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  1. [!] A depiction of Amelia Ferrin Mondblume sketching up new designs. A new Tailor is in town! Amelia Ferinn Mondblume is here with an exceptional line up of clothing for all ages and sizes. She features many premade designs to choose from for both male and female! All of her works are for an accessible price range, starting at 10 mina for the lowest costing outfit and going up to 100 mina. Don’t know where to find her? Well don’t worry, for she has two bases of operation that will soon arise! One will be in Elysium and the other in Savoy’s County of Freimark, both will feature different items to accommodate the climate and fashion of the said area. What can you expect to find? Dresses mostly for the common working woman or girl, scholar, or possible wealthy merchant. Anything can be made for you too, so don’t worry about not finding something you like. Just leave a written note and she will write to you soon! Be on the lookout, and see you all soon!
  2. [!] An elegantly hand-drawn poster would be sent out via turtle doves and put everywhere throughout Almaris on bulletin boards. It would be depicted as an advertisement for all to come. The Alurian Drinking Festival The Seaside city of Ando Alur is announcing a contest of drinks and cheer. All those within the realm are invited towards our beautiful city to partake in the celebrations. Where we hope to entice our guests with a fine selection of exotic alcoholic beverages. Contests and Prizes The drinking festival will hold a number of different smaller events for those who attend, from the basics such as enjoyment of the spices that are to be served. Maybe to hold casual conversations between friends and newer faces. After all the festivities, we of course will end the night with a contest. The contest in question being whoever brews the most divine brew that one can imagine tasting. Wins a prize. 1st Place wins a massive 100 minas to spend wherever they like. Alongside free drinks at the tavern until the festival comes to an end and a kiss from the princess. 2nd Place wins a humble 50 minas alongside free drinks at the tavern until the festival comes to an end. 3rd place wins a 25 mina prize alongside free drinks at the tavern until the festival comes to an end. Temp Stalls The festival will also promote smaller brewers to venture to the beautiful city of Ando Alur, where they will find that they will be more than welcome to pay for a temporary stall for the duration of the whole elven day. This will merely cost a humble two minas per stand. Those who pay for a stall are not limited to only selling drinks. Special invitations go out to the following - The citizens of Ando Alur Citizens and Councilmen of Yong Ping Eugeo de Astrea, Duke of Elysium Citizens of Elysium The esteemed members of the Hexicanum The one & only Silver State Of Haelun'or We also humbly extend an invite all who else wish to attend Signed, The Council of Ando Alur ((OOC Info)) DATE: Wednesday, November 10th TIME: 6 pm EST
  3. Sentinel Military Structure Rework + Reputation Implementation The Sentinels of Ando Allur have been disorganized for far too long. They lack structure and training therefore they must be reworked and started anew. Basic Ranks: Recruit - This is the trial rank within the Sentinels. For a minimum one week trial period, the Recruit will have to complete three trials. One given by a Captain - This trial should be combat related and test the sword or magic skills the recruit has to offer. One given by the Quartermaster - This trial will have the recruit collect materials, usually iron or leather. The final trial will be given by the Lord Sentinel - They will task the recruit in a trial of the Lord Sentinels choosing. This trial is usually personalized based on what the recruit wishes to accomplish within the Sentinels. Initiate - The first official rank within the Sentinels. A ceremony will be had in honor of the Recruit passing into the Initiate phase upon completion of the three original trials. This rank is where the sentinel has the most opportunity to prove themself. They can increase their reputation within the Sentinels in various ways such as gate duty, patrols, or collecting materials. After the Initiate rank you are promoted into the Sentry position. Sentry - This rank makes up a large portion of the Sentinels. To move on from this position you must prove yourself to be above and beyond the rest. If you prove yourself you will get to choose to become either a Scout or a Vanguard. Scout - Equal to the Vanguard rank. This is the final step before becoming an Officer. The Scout rank is for those who usually wear light armor and prefer to fight on horses. These Sentinels go above and beyond. They have proved themselves to be elite. If you earn enough reputation to promote once more you’ll end up becoming a Senior Scout. Vanguard - Equal to the Scout rank. This is the final step before becoming an Officer. The Vanguard rank is for those who usually wear heavy armor and fight on foot. These Sentinels go above and beyond. They have proved themselves to be elite. If you earn enough reputation to promote once more you’ll end up becoming a Senior Vanguard. Officer Ranks: Senior Scout - Low Ranking officer in the Sentinels. This rank is expected to host training and patrols. They may only do this with Scout members. May give Scouts only Reputation. Senior Vanguard - Low Ranking officer in the Sentinels. This rank is expected to host training and patrols. They may only do this with Vanguard members. May give Vanguard only Reputation. Captain - Keeps track of materials, gear, reputation and pay of the Sentinels. May give Sentinels Reputation. This rank is expected to task Sentinels of various ranks to collect materials weekly. Quartermaster - Second to the Lord Sentinel. There can be multiple Quartermasters but the less the better. If the Lord Sentinel is not around, the Quartermasters will take over and make decisions on his or her behalf. They oversee all skirmishes and raids unless the Lord Sentinel wishes to do so. This rank is also expected to host training and patrols if the Senior Vanguards or Senior Scouts are not around to do so. May give Sentinels Reputation and promotions. Lord Sentinel - Highest Rank within the Sentinels. Oversees all operations within the order and has final say on any decision relating to the Sentinels. The Lord Sentinel oversees all battles and only with his blessing should the Sentinels participate in any wars. May give Sentinels Reputation and Promotions. Sentinel Reputation System A system that will ensure that every Sentinel is properly rewarded and acknowledged for their hard work. A way of telling Officers which Sentinels are up for promotion or up for rewards. Section I - Reputation Points Sentinels will be awarded points for every action they do that benefits the Sentinels. Additional points can be given out if a Sentinel does something showing true honor, courage, or self-sacrifice. Gate Duty - 1 Reputation Point (Per Hour) Attending a Training - 3 Reputation Points Attending a Patrol - 3 Reputation Points (Additional point for each enemy killed) Attending a Skirmish - 5 Reputation Points (Additional point if there is a victory) Attending a Battle - 10 Reputation Points (Additional point for each enemy killed, additional 5 if the battle is won) Saving the life of a Lord or Lady - 15 Reputation Points Slaying a Lord or Lady of an Enemy Faction - 15 Reputation Points Completing a Task or Quest for an Officer - 1 to 10 Reputation Points (Capped at 10 Reputation Points) Collecting Two Stacks of Iron - 3 Reputation Points (Capped at 6 Reputation Points per IRL week) Collecting One Stack of Leather - 3 Reputation Points (Capped at 6 Reputation Points per IRL week) Section II - Promotions / Rewards Promotions 1st Promotion (Recruit to Initiate) - 20 Reputation Points 2nd Promotion (Initiate to Sentry) - 40 Reputation Points 3rd Promotion (Sentry to Scout/Vanguard) - 75 Reputation Points 4th Promotion (Scout/Vanguard to Senior S/V) - 100 Reputation Points and the blessing of a Captain or the Lord Sentinel 5th Promotion (Senior S/V to Captain) - Minimum of 125 Reputation Points and the blessing of the Lord Sentinel Rewards Weapon (Initiate Only) - 25 Reputation Points Armor Set (Initiate Only) - 30 Reputation Points Horse Earn (Scout Only) - 80 Reputation Points Enchanted Weapon (Scout/Vanguard Only) - 150 Reputation Points Enchanted Armor Piece (Scout/Vanguard Only) - 200 Reputation Points Section III - Permissions Only the Lord Sentinel, his Captains, and the Quartermaster may give out Reputation Points. This ensures that all points are given fairly. Therefore these ranks are exempt from the reputation system as they have proved themselves enough to be in their position. Senior Scouts and Senior Vanguard may increase their reputation by hosting patrols and training. They may also increase reputation the same way the other ranks do. To be promoted to Captain their Reputation will be taken into consideration. Signed, Quartermaster Yusef Kharadeen Councilwomanof Ando Alur. Head Librarian. Chiyo Osser
  4. [!] From deep within the seaside state of Ando Alur, comes a letter originated and written from those who council it. This very letter found its way cast out of the state to different parts of the realm, making it a widely spread letter for all to see. The Alurian Revival Ball 18th of The Amber Cold, 48 S. A. Ando Alur. A state that raises questions and fear. Annoyance and love. All emotions, good or bad, are directed towards this place of mystery and magic. But, against all odds, through its highest and lowest points, such a state as Ando Alur remains. This invitation is extended to all within this wonderous realm we call home. With this invitation, we welcome all to the gathering hosted by the Alurian council for those who call Ando Alur home, alongside those who honour us with their friendship. We welcome those attending to come greet the council as people, not as the state's image. To speak, to mingle, to befriend all while amidst a beautiful ball. At this event, there will be an announcement made by the councilmen as a means to connect to each and everyone who attends, to speak of their position, what they aim to achieve and perhaps allow others to work for them if that is what is asked for. The ball will be held within the Palace of Ando Alur; expect food and drink during the festivities Special invitations go out to the following - The citizens of Ando Alur Tianrui Ren, Patriarch and Zhu of Yong Ping Hirano Nanako, Chancellor of Yong Ping Meishu of Tsutenkaku, Yunya of the Chen Household Eugeo de Astrea, Duke of Elysium Svi’al Fanla-Brool The esteemed members of the Hexicanum And all their families are welcomed. Signed, The Council of Ando Alur ((OOC Info)) DATE: Wednesday, October 27th TIME: 6 pm EST
