Welcome to The Lord Of The Craft

We're currently the #1 Minecraft Roleplaying Server, fitted with many custom plugins and an incredibly active and passionate community. We're serious about Roleplay and we're always eager for new faces!

 

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Search the Community: Showing results for tags 'survey'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Whitelist Applications
    • Accepted
    • Denied

Forums

  • Official Forums
    • News
    • Rules
    • Vote!
  • Atlas
    • Roleplay
    • Lore
    • Guilds, Trades, & Bounties
    • Characters, Cultures, & Events
  • Community Central
    • Off Topic
    • Media
    • Creative Writing
    • Forum Roleplay
  • Applications & Guides
    • Applications
    • Guides
  • Reports, Support & Feedback
    • Appeals & Reports
    • Support
    • Feedback and Ideas
  • Remove Nexus Reboot™'s Remove Nexus Forums
  • Halfling Club's Discussions
  • Halfling Club's Memes
  • BetterRPItems Texturing Club's BetterRPItems General

Forms

  • Contact Form
    • Your Name
    • Subject
    • Email Address
    • Message
  • Forum Moderator Application
    • Username
    • Age
    • Time Zone
    • Discord:
    • Have you been previously banned (be it a forum or server ban) and under what circumstances did you receive this ban?:
    • Have you ever received warning points and what did you do to receive those points?:
    • Moderating the forums is a very time dependent staff position. How much time, on average, would you be able to dedicate to moderating?:
    • Have you ever held a staff position here on LoTC? Do you currently hold any other staff positions? If so, list them and highlight something about the team that you enjoyed/enjoy:
    • Why should you be a FM? What can you bring to our team in regards to moderating and enforcing the rules on the forums?
    • What traits do you have that make you stand out from any other applicant?:
    • Are you familiar with ModeratorCP?
    • How long do you plan to stay on the team?:
  • Game Moderator Application
    • Username
    • Age
    • Timezone
    • Discord:
    • What map did you join during?:
    • Do you have access to a Microphone?
    • Average Daily Play Time?
    • Have you ever been banned before?
    • Have you ever held a staff position on Lord of the Craft? If so, for how long?
    • Why do you want to join the GM Team?:
    • Have you applied for this position before and been denied? If so, link the application:
    • Anything else you want to tell us?:
  • Event Team Actor Application
    • Username
    • Timezone
    • Group/Nation:
    • Have you ever held a staff position before?
    • Have you ever been banned before?
    • What style of events do you feel you enjoy creating?
    • List three factors you feel play a part in quality event and expand upon them
    • Which member(s) of the team would you attempt to emulate, and why?
    • Provide three event scenarios of the styles you listed above
    • Why do you wish to become an Event Team Actor?
    • What are your strengths and weaknesses?
    • How much time could you give this position in the foreseeable future?
  • Event Team Builder Application
    • Username
    • Timezone
    • Group/Nation:
    • Have you ever held a staff position before?
    • Have you ever been banned before?
    • What style do you prefer to build in?
    • Are you comfortable using World Edit commands?
    • Provide screenshots of three builds you have created from the following list: Terrain, Creature, Medieval, or High Fantasy
    • Explain what you feel results in a quality build
    • Why do you wish to become an Event Team Builder?
    • What are your strengths and weaknesses?
    • How much time could you give this position in the foreseeable future?
  • Application Team Member Application
    • Minecraft Name
    • Discord
    • Timezone
    • Describe your knowledge on the descendant races
    • Describe your knowledge on other pieces of lore that you believe to be relevant
    • Detail what drives you to become a member of the application team
    • Provide an alternate way to assisting new players apart from reviewing applications
    • Survey the application process and provide any possible improvements which could be made
    • Provide any additional information that you believe is needed
    • Tell a joke
  • Magic Team Application
    • What is your Minecraft Account Name?
    • Do you have a Discord account?
    • How long have you played on LotC?
    • How many hours per day/week are you available?
    • Have you read and do you thoroughly understand Magic Lore?
    • What Magic Lore do you hold the most experience with?
    • Give a Summary of any Staff/Lead positions you’ve held on any Minecraft Server in the past
    • Have you ever receive a Magical Blacklist, if so, please link it
  • Lore Team Application
    • Minecraft Account Name(s)
    • Discord
    • How long have you played on LoTC?
    • Timezone and Availability
    • What lore are you versed in most?
    • Give a summary of any staff positions you have held on LoTC
    • Have you ever written lore for LoTC?
    • Have you ever received a blacklist or ban?
    • Who do you not get along with on the Lore Team?
  • Wiki Team Application
    • Username:
    • Forum Name:
    • Discord Name and Tag:
    • How do you wish to work for the wiki?
    • Have you worked on the Lord of the Craft Wiki, or any wiki before?
    • Which lore are you most familiar with?
    • Please provide an example of a wiki page you are not satisfied with and list aspects that could be improved
    • Please provide an example of a wiki page you see as a model example and list your reasoning
    • Please showcase your abilities with either A short writing on a subject of your choosing, or An example of an 'other' (Already completed wiki pages are a plus!)
  • Media Team Application
  • World Development Team Application
    • Minecraft Name
    • Discord
    • What can you bring to the World Dev Team that is Unique?
    • What do you think the most important decisions are when it comes to designing a world?
    • When working on smaller projects such as a village, a cave or a ruin; what is your aim?
    • A large part of the World Developers job is finding new ideas for environments. Give a brief synopsis of an idea that you have had in that regard.
    • If you could, what would you change about Atlas and why?
    • How much time are you on average able to contribute towards being a WD?
    • The World Developers Team is a diverse group with a wide array of opinions, meaning disagreements often happen. Discuss how you handle disagreements or criticism when it comes to your designs.
    • Please include any examples of your design work below!
    • Other Comments (Not Required)
  • Ban Appeal
    • What kind of ban are you appealing?
    • Minecraft Usernames
    • Ban Reason
    • Players Involved
    • By your own understanding, why are you banned?
    • Why should you be pardoned?
    • What will you do to prevent similar circumstances that led to your ban?
    • Discuss why you believe that following the Community Guidelines is important to promote a healthy community.
  • Guidelines Violation Appeal
    • Discussion

