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Found 20 results

  1. Medvekoma

    [✗]Dungrimm's Will

    Three months were allowed to the Dwarves of Az'adar and Ord to make amends after their declaration of war, three months during which some of them visited Kaz'Ulrah, though most refused to and remained within their temple. Beneath the mountain remained a High Queen, adamant at retaining her words and acting on it. Koralon sat on the Kaz'Ulrah throne, her graying hair dangling from beneath the simple steel circlet she wore, the dancing flames glinting within its sapphire gemstone. Some empty mugs of ale and platters of meat remained on the tables in front of her from the previous meeting of the clergy. Her mind was, however, set on another topic. Another target. "Once my home." She spoke to her fellow Dwedmar after emerging from the throne room. "Now they declared themselves an enemy. But even before their sword was raised, the war was over for them. An unlikely ally arose in a moment of strife, an elven Peacemaker, a King true to his word on peace and thrive for prosperity. A king who was slain in front of my eyes, by those who hide in their so-called temple." She straightened herself, her frail posture still many inches taller than the mountain dwarves on her side. "When the Zahrer the Conspirator arrived to the city on an offer to sustain peace and make amends for his slight against the Dwedmar, he instead demanded we cease aggression, fear glancing in his eyes, fears that the Dwedmar he fought for so long would rally in arms against him, fear that he'd be overthrown once more and his taint on this world would finally come to an end. The very man once so confident in the restoration of a fallen kingdom now quivers as clan father over a traitor family, killing peacemakers, killing fellow Dwedmar." "Know, however, that many of them came to our Kingdom, with kind words, pleas, apologies or amends proper. Many came whom we spoke to, many whom we welcomed and many who will not be target of our crusade. Ulhart Grandaxe, Fimlin Grandaxe, Dizzy the still-Irongrinder, Tharrgus Irongut, Gror Ireheart and Yeulf Irongut: know that unless you march to the aid of Arcadia, no axe will be raised against you, no slight of honour will be held against you and you will be allowed to reclaim what is yours from the fallen temple." As the Dwedmar listened, their Queen shifted in her stand and lifted her left hand to gesture towards her heart. "I offer you each, to follow me on this crusade. I offer you each to rid this world of the Undead-Lord, of the Conspirator, of the Traitor to the Dwedmar. If he builds yet one more flying city, we will fire hooks at it and crash it into the mountain. If he makes alliance with Khorvad, we shall invoke the Brathmordakin and purge him along with his lord." "Arcadia shed its scales and re-dressed as a temple, a temple without statues of the Brathmordakin, with statues of Runelords and with altars of unknown powers. We will march on their cesspool of corruption, raze it to the ground in the memory of those they slighted and use their bricks to construct a statue of Dungrimm so that the Undead-Lord remembers not to slight the Guardian of the Dead. We shall not stop until the kingslayers are fallen." As she said that, war horns of the eight clans within the kingdom sounded up, war horns calling for a march, a march south straight at the enemy. Kavir oz Arcadia, Narvak oz Khazadmar! Narvak oz Abelas! CBs: Revenge (1/3) (or Denoucncement x3) Side A: The Kingdom of Kaz'Ulrah and allies Side B: The Temple of Az'adar and allies Proposed Date & Time: 15th of September (Saturday), 2018 Proposed Rules: N/A Location: Discord: Ronald Reagan#9284 (I am in war chat)
  2. Legoboy7984

