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Found 2 results

  1. The Voidal Scribe Art found on Google Background/Origin Long ago, a group of ambitious mages embarked on a quest to unravel the mysteries of the cosmos. Among them was a brilliant scholar, driven by an insatiable curiosity. Deep within forbidden texts, they discovered fragments of an ancient art—a forgotten technique that harnessed the power of the void. Years of dedication led to the birth of voidal scribing, enabling the mage to inscribe powerful glyphs and manipulate the fabric of reality itself. The revelation of voidal scribing spread rapidly throughout the magical community, captivating mages, scholars, and practitioners alike. Its potential to revolutionize magic was recognized by many. The once-isolated scholar became a renowned mentor, sharing their knowledge and guiding a new generation of mages. Voidal scribing evolved and expanded, unlocking boundless possibilities and forever changing the landscape of arcane understanding. Today, voidal scribing is an integral part of magical education, its techniques refined by countless practitioners. Born from relentless pursuit of knowledge, this feat stands as a testament to the indomitable descendant's spirit and its capacity to harness the mysterious forces of the void. The legacy of voidal scribing persists, leaving an indelible mark on the history of magic. After centuries of being lost to history, the ancient art of voidal scribing was unexpectedly re-discovered. A lone adventurer, delving into the depths of a long-abandoned library, stumbled upon a hidden chamber. Within its dusty confines, they uncovered a forgotten tome filled with cryptic symbols and esoteric knowledge. Driven by curiosity, the adventurer painstakingly deciphered the secrets contained within the pages, unlocking the long-lost techniques of voidal scribing. With this serendipitous find, the art once again found its way into the hands of those who sought to wield the untapped power of the void, forever altering the course of magic once more. Magic Explanation As a voidal Scribe, one can use their magical abilities to channel the raw power of the Void into their writing, imbuing their words with an almost otherworldly energy and potency. This type of magic is focused on magical writing, and the scribe can use it to create works of great beauty and power, which can inspire and move those who read them. The magic of voidal Scribing can be used in many ways, depending on the scribe's skill and creativity. For example, they can use it to craft powerful incantations and magical texts, which can have a profound impact on those who read or use them. A talented voidal Scribe can, with help of another mage, even imbue specific spells into their works. Furthermore, voidal Scribes can use their magic to manipulate the written word, altering the meaning and intent of texts to suit their purposes. They can also use their abilities to create illusions and other visual effects in their writing, allowing them to convey complex ideas and concepts in a more visceral and engaging way. Overall, the magic of voidal Scribing is a powerful tool for those who wield it, allowing them to tap into the raw power of the Void and unleash their creativity in ways that are both inspiring and transformative. - Voidal Scribing requires 3 slots dedicated to voidal Magic to learn. This Feat will go dormant if they lose knowledge or practice of Voidal Arts. - Voidal Scribing is self-taught, initiated through ritual. - Voidal Scribing is a Feat and one would make an app for so. This app requires the aiding-magi to place their approval on the FA. - Voidal Scribing is not exclusive to other voidal Feats. It may be paired with any of them. - Voidal Scribing can only be given to someone through a ritual of Tattooing, performed by another Mage. Connection The process to create another Scribe isn’t hard. All it requires is another mage who knows how to make a tattoo, a combination of ink and crushed focus crystals and a greater Mana source. The connection ritual itself is fairly freeform, though it should take at least three [3] emotes, consisting of setting the tattoo, connecting it to the voidal Scribe in question. This can be done by any mage who has at least a Tier 4 in one type of magic. This is because otherwise the mage in question doesn’t have the necessary experience to lead the ritual. Before the Ritual, one needs to prepare the ink needed for the tattoo. This type of ink is even more potent than that usually used by voidal Scribes, consisting of ink and two Crushed Focus Crystals, for it needs to hold and allow for channeling of voidal power. Hence the need for mana charged gems. This magical ink will then need to be tattooed onto the Mage in question. Redlines - A Tier 4 mage or