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Found 80 results

  1. Imperium

    [Bounty] DESERTER

    *Wanted posters are posted across Atlas* WANTED: ALIVE This Criminal is charged with deserting his post, and breaking his oath to the Kingdom of Haense. Hes wanted alive, and upon capture brought to Count Rhys of Metterden (Ave_imeprium) to face justice for his crimes. He may have changed his appearance and name, so be on the lookout for any one resembling him. Name: Peter (MellamoPeter) Location: Last seen in the City of Markev. Currently Unknown Reward: Two Thousand Minas will be rewarded to whom ever brings him to Count Rhys alive, No reward will be given if hes dead.
  2. SaltAlt

    Fuze's Art Shop

    So I've debated doing this for the near 2ish Years I've been on LOTC and have finally decided to open up an art thread. My Pricing goes as follows. Bust: Digital Color - 500 mina EXAMPLES: Bust: Digital sketch - 300 mina No examples atm, but basically Digital Color but no Color, just outlining. Bust: Pencil and Paper - 100 mina EXAMPLES: I am only doing Busts (FOR THE MOMENT) as I can do them relatively quick, but may expand options in the future. Orders will be done within 1-3 days of me marking them as "Being Worked On" (times may vary if work gets busy) -------------------------------------------------------------------------------------------------------------------------- Spot 1: Humanistic Spot 2: Rip and Tear Spot 3: Ragnio VIP Spot: (pay an extra 200 mina to jump to the front of line ;) ) -------------------------------------------------------------------------------------------------------------------------- Order Form MCName: Type of Bust: (Color, Sketch, Pencil) Position: (Forward, 3/4th, Side) Character name: Hair: (length, color, style) Eyes: (color, shape) Reference: (include at least 2 pictures 1 being the Skin, and if possible a picture its based off) Warning! once paid there will be no refunds, if you don't like how the art came out Ill be willing to re-draw it, please don't waste my time though. -------------------------------------------------------------------------------------------------------------------------- Completed Orders! Skale
  3. HansJensen

    League of Burghers

    League of Burghers Information: The League of Burghers is an institutionalized association, devoted to the promotion of the urban settlements and their inhabitants in the Kingdom of Renatus-Marna. The League advocates for additional mercantilist policies, and for the protection of the privileges and market monopolies of regional craftsmen and merchants in the Kingdom. The League strives to lower the burden of taxes upon the urban population, and likewise, lower the burden of internal tariffs between settlements of the realm. That, in favour of a protectionist policy that imposes higher tariffs, and trade barriers on foreign goods, and also imposes tolls on foreign trade caravans. The League is headed by a Master, that is elected by a popular vote for a ten-year term. The Master holds the powers to represent the League as a whole, and dictate its policies during his term. Below the Master is a council of three representatives appointed by the Master to assist him with the burdens of leadership and responsibility. Each member of council may represent the League upon the Master’s consent. In addition to League’s advocacy, the League also strives to consolidate a stronger Urban community, and bridge between different craftsmen and merchants for the prosperity of the realm. To further such a goal, the League will examine the option of organising tournaments and faires, to promote the Capital City and its marketplace. Current List of Members: Master: Mr. Cosimo da Vigo. (HansJensen) Member of Council: Free. Member of Council: Free. Member of Council: Free. Members: Roland O'Castelo. (Cranky_Varangian) Philip de Hartcold. (BigMacMoMo) Becoming a Member: Before one may apply for membership in the League, they must be able to answer to a set of requirements: The applicant must be of Human descent, a member of the Cannonist faith, and a citizen of the Kingdom of Renatus. The applicant must be at least of sixteen years of age. The applicant must have a clear criminal record. Outlaws and traitors will not be tolerated. It is also recommended that the applicant already resides in one of the urban cities of the Realm, especially in the Capital City.
  4. TheNanMan2000

    Buying Custom Skin

    Looking to RP as a Dark Elf. Need someone to make me a skin. PM for details about money and such, but I basically want a skin that looks like Leo Bonhart, except as a D-Elf. Referance:
  5. Kingdom of Santegia

    Second Official Santegian Street Bazaar

    Second Official Santegian Street Bazaar ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~oOo~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1666 [!] A colorful notice would be posted throughout the Kingdom of Santegia “On the 17th of Sun’s Smile, 1666, The Kingdom of Santegia will be hosting its Second Official Santegian Street Bazaar! All Santegian citizens, her allies, and those hailing from nations with which Santegia has a neutral standing, are invited to come out and peruse stalls boasting a wide variety of rare novelties, unique gifts, foods, and more. Our vendors will be looking to buy and sell, auction, and barter their wares—so be sure to bring not only your minas, but any items you wish to trade! HOWEVER, if you wish to reserve a vendor’s stall instead, this can be done for you free-of-charge by simply speaking with Alfrik Kastrovat, Lord Steward of Santegia, or by sending him a bird requesting such. The Second Official Santegian Street Bazaar promises to be a most enjoyable event, so please come out to support our local merchants and enjoy the festivities!” ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~oOo~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ((For more information, or to request a stall be reserved for the event, please contact Alfrik Kastrovat, (diddyski) or simply post a comment below stating as much. PLEASE NOTE: All stalls must be reserved NO LATER THAN 5:00PM EST/10:00PM UK on Saturday, June 2nd)) OOC: Date: Sunday, June 3, 2018 at 12:00PM (Noon) EST/ 5:00PM UK Place: Santegia Town Square and down Adrián's Avenue Coords: x 1300, z 1650
  6. Manduin

