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  1. Ethereal Light He laid soft steps upon the muddy ground, his feet were weary from days of travel as the cacophony of crickets ushered in the evening moon. The traveler sighed. Too long had he been on the roads, with the scars still fresh and wounds to prove the roads were no place for the lone. It was a life of solace, the traveler thought to himself as he continued down the moonlit road, but it was not so bad. There were friends, however fleeting; periodic moments of hope inspired by charismatic priests, or perhaps that was just nostalgia. Then, he heard it, an all too familiar noise: the clink of chain and squish of heavy leather boots. The trio of darkly clad men stepped out from behind the trees as they called for him to stop. The traveler knew the drill: his possessions for his life, and so he gripped the book beneath his tabard tightly. He was tired of it though, and he was out of valuables. He did not wish to lose a digit, or a limb for that matter. He had spent too much time working, too much time just to stock his now empty pockets with meager rations for his journey to the mountains. He took his chance, a more than likely foolish one, as he turned into the dark and thick woods. The snap of twigs betrayed his escape, as the trio chased him, a bolt whizzed by his ear, slicing it as he yelped. He slid down the ravine, hiding beneath a large chestnut tree as he whispered a rhyme he’d picked up ages ago, one that had always brought him a strange comfort since: Every day I am plagued by three thoughts– A heavy weight on my soul. First, that my time is finite Second, I know not when I will depart But it is the third that torments me most That there is no way to know where I’ll go* The traveler’s breath began to steady after the third repetition, the harsh sound of his impending death fading deeper into the forest in pursuit. He waited, before deciding to take an uncharted path in the forest. He rose from the nook in the tree and began to meander forwards, guided only by the stars and moon. His hope faltered as he continued in the dark. He began imagining his savage death to those that camp within the forest’s lawless territory, wolves or boars, or even worse, man. His mind failed him, or did it? The soft glow of the candle light could not be real, or if it was, what men did light it. The traveler approached it cautiously, staying within the tree cover. He smelled food, again he thought his mind failed him. He sighed, wondering why the fates would play such evil tricks upon his humble being, a trial to prove his strength, he concluded. Finally the candle came into view. It burned slowly upon a pike dug deep into the dirt, but it was not alone. Through the dimly lit forest was a path lit by these piked candles, and the scholar let his gaze follow the lights until he could not see beyond them. Cautiously, he stepped more pronouncedly onto the dirt road, but was halted by an abrupt invasion of fearful and curious thoughts. “CRRRRAAAACKKKKKK” echoed from in front of him as an immense light painted the sky and its very nature was, for a moment, torn asunder. The unexpected burst of light and harsh pop sent the scholar upon his back. But he was a curious man, and though he feared men, this unexpected occurrence felt different, so he began to stand. The scholar dusted off his robes and secured his prized journal as he set off with hastened steps down the road towards the light which had turned the night to day. The Principality of Ando Alur “In Knowledge, Power...” To the far Eastern vales of the Almarisian continent, beyond the wave-lapped sands of the western shores, there lies an ivory spire — one which claws to the very heavens in hopes to reach the gods. This divine citadel, a final refuge of the noble arcane, stood to embody the hopes of descendant-kind to reach the seat of the gods. Many come here seeking enlightenment, whether they be some roaming scholar, weary knight, or cloistered monk — each taking solace in the gleaming light of Ando Alur. Leadership of the Principality Governance is a necessity of all societies, even those as great and wise of elvendom, and those of Ando Alur know this well. However, though given the reigning authority of a Prince, the people of Ando Alur are also sustained through the Council which advises the High Prince on matters pertaining to the wellbeing of the city-state. The High Prince [Vulnir Syllar - 6xdestroyer] The Prince is the recognized leader of Ando Alur and is responsible for the safety of those within the realm. The Prince acts in coordination with his council and guilds, ultimately holding the power of binding contracts. Drawing their power from the Onyx codex, they are ritually crowned in front of their kin by the Councillor of Culture. The Council of Seven Whilst the Prince may hold the power of binding contracts and direct authority, the magnificence of Ando Alur is no product of his virtue alone, for even he must have guidance through the Council. The Council of Seven is composed only of the greatest minds of the Almarisian continent, holding the power to make executive decisions and attend the works of the Prince. During the instances of disagreement between the Prince and Council, they may override his Highness if in unanimous agreement. The council will always possess at least one elven, one dwarven, and one human member. The Councillor of Council [Thallan Syllar - Cobbler] The Councillor of Council is in charge of all diplomatic matters within Ando Alur, as