Jump to content

Search the Community

Showing results for tags 'urguan'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Whitelist Applications
    • Accepted
    • Denied

Categories

  • Groups
    • Nations
    • Settlements
    • Lairs
    • Defunct Groups
  • World
    • Races
    • Creatures
    • Plants
    • Metallurgy
    • Inventions
    • Alchemy
  • Mechanics
  • History
    • Realms
  • Magic
    • Voidal
    • Deity
    • Dark
    • Other
    • Discoveries
  • Deities
    • Aenguls
    • Daemons
    • Homes
    • Other
  • Utility
    • Index
    • Templates

Forums

  • Information
    • Announcements
    • Guidelines & Policies
    • Lore
    • Guides
  • Aevos
    • Human Realms & Culture
    • Elven Realms & Culture
    • Dwarven Realms & Culture
    • Orcish Realms & Culture
    • Other Realms
    • Miscellany
  • Off Topic
    • Personal
    • Media
    • Debate
    • Forum Roleplay
    • Looking for Group
    • Miscellany
  • Forms
    • Applications
    • Appeals
    • Reports
    • Staff Services
    • Technical Support
    • Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Minecraft Username


Skype


Website


Location


Interests


Location


Character Name


Character Race

  1. Year 167 of the Second Age 11/02/2024 ISSUED BY: THE OBSIDIAN THRONE ᚨᚾ ᚨᛊᚲᛖᚾᛊᛟᚾ ᛟᚠ ᚠᚨᛁᚦ ᚨᚾ ᚨᛊᚲᛖᚾᛊᛟᚾ ᛟᚠ ᚠᚨᛁᚦ YOTH BRATHMORDAKIN NA YOTH URGUAN ᛁᛟᚦ ᛒᚱᚨᚦᛗᛟᚱᛞᚨᚲᛁᚾ ᚾᚨ ᛁᛟᚦ ᚢᚱᚷᚢᚨᚾ The Throne Room of the Grand Kingdom of Urguan was filled to the brim with the most Theologically adept minds of Urguan The Dwarves of Urguan gathered in full within the packed room of Kings. The sounds of extensive debate, argument and negotiation could be heard from outside the palace. The call to faith had been answered as the several Cults and Sects of the Brathmordakin gathered as one. The disintegration of the title of High Prophet held by the previous High Prophet Alaric Grimgold, and the decentralization of the clergy as per the command of Grand King Sigrun ‘UndeadSlayer’ Stonehammer and his council, had resulted in the necessity of this meeting of the Dwarves of Urguan. The voices of the King and the most fanatical and pious of Dwedmar mingled in discussion of the future of Da kirkja Dverga and how it should function within the Grand Kingdom of Urguan to prosper and succeed in its most holy mission. The discussion turned to the recently inactive Prophets of Grimdugan and Belka, and the reliance of active Prophets for the clergy to function as an entity. From this Call to Faith, the following have been raised to electors of Da Kirkja Verga: Grand King Sigrun Stonehammer ‘The Living Hero of Dungrimm’, High Reckoner Jorvin Starbreaker ‘The Living Hero of Dungrimm’, Thazzaer Grandaxe ‘The Priest of Yemekar’, Thromdrick Irongut ‘The Priest of Ogradhad’ Alaric Grimgold ‘Prophet of Dungrimm’ The Green Priest ‘Acting Priest of Anbella’ The final topic was the position of High Prophet and the necessity of a head of Clergy. After a brief electoral vote by the clergy electors. An unanimous discussion was reached upon who will take over the essential mantle of ambassador of the Dwarven faith: Thazzaer Grandaxe ‘The Prophet of Yemekar’ shall ascend to the role and title of ‘High Prophet.’ NARVAK OZ URGUAN NARVAK OZ BRATHMORDAKIN Signed, Sigrun ‘Undeadslayer’ Stonehammer Grand King of Urguan, Clan Father of The Stonehammers, Priest of Dungrimm, Hero of Dungrimm, Three-Time Grand Champion of Urguan
  2. Year 167 of the Second Era 07/02/2024 ISSUED BY: THE OBSIDIAN THRONE ᛏᚺᛖ ᚷᚱᚨᚾᛞ ᚷᚱᚨᛈᛖ ᚨᛚᛚᛁᚨᚾᚲᛖ ᛏᚺᛖ ᚷᚱᚨᚾᛞ ᚷᚱᚨᛈᛖ ᚨᛚᛚᛁᚨᚾᚲᛖ YOTH BRATHMORDAKIN NA YOTH URGUAN ᛁᛟᚦ ᛒᚱᚨᚦᛗᛟᚱᛞᚨᚲᛁᚾ ᚾᚨ ᛁᛟᚦ ᚢᚱᚷᚢᚨᚾ https://www.youtube.com/watch?v=wMLcd-zobJ0 Preamble The Grand Kingdom of Urguan and the Principality of Celia’nor, hereinafter known as the Signatories, to establish stronger bonds and friendship amongst themselves, hereby issue the following Article I: Sovereignty The Signatories hereby acknowledge each other's claims and sovereignty to the lands they respectively hold within their jurisdiction. The Signatories agree to respect and acknowledge each other's laws, culture, as well as religion when inside each other's jurisdiction in their respective lands. They both recognize that citizens and occupants are subject to the laws in effect during visitation. The Signatories hereby agree that free passage of civilians between each other nations is to be granted. Article II: Defense The Signatories agree that no military action will be taken against any of their listed counterparts by any of their forces; this includes vassals and all endorsed factions under their jurisdiction. The Signatories will enforce a partnership between their domains and will not incite conflict among themselves or their allied forces. The Signatories pledge that they are willing to aid each other militarily if they are threatened. Should the nature of a conflict - in this case whether it is defensive or offensive - come into question or be unclear according to the assent’s agreed definition, both Signatories pledge to hold a summit in order to deliberate on a decision. They pledge to adhere to the consensus. Article III: Trade The Signatories shall be given privileged exchange of resources, goods, and economic commodities amongst their nations. The Signatories shall promise one another a tax-free stall to sell their wares. The Signatories pledge to take part in cultural exchanges between the nations’ citizens in order to broaden understanding in both domains. Texts, scrolls, knowledge, and scholars may be traded in such exchanges. The Signatories agree that Grand King Sigrun ‘Undeadslayer’ Stonehammer shall be granted free beverages of choice upon any visit to the Principality of Celia’nor. And the Principality of Celia’nor shall give The Grand Kingdom of Urguan two-hundred mina. Article IV: Darkspawn The Signatories agree to share their knowledge of any and all Darkspawn they may confront. They promise to lend any and all available resources to assist them in their fight against Darkspawn. They pledge to work together in the pursuit of this mutual goal. Article V: Duration This pact shall be in effect for twelve Saint’s Weeks. After the duration expires, the Signatories may reconvene to renew or renegotiate a new treaty. Both parties agree that if the pact is violated, then both parties shall host an immediate meeting together to attempt to resolve the issue. Signed, Sigrun ‘Undeadslayer’ Stonehammer Grand King of Urguan, Clan Father of The Stonehammers, Priest of Dungrimm, Hero of Dungrimm, Three-Time Grand Champion of Urguan. His Royal Majesty, The Prince of Fi'andria, Evarir of the North, Reclaimer of The Silver Pheonix, Prince of Celia'nor, Illthrak Ibarellan of the Principality of Celia’nor
