms and knick knacks for my Liege Lord across the pond when I spied the head of a rabbit poking about the merchandise… Surprised by the sight, I quickly went to investigate. I saw a woman with a rabbit mask, in lavish silks slink off behind one of the stalls. I gave chase and the THING seemed to disappear periodically as if of supernatural origin. I hunted the creature until I came upon THE Tuvsmas tree in question. At this moment, the rabbit vanished, as if it had never been there in the first place. It struck me that what I had found was PROFOUNDLY wrong. Despite the fairy-tale-like retelling of following a rabbit through the city, the first thing that assaulted me was no woman, but a stench. Entrails of dubious origin were slung over the tree in place of lights and strange leathery pink ribbons had been tied to the limbs of the Yule-tree. I clutched my Marian cross and approached. A five-pointed star had been smeared upon the tiled ground in blood and underneath were the words “Yee faithful, worship not false-idols” . I crossed myself and hoped to GOD that I was not in danger. A dilapidated stuffed rabbit was also laying abandoned underneath the tree… I believe it to be some form of calling-card. I sought to investigate the city for any further clues, when I came upon posters in the same handwriting. The heathen doctrine is far too grim to recount, so I have simply attached them here. Read at your own peril. [!] The aforementioned letter is attached
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THE FIRST GIMME YER BELT OF AEVOS ᚷᛁᛗᛗᛖ ᛁᛖᚱ ᛒᛖᛚᛏ Since the demise of Almaris the Dwedmar of Urguan have challenged the realm and battled against the world forcing itself upon them. From the Mori Invasion of Almaris to the raids on Kal’Kadrelaz in Aevos the Dwarves have persisted. There are many things going on within the city and the realm that have distracted us from daily practices but we must not forget the ancient traditions of our cultures. The Clan of Ireheart shall be hosting the first Gimme Yer Belt tournament of Aevos since the fall of the last city. All that is required is that you enter your Belt into the competition and risk it upon the victory of battle. Champion of the 1st ALMARIS Gimme Yer Belt: BAKIR IREHEART Champion of the 2nd ALMARIS Gimme Yer Belt: RAGRIN IREHEART Champion of the 1st AEVOS Gimme Yer Belt: TBD IT IS TIME FOR THE BATTLE OF THE BELTS DWARF WRESTLING TOURNAMENT ! Saturday, July 29, 2023 4:00 EST ROLEPLAY ITEM BELT REQUIRED FOR ENTRY
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~Lapê Salavi's travel logs~ [a retranscription] DAY 4 Today, I was not aware, was feast day! We are welcomed by urguan to their grand feast. I headed towards the west and lost no time visiting for once, being right on time for the festivities. There were more people than I had seen in a while. Impressing. I even passed across a cleric I had met before. They were from the city, I realized, and handing out drinks and foog. I got 2 bottles and not wanting to drink at the moment, I decided to put my “Copper Boot Cocktail” and “dwarven Potatoe vodka” in my cellar I created back home. The ambiance was cheerful, but I was never fond of crowds, and it was getting exhausting. I stepped out the room and found a hot water pond upstairs. What a true gift of nature. The first thing I noted was that the city was remarkably well built, in hollowed out mountains. The inhabitants seemed keen on alcohol-making. The tavern where the feast took place had a lovely balcony side, and had a view on vines and moss. A lift up and I was on the upper level of the city, which I had not expected. Smells of well kept but old paper filled up my nose as I entered the immense library. The building was surely strange, with rooms I did not know the purpose of, a dark glowing pillar and an empty dark room. The city being composed of 80% walls, it made room for intimacy and different aesthetics from street to street. And then, the forge. Other visitors from Norland passed through me as my breath was stolen by the sight. In the mountain was a number of caves all filled to the brim with deep grey bricks, fire and a sorting of industrial machines, carriers and furnaces. I can’t begin to think the years of work it took to create this place, and the nation has all rights to be proud of it. The mines linked to it were fruitful. Reminder: explore Bjorn’s crack under the citadel
