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Found 3 results

  1. The Heists of The Elvenesse Athenaeum “Dammit!” The Fox cursed to himself as the dingeys the thieves had rowed in could not breach the walls of Elvenesse-they were just out of reach. He looked behind him to the four others in the boats, with the short Guildmaster saying with a calm and determined demeanor “we shall find ah weh in. To the front.” The Sphinx and The Panther lead the rowing as those of the Master Thieves Guild broke the waves and grounded at the next coast, tying their dinghies to the shores of the worn roads leading to the Seat of Elvenesse. Through silent movements did those in greedy green go through the lush brush leading up to Elvenesse, and then through the gates-as if left open just for them. A group of five rush through, right towards The Elvenesse Athenaeum, and then stop to catch their breaths in the deathly quiet of the empty library. “Yeah, whole city probably heard us” The Raven jabs in a snarky tone, fixing their jostled mask. “Panther thinks that is no issue if we are fast” the ‘Pantera adds, as their short leader leads them past by dusty tomes and newly printed script alike, to take a lift down into the bowels of the earth. As they entered the bottom floor of the Library, the band of thieves made their way into an equally quiet room, which held many things before them; though their eyes were set on a singular ring. Laying before them on a red velvet pillow was the Ring of Edrahil, Elven Lord of yore. With a quick swipe, The Raven relinquished the Library of their burden of the ring, and presented it to The Guildmaster. “To yer Greediness” spoken with that same snarky tone, which garners a smirk from The Untiring Man. “Leave our message” he orders as he gives a hard gaze at the entrance. A bit more pilfering the crew did, and then a failed attempt by Raven to enter the Vault of the Library, and then the thieves took their leave. As they rounded the corner of the property, masks and garb still worn with stolen ring in hand, Evar’tir the Sea Prince stood in between them and the exit. With a lightning-fast about-face the crew hightailed it out to the docks just like had been planned in case of such, the thieves always willing to adapt. Diving into the bay the thieves had made their daring escape, jostling each other by the shoulders with exuberant laughter that rocked the dinghies they rowed in, back to sea, to do the same in 2 years time. After two years had passed, it was time for the thieves to convene again. Leaving from their keep, and taking the same method of travel, those of greedy disposition made haste through the front gates once more, as if they were citizens of Elvenesse. Under the spotted light that poured from the canopies overhead did the crew weave and thread themselves through to enter the Library once more. Descending just the same, this time the Helm of the Bard was stolen, and with the accompaniment of Master Thief The Virtuous Man the Vault was no match for Raven’s second attempt. Into the vault of immeasurable riches the thieves poured and grinned greedy grins, running their hands through gems and gold before their Guildmaster reminded them of why they were there. “Take as maneh books as ye can hold, and let us depart.” Or so he said, before going to run his hand through gems himself, mesmerized as the thieves pilfered books of untold worth from the vault. Then, the sounds of footsteps, to which was none of theirs, was heard beyond the door of the Vault. “We’ve been had!” exclaims The Raven, as The Untiring Man gathers the rest of the thieves to make a quick departure before the guards found them in a corner! They speedily ascend the lift, yanking fiercely on the rope to hasten their ascent, when suddenly it dawned on them: they had left the Master Thief Virtuous behind! “He’ll be foine” Fox says confidently, "He's a Master Thief right? Let's hope he's a Master of Escape as well." Untiring hides behind a wall at the entrance of the lift, sickly blade drawn “We cannae wait for him here, he’ll be able ta make et out himself. Let’s go.” And with that, they speed out, helm and books in tow this second time, as an elven lady follows their trail, but is eventually outran, as the thieves make a second successful Heist. As they make it back to their Den of Thieves, the helm and ring are set on marble pillars, openly, for all the thieves of the Master Thieves Guild to known and be reminded; the reach of Greed has no bounds.