Tier 3 voidal Scribe is needed, no matter the kind of magic they have learned. - For the process, the special combination of 2 Crushed Focus rystals and Ink is needed. This does not need to be ST signed, but screenshots could be asked by Staff if they need it. - Only sentient beings with bodies of flesh may attain this feat, Epiphites and Constructs will be unable. - Upon transformation from a flesh body to any other, unnatural kinds, the feat will be lost. Physical Effects Becoming a Voidal Scribe does not grant any physical effects. The only physical change is the constantly glowing tattoo in the Aura color of the Mage. This tattoo may be placed anywhere, but may not be moved unless they’re helped by another Voidal Scribe. The veins around the Voidal Scribe’s Tattoo will seem a bit darker, a hint of the Aura of the mage leaking through from the tattoo itself. Redlines - If the voidal Scribes’ tattoo is moved, they start again at Tier II, though it only takes a week to go up to Tier III. - The Tattoo, like those that house spells, can’t be hidden or covered up. They will always shine through the clothing, like how Veilwatcher eyes will shine through masks and blindfolds. - If the limb on which the tattoo is placed gets lost, the voidal Scribe will have to get it replaced within 2 OOC weeks, or else they get disconnected from the Feat. - If the skin is cut, nothing happens to the tattoo. - If the skin is burnt, nothing happens to the tattoo. Mental Effects Voidal magics always affect the mind in some way or another, and that is becoming a voidal Scribe no different. Having a constant creative input running through one's mind will change them. For Scribes (required) Nearly all voidal Scribes are hoarders, wanting as much knowledge as they can get their hands on. For Scribes (optional) Many voidal Scribes are often antisocial. Voidal Scribes can often be seen in or around libraries, copying down notes. Voidal Scribes can find themselves easily overwhelmed when they’re trying to learn too much at one time. A voidal Scribe may also hear voices that are not there, urging them to write or collect even more books than they already have. Easily bored by regular conversations. Ignorance or Arrogance. For the Tattooed (without FA) Those carrying Infused Tattoos may feel stronger than they are, and suffer from overconfidence. The carrying of such a tattoo may also cause someone to become hungry for power in any form. Abilities, Spells & Crafts [Active] [Non-Combat] - Arcane Ink [Craft] - [T1] Before one can write, one needs ink. However, due to the magical nature of these words and Symbols, one requires a special, magical ink. Arcane or magical ink is a perfect harmony between the power of the Void and the realms. By combining crushed Focus crystals and regular ink, this dark purple ink may, after finishing the first part of the spell, be used for simple writing, or for further refinement into the arcane ink needed by the Scribes. To turn the regular ink into arcane ink, one needs to overload it with Mana over the course of three emotes. This tiring process can be performed on three bottles per IRL day. m Redlines - One may make three bottles of ink per regular craft. - The regular ink itself doesn’t need an ST signature. - The arcane ink DOES need a signature, but this may be placed after if the infusion of the ink and writing are done at the same time. - The process of charging arcane ink requires 3 emotes. [Connect - Charge - Infuse] - The ink may only be infused by someone with the Feat. - Arcane Ink may only be crafted once a day. - Can be made from Tier 1. Emote Example [Active] [Non-Combat/Combat] - Spellbook [Craft] - [T1] A Spellbook is something every adept mage needs. Some however are better at creating them than others, and some may even store some of their power into it. The creation of a spellbook is a fairly easy one, only requiring the Mage to know how to craft and use arcane ink. These books may, eventually, hold up to 5 enchanted Scrolls/Scribes (See Arcane Scribing). Any more than that and the scrolls and spellbook will go up in the Void, lost to pure chaos. Alternatively, a spellbook may be used as an arcane book Focus, allowing for the mage to cast more effectively while it’s opened. To create such a spellbook, one first needs to make a Book Focus, before inscribing it with the spells they want to know, or teach other sorcerers. Art found on Google Redlines - A Spellbook may not hold more than 5 Single use enchants at once, or else it’s destroyed. - Spellbooks used as Arcane Foci follow the redlines of the Arcane Focus. - When using a spellbook, one needs to emote the book floating besides them, or holding the book themselves. - It takes three [5] emotes to craft a spellbook, and two [2] emotes to infuse an inscribed spell into it. - A