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~Lapê Salavi's travel logs~ [a retranscription] DAY 2 On my road I heard people talking about a strange religion, about correcting the wrongs that we had suffered. I followed a few strange folks and met with 4 other people in the big house of #####, in the United Kingdom of Aaun. An old person, a kid, a mysterious soul and a grey-skinned cleric, and me, all gathered in a meeting room. The atmosphere was to secrecy and many words were spoken. It was all a bit too much for me and most of the explanation on the origins of the religion left me disoriented. What I was sure of is that some kind of magic was involved, as illusions surrounded us, the lights died and lit up at will. Once the speech ended, most excused themselves and disappeared. I was new to the region and decided to walk around and explore a bit. The place was very weirdly mapped and I got lost multiple times trying to leave the city. At last I found a dirt road and went on my way to Aaun. I didn’t spend a lot fo times in the capital, the activity being high in the town center. I visited a few merchants to replenish in food and took the opportunity to head for the local mines. I had to get help from a townsman as the entrance was not very well indicated, gathered interesting ores and left, this time without stranding off my path. Alone again, it was time I went to a place that had got my interest a few years prior: Norland. The travel wasn’t long and I walked around town a bit. It was night, so I headed to the inn for the night. When I entered the maing room upstairs, I was met with a discussion that seemed much like an argument. Someone was departing, people weren’t happy about it. I felt like I was intruding so I asked where I could find a place to spend the night and eventually a steward to talk about housing and prices. I vaguely knew they were the ones in charge of the taxes and rentings in every city, hence why i wanted to contact one. Contrary to what I feared, I felt good in Norland, and despite being a traveler, I had to have a return point, a place to call home at the end of my journey, and maybe make friends along the way. Everyone was so warm and welcomed towards me, barely mentionning my attire. The north reminded me of where I grew up, so it was set, I wanted to home there. A person named Farian Malto welcomed me to the Inn while I was without bedding. The discussion stirred and I was left with a newcommer, Sinner. Everyone knew her and she seemed kind, so I asked for her help. She knew the stewart, and also that the Inn was under a clan’s control, therefore I couldn’t stay. Knowing Alva, the steward, wasn’t available and probably grumpy at the hour, we headed outside and I was invited to share the home of Sinner and Farian, seemingly acquainted. I was given a spare key and I finally had a bed to rest and let the days of travel wash over me. -L.S.
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~Lapê Salavi's travel logs~ [a retranscription] DAY 1 After a week of lonely travelling trough the forest I was glad to finally see civilization again. I had left my village and parents without hesitation and I felt liberated, but the repetitive task of walking, drinking and eating at regular intervals, and being surrounded by the sounds of birds and wind through the leaves had stopped being fun after the first few days. A lot of thoughts were swarming my mind and I needed a distraction. It all changed when I got out of the forest to be met with a lovely town on a coast. The most shocking detail was how small were the houses and doors. It all came to light when I met Mimoda Applefoot , a kind halfling. She was the temporary mayor of the Shiredom of Dùnwen It was my first time seeing one, and I was offered to stay and rest at the inn. I decided against and continued my visit. The crops where huge and I heard they were fine alcohol makers, are they an agricultural nation? I would love to taste their products once they're available. The garden was lovely as well and everything felt cozy and welcoming, quiet but warm. I had seen a mouse hole, a slow turtle and a hedgehog that managed to say “hark” at me. I didnt have enough time to map the while city but I wrote this log today to remember to go back, during an event perhaps? After munching on a piece of bread, I decided to follow the signs pointing towards Haense and the Haenseti-Ruka dual principality. It was my initial goal, it being the only big city I had heard of outside of my secluded community. I left Haense at dawn. I didn't spend a long time there, but i noticed the stalls and housings were true to a city this big, and after taking a bit of ressources in the local mines, I went on my road again. The reason for my early departure and slight disappointment was the crowd. Too many people at the same place, all the talking became a constant buzzing and it started to be overwhelming. I will visit more thoroughly on a later date, but will avoid the festivities. However, for a first day of visiting and socializing, I feel so free and alive! No one asked about my masks and accepted me like I was a regular citizen, and this anonymity pleases my soul. -L.S.