  5. The Alurian Dove The Official Newsletter of Ando Alur A New Age Resurrected from the ashes of the fallen city, Ando Alur is entering a new era of prosperity. The mystic fog of the coastal city parts, revealing mass forests of pine as well as the flourishing buildings above. A small townscape emerges from the thick of the pine, led by the Triumvirate. Leadership The Triumvirate, consisting of the Prince and Princess are the glorious leaders of Ando Alur. With their wisdom and discerning nature, they are entrusted with making decisions for our beloved city with the help of the council. The members of leadership major are listed below. Prince Jakob Castington (Oh_Ontario) Princess Amara Ortaure'na (Space_Gene) Clans and Seeds Within the heights of Ando Alur, there are new Clans and Seeds. To become a clan or seed, one must have 5 or more active members. The benefits of registering as such include accommodations in housing. Listed below are the current clans and seeds of Ando Alur. Castington Clan Valmi’uhier Clan Kanavainua Seed (You could be one too) The Underground Shopping District A new expansion: the underground Alurian shopping district is home to many stores, as well as the forge and a tax room, where the bank is held. Along with the lush flora covering the walls of the underground, one can fulfill many of their shopping desires below the surface of Ando Alur. Yong Ping Embassy Along with the rebuilt Ando Alur, the coastal city is beginning a treaty to the Jade State of Yong Ping through The Alurian-Jade Pact. Within this treaty, there is now a Yong Ping Embassy hidden within the trees. Sitting by the seaside, this embassy represents the treaty of peace between Ando Alur and Yong Ping. Turning Tides With the new installment of the coastal city of Ando Alur, there has been a revision of many daily aspects of life. There will be new changes to the law, the role of Sentinels, and other alterations to be determined. However, for now, Ando Alur's gates are now open! Signed,
  6. THE FESTIVAL OF SAINT ADRIAN Copies of the missive would be pinned to notice boards around the Principality of Savoy and Almaris. INTRODUCTION His Excellency the Royal Exchequer of Savoy, Conrad de Falstaff, hereby invites all to the Festival of Saint Adrian this 16th of the Grand Harvest, containing a multitude of festivities and a chance for business owners to present their wares and finest services for a 10 mina fee; this is waived for local Savoyards. Stalls will be scattered over the streets, open for all denizens of the eventful day. TIME AND LOCATION The festival of Saint Tobias will be held in San Luciano in ((Sunday, October 3rd. 4:00 PM EST)) NO REFUNDS ATTRACTIONS The Stalls The Festival will be an open ground for artisans of all trades - and merchants from San Luciano and abroad, to showcase their crafts and ply their wares. A 10 minas admittance fee, for the cost of putting up a stall, is suspended for companies chartered in the Principality of Savoy. Sword in the Stone Contestants will test their strength for 5 minas by attempting to pull an ancient sword, nearly lost to time. Whoever is able to pull the sword from the stone shall keep it and its perhaps mystical properties Apprenticeship Opportunity During the Festival numerous companies will be looking for potential job-candidates. Therefore, merchants and prospective job-hunters are encouraged to find each other during the Festival. EVENTS DURING THE FESTIVAL Grand Regatta As the sun sets over the South Sea, all festival goers will be invited to the Grand Regatta, a partner race around the lagoons of San Luciano for a monetary prize. All are encouraged to participate with an admittance fee of 10 minas to participate. Brawl of St. Adrian A melee will be held for all comers, a chance to demonstrate your mastery at arms to all of Savoy. The winner will walk away with a purse of minas. There will be a sign-up prior to the event, and an admittance fee of 10 minas to participate. MINAS PRIZE Victor of Adrian A Prize amount of 250 Minas A Street shall be named in your honor within San Luciano A Personal commendation from the Prince of Savoy. A Melee weapon of their choosing made by the finest smiths of Savoy. Regatta Winner A Prize amount of 100 Minas A Gilded gondola inscribed with the name of the victor A Personal commendation from the Prince of Savoy. ENTRY SLIP The form attached needs to be filled out and handed in within the next Saint week to obtain a stall or participate in the public events. MC Name: RP Name: Company Name(if applicable): Discord: Will you be participating in the Regatta?: Will you be participating in the Brawl?: Timezone (EST, GMT, etc.): REGISTERED PARTICIPANTS FOR BRAWL: Chennster | Augustus King_Kunuk | Ostromir Carrion V Milenkhov | Istvan Hephaestvs | Vladislav of Goza Big_Flopppa | Sylvester Daedalus Quantumatics | Edmond of Sava Venoq | Tuvya of Volsoyva GoodGuyMatt2k | Ernst Barclay REGISTERED PARTICIPANTS FOR REGATTA: Rylothh | Haskir Chennster | Augustus King_Kunuk | Ostromir Carrion V Milenkhov | Istvan Quantumatics | Edmond of Sava Venoq | Tuvya of Volsoyva GoodGuyMatt2k | Ernst Barclay SPONSORS & DONORS OF THE FESTIVAL OF SAINT ADRIAN:
  7. Common Law of Ando Alur ____________________________________________________________________ 1. Criminal Law 1.1. Concerning thievery The Act of theft, the act of stealing what is not there for profit, through violence or intimidation or using force. If found suspect of this act, the accused will be tried by the court and judge or, failing that, by the city government. The seriousness of the crime will determine the severity of the punishment, ranging from financial fines, imprisonment, loss of a hand, to beheading. 1.2. Concerning discrimination The unjust or prejudicial treatment of different categories of people or things, especially on the ground of race and sex. If found suspect of this act, the accused will be tried by the court and judge or, failing that, by the city government The Offender that has been found guilty by it is subjected to disciplinary actions, which can be decided by the Court or Judge preceding the case. 1.3. Concerning slander The act of attributing or falsely inputting words acts, or intentions to a person, to cause harm or damage his or her reputation. If found suspect of this act, the accused will be tried by the court and judge or, failing that, by the city government. The penalty for this crime will be a certain time in jail established by the legal body, in addition to an economic fine. 1.4. Concerning forgery The action of forging or producing a copy of a document, signature, banknote, or work of art in an unconstitutional manner, that is, not approved by the city government. If found suspect of this act, the accused will be tried by the court and judge or, failing that, by the city government. The penalty for this crime will be to pay a certain amount of money established by the legal body in each case. 1.5. Concerning identity fraud The intentional use of someone else's identity for personal gain or to avoid being recognized when you are a person in search and capture If found suspect of this act, the accused will be tried by the court and judge or, failing that, by the city government The penalty for this crime will be a certain time in jail established by the legal body, in addition to an economic fine. 1.6. Concerning vigilante groups A member of a self-appointed group of citizens who undertake law enforcement in their community without legal authority. If found suspect of this act, the accused will be tried by the court and judge or, failing that, by the city government The penalty for this crime will be a time in jail established by the legal body in addition to either a financial fine or having to enlist in the Sentinels. 1.7. Concerning accessories to a crime A person who assists the commission of a crime, but who does not participate in the commission of a crime. If found suspect of this act, the accused will be tried by the court and judge or, failing that, by the city government Any person who has been admitted to such action will be met with the same punishment as the Principal(the person who has committed the crime). 1.8. Concerning slavery A condition where one being was owned by another. One where they are deprived of most of the rights ordinarily held by free people. If found suspect of this act, the accused will be tried by the court and judge or, failing that, by the city government Anyone who has been found and proven to have owned a slave or in a business of such will be punished by hanging. 1.9. Concerning banditry The act of assaulting or robbing on roads or unpopulated places, generally being part of a gang. If found suspect of this act, the accused will be tried by the court and judge or, failing that, by the city government The culprit will be sentenced to death, but this sentence can be mitigated if he or she helps the Sentinels find the other members of his gang if he has one. In that case, he will only be sentenced to prison. 1.10. Concerning harassment The act of aggressively pressuring or intimidating another person to get something from him or her. If found suspect of this act, the accused will be tried by the court and judge or, failing that, by the city government. The penalties derived from this type of crime will be a financial fine and imprisonment. 1.11 Concerning assaulting The act of attacking a person or entering a place to steal. If found suspect of this act, the accused will be tried by the court and judge or, failing that, by the city government. The penalty for this crime will be given if any other crime is committed, that is if a crime of banditry or robbery is also exercised. 1.12. Concerning murder The act of Killing someone with treachery, cruelty, or for a reward. If found suspect of this act, the accused will be tried by the court and judge or, failing that, by the city government. If the suspect is found guilty, the penalty will be beheading. Subsequently, his severed head and nailed to a pike will be exposed. 1.13. Concerning kidnapping Outpatient deprivation of liberty to a person or group of people, demanding, in exchange for their release, the fulfillment of some condition, such as the payment of a ransom. If found suspect of this act, the accused will be tried by the court and judge or, failing that, by the city government. The culprit will be sentenced to the maximum penalty, being able to choose the way he wants to die. Rights and freedoms 2.1 Of fundamental rights and public freedoms 2.1.1. Equality before the law Alurians are equal before the law, without any discrimination based on birth, race, sex, religion, opinion, or any other personal or social condition or circumstance. 2.1.2. Right to life Everyone has the right to life and physical and moral integrity, without, in any case, being subjected to torture or inhuman or degrading treatment or punishment. Except in cases where the maximum penalty is applied. 2.1.3. Ideological and religious freedom The ideological and religious freedom of individuals and communities is guaranteed with no other limitation, in its manifestations, than is necessary for the maintenance of public order protected by law. No one may be forced to testify about their ideology, religion, or beliefs 2.1.4. Right to personal liberty Everyone has the right to liberty and security. No one can be deprived of his freedom, except with the observance of what is established in this article and the cases and the manner provided by law. Every detained person must be informed immediately, and in an understandable way, of his rights and the reasons for his arrest, and cannot be forced to testify. 2.1.5. Right to privacy. Inviolability of the home The right to honour, personal and family privacy, and self-image are guaranteed. The domicile is inviolable. No entry or registration may be made in it without the consent of the owner or judicial decision, except in the case of flagrant crime. 2.1.6. Freedom of residence and movement The Alurians have the right to freely choose their residence and to circulate throughout the national territory. Likewise, they have the right to freely enter and leave Ando Alur under the terms established by law. This right may not be limited to political or ideological reasons. 2.1.7. Freedom of expression The rights are recognized and protected: To freely express and disseminate thoughts, ideas, and opinions through words, writing, or any other means of reproduction. To the literary, artistic, scientific, and technical production and creation. To academic freedom. The exercise of these rights cannot be restricted by any type of prior censorship. 