Jump to content

Search the Community

Showing results for tags 'teaching'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Whitelist Applications
    • Accepted
    • Denied

Categories

  • Groups
    • Nations
    • Settlements
    • Lairs
    • Defunct Groups
  • World
    • Races
    • Creatures
    • Plants
    • Metallurgy
    • Inventions
    • Alchemy
  • Mechanics
  • History
    • Realms
  • Magic
    • Voidal
    • Deity
    • Dark
    • Other
    • Discoveries
  • Deities
    • Aenguls
    • Daemons
    • Homes
    • Other
  • Utility
    • Index
    • Templates

Forums

  • Information
    • Announcements
    • Guidelines & Policies
    • Lore
    • Guides
  • Aevos
    • Human Realms & Culture
    • Elven Realms & Culture
    • Dwarven Realms & Culture
    • Orcish Realms & Culture
    • Other Realms
    • Miscellany
  • Off Topic
    • Personal
    • Media
    • Debate
    • Forum Roleplay
    • Looking for Group
    • Miscellany
  • Forms
    • Applications
    • Appeals
    • Reports
    • Staff Services
    • Technical Support
    • Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Minecraft Username


Skype


Website


Location


Interests


Location


Character Name


Character Race

Found 8 results

  1. Come one, come all! The Cordius Academy is finally opening its doors to start a series of medical lessons for aspiring doctors and those that just want to sharpen their skills alike! From novice to expert, we will be hosting lessons for mostly everyone. The classes are walk-ins and must have at least four students for the lesson to take place Courses: Novice: First aid and herb basics Combat Medic Training: Tourniquets, bandages, and how not to pull out an arrow. Intermediate: Surgery, Amputation, Heartbeat, Bone setting, more in-depth herbs Advanced: Lung Bong, Removing Necrosis, Niche Injuries How to get there, when it is, and the first lesson Monarch of Vortice, 10th Sovereign of the depths, Lenora Jusmia
  2. For many a century I have been one who has hoarded alchemical knowledge and the esoteric understandings of the world that have been passed to me by my masters and those before them. An oath taken to those now long dead to not show such teachings into the light of day for the common layman to understand. Yet now the basic knowledge of alchemy has been spread to the wide reaches, many have unfinished and unnurtured knowledge that has been left to rot. Many simply see alchemy as a small tool for creating potions of convenience or pseudo enchantments without the use of magic through herbs. This is not the essence of the art that reaches into the depths of the earth, into the coldest seas and highest mountains. I search for those interested in the true art- the two paths I offer unto you who seek the knowledge of the world are Human and machine. The power to create life in two very different ways- I seek two students for either study. If you believe this to be you then attach your letters to this missive with a way to contact you and I shall see to it that some are chosen. Though I ask for one simple question to be answered. Why do you wish for such knowledge? There is no right or wrong, simply my curiosity. I sincerely hope that some will heed my call- but if by chance none do, than I shall not simply choose from the dregs. Even if you are the only one to seek this knowledge, does not mean you shall acquire it. A pleasure to all, Cain Thelin
  3. The Revival of The Brewers’ Guild Those who have been to Urguan’s taverns, The Queen’s Bounty and Sugary ***, know the drinks of the Dwedmar well. After continued successful maintenance of the bars during the transition from Arcas to Almaris by The Iron Baron Levian’Tol Grandaxe and The Grand Queen Dhaen Grandaxe, I’d like to announce the revival of the previous Brewing Guild. I recognize the talent of our current dwarven brewers and would like to offer an opportunity for new dwarves and friends of Urguan to learn about the proper way of brewing and managing their own taverns as well as spreading their brews across Almaris. Rank Structure Beardling Brewers: Those individuals new to the art of brewing or new to the guild. Brewers: Those who have proved themselves competent in their craft and have spent a fair bit of time in the guild performing guild related tasks. Master Brewers: Those who have done more than prove themselves to the guild and to their craft. Those whose names bring forth cheers when their drinks are served. Grand Brewmaster: The head of the Brewers’ Guild. All guild actions need to be approved by the Grand Brewer before they can be undertaken. Current Grand Brewmaster: Levian’Tol Grandaxe Activities of the Brewing Guild include: Designing and Creating Brews Supplying our network of taverns with brews Barkeeping Distribution of drinks at festivals Competition in Ale Contests Selling of drinks in stalls and shops Meetings to discuss any upcoming festivals or events For those who have already mastered the art of brewing, we have included: Leading Classes Free Access to Brewing Materials and Ingredients Helping to judge drinking competitions (If you wish to help with any of these tasks please include it in your “Reason for joining”) Accomplishments: Supplied Drinks to Festivals: A Wintery Celebration in Hethnar Norlandic Krugsmas Celebration The Dwarven Royal Wedding Supplies Drinks to Almaris Taverns: The Queen’s Bounty & Sugary *** Ashwood Tavern (Norland) Old Stout Crow (Haense) The Brewer’s guild is always looking for kind folk to share a mug with! If you wish to apply for this guild, please include your: MC Name: RP Name: Discord: RP Race: Reason for joining:
  4. The path of the Aspect's Chosen is not paved with fame and fortune. It is a quiet, woodland stroll, of silent suffering and wordless joy. The service that druids provide to the Balance, and subsequently the Aspects, is a long, storied, and arduous tale. There have existed druids so dedicated and steadfast in their attunement that we continue to pass their teachings on today, tomorrow, and ever more. There have existed druids so disturbed and troubled by their attunement that we pass on the story of their struggles in tandem. This is as it should be, for there is no great spiritual harvest without there also being a great spiritual winter, and the fulfillment of the complex flow of Balance is unachievable without equal portions of joy and lamentations. It is not without great caution that the Verdant Path is offered, yet it should be equally so that great caution is taken when withholding the path from the inhabitants of the realm. In this belief, perhaps the small yet industrious bee may offer their wisdom. The duty of the bee is immense; without the support of its kin the bee would die without the products of the hive. The flowers would go untended, their plants withering without the careful attention of their striped friends. The bear would never know the sweetness of the hive's determined industry, and the bird may never take nourishment that is the sacrifice of the bee. For the continuation of this harmony that is Balance, it is paramount that the role of the Student, the Druid, the Guide, and the Grove is defined to the best of literature's means in which it may serve as the pillars of the Druid's values, goals, and purpose. The Student The King and Peasant are not so much unalike, for both may thirst for the rivers of spiritual knowledge. To take the path of Dedicancy is that which is truly sacred: it is the agreement to learn, to submit one's self to strife and challenge in the hope of achieving deeper understanding of our tumultuous world. The Students are those among us that may make great discoveries, face indescribably challenging conflict, and learn lessons in which they foster a great desire to share. The Student's role is to learn, but it is also their sacred, unsung, and perhaps unintentional role to teach their Guide. To assume that a Student's Guide has experienced every challenge and hardship is not only irresponsible but demeaning for both. The seed is the representation of the potentiality of life, such as the student is the representation of the potentiality of great knowledge. Guides need only to foster their growth, and learn from their journey so that the next seed, or Student, may be just as enriched as their elders. The process itself of becoming a Student is very easy, and can be taken by anyone of good character and pure intent. When a seeker has discovered the inspiring acts of a druid and gained a thirst for deeper understanding, they may beseech the druid for their tutelage. In this gesture, the Student may be unknowingly granting the greatest honor achievable for a Druid: the affirmation of the value of their teachings and a desire to learn from that Druid. From there, their path may begin through a series of tasks and lessons that pertain to real, current duties of the druidic community of the time. The Student will immerse themselves in the realm of Balance's struggle, and gain valuable insight before the Student is attuned into the Great Family. These tasks may range from challenging, quiet, cerebral and physical. In preparation for the Student's body and soul to serve a the greater call of nature, they must incorporate themselves in the daily struggles of existing Druids. This should not be a path unhappily followed, for should a Student find that there is no value in that which is being taught it is just as vital to allow them to stray from the path or seek another Druid. While the desired understanding can and has been attained by a single Guide's teaching, it is an unnatural restriction to expect it totally from each Guide and Student relationship. The Seed, or Student, must be allowed to grow in accordance to what answers they seek, and secrecy will stifle their potential