    [✓]SIEGE OF RIVIÄ

    SIEGE OF RIVIÄ _______________________________________________________________________________________________ Blackreach and its allies demolishing the Rivian army, Battle of the Red Snow, 1681 _______________________________________________________________________________________________ After the Battle William, Charles, Wilhelm, Edward would be in the war room at old Curon palace looking at a map of the Rivian capital. As the room was silent William would then speak up. “The time has finally come.... All he ever wanted was blood and glory, but now he will be receiving nothing but blood.” ___________________________ CBs: -Revenge Side A: -County of Blackreach & Allies Side B: -Duchy of Rivia & Allies Proposed Date & Time: Sunday the 23rd at 3:00pm EST Proposed Rules: N/A Location: Discord: Already have the people
  3. Hey I'm putting all my LotC videos as unlisted and wanted to make this post so that the links could be found without asking me. These videos start in 2013 when I joined and the last one I uploaded was last year in 2017. Green = Better quality / recommended videos. Red = Boring videos that I put in just for the record. Harbinger Fight (Anthos, 2013) Battle of the Nation's Crossing (Thorin's War, Anthos 2013) Battle of Shadowcastle (Pre-Trench War, Anthos 2013) Fall of the Cloud Temple (Anthos, 2013) Deeproads Breach (Ondnarch, Anthos, 2013) Battle of Thoringrad (Trench War, Anthos, 2014) Battle of Indagolaf End (Trench War, Anthos, 2014) Dwarves Help the Conclave (Anthos, 2014) Battle for Kal'Azgoth (Ondnarch, Anthos 2014) The Last Ice Morph (Ondnarch, Anthos 2014) Battle of the Dreadfort (Anthos, 2014) Welcome to the Fringe (Anthos - Fringe, 2014) Skirmish in Kaldonia (The Fringe, 2014) The Battle of Kal'Agnar (Athera, 2014) Battle of Hiebenhall (Athera, 2015) Battle of the Withering Woods Battle of the Melting Frost (1st Frostbeard Rebellion, Vailor, 2015) Dwarf vs Orc Wargames (Vailor, 2015) Battle of Khro'Nagaak (Vailor, 2015) Battle of Kal'Ordholm (Vailor, 2016) Battle of the Gorge (Dwarves & Courland vs Oren War, Axios, 2017) Battle of Goldfield (Dwarves & Courland vs Oren War, Axios, 2017) Skirmish of Johannesburg (Dwarves & Courland vs Oren War, Axios, 2017) Skirmish by Curon (Courland-Haense War, Axios, 2017) Mordring Attacks Bastion (Axios, 2017) Skirmish Outside the Krag (Dwarves vs Norland War, Axios, 2017) Battle in the Cultist's Lair (Axios, 2017)
  4. L0rdT0mas