2.2 Of the rights and duties of citizens 2.2.1. Tax system All will contribute to sustaining public expenditures per their economic capacity through a fair tax system inspired by the principles of equality and progressivity that, in no case, will have confiscatory scope. 2.2.2. Marriage The law will regulate the forms of marriage, the age and capacity to contract it, the rights and duties of the spouses, the causes of separation and dissolution, and their effects. 2.2.3. Right to property The right to private property and inheritance is recognized. No one may be deprived of his property and rights except for a justified cause of public utility or social interest, through the corresponding compensation and under the provisions of the law. 2.2.4. Work, rights and duties All Alurians have the duty to work and the right to work, to the free choice of profession or trade, to promotion through work, and to sufficient remuneration to satisfy their needs and those of their family, without in any case being able to discrimination based on sex or race. Visitor rights 3.1. Right to information Every individual has the right to freedom of opinion and expression; This right includes not to be disturbed because of his opinions, to investigate and receive information and opinions, and to disseminate them without limitation of borders by any means of expression. 3.2. Right not to be discriminated It is the right of all beings to be equal in dignity, to be treated with respect and consideration, and to participate on an equal basis in any area of economic, social, political, cultural, or civil life. 3.3. Right to be well treated All beings have the right to be well treated within the limits of Ando Alur, being a crime the non-fulfillment of this right. 3.4 Right to complain Right to complain directly before the city authorities and obtain comprehensive, timely, and adequate reparation of all the damages suffered, as well as to have access to the judicial or administrative authorities for the same purpose, in the terms of this law. Foreign Government rights and duties 4.1 Right to the embassy Each city or country on the continent of Almaris has the right to found an embassy within the limits of Ando Alur, becoming part of the territory of the other city. This will only be possible if the other city agrees to receive an ambassador from Ando Alur and give him a space for the Alurian embassy. 4.2. Right to political asylum Any person who is persecuted for their political or religious beliefs or because of their race and who is within the limits of Ando Alur can request political asylum even if they are not of this nationality. 4.3. Right to free movement Everyone has the right to move freely and to choose their residence in the territory of a State. In addition, everyone has the right to leave any country, including their own, and to return to their country. ____________________________________________________________________ Signed, Harald Hansen, Lord Sentinel and Triumvirate Member of Ando Alur Vanya Hileia, Grand Architect and Triumvirate Member of Ando Alur Jakob Castington, Master of Keys and Triumvirate Member of Ando Alur
  8. The Alurian-Jade Pact ______________________________________________ PREAMBLE: This article serves as a formal pact agreement between Ando Alur and the Jade State of Yong Ping, hereafter referred to as the signatories. Article 1 - Non-Aggression Pact The nation of Yong Ping and the city of Ando Alur, shall enter into a non-aggression pact. The Signatories shall keep complete neutrality in any ongoing conflict between either Signatory or alliances that either have with other nations. In addition, this will also prohibit any economic or military aid to be provided during any ongoing conflicts. This shall not impede regular trade. Article 2 - Commerce Pact The Signatories shall enter into an agreement of Free Trade. Both Signatories will provide one tax-exempt stall within the bounds of the other’s city. The location shall be chosen by the respective Signatory. The goods sold within these stalls shall not be limited beyond the confines of the law. Any future trade specifically regarding this pact can be discussed in future agreements. Article 3 - Embassy Pact The Signatories shall provide a building that can act as an Embassy within the bounds of the city, however it must be within a safe location in said nation bounds. Ando Alur does not request a specific building within the reconstruction of Yong Ping, however we shall provide Yong Ping the opportunity to construct one as part of a new addition to Ando Alur. Both Signatories have the right to tax either signatory for the building rights. Article 4 - Joint Military Exercises The Signatories both agree to enter in a Joint Military Exercise Pact that will allow weekly skirmishes to take place between both Signatories. These skirmishes can take place within the lands of both Ando Alur and Yong Ping. This also means that both Signatories can compete in war games. Article 5 - Culture Expansion Pact The Signatories shall both agree to enter in a Cultural Expansion Act that allows both parties the chance to experience the culture of either Signatory. This also means that whenever an event held by one Signatory takes place, the other Signatory is presented with an invitation to said event. In addition to this Pact, both Signatories agree to work together to provide more events between both settlements. Article 6 - Disaster Relief Pact The Signatories both agree to enter into a Disaster Relief Pact. This pact ensures that during times of disaster within Ando Alur or Yong Ping, either Signatory will do their best to assist with materials to rebuild. This can also be in the form of a loan or donation to said Signatory to assist in the rebuild process. Donations may include food rations, shelter, or medical supplies. Article 7 - Renewal & Duration The Signatories agree to enter The Jade Pact for a duration of eight years (2 IRL months). Once The Jade Pact enters its seventh year, the Signatories will come together and speak on renewing the treaty. In addition, this meeting can also take place to add or change articles within the treaty. If either of the Signatories are found to be in violation of any of the conditions; both parties will be required to meet to discuss the violation and decide upon what resolutions will follow ______________________________________________ Signed, Harald Hansen, Lord Sentinel and Triumvirate Member of Ando Alur Vanya Hileia, Grand Architect and Triumvirate Member of Ando Alur Jakob Castington, Master of Keys and Triumvirate Member of Ando Alur Signed, Tianrui Ren, Patriarch and Zhu of Yong Ping. Hirano Nanako, Chancellor of Yong Ping and Meishu of Tsutenkaku Yunya of the Chen Household, Minister of Interior and Revenue and Leading Lady of the Arts
  9. Canonist Fascism A Study of Ideology By: Thucydides Melphestaus INTRODUCTION Canonist fascism can be regarded as a variant of the political ideology fascism. In which it incorporates the tenets of Fascism into a canonist society. Such a combination can be beneficial to a specified populace within a nation, but for foreign affairs, immigration, and differing culture groups it can be detrimental to a nation's growth and prosperity. EXPLANTATION Canonist fascism in truth is similar to that of the more broad political ideology of fascism, except it transfers pride of one’s nation, pride of one’s nationality, and pride of one’s race, also to that of pride of one’s religion, specifically canonism. The pride in one’s religion on it’s own is capable of not being transferred to that of canonist fascism, but more so it is capable of being a stepping stone towards canonist fascism. For the pride of one’s religion can be turned into a belief where other’s must be of your religion too, and at this point it is only a short few steps to take on the other beliefs of fascism, race superiority, nationalism, chauvinism, and especially due to the common governmental structure of modern day nations, authoritarianism. EXAMPLE To better understand such a political, and one could say religious ideology, one must look at examples, or similar occurrences. This is so that a defined definition along with a reason for such a definition can be justified. Such an example can be found in today’s society with that of the independent Principality of Savoy. The Principality of Savoy, even at its basic core is riddled with fascist tendencies. One can reference the Lex Savoia, the Savoyard law, as evidence of such a claim. ‘Book I’ and ‘Book IV’ can be used as evidence to fascist tenet of machismo which has ingrained itself into Savoyard society. Focusing upon how men of Savoy are by law required to carry a weapon upon them at all times, and be properly trained in combat. Then the Lex Savoia seemingly encourages trials by combat, and duels. These laws and encouragement can easily relate to the core beliefs of machismo. The Lex Savoia also makes beliefs of a core tenet of fascism law too, social order. The Lex Savoia, along with The Springtime Edict, make the use of feudalism ideals and beliefs for that of their law. Beliefs and ideals which fall under that of social order, a tenet of fascism. There are a multitude of other statements and laws placed within these official documents which I could write upon, however I would instead encourage others to read it for themselves and determine their thoughts upon such matters. Rather, I shall speak upon current events of such a nation which suggest to me that canonist fascism is within not just Savoyard law and documents, but also Savoyard society. The first thing that comes to mind when it comes to tenets of fascism which are within Savoyard society would be racism. It is a common sight to see elves of all sub-races burning within the square of San Luciano, and citizens emitting racist tendencies towards that of any races other than that of Human. One may claim that these tendencies are because of the church, yet then the claim towards a canonist fascist society would be even more apparent. In their construction of a colosseum, the relation to masochism and heroism can be easily found, and dare I say I need not even explain in words regarding such a relation. Instead shall entrust the reader to understand such a relation and instead move onto that of economic interventionism and its relevance to the ‘Lower & Middle-Class Infrastructure Edict, 1839’. Economic interventionism is the action in which the government intervenes into the market. The ‘Lower & Middle-Class Infrastructure Edict, 1839’ blatantly speaks upon how the government of Savoy is involving itself in the development of an area of land within Savoy, arguably due to market failure. Fascism within Savoyard society I have defined, yet I have yet to define the point at which canonism comes into play, the piece of Savoy that sits in the center of its society. A devout nation which uses fascist tenets within the religion of canonism, racism, indoctrination, and direct action. CONCLUSION It is not up to me to say whether such a political ideology such as canonist fascism ingrained into the society of a nation is not of a positive or negative, that is up to each person and their own beliefs. However I believe I can permit myself to state that on certain matters such an ideology will greatly deter a nation, while on other matters it may assist a nation. Whether or not if the positives and the negatives were put upon a scale the scale would be balanced or lean in favor of the positives is not something that can be declared by one and unanimously believed by the rest.
