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  1. A Call to the Brave 10th of Sun’s Smile, 114 S.A. As it comes to the attention of the Daesmonite Patriarch, Kosher Fier, that conflict within Malin’s Arm comes upon us once more, an urgent need for soldiers has been recognized by the many notable figures. Thus, a vote has been held among the most prominent Daesmons to use funds from our coffers in order to raise a revitalized military for the house. The votes were as follows; Acanthus Daesmon, Fourth Prince of Amaethea. In Favor. Aster Daesmon, Lord of the Golden Cove In Favor. Elliphas Daesmon, Lord of Swordsman’s Peak In Favor. Kosher Daesmon, Third Prince of Amaethea In Favor. With this vote concluded, a grand budget of an indeterminable amount of mina has been set aside in order to levy arms for the raising of a battalion of loyal soldiers, to be primarily garrisoned in the Fortress of Acaln'vallei on the borders of Amaethea and for the battles to come within the Arm. Each man is to get free housing and mina weekly for their services, along with being supplied for the battles to come. Thus, we declare; I.) House Daesmon shall uphold the pact titled ‘The Defense of the West.’ II.) House Daesmon shall supply soldiers in aid for no amount of mina, as we must uphold the agreement for the sake of all of Malin’s children. III.) All Daesmons are to fight the Uruk menace as they threaten the balance of peace within the region. All soldiers of the Daesmonite levies and their bannermen will be expected to fight, should they expect pay. Aher y Sul, Kosher Fier Daesmon, The III Prince of Amaethea, Patriarch of House Daesmon, Praetor of the AFL Uell ito Maruthiran, Acanthus Onar Taliame’onn Daesmon Silma Vuln’muriel, The IV Prince of Amaethea
  2. Maehr'Sae Hiylun'ehya Aher'Dagr: Blessed Warfare _______________________________________________________ -Sillumiran changing patrols near a statue of a young Seth Calith "Poverty comes easily to these soils, this south land where many lessers have trod. Though to us? Courage is native to these hearts. The fruit of Wisdom and Strong Law. Through use of Wisdom we keep ourselves free of Tyranny or Poverty" -Pamphilos of The Hyptos, on colonizing the south _________________________________________________________________ Preface: It is true, that to many who have come to the south have done so to escape harsh realities of the lands of the north. Old kingdoms had risen and fallen in the south, even during the time man had held it in his grasp, it was not easily tamed, for they too were picked apart by nomads and their walls lay ruined. Just as the islanders, and of so many more. Yet what separates the wheat from the chaff, that adversary, that trial to overcome? That is where LIFE is had. TRUE life. Where all is to gain. We have many privileges, but always should you seek to see them greater! Always have we embodied that spirit, but perhaps no time more than now! The Silver Soul Sings for her Motherland! For it is by our hands, our spears, our shields that we raise you, and in your embrace we are held! It has ALWAYS been true! Since even that antediluvian age when Larihei lead the first of the 'aheral to found and defend the first sacred cihi. Not shy to raise heavy blade and shield or staff and spell to take what was needed and guard once gained! Not evil or disorderly, It is an act most sacred and revered. For it is in these ages we shape the course of true eternity. After all, Eternal is our Motherland, our Motherland is Eternal. ______________________________________________________________ -Larihei of War, leading the blessed citizenry on the solemn duty, her owl, wide-gazing as they guard their sacred citystate Let us now speak upon the ways of BLESSED WARFARE! Aher'Dagr, the way of Blessed War represents a true and sacred method of battle, it is by these ethics and codes we perform so as to stand as one concise unit against all foes! Even if we are made of great individuals. After all, individually a great silvered hero may be able to stand against any foe, but in their discipline, together? None could ever best them. May they be learned by those all, even in passing do they impart the ancient lessons of our blessed society. Camaraderie - Together, stalwart. Neighbor besides neighbor, family guarding family Sacred Spirit - Pure, Unbroken, our sacred blood, our ancient ways. We have much to stand for, and more to take Bravery - Defiant, Mighty, grand of courage and hearty in thought and deed! Never bent Loyalty - Our ancient bonds are deep, and not so easily should it shatter All of these epitomized in our Blessed Warfare! Fight! So none extra may bleed our sacred blood! __________________________________________________________ -Certain Mali'thilln Hero parading after victory over a Snelven Prince 'Killing is the greatest act of Greed,' quote the BRIGHTLORD. This is true! For why would you celebrate these acts that would seemingly debase the soul? It is because, in my deed, thought, and action, I seek not to lay mere death upon my foe, but every encounter to better myself and truly become more perfect, the greater hero of my people! In these times we find ourselves in, it is more important than ever to strengthen yourself and seek to grow to be even greater! Indeed, in this time of ASCENT, where legends are made, and we grow ever-mighty, may we rejoice! For never have we strayed from our most ANCIENT TRADITIONS!!!! Since the most ancient times, the Elven Phalanx has been the premier method of war, it is through these traditions passed on through el'sillumiran and the multitudes of the bands of battle of the various elven citystates, that we can see truly what is right! To battle together, shield to shield, spikes levied against our foe is to be a force stronger than even MIGHTY scattered individuals! If a minotaur charged your line? You have a ton of spikes aimed at it and shields! If a magic user is casting spells? Throw a spear or sling! You have rows of others ready to do the same! If there is an impassable obstruction? Scatter! Reform with discipline to protect your casters and rear ranks! You can count upon heroic specialists to fill out other roles! _______________________________________________________________________________ -Least Magical Elven Phalanx _______________________________________________________________________________ Indeed, who can ever forget the tale of the Night of Four Drakes! For in that time, Haelun'or was not waging great campaign, and instead, the citizenry was made of the multitudes. Those many and varied who brought their skills as individuals to make our community brighter and wealthier! Wiser and stronger. Though, in that night of rejoicing, quickly did the alarm klaxons sound and worry take over the scene. Fiendish Drakes had flown forth to engage! Though, well-drilled and organized, Mali'thilln rallied before their Sillumiran. The two on duty served their parts well as sergeants of the populace! Defenders of the silver law! For they had drilled into the citizens, the formations of their 'aheral lines, their spears levied they did Hard Battle alongside that brave silver warrior, whilst the specialist sharpshooter, in shining mail drew his bow, and with his arrows, felled two of those invaders of the flight of drakes! The others felled by spikes of the phalanx! SO much rejoicing, as TOGETHER the strong citizenry defended themselves and their sacred motherland! Suffering no casualty, save for injury of the brave sillumir commander, and an auxiliary visitor! Indeed, shoulder to shoulder, defending your fellow citizens is the safest place to make war! -Wouldn't it be great to have a fellow hero besides you? _______________________________________________________________________________________ Listed here are descriptions of the various forces in service to the Great Silver Citystate Auxiliary Citizen Soldier Sillumiran Blessed Band _____________________________________________________________________________________ -Common is it to see men of the tribe, foreigners and expats coming to take privilege, utilizing their skills In this era, silver armies are composed of great forces! Many derived not just from the core citizenry and