Found 1 result

  1. Introduction Hola. Right, so it has most certainly been awhile since I have posted one of these up, and I can guarantee there is a reason for that. Roughly two weeks ago I posted up a community survey to gather some responses in regards to the Combat Default and how the player base felt on the matter. I received some very interesting responses, some were constructive and as one would expect, some were not very helpful in the least, but I gathered the useful information and have put this post together. This will be probably be the most controversial Conduct I have written, given the frequency of the topic and the results of the survey. But hey ho, let’s get into it. The Current Default For some time now, the Combat system on Lord of the Craft has been stationed as a Player-V-Player default. For the unaware, what this means is that once combat is engaged in roleplay, ie a Bandit attacks you, there was a failsafe feature should any arguments arise. The point of the Player-V-Player default was meant to be an end to a means, a feature people fell back on when no one could decide what to do. This would clear up issues and resolve any combatant scenario quickly and without ease. So what went wrong? I hear you ask. Well, that’s rather simple. PvP default became a predominant thing and as a way to garner loot, to pillage people of their items. This is not the way the system was intended to be used, though it has escalated beyond the point of resolve and has has reached critical mass. The System no longer works, and a new one needs to be made. I’ll quote something my dearest Matt stated on the matter of Player-V-Player default some time ago: "I feel it apt to repeat the fact that PvP default is not the method you should automatically be reverting to when fighting, it is a system designed to offer a failsafe if an RP fight goes sour, the situation is too cramped to offer a proper roleplay fighting environment or everyone agrees that PvP is the best solution. You should not be going out with the intention to “xddd pvp them all”, and if people carry on doing this they will be punished." Quote from Matt (iMattyz), Former Administrator and GM But this has been tried before! I hear you cry. My Answer? Well, yes. It has. But there has been a critical flaw in each observation and test conducted. When conducted, one default is favoured or chosen over the other. There have been instances of Player-V-Player default, and Roleplay default. Neither have worked and neither will continue to work. I’ll quote my good friend Sky here on the matter of Combat, I believe it holds some form of meaning to the current system and how people perceive it: "There is no such thing as the whole seperate entities known as 'RP' and 'PvP'. There is however the methods of conducting the combat, whether it be through emotes, mechanics or rolling. All of which is role-play, simple means to an ends." Quote from Sky (GoodOlBloke), Former Administrator What Sky means here, is that the currently perceived separate entities are truly closer than one would initially believe. I conducted the following survey to determine the truth behind the mutually agreed concept. The Survey If you don’t happen to be in the several skype chats I spammed the hell out of with this link, you’re free to take a look over the Survey here. I will not be taking any further responses at this point to control the data and prevent an influx, but you can understand the questions asked. One by one I will cover the major topics and share the results, incorporating the adequate information and consolidating it into a final juncture. http://goo.gl/forms/TsIAMLqufS Camaraderie in Player-V-Player I hoped this would turn out a decent result, though the responses were surprisingly very varied. I measured the data on a scale from One to Ten, and the votes were across the board. As described in the spoiler above, whilst the general consensus found importance in friendliness in Player-V-Player combat, (registering at 72.3% collectively from 6-10), there was still a larger number than originally believed who found little to no importance in playing the role of a Good-Sport during Player-V-Player engagements, (registering at 27.7% from 1-5). This was partially worrying, and the reason I’m writing and addressing the matter is to hopefully entice people to lean towards the higher numbers on the scale in their regards to Player-V-Player combat. Camaraderie and Sportsmanship is important in any area you find yourself engaged in. Though, given the 1/4th of people who believe Camaraderie means nothing, I find it prudent to state that something is obviously wrong with the system in place. While already addressed before on previous threads, I hope the consolidation of this information helps you in some means. Good Sportsmanship helps the game enjoyable for all involved, and as mentioned in my RP Conduct posts, everyone plays these games for different reasons. Some people play to act like a hero, to be a protagonist in their own story and some play to