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  1. [♪] It was a sunny day in the realm of the Argent Sun. A Holy Knight, named August Jazloviecki-Buckfort was sitting in his old armchair that remembers the golden era of Savoy, while smoking his cigar. The sun was shining on his old, hairy face and the man simply smiled at the distant star. He was old, he sensed that his end would come sooner or later. He puffed his cigar one more time before extinguishing it and standing up “It’s time” he thought to himself before walking back inside the old Triglav Keep. The man put his sword on the clothed table and prayed for a moment. Once he was sure of his intentions he went down to the cellar and took out a barrel of Uruk Guzzoline. “I once cheated death, it’s due time to embrace it” he said to himself before walking out with the said barrel and putting it on his horse. It took several days for the Knight to reach the heartlands that have been like a second home for him ever since his beloved Savoy fell. There was one thought in his head - Dumapalooza. So as he did exactly what he has planned - August approached the gate, and greeted his nephew Aleksander Wilhelm with a smile, as none of his relatives knew of his intentions. He went in carrying the barrel in his bag,after that the Old Knight went for a peaceful walk toward the building, while entering he moved through the crowd to find himself standing near the fireplace that was close to the podium where the candidates for a new Duke of Adria were standing. He hesitated a bit, but after a short prayer he glanced at the gathered Adrians and opened the barrel. The smell was quite distinct, though due to the crowd it didn’t spread quickly. August raised his arms and poured all the content of the barrel over himself. He was certain that his decision was righteous and thus this action will be the best and only possible way to purify his soul. Moments later the elderly man reached into the fireplace and immediately caught on fire. The crowd turned their heads towards the Knight but it was too late. Holy Knight screamed his last words as his body stood in flames… His goal was simple - hit the representatives of House von Draco, enemies of his relatives and of his own. Then the most unexpected of all possible things happened - a poor recruit stepped in to stop the burning Knight. He could not stop therefore he rushed into the boy, causing burn damage to his clothes and skin. He did not succeed, but he tried. His duty was fulfilled and his soul cleansed. The last Argent Legionnaire, last living Savoyard and last Jazloviecki Holy Knight dropped dead as his body burned in agony. August Mikołaj Jazloviecki-Buckfort lived 109 years, now he departed on his last journey, to find eternal peace and finally reconnect with his lost friends and family.
  2. PRINCELY ANNOUNCEMENT REGARDING THE MOVE TO THE LANDS OF SAVOY Issued on the 4th of Godfrey's Triumph, 1924, at Merryweather [♪] It has been two years since I ascended my father's throne as the Prince of Merryweather. During those two years, I tried my best to match my father in all possible aspects of reign. I kept in touch with our family in the County of Warsovia, stayed in the Duchy of Minitz and visited other Waldenians in Haense. Unfortunately, my efforts have been interrupted by the vile hordes of Mori who are destroying the world as we know it. I fought them in Fenn, I fought them in Minitz. Both of these battles were unfortunately lost for the human kind. They had more men and equipment, I saw it with my own eyes. In the face of this deadly threat, I call upon all the inhabitants of the lands of Arentania under my authority: Waldenians, Lechians and Daels - follow me southwards, where Minitz refugees have set up camp outside our former home, our pearl of the south - the Castle of Merryweather. The castle, despite its overgrown exterior, is still usable on the inside. It will certainly work wonderfully as our new temporary home. I personally invite the following noble families from our United Kingdom of Aaun to move into Merryweather as soon as they reach the southern shores of Almaris: Members of the Royal House of Alstion @LithiumSedai Members of the Ducal House of Barclay @MadOne Members of the Margravial House of Rosius @rep2k Members of the Margravial House of Reuss @ncarr Members of the Comital House of Jazloviecki @ratlordmagic Members of the Comital House of Ivanovich @Optimus420 Members of the Comital House of Augusten @Frank_Dog In addition to the aforementioned noble houses, I also invite: The Right Honourable, Manfred Barclay, Baron of Sigradz @Ramon The Right Honourable, Sir Émir d’Arbre, Count of l'Arbre d'Or @exoo GOTT MIT UNS HIS HIGHNESS, Heinrich II von Alstreim, Prince of Merryweather and the Rhine, Landgrave of Alstreim, Baron of Corwinsburg, Lord of Blackwater
  3. Of Treason [issued circa 20th of The deep Cold, 79 SA.] Article 1 - Treason After conferring with the Rzad of the Duchy of Rozania, the Aesir of Aesirs, Aesir of Peace, Aesir of Coin, and many others, the Duke’s health, ability to rule, and mental sanity have been confirmed. The Rzad furthermore reaffirms the Duke’s claim to the Duchy of Rozania, as is the custom of the past, therefore making Peralien Maelstorm The Oathbreaker. She has violated many oaths in her life: Oaths to the Domain of Vortice, to the Ebonwood Principatus, and to the Orenian Empire. But now, she becomes an Oathbreaker to the Duchy of Redclyf and the Duchy of Rozania. Her crimes are numerous, and, as a result, all treaties signed between the two parties will be nullified under Redclyf-Rozanian law. Laws Violated Law 16- Thieving the property of another man Law 24 - Expressing falsehoods under sworn Oath. Law 31 - Taking action or conspiring to take action against the realm Law 32 - Breaking a written legally binding contract of loyalty Law 46 - Attempting to steal the successor of the Duke’s birthright, the Duchy of Rozania Article 2 - Consequences 1) The Oathbreaker is never again to be trusted in Redclyf-Rozanian land, nor are any those who follow her. 2) All agreements made between the two parties are hereafter nullified, including but not limited to: An Agreement and the Edict of Myryna. 3) As she broke an Oath to the Duchy of Rozania, and the Duke of Rozania, she is no longer fit for the titular title of Lord-Protector. Therefore the Duke will bestow it upon the honorable lord Uhtred Mösu. 4) The titles Barony of Maelstorm-Roza, Barony of Aurelius-Sarissi, and Barony of Aurelius-Roza are hereby dissolved. 5) Care of a child cannot be entrusted to an erratic and, frankly, insane traitor, and thus the care of Marb Mösu be entrusted to the loyal Aesir and Rzad, Uhtred Mösu Article 3 - Rozania’s Future 1) The title of Lord-Protector will now be given to the most prominent Rozanian citizen of the realm. He will act as a spokesperson for the other Rozanian citizens to the Duke, ensuring their issues are heard and addressed promptly, as well as generally advising the Duke on Rozanian matters. 2) The Duchy of Rozania will return to its hereditary status, free from the unfair and unprecedented usurpations of the Oathbreaker. It will follow the primogeniture succession laws outlined in the laws of Redclyf-Rozania. 3) The Duchy of Rozania is to be forever titular, and held by the descendants of Friedrich I, Duke of Redclyf, and Duke of Rozania. All titles held by “vassals” of Rozania will be titular in nature as well. The creation or destruction of Rozanian titles is at the Duke’s discretion, as is his right. 4) All treaties signed with other nations were signed as the Duchy of Redclyf-Rozania, with Friedrich I officially recognized as the Duke of both. The realm will continue as such, and all treaties signed under that name are still in effect and will continue to be signed as such. Signed, His Grace, Duke of Redclyf, Duke of Rozania, Lord Protector of Almar, Aesir of Aesirs, Temporary Aesir of war, Chieftain of Clan Mösu, Knight-Errant, Rzad of the duchy of Rozania, Lord Uhtred Mösu, Redclyf-Rozania Aesir of peace, Rzad of the Duchy of Rozania, Leader of The Wild ones, Lady Dahlia Sigvardson Mösu, Aesir of Coin, Ducal Mage of the Duchy of Rozania, Sir Ulrich Schulte, Aesir of Protection, Shield of the Duke, Rzad of the Duchy of Rozania Rhoda Skellig, Liaison of the Sisterhood of the Lake, Loyal Servant of Almar
  4. The 1st Military Reform of Redclyf 6th of Sun's Smile, 79 SA The Military of Redclyf was once just a band of mercenaries known as The Red Company which was commanded by the first Duke of Redclyf, Friedrich I. But as the duchy slowly grew and moved their capital to the fort of Myrine, they soon realized that the army was underdeveloped and no longer fit the needs of the Duchy. Thus a reformation and reorganization of the military ensued, the overseeing and drafting of this process being granted to Ragnarr Mösu “Barbarossa”, The Aesir of Aesirs at the time. ______________________________________________________________________ Contents: Chapter I: Naming Chapter II: Authority Chapter III: Organization Chapter IIII: Mark System Chapter V: Hirð System ChapterVI: Extra Sets of Duties Chapter VII: Codes of Conduct & Military Laws Chapter VIII: Rank Structure & Chain of Command Chapter IX: Personal Guard of The Duke Chapter X: Medals & Awards Chapter XI: Enlistment & Oath Chapter XII: Retirement ______________________________________________________________________ Chapter I: Naming With every army and military organization comes an official name which said Military force is referred to. The Military of Redclyf is no exception. The army overall, including all its hirð’s and Hefnas, shall no longer be referred to as the Red Company but instead referred to as the Red Banner of Redclyf which is its only name and legitimate name. ________________________________________________________________________________ Chapter II: Authority The Red Banner of Redclyf acts under the direct authority of the Aesir of War who sits upon the council of Redclyf by the grace of the Duke. The army does not only act as a military force that is in charge of the defensive and offensive capabilities of the Duchy but also as a policing force, charged with maintaining peace & order within Redclyf’s walls & borders. To ensure peace & public order within Redclyf, the Officers of the Red Banner are given the right to enforce laws and punish those who break them accordingly. If a treaty of extradition is in place with the homeland of said criminal, then they are to oversee the extradition. In times of crisis or uncertain and dangerous times, the Red Banners are given the right to enforce curfews, set up security checkpoints alongside roads and streets, search and question people acting suspicious and set security perimeters within the borders of Redclyf. ________________________________________________________________________________ Chapter III: Organization To ensure an effective military that is able to act decisively and swiftly in times of war and crisis, the Red Banner of Redclyf has an extensive and deep organization within it that allows just that. These systems vary from units and levies to promotion and rewarding and can be broken down into; Military Edicts of the Aesir of War, serving as direct orders to all the Lithsmen & Bondi in active service to the army The Red Banner Mark system, being a variant of the one from Norland, in which each and every Lithsmen is granted a set amount of marks for each task and duty they perform, ensuring that good & productive soldiers are rewarded for their hard work. The Hirð system in which soldiers are split into separate units with their own set of Officers and duties, some being under the command of the Barons in Redclyf and others by High Ranking Lithsmen. A set of additional tasks and duties which a soldier has the right to claim and take on _______________________________________________________________________________ Chapter IIII: Mark System The following chapter is dedicated to the Mark system which ensures good and productive soldiers are rewarded for their hard work. Ranks and how many marks one is required to obtain them: Ranks Marks Needed To Obtain Rank Jungeman 0 Oathedman 8 Hírdman/ Flagraman 16 Huskarl 22 Dróttin 32 Hersir/Herling 50 A soldier is rewarded marks for each duty they complete or military event they partake in. Some are but not limited to; Attending any Training: 1 Gate Duty: 1 per hour Gathering Raw Resources: 1 per three stacks Escorting a Member of the council or the Duke and or his Wife: 2 Guarding Religious & Government Events/Ceremonies: 2 Hosting a training/Patrol: 2 (2 enlistees must show up) Participating in a Patrol: 1 Recruiting New Members into the Army: 3 Participating in a Skirmish or Raid: 3 Participating in a War Claim Field Battle: 4 Participating in a War claim Siege: 5 _______________________________________________________________________________ Chapter V: The Hirð system The Hirð system is a system fashioned and handmade by Ragnarr Mösu “Barbarossa” to ensure that swift and decisive independent operations within the Duchy and when on campaign could be made. A Hirð is led by a Hersir or a Herling who act out the orders from the Aesir of War yet lead and give out orders in their own right. A Hirð is split into two subdivisions, A Drótt and a Hefna which are made up of either Lithsmen (career soldiers) & Bondi (levies). Hefna: A Hefna is the first formation one runs into when discussing the Hirð system. A Hefna consists of one Noncommissioned Officer and one to two enlistees under them, both either being a Bondi and a Lithsman or just one of the two but are mostly made up of Lithmen who are career soldiers due to the greater value professional troops provide when compared to levies. Duties of those in the Hefna The main duty of the noncommissioned officer, officially named as Huskarl within the military, is to make sure the men they lead are well drilled and ready for combat once it arrives alongside making sure they show up for military inspections and events or perhaps even battle. One could even say that they act as a mentor for the men under them. The Enlistee or Bondi that is within a Hefna make up the bulk of a Drót and even a Hirð. Their duties vary depending on the need of the Hefna and depending on what duty they are assigned by the Huskarl but in some cases they may be given a direct order from one of the Huskarl’s superiors such as the Dróttin. The only real duty they have is to be ready for battle and deployment. Overall Duties of a Hefna & Levies The overall duty of a Hefna is to patrol the lands of the duchy and maintain peace within the realm and act out punishments for breaking the laws of the duchy in times of peace. When it comes to times of war the same applies although it might be changed depending on what the army requires of it. An example would be that they would change their focus to foraging or scouting while on campaign or perhaps even harass enemy military installations. Levies, officially and commonly referred to as Bondi within the army, sometimes make up half of the troops in a Hefna if the Hefna is undermanned by Lithsmen who are the professional and career soldiers. A Hefna would be considered undermanned when it is not completely filled by Lithsmen. A levy is not randomly selected and then thrown into one of the formations but is rather assigned to one once they reach legal age. By being assigned to a Hefna, they would have to fight in it when raised and called upon but until then, they would work their shops and fields to ensure a thriving economy and duchy. Drótt: A Drótt is the second formation that one runs into when discussing the Hirð system, being made up of six Hefnas and led by a Dróttin or an officer as other nations would call it. Due to the nature of the army, a Dróttin can be made up of only Lithsmen or a mix between Bondi & Lithsmen. A Drótt is usually around 18 people. Duties of those in the Drótt Now those that are in the Drótt do not diverge or differ from the duties of those in the Hefna, rather having the same duties with a few extra duties due to the fact that the Hefna’s are the ones that make up the Drótt. The commanding officer of a Drótt is known as a Dróttin and their duty is to oversee that the Huskarls in the Hefnas are doing their job properly and do not hurt the overall quality of the army & the Hirð. To do so they are allowed to do inspections on the overall health and quality of the Drótts and to punish and replace the Huskarls, who are in charge of training the Enlistees, with higher quality soldiers to ensure that the troops under the command of a Huskarl are taught the skills of and drilled into a good soldier. Alongside that they are the one that lead the Drótt into battle and combat operations, taking orders from the Hersir/Herling they are commanded by and issuing orders themselves. Overall Duties of those in the Drótt Just like the Hefna, the duties of the Drótt are to ensure peace & order within the Duchy’s borders. This is because the Drótt is more or less a collection of all the Hefnas and put under a centralized leadership. Hirð: The Hirð is the collection of all the Drótts & Hefnas under it, being commanded by a Hersing/Herling who is either a High Ranking Lithsman or a Baron in the Duchy. Due to there being two different forms of commanders, some hold additional duties and responsibilities although both retain the same authority. Differences Between A Hersir & A Herling The differences between a Hersir and a Herling is only visible when you look at the societal hierarchy instead of the military chain of command. A Hersir is a noble and baron of the Duchy who owns an estate and may or may not field their own bannermen while a Herling is a commoner who has worked their way up to the rank they now have. If a Hersir was to own an estate/baronage then the Hirð they have command of would be stationed there and would patrol and defend said lands. Soldiers who may have accommodations outside of said estate and none in it would be given one in the estate they are posted at, preferably a barracks to ensure that the soldier lives and sleeps at the place they are to defend. The Hersir would also be put in charge of feeding and supplying them although may request help with supplying them from the Aesir of War. Payment for the soldiers' service will not and never will be put on the shoulders of the Hersir & any attempt to do so will be seen as trying to buy the troops' loyalty for personal gain or ambition. Now a Herling is not required to supply the men he holds command over due to the simple fact that it is very unlikely they would be able to afford it & thus all logistical duties that come from maintaining the Hirð will be the Duchy’s but mainly the Aesir of War’s duty. A Herling and his Hirð would be put in charge of the garrisoning of the capital or one of the other major settlements in the Duchy but if a settlement is not available then they shall be tasked with defending a fort or military encampment in the duchy, the Herling being made the Warden of said Fort. If neither is available then they shall simply be garrisoned in the capital. Payment would be taken care of by the Duchy. Naming & Signifiers Due to the likelihood of there being many Hirðs in the future and that soldiers may or may not give them unofficial nicknames to make it easier to distinguish said Hirð from another. This is why each Hirð has the right to give themselves an official nickname which cannot be changed without a majority vote within said Hirð. This right is given with good faith but does not mean each name will be permanent. If the nickname is deemed too inappropriate then it will be changed and said Hirð will be revoked the right and its soldiers & officers punished. Once a Hirð has lost this right they will merely be referred to as whatever number they are. Each Hirð will still go by a number even if they have a Nickname. An example of an allowed name would be; 1st Hirð of Redclyf “Iron Wolves”. Furthermore each Hirð shall be given the right to choose a symbol which shall represent their spirit and unit that will be carried by the Flagerman. The same rules for names apply here. If deemed too inappropriate then it shall be changed, the Hirðs right to it revoked and everyone in said Hirð punished. An example would be a banner with the Hirð’s symbol and the coat of arms of Redclyf and or a metal figure on a staff. ____________________________________________________________________________ Chapter VI: Extra Sets of Duties This chapter will be dedicated to give a brief overview to the Extra duties each soldier may request to be granted. This includes logistical work to communications work. Bréffœrari The Bréffœrari are trusted members and messengers within the military who are tasked with delivering letters, edicts, orders and reports to those in the military. These roles are usually assigned to cavalrymen. Læknir The Læknir are men and women within the military who possess medical knowledge and thus are tasked with the treatment of wounded alongside ensuring that each soldier within the army is physically prepared for tasks and duties. They furthermore fill in all other medical needs the soldier may require. Each Hirð is to have at least 1 Læknir. Blacksmith The role of the blacksmith is rather simple in nature, given to those who possess knowledge and experience in a blacksmith. Those that take on this role will be tasked with the forging and repair of armor, weapons and tools for the army. Stablemaster The stablemaster is the role that has the duty of ensuring that the soldiers that need a horse have a horse. Their duty is not only to give out horses but to breed them as well to ensure a steady supply of Warhorses for the army. Due to the importance of this role, it is only granted to Huskarls and above. _______________________________________________________________________________ Chapter VII: Codes of Conduct & Military Laws This chapter goes over how a soldier is supposed to act in general and when in the presence and address an officer alongside Military laws which each and everyone in the army is forced to abide by. Failure to abide by said Codes of Conduct & Military laws can lead to punishment and or a discharge. Uniforms When on duty, each and everyone in the military are to wear their uniform in accordance with their rank. When off duty a soldier is not allowed to wear their uniform yet are still expected that they uphold due behavior for they represent the military and the duchy as a whole. Furthermore, helmets are to be worn during official duties such as patrols & guarding courts. Modifications to said uniform are prohibited to ensure decency and uniformity within the military. The only way a uniform can be personally modified is with the permission from the Aesir of War. Addressing Superiors Addressing superiors is only applied to Non-commissioned officers and above. When addressing them, one will state their rank and either their first or last name and after this the reason for the address will be stated. Saluting Saluting is a tradition and custom within the military which is reserved toward the officers and above such as the Aesir of War, The Aesir of Aesirs, The duke & all the other Aesirs who hold a more specific role in the council. Saluting is mainly done to officers when on official military events such as inspections or guarding courts while one shall always salute the Aesirs until they give you permission to stop or leave your field of view. When saluting one will draw their sword and higher it to one's face, the crossguard & hilt being in front of the face before the mouth and the tip of the sword uppermost. The blade shall be vertical. Once one has been given permission to stop saluting, one shall move the blade so that it is aligned with the left shoulder before one sheathes it. Military Laws Every military in Almaris and the southern continent abides by their own military laws to ensure order and organization. Redclyf is no exception and have their own military laws I. One shall not partake in looting or banditry when on campaign without the permission from the Hersir/Herling or Aesir of War. Depending on the severity of the crime, they can be given corporal punishment, forced to return what was looted and beg on their knees for an apology from those that were wronged. II. One shall not shed the blood of non-combatants nor violate them in any way. Soldiers caught doing so shall be punished with death and or the removal of their reproductive capabilities III. One shall not reveal military information and secrets to neutral and or enemy entities. Doing so shall be punished with whipping or the tongue being cut off depending on the severity. IV. One shall not be intoxicated while on duty. Being found breaking this will result in a fine. V. One shall not commit Insubordination nor insult their superiors. Being found breaking this law will lead to a punishment the insulted finds suitable although regulated to ensure righteous and just punishment VI. One shall not desert the army. To be relieved of military duty, one must receive permission from the Aesir of War alongside having their oath lifted and have served a minimum of a year. Leaving the army without any of these conditions, also known as deserting & oathbreaking, will be punished with being made an outlaw and being Court-Martialed if captured. VII. One shall not stage nor partake in mutinies. Breaking this law will result in the Hirð being subjected to decimation which involves every tenth soldier being beaten to death by his comrades. VIII. One shall not show cowardice in battle. Doing so sets a poor example for your Hefna and will lead to your Hefna being punished. IX. A