Jump to content

Search the Community

Showing results for tags 'theft'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Whitelist Applications
    • Accepted
    • Denied

Categories

  • Groups
    • Nations
    • Settlements
    • Lairs
    • Defunct Groups
  • World
    • Races
    • Creatures
    • Plants
    • Metallurgy
    • Inventions
    • Alchemy
  • Mechanics
  • History
    • Realms
  • Magic
    • Voidal
    • Deity
    • Dark
    • Other
    • Discoveries
  • Deities
    • Aenguls
    • Daemons
    • Homes
    • Other
  • Utility
    • Index
    • Templates

Forums

  • Information
    • Announcements
    • Guidelines & Policies
    • Lore
    • Guides
  • Aevos
    • Human Realms & Culture
    • Elven Realms & Culture
    • Dwarven Realms & Culture
    • Orcish Realms & Culture
    • Other Realms
    • Miscellany
  • Off Topic
    • Personal
    • Media
    • Debate
    • Forum Roleplay
    • Looking for Group
    • Miscellany
  • Forms
    • Applications
    • Appeals
    • Reports
    • Staff Services
    • Technical Support
    • Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Minecraft Username


Skype


Website


Location


Interests


Location


Character Name


Character Race

Found 3 results

  1. ᛚᛟᛚ ᚾᛖᚲᚱᛟᛗᚨᚾᚲᛖᚱᛋ ᛋᚢᚲᚴ ᛞᛁᚲᚴ PARKED WHERE IT’S SUPPOSED TO BE. ᛚᛗᚨᛟ ᚴᛁᚾᛞᛖᛗᛈᛖᚱᛟᚱ ᛁ ᚷᛟᛏ ᛗᚤ ᛒᛟᚨᛏ ᛒᚨᚲᚴ In the year 114 of the Second Age a group of four holy warriors were on a patrol on Urguani lands, this group included the dwarven mastermind, Sigrun Ireheart, The Initiate of Xan, Amelia Jr. The Cleric, Arilynae Truthseeker. And Arknight Togrim Heartstring. These four brave men and women came across an Urguani ship docked outside of The Frozen Castle of Serheim in Ando’Alur lands. A known refuge place to darkspawn and other low-life such as necromancers. Once they spotted the Urguani ship docked outside of this wretched place, it was under famed dwarven captain Sigrun Ireheart that these brave men and women successfully reclaimed this seafaring vessel for the Urguani Navy from the clutches of the vile darkspawn that had stolen it. [!] An artistic depiction of the four courageous heroes.
  2. I know I haven't been here long but, I have been looking around the server for quite awhile and have noticed ALOT of signs- specifcally, signs on chests. So? Why does this matter? Now, I know it takes alot for one to apply to be able to steal things but does petty robbery mean much if you lose your materials with no way of ever getting them back? This goes doubly in areas that would be guarded such as forts, castles, or towns. The Problem The whole point behind theft and villany in general is to create RP for those around them on the server by providing conflict. Leaving a sign that some things are missing from the chest is not creating much RP if any at all. Simply, the 'bandit' is just taking your materials because he needs them for his own. The 'bandit' does not care about your character or creating a story, he/she just wants stuff (which is true in the real world but not here). So, you just lost your stuff. Now what? Oh yes, nothing at all. You have no way of retrieving it or following it. The whole story is, you lost your stuff. That seems a bit against the point of villany on this server. So? How do we solve this problem? The Bandit's Trail Rule What is it? Basically, a thief must chat, ensuring someone is around, so that there is a chance of witness. How does this work mechanically? By checking in Local Out of Character, a thief can make sure there is someone in a 32 block radius that has a chance to bear wittness to his crime. That way, there is both a chance of him getting caught. The thief should (but is not required to) leave a clue of some sort with a sign, giving the victim some chance of finding him/her. For example: ' Joey leaves a sign after stealing from a house outside detailing that a boot is caught in mud and that someone clearly made a hurry out ' Now someone can look for someone with only one matching boot on or ask a local cobbler who bought boots recently. Clearly, someone can follow the trail and do some RP with this, or if no clue is left, someone could have at least heard or saw something suspicious. For bigger jobs, you could take it a step further and make a forum post so that someone may follow up easier. Bigger loot = Bigger chance of getting caught = more RP What if it is a roadside shack with no one around? Classic rules still apply, just leave a sign, or you could leave a clue, like mentioned above. Chances are no one would see this anyway. Also, this encourages people who live isolated to migrate into towns. More people condensed = more RP Don't GM's already check for theft from chests? They check for locked chests only, unlocked chests were always fair game. Plus, this adds a little more automation to the system so they do not have to check every single petty theft. FEEDBACK WOULD BE APPRECIATED :D TL;DR Keep people from stealing with little to no RP by forcing them to check for people in the area and, if they wish, to leave a clue.
