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  1. THE IRON UZG Land of the Horde “Lup’Krug” The crimson Scaddernak against a black field CONTENTS: I. Culture II. Hierarchy III. Military IV.City The orcs of the Iron Uzg are a stalwart people. Comprised out of Uruks, Ologs, Goblins and any other descendants that bring worship to the spirits under the Scaddernak banner. The denizens of the Uzg live with a strong code of strength, honor, and religious zealotism. Strength: Krug is revered in the Uzg. Father of all orc kind, he is seen as the ultimate role-model for a citizen. As such, the orcs value strength, and many leadership positions are gained through brutal duels and displays of strength. Day to day disputes are handled via fist and blood in honorable duels, where the spirits choose the victor. The orcs value strength in all matters of their life, be it hunting a wild beast or training alongside the Krughai military. A Lur out on the hunt Religion: The orcs greatly respect the Ilzgul, their brutal deities. The ancestors of all orcs, aswell as the Immortal and Elemental spirits form the religion of the Uzg. Denizens of the Uzg boast their loyalty to the spirits in acts of sacrifice, be it a sheep to the Immortal spirit of war or a familial weapon to a deceased ancestor. Farseers, Lutuaman, Witchdoctors or practitioners of the Haruspex dot the Uzg aswell, offering their worship to the spirits with their mysterious magics. Honor: Bringing honor to your name and clan is of paramount importance to a citizen of the Uzg, for how else will one travel to Stargush’Stroh, the afterlife of the orcs? This quest for honor will bring the Orc to many challenges, all of which they are expected to handle with nobility and respect to their uruk brethren. Even in times of strive and civil war, deeds of respect and honor were perceived between battling clans. Small tidbits: The Iron Uzg subforum is full of beautifully done loreposts by our community. From the star readers of the Ilzhonal to the brutal bloodletters of the Haruspex, it is heavily encouraged for every Orc player to look into these posts and discover the best orc they can be. The Iron Uzg is a beautiful ground for quality curated RP. The hierarchy of the Uzg is simple and ancient, honoring the old way of the first Goths. The Iron Uzg’s government is a stalwart and proud force, dedicating their lives to the bettering of the Uzg always. REX Above all is the Rex, Krug’s chosen. They will lead the Iron Uzg with strength, nobility and wisdom. The Rex has the ability to change the Uzg how they see fit, and is the figurehead of all Orcs. HONOR COUNCIL The honor council is the main governmental power of the Iron Uzg. They handle all things to do with the state of the nation. Each Goth on the council has proven themselves to lead their specific part of Orc Life. Dominus: The Dominus is the right hand man of the Rex, leading the Uzg’s diplomacy and ensuring all the Rex’s policies are enacted smoothly and without struggle. The Dominus is commonly seen as the Rex’s heir if there is no challenge to his claim, and will take Rexdom after an abdication or death. Targoth: The Targoth is the leader of the Krughai, the Iron Uzg’s military. They will work closely with the Yazgurtan to ensure the Krughai has all logistical needs it requires, whilst training up Uruk soldiers and leading them in battle. The Targoth is a well respected rank within the Iron Uzg, and is a veteran and battle-hardened soldier. Yazgurtan: The Yazgurtan is the steward/mayor/logistician of the Iron Uzg. They oversee all things within the city borders, be it housing or district renovation. The Yazgurtan also oversees logistics within the Iron Uzg, and works closely with the Rex to ensure the armories and treasuries are always full. Motsham: The Motsham is the spiritual leader of the Iron Uzg. They are the voice of the ancestors, immortals and elementals. Usually a wizened old shaman, the Motsham will lead the Uzg in spiritual events and worship. Huntsgoth: The Huntsgoth is Votar’s chosen within the Iron Uzg. They will lead the orcs in mighty hunts across the Rex’s lands. It is expected of the Huntsgoth to return with trophies for the Goi, and to work closely with the Grubgoth in ensuring the orcs always have meat for their many feasts. Grubgoth: The Grubgoth is a major cultural leader within the Uzg, and is tasked with maintaining orcish morale with feasts, festivals and other cultural events. They work closely with the Huntsgoth to supply meat to the Uzg’s denizens while arranging tournaments with the Targoth. A Lak chieftain THE WARGOTH COUNCIL The Wargoth Council is the voice of the clans, tribes and bands of the Iron Uzg. The leaders of these groups sit on the Wargoth Council to discuss the interactions between the many groups of the Iron Uzg, though different groups hold more power than other based on their prestige and strength. Wargoth Clan: A Wargoth Clan is a group of orcs that have gained the respect and prestige of the Rex based on their current power. They have been promoted from a Warchief Tribe and hold more sway over the Uzg than those below them. [Requirements for Wargoth Clan: 5+ Active members(7+ hrs per week) The leader of the claimant group(Wargoth) has hosted an event weekly for the Uzg for three consecutive weeks in a row The claimant group is more than a month old] Warchief Tribe: A Warchief Tribe is a group of orcs that have gained enough prestige to be notable in the eyes of the Uzg. They have been promoted from a Warband and hold more sway than those below them, but less sway than the Wargothdom. [Requirements for a Warchief Tribe” 2+ Active members(7+ hrs per week) The leader of the claimant group(Warchief) has hosted an event for the Uzg in the previous two weeks. Once the two weeks pass by and no event has been hosted by the Warchief Tribe, the claimant group will be demoted back to a Warband. ] Warband: A warband is a group of orcs who have banded together for a common goal. These are commonly beginning tribes or families within the Uzg that wish to make a name for themselves. They are not awarded a seat on the Wargoth Council. Armor of the Uruk-Hai The Iron Uzg has a strong military culture, and it is expected for every able bodied citizen to serve their tenure in the Krughai. Formed by the mighty Rex, Mogroka’Gorkil, the Krughai has always been a staple of Orcish culture. Lead by the Targoth, the Krughai defends the Goi in times of war and leads the assault against the Rex’s enemies. Proven and seasoned warriors might rise the ranks to become Keshig, orcish knights who defend the Rex and the Uzg until their last breath, fighting thrashing and bloodied up to the end. On the contrary, shamed and dishonorable uruks become Pugged, and every citizen has the right to beat and brutalize the Pugged until they prove themselves once more. The Iron Uzg lives a cruel life, and the Krughai reflects that. San’Velku, Capital of the Uzg The Iron Uzg prides itself in it’s city, building with brutal architecture in dangerous lands. Ever since the times of Krug, the Iron Uzg has situated itself in the most hostile environments possible, as it is believed the surrounding fauna and flora will harden the uruks into strong and honorable warriors. From the firelands to the harsh deserts, orcs have had a wide range of capitals. Currently, the Iron Uzg is situated in the city of San’Velku in the western jungles. Within this city, an orc can find the arena, smithy, tavern, haruspex caves and various blargs of their choosing, each decorated with the trophies of the orcs’ hunts and their achievements. Outside the jungles, the Iron Uzg also holds other members under it’s banner. Haelun’or, Daeland, the Khelites and more are all sworn to fight alongside the Scaddernak banner. Be sure to seek these out!
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