growth to an unknown severity. The Student is the Spring season of the cycle of the Druidic cycle. The Druid To willingly suffer on the behalf of those that cannot speak is to love purely and justly The baptism of a graduated Student in the energies of attunement is a right of passage all within the Great Family have taken. The great equalizer of druids is the process of Attunement, for once the path is taken and endured, they join a family of those that can see, hear, and feel that which was previously unknowable. Every druid, newborn and elder, hears the same voices, delights, and anguish of the natural world. It is the light of perspective that shines upon Druids and allows their individual strengths to blossom, and give a kaleidoscope of culture and meaning to an otherwise overwhelming sense of perception. Elders have often said that the culmination of all hopes, fears, struggles and bonds they have nurtured and severed bombard the mind of the newborn druid like a great tidal wave. Here, the Aspects are presented the soul of the Student and examine the dedication of the oath they have sworn to nature. All unsung accomplishments, the quiet deeds of kindness, and grand victories for the preservation of the Balance are seen and heard by the Mother and Father. If the Student has satisfied the tenets of each Aspect in Balance, they will bathe the Student in the first and most important gift of all of the gifts: Perception. Emerging from Attunement, which is often but not necessarily done within a quiet and secluded pool in a grove or the wilds, is akin to second birth. Where there was silence and lack of life now there is song, color and feeling. Attunement is never ceasing, for it is an eternal state of awareness in the delights and distress of all living things. It can be maddening, even fatally so. This is where the Great Family emerges like the eye of a hurricane for their young brother or sister. Druids have been acutely conditioned to recognize anguish, and some have mastered the arts so finely that they may enlist the help of that very thing they protect to support the newborn druid in kind. Even where druids may not possess the means to sway the song of the world so potently, they may possess other skills or acts of care in which to comfort and support the new Druid. As a mother and father of the physical world would hope that their children care for each other, so too should we assume that the Aspects would hope that their druidic children would care for each other. This is the core concern that arises when Druids murder or maim Druids: it is as symbolic violation of nature itself. The Role of the Druid is to practice. Attunement enables the Druid to reach for the Gifts that have been freely offered to us by the Aspects. While the Gifts can make the task of the Druid easier, it is not that which makes impossible solutions possible. The acquisition of the Gifts does not place the Druid in any state of higher or lower authority over Druids that do not possess the same Gifts, they are truly and simply Gifts. The beauty of receiving a gift in the physical realm is the sense of gratitude and appreciation for the self, and even so the desire to share the Gifts persists among the Great Family of Druids. Abuse of the gifts is an unfortunate reality that most Druids are aware of. It has, as well, created a platform for heated debate among Elder Druids, Students, and every Druid in between. The voice of the Student or Dedicant should never be silenced in a flawed desire to pursue perfect dialogue, for they may offer the most valuable insight and perspective simply unavailable to those who have been Attuned. Allow Students and Druids alike to voice their concerns among the matter of ongoing debates, great or small, difficult or easy. The Druid is the Summer season of the Druidic cycle. The Guide There can be no preservation of the Balance without the guidance of Spring's youth, for Winter always comes for the old. The progression of Druid to Guide is much like observing the flight of the songbird, and knowing that at one point that bird did not know how to fly. Yet, it is still very much a songbird, an equivalent to the bird that is still within its egg, unborn and innocently naive. Much like the adult bird in this scenario, it is the role of the Guide to harbor growth and learning within that unhatched egg, so that one day a songbird may fly onto great things. It is also the duty of the Guide to ensure that a Student does not anguish unnecessarily or cruelly, but to allow them to face challenges in spirit of the Balance and in pursuit of ensuring the next generation may bring renewed sanctity to the journey of Druidism. Should the Guide find their spirit weary by the sheer amount of Students, it is the most honorable choice to refer the Student to another Guide. The Guide is a fount of knowledge both abstract and representational, but varying