  10. THE CROWN v. CARRION 14th of Sigismund’s End, 1839 THE CROWN, Represented by THUCYDIDES MELPHESTAUS of the MINISTRY OF JUSTICE, DESIRES TO SUMMON THE FOLLOWING PARTY TO COURT; ILYA CARRION ON THE BASIS OF THE FOLLOWING PRINCIPLE(S), DOCTRINE(S), EDICT(S) OR ARTICLES OF LAW: 204.01A- Where an individual commits acts with the intent to compromise the integrity of the Crown and its constituent institutions by waging insurrection and seeking the destruction of the Imperial State by impugning the character and person of the Crown through subversive means such as collusion with enemy entities and actors against the State, this shall be the crime of treason. 202.02B- Where an individual intentionally commits upon another an unlawful act of violence which brings about lasting but not permanent injury, incapacitates for any length of time, or utilizes a dangerous weapon, this shall be battery of the second degree, a misdemeanor. 202.04B- Where an individual intentionally and with premeditation causes the death of another, this shall be murder in the first degree, a felony. 209.03A- Where an individual actively attempts, but fails to commit, a crime, the individual shall be held liable with a mitigated punishment according to the crime which was attempted. Oren Revised Code, 202 ‘Injury Against the Person’ Oren Revised Code, 209 ‘On Inchoate Offenses’ Accused lured the Archchancellor to stand in front of the Bastion, to then be fired at by two other accomplices. WITH THE PRESENCE OF THE FOLLOWING RELEVANT PARTY OR PARTIES: ARCHCHANCELOR DRASUS DeNUREM IMPERIAL GENERAL ERIK VAR RUTHERN ON THE DESIRED DATE OF: 15TH OF SIGISMUND’S END, 1839 YOURS HUMBLY, THUCYDIDES MELPHESTAUS on behalf of THE CROWN, MINISTRY OF JUSTICE, BASRID CIRCLE COURTHOUSE, PROVIDENCE Salve#3641
  11. TO PASS A TORCH, AND LET IT BURN The Burning of Provins c. 1839 A storm was upon the hills, rain soon to fall upon the primed lands of the Empire, for they had been without such a storm in years. A drought plagued the northern district of Oren, the swathes of acerola cherries that once enveloped the stretch of the north pruned of their scarlet hues in turn of a grey ocean. Looming above that grey sea was its own evaporation- a smoke, a plume of smoldering black kissed by rays of the tender sun that cracked through the coming clouds like a reflection upon a broken mirror. That smoke rose to no end, reaching upwards towards the dark clouds that sat within the sky like an audience filling in to watch the theatre of an inferno. From where the smoke rose was easily spotted the bright red spectacle that was the viscomital seat of House Pruvia, the Estate amidst a blaze, roaring with a great fire. In the span of an instant, the windows of the left branch were blasted out by the force of the infernal destruction, the right blissfully untouched - calmness ready to be disrupted. Entering that estate in a peace most contrary to the tempest of the moment were the Viscount and Viscountess Provins, Philip and Claude, joined in-hand via the clutch of an iron pike and flint rock, resembling death itself in the dusky trance of their married promenade. Whispers were between them, incoherent beyond air in the crackle of flame and thunder that resound at their left. Their eyes were turned upon each other barely a moment before a bone-chilling crescendo of screams echoed throughout the central complex of the estate: the infantile chorus of the daughters of Provins, with innocence to wake the saints above. The Viscount and Viscountess were spurred by stupefaction, glimpsing ere the other as if grasping for a dual answer: « Elles sont-ici? » « Elles sont-ici?! » Pandemonium spread like ripples through a lake as the cries of the Provins girls reverberated over the marble walls, the family’s extensive retinue of servants being roused from their sleep even below the sever of the ground. It was a commotion to rival the thunder of mother nature’s impending encroachment, the entire manor becoming alight with activity in the span of an instant, flames rapidly spreading onto the right whilst servants scrambled up from the underground, salvaging nothing but their very lives. Their lord and lady’s shouts were drowned by the roar of the evacuation, servants fleeing like rats from a sinking ship, forging impenitence by leaving the nobles’ screams of aid suspended in the increasingly ashen air. Claude’s breaths could no longer be caught in her chest as the nightmare of their daughters raw in soot consumed her. She went like a banshee of maternity, racing towards the girls’ rooms with Philip at her trail. « Maman Maman ! » screeched the petite heir of just 3 years old, Amadie Marléne, collapsing into her parents’ arms at the stair’s landing, having abscond in violent footfalls from the tortuous flame that writhed ever closer. The Viscountess seized Amadie in her embrace as if she could disappear at any moment, frisking her avariciously to ensure that she was, in fact, solid and real. « Stasie, maman ! Stasie ! » Amadie unrelented. The jejune cries of the second daughter- too innocent to tote from the cage of her bassinet -racketeered against the snap of erupting flames devouring wood and walls all around them. Philip and Claude’s eyes met once, sharing a common understanding through the veil of hysterics over their pupils. Philip swept without a word towards the door that imprisoned those cries. Thus, Claude began to maneuver the heiress back down the stairs. The Viscount went to grasp at the copper knob of Anastasie Thérèse’s door and was met with amaranthine burning, his tortured scream contesting the babe’s ceaseless wailing within. With a grunt his shoulder plunged at the door, the physical pain being little against the panic suffered in the mental. Thrice it did not budge, until finally he dispensed his body as a commodity for his daughter’s survival, slamming against the wood and onto the floor as they both came plummeting down. There inside the crib was the tear-streaked cherub of Pruvia, her paunch little arms outstretched towards her papa as he appeared: « Papa ! » The young lord rose to his feet, suffering immeasurable pain throughout each joint and tendon. His tailored red coat was doused in a liquid of its own color now, yet heedless he apprehended his beautiful girl of flaxen hair into his arms, nostrils flaring with the acquisition of an aroma of charred rat in the walls. In turning to exit, he was met with the sight of the flame having grown to canvas the entrance of the room and awn the adjacent ceiling - the Pruvias barricaded in a room progressively colonised by spired red tendrils of orange. Philip’s eyes could not travel elsewhere than towards Anastasie against his chest, those grey hues embellished with a stain of tears. Wet, lacquered like a waterfall. And suddenly, water fell the door, authoring a hiss and severance of the flame. Claude, rod and irons traded for a bucket now empty, materialized at the door. Philip’s bust rose and fell, exhaustion exhibited by a brittle sigh. Together, the viscomital pair fled from the room and ushered their precious bairn from the tragedy that was the Provins Estate. The two were echoed by the waves of fire behind that doomed the manor to infernal destruction at their very hands. Just as they committed to mount the beckoned carriage of their escape, the Viscountess whirled. The ethereal wail of a disembodied child had caressed her ear, juvenile and lighthearted, mocking her with a laugh in the face of torment. Her stare sought immediately to place itself on Anastasie and Amadie, and she was astonished to discover the both of them sitting tremorous inside the carriage, awaiting their mother’s embarking in utter silence. « Claude, are you alright ? - I thought I had heard something . » She’d answer, continuing to gawk over the blazing terracotta just a moment longer... « Nevermind . » Cleanse that which has been tainted by the wicked; the heresy abolished in GOD’s light.
  12. THE YONG PING MINISTRY OF EDUCATION LESSONS FOR THE YEAR OF 42 SA The Amber Cold (Monday at 7:30 EST) “The History of the Jade State” Lecture on the history of the Jade State of Yong Ping, focusing on the history of the Oyashiman, Li-Ren, and Hyeol-Yeon peoples. Hosted By Wen Zi Shu and Chen Wenqian To be Hosted In Government Building Snow’s Maiden (Wednesday at 7:30 EST) “The Cultural Landscape of Yong Ping” Lecture and discussion on the political climate of modern Yong Ping, emphasizing discussion of change in law and international relations. Hosted by Wen Zi Shu To be Hosted In Government Building (TBA) “Debate on Culture” An impromptu style debate revolving around the topic of “Is Culture an Integral Part of Society?” Hosted by Wen Zi Shu and Wen Ke Xing To be Hosted In Government Building (TBA) “Morals Then vs Now” A lecture on how have the morals and traditions of the Easterners changed since the creation of Yong-Ping? Hosted by Chen Wenqian To be Hosted In Government Building
  13. [!] Tucked away, between the streets of providence. Would be a sturdy little board. Once scattered with job openings and other notices. Now was slowly filling with letters! More so, public letters. If one were to watch the board for long they would see two teens mere adults come back and forth reading the letters and posting a reply. Not a care in the world for how others may read or place on the board. Only seemingly to care about what was written for their eyes only. A true declaration of love. The first letter on the board, seemed to be quite old, yellowing at the edges. Glued back together, though a piece of the paper would look to be if there was a bite in it. But if one were to want to start from the trail of letters. It would start here.. Dear Nikita, I miss you. G. [!] The next letter lays with atorn ripped page under neath as if someone had yanked it off the board and set the other one back in place. What other letter this one talked about. Must be long gone.. "Dear Nikita, I have sent with this bird a copy of a letter from a man - who may not be able to tell you this personally. Sincerely, B.”