her colonies, but even from lands far afield! Foreigners, and ex-patriots, those who wish to find themselves at the benefit of our blessed society, Indeed, Seek out the benefits that arise when one has served as Auxiliary, as no matter if you are a dwarf, an elf, or even a stunted High-Goblin, you will earn the same great privileges and offers bestowed to even Citizen Soldiers who arise to become Sillumiran! A quart of silver, Land, and the servants to tend it! Auxiliaries who prove themselves superb in character and skill may be asked to directly enter a Sillumiran specialization should they be recommended by their comrades in the silver army to their betters! Their most common roles tend to be to serve as policemen under Sillumir captains, or to fight along with the citizenry in war. Auxiliaries who volunteer for, or perform impressive tasks are most beloved in the city! Most have come from abroad, places as far afield as the great Scydrian Steppe, who's horse archers and charioteers are greatly prized, to the expats of Starland, who return for the promise of a pure life free of the looming darkness of their claimed land. All are welcome to earn privileges, as it is a deed most blessed! ___________________________________________ -After All, This is LITERALLY us The Citizen Soldier is the common Mali'thilln! Prepped and capable! With arms provided by the state! For it is assumed that even the most common Mali'thilln in accordance to Maehr'sae Hiylun'ehya has tuned their bodies and minds with drills and practice to make themselves useful even in sudden battle. More often than not the sole reason for our Mighty Citystate's successes has been a populace which has always been ready to don the Silver Helm of Battle and defend their Sacred Motherland with spear and spell! Indeed, from their ranks that magicians and other experts such as alchemists and casters have proven critical! It is around them, that many a wise Commander of Armies has built a force around! _______________________________________________________________________________________________________ -“Enact the Silver Law with an Iron Fist, our foes forever kept at bay by the authority of the Blessed Republic... Sillumiran, The Weeping Blades, it is they who have undertaken the oath to Larihei of Law, to uphold her ways and the mandates of our ancient democracies. They are members of the Citizen Soldiers who have chosen to serve, and in times of war they are known as the veteran forces. Heavily drilled and determined, for in their sacred oaths they undertake the impurity of general battle, of even being forced to harm those of sacred blood in times of dire circumstance. It is these units clad in full armor, and gleaming silver shields that serve as sergeants and vanguard, in the 'aheral phalanx and many varied roles! Starting with the most seldom seen Vihai, whom only whispers are herd of their vital deeds, to the general forces from whom the heavy ranks are drawn the legendary Jaggernoth, the 'Aheral Cataphracts, the Silver Magicians, though in their ancient roles as Guardians of The Silver Order, El'sillumiran serve as the city's guard of the blessed citizens first and foremost. Sillumiran are subsidized by the state, with their own housing, education, and silver paid in their name. Once promoted to a specialization, el'sillumiranare granted a quart of silver, land, and the servants to tend it! Which is most typically used to expand their Talonnii's holdings and status. ________________________________________________________________________________________ -A farmer has the tools of their trade, a 'Lad' has tools of their own TRULY, battle is best only when it yields substantial reward. So if it is WEALTH, and PRIVILEGE, that are best when taken by the tip of a spear, then none can be more gifted with such blessings than that very own Chosen of The Blessed Band! This is a specialized band, which in its wide and varied service has more than once been the key linchpin to securing our great republic and valiant democracy! Indeed, these are HEROS! Their tools are the shield and spear, for it is by those they take sweet wine from the vine, their wealth and bring blessings to our citystate. If one was to ask the typical citizen what is their profession, be they sillumiran or not, they may answer plainly things such as tailor, or mason, lawman, scribe... But to ask one of the Blessed Band is to get a simple reply! War! War! War! Amongst this Band of no MERE soldiers, but WARRIORS, those PICKED for this most specialized band. Hand chosen from the ranks of the mightiest sillumiran, or citizen troops, or raised up through ways of ancient sacred training, the 'Gymnos'Yallir'. They must actively practice That 'Blessed Life'. This is a state where one does not need, for he is provided for by his lands, talonnii, or estate, where one is free to display and practice their profession full time just as any other job, for indeed they must be an expert at their field. It often does not allow much room to be toiling for mere existence. Luckily, nearly all of the citizens of our blessed citystate are those birthed into means! ________________________________________________________________ A final message to those who have not forgotten ....... The Citadel beckons. Elcihi invites you home, mali'thill. Your eternal paradise awaits you. It is the duty of the immortal to live amidst their kin. Forsake the descendants and live with your fellow mali'aheral.. It is the will of Larihei. Your privileges to be vast, and succor you will find.
  3. Urguan I, a mighty dwarf clad in a full suit of black armor, would stand before the square of the capitol on a podium, his guards standing at arms next to him. "Dear Fellow Dwed, I, Urguan I, come to ye today wid a heavy ‘eart an’ a burning rage in me soul. I ‘ave seen da ‘orrors ov Canonism firsthand, an’ I can nay bear da thought ov any ov me kin sufferin’ at da ‘ands ov dese false gods an’ dair twisted followers. Only yesterday, da Canonist Inquisition wrongly slaughtered a group ov our kin, da innocent children ov our race, whom dey thought to be vampires. Can ye even fathom da cruelty ov such a deed? Can ye imagine da pain an’ anguish ov da parents who lost dere beloved offspring to da fanaticism ov da Canonists? No, dere is no end to da chaos. No end to da sufferin’. No end to da destruction wrought by Canonism. It is time fer us to take a stand, to let da light ov Yemekar guide us to peace an’ holiness. Yemekar ‘as spoken wid me personally, an’ ‘e ‘as called upon us to destroy da Canonist Church once an’ fer all. ‘E will save us, if only we can eradicate Canonism completely from dis land. I call upon ye, me fellow dwarves, to join me in dis righteous cause. Togeda, let us take up arms an’ fight fer our kin, fer our race, an’ fer da god we serve. Tolerant we will no longer be. No longer will we stand fer da radicalism ov Canonist humans. Deir time is up. Dey must be destroyed. Join me in me organization, da Black ‘And, da ‘and ov Yemekar who will destroy all enemies ov Urguan. Togeda, let us rise up an’ claim our rightful place in dis world, free ov da shackles ov Canonism an’ oppression. Yours in faith, Urguan I" A separate flyer would be distributed throughout the land to those far and wide, and all those who may have a hatred for canonism in their hearts. "Attention, noble races! Do you feel the weight of Canonist oppression bearing down upon you? Do you tire of living under the rule of false gods and their cruel followers? Then it is time to take action! Join us, the Black Hand, in our mission to rid the land of the Canonist plague. Led by the fierce and devout Urguan I, we stand united in our fight for justice and freedom. With Yemekar as our guide, we will strike fear into the hearts of the Canonists and show them that they are not welcome in our lands. No longer will we stand by and allow them to oppress and deceive our people. If you are ready to join the fight and make a stand against the Canonist threat, then contact us and become a member of the Black Hand. Together, we can bring an end to this dark chapter in our history and forge a brighter future for all. Join us, and let the light of Yemekar guide us to victory!"
