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  1. -*- Sylvian Alchemy -*- Welcoming Spring by Bailie -*- The Sylvian Dreams -*- At the intersection of otherworldly being and alchemical knowledge, sometimes strange results can come afoot. Many fae alchemists will find their nights filled with blurred dreams of the Eternal Forest, spritely parties, and wild things. Many alchemists also find themselves fantasizing about alchemical creations specific to their existence, such as an epiphyte cure, permanent pain relief, or corruption cures. While most of these dreams are utter nonsense, a few can produce true results. Redlines No information about the Eternal Forest itself can be gleaned from these visions. Any details are incredibly blurred and hard to remember, as if through the lens of a wild animal. What they do see is still greatly diminished and mixed in with scenes of more earthly nature. Cannot even see the faint glimpses of the forest outside areas of great natural or druidic energy, unless the fae in question is a tier 5 druid. Epiphytes and tree lords that have held a valid CA and a valid Alchemy Fa for more than two ooc weeks are able to self teach all alchemic recipes through dreams, including rare ones. Tree lords must have their minds allowed its full freedom to obtain these recipes. A character may only learn one recipe per ooc week this way. The sylvian dream aesthetics are optional outside dreams that yield these recipes. Fae Ichor Signs Aether/Water Symbols Growth 2x Life 4x Poison 2x Appearance Varies heavily between sources, though it is usually some kind of sap, blood, or other seemingly natural internal fluid. Location Within the veins of epiphytes, tree lords, sprites, and other fae or demifae. Harvesting A single measure can be drawn from an open wound or other entrance into the circulatory system of the fae’s body safely. Two more can be drawn from the heart or liver, or comparable sources, except from sprites. Raw Effects Freshly acquired fae ichor can be transfused into the bodies of other fae to subvert blood loss in a similar fashion to descendant blood. It also contains genus, varying from source to source of the ichor. All reagents must be gathered through roleplay. Blood drawn from event fae can yield more or less fae ichor at ET discretion. Blood transfusions with fae ichor can only be done with comparable entities (tree lords to tree lords, demi fae to demi fae, true fae to true fae.) Three measures of fae ichor can be acquired from a soul tree or fae plant safely, and up to six if the flora is killed. Tree Lords and Epiphytes are never willing to undergo this process however (even by their own hands), and will treat it as a deadly attack against their plant. All genus from fae ichor is lost after 3 ooc hours or a narrative day (whichever comes first) of the removal or death of the source (whichever comes first.) Genus is intrinsic to blood magic and cannot be identified or used without specific lore. Must be signed by a player with a valid CA or by an ET if harvested outside of the crafting session. The description of the item created must include the type of creature it was sourced from, if harvested outside of the crafting session. -*- Potions -*- Glib Tongue Tier 1: Common Moments of weakness, especially just after the transformation of an epiphyte or tree lord husk, are common among those who walk the line between words. Many earthly fae are inspired to replicate the trickster grace of their true eternal cousins. Spring’s Touch Tier 1: Common The wondrous dreams of an unreal world leave a sense of mundanity to the material world that most cannot itch. Worldly fae find themselves driven to make the world around them more akin to the Eternal Forest, which they might only glimpse, altering the aesthetic qualities of plants or even themselves. Eventide Lure Tier 2: Common Alchemists attuned to the hunter’s side of nature find their humanoid bodies inadequate for chasing down the prey they easily follow in dreams. And so many will find themselves inspired towards creations which draw in prey like insects to a flytrap. It is not surprising that the lure is often stored in the horns of creatures previously hunted down. Babbling Brew Tier 3: Common [ST] Perhaps as a harmless prank or a vicious trap against descendant kind, dreams of deepest night can often inspire alchemists with a creation that can wrench cohesion from within a group. Smoldering Light Tier 2: Rare For those fae who choose to walk natural land, alchemic means make for a useful way to mark territory from others. These creations have the unintended effect of marking targets when used correctly, making it hard for them to hide in even the darkest conditions. Nymph Dust Tier 3: Rare A futile attempt to mimic the natural wonders of flight will still yield some result, as the classical ability to alter the weight of objects is readily available to fae alchemists. Dryad’s Skin Tier 3: Rare [ST] Some epiphytes possess the intuition to glean their cursed nature, and those with the means might find a way to replicate it so others may experience their vulnerability. Purpose (OOC) Potionmaking and fairies have a lot of overlap in media, including Lord of the Craft itself, with all of the rare reagents sprites and epiphytes can produce. So essentially I wanted some potions which fill this gap that are also easily available to the kind of player that would want the theme around them the most (and keep the potions from being unable to be stuck in just one or two communities on the server.) The durations, rarities, and signatures are all based on what I personally thought seemed fair based on other potion effects, but if anything needs to be tweaked or removed entirely, I am totally willing to do it. Credits Citations
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