    The Knights of Arbor

    ~The County of Arbor~ ~& House Silversteed~ ((coordinates to Arbor are X: 27 Y: 72 Z: 1563)) I am now unbroken. From this day, until my last, I shall not bow, I shall not bend, I shall not break. Henceforth I will not kneel for any man, not before any lord, or King. Our hearts are where all truth resides, And so I shall place my willing fist above it, in place of a bent spine. I am now undaunted. I shall not fear, what others fear most. I shall not tremble, when ordinary men break ranks. I am the light in the dark. I am the shield endowed with honor, the protector of Arbor and its lands. I am the sword etched with glory, the guardian of light. I swear from this day forth to protect the innocent of all the realms of Atlas, wherever they may be. I swear my life in the name of Arbor and House Silversteed, to protect the true bloodline of the first. I relinquish all title or titles to be to Arbor, for either I shall hold title within its realm, or no title at all. I am of House Silversteed, I am of Arbor. We are retribution. ~The oath of Arbor. ~A poem, written by a musician of Arbor many years ago, which became popular with the Knights and has since become a common hym among the people of Arbor. Since the Kingdom of Arbor, ordained by the Church, merged with Curon nearly 30 years ago, the realms have prospered. The alliance of nations has formed in the pursuit of lasting peace, and the Global Assembly has had unprecedented success in creating an understanding amongst the people of Atlas. Despite this, darkness still presides in this world. I Aragon Silversteed, Lord Paramount of House Silversteed; only son of Avalon Silversteed, the founder of this great house, have dedicated my life to eradicating the forces of darkness that plague all the peoples of Atlas. We the Knights of Arbor, tasked as peacekeepers of the Global Assembly, take it upon ourselves to seek out this darkness wherever it may be and destroy it. The undead, bandits, and the drakes that torment this world will be hunted and eradicated. To this end I swear my life, let God be my witness. Those who wish to fight the darkness of this realm, may sign up here. If one wishes to join the Silver Knights of Arbor however, they must sign up and pass the trials. Only the best and the bravest can hold the honor of becoming a Knight. If one does not wish to attempt the trials, they may join the Black Guard. ~The grand charge against the undead out of Arbor, led by Avalon Silversteed and The Knights of Arbor The Silver Knights of Arbor ~Ser Ajax, Knight of Arbor (left, with shield) blocking an attack on Avalon Silversteed (right) by Bandits and Undead. Ser Ajax saved Avalon's life this fateful day. The Culture of Arbor Arbor began many many years ago, a split off group during the decline of the Kingdom of Norland in the beginnings of Atlas. Lord Avalon Silversteed, first of the House Silversteed, left Norland with much of its population and his house after the bastard child of Javier stole the thrown from his brother the true heir to Norland, whilst his brother was sickly in bed. Fearing a decline which indeed did come, Avalon and his kin left Norland, for a better life. In the early months of Atlas they established a small town, just outside the Cloud Temple. The town grew rapidly, and eventually became a city. Amongst the massive oak trees of those fertile lands, and like a tree itself growing strong out of seemingly hopeless soil, this city was aptly named 'Arbor'. Avalon believed in honor above everything. What he saw in Norland greatly shaped his view in the world. He saw how brothers turned on each other for power. How they spat on basic principles like the freedom to think clearly, or the freedom to follow differing faiths without fear of persecution. It became his drive, his goal in life to renew a spirit of honor within this new world of Atlas. He started with a simple decree. "Gather round my kin, hear me! I dare not take much of your time, you all lead busy lives, but hear me! Never again, shall anyone bow to me! And I shall bow to none! Just the other day an old and humble farming man came to my court asking for grain. Before he even spoke a word, before he even knew my nature, he attempted to bow before me. The pain from the motion that I saw in his eyes, I shall never forget. What right, do I have, does anyone have, to ask for people to bend their pride and honor before them!? To humiliate people, in such a way, just to evoke status. No more. The heart, is from where I wish to speak. From my heart. That is where my truth resides. Where my honor comes from. And as long as it beats I shall never bend my back again, to no man, no lord, no king. And as long as I live, none shall bow to me, or any of my blood!" And so it was. From that day forth the people developed a new show of respect towards each other. Arborians became known for placing their fist over their hearts gently, in place of bowing to one another. As time went by, and the Knights of Arbor were formed, the people of Arbor found it there duty to take on the roles that other cities and nations found beneath them. To aid the small and unlanded peoples that were scattered throughout Atlas. To protect these small communities from bandits, and the undead. To help them went winters were harsh. To supply them, when times were hard. The forgotten peoples of Atlas, were not forgotten by Arbor. Beside a large trade road leading to the Elves of the Dominion, and at the base of the mountain of the mighty Dwarves of Kaz'Ulra, Arbor's wealth swelled. Developing close relations because of this trade with many nations, Arborians began to develop their own culture and identity. Arborians above all value honor. In every interaction Honor is at play. If an Arborian goes back on their word, it is considered a disgrace, and they are often shunned by fellow Arborians for breaking a contract, or manipulating agreements. Arborians developed this sense that Honor and Humility are perhaps the most important attributes in a person, and thus teach it to each generation. Arborians are masters of the horse, and mounted combat. It is common that parents introduce their children to horses before the children can even speak. The horse is a symbol of freedom, of heart, and of loyalty. The vivid green plains and deep forests that surround Arbor are often speckled with wild stallions. As such, Arborians have developed, perhaps more than anything, the determination and willpower, of the very horses they ride. Arborians are a proud people, and there is often a struggle between to balance humility, and the natural pride within all Arborians. The Black Guard Charter of the Arborian Government, ~History~ _____________________________________________________________________________________________________________ Sign up for Citizenship RP Name: MC Name: Do you have a skill, trade, or profession you wish to pursue or put to use within Arbor? Are you interested in one of the above mentioned positions within the Arborian government? If so, which? (Senate, Silver Court, Centurion, etc.) ______________________________________________________________________________________________________________ Sign up for The Knights of Arbor RP Name: MC Name: Combat Experience (none is fine): If you wish to become a Knight, are you ready to take the oath and attempt the trials? (Do not respond if you wish to join the Black Guard): ________________________________________________________________________________________________________________ Sign up for The Black Guard RP Name: MC Name: Combat Experience (none is fine, training is provided): ________________________________________________________________________________________________________________ ((MSG L0rdT0mas, Ajax_Manslayer, or Ye_Haw for further information))
  5. TJBMinecraft