well as the recording of such, often heading foreign diplomatic missions in representation or assistance of the Prince. The Councillor’s primary role is the documentation of all legal and diplomatic proceedings that transpire within the Principality. They also possess the ability to hold judicial trials, presided over by the wider council, to help administer punishments to individuals arrested by the Inquisitors or other internal policing forces. The Lord Inquisitor [Erilian Oranor - Shmeepicus] The Lord Inquisitor is the head of the Inquisitors, the military force of Ando Alur. Not only is the Lord Inquisitor expected to be passionate and patriotic, but also tactically cunning and politically attuned in order to effectively defend the marble city and her people. While the Alurian Prince may grant the honorary title of Onyx Knight to worthy Inquisitors, the Lord Inquisitor’s recommendation is almost always a requirement. The Councillor of Keys [Jakob Castington - Oh_Ontario] The Chamberlain assigns living situations for all citizens and can charge tax on behalf of the Principality. They are also able to evict residents and organize events for citizens to partake in. The Chamberlain also presides over the market stalls within the Principality. The Lord Auspex [Avurak Syllar - Morghuul] The Lord Auspex is in charge of all religious activities within the Principality. Their duty is to that of the Ancestors and the Spirits and making sure the onyx children are guided on the lunar path. They build and maintain a spiritual following in the Principality, devoted to converting wayward humans, elves and dwarves onto the path of honour, building and maintaining shrines and totems, blessing kin, and snuffing out evil. The High Praetorum [Olrin Hildinyr - Sorcerio, Muriel - Geidleth] The High Praetorum are esteemed roles within the courts of Ando Alur, being responsible for the documentation and regulation of magic and artificery within the Principality. Along with this, they are also responsible for the defence, preservation, and protection of the marble city through their many arts, and work vigorously to achieve knowledge that can be used for the betterment of the Principality and her people. The High Praetorum are also responsible for the direct oversight of all arcane activities and projects within Ando Alur, as well as working closely with both the Lord Auspex and High Inquisitor to ensure balance and security within the Principality. The Councillor of Land and Sea [Vanya Hileia - Space_Solstice] The Councillor of Land and Sea oversees the construction of guild halls and helps to manage the various guilds within the principality in the aim of leading to higher levels of productivity and recruitment among them. With their gentle guidance, as well as their affinity with architecture, the Councillor of Land and Sea oversees the ships and construction within Ando Alur. The Councillor also takes on the role of presiding over the Alurian naval forces, working closely with her sister counterpart in Haelun’or. The Seats of Grace The Seats of Grace are granted to those of honourable merit and high prowess. These Alurians sit below the Council, but still hold an immense amount of responsibility. Seats of Ceremony [Lorelei Vamyar - Clonky, Ilyana, Clonky] The Seats of Ceremony are titles given to Alurians who demonstrate keen abilities to work with the denizens of Ando Alur to organize and schedule festivals, galas and feasts in the name of joy and entertainment. To facilitate these events, they may present requests to the Council for whatever materials, funds, or support they may need. Seat of Health [Elren Asul'onn - BobBox] The Seat of Health is tasked with ensuring the health and day to day safety precautions for those within the city. They often consult the High Praetorum and Lord Auspex to ensure any arcane actions are balanced and will not negatively impact the health of the city on a major scale. Seat of the Hunt [Open] Whereas the Seat of Ceremony is tasked with internal Alurian events, the Seat of the Hunt is tasked with providing and organizing events beyond the white walls. The Seat of the Hunt is expected to be skilled in tracking, archery, and the various skills that go along with the name. Seat of Poetry [Open] The Seat of Poetry is given to one skilled in the art of literature and missive making. They are assigned the responsibilities of ensuring transparency between the council and the good people of Ando Alur. They are encouraged to write their own poems, literature, and works of art in their own time to be spread across the continent. The Four Podiums The Podiums sit in the throne hall of Ando Alur and await the statues of the heroes to come. Alurians, or their allies, which perform great feats in the name of the city will receive a statue of their likeness made from the finest marble of the white cavern. There are four podiums: [Out of Character Info] Want to Get Involved? Ando Alur is not only meant to be a place for those seeking knowledge or needing refuge in roleplay, but also a welcoming community to its members out of character. If you wish to help out with anything around the city, whether you know what it is you want to do or not, we will do our best to help you fit in and get involved in the community! Click here to join the Discord. How to Get There *Poem is by unknown, I do not claim credit for it* ((Post not put in Ando Alur subforum as it is currently glitched.)) Thanks to Sorcerio for formatting help!
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