  2. -=- Master Thieves Guild -=- Written by Raptor The Master Thieves guild was one of the first and oldest organisations of criminals, brigands and thieves, banding together with one common goal; to become wealthier. Members of the guild use each other’s talents to help each other out to steal all they can steal, pooling their wide range of skills and talents to accomplish even the most impossible tasks. The guild is the very embodiment of “Honour amongst Thieves”, backing each other up and bringing their resources, skills and wealth together to strive to greaten the guild’s wealth, power and infamy. Every member is expected to have the other’s back and every member is expected to treat their partners in crime as brothers. The guild is not an army, but an independant family and brotherhood of thieves, all working towards the same thing. Disclaimer: All the information on this post is entirely secret. This is not open or public knowledge. It is known to the guild members and the guild members only (with some exceptions). Guild Ranks Guildmaster The elected leader of the Master Thieves Guild. Technically, the Guildmaster is still a Master Thief and not above them in rank, however he is the chosen head to make the final call and final decisions e.g. Master Thief promotions, benefactors, large heists and alliances. He is the Master of the guild and head of our band of thieves. Master Thief Master Thief is the highest rank in the guild. The Master Thieves must be knowledgeable in all the arts of thievery, stealth and deception. Their job is to teach the lower ranks the necessary skills needed to become a Master Thief themselves. They are in charge of organising jobs, heists, collecting and setting up dead drops, making contact with new recruits, making contact with benefactors and contacts. All other ranks answer to the Master Thieves. Shadow The elite of the guild. The best of the best. The most skilled and stealthiest thieves amongst the ranks. The Shadow is the role model for Brigands and Thieves, being the prime example of how they should act. They are unseen, they are swift and they never miss their mark. The Shadows are to assist the Master Thieves in the training and supervision of the Brigands and are also able to orchestrate jobs and heists. Thief You now have free reign over the jobs you pull. You are now permitted to do jobs for the guild stated on the job board, suggest and take part in heists, inform the guild of targets and perform your own jobs without supervision. The Thieves represent the guild now and will act accordingly. Brigand The Brigands are now allowed to start going on certain jobs. Brigands will be under the guidance of a qualified thief who will teach them how to use the skills they studied in practical use. Brigands must follow the directions of their superior, while working on their skills to be promoted. To rank up to Thief, one will be tested by pulling a job where they will take the lead. If they succeed, they will be promoted. If not, then they must do another term (length decided by their superior) of study until they will be tested again. Unbranded The fresh meat, the greens, the new bloods. The brand new recruits, fresh off the streets and ready to be turned into professional thieves. The guild has expressed interest in your talents and has decided to induct you into it. You are not permitted to do anything, nor take part in any jobs. At this point, you are not considered part of the guild, nor privy to any information at all. Once we have expressed interest, you will be taken by a Shadow or a Master Thief on a minor job to prove your worth and skill. Should you succeed, you will be branded with the guild mark upon your forearm and made to take the Oath. After this, you will have officially become part of the guild. Lore The guild lore and story is still currently being written up. The story will be occasionally updated with any important events to do with the guild and it's members. - Be Mugged stories and histories of the 'Old' Times. A Red Raven, Upright Individual and the Heist of their lifetime. (Story held deeply within the Guild's heart.) Guild Rules Do not betray the Thieves Guild. If you are caught, do not reveal that you are a part of the Thieves Guild. Do not act above your rank i.e. a Brigand may not orchestrate heists and jobs and a Thief may not command a Shadow or a Master Thief. Do not act against the guild and it’s members. This includes theft, acts of violence and insubordination. Keep business with the Thieves Guild and your personal life separate. This includes involving other guilds you may be be a part of, in jobs and heists for the Thieves Guild. Secrets are secrets for a reason, take them with you to your grave. Guild Expected Standards Thieves are expected to show a certain amount of finesse when performing a job. Killing is restricted unless absolutely 100% necessary and is frowned upon even then. Thieves are expected to leave their guild coin behind as a “calling card”. The guild’s reach has no limits and people must be reminded of this. Should a Thief receive a tip on a property, or fail to retrieve all the possible trinkets, they are expected to leave a tip on the guild board and/or the drop box. Marking the house with the guild