    [✗]The Siege of Blackreach

    THE SIEGE OF BLACKREACH Messenger and Duke Thomas I of Riviä Circa 1672 Duke Thomas I of Riviä would be gazing out of a window in the Riviän privy council chambers, surveying his land and watching his soldiers drill in the main courtyard. Everything seemed peaceful and quiet until the privy council doors slammed open with a messenger running inside with a declaration in his hands. “Your Grace, the B-barony of Blackreach have d-declared... themselves ind-dependent from our D-duchy!” the messenger pants, stuttering over his speech. The Duke turns around, his face showing intense anger and confusion “Summon the officers, to meet me here in a few minutes time!” he’d command, with great power. As soon as all the commanding officers in the army arrived into the privy council chambers, the doors were slammed shut and locked from the inside not allowing anyone to give away their plans. Thomas I would clear his throat before starting “I took the House of an Cantwell in when nobody else wanted them, I granted them a Barony and what do they repay me with. They repay me with open rebellion! This will not stand, I hereby say we call up our banners and our allies and march to war.” Ser Kuyouch would simply listen to Thomas for a while "Your Grace. Going to war seems to be the only solution" he'd suddenly say "Though try to keep the casualties on both sides to a minimum. Our only targets are the leaders. With no leader, a group or nation falls apart. Then we could take advantage of the chaos after we killed the leaders, and march into the city or whatever that shithole is." he'd suddenly stand up from his seat and walks to a window, looking outside "Those who give, will be given. Those who take, shall be taken." he'd simply add afterwards, sitting back into his seat and sipping from a cup of rum. Theresa would be sitting in her chair with her arm on the table resting her head on it. “I agree with killing the leaders but cant we spare the barony, have new leaders for it, make it our barony again?” Theresa would say calmly, trying to take the most peaceful route as possible*. Leonard would reply to Theresa “Yeah I think we should spare who surrenders to us after the killing of the Leaders, having more vassals would be useful" he would heavily slam his arm on the table, and his eyes would light up “But everyone who tries to stop us should be killed immediately during the siege, those stupids soldiers must pay for what they do” Leonard would say with a smile. Thomas stands up with a grin on his face “So it is agreed then, we go to war” he then turns to his daughter, Theresa de Hartcold “Call up the banners, we march to war within the coming months” WARCLAIM CBs: Rebellion + Betrayal Side A: The Duchy of Rivia + Allies Side B: The Barony of Blackreach [No Allies] Proposed Date & Time: TBD Proposed Rules: TBD in Warchat Location: x. 2115.153 y. 88.87500 z. 3916.755 (somewhere round here) Surrounding area of battlefield for reference to location: Discord: TJBGamer#9681 Sander#0004
  6. 501warhead

    Your View: Siege Plugin Trebuchets

    A simple war-related your view. We're using a new automated system for Siege equipment like Trebuchets. This was used today in the Whitepeak warclaim and seemed to be mostly functional with a few tweaks needed to improve usability. For the feedback to not cover existing topics; We've made it so that for future warclaims each side will choose who can use Siege Equipment. Those who are not chosen cannot use said Siege equipment. This will be in effect for tomorrow's (Reiver Siege) warclaim and beyond. Discuss! We want to make the Siege plugin fun and friendly for everyone, new or old.
  7. Hey guys, thought I would share a total obliteration war claim!
  8. Role-play: An abandoned fortress lay within the area of the Duchy of Nevaria land expansion, it lies as a potential safe hold and strategic point for bandits or enemies of the duchy, and must be seized immediately to prevent the threat. CBs: Minor Freebuild Takeover- Abandonment-Marshal of Nevarian guard was killed by High Rock people. Side A: Duchy of Nevaria Side B: High Rock Estate Proposed Date & Time: Friday 8th, at 8:00 PM EST Proposed Rules: Server rules Location: Blue=Duchy of Nevaria land/Red=High Rock Estate Discord: Anisgar#9993 TriscuitBisquick#4491
  9. CloudsInSpace

    [✓]Cockadoodledoo!