spellbook can be held and used by any mage that possesses the Feat, even if they didn’t make the book themselves. - Requires 3 Arcane Ink to make. - If used to hold Arcane Scribes, it requires an ST Signature. - Can be made from Tier 1. Emote Example [Active] [Non-Combat/Combat] - Arcane Scribing [Ability] - [T2] A process that allows for a practitioner of the path of the Scribe to create magical inscriptions upon objects, giving them a glowing inscription with a look of their choosing. This ability allows for a mage to create an inscription of their choosing upon an object. The process does not require an Obelisk, but it does tire out a mage. It takes three emotes to five emotes to inscribe something upon a surface, depending on the scale of the inscription. The crafter may use a Voidal magic of their choosing, the inscription taking the form of that magic. (For example a Fire Evocationist may choose to make the inscription look like smoldering flames, or a Translocationist making it look like a tear or portal like inscription.) Redlines - May only be used for decorative inscriptions, it does not give any mechanical or combative advantages. - Requires 1 Arcane Ink for a weapon. - Requires 3 Arcane Ink for anything larger than 1 square meter. - Inscriptions don’t give off more light than needed to read the words themselves. - For inscribing a weapon, it takes at most 3 emotes [Connect - Draw - Inscribe] - For inscribing objects or surfaces larger than 1 square meter it takes 4 emotes. [Connect - Draw - Charge - Inscribe] - Inscriptions can be enchanted with Potent Enchantments by a Transfigurist. This requires an ST signature. - This Ability can be learned at Tier II. Emote Examples [Active] [Non-Combat/Combat] - Arcane Tattoo [Ability/Craft] - [T2] Similar to arcane Scribing, one may choose to inscribe words or symbols onto skin. These tattoos are a complicated way to get ornate tattoos. The tattoo placements work the same as Arcane Scribing, but instead of the skin. A tattoo can either hold a specific Magic, looking like the specific kind (Fire tattoos will look like flames beneath the skin, Life Evocation tattoos can look like anything found in nature etc.) The tattoos can also, similar to Arcanium, be made inert, and change form depending on the magic used. The way one of these tattoos is given its aesthetic through a similar process as Arcanium, meaning a greater mana source is needed to give it a specific aesthetic, in combination with the Crushed Magic Crystal ink. Art found on Google Redlines - Regular tattoos DO NOT require ST signature. - Inert tattoos only activate with the casting of a mage, not with usage of an enchantment. - Requires 1 arcane ink. - The emote order of setting a tattoo is as follows. [Connect - Draw - Infuse] - Tattoos can’t give a combative advantage unless enchanted. - Tattoos can be enchanted with potent Enchantments by a transfigurist. - Enchanted tattoos DO require ST signature. - Enchanted tattoos can hold up to Tier III [3] Enchantments. - Enchanted tattoos can be used for Conjuration Jing. - This ability can be learned at Tier II. Emote Example [Passive] [Non-Combat] - Whirlwind Scripting [Ability] - [T3] Harnessing the power of a trained mind, a voidal Scribe may read and write faster than any other. Whirlwind Scripting is a passive magical ability that enables certain mages to read and write at an astonishing speed, making them appear as a blur of motion. With this ability, they can transcribe texts, create intricate glyphs, and cast spells much faster than ordinary mages. They can also read and comprehend written information almost instantly, giving them a significant advantage in research and spellcasting. Redlines - The ability cannot be used in Combat. - Whirlwind Scripting is purely aesthetic, making their head/eyes a blur when reading, or their hands a blur when writing. - This ability cannot be used to Metagame/Powergame - This ability is gained at Tier III Emote Example [Passive] [Non-Combat] - Mind Library [Ability] - [T3] Harnessing the power of a trained mind, the ability to retain and recall information becomes invaluable for a Voidal Scribe. Through extensive dedication to their studies, a voidal Scribe develops the extraordinary capacity to effortlessly memorize and retrieve any information they have absorbed. This enables them to accurately reproduce or transcribe any given knowledge. Acquiring this ability requires no specific training, but rather stems from their extensive exposure to books and manuscripts, gradually becoming a passive skill over time. Redlines - The ability is passive, and thus does not require anything to learn. - This ability does not allow one to read, understand or remember information written in another language. - This ability cannot be used to Metagame/Powergame. - This