  3. Master Thieves Guild Written by Raptor INTRO The Master Thieves guild was one of the first and oldest organisation of criminals, brigands and thieves, banding together with one common goal; to become wealthier. Members of the guild use each other’s talents to help each other out to steal all they can steal, pooling their wide range of skills and talents to accomplish even the most impossible tasks. The guild is the very embodiment of “Honour amongst Thieves”, backing each other up and bringing their resources, skills and wealth together to strive to greaten the guild’s wealth, power and infamy. Every member is expected to have the other’s back and every member is expected to treat their partners in crime as brothers. The guild is not an army, but an independant family and brotherhood of thieves, all working towards the same thing. Disclaimer: All the information on this post is entirely secret. This is not open or public knowledge. It is known to the guild members and the guild members only (with some exceptions). RANKS Guild Ranks Guildmaster The elected leader of the Master Thieves Guild. Technically, the Guildmaster is still a Master Thief and not above them in rank, however he is the chosen head to make the final call and final decisions e.g. Master Thief promotions, benefactors, large heists and alliances. He is the Master of the guild and head of our band of thieves. Master Thief Master Thief is the highest rank in the guild. The Master Thieves must be knowledgeable in all the arts of thievery, stealth and deception. Their job is to teach the lower ranks the necessary skills needed to become a Master Thief themselves. They are in charge of organising jobs, heists, collecting and setting up dead drops, making contact with new recruits, making contact with benefactors and contacts. All other ranks answer to the Master Thieves. Shadow The elite of the guild. The best of the best. The most skilled and stealthiest thieves amongst the ranks. The Shadow is the role model for Brigands and Thieves, being the prime example of how they should act. They are unseen, they are swift and they never miss their mark. The Shadows are to assist the Master Thieves in the training and supervision of the Brigands and are also able to orchestrate jobs and heists. Thief You now have free reign over the jobs you pull. You are now permitted to do jobs for the guild stated on the job board, suggest and take part in heists, inform the guild of targets and perform your own jobs without supervision. The Thieves represent the guild now and will act accordingly. Brigand The Brigands are now allowed to start going on certain jobs. Brigands will be under the guidance of a qualified thief who will teach them how to use the skills they studied in practical use. Brigands must follow the directions of their superior, while working on their skills to be promoted. To rank up to Thief, one will be tested by pulling a job where they will take the lead. If they succeed, they will be promoted. If not, then they must do another term (length decided by their superior) of study until they will be tested again. Unbranded The fresh meat, the greens, the new bloods. The brand new recruits, fresh off the streets and ready to be turned into professional thieves. The guild has expressed interest in your talents and has decided to induct you into it. You are not permitted to do anything, nor take part in any jobs. At this point, you are not considered part of the guild, nor privy to any information at all. Once we have expressed interest, you will be taken by a Shadow or a Master Thief on a minor job to prove your worth and skill. Should you succeed, you will be branded with the guild mark upon your forearm and made to take the Oath. After this, you will have officially become part of the guild. GUILD LORE GUILD LAW Guild Rules Do not betray the Thieves Guild. If you are caught, do not reveal that you are a part of the Thieves Guild. Do not act above your rank i.e. a Brigand may not