between Guides. It is not expected for a single river of the realm to offer water to every living thing of the world. Therefore we must allow many streams, or Guides, to quench the thirst of many kinds of students. Perhaps a callow teaching when pondered at first, but it is also of principal value to understand the innate wisdom of the Guide. For one who has lived and seen many things on their journey, it is also their discretion to deny a Student's request to learn. This should not be done without great consideration or reason, for it is an observable fact that when we stifle or prevent the learning from an otherwise valid druidic candidate we invoke the ire of talented minds upon ourselves. The ability to teach should never be conflated with an absolute requirement to teach. Additionally, most Guides are nominated to teach through great meetings between Druids called Moots, but it is by no means a requirement to begin passing knowledge to the next generation. The Aspects, through their notorious silence, have clearly spoken in disinterest as to what a descendant may refer to themselves before taking the Verdant Path. The Guide may offer the Verdant Path to peasants, Kings, men, women, elves, orcs, dwarves etc. The state of existence is of no matter to the Aspects that grant us our abilities. Their chiefest interest in this world is and has always only been the Balance, and it is also the duty of the Guide to ensure that other Guides may hold themselves to the standard in which the Aspects have placed faith into and expect from Druids. The Guide will teach the Guide as fervently and kindly as they would their Student. The Guide is the Autumn season of the Druidic cycle. The Grove The Grove will envelop the weary druid and comfort them, nursing their spirit back into vitality The Grove is perhaps the simplest structure of druidic culture, but has been long and unintentionally involved in political affairs that the Druid should not strive to mingle within. At the core, the Grove is a sanctuary of flora and fauna that provides shelter, nourishment, and physical rest for the Druid. This allows a great many of druids to mingle beneath great canopies and among fantastic creatures, as well as pool the resources of gifts into a convenient place for Students, Druids, and Guides alike to access. Where the more intricate function of the Grove comes in is in management of the site. Typically a grove is maintained by the permanent residence of one or more druids, with some taking on various jobs. Historically, these have been called Archdruids, but there are many names that one may give the caretaker of the Grove such as Raithean, Keeper, etc. Speaking in terms of relevant change that this grants the Druid, there is very little. The Archdruid is granted no additional gifts from the Aspects, nor does their state of awareness within the confines of attunement alter for better or worse. Archdruid, much like Guide, is simply the title of a very important job that facilitates the cooperation of all Druids among the realm. The Grove is a beacon for Druids and Students to come home to, but there must exist one or more to remain and keep the fire lit. Caution is taken when an Archdruid is selected, for it is something that must be agreed upon by many that the person in question possesses the ability to remain steadfast in times of quiet or strife. Groves typically hold vital structures within its suggested borders, including a library or information hub, an attunement pool, memorial grounds, and Moot room. Of course, many groves hold further spaces for other purposes needed for cultural ideas or otherwise, but most have generally followed this list. These give a great feast of tools for the Druids to utilize, particularly on the topic of meetings, public attunement, and historical archives. Arguably the most important function of the Grove is to facilitate the formation of the Moot, or meeting. Students, Druids, and Guides will gather within the Moot area and will discuss threats to the realm, coordinate festivals or events, and consolidate gifts to share with other Druids. There has been a need to discuss any potential harm caused by Druids, for there have existed and will continue to exist those that abuse or otherwise twist nature to serve their own desires. These accursed Druids are known as Draoi, taken from the elvish tongue as a title for an evil or otherwise harmful Druid. While genuine Draoi are fairly few and far between, it is important for Druids to convene and discuss potential conflicts of interest as to better understand how to prevent or rectify the presence of a Draoi. For the Druid, the Grove is a safe haven to rest from the tiring duties throughout the realm. It is not extended only for those that are on the Verdant Path, however, and frequently they have been used to offer refuge for citizens of natural disaster, war, or to simply