  3. Year 166 of the Second Age 03/02/2024 ISSUED BY: THE OBSIDIAN THRONE ᛞᛖᛗᚨᚾᛞᛊ ᛟᚠ ᛏᚺᛖ ᛟᛒᛊᛁᛞᛁᚨᚾ ᛏᚺᚱᛟᚾᛖ ᛞᛖᛗᚨᚾᛞᛊ ᛟᚠ ᛏᚺᛖ ᛟᛒᛊᛁᛞᛁᚨᚾ ᛏᚺᚱᛟᚾᛖ YOTH BRATHMORDAKIN NA YOTH URGUAN ᛁᛟᚦ ᛒᚱᚨᚦᛗᛟᚱᛞᚨᚲᛁᚾ ᚾᚨ ᛁᛟᚦ ᚢᚱᚷᚢᚨᚾ Preamble The Kingdom of Vikela has settled within claimed Urguani territory without consent from the Obsidian Throne. In an act of wisdom and a desire for peace, Grand King Sigrun ‘Undeadslayer’ Stonehammer offered the Vikelan leadership the opportunity to pay a moderate sum of 848 mina’s to the Grand Kingdom of Urguan, in order to rectify this distasteful action by the Vikela leadership. However, this generous offer was refused. Therefore the Obsidian throne puts forth these renewed demands to the Kingdom of Vikela Demands The Kingdom of Vikela shall remove itself entirely from the Highlands The Kingdom of Vikela shall not move within proximity to the Grand Kingdom of Urguan. This Proximity shall be determined by the Grand Kingdom of Urguan upon selection of land. The Kingdom of Vikela shall pay a sum of 1,000 mina’s to rectify this dishonorable act towards the Grand Kingdom of Urguan If the Kingdom of Vikela fails to meet these demands or does not respond in one stone-day, the Grand Kingdom of Urguan shall unleash the full might of its war machine to expel the Kingdom of Vikela from its claimed land. The Choice is yours. Choose wisely Signed, Sigrun ‘Undeadslayer’ Stonehammer Grand King of Urguan, Clan Father of The Stonehammers, Priest of Dungrimm, Hero of Dungrimm, Three-Time Grand Champion of Urguan
  4. Year 166 of the Second Age 03/02/2024 ISSUED BY: THE OBSIDIAN THRONE ᚨ ᚲᚨᛚ ᛏᛟ ᚠᚨᛁᛏᚺ ᚨ ᚲᚨᛚ ᛏᛟ ᚠᚨᛁᛏᚺ YOTH BRATHMORDAKIN NA YOTH URGUAN ᛁᛟᚦ ᛒᚱᚨᚦᛗᛟᚱᛞᚨᚲᛁᚾ ᚾᚨ ᛁᛟᚦ ᚢᚱᚷᚢᚨᚾ CALLING ALL DWEDMAR OF PIOUS AMBITIONS To all Dwedmar with interest within the clergy Da Kirkja Dverga and by extension the Dwarven faith itself is currently in a sorry state. Due to the lack of initiative and commitment present in the modern clergy, the Grand King Sigrun ‘Undeadslayer’ Stonehammer recently removed the office of High Prophet, rendering it null and avoid, thus decentralizing the clergy and leaving authority within the small sects and cults that reside within the Grand Kingdom of Urguan All Dwedmar who possess an interest in the holy body and the Brathmordakin are therefore asked to gather as one in a formal meeting within the capital of Urguan to discuss the future of the clergy itself and what can be done to combat the decline in membership and faith within Urguan, and restore this holy institution to its former glory as the bastion of Dwarven faith. Through this meeting and the results that follow, may Urguan march ahead into an era of piety and reverence brought on by renewed vigor and faith. NARVAK OZ URGUAN NARVAK OZ BRATHMORDAKIN Signed, Sigrun ‘Undeadslayer’ Stonehammer Grand King of Urguan, Clan Father of The Stonehammers, Priest of Dungrimm, Hero of Dungrimm, Three-Time Grand Champion of Urguan
  5. 6th of Snow Maiden’s 166 SA 31/01/2024 ISSUED BY: THE OBSIDIAN THRONE ᛏᚺᛖ ᚷᚱᚨᚾᛞ ᚨᚲᚲᛟᚱᛞᛊ ᛏᚺᛖ ᚷᚱᚨᚾᛞ ᚨᚲᚲᛟᚱᛞᛊ YOTH BRATHMORDAKIN NA YOTH URGUAN ᛁᛟᚦ ᛒᚱᚨᚦᛗᛟᚱᛞᚨᚲᛁᚾ ᚾᚨ ᛁᛟᚦ ᚢᚱᚷᚢᚨᚾ Preamble The Grand Kingdom of Urguan and the Viceroyalty of Hyspia, hereinafter known as the Signatories, to establish stronger bonds and friendship amongst themselves, hereby Article I: Sovereignty The Signatories hereby acknowledge each other's claims and sovereignty to the lands they respectively hold within their jurisdiction. The Signatories agree to respect and acknowledge each other's laws, culture, as well as religion when inside each other's jurisdiction in their respective lands. They both recognize that citizens and occupants are subject to the laws in effect during visitation. The Signatories hereby agree that free passage of civilians between each other nations is to be granted. Article II: Defense The Signatories agree that no military action will be taken against any of their listed counterparts by any of their forces; this includes vassals and all endorsed factions under their jurisdiction. The Signatories will enforce a partnership between their domains and will not incite conflict among themselves or their allied forces. The Signatories pledge that they are willing to aid each other militarily if they are threatened. Should the nature of a conflict - in this case whether it is defensive or offensive - come into question or be unclear according to the assent’s agreed definition, both Signatories pledge to hold a summit in order to deliberate on a decision. They pledge to adhere to the consensus. Article III: Trade The Signatories shall be given privileged exchange of resources, goods, and economic commodities amongst their nations. The Signatories shall promise one another a tax-free stall to sell their wares. The Signatories pledge to take part in cultural exchanges between the nations’ citizens in order to broaden understanding in both domains. Texts, scrolls, knowledge, and scholars may be traded in such exchanges. The Signatories agree that Grand King Sigrun ‘UndeadSlayer’ Stonehammer shall be granted free beverages of choice upon any visit to the Viceroyalty of Hyspia Article IV: Darkspawn The Signatories agree to share their knowledge of any and all Darkspawn they may confront. They promise to lend any and all available resources to assist them in their fight against Darkspawn. They pledge to work together in the pursuit of this mutual goal. Article V: Duration This pact shall be in effect for twelve Saint’s Weeks. After the duration expires, the Signatories may reconvene to renew or renegotiate a new treaty. If this pact is violated, the pact will be declared void until further action is taken to re-implement the pact through proper diplomatic means. Signed, Sigrun ‘Undeadslayer’ Stonehammer Grand King of Urguan, Clan Father of The Stonehammers, Priest of Dungrimm, Hero of Dungrimm, Three-Time Grand Champion of Urguan. HIS HIGHNESS, Cesar II de Pelear, Viceroy of Hyspia, Duke of Pacazu, Baron of Arenisca and Del’mar, Lord of Ladorada, Lord of Niseep, Gereon's Hold, and Ciudad de Plata, Gran Maestre of El Orden de Francisco, Protector of the Hyspian People, Protector of the Farfolk, Patriarch of House de Pelear HER HIGHNESS, Ramona Masiel de Pelear, Crown Princesa of Hyspia, Duchess of Pariso HIS LORDSHIP, Juan Fuentes, Esteemed Diplomat of Hyspia
  6. Year 164 of The Second Age. 12-1-2024 ISSUED BY THE GRAND KING. ᛏᚺᛟᛋᛖ ᚨᚱᛖ ᛗᚤ ᚷᚢᚤᛋ ᚾᛟ ᚤᛟᚢ ᚨᛁᚾᛏ YOTH BRATHMORDAKIN NA YOTH URGUAN ᛁᛟᚦ ᛒᚱᚨᚦᛗᛟᚱᛞᚨᚲᛁᚾ ᚾᚨ ᛁᛟᚦ ᚢᚱᚷᚢᚨᚾ ON THE PALADINS OF XAN. ᚠᚢᚲᚴ ᛟᚠᚠ ᚷᚢᚤᛋ Dear Hyspia. You will leave the Paladins of Xan living in Urguan alone or I shall make it reflect badly upon you tenfold. These are claims I know to be false, probably an attempt to besmirch them by darkspawn or the like. ALEXANDER LLOPIS ᚹᚨᛏᚲᚺ ᚤᛟᚢᚱ ᛏᛟᚾᚷᚢᛖ ᛚᛁᛏᛏᛚᛖ ᛒᛟᚤ Dear Alexander Llopis. You will rescind your bounties on the Paladins of Xan harboured in Urguani lands at once. If not, your Urguani stall is hereby revoked and the next time you visit you are subject to a spontaneous honour duel by yours truly. Too will the new deal that I am to publish with The Grand Kingdom of Urguan and the Viceroyalty of Hyspia be thrown into the Urguani incinerator should you not wish to comply. And you shall also write a missive about your foolish and impulsive deeds, alongside apologizing. Signed, Sigrun ‘Undeadslayer’ Stonehammer Grand King of Urguan, Clan Father of The Stonehammers, Priest of Dungrimm, Hero of Dungrimm, Three-Time Grand Champion of Urguan.