ability is gained at Tier III. General Redlines - Tattoos cannot be hidden. - Infused spells cannot go over Tier 3 of the respective magic. - To keep track of scrolls in a spellbook, one needs to keep a doc, listing the specific scroll, three screens of how it was made (if it was made by you), and the date by which it was added, similarly to the way Machine Spirits keep track of their bodies. - One must wait at least 5 emotes before being able to use either a scroll or tattoo spell. - To create another voidal Scribe, one needs to be Tier III, and in the vicinity of an Obelisk or Tear. This process takes 4 emotes, and is freeform beyond that. - Someone can enchant their own crafts if they possess the needed magics. Tier Progression Tier I [1] When starting off, a Voidal Scribe learns how to craft and infuse Arcane Ink. They also can use it in making a Spellbook. The mental effects will take effect as well during this time, though their intensity builds up slowly. This Tier lasts two OOC weeks. Tier II [2] The Voidal Scribe may, with enough practice, use their abilities now to use Arcane Scribing and create Arcane Tattoos. The mental effects have taken full swing at this point. This Tier lasts for two OOC weeks Tier III [3] After Four OOC weeks, one has reached mastery within Voidal Scribing. They can now use Whirlwind Scripting, and they have trained their mind thus far to use the ability Mind Library. They also can now connect other Mages to start their journey upon this Arcane Path. Purpose Voidal Mages should be able to store away spells for later use, as well as create spellbooks allowing fellow mages to use their magic a single time. By allowing a mage to try a spell of a magic they do not possess, they can get a feel for the magic itself, perhaps even going to learn it themselves. Voidal Mages, in my opinion, feel like they should commonly be able to achieve this feat, thus the creation of this. Most mage players already have created a scholar-type character, and its why I thought I'd make a Feat for it. I wrote this piece over the course of my final exams, so it's probably not the best it can be. I'm open for messages and corrections when needed. Credits _Grey_W0lf_ - Main writer ECS1999 - Proofreading / ideas Meteor_Dragon - Proofreading / ideas Lord_of_Losers - Proofreading / ideas Realsamler - Proofreading / ideas Exogens - Proofreading / ideas Fadedquartz - Proofreading/ideas _RoyalCrafter_ - Proofreading/advice M4nnam4nnaa - Proofreading Satinkira - Proofreading The Mages Guild - Entertaining my ramblings and idiotic ideas. Citations & Info
  2. I've started work on a second version, with the fixes suggested in it. [!] A master Gravitationist using Gravitational Field. Note for ST Background/Origin For centuries, mages have been investigating the natural phenomena found around the realms. Ranging from fire and water, to air and life. Naturally this led to some geniuses among the magic societies to investigate that yet unknown and unused. Gravity was what was discovered, and the group of mages, notably the Voidstalker, questioned if it would be possible to somehow control or create using the immense power of The Void. This Voidstalker, whom's name is lost to history, worked tirelessly on his experiments, leading to eventually find a way to create a small sphere of gravity. He used it to experiment further, finding that he could change the polarity, making it so it either threw away or pulled things towards it. Magic Explanation Gravity Evocation can be learnt by anyone having a Voidal connection. Mages with access to Gravity Evocation may use their power to create both polarities of Gravity, pushing or pulling objects or people, or can even bend light to a certain degree if they’re powerful enough. This power scales up with a longer study, similarly to other Voidal evocations. - Gravity Evocation takes [1] Magic Slot. - Gravity Evocation can be practiced with a valid [MA], which can be obtained by learning under a mastered gravity evocationist with a valid [TA]. - Gravity Evocation requires a stable connection to the Void. - Gravity Evocation is a complex magic, and can only be learnt when someone already possesses [1] Voidal magic Abilities/Spells Abbreviation Key: [C] = Combative [N] = Non-Combative [A] = Ability Conjure Gravity [N] [T1] Before one can use their element in combat, they need to be able to conjure it. This spell will create a small sphere of pulsating mana in the color of the user. The sphere can grow to at most 1.5ft (~45cm) in diameter, and cannot harm in any way. It can attract anything affected by gravity, including water, stone and the likes, but can’t lift more than a combined weight of 3kg. Redlines - The sphere of gravity cannot grow over the size of a playerhead. - The sphere can attract things to a