offer food and comfort for the unfortunate. For this reason, it is a duty for all druids to protect and defend them wherever they may be constructed, be it in the wilds or in the nations of descendants. As nature has given us the means to survive, Druids will continue to offer that survival to all. The presence of one grove or many groves should not indicate a fracture in how the Verdant Path is joined, maintained, and protected. A Grove within the harsh desert serves the same purpose as the Grove within a glade of the mali’ame, a people historically very supportive of the Druidic Mission. Because the main purpose of the Grove is to support Druidic growth, the presence of many groves should serve as a testament to mission success. It should be the ultimate goal of the Druid to exist in harmony with all Groves, and allow the wayward druid to find their calling among all or none should they choose. Welcome, and indeed celebrate the Druid that serves many Groves, for the Balance is granted greater protection through it.
  5. A poster in cloud temple goes up A Proposition to the Naïve This is a proposition to those of magical inclinations yet without the availability of a teacher or method of teaching. I Vulln'maelu will be happy to teach up to three individuals in the art of either water evocation, or more preferably, sensory illusion. I am seeking individuals who are new to the world of arcana and sorcery, and do hold ill-will toward voidal users. Individuals who have perked interests should attach a reply to this poster, send a letter to my accommodation within Elvenesse privately, however I do ask they do not approach my person as it can be a legal offence within the land of Elvenesse. If I am of equally perked interests in teaching, I shall send an adequate reply back to the sender. Druids need not apply. Faithfully, Vulln'maelu. Sorcerer and Scholar P.s. I won't be teaching inside of the lands of Elvenesse until law dictates I can, sadly the Father Circle is incredibly aggressive to my ilk, as well as voidal magic in general and it is therefore permitted that I teach individuals in groves where nature is not abundant.
  6. Dedicated to the glorious Cint Dynasty Cint University is taking applications for Professors and students alike in preparation for the upcoming grand opening. All who wish to apply should consider the following. - Availability - Skill level - What you are looking to accomplish - Financial Status Yale university offers a plethora of different programs, including but not limited to.. - Social Sciences - Applied Sciences - Redstone Sciences - Architectural Design - Business Management - History - Economics - Law - Labor Techniques - Medicine - Combat Techniques - Blacksmithing - Farming - Enchanting If your desired degree was not listed, please contact our administration office via Bird or feel free to stop in. Cant afford the full cost of the programs? Don't fret! Help is here! We offer grants and other ways to fulfill your financial needs. (Cost of tuition is undetermined at this point, we have thought about making it a set schedule timed event, but we realize real life obligations can interfere with this process) Class times are determined by the Professors (Perhaps you realize you're not the sharpest tool in the shed, not to worry! Apply to be on our groundskeeping crew today!) For more information Contact Nole Musk - Cint University Administrative Team - Dean of Education , Dr. Nole Musk OOC : NotTodayJerry
  7. The Order of Magi Est. 1538 "There are two sides of magic. Neither evil, neither good… it is only the choices and actions of the wielder which shape the fate of all man, we can only say choose wisely" The Illustrious Order of Magi was founded from the ashes of the Mages Guilds of old with the explicit obligation to educate, preserve and oversee all intellectuals who deem themselves practitioners of the most phrenic of sciences and arts, Arcane Magic. The Orders The Order of Magi is divided into three consolidated orders. In turn, each of these orders has their own hierarchy within them to properly accredit mages from novice to master in the most appropriate position. The High Order Archmages The Archmages are those magi who have become supposed masters at a certain discipline of arcane magic. For instance, an Archmage of Sensory Illusion or an Archmage Fire Evocation. To be eligible for being considered an Archmage one must first have the ability to teach said discipline as well as display for the rest of the Inner Council, their abilities. Note, however, that there can only be one Archmage for every Discipline, and only be replaced if an Adeptus shows higher mastery of a said Discipline, and/or the Council votes them off. This rank does not grant additional power to those who wield it, but it sets them apart from the rest of the Adeptus Major. These are the pillars of the Guild and demand the utmost