  14. Cardinalis Denuntatio A Cardinal’s Announcement From the desk of His Eminence Casper, Cardinal Providentia, Prelate of The Clergy, and Metropolitan of Providence. TABLE OF CONTENTS ┏━━━━━━━━━━━━━━━━━━━━━━━━┓ SECTION I - Greetings and Benediction SECTION II - Lifting a Curse: A Miracle ┗━━━━━━━━━━━━━━━━━━━━━━━━┛ I Some years ago, I was elevated to the position of Metropolitan of Providentia - a position for which I am most grateful. As a token of my gratitude I wish to now hopefully strengthen the faith of the people, the faith of the Canon flock. I will publish the report of a Miracle here in this public announcement. A Miracle I myself witnessed and transcribed. I would like to bless you, people of GOD. I will publish the report of this Miracle for the sake of the faith of the people. I will bring something extraordinary to light for the sake of enlightening the Canon flock. In the next section, this Miracle will be described in detail. II The Miracle that was performed lifted a terrible course that had weighed the chest of a man for years. The Miracle cured a man and rid him of the chains of Iblees. The following events took place in the Cathedral of Providence about three years ago, and were transcribed by myself, Casper Cardinal Providentia. I entered the Cathedral one day to pray. While inside I found Holy Dame Helena Charlotte and Holy Sir Edwin in the middle of the hall, seemingly discussing something. I had just greeted them when a man, unknown to me, walked up to us. The man was cursed, he was a Vampyre. The Holy Dame proclaimed that she would attempt to lift this curse of his, be it with the help of GOD. The two approached the altar, and myself and Holy Sir Edwin had a seat at the pews to observe what would unfold. The Holy Dame produced a vial of Holy Water from her satchel and read a prayer with a hushed tone. She would then slowly turn to the cursed man, and ask him to kneel before the eyes of GOD and His Aenguls. The cursed man obediently did what he was told and kneeled before the altar. The Holy Dame proceeded to read unto him all the crimes he had committed against the faith, and all of his fallacies, asking the kneeling man if he denied what was said. The cursed man did not deny her words, and he embraced GOD’s righteous judgement. Helena Charlotte offered the man the vial and instructed him to drink its contents. He did drink the fluid within the vial, all whilst clutching onto a silver pendant with a gloved hand. And so did the Holy Dame pray unto him, whilst the forsaken man trembled in pain on the floor: “Judgeth me, O’ GOD, and discern my cause from the nation that is not Holy: deliver me from the unjust and disobedient man. For Thou art my GOD, my strength, why hast Thou cast me off? And why do I go sorrowful whilst the foe afflicteth me? Send forth Thy light and Thy truth: They hath conducted me, and brought me unto Thy Holy hill, and into Thy tabernacles. And I will go unto the altar of GOD, to GOD who giveth me joy to my youth. To Thee, O’ GOD, I will give praise upon the harp: Why art thou sad, my soul? Why does thou distress me? Hope in GOD, for I will still give praise to Him: The salvation of my will, and my GOD. “ “GOD has created me to do Him some definite service. He has committed some work to me which He has not committed to another. I have my mission. I may never know it in this life, but I shall be told it in the next. I am a link in a chain, a bond of connection between persons. He has not created me for naught. I shall do good; I shall do His work. I shall be an angel of peace, a preacher of truth in my own place, while not intending it if I do but keep His commandments. Therefore, I will trust Him, whatever I am, I can never be thrown away. If I am in sickness, my sickness may serve Him, in perplexity, my perplexity may serve Him. If I am in sorrow, my sorrow may serve Him. He does nothing in vain. He knows what He is about. He may take away my friends. He may throw me among strangers. He may make me feel desolate, make my spirits sink, hide my future from me. Still, He knows what He is about.” Once these words were uttered, the cursed man stood to his feet and began to transform: His fangs receded to the length they once were, his hues turning back into those of a living man, his pupils expanding to regular size and his eyes turning blue in colour. He would stand up and murmur in an incoherent manner before collapsing. The unconscious man was then brought to a bed in the Cathedral. It is now up to GOD whether he shall awake or not, but his curse has been lifted: A Miracle has been performed. Let us all remember this day, the day a Miracle was performed. Let it be a reminder that we, as children of GOD, can do wonders in this world. And let it be a ray of hope for the sick and the cursed: GOD has not forsaken you. SIGNED BY YOUR HUMBLE AND LOVING SERVANT, Fr. Casper
  15. https://imgur.com/a/wgFTyyE (This contains all the Photos for the build, more can be taken and the build can be found on the Haense build server as well as the planned location! :D) Lair PRO MC Name: Ofrider Lair Name: Kharzi Iron-Hold Proposed Lair Locations (Highlight 3 on the map): (Please refer to the Imgur link, the first three areas are posted within the link along with the exact areas from my perspective in game) Lair Lore (could link to an existing creature or other lore) (1000 words minimum): There was an Orc called Jorg, viewed as an unusual one, considering today's standards. An orc that used to live in Krugmar, along with his brothers and sisters. One that represented what an Orc should be - honorable, brave, and strong. However, he was unlike his people; he was tender-hearted and gentle. He was eager to acquire knowledge and experience outside of his homeland, in the vast nations of the elves, dwarves, and humans, amongst other strange and fantastical things amid his countless journeys and deeds. Although, in doing so, he discovered that not all things are quite what they seem to be. He was unlike his kind, for they raided like bandits; they pillaged cities and villages of the helpless, just for the coin, for food and things that shone, rather than something challenging to face. They enslaved the weak and vulnerable, lying would make them stronger, but instead, it only weakened them more and more. The orcs spoke of honor, but acted against their own words, backstabbing, lying, cheating… Whatever this was, it was far from the way Jorg had been taught. In his eyes, it was not what orcs should truly be. His efforts to change the crude ways of his kind proved to be futile; Jorg attempted to set an example for the Orcs, but upon the dwarves' declaration of war, his kin eagerly took the opportunity. Despite the dishonor behind the Orcs’ actions, Jorg was the one reprimanded, for trying to stand for Rex. He tried to stop his kin from taking the Goldhand, and ultimately saved her life… but not that of his kingdom. They came like a hammer upon a poorly wrought anvil - Krugmar cracked. Jorg witnessed his brothers wither away right in his arms. He sought out the friends they made, but everyone simply shook their heads… In the end, he was all alone. Too wounded to continue defending his kin, he had to watch his mother, and his six siblings die, tortured in front of him before a dwarf, a Grandaxe, saved him for what should have been his death. Much to his dismay, the Orcs were bloodthirsty. They sought revenge. But how could they? Their women were murdered, their cubs were butchered, and the elders slaughtered...what revenge? They had to build, bury their dead. But instead of mourning, his skin sought more bloodshed, more violence, and more decay. He alone was left to bury the dead, and he did, over many days, grave by grave. He eventually lost count of them, but he remembered their faces, each one, and how they died, and to this day, it still haunts him. He sought death, and when he couldn’t find it, he left. Krug was no longer his home, but a place of violent thieves and murderers. No longer was it a place for what it means to be an Orc; the spirits did not smile there, and in the case that they did, they were not spirits with righteous intentions. He left in search of a purpose, of anything, what was he without Krug? He had no more family, his clan was so besmirched with dirt that to say it with pride brought only pain and sorrow… this needed to change, and so he decided to make the change himself. Iron’Heartz was then created - a new clan, a new family for him. To teach the ways he knew, the ways he thought were best. A new path for what it meant to be an orc, something he felt was true, something he felt Krug had long abandoned. He started recruiting, no longer there to take, but to teach and guide; to be strong one must learn it, so he sought members. One by one he tested them, putting them through trials until he was proud of them enough to call them kin, family. They were orcs despite their race, what honorary should be, and the clan welcomed them as family. Some may call this shame, where are the blood orcs? Like himself, they would come, slowly but surely, and even if he were to die, the rest would carry on Jorg’s legacy of what being a true orc means, so that when Krug does fall, those seeking the path of the Orc would find it. Even if it took forever, he would make sure his clan would last just as long. And to have a clan meant that one needed a place to stay, to grow the people, to store food, to smith armor, to have a home! So he sought one, in the mountains beyond where he worked as a mercenary, in Haense, amongst strange trees on high mountain tops, where most would never reach, he finally found traces of an old stronghold, an old dwarven fortress, hidden deep in the mountains. It was perfect, it was the orc way, to take over what was once lost and make it one’s own. Orcs were like weeds, sprouting up in expected spots, even old and forgotten ones. He led his clan towards the mountains, where they fought against rogue dwarves, those that deserted from Urugan, as well as animals, well-fed by the bountiful green mountain, tribes of creatures from the deep that rose to raid food from the animals they hunted. And even groups of minotaurs, snorting at the welcomed challenge that was the clan moving into scout for a place to call home. Then they found it after an earthquake, revealing the entrance to the old dwarven keep. This particular hold was archaic, more olden than any living dwarf. It dated back generations, back when the deep roads of the dwarves were still strong and well used. It was held by an old clan, now forgotten by time itself in rotten books that held nothing but dust and decay. The hold was supposed to be for scouting, gradually developing into the fort, the deep roads expanding at this point to involve more of the land into what some might eventually call a settlement… Then something came. They dug too deep, the caverns too long, the roads too wide, they awakened something, something terrible, and it came up to attack the unprepared and surprised dwarves. Whatever it was, it was winning, and they didn't have any forces from within... it was supposed to be their domain. In the end, they collapsed the mountain and ran out, refusing to let what dark horror awaited below to come to the surface. It has been many years, and a recent earthquake revealed what was hidden, the dwarven hold, one empty, overgrown from deep cavern plants, one ripe for harvest for orcs...and something waited for them in there...something deep, forgotten, powerful. They would reclaim it, building massive shrines in the name of their spirits, calling it home, a place that would one day become a legend in Orc history, as the grand home, of Klan Iron’Heartz. And when it would get taken over, everything would change. From the library filled with orc history, to teachings on blacksmithing, about spirits, a great collection of books of all races, to