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The Belief of Spectivism [!] Spirits of the dead approaching The Spirit Realm. The Religion’s Origins A fair bit of the Calavénon believe in a vague and relatively old belief of the remembrance of spirits since before they landed upon the shores of any continent. They’ve always had hopes and beliefs that nobody was truly gone once they died. During their long sea voyage searching for land, many Alurians had to leave the dead floating in the sea, having only their memories of them to hold onto. As the situation grew direr, the large Alurian fleet was separated, and the survivors wished to honour those who didn’t make it by creating a shrine. Lighting a candle for them, and if they could, adding the deceased’s possessions or perhaps a depiction of sorts. No matter if it was a simple stick figure or a painting. The Lady of Spirits [!] A painted depiction of the Lady of Spirits with grand nature spirits. None truly know what the Eos was like before The Lady of Spirits. Some believe there was nothing at all; others believe the world was barren before her arrival. All that is known is that once she arrived, Existence itself began to thrive. She was still, at the beginning, settling herself to have three powerful children during this calm moment of her existence. The parents of all grand spirits like themselves. The first child is known to mortals as the sky, surrounding Eos with winds. The second child is known as land, raising scapes from mountains to forests to be. Then the third and final child from The Lady herself is known as the sea, filling the cracks and crevices between the landmasses land had left behind with sparkling blue water. These children are the fathers and mothers of everything after themselves, ranging from the lava flowing within volcanoes to the birds soaring in the sky. Once these three children were born, The Lady of Spirits wandered about Eos. Filling the continents of the world with magic, predating even the first elves. And during this, she also created a realm for the spirits of the deceased to reside in, referred to by mortals as ‘The Spirit Realm.’ However, where there is creation, there is also destruction. Such as being the sister of The Lady of Spirits, The Mistress of Darkness. The Mistress of Darkness [!] A painting of The Mistress of Darkness and her spirit lantern. The Mistress of Darkness is said to have been born around the same time as her sister, The Lady of Spirits. However, unable to assist her sister in creation due to her lack of ability to ‘create’ children as The Lady had done, she became the first manifestation of darkness Eos had ever known. For she was darkness. Jealous of her sister’s children, she used her powers to corrupt the minds and stole the spirits of many; she was too weak to corrupt grand spirits, so she settled for manipulating the lesser spirits of mortals. When a corrupted mortal’s physical body dies, they are unable to enter The Spirit Realm, their spirits trapped in the glowing lantern of The Mistress. The Spirits of the Deceased [!] A painted interpretation of The Spirit Realm. Once a mortal perishes, their body keeps hold of their spirit until it fully rots or somehow disappears, releasing their spirit to permit entry into The Spirit Realm. It is for this reason that the cremation of bodies after death is a common practice, so a deceased spirit may more swiftly enter this realm. There is a way for mortals to attempt to contact their deceased loved ones. However, that is through a festival called The Night of Spirits. The Night of Spirits [!] Messenger lanterns flying into the air for The Lady’s eldest child to help guide them to The Spirit Realm. The Night of Spirits is a colourful festival, one with food and laughter to celebrate the travels of the deceased into The Spirit Realm rather than lament over the loss of loved ones. During this celebration, those participating dress in their finest clothing, donning a mask upon their face as well. As the festival comes to a close, everyone lights a candle, placing it into a lantern for it to travel through the sky’s domain in hopes that the grand spirit, the eldest child of The Lady of Spirits, will guide these lanterns into The Spirit Realm. These lanterns often have messages written inside of them for the deceased to receive, knowing their loved ones still remember them and shall one day join them. Marriage Practices [!] The lit candles of a newlywed couple burning brightly. When a Calavénon and their partner wish to conjoin in marriage they must light a candle to symbolise their union. Both families would bring a candle the colour of their Coat Of Arms. For the Calavénon, their candle would be a teal or cyan colour. Normally this candle would be passed down throughout the family, re-adding wax to keep it growing and attaching a new wick whenever needed. It's understandable if the other family wouldn't have a traditional candle to pass down. Once both families present their candles and light the candle after their vows it will then decide if they are destined for each other, if the candle stays lit then the couple may marry however if the candle should go out for any reason then they are not meant to be. Once the candle has been lit it must then stay lit and if it at any point goes out then its destined for the couples love to also dwindle. After the marriage the wedding can proceed to festivities which tend to include food and alcohol of different varieties. Games are also quite common such as a game which is similar to hide and seek, all must try and find the bride within the confinds of whichever nation she is to be wed at. If they are unlucky in finding the bride it is customary to pay her 50 mina for each participant as a sign of good luck in her marriage. Typically after marriage the wed-to-be's surname would be hyphenated regardless of gender. A dowry is also quite common where the bride and groom's family are to give the bride land or money to take care of each other and acquire cattle and such. Light coloured lily’s should be planted around the altar of the bride and groom to symbolise prosperity, marigolds can also be planted to symbolise good luck for the family. In terms of attire when it comes to the ceremony it's traditional for the Calavénon family to don the Coat Of Arms colours which is typically cyan. The other family isn't required to don their coat of arms colours however it is HEAVILY suggested or else they will recieve side eyes and various glares from the family.