orchestrate heists and jobs and a Thief may not command a Shadow or a Master Thief. Do not act against the guild and it’s members. This includes theft, acts of violence and insubordination. Keep business with the Thieves Guild and your personal life separate. This includes involving other guilds you may be be a part of, in jobs and heists for the Thieves Guild. Secrets are secrets for a reason, take them with you to your grave. Guild Expected Standards Thieves are expected to show a certain amount of finesse when performing a job. Killing is restricted unless absolutely 100% necessary and is frowned upon even then. Thieves are expected to leave their guild coin behind as a “calling card”. The guild’s reach has no limits and people must be reminded of this. Should a Thief receive a tip on a property, or fail to retrieve all the possible trinkets, they are expected to leave a tip on the guild board and/or the drop box. Marking the house with the guild symbol is also acceptable. Thieves are expected not to act against allies and/or contacts of the guild without express permission from a Master Thief. OOC SECTION OOC DISCLAIMER/RULES You may not join the guild without an accepted Villain Application for the appropriate evils. Some exceptions may be made for those that join us RPly in an attempt to learn the appropriate skills. Understand that you may be ejected from the guild at any time for whatever reason, be it rule breaking (IC or OOC) or we feel you are no longer suitable for the guild, etc. Once ejected from the guild, you may return only if the Master Thieves deem it fit that you should return. Should you choose to leave the guild of your own accord, the guild will grant you free pardons to roam the world without the guild by your side, provided you keep to your oath of secrecy. Should you break this oath whilst not being a part of the guild, you will be treated the same way as if you were ejected from the guild. Understand that if you are forcefully removed from the guild for a serious offense (deemed by us), you will be hunted down RPly until the ends of the earth. If you are caught, understand that you may be tortured, beaten and/or permanently killed (or have your memory wiped with a golden apple if you are an elf). DO NOT APPLY FOR THE MASTER THIEVES GUILD IF YOU DO NOT UNDERSTAND THIS. APPLICATION AND THREAD RULES The Guild has become tougher to apply for, with us trying to keep our numbers lower and filling the Guild with quality players and not quantity. With our new outlook on the guild, we have a nice new thread and we would like to keep it nice and clean. With that, here are some simple rules you need to keep in mind when posting on here. Do not post your application more than once. We will review it when we get round to it. When posting your application, you must first post a small RP post (a paragraph or two will be enough) of a theft, be it burglary or banditry, that you have actually performed, putting screenshots as well in a spoiler beneath the RP. Post your entire application in a spoiler beneath the RP and screenshots. This is so that our post is not cluttered with applications. Posting useless OOC questions such as “((are you accepting apps yet))” will be immediately removed. If you wish to ask a question, send a PM or at least make a nice RP post so as to not clutter our thread. Failure to abide by these simple rules will result in your post being removed (if you do not fix it upon request) and a possible instant denial from the guild. APPLICATION The application is not the only form of joining the guild, however it is the most practical. It is for you to express your interest in joining and for us to determine whether or not we would take interest in your character. Sometimes members will be inducted purely based on RP experiences and will not be required to fill out the application. Send your Application to the OP (myself.) via a PM on the forums. OOC MC Name: Why do you want to join?: How will you provide the guild and the LOTC community with a great RP experience?: Have you read and agreed to the OOC Disclaimers and warnings?: Link to Villain Application: Skype Name: RP Info RP Name: Race: Age: Personality (A paragraph will suffice): Aspirations and Motives for joining: ORQ This is the time for you to get creative. Write out a scenario of you performing some form of theft, any form at all and how you would attempt to RP it. Be creative and be fairly descriptive. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
×
×
  • Create New...