  7. Artist ᛞᚢᚾᚷᚱᛁᛗᛗ×ᛊ ᛚᛖᚷᛁᛟᚾ GRAND MARSHAL GRELU IRGARD’S RALLY The Grand Marshal looked over the square of Urguan during the Azsol at the 11th date of the 164th year of the second age, he watched over the legion which he once served and now led. Grelu was pleased to know that these clans rallied to the siege of Drusco: Clan Frostbeard, Clan Grandaxe, Clan Starbreaker, Clan Irongut, Clan Stonehammer, Clan Hammerfist, Clan Grimgold, Clan Irgard and Clan Mossborn. Elder, Greater and Common clans all rallied together to do their duty for Urguan, those who fought at the siege of Drusco fought bravely manning the artillery, riding in the cavalry and fighting in the infantry in the trenches. Grelu upon entering Urguan picked up a soldier's life, he has been to every battle so far in the Great Aevos war. He ate rats at Breakwater, he fought in the tunnels of Brasca, he got stuck in the mud of Westmark, he rode out at Hippo’s Gorge and he loaded the artillery at Drusco. But this letter is not about the deeds of Grelu it is about the soldiers of Urguan who have honored their oaths, done their duty and serve. All of you soldiers give Urguan’s its strength, it’s you who allow Urguan to be proud and free. From the mountain to the sea Urguan will be free. All of you soldiers are servants of justice and when words can’t be used we talk with steel. Dunngrim has given us victories and we shall press forward into the battles to come. I have great respect for the fact that all of you enlisted in a legion that has been dormant but soon you will see some changes as the legion needs reform. I will soon put those reforms on the council table to make it worth serving in our great legion. Keep the banners rallied as without them Urguan falls. Remember dwedmar we serve, kin, clan, hold and King. Honor your oaths, honor your ancestors and honor the Brathmordakin. Service shall reward The following dwedmar will be promoted for their continued service, courage and valour. Steel Crusher: Thurgrim Silverbraid Lurdoic Irongut Stoneguard: Baldur “Sigrunsson” Stonehammer Nori Irgard Kugduhm Irgard Thazzaer Grandaxe Grungot Frostbeard Grelu Irgard, Grand Marshal of Urguan, Clanfather of Clan Irgard, son of Greldyn, son of Jorik.
  8. Clan Irgard(Irongate) Kazamar Khron’edhekal Their words goes as follows: “We stand and fall at the gate” “Ut vellar na ut zhuld da edhekal” Their crest is a black Shield with a red Pale and Orle which symbolizes the heritage to Clan Grandaxe and Jorik. At the top is a portcullis which is a symbol of resolve, duty and determination. In the middle is a shield with two crossed spears, said shield has an emblem of a banner with an anvil on it. The arms signify the Irgard’s most trusted weapons, the spear and shield. At the sides are shields and axes showing their heritage and new blood. Lastly at the bottom is a shield depicting a ram sheep. Which depicts their nature. They are hardy and brave who will defend the herd with horn and cloven hoof. History The Irgard clan formed during the hard times and civil war of the War of the beard. As the four founding brothers went away to follow prophecy. The Irgards trace their lineage back to Jorik Grandaxe who had 4 sons in addition to his daughter Merida Grandaxe. Said sons are: Greldyn, Yemgar, Jorgur and Irgen. Greldyn “Ram horn” Irgard, Yemgar “Head taker” Irgard, Jorgur “Gatekeeper” Irgard and Irgen “Dreadspear” Irgard. All Jorik’s sons banded together to form a new branch family of the Grandaxes since they wanted to honor their father with a clan made in his name and blood. They were different, they do not know fear, dishonor, retreat nor surrender. The original four brothers of Irgard would leave Uruguan as they believed that the Brathmordakin contacted them in their dreams calling for them to be truly tried and tested on their faith, loyalty, perseverance, endurance and unwavering strength of mind. Greldyn had a dream about a lone Goat ram being eaten by direwolves. Yemgar dreamed that heads of dead men would eat him. Jorgur dreamt about a fortress which slowly became a ruin and Irgen dreamed about a hunter whose spear snapped in half while hunting a beast. Greldyn would interpret his dream as he would die alone. After his dream he got struck by the dread of a lonely death which he only acknowledged at his deathbed. His paranoia made him keep the brothers together and he fathered many children so that he would not be a lone goat. Until his old years when his paranoia fully took him making him no longer trust any of his kin. He refused to eat, drink and sleep to then eventually die in his bed alone by his own making as he refused his son's care forever sealing his faith. Greldyn died fearing loneliness, and thus instilled the importance of family in us so that we may not be lone goats feasted on by the world at large. Yemgar interpreted his dream as he needed to slay all darkspawn who crossed him. Yemgar would fight the undead till his death. He might not have feared death but he respected it neither. As his prideful display of trophy heads would lead to his demise. Yemgar to himself thought he was invincible, a warrior so acclaimed that none could defeat him. But in his hubris and quest of glory he claimed so many trophies that made him slow and clumsy. He would die in battle fighting a necromancer who raised his trophies to the state of undeath and Yemgar were so close to victory but his arm was gnawed off before he could strike the necromancer. Yemgar died due to his hubris and thus taught all Irgards the importance of respect so that we shall not walk his way of hubris and disrespect of death. As all warriors are never too great to not die. Jorgur interpreted his dream as that he must master masonry so that his walls would never fall. Jorgur and his family would practice their masonry learning from others on and each other on how to build a fort. But once they began building said fort, Jorgur did not listen to his wife and daughters. While great in size, the fort was not a home. The walls, gatehouses and towers were so thick that their quarters were so small that there was no dining hall nor a wine cellar. Jorgurs was so disappointed that their fort had no great kitchen, dining hall, wine cellar and even no room for their pets, mounts and cattle. Said fort was later abandoned after Jorgurs death as his family felt that there was no room for them in his great impenetrable fortress. Jorgur’s biggest achievement allowed no room for family. His unwillingness to listen to family made them leave his creation to become ruin. He built his home for him, the present but not his family and future generations. Jorgur taught us that dedication and hard work can create great things but Irgard’s value their family and shall always leave room for them as without them one’s greatest legacy might as well not last. Irgen thought his dream depicted how his weapon would fail him. So he set out to forge a spear made of the finest materials. A weapon so great that it could not be destroyed. He ventured all across the lands and collected the materials to make the ultimate weapon. Some claim that he spent a fortnight in his forge without sleep, without food, without drink. He was hammering his spear that would bring dread to his enemies and greatness to his kin. He wouldn’t just hunt a regular beast with such a legendary weapon. Irgen set out to kill the most ferocious beast he knew, a dragon. He left at night as he would return in daylight with a dragon skull. The trip was long and harsh. Nature was hostile to him going north but he would not falter, he was determined to slay a dragon. No matter how much wind, snow and cold Irgen would never budge or think about turning back home. He would eventually reach an empty den. Due to the weather he rested in the empty dragon's den but unbeknownst to him a dragon was hiding in the pile of gold. Due to his journey he slept so long that the dragon woke up before him and trampled him, breaking his spine but not his spear. Irgen teaches that dedication and resolve do not alone let you conquer trials but taking a rest along the way may help you be alert and skilled to conquer great beasts and trials. Irgen was so focused on making his spear hardy enough for his quest but forgot that he is made of flesh and bone. The brothers and their clan were thought to be dead until the return of Grelu and Yemegur who are of the line of Greldyn. Culture Irgard culture as a family is a soldier's culture. They are endlessly drilled for discipline, order and