    Depiction of sleeping lambs before a slaughter, symbolizing the previous skirmish - by Pius. c.1660 Early in the morning, the population of the Norlandic islands would be awoken by the distant, yet audible sunrise ritual of a rooster. A call to awaken, and face their actions on the battlefield. The Northern Atlas Alliance marches closer by the hour, pushing closer to the heathen populated Norlandic capital. As four nations, nine banners and thousands of men and women enter deeper into the Norlandic territory, town criers spout rumors of an upcoming battle. A message would propagate among town folk: "The dragon is starving in a land full of lambs - it will feast soon . . . " WARCLAIM Side A: Northern Atlas Alliance Side B: United Southern Alliance Actual Time & Date: Saturday 28th April, 3pm EST, 8pm GMT. Proposed Rules: TBD in Warchat Location: [GMs have it in Dewper's battleplan] Discord: Dewper#3791 / DPM#1488 / Clouds#1218
  10. IGN(s): AwakenMyLove Age: 19 Timezone: PST - Pacific Standard Time Discord: Final#1122 What map did you join during?: Anthos Do you have access to a microphone?: Of course. Average daily playing time?: A couple hours a day. Have you held any LotC staff position(s) before? If so, for how long?: Media Team: For however long it lasted for the first incarnation. I was also there when we had players developing their own media teams. Application Team Manager(1.5Y?): I was an AT Manager under the leadership of Tau, Fireheart, and Harrison, I think? Event Team Manager(8M): Freema and Arockstar were the leads. Global Moderator(2Y?): I don't remember who the leads were, I was too busy on getting **** done. Why do you want to join the GM Team?: I'm about to roast ya'll. When did it become okay for Lord of the Craft to become a toxic community? This isn't a case of a liberal seeking 'safe spaces'. This is common courtesy to improve the reputation of a server that has it's legacy being tarnished with it's recent generation(s) of players. Back when I was a Game Moderator (It was actually, 'Global Moderator' at the time) someone couldn't just blatantly troll roleplay, and openly say racial or homophobic slurs. They'd get promptly kicked or banned. Don't get me wrong; I get it. The internet is a culture, and often a hive-mind. Experiences that people receive from the internet are often brought onto Lord of the Craft. This shouldn't be the case. We used to have a standard to uphold, now we don't. Players should know to leave their baggage at the door when they come to this server. Or maybe I'm wrong and SpaceOfAids is starting to push his liberal agenda onto me. Remember #CancerIsntTheAnswer Really though. I'm a veteran when it comes to Game Moderation. I'd be a valuable asset to the current GM-Team. I witnessed, and participated in the transition from Vailor to Axios, so I know just how heavy things get when the server changes maps. My hands have been in the development of the ET, AT, and GM Handbooks. (whether or not those editions are still in use, I'm unsure) So when **** hits the fan from Axios to Atlas, you should count on me to be there to help get things moving again. Finally, I'll fill your diversity quota. I'm a Straight Black Male. Very few of us exist on this server thanks to the efforts of @fighting evil by moonlight aka Chihiros Have you applied for this position before and been denied? If so, link the application: I've never been denied. I'm just that good. Anything else you want to tell us?: Tythus LTD. is on my resume: Clearly, I have a good sense of humor.
  11. HurferDurfer1