small degree, but no more than a combined weight of approximately 3kg ([1] stone or [3] liters of water etc). - The spell does not do any damage. Orb [C] [T1] The first combative spell in the arsenal of a gravity evocationist. A small sphere of gravitational mana which increases in power the more a mage casts it. Within the spoiler is the progress from a mage, and the increased power the spell gains with each Tier. This small ball cannot attract anything too heavy, but is more akin to a heavy punch in most cases. It takes [3] emotes to cast the spell, but this increases depending on the Tier. Redlines - The spell cannot do more damage than described in the spoiler below. - The spell takes [3] emotes to cast at T1-3. [Connect - Charge - Cast] - The spell takes [4] emotes to cast at T4. [Connect - Charge 2x - Cast] - The spell takes [5] emotes to cast at T5. [Connect - Charge 3x - Cast] Levitate [N] [T1] The ability to make objects float is very useful, and gained multiple ways. Focus mana upon an object, decreasing the gravity around it to make it float. This spell is similar to those found in Telekinesis and House Magery. The more the mage practices, the stronger the spell gets and the more they can lift using the spell. Redlines - This ability cannot be directly used in combat. (Cannonballs can be loaded however). - The spell can only affect what is said within the spoiler. - This spell may not be used to fly, or make someone else fly. - It takes [3] emotes to cast the spell. [Connect - Charge - Cast] Gravitational Flux [C] [T2] The weight of one’s weapon is fundamental for their ability to fight. Changing this may confuse the opponent. Increase or decrease the gravity upon an object to make it lighter or heavier. It can be switched around, though that takes 1 emote. It may be cast upon ones own weapon, or on that of someone else. Redlines - A weapon may only have its weight halved or tripled. - To affect one's own weapon, it takes [2] emotes. [Connect - Cast] - To affect someone else’s weapon, it takes [3] emotes. [Connect - Telegraph - Cast] - To cast on someone else's weapon, they need to be within a [5] block range. Surged Resistance [C] [T2] A surge of energy that slows everything in its radius down. Create a small area in which gravity is increased, slowing down the opponent. This spell is a weaker and simpler version of Gravitational Field, and will slow opponents down by increasing the gravity around their feet for a few moments. Redlines - This spell can be used for crowd control. - While in the radius of the spell, the player's movement speed is tripartite (divided by three) of what it would be, but rounded up. (6 blocks = 2 blocks, 8 blocks = 3 blocks) - The slowness affects anything within a [5] block diameter of the center of the spell. The spell's effect passively remains for [2] emotes, but this can be extended to [4] emotes by concentration. - It takes [3] emotes to cast the spell. [Connect - Place Anchor/Choose location - Cast] Feathery Feet [A] [N] [T3] Some say that the gravity around a Gravity Evocationist is changed in due time. Gravity Evocationists may choose to not touch the ground. They may cast this spell upon themselves to float comfortably above the ground without focussing on their Mana. When they want to go higher, they will need to concentrate for it. Redlines - A mage can passively only float [30cm] above the ground. - When floating passively, one can cast other spells. - When concentrating, this height can increase to [1.5m]. - The spell can only be used on the caster themselves. - To start the spell takes [2] emotes. [Connect - Cast] - To increase distance takes at least [2] emotes. [Connect - Rise (20cm/emote)] - When someone enters physical combat, they will float back to the ground. - The floating takes getting used to, and such should be Roleplayed. - The spell cannot help someone get anywhere they can't get mechanically. Attract [C] [T3] Deflecting or redirecting projectiles is a very useful skill for those weakened by The Void. Create a point somewhere near oneself where gravity is stronger, diverting all incoming ranged attacks at arrow speed or lower to that point. To cast, one needs to focus themselves upon a single spot within 5 blocks of the mage. Redlines - The redirection works on anything with a physical weight, including Earth and Life Evocation. - The spell takes [4] emotes to cast. [Connect - Place Anchor - Charge - Cast] - This spell can be held up for [4] emotes, though a mage needs to concentrate on it. - The spell only diverts things up to arrow speed at most. Crush [C] [T4] Intensify the gravity within someone to crush them from within. Increase the gravity within something to make them implode. Only if held on for a certain amount of time will it kill, since the pressure will gradually