loyalty. To an Irgard(Irongate) all dwarfs are kin it does not matter what type of dwarf as they are all family due to all dwarfs sharing Urguan as their common ancestor. They do not trust strangers and treat them in a very cold manner. Until said strangers have shown them that they mean no harm, then an Irgard might introduce them to family . If said strangers get in their bad graces they will keep them out of their holds and show no kindness. An Irgard is stoic when doing their field of work as outward emotion would ruin craft and battle. To a member of the Irgard family, emotion makes you unfocused and sloppy when performing one’s duties to clan, kin and hold. The Yemgar lineage holds most of the prominent warriors of Irgard as Yemgars fearlessness has been taught for generations. Though due to his death they are less reckless than what he was. Descendants of Yemgar pride themselves on his fearlessness and do not back down in any matter as they do not fear death. Many of the other lineages think the Yemgar descendants are mad due to their almost cult worship of a warrior's death. The Irgen and Jorgur lineages were craftsmen. Those of the line of Irgen were smiths while the descendants of Jorgur were masons. Their workshops/blacksmiths were known to be run under silence with just an occasional question about the craft. They believe that emotion will taint the steel/stone making it weak, brittle and bad in quality. But outside of work they are some of the most friendly and talkative people you might ever encounter. They banter and such often with each other often while off work, they also love telling stories of adventures they've been on. Besides craftsmanship and war the Irgards have been a family of agriculture due to their character of being territorial and industrious. Especially the lineage of Greldyn are known for being a family connected to cultivating lands and having livestock. Music Irgards are quite musical as due to their martial culture those unfit for service march along their kin with drum and horn playing marching songs to help coordinate the troops. Besides drums and horns instruments include flutes, trumpets and sometimes string instruments. Their songs are said to awaken the dormant warrior within, a warrior who might not be known will be summoned to do their duty. As Irgards believe that the Ramhorn of Greldyn awakened said warrior spirits from within with his horn. Irgard cuisine Due to the clan's heritage to the Grand Axes the Irongates have many influences in terms of foods and especially brewing. Though it must be noted that Irgard cuisine cuts both ways so to speak. For regular meals they usually have the following items: Cured/smoked mutton, boar, elk, moose and bear meats. Elk jerky. Oat porridge. Potatoes, boiled/mashed and baked. Stews of all kinds. Bark Bread. In terms of drinking the clan unlike other dwarfs while liking ale have taken a liking to spirits such as vodka. While non alcoholic drinks are mostly goat milk or mead. Due to Irgards being soldiers and their history, they cook some foods out on campaign which is absolutely awful but they eat anyway so as to not starve. Here is a short list: Bark Bread (contains more bark than grain) Hardtack bread The last fulfillment stew (grass, boiled water and a leather belt) Burnt jerky Sump grog (badly brewed ales mixed with spirits) Prisoner’s soup (if they have prisoners while being starved they might consider not having prisoners but a full stomach.) The Iron/Gold Way According to clan tradition things of the world can only be earned by two ways. One is the “Iron way” and the other is the “Gold way”. Irgards considers the Iron way the only way, said way is to prove your station through sacrifice, blood and steel. To truly earn something there must be sacrifice, hardship and dedication. The Gold way is one of scheming, dishonor and wealth. Due to the curse of all dwarves the Irgards have vowed to stay humble and honorable to not repeat the sins of Irgen and Yemgar which is pride and greed. Irgards can be merchants but they will never swindle or trick their customers. But Irgards do not pay enemies with gold or try to buy power they will use iron to get their clay through labor, battle and craft they will claim what is right. Trials To become a full member of the clan one must complete four trials to test one's abilities in endurance, fighting, craft and strength of mind. An Irgard must be able to do their duties no matter if they are faced by hardship or not. -First Trial- -Trial of Battle- The first trial is one of physical prowess. The Kangur/Bogur (The Unproven) must go out and fight either beast, bandit or undead. After the battle The Edhekalfund’in will follow the Kangur/Bogur during the trial to note down the progress. (Trial is crp combat). -Second trial- -Trial of Craft- The second trial is one of craft, the Kangur/Bogur must learn the ways of the smith or mason and craft an item worth to become an heirloom for the future generations one must learn from the best to make something so immaculate that it is worth dying for. Something that will impress the future generations. -Third Trial -Trial of Honor- The last trial of becoming a proven member of Irgard one must take the vow of Iron after pledging their allegiance and words to Iron they will be marked by a hot iron with the blackram in the back of neck. Said oath goes like this. “I (name here) take upon the oath of the sons of Jorik. I vow to not fear death. I vow to not claim trophies. I vow to care for my family. I vow that I will hold my station. I vow to rally my kin like Greldyn, I vow to fight like Yemgar, I vow to build like Jorgur and I vow to craft like Irgen. In the eyes of the Khorok’ardann I swear to serve kin, clan and hold, honorably, dutifully and just. I (name here) submit myself to the way of Iron. I will only claim what is rightfully mine, I will only claim spoils that I took through blood, sweat and steel. I swear to stand my ground, I swear to be honest and I swear that my actions will speak louder than my words. I will serve, I will live and I will die as (name here) Irgard.” Family hierarchy Khazzar (Family head) =+= Kazan (Clan elder) =+= Hazzah (Clan ambassador) =+= Huzzar (Clan marshal) =+= Edhekalfund’in (Gatekeeper) =+= Bel'kaz (notable homesteader) =+= Jorg (Great mason) =+= Irg (Great smith) =+= Yem (Great fighter) =+= Grel (Great farmer) =+= Kanaz (member) Bonaz (patron member) =+= Kangur (Unproven member of lineage) =+= Bogur (unproven patron) =+= =+= Khazzar =+= The Khazzar represents the family politically and must be of at least the ranks of Grel, Yem, Irg and Jorg to claim such a title. (Kazan can’t be elected.) The Khazzar is an elected position and to get elected you need to prove that you have gone through hardship for Kin, clan and hold. You need a feat of: battle, care for family, honor and duty. A Khazzar serves for one year (irl) or until their persona is dead/does not want to. Said Khazzar can be re-elected. Said Khazzar can be deposed after popular vote by all members or Kazan. The Khazzar serves together with the Kazan at the “Khron’nozkrom” to further the prosperity of the dwarven kind. =+=Kazan=+= A Kazan is a semi elected position but only other Kazan and the Khazzar can elect new Kazan. These elders need to be of great wisdom and intellect. As they together with the Khazzar make the important political choices. As they serve as the Khazzar’s loyal political advisors giving them council on matters. They have 2 votes in a Khazzar election but can’t run in a Khazzar election. The Kazan serve as advisors in the “Khron’nozkrom” (Ironcouncil). =+=Hazzah=+= The Hazzah is a position held til life parts ways with the title holder. As the Hazzah is the clan's diplomat handling talks with other clans and outside folk. The Hazzah’s duties are as follows: help settle disputes between clan, kin and hold, help settle disputes with foreign entities and lastly a messenger between the King of Urguan and the “Khron’nozkrom” =+=Huzzar=+= The title of Huzzar is a marshal one so to claim this title one needs to achieve 1 medal while serving in the military of all dwarf kin. The Huzzar have the utmost authority to drill and equip the clan Yem’s to make sure that the clan is always ready to defend the homeland . =+= Edhekalfund’in =+= The Edhekalfund’in (the Gatekeeper) is a position of great authority as they watch over all trials. They also decide on who can be a patron of the clan. They make sure that all trials are up to Irgard