    [IC Skin Shop] Sew and So Outfitting

    ♩ ♪ ♫ ♬ ♭ Store name: Sew and So Outfitting Store Location: Caras Eldar. Turn left immediately on entering the main gates. Proprietor: Roland Merrithew (ClockworkElves) Employees: Eannen Ithelanen (Redmarch), Aerenna (Bunemma) Sew and So Outfitting is a tailor’s shop owned and operated by Roland Merrithew, a recent migrant to Atlas, formerly operating a location of the same name in the Aeldinic city of Gwynon. Located in the shining jewel of the Dominion of Malin, Caras Eldar, its doors are open to those of all races and all walks of life, if they can afford the steep premium necessary for the quality stitchwork that is offered. Providing clothing in a variety of styles, the shop hosts three artisans in the craft; Roland Merrithew, Eannen Ithelanen, and Aerenna, all of whom can be specifically commissioned for their work, each with their own unique craftsmanship and style. The following is a portfolio showcasing previous works of individuals in the employ of Sew and So Outfitting; Works by Roland Merrithew, specializing in clothing Works by Eannen Ithelanen, specializing in male clothing and armor Works by Aerenna, specializing in female attire To be added In order to commission Sew and So Outfitting, customers can visit the shop in person, which is located to the left of the main gates in Caras Eldar. Business is conducted strictly in person, and one may pen a letter to the proprietors in order to arrange for an allotted time slot for measurements if their schedule is constrained (Send a forum PM to my inbox). Sew and So Outfitting reserves the right to deny any commission based on the item being commissioned, or any of the following; race, gender, religion, sexual orientation, political alignment, nationality, physical, mental or spiritual ailment, magical practices, temperament or general state of being of the customer Following approval for a commission in-character, please fill out the following format and post below. Minecraft Name: Race: Gender: References: Hair/Eye color (if full skin or head): Other Information: Agreed price:
  7. Malaral Hedeki

    Tournament festival!

    The Clashing festival In character announcement: Everyone! I have an announcement! I wish to hold a tournament for everyone to enjoy regardless of race, people, background, and so forth! We shall compete fairly and to the victors shall come prestigious titles, glory, honor, pride, and respect! I inspire you to come and compete to try and earn your spot as the very best! To those who do not wish to fight there shall be a performers competition. Any and all merchants looking to sell their craft, sell food and drinks, or anything else along those lines are welcomed as well! Come with your friends and family, make new friends and then stab them. You will however need to bring your own tents and pavilions! -Denzell L'araignee Location: The location of the festival shall be west of the cloud temple. Continue moving west from the cloud temple soul pillar until you see a large red and white pavilion. Once you see the pavilion you're in the right place. ((Cords x -90 z-161)) Time: 6:30 pm EST 5/11/18 ((Friday May 11th)) Events: The events that shall be and in this order, Sword combat, Archery, jousting, performing. Swordplay Sword combat will start off with team battles. Teams of 6 shall face each other until there is a clear winner. Then the next teams shall continue and so forth until there is one winner. This team gains no special title but make take pride and honor in their combat ability. Only melee weapons are allowed, no ranged attacks. After the team battles we shall move onto singular battles. These will be best of three rounds between 2 fighters. This will continue until there is a clear winner. The winner shall win the title of "Grand tournament knight" as and they can carry that title with pride as they bring honor to their family, their state, and noble house if they serve or are apart of one. Skirmishing in the fighting pit is allowed before the tournaments start but once the tournaments start you will have to clear out of the fighting pit to allow for the other fighters to compete. After all tournaments are over, and yes this includes jousting and bardic, then you may continue to practice and skirmish in the fighting pit until the festival ends. If you want to do roleplay combat that can be done the following day. Archery Archery will consist of targets that will be moved back spanning as far as 100 meters away. Each archer gets 1 attempt at each range. Each range will reward more and more points as they get further and further away. Whoever has the most points wins the title of "Grand tournament archer" Shoulder there be any ties the archers shall instead duel each other in the fighting pit to see who has the greater ranged combat ability! Carry this title with pride and bring honor to your family, your state, or your noble house should you be apart of one in any way. Jousting Jousting will consist of singular mounted and armored riders, these riders will charge at each other with lances attempt to knock the other person off their mount. Each pair will get 5 rounds. The winner of this event shall earn the title "Grand tournament jouster" You do however need to bring your own jousting equipment! this includes your own horse! Rules of jousting and how to play for those new to the sport Your lance must be 10 feet long and made out of wood. The kind of wood does not matter. The lance may not have a sharpened tip and must be rounded. The shield the lancer uses must have at least 300 in2 area space to give the opponent a fair target. Material of shield does not matter. You must be wearing at lest a helmet, breastplate, and arm protection. Low body armor is not required but is recommended. You gain +1 point if you touch the other jousters shield. You gain +5 points for breaking the other jousters lance, but the game still continues unless they run out of lances. You gain +10 points for knocking off the other rider. This does not end the game though, you continue until someone is injured, all the other players lances are broken, or until you finish all 5 rounds. ((Outcome based on rolls, and yes you will be spectated)) 18-20 Knock the other rider off their horse. Gain 10 points 14-17 Break the other riders lance. Gain 5 points 8-13 touch the others shield. Gain 1 point 3-7 Touch the others shield but breaks your own lance. 1 point for you, 5 for the other. 2 fall off your horse gaining nothing. Other person automatically gets 10 points. If both players get knocked off both players get 10 points 1 Fall off your horse and break your glance. Enemy gains 15 points. Possible injury? Bardic: Bardic shall be a competition between performers. As long as your act is safe you may bring it here to share with others be it juggling, singing, dancing, fire eating, or all four at the same thing we would love to see you perform after a long hard day of fighting! People will then vote on their favorite performer who shall earn the title "Grand tournament bard!" This title is changeable depending on the specific performance of the performer. OOC Rules: In order to keep things organized and non-chaotic please write a post stating which of the tournaments you want to participate in if it's one more multiple. Write an in character letter in the comments addressed to Denzell L'araignee (IGN ErwinScoutSmith) The letter must contain: Character name (IGN name also), Character age, what you want to compete in. You however do not need a reason to compete. When you're talking to people people do it in either /quiet or /whisper if there are a lot of people roleplaying in one area it might get a bit crazy and hard to keep up with. Unless you're character is actually shouting or cheering please try and be courteous of people. If you want to set up a tent please try to keep it to a reasonable size. 2 people don't need a pavilion that'll fit 10 men. If you do have a large group of people do build a large tent/pavilion. Use common sense and basic roleplay etiquette IC Rules: You must send a letter in order to compete. While you are here you shall not mock people based on race, religion, family, or anything along those lines. You may go back to hating each other after the festival. Try to enjoy yourselves. No stealing. No purposely harming others. Should someone get injured on accident or while competing this will be overlooked. Bring your own weapons and armor! Arrows can be provided for the archery rounds though! Horses also shall not be provided. Shops and markets are allowed just don't be annoying. OOC note: I have no idea how long this will last and it might last for a few days. Should it not be finished in a day continue roleplay as normal and the festival shall continue after the siege/war claim that starts at 3 EST once this is over the festival roleplay will continue as normal so no one has to miss it. Joining: As said before im just putting this here so it's hard to miss please comment your: Character name IGN What you wish to compete in This must come in the form of a letter to Denzell L'araignee (ErwinScoutSmith) how you get this letter out does not matter.
  8. Dawsy

