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Found 4 results

  1. The Thieves Guild “We do not believe in luck” The Thieves Guild are a group of men and women that are very skilled in the art of theft and burglary. They all follow a certain conduct called The Code. ____________________________________ The Code: Members are expected to show respect to their brothers and sisters. Combat during a job is to be avoided, if combat occurs then it must be reported to an elder. All unofficial jobs must have approval of an elder or master. If a job is to go sour, one must never abandon their brother or sister. A brother / sister will never steal from one another. A brother / sister will never steal from the Guild. If a brother or sister does not respect the code then they will be dealt with by the elders. Punishment will either include lashings, public shaming or death. ____________________________________ Rankings: Master Thieves - there is no dictatorship within the guild. It is ran by a small group at the top of the chain known as the Master Thieves. They have earned their respect and have a joint final say on anything concerning the guild. Elders - Elders have proved themselves to the guild by showing dedication and commitment to the guild. They bring relevant topics forward to the Master Thieves which are to be decided on and keep the guild running to how it should be. Ringleader - Ringleaders will take a job description from the Master Thieves and appoint those who suit the job best. They will also arrange meetings and keep everyone informed on situations. Operative - an Operative is one that has proved themselves by completing a job. They have past the initial test and begin their journey as a professional. Recruit - a Recruit is the first rank within the guild, they usually have just joined the clan and are yet to prove their skills within the field. ____________________________________ Lockpicks: Lockpicks are sold by an independent trader within the guild. Members may buy lockpicks from the seller but are discouraged to sell them elsewhere. ____________________________________ Jobs: A job is an objective set for the guild to complete. Master Thieves or Elders may set jobs but jobs can also be accepted from the general public. A job from the public will have a set pay which will be received on the completion of the task at hand. ((OOC NOTICE)) The Thieves Guild only recruit in rp. Posts below should only be for jobs and other rp, NO applications. If you have any other questions feel free to Pm me in game (Yank33) or on the forums.
  2. The Nightwalkers - - The Nightwalkers have always been around.. secretly. Discreetly. They were rebel scumbags and heavy drinkers who called themselves 'reformers' or 'do-gooders'. As years progressed, they worsened until finally, they were beginning to grow corrupt and fail as a creed, That's when their leader, 'Hammock', died, A young man, no older than twenty-three had joined the creed. In a decision that surprised everyone, including the man, Hammock chose him as leader. It was the best decision he had ever made. With the man's un-paralleled leadership, the clan grew anew. It prospered into an elite organization. That was ten years ago. The clan of the Nightwalkers is an ultra-secretive organization that serves only to provide a refuge for the lost and to act as a friend for the highest bidder. They are mercenary assassins and thieves that will kill, steal, and 'extract' information, for anyone that offers a good price. They can be hired by peasants, nobles, or even kingdoms to serve as bodyguards or killers. These purposes are called contracts. Joining the Nightwalkers is no easy feat. You must push your body beyond it's limits and surpass in mental capability. You must also dedicate yourself to the fullest extent of the soul and be able to call your fellow walkers, brothers and sisters. If you can manage the attempt, you are welcome to enter, after taking an oath. --- Ranks (Rest of Contract pay will be deposited in the clan bank): The Reaper (50% of Contract Price): He or she is the leader of the clan, with the ability to command all clan members. There can be up to three Reapers, but at most there are two. The Clan Leader is in charge of distributing contracts, based on their difficulty, to the lower ranks. They have the final say in all decisions, and usually lead the clan in to war if necessary. The current Reaper is 'Slade' Parkins. The Crow (25% of contract Price): These are individuals of the highest respect, next to the reaper in the clan. They are an elite bunch who have proved themselves in battle and in contracts and have dedicated themselves from the very beginning and have had years of experience. Crows tackle the hardest of missions, and accompany Reapers in missions. They are able to promote rookies to Nightwalkers and usually oversee their training. They can also command Rookies and Walkers. The Walker (10% of contract Price): A walker is a clan member who has finished rookie training and has succesfully completed a contract. They are a well-trained bunch who make up the majority of the clan. They oversee rookie training, and complete medium-leveled contracts, The Rookie (5% of Contract Price): Rookies are newbies that have only recently entered the clan and are in the process of being trained and completing a contract, accompanying a Walker to aid them, if necessary. --- Clan Rules: 1) You shall obey Clan orders, for all should be moral 2) You may not harm another member of the clam in any way, unless approved by a reaper 3) You may not leave the clan without the permission of all the reapers 4) You may not betray the clan or join an enemy organization --- Joining the Nightwalkers (App) ((This will RPly send a bird to a Reaper)) - OOC: MC Name: - RP: Name: Race: Age: "I ____(name)____ pledge myself to the creed of the Nightwalkers and swear to uphold clan values and would die defending our cause. I agree that I cannot leave the clan without being hunted until death." - Contracts: To send a Contract, post on this topic or send a bird to 'Slade' Parkins ((Keith_DX7)), with a price and a clan-worthy job.