standard. They are the only ones able to give the name of Irgard. Marriages/Patrons Marriages in the clan of Irgard goes as follows. The bride/groom must get consent from the Edhekalfund’in as they become a patron who can choose to use the name of Irgard. The Edhekalfund’in will make sure that the one being wed into the family is of good character. Then the groom must as per tradition must engage the father of the bride in a duel (pvp/crp). If the father after said duel feels the groom is up to standard the marriage may proceed to the ceremony. At the ceremony the groom and bride upon accepting the marriage will be firstly bound (loosely) together by the arms by chains of iron then said chains will be locked and the keys will be locked in a chest said chest will be kept away by the couple. Then both will make vows to stay faithful, dutiful and honorable in the names of the smith Irgen, in the name of the mason Jorgur, in the name of the farmer Greldyn and lastly in the name of the warrior Yemgar. After this the both of them are seen as legally married bound together til death. The ceremony holder will release them with a second set of keys after their vows are made. Patrons are those who are not directly descendants of Greldyn, Yemgar, Jorgur and Irgen but through completing the clan trials will then be seen as Irgards and their children will be seen as relatives through blood. Signed by: Grelu Irgard, son of Greldyn, son of Jorik (me) Yemegur Irgard, son of Greldyn, son of Jorik (Marky) Yemer Irgard, son of Yemegur, son of Greldyn, son of Jorik (Plummius) Feel free to contact me by discord (@viktorgrindset)
  9. YEAR 164 OF THE SECOND AGE. 22-1-2024 ISSUED BY: THE KING’S COUNCIL ᛒᚨᛞ ᛞᚹᚨᚱᚡᛖᚾ ᚠᚨᛁᛏᚺ ᚱᛖᚠᛟᚱᛗ YOTH BRATHMORDAKIN NA YOTH URGUAN ᛁᛟᚦ ᛒᚱᚨᚦᛗᛟᚱᛞᚨᚲᛁᚾ ᚾᚨ ᛁᛟᚦ ᚢᚱᚷᚢᚨᚾ With regards to the status of da Kirkja Dverga, the sects of the dwarven faith, the High Prophet of the Grand Kingdom of Urguan, and other associated concerns. The dwarven faith is as old as our beards, having been given in prophecy to our progenitor himself; Urguan Silverbeard. Yemekar the Godsmith, the Brathmordakin and their paragons predate almost every other faith of descendants. Yet despite this prestigious pedigree, it has never had the high administrative force associated with organized religion (as found in the Church of the Cross and the Keepers of the Flame). Most recently in Urguani culture, we have had a growth of faith with the restoration of the Fourth Grand Kingdom. This growth was not however led by a single unifying force, but rather by elders from across the board fostering their own traditions across multiple different sects. In most recent years especially it has reached its zenith; and we witness nearly one in five clans claiming to have their own cult separate from the average dogma. There have been far more religious leaders of Urguan who have existed as part of cults and sects than there have been any dedicated to a unifying dogma. They have had participation in either the Hefrumm Seers, the Mountain Seers, the Rhun Oathed, the Cult of the Mask, or the Cult of Kjellos. Sometimes when I wake up in the morning, I wonder if I might start a new religious cult by accident. Therefore the office of the High Prophet shall be declared null and void, and da Kirkja Dverga shall become a council of all religious leaders of the dwarves to be presided over by the office of the Obsidian Throne. NARVAK OZ URGUAN NARVAK OZ BRATHMORDAKIN Signed, Sigrun ‘Undeadslayer’ Stonehammer Grand King of Urguan, Clan Father of The Stonehammers, Priest of Dungrimm, Hero of Dungrimm, Three-Time Grand Champion of Urguan. Jorvin, son of Kazrin, son of Gardath, son of Osram, son of Koryk, son of Kazraden son of Skalf, son of Gotrek, son of Urguan, Lord of Gotrek’s Folk, Clan-Father of Elder Clan Starbreaker, Holder of the Book of Grudges, High Reckoner of Urguan, Priest of Dungrimm, Grand King Emeritus, Founding Councillor of the Fourth Grand Kingdom of Urguan, Conqueror of the Voidspawn Photania, Conqueror of the Korvassa, Slayer of the Traitor-Aengul, Gazardiel, Hero of the Brathmordakin Lurdoic Irongut, Grand Ambassador, Guild Lord of the Mining Order of Eternal Prosperity Balor Ireheart Military Advisor Grelu Irgard, Grand Marshal of Urguan, Clanfather of Clan Irgard, son of Greldyn, son of Jorik. Bostone Grimgold Grand Steward
  10. Year 164 of The Second Age. 12-1-2024 ISSUED BY: THE GRAND KING ᛏᚺᛖ ᚲᛟᛟᛚᛖᛋᛏ ᛁ ᚨᛗ ᚨᚹᛖᛋᛟᛗᛖ YOTH BRATHMORDAKIN NA YOTH URGUAN ᛁᛟᚦ ᛒᚱᚨᚦᛗᛟᚱᛞᚨᚲᛁᚾ ᚾᚨ ᛁᛟᚦ ᚢᚱᚷᚢᚨᚾ THE GRAND KINGDOM’S CURRENT STATE ᛞᛟᛁᚾᚷ ᚨᚹᛖᛋᛟᛗᛖ THE GRAND TANNER. ᛚᛖᚨᛏᚺᛖᚱ ᛗᚨᚾ Thurgrim Silverbraid has proven himself a hero of supplies for the war effort. For his great deeds he shall be adorned as ‘’The Grand Tanner’’ by the Crown of Urguan and a feast is to be held in his honour. THE QUIVER LORD. ᚠᛖᚨᛏᚺᛖᚱ ᛗᚨᚾ For his truly astonishing amounts of feathers donated towards the Urguani war effort, Aerrund Grimgold is hereby named ‘’The Quiver Lord’’ by the Crown of Urguan and shall receive an extra hundred minae for his deeds. THE UPCOMING BATTLE. ᚹᛖ ᚹᛁᛚᛚ ᚹᛁᚾ It is imperative that the halls of Urguan summon the dwarven might to extinguish the Veletzian flame once more. Every dwarf shall be supplied with the appropriate gear and shall return it after the battle. NARVAK OZ URGUAN! ECONOMY. ᚹᛖ'ᚱᛖ ᚱᛁᚲᚺ It is with great pride that I announce that the national Urguani treasure is still growing at a rapid rate, even during these wartimes. The Urguani stalwart that is our economy shall not falter! Our warcosts may be many, but our innate ability to garner mina proves to be even greater. THE LEGION ᚷᚱᛖᛚᚢ ᚷᛟᛟᛞ ᛃᛟᛒ Under our new Grand Marshal Grelu Irgard the Legion is on the rise once more. Many comrades-in-arms are having great times gathering glory and Dungrimm’s favour on the battlefield. I urge all dwarves to join Dungrimm’s Legion’s ranks and ensuring a new age of safety and stability in our Grand Kingdom by helping guard and protect our citizenry. Signed, Sigrun ‘Undeadslayer’ Stonehammer Grand King of Urguan, Clan Father of The Stonehammers, Priest of Dungrimm, Hero of Dungrimm, Three-Time Grand Champion of Urguan.
  11. Year 163 of The Second Age. 15-1-2024 ISSUED BY: THE GRAND KING . ᛏᚺᛖ ᚡᛁᚲᛏᛟᚱᛁᛟᚢᛋ ᛟᚾᛖ ᛞᚢᚾᚷᚱᛁᛗᛗ'ᛋ ᚲᚺᚨᛗᛈᛁᛟᚾ YOTH BRATHMORDAKIN NA YOTH URGUAN ᛁᛟᚦ ᛒᚱᚨᚦᛗᛟᚱᛞᚨᚲᛁᚾ ᚾᚨ ᛁᛟᚦ ᚢᚱᚷᚢᚨᚾ THE GRAND KING’S FIRST ANNOUNCEMENTS. ᚺᛖ ᚡᛟᚹᛋ ᛏᛟ ᛒᛖ ᚨᚹᛖᛋᛟᛗᛖ. THE LEATHER AND FEATHER ACQUIRING ACT. ᚹᛁᚾᚾᛖᚱᛋ The winners of the Leather and Feather acquiring act are as follows: Leather: Thurgrim Silverbraid. Feather: Aerrund Grimgold. Rewards shall be given out shortly. All donations of leather and feathers are still extremely crucial to the war effort. THE UPCOMING BATTLE. ᚹᛖ ᚹᛁᛚᛚ ᚹᛁᚾ It is imperative that the halls of Urguan summon the dwarven might to extinguish the Veletzian flame once more. Every dwarf shall be supplied with the appropriate gear and shall return it after the battle. NARVAK OZ URGUAN! A MARTIAL APPOINTMENT. ᚾᛖᚹ ᛗᚨᚱᛋᚺᚨᛚ It is with great pride and excitement that I announce a new Grand Marshal: Grelu Irgard. May he be blessed with Dungrimm’s favour and lead the Legions to many victories. POSITIONS OPEN. ᛃᛟᛒᛋ The Grand Kingdom is looking for people to fill the following positions: IRON BARON: The Iron Baron is the owner of the tavern and keeps the ale flowing smoothly into our mouths. We are looking for someone to pay 50 mina per year to be able to run the tavern and keeping the profits. YEMEKAR’S PICK: Head of Yemekar's Workforce, the collection of working guilds in Urguan. We are looking for someone that would be able to organize many resource gathering trips and to get our smithing up once more. COAL IS THE GOAL. ᚷᛁᚡᛖ ᛗᛖ ᛖᚡᛖᚱᚤᛏᚺᛁᚾᚷ eDonations of every material are still crucial to fuel our dwarven war-machine. For the upcoming battle, COAL IS THE GOAL! Signed, Sigrun ‘Undeadslayer’ Stonehammer Grand King of Urguan, Clan Father of The Stonehammers, Priest of Dungrimm, Hero of Dungrimm, Three-Time Grand Champion of Urguan.
  12. Sacrifices One taketh, one giveth At the date of the 12th of the Azsol during the 163th year during the second age, Grelu Irgard woke up after the battle of Stassion in a trench. He woke up with a terrible headache and without sight in his left eye. Grelu would scream in agony as he realized he lost his eye. But then it dawned on him, Dunngrim took his eye so Anbella would keep him alive. He might have lost one eye but more clearly it dawned on him it took eight archers to put him down. Signed by: Grelu Irgard, son of Greldyn, son of Jorik.