    [Denied] [Actor] HurferDurfer

    Current Username: HurferDurfer Discord(‘You got it’ does not suffice): HurferDurfer Timezone(s) you mainly play: CST What group/nation do you consider to be your main? Oren i guess Have you held a staff position before? No Do you currently hold a staff position? No Do you plan on applying for other staff positions? No Have you ever been banned before? If so, how long ago and what reason? Two days ago for trolling in ooc. What style of events do you feel you enjoy creating? (Low Fantasy, High Fantasy, Quests, Dungeons, etc.) Honestly all kinds, id be more then glad to play some scummy bandit causing trouble, or some terrible beast lurking in the woods or lurking in ruins, really I feel as though i can serve in any situation where im needed. List three factors you feel play a part in a quality event and expand upon them. I always enjoyed the wild ridiculous kinds, like one where we fought immortal regenerating chickens, or the airship one where we attacked sky pirates. Repeatable events are also neat. so you get a wide variety of people in the world out and about, being able to enjoy the event. A sense of danger, that maybe not everyone in your party will make, maybe someone gets trapped and you have to leave them, maybe someone dying, characters development should always be something to strive for in an event. Which member(s) of the team would you attempt to emulate and why? Why would i try to be like someone else, this is about bringing people enjoyment in a way that is unique to me, I dont want to emulate some other dude. Provide three event scenarios, in total, of the style(s) you listed above: Event 1: Scene, a bustling coastal village, a band of intrepid adventurers wander down a sandy beach strand when some strange craft appears further down, the group makes their way to the vessel to see several goblins scurrying about, seemingly in the process of fixing the contraption, upon seeing your group, they all squeal in relief, rushing over and talking in a hurried manner. "You need to help us! We need to go back and get the Cap'n!" they'd all talk over themselves, tugging on you and your companions trying to take you to the strange enclosed construct. Curious you'd go along, following the goblins into a hatch, you ask how does this contraption work and they would tell you its a submersible, able to drift in the depths of the ocean. As the party settles in and the submarine of sorts sets off, the goblins tell you their strange tale. "We was floatin along like normal, scourin the briney bottom for sunken wrecks, seeing if we could find some chest of mina or summat, when the cap found an underwater cave! He ordered us so of course we went, and to our surprise we were able to find a pocket of air in there! dry caverns under the sea if you can believe! The Cap, being the curious sort he is disembarked, wantin to wander the cavern , we stayed at this here boat of sorts, but something wasnt right. We heard the Cap screamin a long way off and well uh, we arnt the bravest sort so we lit outta there fast, but you are gonna help us get him back right!" The group, being enterprising heroes of course agree to help, the submarine eventually making it to the aforementioned cave. Disembarking they see signs of a struggle, scuffs on the cave floor, blood splatters leading further in. The group wanders in search of the wayward captain when the come across a pair of men battering each other, identical in every way you would like be confused. As one spots your group he screams and points at the other "Help me! He's a skin changin freak!" the other man , growls out, flinging Captain 1 off, "Dont listen to that one, he's trying to escape this cave!". You're group is tasked with choosing who to believe and who to kill, choosing the right one, you and the party wound the the creature, it flees into the caves and you split off to find it. Using the lack of cohesion the skin changer changes into one of your group members, and tries to lie and manipulate the members of the party, again you are tasked with who to believe and who not to, the risk being in you dont want to hurt your party members, but want to stop the creature from getting to the submersible and escaping to the world above. Event 2: You are approached by a hooded thief sort of man, asking if you have heard the recent rumors of a ruin being found nearby, he'd then ask if you and a party of others would like to investigate these ruins, maybe steal some baubles before anyone else can get to them. You acquire a group, the prospecting thief then leads you to the ruins. The party enters the ruins, the place would seem benign at first, they proceed steadily into the ruins, encountering minor traps, small pit falls, tripwires, parkouring, requiring the group to keep aware of their surroundings and problem solve to avoid unwanted risks. As the group makes it to the rumored treasure trove, the sly thief having tailed at the back of the party during this venture would then offer to take the lead, taking point as they enter the treasure room, which contains only a few items of note, he'd deftly ****** the few items and bolt for a doorway in the rear of the room, laughing at the party left behind , setting in motion a series of traps resulting in the crumbling of the ruins, flooding rooms, collapsing ceilings, the party being spurred to flee as fast as they can or be buried alive, upon reaching the exit and getting free of the ruins, they'd encounter the thief outside, snared by a trap he himself set off in his haste, leaving the the group with the moral dilemma of killing him in retribution, or taking the items he took and leaving him to his devices. Event 3: A wizards tower appears on the outskirts to your local town, a board posted out front invites any and all to come inside at there own risk. Assembling a party you would enter the tower, amazed by the scale you are greeted with a maze, wandering around you would her growls and gurgles throughout the maze, you are not alone it seems. With nary a warning you are beset by the Mad Wizards minions being made up of PvE waves of mobs. Fight your way through or fall by the wayside, passing through twisted rooms, furniture on the ceiling, solve puzzles, a room with several doors, all but one leading to ruin likely involving redstone. During this the Wizard waits at the apex of the tower, throwing echoing taunts spurring you on, maniac laughter, they'd come across rooms where specific skills are needed to move on, perhaps a wall of roots blocks a path needing a druid to handle it, you may come across a sentry you'd need to fool with sensory illusion, or mayhaps you'll need an expert archer to shoot a button in an inaccessible place. The idea being it will take people from different walks of RP life to get through the towers challenges, have members of separate groups interact and work together that wouldn't usually RP together. As you approach the tower top to confront the Wizard, the Wizard would close off the entry behind the group , commencing a fight after light hearted banter, preforming various mageries the group may be hard pressed to win, though having worked together as a cohesive unit they could use the surrounding to their advantage, The Druid may have some nearby potted plants grow and entangle, the archer may bring down a chandelier from above, so on and so forth, upon defeating the wizard the body would burst in a colorful display, leaving the adventurers to take whatever objects were left behind, and making for what they think is the exit, upon taking it they would appear outside at the base of the tower. The tower itself disappearing behind them, going on to reappear elsewhere in the world to be replayed by other characters. Why do you wish to become an ET Actor Member? I want to step up to the plate, try to make people enjoy some quality rp, want to help move other events along and help out if others need more than one actor. I want to try and help with the bounty board, I want people to have a sense that the world is full of all sorts of creatures going bump in the woods. What strengths would you bring to the team? Charisma , Knowledge, Creativity What are your weaknesses? I throw mad shade at people sometimes, say mean things. How much time could you give to this position in the foreseeable future? A few hours a day during the week, more on the weekend. is that thr right format for YOU NOW SKYLEZ
  12. AfricanGlasses