respect. Adeptus The Adeptus, or simply Adept, are those of the Order who have proven their prowess in at least one discipline and have been deemed skilled enough by their Guild Master in said discipline. Adeptus no longer have a designated instructor or master, and they themselves can teach those of the Third Order within their Guild. Along with their teaching duties Adeptus may also be rationed out by the High Council or their Guild Master to various kingdoms and nations to serve as Court Wizards, acting as advisors, educators, and representatives for the order. All Adeptus are also given a seat on the Low Council, a more encompassing senate of magi who, along with members of the High Council, make decisions for the Order as a whole. Granted, the Adeptus have less voice on the Low Council than the Archmages. There are two sub-ranks of the Adeptus: Major The Adeptus Major have shown proficiency in at least one school of magic and can teach at least one school of magic. Such a rank is the highest bestowment one can achieve before becoming an Archmage or Guild Master. Minor The Adeptus Minor has shown proficiency in at least one school of magic and has passed the Somnium. The Low Order Practicus Best called apprentices, the Practicus have gone through various lectures, passed numerous tests and are finally free to select a discipline of arcane magic. They are then, thusly, paired with a master of the rank Adeptus, by their Guild Master, or Archmage, if the Archmage chooses to teach and specifically requests said student. The Practicus will train under their master until the master and Guild Master feels they have become proficient at their discipline and ready to take a series of tests which will determine their aptitude and whether or not they are skilled enough to join the Second Order. If they pass these tests, Practicus will be considered a full fledged mage and be inducted into the Second Order via the Convocation ceremony. Neophyte Neophytes are the newest to the Order, fledgling intellectuals who have practiced no magic and have little understanding of the sacred science to begin with. Neophytes will attend various lectures and classes within their respective Guild to learn the keystones and fundamentals of magic such as Voidial Theory, meditation, focus, etc… Granted, they will most likely not perform any magic until they have passed said classes and then chosen a discipline. All Neophytes will be exposed to all forms of magic so that they might choose one which peaks their interest. The Order of Progress Researchers Those within this sect are meant to ensure that focus is being given to various projects put forth by the community. Whether it be from an outsider or one proposed by a tester, all ideas and projects are looked into to see if they are feasible. If they are, the directors will assign members of the division to work on the project. Progress is recorded and stored for potential future use in other projects, kept where only members of the Order may see. Failure is allowed so long as the research is sound and everything is recorded. Magic is finicky so it is understood that not everything put forth will be accomplishable. Directors Those in charge of ensuring that the projects are running smoothly. They decide what is given priority and who gets access to which laboratories. Research ideas must be brought to them for approval, lest the researcher wishes to be removed. Scholars These are the bread and butter of the research sect, as they handle most of the work involved with the projects. In order to join this rank, one must contact one of the directors and prove to them that they are capable of conducting research well or show an aptitude in a specific field of interest. Testers These are the people who, as the name suggests, test the various prototypes. Every tester acknowledges that they are fully aware of the risks of being in this position. We are not liable for any damages caused to said tester should a prototype go awry. The Guilds While the Order of Magi is not but the term used to describe all those within the overarching organization of arcane intellectuals, all magi below the High Council are to be ardent to one of the many ‘independent’ Guilds throughout the realm which function as places of teaching, research, and fellowship -- members living and working together with expected solidarity. Each Guild is housed within a Guild Hall located within one of the patron cities of the Order. Each Guild is overseen by a single Guild Master who has authority over their respective Guild and its members, however, must answer to the High Council when called upon. Guild Masters, most always a particularly skilled Adeptus Major, are given a variety of duties and powers including inducting new members into their Guild, promoting members within their Guild, as well as assigning students to teachers, once again, within their respective