  13. The second Khron’nozkrom of memory The edicts of the Khron’nozkrom On the 8th of Khun - Khor’unn - Yemekar’s Balance 2A Year 163 the second Khron’nozkrom of memory was held in the home of Grelu. At this meeting the following Irgards were present: Grelu Dregdhad Kugduhm Nori Yemgar On the agenda of this clan gathering are the following topics. ᚬ The duties of greater clan ᚬ The reforms Irgard will forward ᚬ Trials of Thormodur, Nori, Dregdhad, Kugduhm, Borgur ᚬ Yemgar’s disownment The edict of duty The Khron’nozkrom’s edict on what the greater clan status means for Irgard is that the clan is seen as an honorable and dutiful clan. The clan will follow it’s creed and ways as it is a contributing factor to the revival of Urguan as a whole. The edict of reform The Khron’nozkrom’s edict on political reform within Urguan will be specifically aimed towards Dunngrims legion to foster more camaraderie and a more clear chain of command for the lower ranks in order to make it more effective. It was also stated the Irgard clan would like to enact reform concerning the officer corp. The edict of trials The Khron’nozkrom has officially recognized that Dregdhad, Thormodur, Nori, Kugduhm and Borgur have all concluded their trial of battle by working together as a unit to slay a great brownbear in the forests of Urguan. Dregdhad, Kugduhm and Nori especially who’m will be rewarded with trophies taken from said great beasts. The edict of Disownment Yemgar Irgard, son of Yemgar, son of Jorik was disowned by Grelu Irgard, son of Greldyn, son of Jorik as Grelu put Yemgar’s honor to question over the fact that he attempted to murder an innocent child outside of the trial of Dor’nal Hammerfist and Alaric Grimgold. The murder was prevented by Grelu himself with many as witnesses, specifically Dregdhad Grandaxe/Irgard and Obok Metaldrinks. Yemgar was not put to the sword as Grelu is no reckoner and therefore is not within any right to order an execution of him. But if Yemgar presents himself as an Irgard, wears the armor of Irgard. He shall be brought before Highreckoner, Jorvin Aenguldreng Starbreaker for these crimes: stolen valor, attempted murder, oath breaking and breaking clan creed. Signed by: Grelu Irgard, son of Greldyn, son of Jorik, Clanfather of the soldier sons Dregdhad Grandaxe/Irgard, son of Irgen, son of Jorik Kugduhm Irgard, patron son of Irgen, patron son of Jorik Nori Irgard, patron son of Jorgur, patron son of Jorik
  14. 14TH OF JANUARY, 3:30 EST ISSUED BY: GRAND KING ELECT SIGRUN ‘UNDEADSLAYER’ STONEHAMMER ᛖᚡᛖᚱᚤᛟᚾᛖ ᛁᛋ ᛁᚾᚡᛁᛏᛖᛞ ᛖᚡᛖᚱᚤᛟᚾᛖ ᚲᛟᛗᛖ YOTH BRATHMORDAKIN NA YOTH URGUAN ᛁᛟᚦ ᛒᚱᚨᚦᛗᛟᚱᛞᚨᚲᛁᚾ ᚾᚨ ᛁᛟᚦ ᚢᚱᚷᚢᚨᚾ It is with great excitement and pride that I announce my coronation in the throneroom of the Grand Kingdom of Urguan. After our great victory, I would like to celebrate my coronation and the military success at the same time. It is with great excitement and pride that I announce my coronation in the throneroom of the Grand Kingdom of Urguan next stone-day. The following people are formally invited: Every Dwarf on the Realm of Aevos. High Keeper Ellenore of The Kingdom of Norland and her people. Queen Sybille I of The Kingdom of Balian and her people. King Aleksandr II of The Dual Kingdom of Hanseti-Ruska and his people. Viceroy Cesar II of The Viceroyalty of Hyspia and his people. King John I of Aaun of The Reformed Kingdom of Aaun and his people. Queen Catherine I of The Commonwealth of Petra and her people. Tar-Caraneth Aryantë of The Exilic Kingdom of Númendil and her people. King Cyris of Dúnfarthing and his people. Itthrak Ibarellan of The Principality of Celia’nor and his people. Princess Idril Sylvaeri of Amathine and her people. Shugo Kato Oijin of Sakuragakure and his people. Primarch Laevona of Nor-Velyth and her people. And everyone else that isn’t currently being mauled by dwarven blades and warhammers in the current war. Signed, Sigrun ‘Undeadslayer’ Stonehammer Grand King-Elect of Urguan, Clan Father of The Stonehammers, Priest of Dungrimm, Hero of Dungrimm, Three-Time Grand Champion of Urguan
  15. Honor before Dishonor Grelu’s secret At the date of the 12th of the Thorok’aindar during the 163th year during the second age, Grelu Irgard Clanfather of the soldier sons of Jorik sat in his newly moved home working on a paper for the Grand council. Then the bells of sorrow rang loud as Grelu looked out his windows to see the flags at half mast. Grelu would take to his pen and write this letter: “My dear clansmen of Irgard, today is a terrible day. Our King has died. I do not know how and why but I had a secret that I now have to tell you all before I wanted to. When we were made a Greaterclan by Grand Reagent Sigrun Stonehammer, he asked me to give him a political favor that did not lay well on my conscience. He wanted me, Grelu Irgard to support his potential candidacy for Grand King of Urguan while Garedyn the Emerald was still alive. I denied him that day as it goes against my vows, creed and clan to scheme behind backs. This was supposed to be revealed at the Khron’nozkrom to be discussed as I would like to discuss what our duties as Greaterclan is. I hereby want all Irgards to announce what they wish for the Clanfather to bring to the Grand council as an answer. It lays heavy on my heart that a man I trusted as an equal also can fall so low to scheme while the King is still alive and well. I wish that I have kept my integrity, my words, my vows, my oaths and honor intact through my actions. My loyalties lay first and foremost to my clan. I serve the Irgard as dutifully, as honorably and just decreed in our clan lore dictated by the Ironway. I wish to know your thoughts, clansmen, as I do not have any greater rights than any of you so I’m listening to your command and council on what to do. Sincerely, Grelu Irgard.” Signed by: Grelu Irgard, son of Greldyn, son of Jorik.
  16. On the 6th of Grimdugan’s shroud Year 167 of Yemekar’s Balance. ISSUED BY: THE GRAND REGENT ᚷᚱᚨᚾᛞ ᛖᛞᛁᚲᛏ ᚢ ᚷᚱᚨᚾᛞ ᛖᚲᛁᚲᛏ ᚢᛁ YOTH BRATHMORDAKIN NA YOTH URGUAN ᛁᛟᚦ ᛒᚱᚨᚦᛗᛟᚱᛞᚨᚲᛁᚾ ᚾᚨ ᛁᛟᚦ ᚢᚱᚷᚢᚨᚾ ECONOMY ᛗᛟᚾᛖᚤ Whilst the cogs of war are turning and the Dwarven industrial machine is focused on battle, I am proud to announce that our national coffers are still growing at a steady pace. Costs of war are substantially financed and have not hampered Armakak’s blessing over our kingdom. STATE OF EXTERNAL AFFAIRS ᚹᚨᚱ ᚤᛖᚨᚨᚺ ᚹᛟᛟ ᚹᚨᚨᚱᚱᚱ With victories over the League of Veletz and their allies mounting, the Grand Kingdom continues to share great bonds with its allies as dwarves keep rallying in greater numbers. Great numbers of dwarven kind attend important events in the Coalition’s ranks to bolster comradery within the alliance. PROMOTION ᛈᚱᛟᛗᛟᛏᛁᛟᚾ The following clan is hereby promoted to Greater status for their great deeds and assistance of the Grand Kingdom. For their numerous contributions from comradery to doing Dungrimm’s duty. Clan Irgard. Let it be known that this clan now bears the rank of Greater within the Grand Kingdom of Urguan. THE LEATHER & FEATHER ACQUIRING ACT. ᛞᛟᚾᚨᛏᛖ The first Leather & Feather acquiring act shall be concluded at the end of this stoneweek with two winners declared to reap their rewards. Donations of leathers and other materials towards the war-effort shall still be greatly rewarded and is incentivized by the Grand Kingdom. Signed, Sigrun ‘Undeadslayer’ Stonehammer Grand Regent of Urguan, Clan Father of The Stonehammers, Grand Marshal of Urguan, Priest of Dungrimm, Hero of Dungrimm, Three-Time Grand Champion of Urguan
  17. A lance of iron The Valour of Grelu At the 11th date of the Azsol 162th year in the 2nd age, a great day is to be known. Through valiant service Grelu Irgard has shown impeechable skill and valor in battle as part of the Urguani cavalry. Grelu Irgard dismounted four enemy knights in a single charge. At this battle of Hippo's gorge Grelu dismount 5 knights in total, four which were apart of a single unstoppable charge. Such a feat most can’t accomplish within long lives, tho Grelu has at the young age of 72. He has shown himself a dutiful, honorable, just and now skilled lancer who can down even the most skilled of knights. Let it be known that Grelu Irgard has honored his oaths and vows to his; clan, kin, hold, Legion, King and Kingdom. For this feat Grelu will claim the epithet of “Iron lancer” as he did it through the ironway. He achieved it through blood, sweat and steel. Yemekar has created this soldier, Anbella gave life to this soldier and Dunngrim guides this soldier. May Jorik rest calmly knowing that his blood serves. Signed by: Grelu “Iron lancer” Irgard, son of Greldyn, son of Jorik
  18. An oath to remember The vows of Kugduhm At the 11th date of the Kaldithrhun 162th year in the 2nd age, a great day is to be known. A new patron was sworn into the clan of Jorik so that he may never wander alone in life and in death. Kugduhm Bronzemane is now to be known as Kugduhm Irgard, patron of the lineage of Irgen and patron son of Jorik Braveaxe. He has vowed to be honorable and dutiful in the eyes of the Brathmordakin as well as Khorok’ardann. Let it be known that he vowed to join said clan for honor and not for gain. Kugduhm Irgard at the next Khron’nozkrom will have to make his patronage known for all of clan Irgard to state that he will fulfill his duties to kin, clan and hold. May Yemekar bless his creation, may Anbella bless his life and may Dunngrim guide him to an honorable death. Signed by: Grelu Irgard, son of Greldyn, son of Jorik Kugduhm Irgard, patron son of Irgen, patron son of Jorik