  4. The Pompourelian Trading Company Torgovaya Kompaniya Pompureliya C. 1880 INTRODUCTION The Pompourelian Trading Company has been created and is ready for business for the duration of the war we find ourselves in. The soldiers in Oren and its many peerages require armory, weaponry and rations to provide themselves with the necessary equipment to charge towards victory and to protect themselves from the Eastern Almaris Treaty Organization. The Pompourelian Trading Company does everything within its power to provide the men fighting for our nation with as much equipment as possible. The Pompourelian Trading Company creates and sells: (Note: Sometimes items on this list may be out of stock and are within production to be sold.) MILITARY SUPPLIES Ferrum Chainmail Armor Ferrum Swords (All sorts) Ferrum Axes (All sorts) Ferrum Warhammers Shields Arrows For those capable of working: The Pompourelian Trading Company is also looking for workers willing to contribute their skills in the collecting of minerals. We will need the minerals of ferrum to create as many weapons and armory as possible. By interest; pen a letter to the Chairman of The Pompourelian Trading Company and he shall discuss with the Council of the company your capabilities and shall pen you a letter back upon the acceptance of your application. A cut shall be determined depending on the time that you are willing to contribute to this company. Signed, Franz Arthur Sarkozic, Baron of Pompourelia Chairman of The Pompourelian Trading Company Council of the Pompourelian Trading Company
  5. ᛋᛟᚾᛋ ᛟᚠ ᚢᚱᚷᚢᚨᚾ DUNGRIMM’S LEGION. ᛋᛏᛖᛖᛚᛒᛟᛞᛁᛖᛞ ᚹᚨᚱᛗᛟᚾᚷᛖᚱᛋ The Sons of Urguan have forever relied upon Dungrimm’s legion should any conflict arise. Dungrimm’s Legion, defenders of Urguan, protectors of the Faith, guardians of the people. The sole purpose of the Dwarven Legion is to protect and serve the Grand Kingdom of Urguan. It is the main military force underneath the Grand Kingdom, and also one of the most prestigious and oldest militaristic guilds. The Legion is known for its notable order and discipline, excessive training and precise execution. Under Sigrun Ireheart, the legion is bound to prosper once more with these changes. The Commanding Ranks. Grand Marshal. The Grand Marshal is the disciplined and experienced leader of Dungrimm’s Legion, second only to the Grand King himself. He is expected to be the Grand leader all the legionnaires and dwarves look up to. He shall lead with courage and gallantry and shall be devoid of any cowardice. Disobeying the Grand Marshal is to be considered a terrible insult to the experience he has gathered. Commander. The Commanders of the Legion are the most confident, brave and cunning Thanes handpicked by the Grand Marshal himself. To be promoted to the Commander rank is a promotion of highest honour and courage. There shall be no more then two commanders at any given time. They are considered the Grand Marshal’s right hand men, and are the ones in charge if the Grand Marshal is absent. They are to be in charge of running their own trainings and events for the Legion, and are fully trusted to host them on their own. Lieutenant. Lieutenant is the lowest commanding rank in the legion, nonetheless it is a rank of great martial ability and prowess. Lieutenants have the duty of leading soldiers should the Grand Marshal and Commanders be absent. It is the Lieutenant's duty to make sure to lead the ranks of Dungrimm’s Legion and keep the Legion functioning. Brigadiers may also command cohorts if they desire to do so. The Soldier Ranks. Pridebearer. The Pridebearers of the legion are true veterans of Dungrimm. They are the most skilled and hardened warriors of the soldier ranks. It will often take Legionnaires decades to reach this rank, making it a position of true excellence in the Legion. Often Pridebearers are the first ones to be considered for Lieutenant. They are the ancient and undying defenders of Dungrimm’s Legion. Longbeard. Longbeards are proven soldiers and are amongst the most experienced and disciplined within the legion. Longbeards are chosen to become officers if there are no suitable Pridebearers ahead of them that can be chosen. Former officers or those who have held the Longbeard rank and above within the legion can return to this rank if they decide to re-join the legion either after retirement or if they were previously an officer who has been demoted. Ironguard. Members of the Ironguard are to be considered the true core of the Legion. True warriors that are dedicated to Dungrimm’s Legion and that have sworn their oath to it. They have been trained to the point of competency in their position and are on the path to hardened warriors. These legionnaires are expected to carry themselves with more composure and dedication then the Grunts below them, and should carry a presence that is not to be trifled with. Grunt. Grunt is the beginning rank of Dungrimm’s Legion, any dwarf can sign up and start their journey through the ranks as a Grunt. They will be trained in combat and discipline, leading to a quick experience as to how true Legion life will be. Once competent enough in listening to orders, combat and discipline Grunts will be promoted to the Ironguard after swearing their oath. Classes. There are various Classes a legionnaire can select to gain extra experience to their liking. Whether that be a Medic, Ranger, a Mage or a Beastslayer. These legionnaires get drilled and trained in their class, making them into an elite force used for specific duties alongside their standard issue legion training. Medic. Medics get trained to be an on the ground, hands on surgeon in the heat of battle. Medics are trained in their field to surgical precision. Their training is considered the most mentally straining due to the extreme multitude of scenarios they need to be prepared for, and for that reason they are heavily respected within the legion. Ranger. Rangers are the main scouting and stealth force of the legion. They are primarily trained to be self-sufficient archers who can whittle down an opponent from far away with arrows. They have been given the duty of scouting out the enemy ahead. Mage. The Mages of the Legion have been given training in general use of their magic, usually behind the main force in a more supportive role. The Mages are given the duty of targeting out the more powerful enemies with their spells, or using their spells as cover for the other legionnaires. Beastslayer. The Beastslayers of the Legion are an elite fighting force specially designed to slay unnatural and rare monsters ordinary legionnaires aren't trained for. The Beastslayers excel in fighting anything supernatural that may come their way. The Legionnaires Oath. Step forward, grunt [“Grunt’s Name”], and swear by the gods of Urguan, the manes of your ancestors, and your own honor an unbreakable oath that you will follow your commander wherever he may lead you. You will obey orders enthusiastically and without question. You will promise to serve under the standard of the Legion with honour. You will serve Urguan faithfully, even at the cost of your life, and will respect the law with regards to civilians and your comrades in arms.” “Congratulations. You are now a member of the Ironguard.” Legion benefits. While the Legion itself is an entirely selfless organization, focused on the protection of Urguan without expecting reward, there are nevertheless several benefits which come from joining the Legion. Equipment: Gear for combat and traversing the land is available to the forces of the Legion. Upon reaching a new rank a legionnaire will be given a brand new set of armour alongside a weapon, shield and ranged weapon of their choice. Gear is obtained from an officer and a member of the Legion may use his armor and weapons in whatever manner they wish after it has been provided for them. During times of war, equipment will be handed out on the eve of a battle if a legionnaire does not have their own gear to battle. A member of the Legion is entitled to keep whatever ‘spoils of war’ are obtained during battle. Free Barracks Housing: A new recruit may gain free housing within the barracks indefinitely should they stay active within the ranks, the recruit that partakes in this bonus will lose their lodging after purchasing a home of any type within the capital or in the kingdom’s surrounding lands. Legion Pay: The commanding ranks of Dungrimm’s Legion are expected to be grateful for the chance to lead the Legion, and are given no pay. This is the pay given to active Legionnaires judged by rank. Pridebearer: 20 Mina per year. Longbeard: 15 Mina per year. Ironguard: 10 Mina per year. Grunt: 5 Mina per year. Legionnaire of the Year: Legionnaire of the year is a rank granted down by the Grand Marshal himself, such ways to obtain this honour is by acting appropriately and showing discipline ((both in roleplay and out of character)), whilst performing diligently and accordingly within the Legion. Legionnaires of the week will be granted double their wages for that year’s payday.. For instance, if you are awarded Legionnaire of the Year you will get double pay for that year’s pay day. Legion Hall of Fame: The most decorated Legionnaires will have a chance at earning a spot in the Hall of Fame, located in the Legion’s Grand Hall. This is no easy feat, for a spot in the Hall of Fame is extremely difficult to obtain. A soldier who accomplishes something worthy of such an honour must receive a unanimous nomination by the Grand Marshal and both Commanders. Afterwards, the Grand King himself determines whether the achievement is considered legendary and historical. If successful, the legendary soldier will be granted a spot in the Hall of Fame. Traditionally, a ceremony is held in the Legion Hall to initiate a legend who will be eternalized in the Hall of Fame. Enlistment Requirements One must be at least eighteen years old. One must reside in Urguan. One must not be banished. One is expected to have a good grasp of Urguanic Law. Promotions. Every two years. (two weeks) the Grand Marshal shall host a promotion ceremony based off of the performance by the Legionnaires the past two years. The current ways to gain recognition by the officers are: Gate Duty Outpost Duty Patrol Guarding Meetings/Feasts Completing tasks assigned by officers Saving a fellow Legionnaire Attending a Training Guarding an important figure within the Kingdom Being critical to a successful mission Recruiting a Dwed into the Legion Winning a Legion organised tournament Attending Raids Attending Skirmishes Wear the Legion issued uniform Attending Battles Donating any of the following materials: Iron Gold Coal Leather Meat Golden Carrots Feathers Wood If Legionnaires want to get promoted, these are the things they should especially avoid doing. Refusal to address an officer or Legionnaire of higher rank with proper decorum while on duty or in a formal environment in the Legion Hall Cause the mission failure Misuse of Legion issued equipment: Speaking against an Officer during serious matters Harassment/Assault of fellow Soldiers Disobeying the orders of the Commanding Ranks Going Stark Raving Mad Refusing to wear the Uniform on duty Uniforms: (New skins will be posted here, wear the old ones for now.) Enlistment: Legion form.