learn, replacing old dank books, too soaked in humidity to be read, other recovered that could be recovered The forge was remade, what was once cold was re-born. The strength of dwarven forges combined with orcish might as technologies mixed in weird ways. Seeds and gardens were planted for there to be life...something that orcs rarely did, so new life could grow and feed the ever-growing clan. A great throne room was re-done, a great fighting pit, of the ancient art of those blessed by Arwa was made, called a Sumo pit, a place for those to train was made. Rooms made for all arts and crafts. A hold truely fit for generations of Klan leads to come. (That is the link to the Clan lore page! Please enjoy, this contains more lore about the clan in general) Lair Build and Infrastructure (photos required): (Please refer to the Imgur link) Why can you not accomplish the niche of this lair’s roleplay in an existing settlement or nation? (We expect a substantial answer for this, not just ‘I don’t like them’). It is a perspective on Orc culture that would not be allowed in Krugmar. Additionally, due to roleplay events, Jorg is no longer part of Krugmar, but continues to view himself as an honorable Orc and desires to instill Orcish values in his own derivative way, and perhaps even have his own family. This lair would allow for a welcoming and controlled environment, where casual and friendly roleplay may exist without political or violent (unless necessary) interference. It aims to cultivate Orcish culture amongst players of other nations and races, integrate honoraries into an Orc clan and experience Orc roleplay, which tends to be limited to Krugmar. Our lair provides a unique setting for both those part of the clan, as well as those who simply wish to visit. What does this lair add to the greater world around them?: Clan Iron'heartz is one of the largest Orc clans outside of Krugmar, demonstrating a neutral environment for many, if not all, races and nations. Our laid build has considered its members and has allowed access to the deep roads for its dwarven participants, which in turn may open roleplay opportunities and is also a strategically built area with events in mind. The deep roads are highly connected to spiritual lore and thus expand possibilities of religious roleplay, and intends to share the beautiful orcish lore that is otherwise confined to Krugmar. The location in question is in tile 143 I think
  16. Imperial-Nihilism Defining One of the Largest Ideologies Within Oren By: Thucydides Melphestaus INTRODUCTION Through this proposal I hope to introduce a groundwork set of thought for an ideology which has widely grown within that of Oren, seemingly unnoticeably at that too. Along with defining the ideology itself I shall be speaking upon how this form of ideology is incapable of existing on it’s own without that of other ideologies within the current system of government the Holy Orenian Empire has as of now. EXPLANATION Imperial-Nihilism is a term which I invented to combine the certain beliefs of Nihilism and the number of beliefs regarding the Holy Orenian Empire specifically. The pieces of Nihilism which are being taken from base Nihilism is primarily the belief within the philosophy that believes that life as a whole is meaningless, and human values are baseless. Then adapting these beliefs to focus more upon the political nature of Oren, to the belief that nothing which happens within the House of Commons, House of Lords, or any ministry truly matters at all, that it shall not affect the lives of the citizens of the nation in any true crucial way. This form of Nihilism I like to phrase as ‘Political Nihilism’ considering these nihilist beliefs do not always transfer over to personal beliefs, and etc. It however, should still be considered a political ideology rather than a philosophy like Nihilism is originally defined as due to this fact. However due to the nature of the Holy Orenian Empire itself the Orenese version Political Nihilism can be regarded as a sub-ideology of Political Nihilism, being phrased as ‘Imperial-Nihilism’. Imperial-Nihilism still holds its roots within that of Political Nihilism, in the fact that the ideology still holds the beliefs that nothing which happened in politics really matters whatsoever, but is evolved, or more so excludes matters of the state as a whole. Imperial-Nihilism adds to Political Nihilism the sense of duty and protection of one’s state, changing Political Nihilism’ belief upon nothing matters to exclude the nation as a whole. Resulting in Imperial-Nihilism valuing and caring about the nation as a whole, focused upon ensuring the Holy Orenian Empire continues to live on under that of an Emperor/ress with the basic structure of government the nation currently has. In truth the ideology of Imperial-Nihilism is a simple belief, or complex to have and understand. Yet to truly explain such a form of political ideology is one which is almost impossible to fully explain due to the seemingly unmixable mix of beliefs which somehow is that of Imperial-Nihilism. SYMBIOTIC Imperial-Nihilism however, is almost impossible to be self-reliant within a nation to the nature of the beliefs itself. For the holes within the political ideology itself are the Nihilist piece, or segment of itself. This is due to the fact that the Imperial Nihilist does not care to interact with politics, yet still cares enough to want to see the Holy Orenian Empire remain similar to how it has been. As such, Imperial-Nihilism serves as a political ideology which is capable of surviving symbiotically with other political ideologies, if these other political ideologies hope to see that the Holy Orenian Empire keeps with the current structures of government it has. Due to this symbiotic relationship however it makes Imperial-Nihilism incapable of acting as the center belief of a political party, a representative, or a government official, unless the Holy Orenian Empire’s structure of government changes drastically. Making the political ideology no threat to any other ideology which hopes to generally keep the Holy Orenian Empire how it currently is when it comes to the matter of government structure. Yet, at the same time Imperial-Nihilism serves as also its own poison due to it’s traits of not acting with politics in any form, allowing opponents of Imperial-Nihilism to rid a nation or set population of these beliefs without any counterattacks, or even facing any defenses from Imperial-Nihilism. CONCLUSION Imperial-Nihilism is a political ideology which is at its base Nihilism which has evolved to only include politics in it’s Nihilist beliefs, yet then mutated to exclude general structure of government from it’s Nihilist beliefs, making the political ideology a mess of beliefs combined together which somehow is capable of working together to make what we know as Imperial-Nihilism.
  17. Hi, this is just an annoucement that if you're looking for someone to RP a golem or a Sorvian then DM me, my discord is GeneralPumpkinCZ#1005 Note: This is not begging or something, just that if you have spare golem or Sorvian persona then contact me please. Also i can't roleplay any Creature App until 1.8.2021 Thank you for your time. Btw this amazing peace of art is an art of a golem played by - Reece_Nolan
  18. Beneath the Bark - An Anthropological Study of Wood Elves ____ By Krenanteon Stolt’aroloth ____ Forward “To study the world is the joy of living.” Those are the words of yours truly, the renowned writer and intellectual Krenanteon Stolt’aroloth. While the pursuit of knowledge, both deep and near, is my goal within this strange mortal coil, there is one topic which has always fascinated me beyond all. Since my days as a small icicle, the nature of the primitive wood elf filled my cranium with bountiful curiosity. Thus, five years ago I decided to finally study these puzzling creatures in a depth that previously lay undiscovered by outsiders of their culture. Living among the wood elves and deeply immersing myself within their habitat, I observed them closely. What follows are my findings. Physiology The wood elf is a “creature” whose name is apt. Born from seed, these nymphs of the forest bloom under the supple teat of the sun, relying on the blue milk of the earth to blossom away from the muck in which they were implanted. This development process of the Mali’ame, however, like that of most primitive beings, is a slow one. It begins with the growth of seed within a male ‘ame’s hair. Each spring, there is a chance of such phenomena occurring. However, being (debatably) of the mali taxonomy, and so cursed with infertility, this phenomena is one that is exceedingly rare. If, by slim chance, a wood elf of the male variety does find an earthy kernel within his plumage, he treats it with care until reaching a ripened white state. This is a crucial stage that often ends in catastrophe, given the reckless demeanor of the male wood elf. Although, once in a green moon, the seed is not treated haphazardly and is able to ripen. When this occurs, the male plucks the pearl from its brown, keratinous branch and begins his search for a suitable “mate”. If a female is willing, she takes the seed and places it in her belly button. The seed then sits in this cavern for a number of days, given a regular watering from its new host until it finally germinates. Once the initial sprouting has started, the seed is fished out of the belly button and is brought to a suitable place in the soil. Typically, wood elven parents elect to plant their seed within their home garden. It is here that the final, and longest, stage of their development occurs. Growing in the dirt, the mother and father care for the seedling, giving it ample water and sunlight. Through such gentle nurture, they sprout what the layman would define as elven features. After many months, pointy ears, pointy faces, and all manner of limbs bud from their spriggy stem, coming to resemble the typical wood elven form that we all know. But what lies within this elvenoid exterior that we claim to know? While many a critter of the realm gain their vitality through the thick red ichor most commonly referred to as “blood,” the same cannot be said of our woodland “kin.” Like all trees born of seed and dirt, the wood elf is composed of wood. This, however, does not mean that he or she is less vulnerable. They too contain bits on the inside that need to stay on the inside. Planty fibers drive their movements and organs of cellulose maintain a natural order within their husk. However, none of these internals can function without the life-giving sap that runs through their bodies. This sweet, viscous syrup pools through the spongy mesophyll, pumping in and out of their vital sacs, making the bodies function (application of this syrup upon breakfast cakes is at the reader's own discretion). As it must fill all areas of their form, the sap flows close to the surface of the wood elf, allowing them to be easily tapped. Much like blood, loss of this syrup proves catastrophic to the wood elf, leading to a quick death. Thus, the vitality of the wood elf is balanced on the edge of a knife by this arguably delectable fluid. Behavior Being a creature of wood and bark, the Mali’ame is highly susceptible to most types of damage. Sharp and pointy objects like swords and axes cleave easily through their oaken flesh. This is commonly demonstrated by the lumbermen of the forest. Moreover, if not properly hydrated, the wood elf is highly flammable, able to combust in seconds when in the close presence of fire (See appendices for data). For these reasons, the wood elf has a deep and innate sense of cowardice which compels him or her to nearly always run away from a fight. However, this is not always possible. At times, a woodland sprite may have no choice, and in deep internal conflict with its own nature, it must engage in battle. Given that