  19. The first Khron’nozkrom of memory The edicts of the Khron’nozkrom On the 10th of Daruth - Dharguthr - Grimdugan’s Shroud 2A Year 160 the first Khron’nozkrom of memory was held in the home of Grelu. At this meeting the following Irgards were present: Grelu Kovidar Yemer Dregdhad Borgur On the agenda of this clan gathering are the following topics. ᚬ The world war ᚬ Clan homesteading ᚬ Clan hall location ᚬ Jorgur’und ᚬ Clan artifacts ᚬ Grelu’s trials ᚬ The Aengul in the north The edict of war The Khron’nozkrom’s edict on the current war is that it is a war of man and not of dwarf kinds survival. It was also agreed that the clan is ill fit to fully commit to the war due to the lack of resources and equipment but it shall be said that Grelu will rally any volunteers to the legion to fight alongside him. The edict of homesteading The Khron’nozkrom’s edict on clan homesteading is that the clan for the time will live in Urguan but in time will be going to settle in the Gotrek Union in order to populate, defend and expand the colony. The edict of clanhall The Khron’nozkrom after intense debate has settled that the clan hall of Irgard shall be within the lands of Urguan as to show their allegiance to the capital and the ancestral hold. The edict of Jorgur’und The Khron’nozkrom fully agreed to assemble an expedition to find and reclaim the lost fortress of Jorgur’s lineage as the fortress abandonment is seen as a great loss not only for the clan of Irgard but for all dwarfs. Therefore Jorgur’und shall be reclaimed and restored. The edict of artifacts The Khron’nozkrom fully agreed that the artifacts of the Irgards may only be reclaimed once the end of the current war is announced as then the clan will assemble expeditions across the realms to search for the lost heirlooms of old. The edict of Grelu’s trials The Khron’nozkrom has agreed that upon the truthful word and service of Grelu within the Legion of Dunngrim and the provided eyewitness sources it has been deemed that Grelu’s trial of battle is completed. Due to the lack of a Edhekalfund’in it was deemed that only a majority of a summoned Khron’nozkrom may approval of a Kangur’s/Bogur’s trials until a Edhekalfund’in is announced. The edict of the Northern Aengul The Northern Aengul near the Gotrek Union has been deemed by the full Khron’nozkrom a enemy of all dwarves as it stands in the way for the expansion of the northern dwarven realm. The Irgards shall assemble a force that will wait upon the summon of Ulfar Starbreaker to help slay the Aengul as it is a pretender of false Gods and heresy upon the Brathmordakin. Signed by: Grelu Irgard, son of Greldyn, son of Jorik Kovidar Irgard, daughter of Grelu, daughter of Greldyn, daughter of Jorik Yemer Irgard, son of Yemegur, son of Greldyn, son of Jorik Dregdhad Irgard, son of Irgen, son of Jorik Borgur Irgard, Patron of the clan of Jorik.
  20. A reunion of Iron The best gift At the 11th date of the Thorok’aindar 160th year in the 2nd age, a great gift was given to Grelu Irgard, son of Greldyn, son of Jorik. At the gate some days after the wedding of Lurdoic Irongut and Crera Mossborn a familiar face was seen and welcomed. Kovidar Irgard, daughter of Grelu, daughter of Greldyn, daughter of Jorik was embraced by her father Grelu who was performing his duties. Grelu had prayed day and night for his daughter's return. He denied Balor Irehearts command to ride out months before which Grelu rejected with these words “Oi’m waiteng on meh daug’ter lad, oi do be a soldier but am not gonna leave meh station ‘ere in meh kinland as oi’m expecting meh daug’ter’s return aye! Oi know meh oaths to Keng and hold but Oi ‘ave duties to famileh, yer nay gonna drag a father into some battle w’en ‘e’s nae seen ‘e’s daug’ter in years are yeh? Oi know meh oaths an duties, an meh duty is too famileh first.” Finally months later Kovidar did return, where even the stoic Grelu could be seen to be emotional. The Khorok’ardann watched her path and the black ram let her safely pass with life back to her father. A blessing to be sure as Grelu has dutifully honored his oaths and duties. Taken the lives of enemies in the field to bless his kin with life. The Irgard clan is gathering and soon may their banners wave in the wind. Together they will stand and fall at the gates. Signed by: Grelu Irgard, son of Greldyn, son of Jorik Kovidar Irgard, daughter of Grelu, daughter of Greldyn, daughter of Jorik
  21. Clan Irgard(Irongate) is looking for more members we offer a tight knit clan based on honour, duty, warriorhood, crafting and homesteading. To join the clan by blood you need to be a mountain dwarf, tho you can join as a patron as any other type of dwarf. Our aestethic is a menacing red and black with a rugged but sturdy look. We offer 4 great lineages and a future that will be great. We are specifically looking for members to populate the lineages of: Jorgur, Yemgar and Irgen. Read our clan post on the forums If you wish to join a new dwarf clan it is time to contact me at @viktorgrindset on discord or message me directly on the forums or join the clan discord through this link https://discord.gg/cUNQ5BHks3 . I hope to see you rallied under the Blackram banner.
  22. 3 eron DHARGUTHR, 159 S.A 18/12/2023 ISSUED BY: SIGRUN ‘UNDEADSLAYER’ STONEHAMMER ᚲᚨᚱᛞᛒᛟᚨᚱᛞ ᚲᚱᛟᚹᚾ ᛋᛁᚷᚱᚢᚾ'ᛋ ᛋᛏᛖᛈ ᚢᛈ YOTH BRATHMORDAKIN NA YOTH URGUAN Recently our Grand King has fallen injured. Thus it is up to me to lead the dwarves through time of conflict. THE CARDBOARD CROWN REGENCY. ᚲᚱᛟᚹᚾ ᚠᚢᚾᚾᚤ As per the decree of our Grand King Garedyn The Emerald I was named Grand Regent of Urguan. Per my first act I shall name the time I am occupying this position The Cardboard Crown Regency. THE LEATHER & FEATHER ACQUIRING ACT. ᚹᛖ ᚾᛖᛖᛞ ᛏᚨᚾᚾᛖᚱᛋ Per my second act I shall call upon the dwedmar of Urguan to donate any and all leather they can towards the war effort. The one that donates the most leather shall be given a fitting title and a feast in their name. The one that donates the most feathers towards the war effort shall be given a hundred mina and a title fitting for their deeds. Signed, Sigrun ‘Undeadslayer’ Stonehammer Grand Regent of Urguan, Clan Father of The Stonehammers, Grand Marshal of Urguan, Priest of Dungrimm, Hero of Dungrimm, Three-Time Grand Champion of Urguan
  23. “Good riddance!” Tuzic calls as he tosses his hand-hewn crutches off the cliffs of Hefrumm - They clatter against the rocks, smashing to bits before they ever reach the bottom… He sighs and sits back on the bench nearby. “Let’s see ‘ere…” he muttered, his hand feeling over his bench for the lunch sack he had brought with him to his Cliffside spot… though it wasn’t there! “Hrm?... wot en tha..” he turns back towards the village to see a flash of something… something small and silver had dashed off around the corner. “Wot en Anbella’s name…” Tuzic thought to himself as he hoisted himself from his seat - he quickly followed after, he was suspicious… with a war going on afterall. He trailed that flash of silver along the paths that lead up the cliffs in the home of the Forest Dwarves. The trail of the small being was easy to follow - it’s tiny feet left clear marks for the seasoned hunter to track “Silleh buggers… Just loike ah read.” he mutters to himself. Tuzic paused then, his head filled with thoughts as he tailed the small thief. The light filters down through the high treetops of the village, the silhouettes of leaves cast on the food storage. “Maybe..” he thinks aloud to himself as he digs into a store barrel nearby - he grabs a sack and fills it with carrots from Hefrumm’s stores, and off he is again up the path towards the top of the cliffs. Following the tiny trail up the path led the forest chief to a small burrow… dug under the roots of an oak tree. A Silvernip was there, a tiny gnome-like creature covered in silver hair - who was trying his absolute hardest to stuff Tuzic’s lunch sack into his burrow, though the opening was clearly too wide… The chief frowned as he saw the silly little creature struggling to secure his loot, he grabbed the sack he had filled with carrots in one hand as he approached. “‘Ere… bit o’ carrots ‘and oi get me lunch back lad?” He asks the creature in his thick dwarven accent. The gnomish Silvernip lets out a squeal of fear as he sees his victim has caught up to him, and he runs behind the stump of his oak tree to hide. “Ahh… yer ah pest but don’t fret, nah mean ye ‘arm… no point.” the Chief mutters as he traded his lunch sack for the one filled with carrots… he didn’t want to starve the tiny guy. He chose then to leave the silvernip to his hovel alone, and as he shuffled away - the creature peaked around it’s oak cover - sneaking a confused glance at the Forest Dwarf before returning to it’s sad attempt at shoving the sack into it’s burrow. Tuzic laughed at the sight, quite pleased with the small little “friend” he had made in the silvernip as he walked back to his cliffside bench. He sat once again in his spot - snacking on the various breads and dried meats he had prepared for himself, he let out a sigh of relief… Though quickly his mind was back to the fighting - the cannons rang out in his ears and the “THWACK” of the trebuchets along with them… the clanging of armor and blade striking together - the screams of the wounded. “Will weh watch t’eir ‘ome fall to blade and spell as t’ey threatened ours?..” he wonders aloud, and a frown goes over his face as he pauses to think “If weh must.”