be the villain, the antagonist. Then there are those who play the Anti-Hero, and any other Archetypes you can think of. While irrelevant to this thread, it’s something to consider and take into account. Fairness of Player-V-Player Default Unsurprisingly, the responses were just as varied as the one above. This was to be expected, given the controversy surrounding the topic since the system started to shut down. Though, the responses were very varied. Honestly could not get more of a varied response, ultimately. There was an even amount of people who voted 1, 5 and 10. What this means, is that there was a diverse three way split between people being directly opposed, people being uncaring and middle grounded, and those who believed the PvP system was perfect in fairness. While players leaned down towards the lower end of the scale, the sheer split was intriguing to look over. Take a look: Fairness of Rolls Default Gonna just put a resounding “no” on this one, perhaps a “lol” for effort. The Rolls did not favour well, and the majority of people did as expected and voted a 1 on the scale. Surprisingly, however, there were a few who did indeed believe that Rolling was a fair’ish system, so I figured it was something to include and place in here. Rolling for combat is tricky, as any one person would expect. Firstly, while it would involve a Dungeons and Dragons type feel, the current rolling feature is not complex enough to incorporate into Combat Roleplay on the Server. There were some suggestions on the latter part of the survey in regards to coding an entirely separate rolling and RPG-esque turntable combat experience, however it was woefully blurred out by the other responses. Take a look at the results: Fairness of Roleplay Default This was most certainly the most interesting of the three, and the most unexpected. While, in the next section, it is clear the entertainment value of the current system is in majority support, this poll proved otherwise. The consensus from this resounded from high numbers from 5-10, with very few voting from 1-4. This poll was to measure the fairness of Roleplay Combat for all parties, it seemed to be proven that almost all participants voted to say that Roleplay Combat is the most fair for all individual parties in order to determine a winner of the scenario. I’ll let the numbers speak for themselves: Entertainment of the Current System [Accurate chart based on survey results] Likely one of the most intriguing and important sections of the survey, it found the majority of people are currently in enjoyment of the current system. A stunning 64.2% of the players who responded to the poll believe that the current Default situation is an enjoyable one. So what does this indicate? As stated above, the majority of people are split between the Player-V-Player and Roleplay Default for Combat. As shown in the pie chart above, the split, while favourable to support, still shows a whipping 35.8% of disagreement. This implies a 1/3rd of people find no fun in the current system, that it holds no enjoyment for them and, as found in the comments thereafter, it’s demotivational and they are worried to engage in any form of combat, purely due to the sudden switch from Roleplay to Player-V-Player. Preferred Combat Default [Accurate chart based on survey results] Now this is the juicy part, the part everyone has been waiting for. As indicated in the chart above, there is a majority of people in favour of a Roleplay Default system. 42.6% of people believe that Roleplay should be the default action people go back on unless all parties agree otherwise. With this said, 31.% of people voted in favour of Player-V-Player, 13% in favour of Rolls and 13% specified a separate suggestion which will be covered later. The playbase is essentially split on how to resolve this issue, and perhaps that is why the issue has shown no resolve since it’s implementation. So what does this mean? To put it simply, as I have stated above, and how people have stated before, the system is broken and currently only caters to roughly 1/3rd of the server. So what are the ‘other’ ones they have chosen? Mostly these consisted of “Majority Default”, so that everyone involved would collectively agree to a certain Default. Deduction Okay, you’re repeating yourself and just going over stuff everyone else has said, you nerd. So how do we actually fix this? Interesting question, I ask myself in hopes someone actually asked me that. Well Tahmas, here is the deduction from the survey proper and we’ll move on to the suggestions in a mere moment. The important parts to consider from the general survey is that, whilst many people hate the current system, there is almost a consistent 1/3rd of people who enjoy this. Posts such as “RP DEFAULT NAO” or “PVP DEFAULT SUCKS” will not change anything. As I have repeated and consistently stated to any conversation raised on any suggestive topic, “Nothing will change if you just complain, suggest alternatives which benefit the entire player base, not just your own