Hersir/Herling is prohibited from using the Hirð they are in command of for personal gain or vendettas. This includes but not limited to family feuds, clan feuds, raiding outside of war, racketeering, Hiring out the Hirð as mercenaries to the highest bidder, etc. If found guilty of this then the Hersir would be stripped of nobility and of their titles before being given a dishonorable discharge and a fine. If a Herling is found guilty of this then they shall be stripped of their rank, given a fine and dishonorably discharged. _______________________________________________________________________________ Chapter VIII: Rank Structure & Chain of Command This chapter goes over the chain of command and the ranks within the army, starting from the highest rank one can achieve to the lowest where everyone starts from. This rank structure is dedicated to the Lithsmen, the career soldiers in the army and thus excluding levies. A brief description of each rank shall be given as well. Officers AESIR OF WAR The Aesir of War is the Highest office one can obtain as a Lithsman, being the supreme commander of the Red Banner as well as any Militias that are organized in the name of the Duchy. The duty of the Aesir of War is to make sure the Red Banner of Redclyf is operational and always ready for duty in general alongside being tasked with the security of the Duchy as a whole from Internal & External threats. The Aesir of War also sits on the Duke’s council and advises him or her on military matters. HERSIR/HERLING Hersir & Herling are two different terms with minimal differences yet hold the same authority and role in the army. The difference between a Hersir & a Herling is the fact that a Hersir is a noble. They lead a formation known as a Hirð who are assigned different duties by the Aesir of War within the Duchy and when on Campaign (See more in Chapter IIII). They may be put in command of the defense of a city or fort. A Hersir would not be paid in wages due to the fact they own their own estates from which they make an income from, while a Herling doesn’t. Thus a Herling is paid between 40-42 Minas in wages. Dróttin The Dróttin is the leader of a Drótt and a junior officer, being tasked with overseeing the Huskarls under them to ensure that the Non-commissioned Officers are the best there are. The Dróttin is furthermore tasked with maintaining the organization and high quality of the Drótt, doing so through inspections. (See More in Chapter IIII) A Dróttin would be paid 35 in Wages. Huskarl The Huskarl is a skilled and experienced soldier who has been made into a non-commissioned officer in the army, being tasked with ensuring discipline and drilling the soldiers of their Hefna through patrols, training and further military proceedings. They can be mistaken for being mentors. (See more in Chapter IIII) A Huskarl would be paid 28 in wages. Enlistees Hírdman/Flagraman The Hírdman is an experienced and well respected soldier within the Army, having served for a long period of time and proven them worthy over and over again. They are like Men-At-Arms although without any commanding authority unlike other militaries. A Hírdman would be paid 20 in Wages They may be appointed as Flagraman within their Hirð and thus be tasked with carrying the banner and or symbol of the Hirð. It is a sacred and respected duty but It is usually seen as a disgrace to the Hirð if their banner or Symbol was to be lost or captured in the heat of battle, some even believing it would give bad luck to the Hirð until it is recovered. A Flagraman would be paid 22 in wages. Oathedman The Oathedman is a Jungeman who has passed the trials of being a recruit and has shown himself worthy to be brought into the fold and the military in general, having sworn an oath to defend and fight for the Duchy until they are struck down in battle or until they are discharged. A Oathedman would be paid 15 Minas in wages. Jungeman Jungeman, meaning young man, is a newly enlisted and recruited man or woman who has decided to join the Red Banner of Redclyf. During the times of a Jungeman, they will swear an oath to defend and fight for the duchy until they are struck down in battle or until they are discharged alongside being trained by their Huskarl in the arts of individual combat, formation warfare alongside pushing them to their mental and physical limits to create strong, disciplined and reliable soldiers. A Jugneman would be paid 10 Minas in wages _______________________________________________________________________________ Chapter IX: Personal Guard of The Duke The personal guard of the duke is known as the Valor Aesirs and is led by the Aesir of Protection, the sword and shield of the duke. This is a band of the best knights within the realm and the most loyal, being handpicked by the Duke himself and they only answer to him as well. There is no permanent and well established way of recruiting these knights due to the fact that the Duke handpicks them. He might send them on a quest to prove their worth or host a tournament in which the winner and the best may be offered a spot. These knights are well respected within the realm although they do not hold any authority over the men and soldiers in the Red Banner of Redclyf. _______________________________________________________________________________ Chapter X: Medals & Awards The following chapter gives a list of Medals & Awards each soldier is able to obtain in the Military. The Band of Duty This small and very common, among the troops that is, award is granted to those who pass the trials of being a Jungeman and complete their first duty and order. It is a small metal armring that swirls around one's arm and has two small dragon heads at the ends. The Fisher’s Award The Fisher’s award is a small bronze fish hook which is granted to those who recruit a man or woman into the military. This is the first variation of the award for there are 2 other versions as well. The 2nd is a silver fish hook which is given for recruiting 5 people to the military and the 3rd is a golden fishhook which is granted for recruiting 12 people. Battlement Crown This award is granted to soldiers and officers who manage to climb and get on the enemy walls of a town or encampment first of all. This award is a headband made out of gold and decorated with the upper part of a Sudis and engravings, including the name and rank of the soldier it was granted to. This award can be granted to every soldier as many times as they are able to fulfill the requirements. Dagger of Prowess The first variant of the dagger of Prowess is granted to those who manage to strike an enemy down in battle as well as holding their ground to the end of the battle, the dagger being made out of silver with the rank and name of the owner being engraved on one side. The second variant is just like the first variant but made of gold. This is granted to those who manage to strike down an enemy soldier and officer whilst holding their ground. One will need evidence and witnesses who can confirm if one has fulfilled the requirements. Medallion of Bravery & Sacrifice The Medallion of Bravery & Sacrifice is an award granted to those who have shown considerable bravery in battle and held their ground when faced with bad odds and later being wounded because of it, buying time for their comrades to rally and organize. It is a simple silver medallion with the eye of the lady of the lake engraved into it. Crown of Fellowship This crown is among the highest awards one can be granted. It is given to those who save the lives of their fellow brothers and sisters in arms during battle single-handedly. This crown is a simple collection of crimson twigs and thorns that is made to resemble a crown yet the wearer is greatly respected. Guardian of The Duchy This is the highest award one can be granted, usually and mainly given to officers and commanders whose actions have saved the entire army or Hirð from annihilation. This reward is a golden chalice with rubies going around it at the top, representing the Duchy, alongside a handcrafted magical greatsword which includes engravings depicting the event that made them worthy of the award. To be granted this is a great honor and is rarely given out. _____________________________________________________________________________________ Chapter XI: Enlistment & Oath To be recruited into the Lithsmen of the Red Banners of Redclyf and thus serve the duchy until one is struck down, discharged or retired, one must fulfill the following Criteria: Be a resident and Citizen of the Duchy or it’s vassals They must be able bodied and at least of 16 years of age They must be able to understand and follow the Military Laws, Customs & Principles of the Red Banner of Redclyf. If these criterias are met then the person who wishes to enlist may be enlisted upon their own request. Then they are given equipment, a uniform, food, housing, pay, assigned to A Hefna/Drótt/Hirð and taken the Oath of Service. The oath goes as follows; “I, ____________, solemnly swear upon the honor and pride of my family and ancestors to faithfully serve the Mösu Clan and above all the Duchy of Redclyf and it’s Mösu Dukes, to defend him from the claws of any false claimant and Usurper, to uphold the laws and traditions of Redclyf and protect its people. To defend the eye of the lady as she defended us from the Old Ones, to sacrifice myself for Redclyf and the lady as she sacrificed herself for us all. I will proudly and honorably don the colors of Redclyf and swear to neither abuse my power as a member of The Red Banner of Redclyf nor cower in fear against the enemy.” Upon the Oath being sworn they will be a member of the Red Banners of Redclyf at the rank of Jungeman _______________________________________________________________________________ Chapter XII: Retirement This chapter involves the benefits and rewards from retiring from the Military once one is eligible to do so. A soldier has the right to retire after having served 24 years in the military as well as achieving 100 marks within the rank they wish to retire with. Every member who has completed these requirements will be entitled to a farmhouse in the countryside of the Duchy that shall not be taxed for as long as they live. Upon the death of the former member post retirement, the Duchy shall reincorporate the property into the Duchy’s possession. _______________________________________________________________________________ Signed & Approved, Aesir of Aesirs, Chieftain of Clan Mösu & Knight-Errant His Grace, Duke of Redclyf-Rozania, Lord-Protector of Almar
  5. The Government of Redclyf 11th of the First Seed, 78 SA Government Redclyf is a Duchy, and is therefore ruled by the Duke of Redclyf. The Duke rules with the help of the Small Council, inspired by both the councils of the Kingdom of Norland and the Principality of Savoy. The Council will have twelve places, all referred to as Aesir. Five of those slots will be given to Advising Aesirs for a specific set specialty to advise on. The other six spots will be granted to promising fighters or military commanders who have proved their worth to the Duke and to Redclyf as a whole, known as the Valor Aesirs. They will function as a “Duke’s Guard,” or just an elite host. The last spot will be given to the champion of the Duke who will be tasked with their protection, and will be referred to as Shield of the Duke. The Small Council positions are: Aesir of Aesirs - Second hand to the Duke, leads the other Aesirs. Aesir of Peace - Head advisor of diplomacy and politics, both internal and external Aesir of War - Head advisor of the military and military operations Aesir of Coin - Head advisor regarding finance, taxes, trade, and managing affairs within the town Aesir of Whispers - Head advisor of key information and intelligence. Aesir of Protection - The Dukes appointed champion, Shield of the Duke. Valor Aesirs - Six slots to be given to promising commanders and fighters. Inheritance As the title Duke of Redclyf is feudal in nature, the succession of the title will be primogeniture with the eldest son of the count receiving the title. If the eldest son dies or is not eligible, it shall go to the next son down the line, and so on and so on. If there is no eligible son to inherit the throne, then there will be an election within the clan to decide who will be the next Duke of Redclyf. Vassals Vassals who prove loyal to the Duke can be granted land within the Duchy of Redclyf. They will be expected to swear an oath of loyalty to the standing Duke and all of their successors. If they have men loyal to them they will additionally be expected to raise them as levy to fight when the Duke calls. All land-owning vassals of the Duke will be referred to as Hersirs, and they are eligible and most likely will be serving within the small council as an Aesir. The Sun Rises on Redclyf!
