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Tech Team Update: The Future of Vortex and LotC 1.16 There is an important topic in coding, finance, and even life, and it’s called the sunk cost fallacy. The idea goes that you shouldn’t consider what you’ve already put into something, as it is essentially a sunk cost - there is nothing you can do about it - what we can do is look to the future and see what we can do with the resources we have at our disposal. With that, after much thought, discussion, and community feedback, we’ve come to the decision that we’ll be removing many of the core elements of Vortex
As many of you may know, the new combat update for LOTC has been in the works for a while, a lot of tweaks were made following player feedback, and I don’t doubt that after this we will make many more. Today Surge 1.1 will be moving from Alpha to Beta, what this means is Coal VIP+ will now be able to access the beta server. If you are looking for instructions on how to join the open beta, just scroll past this next bit for now. Though I highly encourage everyone taking the time to read this to read the patch notes section and the content update section following it. Patch Notes
The title and poll says in all. I've always used 1.8 PvP in Minecraft and just started to get into 1.9 PvP when I came back to LotC a couple of weeks ago. Personally, I enjoy the 1.9 system better for 1v1s, but in skirms, warclaims, warzones, or any other fights that contain more than four people, 1.8 is definitely the better system. The issue with 1.9 in group fights is that they feel prolonged and grindy, going in for a couple of crit hits on someone, then falling back/kiting for a minute or so to regain health from how overpowered saturation is in 1.9 (this causes for group fights to take m
International Journal of Banditry and PvPing, November Issue. Fefoon University Press. Mickonomics 101 Banditry is just anotha Vortex grind My name is Professor Mickaelhz and I want to talk to you about the problem of resource drought and its sisterhood with acquisitive crime. What makes people engage in acquisitive crime? A convergence of space and time of likely offenders and suitable targets set against the rapid growth in property suitable for removal by the thieves. Through the universal grind for time-capped game resources and an already established