    Skin Maker Needed

    I need someone to help me with making a military skin. I will pay for good work. My is Dawsy#9503 add me.
  9. Flowers: Adding Them as an Item at the Shop at the Cloud Temple The rarer flowers (such as the blue ones that only grow in swamps) are impossible or at least exceedingly difficult to find, and placing bonemeal in Swamp biomes is utterly impossible because the only Swamp biomes are non-freebuild, which means we can't place or break anything, which means I can't grow the blue flowers and have to resort to taking them from other freebuild zones with no way of replacing them. The red and yellow flowers are, of course, in abundance, but the rarer flowers, and especially the two-block-high flowers, are incredibly rare to find in freebuild zones. I don't like destroying things and not being able to replace them. My suggestion: Either create a flower shop somewhere accessible to the public, or make parts of the biomes where the rarer flowers can grow into freebuild zones. I'm not sure if the latter is even possible since the map is already created, but I'm also open to other suggestions to fix this issue. Soulstone Pillars: Why Is Only One Allowed Per Account, Instead of Per Persona? On my second character, I had to travel 8 miles in order to find a freebuild area in which to create his snowlodge/farm. I eagerly awaited getting up to 22 play hours on him so I could get that sweet, sweet third slot on my soulstone, only to find out that I couldn't imbue a soulstone pillar for his home because I already have one for my main character. On the Discord server, I was told that this policy was because multiple SS pillars gave players an unfair advantage and broke EULA despite the latter being entirely based on money and multiple SS pillars are purely a game mechanic not based in the store. Correct me if I'm wrong, but I thought EULA only dealt with things that cost money and affected in-game things. I admit some ignorance on that. My suggestion: Having a max of 2-3 SS pillars would make sense, since most people use SS pillars purely for convenience because freebuilds and small organizations like my main's guild have to build their homes/headwuarters very, VERY far from the nearest nation SS pillar. From a PvP perspective, if a person used their SS pillar to get to a nation or build they were attacking/war-claiming, then switched personas to use their SS on another pillar, those people would be outliers and easily warned/temp-banned/forever-banned depending on the number of infractions. However, I honestly think that's a non-issue. I agree that the amount of soul pillars a person has needs to be limited - some people have a LOT of characters and a LOT of SS slots - but for personal SS pillars like my second character's, I can easily lock other people from using it and, once again, it becomes a non-issue. However, maxing it to 2-3 pillars would be a far better solution regardless. Otherwise we'd have a bajillion soul pillars everywhere. I get the need to limit, but 1 per account is far too limiting considering how far people have to travel to their freebuilds.
  10. [!] A poster would be hung within the Cloud Temple, marked with the Golden Cross of Godfrey. Greetings to any Travelers that may take the time to read this. The Humble Men of Godfrey are currently in search of Horenic relics, or any information pertaining to their potential location. It is of the utmost importance that these relics and their information may be passed unto us so that we may both record, study and ultimately return these relics to their rightful owners. Horenic relics are invaluable to those of Horen descent and that of Humanity as a whole. As such, should one have valuable information pertaining to the relics or have the relics themselves, the Humble Men of Godfrey are willing to negotiate a deal through minae, resource or services provided that the product issued to us is deemed as legitimate. The Following Relics/Information are Accounted for: The Morningstar of the Hydra The Black Morningstar^ The Horenic Temple East of the Dominion The Ashes of Past Emperors The Banner of Godfrey The Dragon’s Helm^ Owyn II Holy Phallus^ (Not a Jest. A relic of the Aeldenic celibate Emperor.) Exalted Owyn’s Left Teste (Not a Jest) The Following Relics/Information are UNNACOUNTED for: The Sword of Horen The Holy Tabernacle of Horen Owyn’s Sword (Most likely lost to time, I.E. no longer existent) Godfrey’s Sword: Triumph Godfrey’s Crown Godfrey’s Scepter and Orb Godfrey’s White Leopard Kharajyr Fur Mantle. Peter Chivay’s Remains The Location of any Draconic beings/Relics Vital Information pertaining to Dragur. Alternatively, if anyone happens to acquire the pelt of a Kharajyr, a reward could also be granted as the furs are considered to be of great religious value. Vim inimici mihi bono inclina, Pius
  11. Cloudchico