  6. The Eternal Rest of The Last Argent Knight [Sir Sebastian Velho in his Lord Commander armour in the savannahs of the South] (sydniart on DeviantArt) Sebastian stood. The empty man stood. It was all he could do. In his grasp laid a missive, detailing on the dissolvement of the Principality of Savoy, a single teardrop had permanently marked the page from a few hours earlier. Recent events had crippled the man, leaving him an empty shell of what was once a proud Freimarkish man, a Son of St Tylos, a Commander of the Argent Legion, an Argent Knight, the first and last Grand Komes of Lvinsk and most importantly, a Savoyard. It was almost as if the world had crumbled around him, moved on from his lands, but left him behind. He stood. The empty man stood. It was all he could do. He turned his golden-clad visage up towards the empty county of Freimark. Nothing could be heard but the wind and the movement of Sebastian's armour, clanking as he trudged upon the cobbles to the main square. This is where it started. His life truly began here, he had seen a great many things in this town, this County - the comings and goings of many people, most of whom he would dare to call his friends, the rise and fall of a great, great County. He ran his finger along the dishevelled walls, clearly with a lack of care given to them in recent years. As the metal collided with the rock, he recalled upon the time he was sat upon this wall, as he saw an innocent man be dragged into the castle to be executed for deserting the nation. He'd walk further into the square, noticing an old, dried pool of crimson splattered on the corner of a building - the time his ribs were crushed by a bison on a hunt, but the medical expertise of the town helped him recover. He reached his destination in the town. Each step he took up the stairway would creak, the wooden planks not used to this kind of treatment for a long time. He'd arrived. His store. He'd hold his throat as he let his gaze drift to the sign above the door. "Velho's Elixir's and Tinctures." A few of the letters had worn out, but of course he remembered what was in the blank spaces. He'd push the door and with a creak it opened smoothly, there had been no lock protecting it for a long time. Dust was dancing about the room, sunlight peering through the windows, leaving a distracting beam hitting the centre of the room. He would spend some time there, sat on the cold, cold floor. He stood. The empty man stood. It was all he could do. He'd reach the top of the cobbled slope, a chill overcoming his body, to the base of his spine. The ruins of San Luciano, the once great capital of the region. As he stepped into the city, he could feel the thanhium begging to be let into his golden case. He furiously denied it, encroaching upon the empty throne room. He'd kick the door to the palace, breaking the ice which had made it's living upon the hinges. Each step would echo throughout the hall, combating with the mist appearing from his face from the temperature for dominance in the space. He'd kneel to the throne, placing his sword in front of him on the old, forgotten carpet as he closed his eyes. He had fought many battles in this city, and tried his best to protect it. But thanhium bombs from external forces - that was something even he could not have prevented. He stood. The empty man stood. It was all he could do. He'd approach his final destination, a place he had been not but a few hours earlier. Lvinsk. The walls towered over him as he stood in the now flattened centre of the settlement. He'd get down on one knee and inspect a rock which had been left from the deconstruction before the inhabitants moved to Orenian lands. He'd chuckle, inspecting the rock before mustering a small amount of strength to toss it into the nearby pond. This had been his last home in Savoy. He would spend an unknown amount of time circling the town's interior, running his hand along the walls as he did so. He'd stop at the keep, which had been the home to House Jazloviecki until recent times. He'd enter the courtyard, which had been left open, before sitting down on the lower wall to inspect the area. His blue eyes would be affixed upon a specific area of stones, where a small trickle of red laid between them. With his deeds done, Sebastian would nod to himself, preparing himself. He had no purpose anymore, his nation - everything he'd known was gone. He'd take a long, deep breath into his lungs before rebounding it back out, nodding once more to reassure himself. He'd drop the missive in his place, the leaflet being left in the dirt as he left through the city's back gate. He didn't know where he was going - he didn't frankly care. He took a gaze up to the sky, seeing it painted a beautiful orange. He'd scramble up to the top of the hill, planting his sword into the ground once he had reached it. He'd look at his weapon, before removing his helmet and turning it around so he could gaze at the visor. He would thank the helmet, pressing his forehead to it's. His words would croak, as if a blockage was in his throat, and a beautiful stream flowed down his pale cheek, leaving his face cold in contrast with the southern winds. He'd approach the nearby tree and take a seat, a smile forming on his face, As the sun set over Savoy.
  7. The Construction of Redclyf 11th of the Deep Cold, 76 SA Independence Following the dissolution of the Principality of Savoy, Redclyf, and all other vassals, have been granted their independence by the ex Princess Renata of Savoy. Having this many newly independent small groups on the southern continent has created uncertainty. Due to this fact, it is necessary and also the best time for Redclyf to expand from a small keep into a thriving town. The Red Company and the Mösu Clan are taking the steps necessary to establish the settlement as its own independent County. Citizens Times of chaos are running through Almaris, not just with the dissolution of the Principality of Savoy, but the war raging in the western part of the continent. Cities are being sacked and burned, and citizens displaced. With that in mind, the gates of Redclyf are open to any ex-Savoyards, any refugees of Elysium or other wars, or any man, woman, or child who wishes to have a fresh start in a new land. The County of Redclyf is hiring masons, carpenters, blacksmiths, farmers, or any other laborers or craftsmen. Construction The main goal of the new construction projects is to create new housing for inhabitants in Redclyf. Efforts will also be put into prepping for the future, as we must anticipate for the town to grow. The settlement will be open to all groups of people who wish for the opportunity to live here, but as Savoy and Norland will be the two main cultures of Redclyf the building style will reflect that. We aim to draw inspiration from both of those cultures and establish a style and culture unique to our town. Come for a new life in the warm southern continent!
  8. An Agreement to Service 13th of The Deep Cold, 76 SA Article I - Recognition The Jackalope Order will recognize the sovereignty of the County of Redclyf, and will make no attempt to usurp or put a false pretender on its throne. The County of Redclyf will hereby recognize Peralien Maelstorm’s right over the Jackalope Order as the Grandmaster, and will recognize her and any successor Grandmaster’s control of the Order as legitimate, and make no claims or attempts at usurping it or putting a false pretender as its Grandmaster. Article II - Defense The Jackalope Order shall be called upon for military service for any reason, defensive or offensive by the County of Redclyf. And will be tasked in assisting its levies against any potential raiders or enemy in times of need. And for as long as this agreement will last, no hostile action shall be committed between the two. Article III - Duration This agreement shall be in effect for a period of Six Years. After said expiration date, it may be renewed by mutual consent of both parties involved. Should anything in said agreement be violated, diplomacy will be taken to find resolutions. Count of Redclyf, Captain of the Red Company, Grandmaster of the Jackalope Order, Peralien Maelstorm, Dame of the Jackalope Order, The Chaotic, Defender of the Rozanian Realm, The Pumpkin of Rozania
  9. A storm came over Lvinsk. The rain was pouring constantly, the lightnings were striking in the distance. However, in the Jazloviec Keep there was one light burning in the window. In the largest bedroom on the bed lay Borys, the Margrave of these lands. His breathing was heavy, in his hand lying inertly on the bedclothes, he held a handkerchief in which he had coughed for two years. Next to the big bed, a boy, the second eldest son, Maciej, was sitting at a desk. He had a pen in his hand, and sheets of paper lay before him, as if he were ready to write. Then the old soldier spoke to him in these words “Write, my son, the time has come...” after which he coughed and Maciej started taking notes of his words. Letter to Sophia Jazloviecki-Barclay: Letter to August Jazloviecki: Letter to Tylos II: Letter to Jindrich Jazloviecki: Letter to Sebastian Velho: Letter to Prince Lucien Ashford di Savoie: Letter to Princess Renata and Duke Remus: Letter to Ernst Barclay: Letter to Adalrich Barclay: Having finished, Borys looked straight ahead. Apart from him, there were other figures in the room, though not as articulate as his son. Ulrich rested his hand on the edge of the bed, beside him stood Jurgen in the black and white armour he had on the day of the infamous coup. Leaning against the wall stood Bruce and right next to him Genkai. Then Jurgen spoke to him in these words "Come on now, how much longer do we have to wait?" and then he smiled. A tear trickled down the cheek of old Borys, who replied "Just a moment longer friends". Then Maciej asked "Tato, who are you talking to?" clearly not seeing the ghosts. Borys did not answer the question, but requested something from his son "Blow out the candle and go. Sleep well son" The Margrave kissed the forehead of the young descendant, after which Maciej extinguished the candle and left the room. That is how, after many years of struggle, Borys Jazloviecki, Margrave, Lord Commander, father, friend, enemy, passed away on the same night. He died peacefully, in his own bed, from which he set out on his last journey… Borys Jazloviecki, Margrave of Lvinsk, Lord Commander of Savoy, Argent Knight, Patriarch of House Jazloviecki
  10. An Offering of Humanitarian Aid and Benignancy “Une famille veut dire qu'on ne laisse personne de côté ou qu'on ne l'oublie pas.” Death and tragedy crashing like waves to our southern brethren has shocked our people, and my very family to its core. Our brothers and sisters of perennial ancestral bonds, dating back to the grandeur of Savoy at its greatest of heights as the bulwark of Humanity. The unfolding tragedy in Savoy is a crisis that is not ignored, tearing up the very fabrics of the society, and days to come are likely to be increasingly tough and all in the realm of Almaris will be inevitably affected. There is no mistake or illusion, this will be a cataclysmic event and there will be no strings to be attached in the aid provided to the Principality of Savoy and her denizens. These are a signal of a change of an era, a new chapter to its storied legacy stretching numerous centuries. Aid we must. With hospitable hearts and kindred minds, to aid them with necessary means to stand tall and proud as the men and women of grit and the eternal savoyard banner fluttering against perilous thanhium winds. We choose to give to our very own sister nation. To give the aid, they need in their battle with the elements. With donations and the raised funds of a collective, determined community, we are prepared to donate to the leaders of Savoy, carts of hay, medical supplies and prime cuts of our cattle are ready to be transported. In addition, Savoyards will only be treated as allies and honored guests and offered free homes in our lands as well. The resolve of succor only strengthens as word of the plight grows, and the sunlit heart of Elysium stands ready to assist. May Savoy and her people rebuild and forge ahead. On behalf of the Elysium Governance: Duke Eugeo de Astrea Aylin de Astrea Lady Aylin Reede de Astrea, Heir Apparent Minister of Interior & Foreign Affairs Leika De Astrea Lady Leika De Astrea ,Wildflower of Elysium Chancellor of Southern Relations
  11. THE RATIONAL AGREEMENT 3rd of Owyn’s Flame, 1857 I - The Ferrymen and the Principality of Savoy formally enter a pact of non-aggression. The pact will last for a duration of ten years. After the expiration of this pact, a renewal may be negotiated. II - Signing parties refrain from participating in any conflicts that put them at odds with one another. III - The Ferrymen do promise to not impede or harass residents of the Principality of Savoy, and members of the Ferrymen are protected while in the Principality of Savoy’s territories so long as they act within the laws of the respective realm. IV - The Ferrymen recognises Prince Lucien I as rightful ruler of the Principality of Savoy. V - The Ferrymen will receive a tax exempt location to sell their wares within the city of San Luciano. Signed, Banjo The Captain of the Ferrymen, Savior of the Common and Free People, Pillager of Elvenesse, Liberator of Man, The Bringer of Equality, Capturer of the Bastion, Defeater of Racism, Debearder of Grand Kings, Sailor of the Seas, 2x Mr. Almaris, Emperor of the Roads, Lord of Shipwreck Keep, Occupier of New Providence, 40 Star General, The Greater Lobster Fisherman, Premortem Saint of Epic Ballads, Protector of the Farfolk Lucien I Prince of Savoy, Duke of Corazon, Count of San Luciano, etcetera.