symbol is also acceptable. Thieves are expected not to act against allies and/or contacts of the guild without express permission from a Master Thief. OOC SECTION OOC DISCLAIMER/RULES You may not join the guild without an accepted Villain Application for the appropriate evils. Some exceptions may be made for those that join us RPly in an attempt to learn the appropriate skills. Understand that you may be ejected from the guild at any time for whatever reason, be it rule breaking (IC or OOC) or we feel you are no longer suitable for the guild, etc. Once ejected from the guild, you may return only if the Master Thieves deem it fit that you should return. Should you choose to leave the guild of your own accord, the guild will grant you free pardons to roam the world without the guild by your side, provided you keep to your oath of secrecy. Should you break this oath whilst not being a part of the guild, you will be treated the same way as if you were ejected from the guild. Understand that if you are forcefully removed from the guild for a serious offense (deemed by us), you will be hunted down RPly until the ends of the earth. If you are caught, understand that you may be tortured, beaten and/or permanently killed (or have your memory wiped with a golden apple if you are an elf). DO NOT APPLY FOR THE MASTER THIEVES GUILD IF YOU DO NOT UNDERSTAND THIS APPLICATION AND THREAD RULES The Guild has become tougher to apply for, with us trying to keep our numbers lower and filling the Guild with quality players and not quantity. With our new outlook on the guild, we have a nice new thread and we would like to keep it nice and clean. With that, here are some simple rules you need to keep in mind when posting on here. Do not post your application more than once. We will review it when we get round to it. When posting your application, you must first post a small RP post (a paragraph or two will be enough) of a theft, be it burglary or banditry, that you have actually performed, putting screenshots as well in a spoiler beneath the RP. Post your entire application in a spoiler beneath the RP and screenshots. This is so that our post is not cluttered with applications. Posting useless OOC questions such as “((are you accepting apps yet))” will be immediately removed. If you wish to ask a question, send a PM or at least make a nice RP post so as to not clutter our thread. Failure to abide by these simple rules will result in your post being removed (if you do not fix it upon request) and a possible instant denial from the guild. APPLICATION The application is not the only form of joining the guild, however it is the most practical. It is for you to express your interest in joining and for us to determine whether or not we would take interest in your character. Sometimes members will be inducted purely based on RP experiences and will not be required to fill out the application. OOC MC Name: Why do you want to join?: How will you provide the guild and the LOTC community with a great RP experience?: Have you read and agreed to the OOC Disclaimers and warnings?: Link to Villain Application: Skype Name: RP Info RP Name: Race: Age: Personality (A paragraph will suffice): Aspirations and Motives for joining: ORQ This is the time for you to get creative. Write out a scenario of you performing some form of theft, any form at all and how you would attempt to RP it. Be creative and be fairly descriptive.
  3. Character Name: Wesley Slate Nicknames/Aliases: Wes, W.S, John Brown, Samuel Lester, Terrence Green, Bartholemew White, Donald Grey, Francis Hemming, Viari Broadleaf, Etals Yelsew, Illisen. Age: 38 Gender: Male Race: Human Status: Alive Description Height: 5'5" Weight: 280 lbs Body Type: Not particularly tall, out of shape. Eyes: Blue Hair: Black Skin: On the paler side of white Markings/Tattoos: None. Health: Out of shape. Personality: A thieving con man who's only goal in life is to make money through the least effort possible. Not a particularly mean man, actually appearing very kind in order to gain the trust of his victims. Inventory: Plenty of fake identification, some pipeweed and a pipe, fake pointy ears, hair dye, his souped up walking stick. Further Details: Rather unattractive, fast talking, cunning, devious, would sell his own mother for a mina. Life Style Alignment: Chaotic Neutral Deity: Whichever suits his immediate needs Religion: Whichever suits his immediate needs Alliance/Nation/Home: Whoever gives him the best offer, Oren, Salvus. Job/Class: Con Man. Title(s): None. Profession(s): Cheating, conning. Special Skill(s): Cunning, quick wit, nimble hands, good at slight of hand, finds the way to make money in every scenario. Flaw(s): Greedy, slow, out of shape, little to no fighting experience, not many friends. Weaponry Fighting Style: Run away, let the bodyguards handle it. What do I pay them for anyway? Trained Weapon: A sharp wit and an even sharper tongue. Favored Weapon: Cleverness. Archery: Novice, very slight proficiency with crossbow. Biography Parents: William and Sarah Slate. Siblings: None. Children: None. Extended Family: Distant relative of the Goldman family (to be confirmed). Pet(s): None. History -To be added at a later date-
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