  6. Year 82 of the Second Age, 5th of Amber Cold. (IRL Date) ᚨ ᛞᚹᚨᚱᚠ ᚱᛖᛏᚢᚱᚾᛋ ᛏᛟ ᚹᚨᚱ A RETURN TO THE CALL OF DUTY ᚨ ᛞᚹᚨᚱᚠ ᛋᚺᚨᛚᛚ ᛋᛚᚨᚤ ᛏᚺᛖ ᚷᚱᛖᛖᚾᛋᚴᛁᚾᚾᛖᛞ An Ireheart returns to the duty of leading the Legion. On Year 82 of the Second Age on the 5th of Amber cold a war was ignited. With the fury of the dwedmar and the foolishness of the orcs of The Iron’uzg. One dwed was killed, and for their sins one orc was killed, with two more captured. I, Sigrun Ireheart cannot simply standby as a soldier whilst this war goes on without my nation, my old soldiers going unled without a Marshal. For the reasons I had previously resigned have been rendered void by the ignition of this new war. I vow to return to the duty of being Marshal with vigour, should Grand King Bakir Ireheart accept me as his Grand Marshal once more i shall return to duty next stone year. Should any of my old commanders disagree and see themselves fit for the Grand Marshal role, i will accept the adversity and pray to Dungrimm they shall lead us with vigour and glory during this conflict. I shall leave the role for someone else after the war has ended, for someone else to lead the legion to glory. I ask you, brave dwed to let me lead us into victory this war, and trust me with the duty i had previously lost the appetite for. For the ancient saying goes, there's no better feeling then killing an orc. Signed, Clan Father of the Irehearts, Champion of the Wilds.
  7. The Mali-Lubba Contract Malinor has contracted The Silver Lubba Band today, 11th of Snow’s Maiden of the Second Age to do the following within the lines of a preset contract WAR CONTRACT A war contract is the most expensive, though also the one contract which requires the Silver Lubba Band’s full attention to aid in war as a faction of its own. Contracts like these are often structured on what the band rallies and what needs to be done in the war to see it to its completion and get paid per battle aside from the initial fee that pulls the band into this war. We will aid in military operations for the duration of this war, however long it takes, The Silver Lubba Band will stand with The High Princedom Malin'or. This Contract lasts for the entirety of the war before it either needs to be renewed or ends. The High Princedom of Malin’or agrees to pay 2000 minas for this length of service. signed, The Silver Lubba Vytrek Tundrak, High Prince of Malin’or and of the Elves
  8. THE TREATY OF FOREST AND SEA 13th of the Amber Cold, Year 79 SA I. The High Princedom of Malin’or agrees to pay the Ferrymen a sum of 5,000 minae in exchange for services rendered against the Horde and its allies. II. The Ferrymen shall provide military aid to the High Princedom of Malin’or against the Horde and its allies until the conflict’s final conclusion. III. The High Princedom of Malin’or shall not take responsibility for Ferryman actions taken outside the context of the war, including against parties uninvolved in the war. IV. At the war’s conclusion, the Ferrymen shall have a seat at the negotiating table to make demands of the Horde. V. The High Princedom of Malin’or shall promise future lands to the Ferrymen for the purpose of an outpost. Signed, The Ferryman Signed, Vytrek Tundrak, High Prince of Malin’or and of the Elves
  9. THE ELVEN MASSACRE A large Warband set out to the forests of the Elveneese, the orcs with the company of the Ferrymen strode without opposition into the elven lands, passing by the elven gates with no guard to be seen. As the Orcs entered the elven lands they halted a simple elven citizen, fear filled his eyes as they surrounded him and bound him, taking him to the bridge connecting to the front gates of the Elveneese. As the Warband waited for the Elven guards to defend their citizens, they captured more elves, tying their bonds and displaying them before the gate, but the elven guards were nowhere to be seen as their citizens were rounded up. An Elven Lord stood within the limited safety of their gatehouse as they watched the Ferrymen round up more citizens, finding a group of female elves in the forest around a campfire. 50 Elves stood before the Elven gates, the Warband drawing their blades as they placed them against the soft necks of the elves, cries and pleas filled with air as everyone knew what was about to happen. In pure desperation the Elf Lord finally spoke going to propose a deal “I will pay you 300 minas to let my people go” The Warband laughed among themselves as Korgahk’Gorkil spoke “It is concerning you value your citizens so lowly” Korgahk then raised the axe above his head and so did the rest of the Warband “Raise! FLAT!” Korgahk yelled as he brought down the axe upon the neck of the elf infront of him, the rest of the Warband followed suite going to decapitate the elves before them, soon blood and dead bodies covered the bridge before the gate. An Olog picked one remaining elf and broke them in half over their knee yelling “WAAAGH!” Korgahk looked up towards the guard who stood watch as he saw his people get massacred, he raised his axe and pointed towards him before leaving the carnage they had unleashed.