  12. A southern landser would sing to himself, voice full of a longing sadness. The ever haunting pass, memories flashing before one’s eyes on the long trek north. “Green and blue I dress, Eagle on my chest, glory to… glory to…” The words would drift upon the wind, a lingering solemnity upon the echoes of his feelings. The man’s loyalty to a once friend, to ones people, crumbling with ever thump of the hoof. “They called for unity… for the faith… yet divide is the only thing shown in their eyes… From coronation to coronation… a year full of faults, a structure built upon a peoples dream… Shown through the swords laid bare upon the church, upon their so called faith… for no reason…” Bits and pieces of the man’s once polished armour trail the roadside, each representing a faithful memory, one that belongs to the past. OOC: Much love to the community I returned to lotc with, but even with all the love my character feels betrayed and faith broken. Thanks for all the fun, hopefully we don’t meet on the battlefield in the near future. Bruce of Savoy
  13. Promises of freedom, of change… A peoples hopes and souls stomped by the soles of their once Prince. Knelt on our hearts, our names, our pride. Once a day sought with celebration, a day full of joy. The Duke and Duchess returned from overseas. Court held, decisions made… Yet were they the decisions of the people? Or the decisions of the shadows, ghosts that show no face till interests are shown? They say it was for the faith, for humanity, to replace an disturbed decrepit on the throne. War with the dwarves? Is this really what our people wanted? Did any of us have a genuine interest in the lands of Oren? Installed the old government, Imperials filled with problems and cracking at the seams, yet we are supposed to fix their problems? A Duke that ran at times of trouble? A Prince, vanished for half a decade, saying one was traveling,yet still thinking he knows the wishes of his people? A Principality built on being against the ideals of Oren, with it’s Prince embracing the very thing we wanted to escape from. I am ashamed to have once called you friend, comrade, even prince, and hope you don’t regret the choice you made for the Savoyard people. Written by a depressed Savoyard Loyalist, Hopes and Dreams of Freedom from the Empire Destroyed.
  14. U N I O N of D R U S C O The Union of the Duke and Duchess of Drusco PENNED BY PRINCESS CATHERINE, PRINCESS-CONSORT OF SAVOY To the subjects of Savoy, and all of Canondom, after a recent announcement of betrothal, another marriage blesses the southern realm of Savoy as Lady Joan of Alstion and Prince Louis Maximillian of Drusco finally are promised to wed as willed by the Royal prerogative. The Court of Aggrade formally invites those welcomed to the holy matrimony of the lines of Ashford and of John - once riddled by strife now United beneath a righteous banner. The ceremony shall be held within the illustrious basilica of San Luciano and followed by a feast within Il Palazzo Royale. If one wishes to take up arms against the guests Of the Principality of Savoy, they will be swiftly dealt with. All citizens are invited, save For those who are enemies Of the Principality of Savoy. Weapons and foul play will not be tolerated. Special Invitations are sent out to the following: House of Ashford de Savoie HRH, Olivier Renault Ashford de Savoie@Lionbileti HRH, Adeline Lorena Ashford de Savoie @Spicii HH Prince Olivier Laurene, Duke of Junovas @Publius HH, Prince Leufroy Renault of Savoy @Vukarism HH, Princess Athenais Olivienne Marie of Savoy @Dasdi HH Princess Laurène Henriette, Countess of Susa @Alexi_ HH Princess Claude Elisabeth, Lady Pruvia @amyselia HH Princess Eugenie Cecile, Lady Baruch @sunflowerist And their Issue. ...And the Peerage of Savoy alike. HIH Philip III, Holy Orenian Emperor @Nectorist HIH Anastasia, Holy Orenian Empress @Eryane HRM Sigismund III, King of Hanseti and Ruska @Xarkly HRM Emma, Queen of Hanseti and Ruska @livrose IN NOMINE DEI, His Highness, The Prince Louis Maximilien, Duke of Drusco Her Excellency, Lady Joan of Alstion, High Ministra of Aggrade Her Excellency, Guenda di Sarola, Mistress of the Robes CONFIRMED BY, His Serene Highness Olivier II, Prince of Savoy, Duke of Corazon, Count of San Luciano, Protector of the South Her Royal Highness Catherine, Princess consort of Savoy, Duchess consort of Savoy, Countess of San Luciano and Sarissa
  15. [!]A missive would be pinned on the noticeboard, in view of all good people of Freimark.[!] The people gather around to voice their concerns for the county. Good people of Freimark It’s been awhile since the establishment of the town, and with that comes concerns not seen at the time of conception. As of such, we call forth an assembly of our people, to give voice to such. We shall be meeting at the Cavalier in two Saint Days, and we hope you will all attend. Bound by Duty, Bailiff Bruce OOC: Wednesday, December 8th at 5est.
  16. [!] A depiction of Amelia Ferrin Mondblume sketching up new designs. A new Tailor is in town! Amelia Ferinn Mondblume is here with an exceptional line up of clothing for all ages and sizes. She features many premade designs to choose from for both male and female! All of her works are for an accessible price range, starting at 10 mina for the lowest costing outfit and going up to 100 mina. Don’t know where to find her? Well don’t worry, for she has two bases of operation that will soon arise! One will be in Elysium and the other in Savoy’s County of Freimark, both will feature different items to accommodate the climate and fashion of the said area. What can you expect to find? Dresses mostly for the common working woman or girl, scholar, or possible wealthy merchant. Anything can be made for you too, so don’t worry about not finding something you like. Just leave a written note and she will write to you soon! Be on the lookout, and see you all soon!
  17. A Savoyard Maiden and Lord in the gardens of the Aggrade Circa 1831 Wisps of sunlight, moreover the blow of warm air, fanfare the arrival of Spring. One might notice the many flowers beginning to bud, their petals unfolding in colours so grand that it almost looks unreal to the descendant's eye. Such impeccability, beauty and elegance they hold. Only one within God's creation can be so pure in his garden. Like many within his garden are his other creations, man. As they grow older, it is almost essential that they find someone that completes them as wholeheartedly and as pure as they are. So their love may blossom and warm them for the following winter. As a degree of Ciambellano of Aggarde, Savoyard civilians and nobility must usher their heirs to this new garden. Upon the households, it is upon the households that in the year of their heirs' fourteenth birthday, they must start looking for prosperous marriages that might uphold their families' values and future. Now, it is not always the easiest feat as a young one to find a companion that is as pure as heart as they might be. But within the next coming years, this shall be changed. The Blossoming of Savoy invites all ages between fourteen and thirty, though anyone unmarried above this age may join as well. These invitees participate in Few months' grand affairs to find a marriage proposal. Within this time, we invite all ladies and gentlemen to interact with one another through events such as balls, tournaments, luncheons, and sporting events. As we must insist on the attendees of the event to attend. All festivities will be open to families and the populace. It is encouraged through these long months that gifts or some sort of token of appreciation to be given to any ladies or gentleman. Allenamento primaverile All With the oversight of The Right Honorable, Lady Joan of Alstion, a small etiquette lesson will be held within the palace throne room. Any question the youth may have will be directed at the court's inner working to help and guide them. As Lady Joan will be conducting all lessons, each guest is suspected to wear their semi-best attire and come well-behaved. Ceremonia de Apertura/ La fioritura All ladies presented must dress in the colour of their chosen flower. Do be cautious upon picking your flower as the petals have many languages that one might speak without the words to say them. These ladies will be presented to the Church and The Royal Household of Savoy. Not only can their peers see their true grace but GOD himself will be able to judge the purity of the ladies. These ladies are expected to wear masks or robes and only address themselves as their flower. Men will be held to a higher standard as they are the very visage of achievement. Though by the views of GOD, they can be reduced to something as impure as a dark mage. When presenting themselves they must be dawned in their coat of arms colours. They are also required to have their own customized sword at the ready. Those who do not attend with the proper attire and items may plummet on social standing, Following the presentation a tournament will be held against all the men, They must use their sword and armour of their house to fight to be the Champion of Savoy. The victor and the chosen flower will commence the ball with the first dance of the evening. This couple will be noted as the purest of heart. Muy Soplo de Primavera Once the Champion and Flower of the Spring have been chosen, the pair will lead the crowd to the ballroom where they are expected to begin the first dance. It is at this point that any lady wearing a mask or robe will start to blossom, shedding her winter coats and revealing the colours of her dress and her visage. With each flower blossoming, the ballroom will become its very own garden where all will dance and mingle. It is recommended that everyone dances with another. Luncheon The attendees are welcomed to come forth for the court scheduled luncheon to converse amongst themselves and partake in games within the Tavern. They can take this time to go off and speak amongst each other. A meal will be provided to break your fast. One of sandwiches, meats, and slow cooked soups. Drinks such as wine and champagne will be at the beck and call of any that ask. The Hunt for Love Within the earlier rises of morn, the horses shall be fed and the dogs will be at flank as all the gentlemen shall begin to prepare their horses. The ladies will be expected to prepare their best woods and trekking gear. All attendees will meet in the square and stables in which both of them will separate. As each male’s title is called, a lady will have the opportunity to become their partner and ‘cheer’ for their selected suitor. Before the hunt begins, each lady will take their flower coloured handkerchief and tie it upon their males arm or weapon to represent immense interest. If any male is not picked, they will receive a penalty and disadvantage on the hunt. The goal of the hunt is to slay the largest game they can find. The ladies will applaud and begin to prepare for the feast, making sure they look presentable. Drinks and snacks will be provided along with games. Knight and Damsel Away from the eyes of the Church, who says we can’t have fun? A simple game of Hostage or Capture the Flag. Groups will split in two, where they must pick their damsel for the other team to hide. The first knight to find their damsel is the winner! Knights hit or tagged must sit waiting to get out of prison. After the game a small drinking competition shall be. Old absinthe shall be drunk in shot glasses, the mystical alcohol having an effect like no other. Heliotropes Ball The Heliotropes Ball is the closing ceremony of the ‘Blossoming of Savoy’! All patriarchs are obligated to attend the ball if their sons and heirs seek to form a courtship. To symbolize a blossoming of love, women are required to dress in green fabrics to represent a seedling ready to bloom. Whilst maidens dress in green, suitors must dress in blue to represent the water to the seedling. Signed, Her Highness, Catherine of Sutica, Hereditary Princess-Consort of Savoy,Countess of Sarissa Her Highness, Nikita Von Alstreim , Princess of Merryweather, Ciambellana of Aggrade The Honorable, Selvia De Orsella, Governess of Aggrade The Honorable, Joan of Alstion, High Ministra of Aggrade SPONSORSHIPS For those in need of supplies or moral support, these local Savoyian businesses are here to help! At their own discretion they may pick one lucky person to support in their endeavours. Summerside Fitness: finest establishment for physical health in the capital! Helping you get fit, so your lady will swoon. Barclay Bargains ™: Bargain, don't beg, for love. Jazloviecki smithy & Tailoring company: Swoon the ladies with the finest swords in Savoy! De sola smithing company : Sollomon dante de sola great great great grandson of Titus de Solas: 250 years of a great ancient Kadreni lineage. Will sponsor your endeavours so you may woo your woman. The invitee list for the first Blossoming: Eligible Bachelors Prince in Savoy, Louis Maxamillian de Savoie Prince of Sutica, Corwin Alexander Baron of Rivera, Cesar II de Rivera Lord William Alstion Lord Guiseppe Emanuele Luigi Fabio Eugenio de Bar Lord Caius Tiberius De Ravensburg Marshal Joseph Brandt Knight Edmond Da Sava Gentry Jan Jazloviecki Gentry Feliks Jazloviecki Gentry Władysław Jazloviecki Suitor Sgt. Bruce Summers Lord Jean di Sarola Lord Reynolt Castile Lord Andronikos Maren Lord Radǔ Mizraji Eligible Bachelorettes Governess Selvia De Orsella High Ministra Joan of Alstion Lady Gabrielle Isotta Maria Prospera de Bar Lady Nikoleta Despina Basrid Lady Melisandra de la Baltas Lady Zofia Jazloviecki Lady Arielle van der Sainte-blandine Lady Roberta de Ravensburg of Sedan Lady Reece Godvia Tuvyic Lady Ostrovina Herzegovina Tuvyic Lady Reza Cesarina Tuvyic Madame Guenda Letizia di Sarola Madame Lucille di Sarola Anyone unmarried may simply speak to one in The court's innerworkings to join!