    Jacktheblue20's Wiki Team App

    MC name: Jacktheblue20 Forum name: Jacktheblue20 Discord Name and Tag: jackmmills#0582 What is your timezone?: EST How do you wish to work on the wiki? (Writing, updating lore, etc): Writing lore / Updating threads regularly / Progressing with different sections of lore not yet produced. Have you worked on the, or any wiki before?: I worked on the Veris Wiki which unfortunately never got posted, but I have the gist of it. Which lore are you most familiar with?: Elven and human roleplay in general terms: I understand the nature of history, events, battles, landmarks, settlements (Both major and minor) likewise with coups, heists and names. I'm also well versed in independent nation start-ups, likewise with rebel movements and groups: some which I will look into adding to the wiki as they are not there yet. Please provide an example of a wiki page you are not satisfied with and list aspects that could be improved: The flora section (https://wikia.lordofthecraft.net/index.php?title=Flora ) is detailed, which is great for players to quickly scan over, however I believe a written document attached should explain how it relates to whichever realm we are currently playing on. For this time, It is Axios. One of my main projects and goals is to gear new applicants to diverse and unique applications. This can be used with something as simple as terrain and the biomes surrounding nations which they hope to reside in. It's such an easy thing to write about however something that quite a few wandering souls are not up to speed with. Please provide an example of a wiki page you see as a model example and list your reasoning: I believe the snow elf wiki ( https://wikia.lordofthecraft.net/index.php?title=Snow_Elves ) is a prime example of what a Wiki page for a race should look like. It's simple, displaced across the entire page, and allows for those learning about this sub race to have a more efficient and fortified base of knowledge. Please showcase your abilities with either: A short writing on the subject of your choosing: I've decided to write about some of the plans I have if accepted onto the Wiki Team. For the past few months I have been attempting to formulate a plan to enhance player applications and recently, upon my acceptance onto the Application Team, I have put those thoughts into an actual plan to hopefully take on with a few other Wiki Team and Application team members. (one of the main reasons I would like to be a member of the wiki team is to help both sides, as I feel both teams are featured towards new players the most). I would like to reformat the flora/fauna portion of the Wiki, providing an in-depth history/background knowledge of plant and animal life around Axios. I would also like to create a page dedicated to roads, naming the roads AND discussing what locations are found on what roads, I.E: Small settlements, landmarks, etc. This would be a fantastic place to put Vaynth & Ski's ideas of road-map directions to settlements. With these two projects, I hope to eventually gather more knowledge from the player base and the oncoming player base alike.
  13. Syfy

    [Your View] War Server

    Hello, Some of you might remember the idea of a warclaim server that was brought up some time ago. The project is nearing its completion, and we’re looking for feedback about what things you’d like to see implemented in the final release. Please read through the entire thread before giving feedback, thank you. The Server The war server is completely separate from the main LotC server everyone is familiar with and is only accessible during war claims. When entering the server, it will teleport you into your respective starting areas, as is normal with the current nature of war claims. Previously, we’ve teleported players to different worlds in an attempt to decrease lag with moderate success. These worlds still ran all the plugins that the main server ran and was somewhat burdened with running all of them and supporting the warclaim itself. The war server does not use all the plugins seen on LotC, only specific ones that directly affect wars on LoTC. This change will not affect pvp in raids/arranged skirmishes on the main server, those will still happen normally. The war server itself has been optimized to the bare bones, mob spawning is completely off, only certain chunks are loaded, extraneous checks and settings have been turned off completely or lowered as much as possible. Plugins Plugins that contain code used in pvp or warclaims have had the specific code stripped from it and moved to a single pvp plugin that will be used on the war server. We are still in the process of finishing this plugin. Anything that is not absolutely necessary for warclaims to run will be considered bloat and will not be included on the server. In addition, players not participating will also see a decrease in lag on the main server as well, with 100-250 players no longer occupying it. We want to know what your thoughts are on adding things such as automated siege engines that eliminate the need for emotes and rolls during sieges that not only making sieges more immersive, but also make sieges much easier to moderate, also things like better visuals such as scoreboards displaying team numbers and information along with individual performance with a kill and assist tracker, etc. and other enhancements for pvp/warclaims that you can think of not seen on LotC. We ask the communities’ feedback on this and any additions/deletions that you can think of. Note We don’t actually know if this war server will help reduce lag experienced in warclaims or if the inherent problem with warclaims is just throwing 100+ players in a single chunk, so in reality this is just a big experiment, however we are hopeful for the results. There will be several test sessions before this is fully implemented into the war system and we will need YOUR help with them, be on the lookout for new posts about testing! Thanks, The Development Team + GM War Team
  14. Kevinblabla7