  10. THE WAR OF THE BEYOND The void has plagued us all throughout existence, offering corrupted power in exchange for altering your very soul and physical prowess. No more will the members of Lubba’s Keep and their allies stand and watch our realm corrupt any further for we declare war upon the void. Lubba’s Keep will truly remain as a bastion without any trace of magic and hopes to spread this sentiment throughout all of Almaris with little resistance as our capable scientists have made a device capable of pushing the veil further back into the void and sending in forces to the realm to conquer it. Other realms of deities, spirits and afterlives might be hit on the way for our thorough cleansing, though that is a sacrifice the elves are willing to make to remove the night sky from existence. (Depiction of Scientist’s Device to the void) All Aenguls and Daemons will be within our realm by force, no longer hiding behind the cosmos of the void within the prisons they themselves have created. Free from the tyranny of the void and realms who hold power over our very lives we will build a new realm with the spark of divinity the deities will offer so they may not be consumed by the void and the many creatures within. All descendants will feel this war to their very soul as we fight for a better future without the void where all realms can be reached through science within this age of exploration. It is time we shift the balance once more where we, the descendants of our respective races, claim the realms to our own so the endless meddling of the divine will cease and we have control over our own futures and lives. Join us in this conflict so we may band together on this eternal quest to claim our realms. Let the Third Age begin. Eshtael Keeps Balance, Eternal We Stand. signed, The Silver Lubba The Lubba Keep Council Mika Anarion, Lawyer of Lubba Keep Lawyers Jon Snowell, Lawyer of Lubba Keep Lawyers Hogo Bojo, Lawyer of Lubba Keep Lawyers Pringle, Lawyer of Lubba Keep Lawyers Dremnud Oakforge, Lawyer of Lubba Keep Lawyers Durin Hammerforge, Lawyer of Lubba Keep Lawyers Dave, Lawyer of Lubba Keep Lawyers Scrisa, Lawyer of Lubba Keep Lawyers Elyse, Lawyer of Lubba Keep Lawyers The Embodiment of the Concept of Sutican Nationalism Giovachina, Paralegal of Lubba Keep Lawyers WARCLAIM Wargoal: Conquest of the void Attackers: Lubba’s Keep The Independent Tower Kingdom of Actrus The Lordship of Bojo Dunborough (Forced Vassal) Barony of Trabezon (Forced Vassal) Vaokses Village (Forced Vassal) The de Castro Family (Forced Vassal) The Under-State of Rattunnelia (Forced Vassal) Undisclosed Druid Mercenaries Defenders: The Legions of the void Every single deity Deranged Mages Warclaim date: Today. War Path: in case of image break:
  11. Through a Soldier's Eyes Doomsday The haeseni people had flourished out of their houses. Chants echoed past the city walls and clamoring reached a young soldier’s ears. Through a glass paned window, a Haeseni oathedman peered at the bustling market of Karosgrad. “EA SAY FER, DU SAY SAVOY.” A voice said through the crowd of soldiers, women, and men. The oathedman looked to the newly installed shops of Karosgrad. There, a large rally of around one hundred and fifty soldiers of Sedan raised their fists as they gathered around the Prince Lucien of Savoy. Throughout the square, roars and shouts shivered the market carts. “KRUSAE ZWY KONGZEM!” The soldiers said about their cheers. As the allies shouted about, the oatheman’s brain had finally been rattled, “The day had come to defend…” – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – Among the Battlefield Arrows soared through the bright blue sky across Eastfleet. The overwhelming projectiles from the Tripartite Coalition swarmed the Imperial Army. The oathedman strung back his bow, shooting high across the battlefield where his ferrum-tipped arrows struck down the unfortunate Orenians. Upon the command of Grigori Vyronov, Durorn Ireheart, Grand King Bakir Ireheart, and Prince Lucien, the forces of the Coalition charged forth towards South Bridge. Among the rally, the Haeseni oathedman charged forward with sword in hand. His blade clashed forth onto the Imperial soldiers, slicing across the plated army. His brothers of the Coalition violently cut down the numbers whilst the Imperial forces fought back with all their might. The Haeseni soldier looked to his plated feet. His visor gazed down at the bloodied, cold, and solemn bodies of men and women who fought bravely for their nation. “WE ARE WINNING!” Grand King Bakir Ireheart shouted across the battlefield. The oathedman looked aloft, his eyes gazed across Eastfleet. It was true, the Orenian forces had been further cut down, their bodies lying cold on the soil. “FINISH THEM OFF!” Bakir shouted once again. At that, roars echoed across the allied forces of the Tripiarte Coalition. Their blades pierced through the Orenians at a rapid pace while the oathedman grew a smile. It didn’t take long until the Imperial rally had been reduced to only those who played dead inside the corpses. That day, the Coalition had defended their land. At that, the oathedman roared in triumph. “The imperials are dead, we claim victory!” – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – A Day of Celebration “KRUSAE ZWY KONGZEM!” The drunken oathedman said. There he sat in the tavern sharing drinks with his brotherhood. Cheers roared through the Capital City of Karosgrad, “To the palace!” A noble called to those in the market. “The koeng has a speech!” A joyful crowd rushed into the palace, attempting to find a seat in the throne room. Barely did the oathedman listen to the Koeng, all he knew was that day was a day of victory for the Coalition. With a starting rally of 18,200 for the Coalition and 11,700 for the Imperial Army, the Imperials managed to survive with only 100 left alive. Truly a victory for the forces of the Tripiarte. “This is one of many victories we will claim!” The oathedman raised a fist, the rest following the motion shortly after. – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – .
  12. (The Siege of Southbridge.) A Warhorn. Sudden and roaring as dawn broke, signaling the preparation of tripartite forces for the invasion of Southbridge. A fleet of dwarven ships equipped with specifically designed dwarven trebuchets lay anchored before the Orenian fort. On its flank the Tripartite war camp, housing the bulk of the alliance's forces along with its own array of trebuchets were assembled, its soldiers ready for the attack. Opposite the war camp, Orenian forces were seen on top of Southbridge preparing their own trebuchets in sight of the camp below. Suddenly the sound of giant rocks flying through the air, finding their intended marks, could be heard, the first volley of Tripartite trebuchets destroying half of the Orenian trebuchets sending wooden debris flying through the air. Ferrymen and Blackvale forces led by Banjo and Gaspard immediately pushed into the courtyard of Southbridge slaughtering any Orenian trebuchet crews caught off guard by the flank force. The combined dwarven and BSK trebuchets made quick work of the weak walls of Southbridge, making them collapse and creating a clear pathway for the alliance forces to invade the interior. Under the command of Ailred Var Ruthern and Bakir Ireheart the alliance forces charged forth into the rubble of Southbridge seeking out and cutting down any orenian seen within the ruins, including the general of the ISA and the Orenian Emperor. Bodies of the defenders of Southbridge littered the ground above and under the rubble. The Fort was reduced to clay and brick ruins housing the coffins of thousands of Orenians, forever. After the battle was finished the forces of The Grand Kingdom of Urguan and the Kingdom of Haense marched into the lands behind Southbridge and placed Urguan and Haense banners signifying the victory over the cowardly Philip III. Narvak oz Urguan, Krusae Zwy Kongzem OOC: Screenshots Warclaim Videos:
  13. 13th of The Grand Harvest Year 58 of the Second Age After the series of events that had gone on the last few days, Kevin had found himself restless. Raising a blade was simply not enough in this Age of Conflict. Where those who may have once called each other ally instead rile the flames of war and the blood of soldiers must be spilled. It was simply not enough, however, to lend a blade to one war or another. For war would not end in this age, it seemed. Or at least in Kevins eyes. It was this day as he listened on to the squabblings of those around him and recalled the similarities of it all across the other cities, it recalled a low chuckle. "How similar we all are, yet we are too blind to see it. To say it." He stated, sounding defeated as the rains of Elysium poured down as they usually did. "Enough of it. Enough!" He seemed to scold the rain, looking up at it for a long moment in silence. As his gaze cast back down to the street he turned toward home yet came to a stop. There it was, the foundation stone of Old Elysium. Standing there, he couldn't help but stare at the rock that had managed to withstand the rain all these years. A low nod followed as a newly awakened wisdom drew over him. With a shift, Kevin would unbuckle the blade at his hip and kneel, bowing his head as he did so. With a clear reverence he spoke a pledge. "May the gods, both kind and cruel, hear my vow. I shall not raise my blade with intent to harm another. Hear my vow, in an age of conflict, that I would wish for peace. To take the path of self defense, and to seek the betterment of my brothers both within and without. We are all children of Almaris. Give me the strength to protect, and I will never raise my blade for the heat of war." Kevin would pause a moment, after his vow, and wait. Though what he waited for was still entirely unclear. He would unstheathe his weapon and prick his palm, placing a hand print of his blood on the scabbard, then holding it up to the foundation stone. There would be no further comment, though, as he stood and tied the blade back to his person. Out came a rough piece of blue cloth to tie off the small line on his palm. Not a major wound, but enough to sting. A glance went upward, to the sky, then he would depart once more. Thus would begin his Oath. To protect only, and never to seek war or conflict with the many races of Almaris. For an Age of Conflict must end, or we shall all be consumed by it.