  18. THE FESTIVAL OF SAINT ADRIAN Copies of the missive would be pinned to notice boards around the Principality of Savoy and Almaris. INTRODUCTION His Excellency the Royal Exchequer of Savoy, Conrad de Falstaff, hereby invites all to the Festival of Saint Adrian this 16th of the Grand Harvest, containing a multitude of festivities and a chance for business owners to present their wares and finest services for a 10 mina fee; this is waived for local Savoyards. Stalls will be scattered over the streets, open for all denizens of the eventful day. TIME AND LOCATION The festival of Saint Tobias will be held in San Luciano in ((Sunday, October 3rd. 4:00 PM EST)) NO REFUNDS ATTRACTIONS The Stalls The Festival will be an open ground for artisans of all trades - and merchants from San Luciano and abroad, to showcase their crafts and ply their wares. A 10 minas admittance fee, for the cost of putting up a stall, is suspended for companies chartered in the Principality of Savoy. Sword in the Stone Contestants will test their strength for 5 minas by attempting to pull an ancient sword, nearly lost to time. Whoever is able to pull the sword from the stone shall keep it and its perhaps mystical properties Apprenticeship Opportunity During the Festival numerous companies will be looking for potential job-candidates. Therefore, merchants and prospective job-hunters are encouraged to find each other during the Festival. EVENTS DURING THE FESTIVAL Grand Regatta As the sun sets over the South Sea, all festival goers will be invited to the Grand Regatta, a partner race around the lagoons of San Luciano for a monetary prize. All are encouraged to participate with an admittance fee of 10 minas to participate. Brawl of St. Adrian A melee will be held for all comers, a chance to demonstrate your mastery at arms to all of Savoy. The winner will walk away with a purse of minas. There will be a sign-up prior to the event, and an admittance fee of 10 minas to participate. MINAS PRIZE Victor of Adrian A Prize amount of 250 Minas A Street shall be named in your honor within San Luciano A Personal commendation from the Prince of Savoy. A Melee weapon of their choosing made by the finest smiths of Savoy. Regatta Winner A Prize amount of 100 Minas A Gilded gondola inscribed with the name of the victor A Personal commendation from the Prince of Savoy. ENTRY SLIP The form attached needs to be filled out and handed in within the next Saint week to obtain a stall or participate in the public events. MC Name: RP Name: Company Name(if applicable): Discord: Will you be participating in the Regatta?: Will you be participating in the Brawl?: Timezone (EST, GMT, etc.): REGISTERED PARTICIPANTS FOR BRAWL: Chennster | Augustus King_Kunuk | Ostromir Carrion V Milenkhov | Istvan Hephaestvs | Vladislav of Goza Big_Flopppa | Sylvester Daedalus Quantumatics | Edmond of Sava Venoq | Tuvya of Volsoyva GoodGuyMatt2k | Ernst Barclay REGISTERED PARTICIPANTS FOR REGATTA: Rylothh | Haskir Chennster | Augustus King_Kunuk | Ostromir Carrion V Milenkhov | Istvan Quantumatics | Edmond of Sava Venoq | Tuvya of Volsoyva GoodGuyMatt2k | Ernst Barclay SPONSORS & DONORS OF THE FESTIVAL OF SAINT ADRIAN:
  19. The North-South Concord Seed; 12th of The Grand Harvest, SA.43 I: The Fennic Remnants and the Principality of Savoy agree to enter into a pact of non-aggression for five years. On its expiration, this pact may be renewed by mutual consent of both signatories. II: The Fennic Remnants and the Principality of Savoy shall hereby recognise the sovereignty of each other’s states and the territory of which they encompass. III: The Fennic Remnants hereby agree to guarantee the right to due process to any subject of the Principality of Savoy, according to the laws within their own respective borders. IV: The Principality of Savoy hereby agrees to guarantee the right to due process to any subject of the Fennic Remnants, according to the laws within their own respective borders. V: In the event either signatory should be found in contempt of the terms of this pact, then the articles above shall remain in effect whilst a diplomatic resolution is negotiated. Signed; His Highness Vytrek, Archon of the Tundrak Bloodline, Prince of the Fennic Remnants and of the Snow Elves, Commander of the Ivae'fenn, Vigilant of Hope His Serene Highness Olivier Renault Ashford de Savoie, Prince of Savoy, Duke of Corazon, Count of San Luciano
  20. THE BASTARDS OF BLACKWALD 33 of the SECOND AGE MISSION An organization of soldiers both experienced and freshly bled in the brutal rat wars of Luciensburg, The Bastards of Blackwald are a pious company bound in service to only her GOD, her Baron, and her Contractors. Finding haven within Upper Meridia to the South of the realm of Almaris, the Bastards are well organized and trained in their craft. The company ascribes strictly to the True Faith and that which is revealed in the Holy Scrolls, their acceptance of employers revealing such. CHAIN OF COMMAND Unoathed: Camp Follower (Aide del Castello) Camp Followers, or Non-Combatants, are men and women employed by the company yet unoathed to the Baron, and thus not bound to service of any kind. Their duties vary greatly, from medical responsibilities and smithing to cooking and brewing. Donning the armband of the company, their service is informal yet vital. Aspirant (Aspirante) Aspirants are the untested or men of the company. Given training and a trial, they are to prove their skill and competence before entering the ranks proper. Men-at-Arms: Armsman (Soldato) Armsmen are the oathed and integrated men of the company. They comprise the majority of its roster, being plentiful in number. They are subject to compensation and standard equipment, able to participate in contracts of their choosing, though they possess no authority. Horseman (Coustiller) The Horsemen of the company are standard cavalry soldiers, expected to keep their own steed within the company stables. Vanguard (Avanguardia) Vanguards are the most combat-skilled of the Men-at-Arms within the company. They donn brigandine and full plate armor. They are often issued to special or sensitive operations, as well as gaining ground ahead of the s Officer Corps: Captain (Red) | Lieutenant (Yellow) | Sergeant (Blue) Sergeant (Serjente) Sergeants are the lowest of officers within the corps, proving to possess some semblance of leadership ability. Their duties are to direct formations and ensure the discipline of their lower companymen. Lieutenant (Tenente) Lieutenants are those proving to be up to the stock of a Captain, yet unneeded at the time. These officers are to serve as Captains, leaders of squadrons, ad-hoc in the absence of their respective higher-ups. Captain (Capitano) Captains are the highest rank of plurality, leading small squadrons quasi-independently. Their duties revolve around recruitment, training, and advisory to the High Command. High Command: Marshal (Condottiero) The Marshal is the Baron’s hand to the company, a singularly important and powerful commander. His duties are to ensure the companymen are well fed, paid, and kept busy, as well as ensuring the competence and worthiness of the officer corps. The current marshal is The Honorable Faust das Goethe. Baron (Barone) The Grim Baron of Blackwald is the most superior and honorable member of the company, reigning dually over the lands which the company calls home in a manner of civics, and also over the company in its entirety. He is to have the superlative say in all operations of the company. The currently reigning Baron is His Grave Excellency, Joachim Ashford de Rouen. CONTRACTS Escorts: The Company will happily oblige to secure the safe travel of citizens or foreign nobles from a starting point to a destination. Auxiliaries: The Company will, with proper compensation and ethical ensurance, aid in offensive or defensive campaigns of nations of the True Faith. Assassinations: The Company will ensure the swift termination of single targets. Women, children, and men of the cloth excluded. Larcenies: The Company will ensure the relocation of items of interest from one location to another, at the presumed behest of their current beholder. RECRUITMENT Able bodied men of the True Faith are welcomed into our employment. Further a letter to the company’s address containing the following information: Name: Age: Culture: ((Username: ((Discord:
  21. The Order of the Willowsguard History The order of the Willowsguard can trace their origins to the barony of Nessvelt (Formerly Krawyn) during the lordship of Rodric Crast shortly after John Horens ascension to the throne. When the Crasts were soon usurped by house Roke the Order soon fell into dormancy with very little numbers that remained to protect the remnants of house Crast. Over the remaining years upon the isles of Vailor the Crasts were eventually able to recover from the loss of their homeland and fell into the vassals of the Duchy of Savoie where Wilmot Crast (Second born son to Rodric) quickly grew favor due to his charismatic and passionate nature. As house Crast embarked towards the isle of Axios house Crast was eventually granted lands and the Barony of Mor’ton amongst the Blackwald of Savoy Duty The order of the Willowsguard dedicate themselves to the Lord Marshal of the order who ultimately owes allegiance to the Duchy of Savoy and their vassals, more often than not the Lord Marshal is a full blooded member of house Crast Conclusively, it is the order of the Willowsguards duty to defend the swamplands of Savoy and rid it of all forms of evil be it creature or man with all might and fervour while still holding true to the principles of justice and honour so that its people and its holdings may prosper in peace and tranquility. Ranks Untrained: Recruit - A basic soldier, unspecialized and often young they make up a small section of the levy and often do not fight upon the field until adequately trained, Recruits are not bound by oath to the order and do not require permission to leave until they are properly enlisted. Enlisted: Pikeman - The first of the two types of soldier, these fully oathed soldiers make up the bulk of the fighting force and are trained with long weapons as the name suggests, they may also carry a smaller sidearm for close combat situations. (See weapons) Crossbowman - The second of the two soldiers, these soldiers specialise in use of long-ranged archery weapons such as Crossbows and less commonly longbows, like Pikemen they can carry a small sidearm, they do not hold any authority over the Pikemen and vice versa. (Enlisted soldiers can also choose between which rank they would like to specialise in though in some situations this may be chosen by a higher authority) Command: Sergeant - Once a Pikeman has strived through trials and tribulations they will become a Sergeant, this allows them to lead small campaigns among the swamplands and the Barony of Mor’ton with permission, they may also run training exercises. More often than not Sergeants are equipped and trained with a more prestigious sidearm. Sharpshooter - Identical in concept to the Sergeant Pikeman though trained with the prior weapons mentioned the Sergeant Crossbowman again is equipped and trained with a more prestigious sidearm. Knight Sergeant - The Knight Sergeant is the combatant figurehead of the Willowsguard, they are highly respected veterans that hold all of the perks of Sergeants and Sharpshooters alike. Men go through extensive training in order to achieve such prestige and consequently are trained with both ranged and melee weaponry. The melee weaponry that Knight Sergeants may choose to train with is much more prestigious than that of the regular Pikemen (see weaponry) and they are permitted to use both types of ranged weaponry mentioned. Lord Marshal - Held always by a Lord or Knight the Lord Marshal is responsible for maintaining the Order of the Willowsguard. They do not lead as such despite their responsibility though they do have authority over the lower ranks, they owe utter allegiance to the