loss of bodily fluids is a concern, it is starkly important that animals have the ability to defend themselves. The elves of the trees, however, are composed of dense, woody fibers that are stiff and difficult to move. Thus, they are neither agile nor quick on their feet, holding a significant disadvantage on the battlefield as a result. While this dense limb composition may allow them to lift a weapon with relative ease, the stiffness of their woody tissue does not allow them to move the blade effectively. For this reason, a wood elf will never engage in a duel with another race of mali, choosing only to fight in great numbers to make up for their significant lack of skill. Similarly, the weak physical makeup of the wood elf has resulted in the development of a constant state of hiding. These wood nymphs lock themselves away in shambling villages barricaded by mountains and trees, keeping their gates under lock and key at all times due to their constant fear of the vastly superior beings of the continent. This cowardly and distrustful behavior, however, has seemingly made them a bigger, and more sporting, target for said beings. Religion and Druidism In terms of religious affairs, the ‘ame people worship a grouping of fictitious and blasphemous “gods” known as the Aspects. In the name of these false idols, they carve large wooden statues and conduct strange rites atop tall hills. Strangely, despite the wood elves’ innate weakness to flame, part of these rites involves the construction of large pyres in which to dance around in a primal fashion. In groups, they skip and bound in circles round the fire, chanting strange phrases. While in Elvenesse, I witnessed several ‘ame perish to these fires amidst their dance rituals, and it remains unclear as to whether this is an intentional (albeit in vain given the falsities of their “gods”) sacrifice, or whether they simply jigged too near to the flames. A foolish move for a foolish people. The worship of these so-called gods holds close ties to a heathen magical practice known most commonly as “Druidism.” These druids adopt the primal rites of the Aspects in the use of heretical ceremonies as a means of conjuring magics, hexes, jinxes, obeahs, voodoos, hoodoos, snoodoos, and the like. Given the falsity of their deities, the enchantments of such wiccans are likely little more than parlour tricks. However, the intent of any magical rite or incantation is a foul thing that breeds foul things. Thus, caution should be warranted around those that practice such depravities. Language While today it is true that these “elves” speak the same tongue as their “fellow” mali, through careful and stunningly accurate observation, it became inescapably evident that there is more. Before adopting the dialect of higher beings, the Mali’ame developed a form of speaking that was entirely their own. After months of deep immersion into their twiggen culture, I began to see flickers and glimpses of this communication, which can only be described here as primitive, insulting, and a bit rhombus. Hiding from the cover of the scratchy underbrush, I was fortunate enough to witness an “interaction” between two “elves” of the woodland complexion, the like of which I doubt has been seen by a more advanced creature for thousands of years. What I witnessed appeared to be an exchange of odd, guttural grunts that were highly offensive to the ear. It was not for many moments until it became apparent that these grunts actually held some form of “meaning” behind them. Not only that, but the language seemed to stem beyond mere throated yarps, and in fact, included motions of the hands and feet. Strange combinations of tapping, kicking, and crossing of limbs seemed to coincide with brash facial emotions, in tide with specific grunts and gurgles from deep within their woodpipes. An oral/visual language form! I have taken to calling it “barking.” What follows are interpretative meanings of the observed expressions: Hello: “Hgurgh!” + wave Goodbye: “Ggurgh!” + wave Yes: “Ygurgh!” + nodding + clapping hands No: “Ngurgh!” + shaking head violently + stomping + optional slapping of peer Tree: “Tgurgh!” + wide eyes + waving of both hands up + widened stance Leaf: “Lgurgh!” + wiggly fingers tapping forearm Fruit: “Fgurgh!” + Salivation + Enclosed fists clanking together Banana: “Bgurgh!” + look of excitement + wide eyes + pounding chest Appendix I. Wood Elven “Tapping” - Tree taps were inserted into the bark of 5 wood elven subjects - Only half inch tap was required to gain adequate sap flow - Average of 10 minutes to drain all sap - Average of 11 pints measured II. Wood Elven Flammability Tests: Quality Control: (All torches were of the same heat and placed to the same region of the wood elf’s body) Wood Elf Time to Ignition Tree log Time to Ignition Subject 1 6 seconds Log 1 4 seconds Subject 2 5 seconds Log 2 5 seconds Subject 3 2 seconds Log 3 3 seconds Subject 4 5 seconds Log 4 6 seconds Subject 5 3 seconds Log 5 5 seconds III. Wood Elven Growth Rate & Protocol Quality Control: (All seedlings were harvested from the branches of the same ‘ame) 1) Harvest seedling from male ‘ame hair branch 2) Implant into female ‘ame belly button - Check for germination progression each day and water regularly - Average Germination Time: 2-3 days 3) Remove from belly button and plant in warm, moist soil (long term) - First sprouting after 2 weeks - Should see healthy growth for many months - First sign of ears: inconclusive IV. Stolt’aroloth Breakfast Cake Recipe Ingredients - 2 Greet eggs - ¼ cup of caribou milk - ½ cup water (melted from Fennic ice) - 1 cup flour (finely sifted) - 3 Tbsp melted butter (pasteurized from caribou milk) - Dash of vanilla extract - Sprinkle of zested cactus hide Directions 1. Mix all ingredients into a large bowl. 2. Per cake, pour 1 cup mixture into an omelette pan. 3. Let each cake cook for 1 minute. 4. Serve. 5. Application of freshly tapped syrup recommended.
  19. A PEARL LOST AT SEA ✢✽✢ ((Art by Thomas Gainsborough, 1794)) A painting of Claude Élisabeth Hermine Ashford de Savoie, c.1825, placed affront a backdrop of endless blue skies, embodying the girl’s inestimable potential. Such was commissioned by Lady Mary Casimira Othaman on the eve of Claude’s 7th birthday. THE PEARL OF MONT ST. LUCIEN Claude’s bantam hand hovered in a stupor above the nape of the painting’s silver frame. Her gaze was hailed in unbesmirched admiration, shoulders enveloped by the buxom arm of Lady Mary Casimira, whose sweet words whispered pleasantries in congratulations, “It’s as beautiful as you, little pearl.” The de Savoie’s lips aspired to a sheepish grin, and yet there remained a sinking feeling in her flittered fingers. She could see it in the painting: an unexplainable malevolence hungered in those deep velvet eyes meant to reflect her own, competing with her for the challenge of rumination, a challenge she so easily signed herself to in the foolishness of her youth. It was barely a glimpse. A flicker of a moment. A one… two… three and-! An abrupt retract of the palm towards the chin; a backwards stumble and an ejection of dismay exhaled from rosy-tinted lips. Her chocolate-brown eyes glossed in vexation across the expanse of the art piece, each sweep of vision forcing her to digest its radiant glamor. Its elegance. Its allure. Make it stop. Memories began fleeting and besieging her undeveloped mind all at once in a molestation of failure, embarrassment, disappointment, hysteria, tears, tears and tears. Lace-gloved hands aspired to her temples as she began a whine of anguish, thrashing inevitable whilst the petite girl unloosened herself from the happiness of her exterior. Make it stop. Around her piqued countenance the music of harmonious strings began to reverberate, each boasting a powerful boom which drew a stalwart rhythm in unison. Lady Mary’s shouts began in tandem, and the music ran upwards like a stampede of wildebeests streaming past an attacking lioness, strong and willful with each beat, drowning out the cries of the frightened socialite as she witnessed Claude’s dismantling- her absconsion from reality. Her drowning. And she fell to the sea. Yet her body did not sink. It remained afloat above the waves, ransacked by the turbulence of the surf. Every second another wave would strike, engulfing her in a lambastion meant to cudgel and hammer down to her already bruised bones. All the impacts made an imprint, devastating her with the taunting words of the crashing current made to beat the spirit and remind her of her place. For she was meant to remain there, teetering at the surface but never able to submerge. They scowled at her, the thrashing sound of the current a cachinnation of arrogance as they filled her ears with the salt of the sea: “You can not join them there. Would you like to see the reef? It has colors you do not deserve. It is too beautiful for a girl of your birth. It has creatures you could never par up to. They are infinitely more accomplished than yourself.” They were waters tainted in venom to erode away the fibres of her innocence. And who were the waves but the figures of her past? A tempestuous father, an uncaring mother. A city to whom she owed her welcoming but was not welcomed in return. A sudden departure to a world she’d never known; Providence, with its pomp and stratus and hyper-constant reminders of worth. To them, was she but a foreign artifact? An imported commodity to be exhibited in a museum? She was the proclaimed pearl of Mont St. Lucien, an adornment wrought from the blue of the ocean. And now here she was. This new world is her current, and she is simply floating above it, ears wading, humming with the busyness of sea life from below while she remains at the surface. Unable to fully deluge into its depths because she is too light, unable to swim because she is too young, unable to respire in the water like the others do. Crash. Another wave to coast atop her face and a subsequent chastening for air, petite fingers- pruned in the like of raisins -extending hopelessly to catch her out of this eternal cycle. The only air she could feel, could taste, were the wisps of wind intimating the tip of her nose… Those wisps are what could save her. The happiness of lady Mary's smile, the shine of Amadea's locks, the words that spew from Maisie's lips, Amelia's bubbly little laugh, Simon's harrowing embrace, the love cast in Wilhelm's gaze, Helena's brilliant kindness, Philip’s unbridled protection, Josephine’s infectious charisma, Joseph’s unbound rowdiness Milena's spirited schemes, and Laurène's... tormenting company. Each was a breath amidst her lungs and still her floating faltered for they were not enough to rip her from the façade of the sea. Every five breaths, there was another lick of disorder and a new threat of flying up and out to be melted by the sun’s fatal touch, the glow of her white skin molt like the parables of old foretell. And… stop. The waves. They broke in a triumphant uproar, split by the partition of a singular bested hand upon their surface, aquamarine water flourishing in walls to her left and right whilst the sea sand sheened with the new power of the sun’s reflection. Her eyes- glistening with the tears of her drowning -opened for the first time. In these waters- floating beside her and teasing her ears with a most malicious lilt of allurement -was a coral. A conch shell forged from pearl and pericarp, reverberating in a sound she’d not heard in a long time. A sound, indistinguishable. The sound of her family. Of Olivier, and Adeline, her most beloved parents. Of Laurène, Eugénie, Fernand and- who was that? A new one… Louis. A sweet and innocent boy, coughed and ailing, ready to be loved by his elder sister. It was them. They were hers. All of them. And she reached out for that conch shell, for she was no longer alone. She did not need to slip into the sea, for the sea now moved around her.