  14. TO CATCH A CRAWFISH 14th of the First Seed, Year 58 of SA “Too focused on the cheese, they fell for the gate!” - Django https://www.youtube.com/watch?v=h4UqMyldS7Q The story behind this raid is quite simple, a tale to be told for ages. A small, but strong, force of 1,100 Ferrymen sneaked their way into the heart of New Providence. At the back of the city there was a little separated neighborhood by gate, and this is where the infamous baiter Django sat patiently, waiting for hours until he could finally trap the Imperials. The rest of the Ferrymen forces, led by Captain Banjo, scaled the walls and located the enemy rally. At the mere sight of the Ferrymen, General Erik var Ruthern blindly ordered his soldiers to charge! As though they were rats focused on cheese within a trap, they fell for the gates as they chased the Ferrymen back to the small town where Django closed the gates on a sizable portion of their army. Among these fallen men who drunkenly charged into the trap was their General, Erik. Powerless before the gates, the Orenians were in horror at the sight of their brothers-in-arms being slain at the device of their very own main strategy - gate trapping. As they fled, the Ferrymen pursued and struck down the entirety of the Imperial army stationed within the capital. The Ferrymen baited and killed the entirety of the Imperial army. They fought with wits and in their natural prowess and once again proved, small wins against big. 2,300 of the 2,400 Imperials were killed. 1,100 of the 1,100 Ferrymen survived. Signed, Banjo, The Captain of the Ferrymen, Savior of the Common and Free People, Pillager of Elvenesse, Liberator of Man, The Bringer of Equality, Capturer of the Bastion, Defeater of Racism, Debearder of Grand Kings, Sailor of the Seas, 2x Mr. Almaris, Emperor of the Roads, Lord of Shipwreck Keep, Occupier of New Providence, 40 Star General, The Greater Lobster Fisherman, Premortem Saint of Epic Ballads.
  15. RECAPTURE OF THE BASTION 15th of Snow Maiden, Year 57 SA “Jesus Pablo is ballin’ out on Ferrymas” - Banjo https://www.youtube.com/watch?v=CduA0TULnow 1,200 Tripartite forces composed of Ferrymen and Irehearts marched on the roads towards the heart of the Imperial Capital, New Providence, to deal a devastating blow to Imperial forces. Under the command of Captain Banjo and Commander Bakir Ireheart, the small band bandited the roads of Oren until they approached the bridge, all that stood in their way of entering the city was a 1,500 force o’ wig-wearing lobsters. One could say you could hear the rattle of their metal-bucket hats as they quivered in fear at the sight of the notorious Ferrymen. The battle first started at the foot of the bridge, where both sides exchanged arrowfire. Seeing as this exchange of volleys led to a stalemate, the Ferrymen tactically led a maneuver around the bridge, flanking the Orenian forces as they were caught in utter dumbfounded surprise. Their little lasting bravery was soon replaced by cowardice as they routed back to the security of their gates- or so they thought. They stubbornly attempted to push out of their gates, but they were met with dwarven steel and Ferrymen prowess as their men were slaughtered like dogs. The Imperials were very wrong to think they were safe behind their walls and gates. A small detachment of Ferrymen consisting of Jesus Pablo, Diome Indoren, Banjo, and Mika managed to breach past their iron doors and began to take the entire force on their own. There within the gates, Jesus Pablo showed his ferociousness and prowess on the battlefield as he single handedly charged in a moment of bloodlust into a group of Orenians. His savage charge proved useful as it opened the opportunity for the rest of the Ferrymen to push through the gates and into the hearth of the city. 1,100 Imperials dead. Once more the bastion and city fell to the hands of the Ferrymen. Signed, Banjo, The Captain of the Ferrymen, Savior of the Common and Free People, Pillager of Elvenesse, Liberator of Man, The Bringer of Equality, Capturer of the Bastion, Defeater of Racism, Debearder of Grand Kings, Sailor of the Seas, 2x Mr. Almaris, Emperor of the Roads, Heir to Shipman Keep. Bakir Ireheart, Clan Father of the Irehearts, Legion Commander, King’s Hand
  16. THE CITY STATE OF OREN AND ITS SURROUNDING MANORS Saint James Bleeds THE BATTLE OF NEW PROVIDENCE BRIDGE Twenty-thousand Tripartite. Seven-thousand dead. Forty-thousand Imperials. Twenty-Thousand dead. Those twenty thousand Tripartite surmounted the steps to New Providence, chins lifted to the skies and with grips of resolve to their weaponry. At the very front stood three - the commanders of the Tripartite. Captain Banjo, Diome Indoren and the Butcher of the East, Brick. Those three shared glances, for this is where their dawn had begun all those years ago - forty some. It was nearing the Saint’s year anniversary of the first bloodshed Orenia had received on Almaris. When they fought with five-thousand against sixteen-thousand, where all sixteen-thousand were slain and tasted their foremost major defeat. But a few of the old guard stood with them, yet the grumbles and chants of war still echoed from the side of the Tripartite. Against such unfavourable odds again, would they triumph once more? Any who witnessed the slaughter on the steps of Providence would answer with a resounding yes. Outnumbered two-to-one, facing a force of forty thousand Orenians, the Tripartite force valiantly charged the front gates of the city, where they exchanged numerous volleys of arrows with its defenders. After being forced to abandon their positions atop the walls by relentless arrow fire, the Orenian force consolidated and sallied out to meet the Tripartite army in battle. The first two of their charges were unsuccessful, being swiftly outmaneuvered and beaten back behind the walls of Providence. It was in the midst of these failed attempts that Diomé Indoren personally led multiple infantry charges against the enemy, ultimately leaving eight-thousand Imperials slain. To the dismay of the Tripartite commanders the third push of the Orenians found success, effectively splitting the already outnumbered force in two and crushing much of the Tripartite cavalry. Rather than capitalize on this, the Imperials saw fit to blindly chase a band of no more than four-thousand Tripartite soldiers all the way to the Urguani borderlands. These Orenians found themselves deftly evaded by the Tripartite men who managed to join the main force at (Providence Bridge) once again. Here, Auguste van Aert rallied his men and drove them against the scattered Imperials who remained, cutting down four-thousand before routing them toward Providence. As the other half of the Orenian army made their way back to the field of battle along the road from Southbridge they were harassed relentlessly by the cavalry of the Ferrymen. Seeing their weakened state the Butcher of the East led a lance charge into the Imperial cavalry, knocking most from atop their steeds and trampling them underfoot. Knowing their situation to be hopeless, the remainder of the Imperial army finally began their retreat. The Tripartite army, emboldened by their victory, gave chase as they ran for the safety of the walls of the capital. Hope was there for the assailants, seeing as the Orenians had turned charges and fought with some crumbs of honour. Yet, minutes turned into more – the Imperial State Army and those who took up arms with them had retreated into their fortifications a final time. At the climax of the battlefield, the last standing knight – Sir Mohammad Hassan – fought with Islamic fervor against Captain Banjo; he was last seen praying to Allah as a longsword impaled his midriff. (SIR MOHAMMAD HASSAN 4 LYFE)
  17. THE FATE O’ LOBSTERS “Emperor John’s Mom?” - Banjo To the General of the Imperial State Army, You would think that during times of war, external events would be well mulled over and prepared for. The people of Ephesius learned today that you are not prepared, and only willing to defend yourself internally. You are either insecure, incompetent or both. So how about you prove them all wrong? And all one-thousand of our prisoners, who were easily taken from this settlement? Meet us on the field once more, though if you are too craven, you will deliver two-thousand mina for the price of all of these captives. Just one Saint’s hour will be provided for you to bring this mina, or clash with us in battle for their lives - if not, they shall live their last minutes of life knowing that their own General cared nil for them. One victory might have urged you to thinking the tides were turned. But when tides turn, a tsunami may form. If only you could fight as well as you publish overstatements. Signed Banjo, The Captain of the Ferrymen, Savior of the Common and Free People, Pillager of Elvenesse, Liberator of Man, The Bringer of Equality, Capturer of the Bastion, Defeater of Racism, Debearder of Grand Kings, Sailor of the Seas, 2x Mr. Almaris, Emperor of the Roads, Heir to Shipman Keep.