  3. -=- Master Thieves Guild -=- Written by Raptor The Master Thieves guild was one of the first and oldest organisations of criminals, brigands and thieves, banding together with one common goal; to become wealthier. Members of the guild use each other’s talents to help each other out to steal all they can steal, pooling their wide range of skills and talents to accomplish even the most impossible tasks. The guild is the very embodiment of “Honour amongst Thieves”, backing each other up and bringing their resources, skills and wealth together to strive to greaten the guild’s wealth, power and infamy. Every member is expected to have the other’s back and every member is expected to treat their partners in crime as brothers. The guild is not an army, but an independant family and brotherhood of thieves, all working towards the same thing. Disclaimer: All the information on this post is entirely secret. This is not open or public knowledge. It is known to the guild members and the guild members only (with some exceptions). Guild Ranks Guildmaster The elected leader of the Master Thieves Guild. Technically, the Guildmaster is still a Master Thief and not above them in rank, however he is the chosen head to make the final call and final decisions e.g. Master Thief promotions, benefactors, large heists and alliances. He is the Master of the guild and head of our band of thieves. Master Thief Master Thief is the highest rank in the guild. The Master Thieves must be knowledgeable in all the arts of thievery, stealth and deception. Their job is to teach the lower ranks the necessary skills needed to become a Master Thief themselves. They are in charge of organising jobs, heists, collecting and setting up dead drops, making contact with new recruits, making contact with benefactors and contacts. All other ranks answer to the Master Thieves. Shadow The elite of the guild. The best of the best. The most skilled and stealthiest thieves amongst the ranks. The Shadow is the role model for Brigands and Thieves, being the prime example of how they should act. They are unseen, they are swift and they never miss their mark. The Shadows are to assist the Master Thieves in the training and supervision of the Brigands and are also able to orchestrate jobs and heists. Thief You now have free reign over the jobs you pull. You are now permitted to do jobs for the guild stated on the job board, suggest and take part in heists, inform the guild of targets and perform your own jobs without supervision. The Thieves represent the guild now and will act accordingly. Brigand The Brigands are now allowed to start going on certain jobs. Brigands will be under the guidance of a qualified thief who will teach them how to use the skills they studied in practical use. Brigands must follow the directions of their superior, while working on their skills to be promoted. To rank up to Thief, one will be tested by pulling a job where they will take the lead. If they succeed, they will be promoted. If not, then they must do another term (length decided by their superior) of study until they will be tested again. Unbranded The fresh meat, the greens, the new bloods. The brand new recruits, fresh off the streets and ready to be turned into professional thieves. The guild has expressed interest in your talents and has decided to induct you into it. You are not permitted to do anything, nor take part in any jobs. At this point, you are not considered part of the guild, nor privy to any information at all. Once we have expressed interest, you will be taken by a Shadow or a Master Thief on a minor job to prove your worth and skill. Should you succeed, you will be branded with the guild mark upon your forearm and made to take the Oath. After this, you will have officially become part of the guild. Lore The guild lore and story is still currently being written up. The story will be occasionally updated with any important events to do with the guild and it's members. - Be Mugged stories and histories of the 'Old' Times. A Red Raven, Upright Individual and the Heist of their lifetime. (Story held deeply within the Guild's heart.) Guild Rules Do not betray the Thieves Guild. If you are caught, do not reveal that you are a part of the Thieves Guild. Do not act above your rank i.e. a Brigand may not orchestrate heists and jobs and a Thief may not command a Shadow or a Master Thief. Do not act against the guild and it’s members. This includes theft, acts of violence and insubordination. Keep business with the Thieves Guild and your personal life separate. This includes involving other guilds you may be be a part of, in jobs and heists for the Thieves Guild. Secrets are secrets for a reason, take them with you to your grave. Guild Expected Standards Thieves are expected to show a certain amount of finesse when performing a job. Killing is restricted unless absolutely 100% necessary and is frowned upon even then. Thieves are expected to leave their guild coin behind as a “calling card”. The guild’s reach has no limits and people must be reminded of this. Should a Thief receive a tip on a property, or fail to retrieve all the possible trinkets, they are expected to leave a tip on the guild board and/or the drop box. Marking the house with the guild symbol is also acceptable. Thieves are expected not to act against allies and/or contacts of the guild without express permission from a Master Thief. OOC SECTION OOC DISCLAIMER/RULES You may not join the guild without an accepted Villain Application for the appropriate evils. Some exceptions may be made for those that join us RPly in an attempt to learn the appropriate skills. Understand that you may be ejected from the guild at any time for whatever reason, be it rule breaking (IC or OOC) or we feel you are no longer suitable for the guild, etc. Once ejected from the guild, you may return only if the Master Thieves deem it fit that you should return. Should you choose to leave the guild of your own accord, the guild will grant you free pardons to roam the world without the guild by your side, provided you keep to your oath of secrecy. Should you break this oath whilst not being a part of the guild, you will be treated the same way as if you were ejected from the guild. Understand that if you are forcefully removed from the guild for a serious offense (deemed by us), you will be hunted down RPly until the ends of the earth. If you are caught, understand that you may be tortured, beaten and/or permanently killed (or have your memory wiped with a golden apple if you are an elf). DO NOT APPLY FOR THE MASTER THIEVES GUILD IF YOU DO NOT UNDERSTAND THIS APPLICATION AND THREAD RULES The Guild has become tougher to apply for, with us trying to keep our numbers lower and filling the Guild with quality players and not quantity. With our new outlook on the guild, we have a nice new thread and we would like to keep it nice and clean. With that, here are some simple rules you need to keep in mind when posting on here. Do not post your application more than once. We will review it when we get round to it. When posting your application, you must first post a small RP post (a paragraph or two will be enough) of a theft, be it burglary or banditry, that you have actually performed, putting screenshots as well in a spoiler beneath the RP. Post your entire application in a spoiler beneath the RP and screenshots. This is so that our post is not cluttered with applications. Posting useless OOC questions such as “((are you accepting apps yet))” will be immediately removed. If you wish to ask a question, send a PM or at least make a nice RP post so as to not clutter our thread. Failure to abide by these simple rules will result in your post being removed (if you do not fix it upon request) and a possible instant denial from the guild. APPLICATION The application is not the only form of joining the guild, however it is the most practical. It is for you to express your interest in joining and for us to determine whether or not we would take interest in your character. Sometimes members will be inducted purely based on RP experiences and will not be required to fill out the application. OOC MC Name: Why do you want to join?: How will you provide the guild and the LOTC community with a great RP experience?: Have you read and agreed to the OOC Disclaimers and warnings?: Link to Villain Application: Skype Name: RP Info RP Name: Race: Age: Personality (A paragraph will suffice): Aspirations and Motives for joining: ORQ This is the time for you to get creative. Write out a scenario of you performing some form of theft, any form at all and how you would attempt to RP it. Be creative and be fairly descriptive.
  4. Master Thieves Guild Written by Raptor INTRO The Master Thieves guild was one of the first and oldest organisation of criminals, brigands and thieves, banding together with one common goal; to become wealthier. Members of the guild use each other’s talents to help each other out to steal all they can steal, pooling their wide range of skills and talents to accomplish even the most impossible tasks. The guild is the very embodiment of “Honour amongst Thieves”, backing each other up and bringing their resources, skills and wealth together to strive to greaten the guild’s wealth, power and infamy. Every member is expected to have the other’s back and every member is expected to treat their partners in crime as brothers. The guild is not an army, but an independant family and brotherhood of thieves, all working towards the same thing. Disclaimer: All the information on this post is entirely secret. This is not open or public knowledge. It is known to the guild members and the guild members only (with some exceptions). RANKS Guild Ranks Guildmaster The elected leader of the Master Thieves Guild. Technically, the Guildmaster is still a Master Thief and not above them in rank, however he is the chosen head to make the final call and final decisions e.g. Master Thief promotions, benefactors, large heists and alliances. He is the Master of the guild and head of our band of thieves. Master Thief Master Thief is the highest rank in the guild. The Master Thieves must be knowledgeable in all the arts of thievery, stealth and deception. Their job is to teach the lower ranks the necessary skills needed to become a Master Thief themselves. They are in charge of organising jobs, heists, collecting and setting up dead drops, making contact with new recruits, making contact with benefactors and contacts. All other ranks answer to the Master Thieves. Shadow The elite of the guild. The best of the best. The most skilled and stealthiest thieves amongst the ranks. The Shadow is the role model for Brigands and Thieves, being the prime example of how they should act. They are unseen, they are swift and they never miss their mark. The Shadows are to assist the Master Thieves in the training and supervision of the Brigands and are also able to orchestrate jobs and heists. Thief You now have free reign over the jobs you pull. You are now permitted to do jobs for the guild stated on the job board, suggest and take part in heists, inform the guild of targets and perform your own jobs without supervision. The Thieves represent the guild now and will act accordingly. Brigand The Brigands are now allowed to start going on certain jobs. Brigands will be under the guidance of a qualified thief who will teach them how to use the skills they studied in practical use. Brigands must follow the directions