    [Complete]Shop in Sutica

    Hello There, I'm looking to see about opening a shop in Sutica. Who could I talk to about doing that? Kind regards, Cloud
  12. A very simple notice was hung up in various cities and the Cloud Temple " I am looking for the instrument known as a guitar, six or nine string variety, but due to my lack of a messenger animal it would simply be best to contact me with a time and date to meet. On that note I am also looking for a messenger animal! - Zatanaes Iheiuh'onn"
  13. RalphGiezer

    Aries's Art Shoppe

    ~Aries’s Art Shoppe~ “I like trees!” I’m starting up commissions and currently have four open slots! If you’re interested, add me on Discord or get in touch with me via the server; PM me your request! MC main username: RalphGiezer MC alt username: Rimzey Discord username: RalphGiezer#8302 ~Prices~ Head bust portrait: $8.00 (firm price) Head bust emotion chart: $10.00 (price may vary/fluctuate depending on the amount of emotes drawn) Full body portrait: $15.00 (firm price) I may be accepting art trades soon, but as of now I’ll only be accepting payments for my artwork ~Current Openings~ Slot 1: (empty) Slot 2: (empty) Slot 3: (empty) Slot 4: (empty) DISCLAIMERS: My policy with payments is typically pay first, then I’ll begin drawing. Though I will accept minor NSFW requests (ex: nude bust/body portrait with censorship, couples PDA, minor gore, etc.), I will not draw anything that goes beyond those guidelines! This includes any forms of self inflicting harm, violence, gore, full blown nudity, etc! ~Samples~ Bust emote chart: https://imgur.com/a/OMmRR Bust portrait: https://imgur.com/a/n1iE3 Full body portrait: https://imgur.com/a/jQOET
  14. squishybear7

    (BUYING) Bones/Bonemeal

    *Small signs and flyers would be posted though out all major cities and a single flyer sent to small towns* *Signs and flyers would read the following* Greetings travelers and tradesmen, Do you have any spare bones or bonemeal lying around? Well if you do then Squish Co would like to hear from you. Squish Co and Friends is currently looking to buy large amounts of bones and bonemeal. If you are looking to sell any amounts of bones or bonemeal please contact James K. Nevermore!! Or come visit Squish Co in Sutica! Signed, James K. Nevermore Squish Co & Friends Guild Master
  15. Republic_of_Vrakai