  18. SA 54 (December 8th, 2021) ᚾᚨᚱᚺ-ᛞᚨ-ᚾᚨᚴᚺᚢᛗ'ᚢᚱ-ᛞᚨ-ᛟᚱᚡᚢᛚ-ᚾᚨᚴᚺᛁᛗᛁᚱᚨᛉ A RESPONSE TO 'EXCORIATION OF URGUANITES' ᚡᛖᛚᛖᚱᚨᚴ-ᛟᛉ-ᛞᚨ-ᛟᚾᛟᚱ'ᚴᚨᛞᚱᛖᛚ'ᚾᚨᚱᚺᛖ To the Usurper ‘Emperor’ of Oren, The Dwarves of the Grand Kingdom of Urguan do not care for your petty attempts at feigning righteousness. You can save your sly remarks and passive-aggressive chatter for ‘your’ new citizens, as who knows how long it will be before yet another forceful uprising presents itself at your feet. Let us correct your decree, as we Dwarves have lived through the events that you can only read about in history books. Before we continue on in correcting your falsities, let it be known that we, Urguan’s Folk, deny any demands made by your ‘Empire’ upon our people. The only further political correspondence we shall accept is the presentation of Ser Duncan to our Lord Justicar to be tried within Urguani Court for the breach of our previous Non-Aggression Pact and the Attempted murder of 2 Urguani Legionnaires. If such is not presented to us, the Dwedmar are prepared for war. We understand that you must attempt to slander our name as ‘Anti-Canonist Heathens’ and make this out to be a ‘Holy War’ to garner much needed support from other Canonist nations, yet it has become rather obvious to everyone besides yourself that the Grand Kingdom has always been accepting of all religions within our halls. The fuss created over our canonist vassals and your ‘DEMAND’ for us to never allow such to happen again truly shows that you cannot realize that the true problems lay within your walls, not ours. The ‘Empire’ of Oren has proven itself to be an egregious place to live to the point where numerous previous vassals have fled your fields to instead be within ours. You attack us as a host nation because you know that your treatment of vassal states has been so horrific that they would rather live with the ‘heathens’ than a ‘pure canonist nation’ such as your own. To any who continue to believe this war is about religion, please walk through Urguan’s realm and behold the diverse religious groups living within Urguani land. There is no further explanation needed for such a blatant falsity, as anyone can see its sole purpose is to garner support. Need we also remind you that we, the ‘secretaries of Iblees’, were the ones who locked him away in the first place? Regardless of your own beliefs on religion it is clear your knowledge of history is lacking, as you have forgotten the facts of the 18 Years’ War. While yes, Orenian forces managed to siege a rapidly built fort on the edge of our territory, you have forgotten the tales of your ancestors fleeing back within their borders after realizing the Grand Empire began to push back. You have forgotten the tales of the Siege of Kal’Ordholm, where your ancestors failed to even breach the outermost wall of the Dwarven Fortress before being entirely eradicated by Urguani forces. You have forgotten the tales of the Siege of Khro’Nogaak, where your ancestors’ forces were burned alive the second they touched the walls of the fortress. You have forgotten the White Peace rapidly declared by your ancestors the second they realized they were losing. While your ancestors have long passed since the realm of Vailor, we Dwed continue to live on to this day. The same Dwed who designed those impenetrable fortresses of the past have further perfected their craft to this day. The same legionnaires who have witnessed the death of loved ones by Orenian hands live on to this day. The same Grand Kingdom which has defeated and conquered your ‘Empire’ lives on to this day. Should you and your ‘Empire’ wish to declare war on the Grand Kingdom, remember that history repeats itself, and it is not on your side. Narvak oz Urguan, Philip III. signed, Grand King of Urguan, Elder of Clan Frostbeard, Thane of Rhewenholm, Great-Grandson of Rhewen
  19. A Promise to the King Your Majesty William Buckfort I, Know now before King and Commoner alike that Clan La Waevra stands with its swords raised in defense of Rozania. Our home, built by our hands, is no place for men of twisted loyalties, false words, and dreadful action. Should a time arise where men come to our doors knocking, wishing only death and destruction for you and your people, they will soon only know the taste of blood and steel as they fall to a coalition of allies that defend the walls and streets of this Rozania Kingdom. Signed, Rebeka la Waevra Chieftess of the La Waevra Clan
  20. THE TREATY OF KAL’DARAKAAN With the dissolvement of the War Nation of Krugmar, the Iron Uzg, the nation’s successor, has realized the wrongs of their previous government, and has officially surrendered to the Grand Kingdom of Urguan. Meeting within the halls of Urguan’s capital, Kal’Darakaan, the leaders of both nations negotiated terms of surrender, leading to the agreement listed below: SECTION I: TERMS OF SURRENDER The Grand Kingdom of Urguan and the Iron Uzg hereby agree to the following terms of surrender: I. THE Iron Uzg shall publicly and formally declare defeat at the hands of the Grand Kingdom of Urguan in the form of a public document. I. SAID document shall include a formal apology to Grand Marshal Bakir Ireheart for shaving his beard without being given an honorable fight. II. THE Iron Uzg shall formally banish and whitewash the orcish criminals known as Hu-din and Fishbref. I. IF the Iron Uzg is found allowing said individuals within their lands, the treaty shall be declared null. II. IF the individuals are allowed within the Iron Uzg either officially or unofficially after the publication of this document, the Grand Kingdom shall perceive the action as an act of WAR. III. THE Iron Uzg shall withdraw all previous negative statements made about the Grand Kingdom by their predecessor state, Krugmar. I. SAID statements include but are not limited to: Any official document denouncing Urguan, hinting at collusion with Undead, or falsifying the slaughtering of innocents at the hands of the Grand Kingdom. IV. THE Iron Uzg shall continue the abolishment of slavery from their culture. I. THE Grand Kingdom holds the right to officially oversee the abolishment of Slavery. II. IF said abolishment does not occur, the treaty shall be declared null, and the Grand Kingdom shall perceive such as an act of WAR. V. THE Iron Uzg shall permit the Legion of Urguan full access to the Uzg’s land. This document is forever binding, regardless of any future change in government. Signed, Grand King of Urguan, Lord Chancellor of Urguan, Elder of Clan Frostbeard, High Remembrancer of the Order of Remembrance, Son of Rhewen The Grand Marshal of Urguan, Clan Father of the Irehearts and Jarl of Dol’Gorix Rex of the Iron Uzg, Skaatchnak’Izgi [!] The mark of a bloody hand would be beneath the Rex’s name.