Guild. However, the High Council may at any time veto decisions made by the Guild Master, remove Guild Masters and in doing so appoint a new one, and dissolve or relocate entire Guilds. The Al-Whakrah Mages Guild Closed until further notice. Located within the exotic and diverse lands of the Caliphate, the Al-Whakrah Mages Guild occupies a Guild Hall to the right of the Caliph’s arenaceous palace befitted with in-hall housing, research space, library, arena, and lecture hall for the most committed of magi needing supplies in a convenient proximity. If the the facilities prove too paltry then the substantial Al-Whakrah Library sits only a walking distance away. The Sanctuary Mages Guild Guild Master: Katari Stirling [FlamboyantMingo] A modest Guild Hall, though do not let its size drive you away. The Sanctuary Mages Guild is hosted within the pristine and liberal city of scholars and arcanists, Sanctuary. For sure members of this Guild will be surrounded by like minded individuals, which should be expected, due to the city’s nature members of the Guild may take their research to the Sanctuary archives or laboratories. Though mostly Mali’aheral in demographic and origin, all are welcome into the island port city Guild. Services The Order of Magi, being a service to the descendent races of the realm, offers many a services to those who require it, at a fee, of course. Court Wizards Often as a sign of good faith or loyalty, the Order will send their most experienced and diplomatic of arcane scholars to a lord, house, or king. Here, the mage will act as an advisor on all matters magical and supernatural which plagues the known realm. Tutelage One of the Order’s main functions is to educate those who require it. All potential magi are asked to come to the Order to establish their training in the cornerstones of the arcane and complete the brief application listed below so that the High Council might assess their capacity and qualifications to join the ranks of the Order. The Dictum Through the ages, the greatest Orders of scholarly magical practitioners have lived their lives by the ethics of a code. Power is known to seduce and beguile the weak, thus, it is through the Dictum the mages of the order practice their ancient art. While Guild Masters may create their own codex for the use of magic within their Guild, they must invariably adhere to these universal laws of the Order. While the Council may at any time punish mages who break the laws listed below, Guild Masters are responsible for punishing members of their Guild who commit Medial and Petty Crimes, however, must leave mages who commit High Crimes to be put on trial and punished by the Council. High Crimes -Homicide of a mage of the Order- -Disobeying legislation by the High Council- Medial Crimes -Performing unauthorized experimentation with potentially dangerous consequences- -Misuse of magic- -Using magic outside the security and oversight of a teacher, only applies to those of the Third Order- -Teaching magic to those outside the Order of Magi and respective Guild unless given explicit permission by the High Council- Petty Crimes -Theft (of varying extremity) of property from mages of the Order, or property of the Order itself- -Disobeying orders given by a Guild Master or those of higher rank than you- Joining Admission into the Order of Magi can be done via two methods: joining as a student or joining as an already adept practitioner. Students will be assessed and recruited by the Guild Master of the Guild they choose to join. Those who already consider themselves skilled in their craft will also be assessed through application and by an Adeptus or Guild Master of their Guild of choice in person. Based upon their performance they will be placed into a suitable position within the Second Order. Student Application For those who are currently learning magic from a member of the Order or have no prior experience with magic. Name: [Mc Name]: Race: Magic you wish to study: Guild you wish to be associated with: Adept Application Name: [Mc Name]: Race: Magics known: Magics you can teach: Who have been your teachers presently or in the past, and what did they teach you? Which position do you feel most suited for? [Note that the applications submitted here would only be view-able by the Archmages and the High Council in roleplay] Members All magi within the Order are governed by those within the Council and the decisions they pass are law. The Council is fairly secret about their dealing, conducting most all business behind closed doors as to avoid issues. However, if a member of the Order has an issue, they can present themselves to the Council so it may be addressed. Standing Council High Seats: Eliza (Daanyolx3) Katari Stirling (FlamboyantMingo) Guarger Tsouderous (Abyssus) Low Seats: Irhamir Siil’crux (ShameJax) Beltran (Bathrugman) Vacant Vacant Vacant Vacant Archmages Grungron Irongut [James27049] Of Fire Evocation - Laethis [Maruthir] Of Water Evocation - Saeldur Asul’Ailer [Princetonlax21] Of Air Evocation - Eliza [daanyolx3] Of Earth Evocation - Ceruberr Asul’Ailer [CaptainSheepy] Of Electrical Evocation - Glacio Nereus [Fitermon] Of Conjuration - Iatrilemar Elervathar [BrandNewKitten] Of Arcanism - Beltran D’avre [BathRugMan] Of Telekinesis - Avenel Synalli [Bokratz] Of Transfiguration - Lorien Carcimor [Mephistophelian] Of Mental Magic - Ayche Raven’kor [Draxagon] Of Sensory Illusion - Haadi Mubdee [_Elad_] of Voidal Displacement Other members of the order are not listed due to rights of privacy and concerns of safety.