increase. Ofcourse, the pressure builds up gradually. The pressure building up over the course of the [5] emotes that follow the casting will first seem to do nothing, but eventually will even pull in metal armor, bending it inwards into the chest of the target. If nothing has been done after [5] emotes, the target will be knocked out. Redlines - The range of the spell is [15] blocks, anything outside of that is out of range. - If someone moves outside of the range while the spell is actively being cast on them, the spell loses its potency. - The spell takes [4] emotes to cast. [Connect - Choose Target - Telegraph - Cast] - The spell will gradually hurt more and more over the course of [5] emotes. The mage needs to keep concentrating for it to work. - Metal armor may be pulled in around the chest of the target after [4] emotes. - If nothing is done to break the concentration after [5] emotes, the target will get knocked out for at least [2] emotes. - The spell may be used to crush objects as well. Wood will break after [2] emotes, stone after [4]. - This ability can hypothetically kill, but only with consent of the player it’s being used on. Gravitational Field [C] [T5] A master of Gravity Evocation may choose to create a sort of forcefield around them for protection. Create a field of either decreased or increased gravity around oneself or a desired point, making it easier or harder to move around. This naturally is the hardest skill to master, and can only be learnt if one already has learnt all other spells Gravity Evocation has to offer. With this spell, a mage creates a [12x12] block area around themselves or a desired location where they may choose to either increase or decrease the gravity, making it harder for anyone to move around. The spell is passively held up for [2] emotes after stopping with concentrating on it. Redlines - This spell can only be learnt if one has already mastered all other spells. - This spell takes [5] emotes to cast around the mage. When cast around the mage, the diameter will have at most the size of [12x12] blocks. [Connect - Charge 3x - Cast] - To cast the spell upon a desired area will decrease the size to at most [8x8], and takes [6] emotes. [Connect - Charge 4x - Cast] - Casting the spell away from the mage may only be in line of sight, and at most with a center [12] blocks away from the Mage. - The spell duration can be extended to at most [6] emotes. - The spell will endure [2] emotes after stopping concentrating on it, but prevents the mage from casting anything else. General Redlines - Gravity Evocation cannot be used to grief or destroy builds in any way, unless approved by both the PRO and ST. - Gravity Evocation cannot be someone's first magic due to its complexity. - Most Gravity Evocation spells will pull smaller stones etc to themselves, though these don’t do any additional damage, and are only aesthetic. Tier Progression T1 - Novice As a Novice, a mage just starts with studying the powers of gravity. They may use the abilities Conjure Gravity, Orb and Levitate. This tier lasts [3] OOC weeks. T2 - Apprentice After 3 weeks of study, the Gravity Evocationist may use Gravitational Flux and Surged Resistance in their arsenal. This tier lasts another [3] OOC weeks. (6 in total thus far). T3 - Adept After 6 total weeks of study, the mage may unlock the next few spells, being Feathery Feet and Attract. This tier lasts 6 weeks. (12 in total thus far). T4 - Expert After 12 weeks, one may finally consider themselves an Expert on Gravity Evocation. They also are capable of learning the spell Crush, and can use that in their arsenal. This tier lasts another 6 weeks. (18 in total thus far) T5 - Master After 18 weeks of hard study, one has mastered everything gravity has to offer. They may now use the spell Gravitational Field, as well as make a [TA] to spread the magic to others. Purpose (OOC) The writing of this piece was a combination of my boredom and Air’s genius’. They had already started working out something, but got stuck at some point, and I got permission to re-use and rework some of what they had already written for this piece. I made the time between Tiers longer than usual for Evocations, because I’m of the opinion that Gravity is something harder to master than the “normal” elements. I made it, because I’m currently of the opinion that gravity, being a natural phenomenon, should be something able to be recreated with the power of The Void, hence the creation of this piece. Credits _Grey_W0lf_: Main Writer/Ideas Air: Previous Experience/Writing/Ideas Mordu: Previous Experience/Advice Olandyr: Previous Experience/Advice Dire Swift: Advice/Proofreading AlexMagus: Advice/Spell Check The Mages Guild: Advice/listening to my rambling Citations (spoiler)
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