  21. Operation: Desert Den ~The Imperial Expeditionary Force departing Providence to Sutica, circa 1834~ The Captain of the Fourth Brigade, Sir Erik Othaman, scratched at his chin as he watched the never-ending column of Imperial soldiers march in formation from the gates of Providence. It had been only a short time since the Southern Coalition formed when orders were given by the high command to support the Canonist kingdom of Sutica. 'Find the rebels and engage. The rest is up to you.' “Simple orders…” He’d chuckle to himself before he returned to his stoic composure. It would not be that simple. The logistics alone would be a nightmare, but hopefully the problems would be solved in due time. The last company of men passed by in parade as the Captain mounted his steed, galloping up and down the formation as he spoke loudly to the Expeditionary Force. “Comrades, we march towards the Kingdom of Sutica, a most holy nation blessed by the High Pontiff himself. Despite this, Sutica is embroiled in a civil war that could decide the fate of Canonism in the region for years to come. Should we let the blasphemers brainwash GOD’s flock?” “Remember in vy hearts how we suffered at the hands of bloodthirsty rebels so many years ago. How senseless life was spent on all sides. The longer the war dragged on, the more everyone suffered. Should we let our fellow descendants suffer more death without swift victory?” “To these questions, I say niet! I pray that the rest of vy feel the same way as I do and ensure that only swift victory is achieved. I shall take this cause to my grave. Will vy join me in this sacred mission!?” The aged knight raised his sabre into the air as he called out to his comrades. A throng of cheers erupted from the column as they broke into their usual marching song, “Orenia aut Mortem,” penned by the great Sir Henry Penton. Captain Othaman let out a sigh during the singing and turned to Captain Robert Galbraith, who rode along with him. “Pray that these boys get to see victory. It will be bloody work.” The long column snaked their way down Almaris, advancing until they reached the Imperial transport ships that would bring them to the Southern part of the continent. Operation: Desert Den was hence put into action. The Holy Orenian Empire and her armed forces stand with the Sutican Kingdom and her allies. Swift destruction is the only thing that shall come of those that attempt to subvert Canonism and the divine right of the Sutican Monarchy. Will you make the right decision? Volens et Potens! Sir Erik Othaman Commander of the 4th Brigade Sir Erik var Ruthern General of the Imperial State Army
  22. A Fitting End for Slavers The sun rose high on a dense, insect-ridden jungle near Krugmar, the undergrowth threatening to devour already-crumbling stretches of road. It was in this choked, humid land that a small group of battle-hungry Dwedmar and a single Uruk clad in crimson hunted, far from home and hearth. It was the slavers’ scent that drew them from the mountains, and soon enough they had found the filth they sought. On a quiet road, two Uruks of Krugmar - one of whom being none other than the Snagagoth - had the misfortune to meet the children of Urguan, each one more eager than the last to carry out Dungrimm’s will. The Uruks carried an Umri slave with them; fresh, breathing, and undeniable proof of their transgressions. The Dwedmar and their Orcish comrade held their weapons aloft, eyeing their prey as Yazmorra Blackroot negotiated the surrender of the slave being transported. The slave was released, and not a moment later, the first strike came from the Grand Queen herself. The ensuing fight concluded with the Snagagoth face-down in a pool of his own blood, a Frostbeard blade lodged in his chest, and his Raguk accomplice attempting to offer terms. Both were brought back to Urguan’s halls in chains. The slavers were thrown into sky cells, to await questioning. Not long after, their interrogations were complete, and the Grand Queen was left to render judgement. The Uruks would face death, and it would be one of their own kind who would give it to them; Naffog, the Orcish Grandmaster of The Crimson Edict who’d fought alongside the Dwed patrol - upon his own request. The Uruks from Krugmar were dragged into the city square, their hands and feet soon nailed between the stone tiles. The Raguk pleaded for his life and the Snagagoth placated himself, suggesting that a slaver’s soul could be saved. The Orc who’d been chosen to mete out their punishment would hear none of it, and had already chosen what fate his misbegotten kin would suffer. Soon, skin was separated from muscle, and bodies were tormented beyond recognition. So it was that two Uruks, flayed living and hung on posts, decorated the heart of Urguan. An end befitting any slaver. Grand King of Urguan,
  23. A WAR OF RETRIBUTION Urguan’s Folk, for centuries, have been tried time and time again by nations who believe they are strong enough to defeat the Grand Kingdom of Urguan. And time and time again, they have continuously failed. The dwed have never lost a war against an external threat, yet the “War-Nation '' of Krugmar has seen it wise to raid Urguani vassals, kill our citizens, and kidnap and debeard our Grand Marshal. These insults to our people cannot and will not be allowed to continue without dire consequences to the already crumbling “nation”. At a council meeting only stone days ago, the Grand King called upon all clans and vassals to appear in the throne room to hear of a decision that would impact the entirety of the Grand Kingdom. With the testimony of Bakir Ireheart, the newly appointed Grand Marshal, describing the ‘trial’ awarded to the dwed, all of Urguan’s folk knew that it was time for action. Repelling every single Krugmarian raid was simply not enough. Killing a Targoth and displaying his head was not enough. Ironcasting a Krugmarian Uruk was not enough. The simple memory of a recent defeat to Urguan under Utak Ireheart was somehow not enough. The council knew that the only step possible to cease Krugmarian hostility once and for all was WAR. With the publication of this document, the Grand Kingdom of Urguan hereby declares WAR on the “War-Nation'' of Krugmar. Shall they realize their mistake and wish for a way out, their peace terms are listed below: SECTION I: TERMS OF PEACE As listed in the recently published grudge against Krugmar, the terms of peace are listed as follows: I. The tusks of the Rex of Krugmar. II. The heads of both Targoths of Krugmar. III. Withdrawing all previous statements against the Grand Kingdom, as well as a public declaration of defeat. Narvak oz Urguan, Narvak oz da Khazadmar signed, Grand King of Urguan, Clan Father of Clan Grandaxe The Grand Marshal of Urguan, Clan Father of the Irehearts and Jarl of Dol’Gorix Lord Chancellor of Urguan, Elder of Clan Frostbeard, High Remembrancer of the Order of Remembrance, Son of Rhewen
  24. [!] In the maplewood forests on the road to Norland, a rather horrific scene of a severed head that seems to be an MRA soldier hanging from a lone maple tree. It ominously swings with each subtle gust of wind. The head would clearly be fresh, exhibiting an emotion of pure terror. Attached to the head is a note, written in blood. Around the tree, blood would be spattered everywhere, showing that more than one MRA soldier fell victim to the wrath of Norland. [!] " To the MRA, It has been brought to my attention that the MRA has been continuously harassing innocents of Norland on our own roads. We, the kind-folk of Elysium have not failed to notice that you all turn tail and run at the first sight of a true warrior of Norland descent. While you cower in fear in the bushes of the Maplewood forest as a soldier walks by, you willingly jump out to harass and torture innocent civilians. An act of true cowardice, and a clear example of abhorrent behavior. There's been a continuous argument on whether those that follow the Red Faith are pagans or not. I offer this open-ended question; what would you call someone who tortures an innocent woman, brands her, and sends her back to her town? What would you call someone who massacres a town of innocents, including women and children? That's right, Pagans. If you thought otherwise, you yourself are a pagan. Nevertheless, I don't give a damn if you think I'm a pagan or not. There has to be someone to call judgement upon those who prey on the innocent. I, along with some other good people, am offering myself to speed up the process of karma to befall upon you fools. Go ahead and pray to your false god, I'll be kind and send you to him. After a few excruciating hours of course. Maybe you'd consider what the point of this letter is. It's a warning and a sign of clarification. I'm just merely spelling it out for you. You are no longer hunting the innocent on our roads. We are hunting you. I truly hope you're naïve enough to ignore this warning. I promise you, we will be waiting. Love, The One Eye'd Raven Absolon de Astrea"
  25. An Open Letter to Boss Toffee, Heir of the Crumbling Keep. I am a musin, some of you may know me as Toast. My Brother Egg and I have long labored in pursuit of prosperity for our people and our ways. In recent years we have suffered greatly at the hands of descendants and though we are not fighters we are not without our defenses, not without our cleverness, not without minds capable of greater feats than we have committed to. The Alchemical arts are not beyond us as many would claim, we are not an ignorant nor ignoble people. Under your leadership Boss Toffee more musin have died than in any other point in history since Great Musin himself lead our escape from the clutches of Ratiki, your juvenile behavior and inaction have acted as a bad apple amongst the buschel and spoiled the lot. We are capable of more, we are going to be more. It is now a plea for your sensibilities, will you submit to the truth of your inefficacies as leader and step aside that a more bold and clever Musin might be elected to lead, or shall you sit upon your high horse and dawdle to postpone peaceful resolution and make violent revolution the inevitable solution? Make your decision, step up or step aside for every moment you wait our people dwindle and die and we can afford your thumb twiddling no longer. Dictated, I cannot read -Toast.
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