current Duke of Savoy and have the power to disband the Order at any time with appropriate permission from said Duke. Weaponry & Armour Primary Weapons: Pike - Simplicity is the best weapon. The Pike is the most common weapon seen of the field and consists of a long shaft ranging from six to eight feet long and a steel point used for thrusting and taking down opponents, such a weapon is given to Pikemen as it is incredibly effective and requires little to no training to use. Halberd - A less common poled weapon reminiscent of a Battleaxe though typically longer with a shorter head, the weapon is ideal for light infantry units for taking down horses and men in a brutal yet elegant fashion. Crossbow - An impressive ranged weapon that can be used to penetrate most armour with relative ease, the Crossbow is effective and effortless to use and makes for a very effective ranged weapon and is used by Crossbowmen and Sergeants alike. Longbow - A huge bow crafted from the wood of a yew tree, it is simple yet devastatingly effective. The Longbow is a less common alternative to the Crossbow and is often turned down in place of the Crossbow as it requires a lot of strength to use properly and significantly more training though it is arguably the superior ranged weapon. Greatsword - A greatsword is a magnificent work of art that is of very high prestige and only the most notable of Knight Sergeants are trained to use it, It is a two handed sword that can span to around 5ft long and when used by a properly trained individual it is arguably the best melee weapon to date due to its efficiency in warfare. Sidearms: Flanged Mace - A one handed weapon that is made entirely of steel and consists of a heavy flanged head, it requires little training to use and is an effective weapon against plate and chain armour in close quarters combat. Arming Sword - A smaller variant of the Greatsword the Arming Sword is a one handed Sword that can be used by Sergeants to make quick work of opponents within close combat situations. Rondel Dagger - A sharp pointed dagger that can be used as a sidearm for all soldiers, it is often used in a time of desperation when all else has failed though it can be a vital tool to saving ones life. Gear: Tower Shield - The Tower Shield is a tall rectangular shield that protects the entire body, though heavy it can be used very effectively to form shield walls and it can be used in conjunction with weapons such as the Pike to make up for the lack of heavy plate armour. It is often decorated in the colours of house Crast. Crossbowman/Sharpshooter uniform - The crossbowman uniform is very similar to that of the Pikemen with the either a bascinet or a kettle helm, the armour itself is made up entirely of a thick linen based gambeson and coif which forms an effective light-archer armour set perfect for the agility required for Willowsguard Crossbowmen. Pikeman uniform - The pikeman uniform consists of either a Bascinet or a Kettle helm with a gambeson and a chain hauberk that covers the upper arms and chest to form an effective light-infantry armour set. Sergeant & Knight Sergeant uniform - The Sergeant uniform consists of the helmets previously mentioned with two full faced variants. The armour is slightly more armoured with a surcoat covering a coat of plates and a set of plate gauntlets and plate boots. Recruitment Application OOC: MC name - Timezone - Skype (Optional) - Do you have teamspeak? - IC: Name - Race - Age - Motives for joining -
  22. The Order of the Aureate Isthmus Protectors of the Isthmus Our direction is our power, our strength and our freedom. For the Realm is split in two, between blood Red, and Blue. Though closely aligned, they remain separate, and distant in all but drive. With the Isthmus, with the Aureate Sword and Shield, it is the duty of us all to bridge the connection between the now distant, by purging and wiping free its cause. “When we stand in the beating heart of our Empire; one must not fret to revel among the blood.” Motive History Created by the eldest brothers of the de Aryn house, the Order of the Aureate Isthmus was created in an effort to bridge the gap and fulfill the duties the other Orders within the Realm were neglecting. Attaching onto the Brotherhood of Croziers and forming under the Savoy Banner, the Order of Aureate Isthmus draws inspiration from the decades past Band of Esheveurd and Order of St. Amyas. The name Aureate Isthmus was chosen by the first Grand Patriarch, Thomas de Aryn, based on the definition of the Isthmus word. Isthmus, by definition, is a small section of land which connects two larger land masses. Due to this, the term was coined and it’s definition slightly altered. Taking on the meaning of a bridge between the split in the Realm, the Protectorate of the Isthmus are responsible for the protection of those of Blue Blood, while the Inquisition is charged with the duty to the Blood of Red, and furthering the cause of the Realm. Taking the elite and specialised progression of the Esheveurd and directive and cause of the Order of St. Amyas, the Order of the Aureate Isthmus is a structured and competent amalgamation of the organisations before it. Controlled and directed by the House de Aryn, the Order was created to fill the void and protect the Noblemen and women of Savoy, whilst furthering Humanity's goals and desires for a better world for it’s people. The Order of Aureate Isthmus co-operates and acts as a subdivision of the Brotherhood of Golden Croziers, taking on the responsibilities and duties the Brotherhood is unable to accomplish. Selected and directed as a heavily specialised unit in Savoy, the Isthmus are handpicked and trained under intense conditions, undergoing and expected to conquer extreme mental and physical hurdles. The members of the Order are expected to be among the most capable and competent in the lands, and must be devout to the Canonist Faith. The Order was decided to split into two various sections; the Protectorate and the Inquisition. Mission Protectorate The Protectors of the Isthmus are those who follow the primary branch of the Order, positioned and charged with serving those of Blue Blood in the Savoy region. The Mission of the Protectorate is to push forward and against all opposition to secure and guarantee the safety of those they are sworn to protect. They are stationed in the vicinity and are often charged with creating positive relations with the person they are sworn to protect. Each following the path of the Protectorate are assigned to a particular person and must be ready to dive into the depths of darkness to do their duty to their assigned. Inquisition The Inquisitors of the Isthmus are those who follow and represent the alternative branch of the Order, positioned and charged with following the direction of the Inquisition and following the creeds set by the Canonist religion. Supporting Blood of Red, the Inquisition serves to put forth the human race and set it on a course of betterment, to correct the deformities of the other races and ensure all of existence know the truth of the Human cause. It is also the mission and duty of the Inquisitors to convert the masses to the Canonist Faith. Each following the path of the Inquisition are to follow the Grand Inquisitor in all matters, regardless of any personal dispute or moral compass. The only individual whose word overrules the Grand Inquisitor to the Inquisitors is the Grand Patriarch. Ranks [Higher Echelon] Grand Patriarch The Grand Patriarch, often an elder member of the House de Aryn, is the absolute Archon of the Aureate Isthmus, who demands complete and total loyalty and respect from his soldiers. The Patriarch routinely serves a lifelong tenure in the position, and are responsible for the direction of the Order, overseeing all aspects the Order involves itself in, including the day to day running of each Orderman. The Grand Patriarch has total control over every position and facet the Isthmus goes to fill, and the position is the highest one in the Order. The authority and will of the Patriarch are absolute. The position is currently held by Thomas de Aryn, the first Grand Patriarch of the Protectors of the Aureate Isthmus. Grand Inquisitor The Grand Inquisitor, typically a man chosen from the list of the Inquisitors within the Order upon the death or retirement of its predecessor. The Grand Inquisitor is considered the highest position within the Order that is at least partially obtainable. The rank is given to those totally and utterly loyal to the Isthmus cause, it’s direction and it’s stature. The Grand Inquisitor is often one of the most skilled combatants within the entire Order, and is capable of demanding complete and total respect from its members. While the Grand Inquisitor typically holds no power over the Sentinels, it is commonplace for all ranks to listen to him regardless. Answering only to the Grand Patriarch, the Grand Inquisitor leads the religious directive of the Order. The position is currently filled by Gaspard de Aryn, the first Grand Inquisitors of the Protectors of the Aureate Isthmus. [Lower Echelon] Sentinel The position of Sentinel is stationed equal to that of the Inquisitor, though its duties are almost the opposite. Given to the most dutiful and well-trained within the Isthmus, the Sentinels are charged to directly watch over and protect the Noblemen and women of Savoy. They are also charged with watching over all lower ranks, and are responsible with the acquisition and training of all new Unoathed and Initiated. Answering only to the Grand Patriarch and Grand Inquisitor, the Sentinels honour and ability are considered the most elite within the Order, and must undergo a separate Standing examination to be cleared for duty. Inquisitor A promotion given only to the most loyal and able Man-At-Arms within the Isthmus. The Inquisitors are officers and commanders throughout the Order, deemed worthy and able to fulfill the role of leadership. Choosing the xenophobic portion of the Order the Inquisitors serve directly under to the Grand Inquisitor and Grand Patriarch, primarily servicing the more religious purpose as opposed to the other. They assist in leading the progress against the Isthmus’ enemies, and are only obligated to watch over the Noblemen and women of Savoy when in direct company. Being considered the most elite within the Order, the Inquisitors must undergo a separate Standing examination to be cleared for duty. [Assigned] Sentry The rank of Sentry is given to those who have proved their metal and their worth to the Order, proving their total and utter devotion to its desires and purpose. The Sentry have been assigned a direction within the Order and assigned to follow the Protectorate, to follow and give their loyalty to its cause. The Sentry are dressed in the finest and most well smithed plate the Order has to offer. Listed above the Initiates, those listed as Sentry rank are fully trained in intense physical combat. Trained on horseback and on the ground, the Sentry Rank is given to those who have proven themselves to the Isthmus cause. Stationed as guards and watchmen of the higher nobility, the Sentries are known and held to the highest of standards. Man-At-Arms The rank of Man-At-Arms is assigned and given to those who have proved their devotion to the Inquisition within the Order. They are positioned within the Inquisition and chosen to show their worth to the rest of the Realm, proving their ability and devotion to the Order and it’s mission. They are assigned to follow under the Grand Inquisitor and put their very essence into following the direction they are given. Clad in the finest smithed armour the Order can provide, and much alike the Sentries, are listed above the Initiates. Having specialised and intense training in mental and physical combat, both on the ground and on horseback, the Man-At-Arms is a well distinguished rank within the Order. [Enlisted] Initiate Those with the Initiate rank are considered the lowest among the listed Order. After their