clique.” Sound insulting? My bad, but I hope my message is conveyed. The Global Moderation Team and Server Staff as a whole already have a great deal to handle, and when players continuously complain about something that they don’t enjoy, but provide no helpful alternative, how can you expect anything to change? But I have provided alternatives! You scream to my earhole, and while that may be true, it seems that all suggestions or feedback posts regarding the topic of which I have seen, all favour or consider one over the other without much extensive research of information gathering. I hoped to fix that with that with this thread, because the suggestions gathered along with my own suggestion will be put forth for consideration. Proposal So, after reviewing the results of the survey and talking it over with some staff members, I finally came up with a general proposal and idea of change. I need to thank @sapphireh2o for the initial idea, which I then expanded on and spoke rather in depth on the matter with Global Moderation Lead, @Pandann, to which a healthy proposal came from the discussion. And here it is, enjoy. The Change It was decided and conceived that the change to be suggested must be a culmination of the two, and after the prompt from Sapphire, I believe we managed to come up with one. The decision landed on a matter of Instigation. Currently, the system stands that anyone can call Player-V-Player Default and no one can argue, in this instance, however, with this new suggestion, the Instigator holds no say over the ultimate decision. Consider the scenario with two parties, the Attacker and the Defender. The Attacker is a bandit and has come to attack and loot the Defenders items from him. Before, it would been resolved with a simple “/looc PvP Default?”, though in this instance the Attacker holds no say over the scenario at present. The Defender, however, holds the decision. The Defender may choose whether the combat to follow will take place in RP, PvP or Rolls. While I used the terms Attacker and Defender, I do not always mean it in a banditry sense. For instance, if you insult someone in a way that could possibly lead to conflict first, you are the instigator. If you break the law set in a servan province, you are the instigator. If you hit someone, you are the instigator. Steal from someone, you are the instigator. Guards can also be instigators if they attack or hassle someone without reasoning. If someone steals from you, they have instigated and you are considered the defender. If someone hits you, insults you to the point of conflict or does anything which could possibly lead to combat towards you first, then they have instigated and you are the defender. This means, you get to decide and choose how the combat will take place. Note, this is not to be abused. If an argument erupts before combat between “he instigated a fight” and “no i didn’t you did”, then the only course of action is to /modreq and get a GM to come and resolve the situation. Another note, any scenario would automatically escalate to Player-V-Player combat should the number exceed 5 or any negotiated number past that. Reasoning To put it simply, fairness. This is a fair scenario, and not only will it solve the majority of “LOL PVP 4 DEIS” people running around, it will allow new players who are simply getting started to not get chased away because someone wanted loot someone doesn’t have. I’ve known many people personally who have come to the server and are disinterested from playing purely due to the lingering threat of being ‘roflstomped’ by a fully armoured Cow-Lord. This incorporates everyone's suggestions and takes on board everyone's opinions. This caters to every diverse group, and allows transparency in scenarios. It also gives the GMs an easy task at moderating the scenario given it would all be played out through the logs. But this will annoy the PvPers! Well, unfortunately, yes it will. But what needs to be remembered is that this a Roleplaying Server, the capital Roleplaying Server if anything. Player-V-Player combat will not cease to exist, as I know many people will choose to use that type of combat to resolve a scenario. Note, this is still a default failsafe measure. This does not mean you can troll people by baiting them into fighting, because they can and will call a GM to resolve the issue. Added to that, it should still be a friendly discussion and you should always take the attackers views into account. If they want a Roleplay fight, and you’re not bothered, then Roleplay it. Take all aspects into consideration, but the choice is ultimately dependent on the Defender. TL;DR Survey did good, good data. People want Roleplay and Player-V-Player default over anything else, compromise made to incorporate both. Compromise: No official default, but the choice for the combat style rests on the defender of the combat scenario, the instigator no longer gets to decide. Please fill this out, it'll help register the feedback in regards to the thread. http://goo.gl/forms/I1ejvWMI5x