    The Republic of Vrakai

    The Republic of Vrakai History & Introduction “A map showing the location of the Republic of Vrakai, relative to the Cloud Temple (red).” The Republic of Vrakai is an oligarchic trade republic located in the lands surrounding the estuary of the Baltas river. Initially the lands of Vrakai were settled by wayward farmers and fishermen. Its strategic geographical position allowed it to quickly grow out to become an important centre of trade in central Atlas. The first rulers of these lands were the Mercenarial Free Company of The Black Reiters, a group of equestrian mercenaries who settled the region along with the first wave of commoners. Their rule did more to contain trade than to let it flourish, as they sought to live of these lands like any princely state would: By means of heavy taxation and curbing the rights of merchants and commoners in favour of the ruling elite. Eventually learning that their style of governance was detrimental to the region’s prosperity; and in turn their own; the company gradually began to delegate governmental power to local oligarchs. This increased the efficiency of trade flow and the general prosperity of the region. It also relieved the Reiters of their duty to govern, allowing them to pursue their mercenarial profession more efficiently. This shift of governmental power to the oligarchs eventually culminated in the establishment of the Republic of Vrakai, in which the Reiters merely hold a handful of privileges and maintain an employment contract with the state. This strictly professional relation between the republic and the Reiters allows both parties to be left to pursue profit by merit of their profession in an independent political climate. (( OOC Aims )) (( The Republic of Vrakai is designed to be a central hub for trade and roleplay. We seek to promote non-violent (but still competitive), realistic roleplay, with a strong emphasis on economic production and trade. Due to the close proximity of Belvitz; our capital; to the Cloud temple, there is much opportunity for interaction to be found. Vrakai is also the go-to roleplay hub for fans and students of Messy Medieval, which is the Republic’s semi-official building ideology. )) “A view of the Belvitz marketplace on the East side of the town.” Culture Uniquely, the Republic of Vrakai’s Law does not enforce any cultural or religious customs. Its government prides itself to being modelled after the multicultural populace of the original settlers, who eventually founded the republic. Crucially, in Vrakai, its citizens are guaranteed the freedom to practise their own religious and cultural customs without persecution. (( Though cultural and religious customs aren’t enforced, our nation is nevertheless modelled after a generic Eastern European region with aspects of Hungary, Croatia, Lithuania as well Ukraine. )) Social Organisation Notably, the citizens of Vrakia are divided into two social classes: The commoners and the Burghers (or Bourgeoisie). This class system is maintained by rigorous laws that protect the rights and freedoms of the Burghers in order to allow them to pursue their mercantile ambitions. This eventually brings prosperity to all of the Republic as the wealth of the Bourgeoisie trickles down to the commoners. Commoners make up the general population of the republic and practise generic labour oriented professions like farmer, carpenter, fisherman, etc. In contrast with the local Bourgeoisie, they hold few freedoms. But compared to commoners in order human reams, they are relatively more free. The Burghers are the elitary citizen class of the republic. As the driving force of the city’s trade oriented economy, the Burghers enjoy well deserved privileges such as: various trading rights; the right to bear arms; the right to bear heraldic arms; the right to suffrage in the election of consuls (provided they pay the suffrage tax upon casting their vote); the right to be tried by a burgher judge. “The Belvitz Castle, home to the Mercenarial Free Company of The Black Reiters.” Government The Republic of Vrakai is governed by a group of 3 Consuls and one Praeceptor. The Consuls are the representatives of the Burgher class and perform most of the administrative, legislative and diplomatic functions in government. They are essentially ministers who are assigned to a ministerial task by the Praeceptor (more on this below). By and from among the Burghers, the Consuls are elected every 8 years ((2 months IRL)). The duties of a Consul are: The passing of Laws (by simple majority) The revocation or adjustment of unjust laws (by simple majority) Performing the ministerial functions delegated to them by the Praeceptor The Praeceptor is the Republic’s head of state and chief executive official. From among the Bourgeoisie he is elected by the Consuls every 8 years ((2 months IRL)), by simple majority. In order to effectively maintain the Republic’s security, The Governor holds veto powers on matters such as: the acquisition of the title of Burgher; and the passing of new laws by the Consuls. He is tasked with: Delegating ministerial positions to the elected Consuls. Assigning governors to the hinterland territories. Maintaining the internal security of the republic. (( In due time, a separate forum thread will be dedicated to the exact workings of the political system of the Republic of Vrakai. )) Security For it’s security, the Republic of Vrakai depends on privately contracted groups and companies. Notably, for its national security, the republic relies on the Company of The Black Reiters. Whom it allows to occupy the Belvitz Castle and maintains a permanent security contract with. Law enforcement in the republic is maintained by house Montfort through the Montfort Retinue (Belvitz Guard). Current Government Reginald d'Aumary - Praeceptor [SaintPaint] Ludovico di Monteforte - First Consul [LukyLucaz] Louys de Bruyne - Second Consul [Babadooks] Sergei - Third Consul [Zyelon] “A view from the courtyard of the Belvitz castle.” Law & Justice The Republic of Vrakai maintains three books of law, each concerning itself with an important aspect of Vrakian society and the organisation thereof: The Republican Law covers the lawful workings of the Republic’s institutions. It includes legislation on matters such as: government structure; vassals; and trade & monopoly rights. The Common Code covers the legal rights and duties of the commoner class. The Bourgeois Law determines the rights and freedoms of the Burgher class. (( In due time, a separate forum thread will be dedicated to Law & Justice within the republic which will thoroughly explain our justice system and list all laws. )) Joining Commoners wishing to settle in the Republic of Vrakai should make their way to the town of Belvitz ((trouble finding your way?)) and seek to contact a government official. Likewise, affluent merchants or foreign aristocrats who aspire to attain the title of Burgher, and the rights thereof, should travel to the town of Belvitz and contact a government official. Related Posts Mercenarial Free Company of The Black Reiters House Montfort The Montfort Retinue / Belvitz Guard The Montfort Masonry Guild (( Messy Medieval guild: coming soon )) The Town of Belvitz (( to be updated soon )) Belvitz settlement guide Mother’s Breast Tavern (( coming soon )) First Vrakai-Khronheim Friendship Treaty (( other treaties coming soon )) Guide to Vrakian Politics (( coming soon )) Guide to the Vrakian Bourgeoisie (( coming soon )) Law & Justice in the Republic of Vrakai (( coming soon ))
  16. Cornivore

    The Long Awaited Art Shop

    It has come once more, Cornivore is opening his shop once more for the players who want cheap, and amazing art. Each piece you want made, will only cost you a small amount of minas, ranging from 25-100 minas, depending on what Cornivore will draw. If you would like to get one made, all you have to do is comment down below, or send me a Personal Message on Discord or the Forums. Thank you, I will give you some Examples to allow you to view the masterpieces.
  17. First Vrakai-Khronheim Friendship Treaty This document serves as proof to all princes, free peoples and nations that the Republic of Vrakai and the Republic of Khronheim have entered into a treaty that reinforces their friendship and mutual trust. As agreed upon by their respective councils of leadership, both nations will adhere to the following terms and conditions: To recognise the current leadership of the partner state as the legitimate representatives of their respective nation. To recognise the partner nation’s current borders and agree upon the limit of border expansion towards one another: Not to partake in, or provoke violence against the leadership and people of the partner nation. To guarantee that within their territory the citizens of the partner nation will be free from harm and that no taxes will be levied upon them for this service. To consult each other before taking up arms against another nation. It must however be noted that the Mercenarial Free Company of The Black Reiters is merely under a prolonged contract with the Republic of Vrakai. They will thus be exempt from this condition when not waging war under their contract with Vrakai. To allow their citizens to trade with those of the partner nation, free from taxation on the import and export of goods. To “consider” each other as primary candidate for a military alliance should the region fall prey to aggressive foreign intervention. May the party that breaks with this treaty by means of aggression or neglect of the terms agreed upon be considered oath-breakers and face the shame and disdain thereof. Signed: - Reginald d’Amaury, Praeceptor of Vrakai [SaintPaint] - Ludovico di Monteforte, First Consul of Vrakai [LukyLucaz] - Lans, Captain of The Black Reiters [Yung_N_Hung] - Ewan af Morr, Captain of The Black Reiters [Crusader__] - Lothaire af Calais, Captain of the Black Reiters [Hedonism] - Dorin Irongut, Head of state, Clanfather, Consul of Khronheim [DarthArkous] - Dwain II Irongut, Consul of Khronheim [Hiebe] - Jorik Braveaxe, Chancellor [joenaj]
  18. Consulary Republic of Holm