of their superior, while working on their skills to be promoted. To rank up to Thief, one will be tested by pulling a job where they will take the lead. If they succeed, they will be promoted. If not, then they must do another term (length decided by their superior) of study until they will be tested again. Unbranded The fresh meat, the greens, the new bloods. The brand new recruits, fresh off the streets and ready to be turned into professional thieves. The guild has expressed interest in your talents and has decided to induct you into it. You are not permitted to do anything, nor take part in any jobs. At this point, you are not considered part of the guild, nor privy to any information at all. Once we have expressed interest, you will be taken by a Shadow or a Master Thief on a minor job to prove your worth and skill. Should you succeed, you will be branded with the guild mark upon your forearm and made to take the Oath. After this, you will have officially become part of the guild. GUILD LORE GUILD LAW Guild Rules Do not betray the Thieves Guild. If you are caught, do not reveal that you are a part of the Thieves Guild. Do not act above your rank i.e. a Brigand may not orchestrate heists and jobs and a Thief may not command a Shadow or a Master Thief. Do not act against the guild and it’s members. This includes theft, acts of violence and insubordination. Keep business with the Thieves Guild and your personal life separate. This includes involving other guilds you may be be a part of, in jobs and heists for the Thieves Guild. Secrets are secrets for a reason, take them with you to your grave. Guild Expected Standards Thieves are expected to show a certain amount of finesse when performing a job. Killing is restricted unless absolutely 100% necessary and is frowned upon even then. Thieves are expected to leave their guild coin behind as a “calling card”. The guild’s reach has no limits and people must be reminded of this. Should a Thief receive a tip on a property, or fail to retrieve all the possible trinkets, they are expected to leave a tip on the guild board and/or the drop box. Marking the house with the guild symbol is also acceptable. Thieves are expected not to act against allies and/or contacts of the guild without express permission from a Master Thief. OOC SECTION OOC DISCLAIMER/RULES You may not join the guild without an accepted Villain Application for the appropriate evils. Some exceptions may be made for those that join us RPly in an attempt to learn the appropriate skills. Understand that you may be ejected from the guild at any time for whatever reason, be it rule breaking (IC or OOC) or we feel you are no longer suitable for the guild, etc. Once ejected from the guild, you may return only if the Master Thieves deem it fit that you should return. Should you choose to leave the guild of your own accord, the guild will grant you free pardons to roam the world without the guild by your side, provided you keep to your oath of secrecy. Should you break this oath whilst not being a part of the guild, you will be treated the same way as if you were ejected from the guild. Understand that if you are forcefully removed from the guild for a serious offense (deemed by us), you will be hunted down RPly until the ends of the earth. If you are caught, understand that you may be tortured, beaten and/or permanently killed (or have your memory wiped with a golden apple if you are an elf). DO NOT APPLY FOR THE MASTER THIEVES GUILD IF YOU DO NOT UNDERSTAND THIS. APPLICATION AND THREAD RULES The Guild has become tougher to apply for, with us trying to keep our numbers lower and filling the Guild with quality players and not quantity. With our new outlook on the guild, we have a nice new thread and we would like to keep it nice and clean. With that, here are some simple rules you need to keep in mind when posting on here. Do not post your application more than once. We will review it when we get round to it. When posting your application, you must first post a small RP post (a paragraph or two will be enough) of a theft, be it burglary or banditry, that you have actually performed, putting screenshots as well in a spoiler beneath the RP. Post your entire application in a spoiler beneath the RP and screenshots. This is so that our post is not cluttered with applications. Posting useless OOC questions such as “((are you accepting apps yet))” will be immediately removed. If you wish to ask a question, send a PM or at least make a nice RP post so as to not clutter our thread. Failure to abide by these simple rules will result in your post being removed (if you do not fix it upon request) and a possible instant denial from the guild. APPLICATION The application is not the only form of joining the guild, however it is the most practical. It is for you to express your interest in joining and for us to determine whether or not we would take interest in your character. Sometimes members will be inducted purely based on RP experiences and will not be required to fill out the application. Send your Application to the OP (myself.) via a PM on the forums. OOC MC Name: Why do you want to join?: How will you provide the guild and the LOTC community with a great RP experience?: Have you read and agreed to the OOC Disclaimers and warnings?: Link to Villain Application: Skype Name: RP Info RP Name: Race: Age: Personality (A paragraph will suffice): Aspirations and Motives for joining: ORQ This is the time for you to get creative. Write out a scenario of you performing some form of theft, any form at all and how you would attempt to RP it. Be creative and be fairly descriptive. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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