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Calavénon Talonnii Talonnii History The Calavénon's have continuously proven to be a rather versatile talonnii. Always have they been willing to reform and evolve to adapt to a particular environment, but never have they lost sight of who they are whilst doing such. They take pride in the fact that no matter what obstacle or string of challenges may cross their path, no matter who or what may stand in their way, they will always manage to find a way to overcome it. Today, they continue to walk the lands of Almaris hand-in-hand, closely knit, and never to be divided. The Talonnii had its start within Elvenesse - or, what is known today as the Crown of Amaethea. Their bloodline is derived from the very Illitian elves that inhabited the lands, and after moving on from the luscious soils of the mali'ame, the Calavénon's sought to live within the Kingdom of Oren, where they were quick to become Nobility, and later on, came to lead Selestia. Despite their humble beginnings within Elvenesse, it is safe to say that Selestia is truly where the talonnii began to cement themselves. Then came the Monarch Vivian, the past monarch of Vortice, who evicted the lands granted by Gail Cordius. The County of Selestia, after Jakob Castington and his people were wrongfully evicted and accused of not paying taxes to the Monarch, decided to rebrand as the city of Ando-Alur. Jakob Castington, alongside five Dark elves came to discuss the founding of a new state after what became of their old County, where born from the disunity present within their brand of elves at the present time. The meeting was long, many plans discussed and thrown out before they settled on a state freely accepting all, including Magicians - a stark contrast to all previous Dark Elven establishments. They decided on a location within the High Elven borders to settle, creating a city boasting a warm and friendly environment. The first Ando Alur city was led as a Princedom, by Prince Vulnir Syllar, and Prince Jakob Castington, with a council beneath them. Though small at first, the city began to slowly gain traction with its values - inevitably leading to the further gathering of allies and new residents. However, not all was easy; creatures of the depths soon rose from the waters that surrounded the city. The solution to this seemingly never-ending swarm of monsters was one used before, so long ago in previous realms, it was almost forgotten as a possibility; the use of a Voidal Tear. With Mages from across the continent gathered, enough energy was collected to punch a hole into the magical realm, causing a never-ending flow of magical energy. This was utilized by those gathered in order to enchant the city itself, tearing it from the earth and into the sky - safe from the monsters below. But of course, all good things must come to an end. After circumstances that were once lost to time, much like the history of the ancient elves, the family has at long last chosen to reclaim their lost history. They are doing so by adopting their true family name, ‘Calavénon,’ to honour those who came in times before them. Physical Traits and Appearances The Calavénon are in the juncture between housing leaner mali and bulker mali. There is naught the pressure to pick one path when it comes to militaristic and arcane matters - for was it not Ando-Alur who accepted both with open arms? More often than not a child of the Calavénon lineage will be born with varying shades of crimson and auburn for hair, the few that do not have paler ashy blond(e) locks. In terms of eye colour the Calavénon are often seen sporting lovely shades of blue or green - rarely is there a Calavénon with gold or purple pigment within their iris’, but it is not a phenomenon that is unheard of. Traditions A Candle's Flame - The ancient ceremony of intertwining fates is a festivity the Calavénon take rather seriously, but despite this, the day is bound to be full of entertaining games and delectable treats. Whilst the ceremony is in motion, the to-be-weds are expected to bring with them a candle - one adorning the signature hues of that individual's talonii. It is these candles that they will be setting alight. Once the vows have been shared should the flame of either one of the candles blow out for any reason, it would signify the union unsuccessful and bound to fail in the near future. It is considered shameful and is looked down upon by the Calavénon's should the wedding persist after such a phenomenon. At Twilight - The death of a Calavénon is truly a sorrowful occasion. The aching feeling of losing a loved one, losing blood is a circumstance never to be wished upon anyone who walks these lands. To honour those who they lost, the talonnii will cremate the lost loved one in a ritual. The ritual is held outdoors at twilight, and notably, beneath a clear sky. In order for the ritual to be complete, the ashes are scattered, to be either taken away into the wind, or upon lanterns up into the sky. Whichever one is chosen is based on what the deceased was said to have preferred. It is believed that the light of the sun and the moon together will guide the spirits of their loved ones to a better place. The Night of Spirits - A celebration to commemorate their loved ones - living or dead. It is a festivity open for all where attendees will be asked to dress in their finest garments and adorn a mask. To bring the festivities to a close, any who wish to participate will write a note and place it within lanterns that will be provided by the talonnii - these lanterns will then be sent into the sky with hopes that The Grand Spirit will guide the lanterns into The Spirit Realm for the deceased to receive. Boozy Bazaar - The Calavénon talonnii is known for their exquisite wines and other fruity beverages. As such, every so often, the talonnii has made it tradition to host various festivities to celebrate their success in this industry - this festivity in particular being their 'Boozy Bazaar' where people will come together to enjoy their drinks. A fan-favourite game within this event is 'Quip or Drink', where participants will be asked a question that they must answer or be forced to drink. Family Tree https://www.familyecho.com/?p=START&c=138r4dlxhfi&f=604347530538248458
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Why do people like human RP? I just don't get it? Like, what drives you to want to act like a french "person". It's unbelievable how we can all just sit here and look at human RP and just decide 'yeah, I think people wanting to be french is just fine'. I'm sorry, have you gone mental? I am truly baffled on why anyone would want to act this out. Can someone explain to me?