    Dominion-Holm Treaty

    Treaty of Caras Eldar 9th of the Sun’s Smile, 1648 Article I: On Sovereignty The Dominion of Malin and the Consulary Republic of Holm(from hereon to be referred to as “the signatories”) do pledge to mutually recognize each other’s status as suzerain powers, meaning: THAT the power of rule of each signatory in their respective territories be fully respected by the other. THAT the signatories agree to engage in diplomatic functions as two states. THAT the signatories accept the authorities of the heads of state of each party (The High Princess of The Dominion and the Despot of Holm respectively) as representative of the will of their peoples, and that the signatories accept no other position claiming such title in stead. Article II: Non-Aggression The signatories hereby established do mutually agree that any forces affiliated with their banner, nation, families-in-power, etc. will not engage in military action against the other party. If such an event is to occur, diplomatic courses of action will be considered to resolve the issue. Article III: Free Trade The signatories hereby established do mutually agree to afford merchants from each respective party to trade in eachother’s lands free of tax, tariff, harassment, or other imposed burden. The signatories do mutually agree that large scale trading agreements between each party can be of either the purchasing kind (meaning that wares are purchased for minae) or of the bartering kind (meaning that different wares are traded on rates mutually agreed upon or previously set by precedent). Article IV: Military Correspondence The signatories enumerated do mutually agree to train their militaries together when chance is afforded to better vest themselves in the maintenance of good relations between the two aforementioned parties. Dominion Signatories: High Princess Awaiti Aureon of the Elven Dominion, Grand Exarch of the Dominion Prince Kairn, Annilir of the Virarim, Prince of War Prince Khaine Csarathaire, Prince of Irrinor Prince Dak’ir Des’Nox, Voice of the Ancestors, Prince of Velunor Prince Belestram Sylvaeri Wright of the Elves, Prince of Valleinor Princess Titania Hawksong, Princess of Valleinor Dwinic Signatories: Dorin Irongut, Consul of Holm, Clan Father to the Ironguts Dwain II Irongut, Consul of Holm Dimlin Irongut, Commander of The HolmIron Brigade Hogarth Irongut, Diplomat of Holm
  19. Consulary Republic of Holm

    Santegia-Holm Treaty

    Treaty of Presa de Madera 10th of the Sun’s Smile, 1648 Article I: On Sovereignty The Kingdom of Santegia and the Consulary Republic of Holm(from hereon to be referred to as “the signatories”) do pledge to mutually recognize each other’s status as suzerain powers, meaning: THAT the power of rule of each signatory in their respective territories be fully respected by the other. THAT the signatories agree to engage in diplomatic functions as two states. THAT the signatories accept the authorities of the heads of state of each party (The King of Santegia and the Despot of Holm respectively) as representative of the will of their peoples, and that the signatories accept no other position claiming such title in stead. Article II: Non-Aggression The signatories hereby established do mutually agree that any forces affiliated with their banner, nation, families-in-power, etc. will not engage in military action against the other party. If such an event is to occur, diplomatic courses of action will be considered to resolve the issue. Article III: Free Trade The signatories hereby established do mutually agree to afford merchants from each respective party to trade in eachother’s lands free of tax, tariff, harassment, or other imposed burden. The signatories do mutually agree that large scale trading agreements between each party can be of either the purchasing kind (meaning that wares are purchased for minae) or of the bartering kind (meaning that different wares are traded on rates mutually agreed upon or previously set by precedent). Article IV: Military Correspondence The signatories enumerated do mutually agree to train their militaries together when chance is afforded to better vest themselves in the maintenance of good relations between the two aforementioned parties. Santegian Signatories: His Majesty, Leoiarizaltzu Salbatzaile de Savin, King of Santegia and Haria, Prince of Evreux, Duke of Savinia, Marqués of Seville and Ponzan, Count of Veldin, Castell and Moncloa, Lord of Biscay, Grand Knight of the Order of the Veldin, Sovereign of the Order of Eminence and the Order of the Golden Steed. Dwinic Signatories: Hogarth Irongut and Kardel Irongut in lieu of Dorin Irongut, Despot of Holm and Head of the Senate Dimlin Irongut, Brigadier Commander of the Iron Brigade in lieu of Dwain II Irongut, Consul of Holm
  20. Consulary Republic of Holm

    Holm-Kadarsi Treaty

    Holm-Kadarsi Treaty Article I: Non-Aggression The signatories hereby established do mutually agree that any forces affiliated with their banner, nation, families-in-power, etc. will not engage in military action against the other party. If such an event is to occur, diplomatic courses of action will be considered to resolve the issue. Article II: Free Trade The signatories hereby established do mutually agree to afford merchants from each respective party to trade in eachother’s lands free of tax, tariff, harassment, or other imposed burden. The signatories do mutually agree that large scale trading agreements between each party can be of either the purchasing kind (meaning that wares are purchased for minae) or of the bartering kind (meaning that different wares are traded on rates mutually agreed upon or previously set by precedent). Article III: Defensive Provisions The signatories hereby established do mutually agree to come to the others defense in the case of war being formally declared on the other. Both parties agree to help the other in military defense. Failure to adhere to this pact will result in sanctions of reputation, and all other bilateral treaties, pacts, or agreements signed between the two signatories may become void without consequence. Signatories Dwinic - Dorin Irongut, Consul of Holm, Head of State Kadarsi - Bismillah Rahman Rahim, Auda Kharadeen, Defender and follower of Al-Iiman Rashidun, Son of the second Sultan, The Sword of Allah, Defender of the Kadarsi tribe, Bey of the Kadarsi people, and The leader of the Farfolk people and high commander of the Tiger Janissary Corp.
  21. Thoak_Sludgefist