  8. The School of Abresi ~For those who want to learn~ The School of Abresi is a free school to attend. This school is for any age to attend. Here you can learn various things such as trade skills, professions, and other things of interest. The School is located in the Abresi Keep's Library and has four different types of classrooms to accompany it located downstairs. Students do not need to bring anything for the classes, as they will be provided. The classes here are meant to be enjoyable and informative. The materials required for a class will be provided by the school if they are not too costly. ___________________________________________________________ Classes available: Ale Brewing ( ages 18 and up only ) Creative Writing History Swordsmanship Trade/Economics More to come! _______________________________________________________ We currently need teachers for most of these classes! Teachers will be paid per good class that they teach. Classes that we need teachers for: Alchemy Blacksmithing Farming/Cooking May add more. If you have a class that you would like to teach that is not on the list, please let me know here, by bird, or in person. ((No magic classes until I get permission. I will remove this note when I have it.)) Teacher Application: ((IC Info)) Name: Age: Class you wish to teach (if not on the list, put the title of the new class): Description of the class(If you are wanting to teach a new class): How much experience do you have in the subject: Why do you want to be a teacher at this school: ((OOC Info)) Username: Teaching here will require a short interview. Again, please let me know here, by bird, or in person if you would like an interview. Teachers are responsible for their students. _______________________________________________________ Teacher Payment: Teachers are paid by class. If it is a good class, (6+ people, good instruction, and a good length of time) then you are paid 100 minas. If it is an alright class, (2-5 people, good instruction, and a good length of time), then you will be paid 75 minas. If it is not a good class, (1 person, good instruction, and a good length of time) you will be paid 30 Minas. If no one shows up, you will not be paid. ________________________________________________________ Class Times: The School will officially open when we have enough teachers. (Estimated to be in two elven days) Class times will be created by the teacher and will need my approval. Creative Writing Teacher: Sofetios Jayamen (( Sofetios )) First class: (( 1/30/2014, 23:00 GMT or 6:00 PM EST )) Students Attending: Ale Brewing Teacher: Sofetios Jayamen (( Sofetios )) First class: (( 1/31/2014, 23:00 GMT or 6:00 PM EST )) Swordsmanship Teacher: Lieutenant Ventios (( Ventios )) First class: (( 1/31/2014, 20:00 GMT or 3:00 PM EST )) Trade and Economics Teacher: Mithius Telvron (( jonhan2 )) First class: (( 1/31/2014, 22:00 GMT or 5:00 PM EST )) Student Application: (( IC)) Name: Age: Class(es) you want to attend: (( OOC )) Username: ___________________________________________________ Current Teachers: Sofetios Jayamen (( Sofetios )) - Creative Writing and Ale Brewing (Ale brewing is ages 18 and up only) Lieutenant Ventios (( ventios )) - Swordsmanship Mithius Telvron (( jonhan2 )) - Trade and Econimics More to come _____________________________________________ The Classrooms: Lecture Classroom: This classroom can hold 15 people and a teacher. Mainly used for classes that do not require much action, mainly learning. It also has a speakers podium. Lecture/Instruction Classroom: This classroom can hold 9 people in seats and a teacher. It has a small stage for instruction purposes. It also has a podium for speaking. Instruction Classroom: A Classroom with a stage for instruction purposes. Swordsmanship/farming Classroom: This classroom is basically a herbal garden with spots for teaching farming. It also has a circle with a line through the middle in the middle of the classroom for swordsmanship training. ______________________________________________________ If you have any questions about the school, please let Sofetios Jayamen know here, by bird, or in person. I hope that you come learn at the School soon when it opens. Thank you. ~Sofetios Jayamen
×
×
  • Create New...