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Found 2 results

  1. Hi, guys-- friendly not so friendly MAT here. This is just to clarify a few things that have been discussed. So, there is a common misconception that mages are effectively degraded stick men that can’t wear armor or wield weaponry. Well, that isn’t true. Mages can use weapons, and wear armor, both within reason (as in no overly heavy armor or BUSTER SWORDS, mages are still weak, and they aren’t strong men.) There’s more to this too, but we’ll get to that after rectifying armor and weapons. -The physical stuff, weapons and armor- On Armor: Mages can wear armor, the thing is that it has to be light, or needs to be made in a way where the weight is equally distributed along the body, which effectively lightens the load. A good example of something light would be leather armor. Something that has its weight distributed would be fitted plate. Although a mage cannot wear full platemail (which is plate that has an entire set of chain-mail under it, and then some with padding and whatnot) they can still protect themselves quite well. The thing is, the heavier the armor, the more stamina it is to wear-- which means you could get exhausted if you keep running around in plate. Tl;dr: Mages can wear armor, it just can’t be overly heavy. The more weight means the easier it is to tire if you keep moving around. On Weapons: Oh boy, basically mages can use weapons within reason (nothing huge and weighs like 1000 pounds and has a point of balance at the tip of the weapon), though not as effectively as a seasoned warrior. While they can retain the knowledge and practice of the weapon, they will most likely not be better than the seasoned warrior. Tl;dr: So long as the weapon is reasonable, a mage can wield it. Just, most likely, a seasoned warrior can overpower them. A very important rule of thumb: Mages aren’t starved African children. While magics that really deteriorate the bodies will make using both armor and weapons more difficult, it is still in the realm of possibility. -The casting- Now! Onto the next topic. Emotes don’t equal time. What I mean by this is that if someone does “draws sword, rushes jim, slashing wildly” Jim Darkmagic the mage can blast the guy with what he was charging. Effectively, actions make for time. Though, it has to be in reason. What I mean by that is that a mage can’t instantly cast a spell that would usually take a really long time to cast if they are in the situation above. Example of what you can do: Jim the mage glances at his opponent, doing his tell. Given he’s a master/is decent in his art, sparks emit from his hand. Saiko dedliest warrior draws his massive uchikatana, made of nippon steel. He swiftly rushes the mages, closing in the far distance whilst he slashes wildly. Jim’s flames amass, and within the time Saiko does such actions, he is able to unleash a torrent of flames. Other example: George the master swordsman draws his longsword, swiftly closing in the distance of 10 meters. Jon the mage, knowing that such a pace would involve some time, would issue whisps of energy. As George gets closer, the energy discharges in a magic missile. Example of what not to do: Saiko glares, his battleaxe ready as he steps forward, priming for a strike. Jim swiftly flicks his palms, flames amassed and unleashes in a cone of flame, immolating all it touches. ((Doesn’t work, Saiko did not warrant an instacast.)) That’s all, folks! Thank you, and happy RPing!
  2. The Honor Guard of Summerhall History The origins of the Honor Guard stem from the events preceding the Duke’s War, when Lord Marshal Augustus d'Amaury’s nascent noble house was granted a considerate holding in the former fiefdom of Adria. The hardened bannermen of the Lord’s personal retinue remained staunch servants to the strong leader, and continued to serve him in the newly formed county of Amaury as the first of his prestigious entourage. Garrisoned alongside their liege within the imposing keep of Summerhall, the veterans were offered service by the Lord Marshal- to form an Honor Guard with the goal of maintaining order in the county and protecting the House d’Amaury if need be. This company of stalwart and honorable men consists mainly of the experienced cavalrymen and halberdiers that saw service alongside the Lord Marshal during the Duke’s War, though apt newcomers in search of virtuous employ are encouraged to join the ranks of the capable band. Serving the House d’Amaury as Summerhall’s peacekeepers and their liege lord’s elite bannermen, the Honor Guard is tasked with maintaining order in times of internal and external turbulence. Role in Amaury Since the birth of the intrepid House d’Amaury, the Honor Guard have been charged with protecting the County of Amaury and ensuring stability over their Lord’s holdings. Patrolling the burgh- oft on horseback - the brave men of Summerhall watch over their lands with a wary gaze, protecting the denizens of Amaury from ruthless bandits and savage marauders. The men of the Honor Guard are also graced with the task of guaranteeing their the safety of their lieges,the honorable aristocracy of House d’Amaury. Acting as an armed escort and guard force when the need arises, the soldiers garrisoned within Summerhall’s walls serve the Lord Marshal and his kinfolk with zeal and ardor, upholding the virtues of their commander while protecting his family. Comprised mostly of the tested veterans of the Duke’s War, the Honor Guard is gracious to bear a large number of weathered combatants under its service. The brave footsoldiers of a vicious and bloody conflict, the Lord Marshal’s banner force boasts a capable number of courageous and valiant combatants who are well-suited to fighting wars with skillful organization and unfaltering loyalty. Ranks Initiate The starting rank of the Honor Guard. This rank is given to the fledgling guardsmen who have recently began their tenure within the Honor Guard, and as such they have yet to prove their aptitude and valor. Footman Those who have been tested as able-bodied and loyal levies of the House d’Amaury, the Honor Guard’s Footmen make up the auxiliary of the force, and carry out their duties with coordination and devotion. Man at Arms Often regarded as the more gifted and skilled counterparts to the footmen, the Men at Arms of Summerhall boast considerable competence and are proficient soldiers. A service of considerable longitude under the Lord Marshal is usually rewarded with this respectable ranking. Sergeant The men of Summerhall who have displayed an aptitude for leadership and an ample amount of confidence and zeal are repaid for their prowess with this rank. Sergeants of the Honor Guard are shrewd disciplinarians and soldiers capable of relaying orders and maintaining authority. Ensign The most junior recognized officers of the Honor Guard, these adept and proficient leaders make for excellent swordsmen and halberdiers alike, trained in the art of warfare and possessing a considerable amount of tact and bravura. Honor Guard With the steely vigor and unflinching obedience long regarded as traits of exemplary soldiers, these ironclad cavalrymen carry the banners of House d’Amaury into combat and are professional soldiers with a heightened finesse and a prolonged service under the Lord Marshal, in times of warfare and peace alike. Guard Captain A second in command rank, the most senior of officers within the Honor Guard. Works in correlation with the Commander of the Guard. The Guard Captain beholds unrelentless loyalty to House d’Amaury and tenacity for leadership. They are the exemplary soldier within their ranks. Commander of Guard A highly prestigious rank, the Guard Captains of the Honor Guard work in tandem with Lord d’Amaury to ensure that their company maintains a reputable amount of respect and diligence. Only the Lord Marshal’s most trusted underlings have ascended the ranks of the Honor Guard to be graced with the status - and responsibility - that comes with becoming a Guard Captain. Application MC Name: Race: Skype (PM if you’d like): Do you have Teamspeak?
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