    The Goldhand Clan

    Clan Goldhand "Born of the First Merchant, Tungdil Goldhand. Said to be descended from The Merchant Father himself. With Gold and Silver flowing through your body. Priceless gems adorning your clothes. Coin filling your pocket. You are of a Noble Clan. You are a Goldhand." The Goldhand Clan is at its core a family of merchants. Those with Goldhand blood have long been amongst the best and most successful vendors in the Dwarven realm, but the clan is not limited to just merchants. The clan includes accomplished architects, soldiers, political leaders, and treasure hunters. Distinguished as a Noble Clan for their accomplishments and long standing support of the Dwarven Nation, Goldhands are proud of their lineage. The blood-bond within the clan is incredibly strong and Goldhands look out for their family members and are willing to fight ferociously for their honor. The Goldhand Code "A rock by itself is nothing more than a stone, swept around by the wind and water. A thousand rocks fused together by unbreakable bonds are a mountain. Storms pass it by and the sea breaks against its shoals. To a Goldhand the Clan is everything." The Goldhands take this to heart. Each individual member will pass on, that is the way of the world. But the Clan stands strong and does not fade with time. As such no betrayal of the Clan will be tolerated. This includes but is not limited to: stealing from the Clan, killing another Clan mate, dishonoring the ancestors, failing to acknowledge direct orders from the Clan leaders. In addition betraying the Dwarven nation is highly frowned upon and may mark the offending Dwarf as a sworn enemy of the Clan. Any oath sworn in blood is binding and cannot be broken without expulsion from the Clan. Such oaths should never be undertaken lightly. Similarly, any oath sworn on one’s ancestors carries the same weight as a blood oath and should not be broken. Disputes between clan members are brought to the clan leader or older clans members immediately. Arguments and disagreements will be solved without going to an outside source unless absolutely necessary. All clans-mates must respect one another. We are all related by blood. Remember to respect your elders. They’ve lived longer than you, and certainly have more knowledge stored away then you might give them credit for. Traditions "We fight as we have always fought. We will build as we have always built. We will feast as we have always feasted. We are Dwarves. Our traditions stand firm as the mountains" Trials: There are no trials for the Goldhands. You either contain the blood of Tungdil himself or you are blood-bonded to someone who does. No trials are set in stone to prove your honor or worth. Instead your deeds for the clan will mark you as a valued and honorable Clans-mate. Your deeds may lead to the Presentation of the Coin ceremony. Blood Oath of Trading: The Blood Oath of Trading has been done since the founding of the Goldhands, though, has not officially been known. As of the reformation of the Goldhands, Finian Goldhand has now officially made it known, along with the proper way to honor special trade agreements. To properly create a blood oath contract with someone, the Goldhand in question would need a mina that holds major significance to them, such as a Goldhand coin they received from their fathers after their Passing of The Coin Ceremony, their first mina made from a trade, or just about any coin that has some significance to the said Goldhand. To officially begin the contract, the Goldhand would cut the palm of their hand, and place their significant mina within it. After that, they would tightly close close their hand and then swear an oath to the Merchant Brothers, Armakak and Grimdugan, so that if the Goldhand fails, they would be shunned by them, along with bringing dishonor upon themselves. If the contract is complete, then they will receive honor, and once they die, will fetch a higher price on the Auction of The Dead. Coin Ceremony: Originally this ceremony was only performed by the Clanlord of the Goldhands when wishing to find a suitable candidate to succeed him after his death. The origins of this were kept secret among the Clanlords, however it was lost through time. Finian Goldhand however had revised this ceremony, and has adapted it to the ways of the Brathmordakin. As Goldhands get older, they will reach an age that will have them unable to continue their duties, for this, the Passing of The Coin ceremony shall take place. The ceremony would consist of the aged Goldhand in question, his clan, fathers and elders of other clans, and the aged Goldhand's specific guests. There ceremony will begin with the Goldhand in questions' walk towards a gilded iron urn containing melted gold, while his friends and family watch. This walk is to signify the Goldhand's journey through his or her's time in this world, to see all of the faces that have helped shape their life. As the Goldhand reaches the urn, the Clan Father shall offer a quick prayer to the Merchant Twins, Grimdugan and Armakak, to signify how close the Goldhand is to joining the Auction of The Dead, and to feel peace in the fact that the twins will look upon them with great interest. After the prayer, the aged Goldhand shall cast their first coin into the melted gold, to cleanse it of it's past honor contracts. After this, a final prayer to all of the Brathmordakin shall be performed to watch over this dying Goldhand, so he or she may pass on peacefully. This is then followed by a small feast, and the Dwed shall choose if he or she would continue serving the clan as a Clan Elder, advising and helping the young Dwed in the clan, or live a life of retirement. Burial: There comes a time in every Dwarf’s life when his ancestors call his name and he ceases to walk with his feat on the stone. On a sad occasion such as this the Clan gathers to remember their fallen family member. When a member dies, either naturally or on the field of battle his body is encased in stone. This is done before the next sunrise if possible. Ale and tears flow freely as the family member is remembered for his deeds. His stone sarcophagus is then carried to a sacred resting chamber to be placed with those of his ancestors. While burials are a sad time, Goldhands also know that their friend will be smiling and laughing at them from the great halls of Tungdil. If the deceased’s deeds were truly remarkable it is said that they might even join the sacred halls of the Merchant Father himself. The Annals of History "May our history be etched into the stone so it may be as everlasting as our race, and so our deeds may never be forgotten." The Noble House of Goldhand, also known as Clan Goldhand, extends far back into Dwarven history. The line goes back originally to Tungdil Goldhand, the fifth son of Urguan. The house originally began in Kal’Urguan where the sons of Tungdil Goldhand proudly and honorably served the nation. As time went on the size and prosperity of the house grew. Sons served in the military or the mines, and daughters married well, solidifying strong political alliances. Many of the stories of the individual house members have been lost over the years to the wear and tear of time, but several journals remain chronicling the participation of the family in great wars, and the proud service to the Dwarven crown. The Archives of Aegis: The Archives of Asulon: The Archives of Anthos, and Elysium: The Archives of Aethera: The Archives of Vailor: The Archives of Axios: Known Relics of the Clan "Sentimental value is what reminds us of who we are, We are known as Goldhands, We are seekers of riches and protectors of treasure." -------------------------------------------------------------------------------------------------------- Scales of Tungdil The scales of Tungdil is an elaborately crafted device etched with jewels of many colors. It is not known if it holds any mystical powers, but for many within the clan, it would be seen as a device that would be used for measuring deals and used against those who have done the clan wrong. The Twin Swords of Parathak and Krest Although the origins and description of these two swords are unknown, they still serve as a much sought after relic of the Goldhands. It is a mystery what had happened to these swords whether they perished with their original wielder; past Clanlord Conan Goldhand, or if they were bartered off in some trade. Clanlord of the Goldhands: Thoak Goldhand (Thoak) Clan Elders: Thoak Goldhand Durack Goldhand (KarmaDelta) Morug Goldhand (dsdevil) Ogdan Goldhand (Ogdan) Clansmen: Khazakar Goldhand (Thoak) Galgrock Goldhand (Twistedonslaught) -Kalderbar Goldhand Dagnar Goldhand (Pyro) Valbir Goldhand (pmsl) Benjamin Goldhand (Dreek) Deceased or Missing Clanlords: Gulroid Goldhand (Zuluman111) Finian Goldhand (KarmaDelta) Conan Goldhand Foken Goldhand The Honored Deceased: Rasun Duril Goldhand (Rasun37) Dunhagen Goldhand (Dunhagen) Notable Deceased or Missing: Naztrak Goldhand (Gyutop) Alfados Goldhand (Alfados) Travis Goldhand (travista) William Goldhand (WizardInABox) Arkenos Goldhand (CentralGuard) Praxedis Goldhand (PraxedisG) Borin Goldhand (meltedsnowman) Durrim Goldhand (cmf95) Luke Goldhand (brvhrt1005) Delios Goldhand (Kibeira) Sharr Goldhand (XForrest) Jarno Goldhand (Alphesie) Borin Goldhand (youlovesocks) Burtor Goldhand (Twistedonslaught) Cardinan Goldhand (Tethras) Rae Goldhand (Swampratluc) Hydrose Goldhand (Aptrotta) Magthorn Goldhand (Alikdoril) Tirin Goldhand (Yakmala) Norak Goldhand (Rasun37) Brys Goldhand (Zuluman111) -Hoff Goldhand Toran Goldhand [Alakabam] Orrireat Goldhand [DadElonglegs11] Ethildor Goldhand [Delfato] Rubeus Goldhand [JavaWizard] Adalkrin Goldhand [Sir_Praetor] Gorik Goldhand [llorasec] Draren Goldhand [Jentos] Visitors: Fyresdal (hired hand) Dishonored: Application Application:
  22. Send a letter to Maximus Meridio or Vibenius ErNano if you are insterested in buying tomes. Current stock: 4 tomes of the Enchanter. 2 tomes of: Woodworker, Miner, Fisher, Chef, Blacksmith, Leatherworker. 1 tome of: Alchemist, Breeder, Farmer, Lumberjack. ((Pm ShIXTank in-game, Prices will be discussed.))
  23. squishybear7