  20. [!] Flyers would be posted everywhere, throughout each city of Almaris. "Tea with the Talon’s Council!" [!] A painting of a group of people, about to settle down for tea. Tea will be served alongside biscuits, cookies, and many other sweet treats, during the month of Malin’s Welcome on the 10th day in the capital city of Talon’s Port. Be sure to send a bird to any of the council members and RSVP, letting us know you’re to be joining us for a wonderful time. Chatter away with ease, and confide in your friends- we’re here to help and give you what you need. All friendly persons invited, nobody will be left out- just be sure to bring some extra treats! If you love to bake, then bring your best goods! If you make your own tea, we’d love to sample it! Wanna bring some wine? Go right ahead, just be careful! Hopefully we see you there! (Note: Bring flowers. No questions, do it.) Special Invites have been sent to the following: The Rex Yarrow’Lur, and the citizens of Krugmar. His Majesty Heinrik Karl, along with his people. Sohaer of Haelun’or, Othelu Orrar, and his people. The King of Norland, Sven Edvardsson, and his people. The Duke of Elysium, Eugeo de Astrea, as well as his people. The Grand King of Uruguan, Norli Starbreaker, and his people. The City of Yong-Ping, and it's people.
  21. Basic Blacksmith Tutorial in Selestia [!] A small steel sheet bearing neat engravings upon it would be sent randomly around the entirety of Almaris, appearing to be a sort of invitation for an event. Basic Blacksmithing Tutorial, hosted by the ‘Koi Commodities’ Forge in Selestia. A small tutorial on how to forge a basic item using Oyashiman style blacksmithing, occurring at 7pm this Elven day, all are welcomed. If you are to join, please be fully ready to follow the smithery’s traditions, and if not, expect to be escorted out from this event. If you have any following questions once the event is over, you may feel free to ask. - From, Tenebris. [!] in the bottom left of the metal sheet is the touchmark of Tenebris, looking like a snake curved around a pinecone in the center] (For OOC information contact: Papi Shmeat Cleaver#9996) (( OOC INFO )) DATE: Today! TIME: 7PM EST! DIRECTIONS: Travel to West hub, from there continue with the path until you get to the sign towards Krugmar or Elvenesse. Take the Krugmar road and continue with it until a sign that points to Krugmar or Talon’s. Take the road to Talon’s and continue with it, staying only on that path until you end up right by Talon’s Port’s front gate then turn left and follow the path until you reach Selestia.
  22. [!] A notice has been pinned to the general event board, announcing a coming event that all may participate in! The folk of the House play merry music in anticipation for their beloved cultural pastime [!] The horns of Hawksong ring proudly amongst the treetops, kin, announcing our traditional mounted hunt for rabbits and boar! Our House has elected to open up the ride for all who wish to join us on the following elven day for an event of fast-paced hunting, chasing and comradery of the Twilit Folk's heritage. Limited space is available if you cannot provide your own mount and supplies. However, all that can provide their own steed and supplies are welcome to join the hunting party! We recommend both ranged and close range weapons. Keep what you catch, or collaborate with the House in food preparation for the Mani Masquerade that will follow the hunt! Send a letter to myself to reserve your spot ahead of time to ensure the best possible experience! 3 PM EST, 4/24/21 (( This is a casual PvP event - but before you 'yikes' away, don't worry! Your characters will need to coordinate and chase down some game that will be played by willing volunteers that will drop some goodies upon being downed. The rules are as follows: The hunt area is restricted entirely to the Hinterlands. This area is outside the main city, but within the first series of gates you encounter when walking to Amaethea. The event itself will last about 30-45 minutes, and will be a mix of RP and PvP between bouts of animal chasing. Feel free to bring any and all tools you feel will aid you in chasing down the 'game'. There will be no 'popping' of the 'game' permitted via MC mechanics, as the volunteers will be issuing a few chases after they hide. Come have a good time!))
  23. A letter sent to the High Sea Prince, with a copy posted onto Elvenesse's notice board as well. “To the Princedom of Elvenesse, I write this to you from a neutral standpoint. As tensions rise between two of the three nations within the west, I believe a statement must be written on behalf of Talon’s Port. Our city, nor it’s vassal, shall take part in any acts of war between Krugmar and Elvenesse, should it come to that. This as I see it, is your fault, and your fault only. We all know peace does not last long, but alas, you seem to have sped up the process of ending it. A minor inconvenience you have caused, I might say. This is simply not just to say we shall not fight if it were to end up needed, but we will also not be dragged into this as it currently stands. We want no part in any of this, and prefer to stay at peace. Simply look at these as boundaries, boundaries that if you dare cross, will have consequences. I do not mean to threaten you like this, nor mean disrespect in the slightest while writing this. If you wish to privately speak with me on this matter, please do so.” Signed, Athri Onfroi Belrose Talon’s Port Minister of Foreign Affairs
  24. In patientia On Patience 10th of Snow’s Maiden, 1816 Patience is a virtue among the hardest to fully accept, yet it is of utmost importance that we do. Commonly, this is due to the hard trials we are put through by the Lord -- this can confuse some; why would He, who can do so much good, put us through trials where we suffer? It is to strengthen the faithful, to harden us in our faith. Although guidance can be necessary in order to achieve this strengthening, it is one’s own mind that has to be open in order for the strengthening to take place. As written in The Canticle of Patience within The Scroll of Virtue: “7 For I have given you the pains of the world, and I have given you their cure. 8 And you shall know the trials of this theater of virtue, and know that they shall strengthen you.” It may seem hard to keep one’s patience when we are put through the Holy trials, but it is necessary in order to remain true in faith and on the righteous path. The moment one loses their patience, one is set on a dark path towards wrath and envy. The sinful path is not for any faithful Canonist to take, as it brings you further from the Seven Skies. “9 So I am the Most High, and in pursuit of My Virtue, I bid my faithful this: You shall not raise a hand in wrath, nor in envy, nor in any kind of sin.” The Holy trials were instituted to remind us of our humanity, and to remind us of the salvation that awaits us in the Seven Skies where all pain and suffering is replaced by endless joy. God brought upon us all the struggles, but also all the remedies. It is up to us faithful to use our own faith in Him to tackle the struggles -- for the remedy is never far away. Persist in the trials you are set through by Him, and you shall find your faith and soul strengthened. Persist in your faith, and you shall find yourself in the Seven Skies where we all aspire to be. Written by Chaplain Casper
  25. Welcome to the ⋆✧Selestia Wine Festival✧ [!] An artistically written poster would be sent out and put everywhere throughout Almaris. It would be depicted as an invitation for all who see to come. Welcome to the Wine Festival hosted by The County Of Selestia The County Of Selestia formally invites all who see to the Wine Festival. During this Festival there be a large array of drinks mostly wine but there are other drinks available such as whiskey, medley, Mulled Wine, Spiked Tea, and Flavored Vodka (And much more). The Festival will be a night under the stars where there will be lots of drinking and dancing till the night ends. There will also be a drinking contest that you may partake in, it only costs 3 mina to enter, with a prize of 20 mina. All taverns across all of Almaris are invited to partake and sell their Booz at a stall that will be provided with a small reservation fee (1 mina). (Please contact me Oh_Ontario#4000 to get a stall ) (( OOC INFO )) DATE: Saturday, April 10th TIME: 4 pm EST DIRECTIONS: Travel to West hub, from there continue with the path until you get to the sign towards Krugmar or Elvenesse. Take the Krugmar road and continue with it until a sign that points to Krugmar or Talon’s. Take the road to Talon’s and continue with it, staying only on that path until you end up right by Talon’s Port’s front gate then turn left and follow the path until you reach Selestia! To get more information contact: Oh_Ontario#4000
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