initiation, they undergo intense specialised training in both the physical and mental state. Unlike those who are Unoathed, the Initiated have already undergone basic training. They have been evaluated for their worth and ability in regards to their servitude and honour. The Initiated are recognised as true warriors of the Isthmus, worthy and ready to serve under the Grand Patriarch and under the banner of the Order. The Initiate are often stationed as the Guards to the Noblemen and women of Savoy, being posted in key positions to ensure the safety of the blue-blooded, though must be ready to follow the Inquisitors when ordered. The Initiated are yet to choose a path to follow within the Order. Unoathed The Unoathed are the bottom rung of the Order, considered the weakest and most inept among the ranks. These members are not listed as bannermen under the Order, and as such are not given the liberty that those Initiate and above are given. The Unoathed are vigorously trained in basic combat and religiously taught and examined in their devotion to the Canonist Faith, and to the Orders ways and methods. These are fresh blood within the Order, and their every move is monitored to ensure their direction is recognised and proper. Loyalty and Obedience is paramount. [Honorary Positions] Crozier While technically not one with the Order of Isthmus, those enlisted within the Brotherhood of Golden Croziers, are considered Brothers in the same right. Sharing the same goal and desire, the Croziers are seen as honorary members of the Isthmus. While the position names and duties are different, they are considered equal with the Crozier Brotherhood. Footmen within the Croziers, are considered equal to Initiates within the Isthmus. Men-at-Arms are equal to Sentry/Man-At-Arms and Decurions are equal to the Inquisitor and Sentinel ranks. Ensign Entrusted with supporting and carrying the Banner of the Isthmus into the heat of battle, those granted the high honour of the Ensign position are held with high regard and respect throughout the entire Order. The Banner of the war provides morale to all troops who follow under it, given its continued height throughout the duration of the battle implies continued strength. Clerical Chaplain The Order of the Aureate Isthmus closely operate with the Clerical healers and chaplains of the Realm, and as such are given an honorary position with the Order. The Clerics are considered well versed in various instances of knowledge, and are charged with the duty of tending to and healing the wounded within the Order. Dual holding the position of Cleric and Chaplain, those holding this position are also responsible for holding Mass and assisting in the Initiation of the Unoathed. Applying for the Isthmus Recruitment To join the Order of Isthmus, one must do one of the following things. Send a letter through carrier pigeon to Grand Patriarch, and apply to partake in the Isthmus. Assignment: It is possible for a member of the Croziers to be assigned to the Isthmus if the Grandmaster deems it so. Referral: Become friends and prove your abilities to any member within the Brotherhood or Order. Ask them to refer you to a Sentinel. They will then assess you before putting you through to the Senior Echelon. Be chosen: The Isthmus are a very select group, and just because you apply doesn’t mean you’ll be accepted. It is possible, if you prove your abilities to a Lower or Senior Echelon, you’ll be recruited. Please note, the ability to use Skype is essential to holding position in the Isthmus. Initiation Assessment Mental Working with the Order, in either the Protectorate or the Inquisition, requires each and every member to be mentally assessed and understood for their emotional, religious and mental state. This assessment is not a test per-se, more so a continued observation during their Unoathed term. The members of Lower and Senior Echelon observe the new recruits and watch over them during their training. Their devotion to the Canonist Faith and the Order is observed and watched over, and should their devotion be lacking, they are denied from the Order proper. Physical Being the most specialised of troops comes at a price, and that price includes total and utter dedication to the art of combat. They are assessed and taught how to manipulate their opponent's mind, and how to use a range of weapons. If the Unoathed is lacking in any form of training, they undergo intense training under those of the Lower Echelon. Their skill is assessed and their position within the Order is determined. They are assessed and trained in the following areas: Hand-to-Hand combat, One-Handed combat, Ranged combat and combat on Horseback. The Standing The Test The true test of loyalty. During The Standing, the Unoathed is tested on their physical and mental devotion to the Order. They are tested on their faith to the Canonist Cause and are asked to stand before a Cathedral for one saints day, with one loaf of bread and two bottles of water. They may not move from this position, and must continuously chant Canonist Prayers, and must pray for any who walk by. They must stay awake for as long as possible, and may only be allowed 3 hours of sleep every two days. This is a very difficult test, and you do not need to make it through the entire month. The test is to go as long as you possibly can, and your devotion to passing the test is the true qualifier. The Oath After taking the Oath and undergoing the initiation of the Brotherhood, the Unoathed must undergo the Oathing Ceremony. This is not one to be taken lightly, and in fact the topic of discussion is forbidden from being spoken of outside of the Ceremony itself. The process includes the Unoathed being led from the barracks in the middle of the evening into a small chapel-esque room, with Canonist Symbolism and the mark of the Isthmus scattered around the candlelit room. Standing at the altar one would find the Grand Patriarch, the Grand Inquisitor and one of the High Chaplains within the order. The Unoathed would be spoken to, and asked to swear an oath and covenant before God. A long metal rod would be taken from the nearby furnace, the tip adorned with the sigil of the Isthmus, and as the Oath was being spoken, the heated metal would be pressed against the Unoathed’s upper left pectoral muscle. The Sigil of the Isthmus would be burned and branded into their skin as the Oath was taken as a mark of loyalty to the Order, symbolising your service to the Canonist Faith and the direction and cause the Order will take you. This act is an act of giving your body and your essence to the Faith and the Order, showing true that you would give your life and serve for the cause of Humanity and place your flesh on the line in service to the Orders direction. The Oath is as follows: ‘ I ________, do solemnly pledge, with unburdened and unbound words, in the presence of God, and brethren, my unwavering loyalty to the cause of Isthmus. To the tenants and creed of our most righteous purge. I pledge my flesh to Humanity, but to those who bar its path: I pledge my sword as punishment. I shall not fall prey to the perfidy, of those bearing barbed ears. Nor shall I succumb to the greed of those who hide under stone. Those who wear the warped schismed bodies of past human glory shall be relieved of their burdens in this world, by my hand. In the name of our almighty Lord, I pledge this true, and just. Pour Dieu, la piété et l'ordre. Amen’
  23. ~ Savoy Lumberyard ~ The Savoyard lumberyard has come across a large quantity of excess logs, and in this situation has decided to sell the surplus amounts. The following prices listed below are negotiable in large quantities. Cart-full of logs cost: 450 mina per cart To receive a 100 mina discount from full-cart load offers, you may include two diamonds in the sale price. Special items: During the cutting of lumber, a large number of mysterious or curious regents are acquired which can be inquired about. A specific number is not supplied, please inquire privately to what you may be searching for. All manner of logs can be requested in whatever quantity desired, please leave a request below and a location of contact. You will then be informed if your request is accepted, and then later when it is finished. Collections are made from Peremont city. The Savoyard Lumberyard is also looking for a supplier of the material - Diamond, so we may continue repairing our axes. If you are looking to sell or trade in large quantities, please inquire privately where such may be discussed and arranged.
  24. TAVERNKEEP NEEDED Tavernkeep needed at the City of Peremont - active, engaged and competent. The tavern is nestled in the middle of the burgeoning city, often visited by the men of the Brotherhood of the Golden Crozier that inhabit the region and the other inhabitants. Surrounded by verdant wildlife and rolling plains, the city attracts more and more business with every passing day. For any prospective buyers, the tavern is priced at 600 minas, and any who desire to purchase it should speak to Denis de Bar (stigwig). To those who are simply interested in working as a tavernkeep; a wage can be arranged with the Count.
  25. A forceful de-militarization of the South, Naval Superiority ​ ​ The abandonment of the Dwarvish naval port in the East meant the expansion of the Kingdom’s power over their enemies’ water. Thanks to the colonists sent by Lord Franz I of Vladovic, the port town and fort was taken. However, all the ships that were previously at bay were now long gone. They now sit at the closed and vulnerable bay near the Grand Kingdom’s capital. And so it had begun, the counts, barons, and dukes of the Kingdom all took it upon themselves to construct a broad navy spanning to massive galleons to a new breed of warships, the Steam Boat. ​ ​ ​ For strategic purposes, these warships are faster than their predecessors while taking up large amounts of coal to power them. They pack a punch for those witnessing its might, the HMS King Daniel. So therefore, those of the Kingdom of Oren’s mass arsenal set sail for the bay of the vulnerable Dwarvish warships for King and Country, for the Canonist faith, and for Glory! ​ The skies fill with smoke in the Southern Isles as the fleet makes its journey towards the defenseless ships, trapped in the bay. After the passing of Port Davier, the Orenian fleet closes in on its prey. Ever so closely, the fleet makes anchor around a few isles, out of vision, to plot. In the next hour, they raise anchors and perfect the steam engines, rams, ballistas, and catapults, and men-at-arms ready to seize the day. Type of Battle: Pillage Time & Date: 3/8/2015 5 P.M. EST Attacking Forces: Reformed Kingdom of Oren and Allies. Defending Forces: Grand Kingdom of Urguan and Allies Location and Boundaries: Dwarven Naval Port ​ Terms of Victory: Victory for attacking team: If the defenders are all killed or driven out of the battle area. Or. If the defender’s ships are destroyed or occupied by attackers. Victory for the defending team: If the attackers are all killed or driven out of the battle area. Or. If the attacker’s ships are destroyed or occupied by defenders. Battle area terms will be discussed on by the leaders of both sides. Rewards: Victory for the attackers means the attacking force can willingly do what they want with the spoils of war. That includes the remaining ships and structures around the base. (For 1 Hour) Victory for the defenders means the region may not be war claimed for a time based off the suggestions of non affiliated Game Moderators with the consent of both sides. This also includes that they can do what they want willingly to captured ships. Rules: Server rules TNT is allowed Swimming in armor is allowed (For the sake of decency) Ships may be boarded by ladders No new modifications to defenses or ships No team killing No fake statuses No returning to battle No meta-gaming ​ ​All items in this location may not be transferred to another, starting now.
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