    [Complete]Squish Co and Friends

    *Posters would be hung in all major and minor towns/cities of Axios* Squish Co and Friends is proud to announce that we are now selling the finest horses money can buy along with red mushrooms as part of our ever growing product line. If you are interested in any purchases from Squish Co please feel free to send a bird to Jace Kellian (squishybear7) or come to Squish Co HQ located in Sutica to speak to us in person or even leave your contact info at the bottom of the poster. Squish Co and Friends sells only the finest products and the best prices. If you feel that you would work well at Squish Co or you are just looking for a job, we are always hiring! Signed, Jace Kellian *The bottom of the poster would have a section marked off for people to leave there contact information*
  24. *Notices are posted around Axios* Come one, come all to the Moaning Maid Inn and Bar, where the drink flows and the music plays! Drink til your hearts content and make new freinds until you can't make anymore. We're located in Norland, not that far from the gate, come down and have some fun!
  25. Hello, I'm looking for a skin to be made for an Earth Atronach. The pain colors going be mainly black and a blue on it. It's also a female looking atronach while it also is not normal styled human shape its lower half is a rocky horse body aka a centaur guess I'll call it then. If there any more info needed please just pm me on here in the chat or msg me in the game then (Dark_elf01) Thanks for your time then~ If this something someone really feels there needs to be pay in mind please just ask and give me an idea on price and then shows me some of your later work if possible if you're wanting me to do the half payment when you start the skin or something of the sort like that then. Idea for the skin though more stone-like and black and blue colored ;w; \/ https://gyazo.com/71091aa7b2798f6b7e976bec6e6399a4