  24. The Golden Accords Issued by the Viceroyalty of Hyspia and the Grand Kingdom of Urguan 24th of the Sun's Smile, Year 153 of the Second Age Preamble The Viceroyalty of Hyspia and the Grand Kingdom of Urguan, hereinafter known as the Signatories, to establish stronger bonds and friendship amongst themselves, hereby officialize this pact in good faith. So It Follows: Article I: Sovereignty I. The Signatories hereby acknowledge each other's claims and sovereignty to the lands they respectively hold within their jurisdiction. II. The Signatories agree to respect and acknowledge each other's laws, culture, as well as religion when inside each other's jurisdiction in their respective lands. They both recognize that citizens and occupants are subject to the laws in effect during visitation. III. The Signatories hereby agree that free passage of civilians between each other nations is to be granted. Article II: Defense I. The Signatories agree that no military action will be taken against any of their listed counterparts by any of their forces; this includes vassals and all endorsed factions under their jurisdiction. II. The Signatories will enforce a partnership between their domains and will not incite conflict among themselves or their allied forces. III. The Signatories pledge that they are willing to aid each other militarily if they are threatened. IV. Should the nature of a conflict - in this case whether it is defensive or offensive - come into question or be unclear according to the assent’s agreed definition, both Signatories pledge to hold a summit in order to deliberate on a decision. They pledge to adhere to the consensus. Article III: Trade I. The Signatories shall be given privileged exchange of resources, goods, and economic commodities amongst their nations. II. The Signatories shall promise one another a tax-free stall to sell their wares. III. The Signatories pledge to take part in cultural exchanges between the nations’ citizens in order to broaden understanding in both domains. Texts, scrolls, knowledge, and scholars may be traded in such exchanges. Article IV: Darkspawn I. The Signatories agree to share their knowledge of any and all Darkspawn they may confront. They promise to lend any and all available resources to assist them in their fight against Darkspawn. They pledge to work together in the pursuit of this mutual goal. Article V: Duration I. This pact shall be in effect for twelve Saint’s Weeks. After the duration expires, the Signatories may reconvene to renew or renegotiate a new treaty. If this pact is violated, the pact will be declared void until further action is taken to re-implement the pact through proper diplomatic means. Signed, HIS HIGHNESS, Cesar II de Pelear, Viceroy of Hyspia, Duke of Pacazu, Baron of Arenisca and Del’mar, Lord of La Dorada, Lord of Niseep, Gereon's Hold, and Ciudad de Plata, Protector of the Hyspian People, Patriarch of House de Pelear HIS GRANDNESS, Garedyn The Emerald, Grand king of Urguan, Chief of the Mossborn, Seer of Hefrumm, Zealot of the Triad. HIS EXCELLENCY, Erland Maor, Baron of Montenno, Ministro del Pais de Hyspia The Elder, Lurdoic Irongut, Grand Ambassador, Magistrate of Urguan
  25. YEAR 150 OF THE SECOND AGE. The Stonehammers are a young clan founded by Sigrun ‘Dragonslayer’ Stonehammer in the Year 150 of The Second Age after the consecration of Sigrun as a Hero of Dungrimm. Descendant from Irehearts, The Stonehammers shall be known for their indomitable spirit in battle, honour in combat and undying loyalty to The Grand Kingdom of Urguan. [!] A depiction of Clan Founder Sigrun ‘Dragonslayer’ Stonehammer wielding his Carbarum Gladius. The members of the Stonehammer clan are to be devout in their worship of The Brathmordakin, with most choosing their patron to be Dungrimm, however they are expected to show worship to all of The Brathmordakin. Furthermore they believe that the beings known as Aenguls and Daemons are creatures created by The Brathmordakin to serve descendant and dwarf kind, though some have bastardized this duty. Stonehammers fiercely believe in honour and glory, and have to vow to the Clan Father to uphold these values in everything they do. To intentionally start a fight with an opponent weaker than them is cowardice, to decline an honest challenge even more so. The members of The Stonehammer Clan are expected to aid Dungrimm in all ways, any darkspawn roaming the earth must be purged as they are avoiding the natural course of life. [!] A Stonehammer searching for a Frost Witch atop the frozen peak of a mountain. The Stonehammers have clan traditions they value and share with one another to celebrate their honour and glory amongst their peers, and to incite their indomitable spirit for the slaying of darkspawn and honourable combat. THE STONEHAMMER WAR DRUMS. It is common for members of the Stormhammer clan to play their heavy dwarven wardrums in preface of any battle to be had, as a way to ignite their spirits for the combat ahead. Typically the rhythms played will be slow and booming in sound, slowly picking up in speed. The effect incites a sense of fear in their enemies and a feeling of courage within themselves. HISTORY KEEPING. Members of the Stormhammer clan are expected to keep a well-written history of themselves to cement their legacy within the clan and Urguan itself, after each of their trials they shall record what they have done and found from the experience. Many Stormhammers also take to any artifacts or trophies they can find during exploring of the deep, or after besting their opponent to add it to their hoard of valuables. THE STONEHAMMER TATTOO. It is tradition within the Stonehammer clan to add at least a singular tattoo of gray paint to one’s face after having completed all their trials, cementing themselves as a full Stonehammer in the clan. HEAVY ARMOUR. The Stonehammers are expected to don themselves in heavy dwarven armour to ensure they are capable of taking many blows during the grueling hours of combat, acting as a shield to their kinsmen of Urguan. Whilst it is not mandatory, many Stonehammers pride themselves at being at the frontline of the battlefield. [!] A A heavily armoured Stonehammer invigorated by the beating of the War Drums. There are four trials to be completed in order to be considered a full initiated member of the Stonehammer clan, and they are as follows. THE FIRST TRIAL: TO PROVE ONE’S WORTH ILLUMINATED BY DUNGRIMM. The newly joined Stonehammer is expected to march out into the night of the full moon to confront a great beast of large proportions and to take it down in a great battle. Should they succeed, they shall take a trophy from the fallen beast as a memorial from the battle, and must bury the beast’s body wherever they had dealt the final blow if possible. Afterwards they must show the Clan Father their trophy and the site of the beast’s burial to complete their first trial. THE SECOND TRIAL: TO CEMENT ONE’S SUCCESS IN AN OFFICIAL RECORD. The Second Trial of the now more experienced Stonehammer is a stark contrast to the action of the previous. Within the Halls of The Stonehammers, they shall record their first trial’s events and outcome in a Book & Quill to have it be knowledge to the rest of the clan, alongside presenting their first trophy for all to see in the Clan hall. THE THIRD TRIAL: TO SHARE COMRADERY WITH THE FELLOW DWEDMAR. The Third Trial of the Stonehammer now beginning to cement his legacy is to create comradery with his fellow dwedmar is to host an event for the citizen of the Grand Kingdom of Urguan. This event can be anything from an archery contest, to a tavern night. Anything is allowed if it builds bonds and comradery with your fellow dwedmar. THE FINAL TRIAL: TO SHOW THE CLAN FATHER WHAT YOU ARE MADE OF. The Final Trial of the now almost fully initiated is to duel the current Clan Father whilst both combatants don their best gear and equipment. They are not required to win the duel, but to pass the trial they are required to inflict a permanent scar on the current Clan Father, leaving their legacy of combat onto the body of the one sitting at the head of the clan. After the duel is over, and the Stonehammer is now fully initiated they shall receive their gray tattoo, and a feast is to be held in their honour.
×
×
  • Create New...