    JUMP AROUND

    Type of Battle: Skirmish. Proposed Tier: Tier 1 Date & Time: 8/6/17 | 3pm EST. Side A: The Kingdom of Santegia + allies Side B: The Principality of Veris + allies Discord: Already in war chat Location: Veris Direct Area: https://i.gyazo.com/90d51745aed695ef894abec5d46d707c.png Surrounding Area: https://i.gyazo.com/90d51745aed695ef894abec5d46d707c.png Proposed Rules: Standard server rules. No unregistered allies. No golden apples. No one-day alts Roleplay Section: From dusk to dawn, an almost endless stream of men would pour against the border between the two nations. Abdes de Savin would examine from astride his horse, the long file of divisions that stretched as far as the eye could see; the valley and forest is filled with the throng of life, between the excited chatter of allies of Simian and Norlandic origin. In no small part, his own forces hold rank and file as their officers brief them on how they shall conduct themselves in the coming months.. He recalls the affronts upon his nation; the attempted murder of his beloved sister-in-law, Sussane de Castro. He recalls Verisian aggression upon his steadfast allies, and how they too refused to raise arms against the menace of the so called Principality of Veris. These were not forgotten; in fact, the winds of fate implied that these slights would be righted with the submission of the foul Jack the Puppeteer. And let’s not forget their dishonorable way of backing out all the treaties they made and agreed on. How they all just nullified it. This cannot go unnoticed. The time for pondering had ended, Abdes would vanish into his command tent, for it is time for planning; soon the the march upon his enemy would be upon him. Pride swells in his breast upon the knowledge that the Kingdom of Santegia will march to victory again. It is time for justice again.
  15. Rammer

    To Behead a Serpent

    https://www.youtube.com/watch?v=cLoytewvn0g To Behead a Serpent “The House of Horen is in itself a dynasty built upon ambition and the insatiable greed for power and domination. Claiming to be the most pure and divine descendants of Horen I, the Horen will always speak of their ancient rights and privileges to preside over all of man, likely from this day ‘till the very end of all time.” -An excerpt from “The Extinguished and the Exalted: An Opus upon the Prominent Dynasties of Humanity, both present and defunct.” drafted by Herbert of Metz in the year of our LORD 1600. The Fortress of Ostwick, circa 1592. The luminescent rays of the shimmering sun beamed down upon the form of three armoured riders, their steads racing in full gallop down the soil-trodden path winding towards the West Gates of Metz. Each of the riders shared a great deal in common - the standard they all bore, for one - checkered blue upon white. The Lorraine Cross brooch was pinned proudly upon each of their chests, a sure sight to all of their devout adherence to the Canonist Faith and the ornately-designed barbute helms donned upon their heads and sealed over their faces. But most distinctly of all, crimson red stains of blood and gore marked their tabards, soaked into the well-sewn cloth. The three-man troupe rode with hunched backs yet with high heads - evidently they all and each felt some shred of shame and despair, though they would not let a single defeat strip them of their pride. “Christophe, Leopold - rear your mounts. We’re nearly to the gate.” The trio brought their mares to a halt as they came to the tight steel bars of Metz’s west gate, each of their heads rearing backward in near unison as they heard a figure emerge from the cover of the citadel balustrade. A simple d’Amaury soldier - the golden cross of Lorraine stretching out upon his chest on a field of green, a nasal helm perched tightly upon his cranium and and an pre-loaded arbalest clutched within his hands. “Halt! Who goes there?!” In a simple physical response, the rider at the group’s head reached up, withdrawing his helmet from upon his head - steely grey-green eyes met with the footsoldier’s strained hazel-brown, and strands of his inky black-locks hung downward to cover his forehead and upper-face. Beads of sweat and moisture rolled down the rider’s porcelain tanned skin, an effect of both the humidity sealed within the confines of his weighted barbute helm and the pure exhaustion that racked his bones. “Robert de Anjou, Count of Cleves - I’ve an audience with his royal majesty Philip.” The soldier’s expression contorted to one of simple surprise, and perhaps a light touch of relief, as he brought his hand upward and cocked his head backward over his shoulder. “Raise the gate!” And so they rose… ~ Philip Owyn was already perched high upon his throne as Robert and his men filed into the throne hall. The youthful king cut a frigid, yet unimposing position upon his marble chair. The youth had matured greatly in appearance since Robert had seen him last - he was a boy of thirteen then, with puffy cheeks and a jovial smile. But now the boy, once simply a Prince of Lorraine, found himself seated upon his brothers throne - his face had took a gaunter, more mature shape and he held no smile upon his lips. And as he spotted Robert’s entry, his gaze uplifted, and a lone hand raised to beckon him forth. “Come forward, Lord Robert.” The de Anjou troupe strided forth with heavy steps, the flocks of gathered nobility and aristocracy gathered about the court swarming to the sides of the hall, allowing a straight, open passage for Count Robert and his men. As the Count Cleves neared closer., he and his bannerman came to a standstill - and immediately dropped down to one knee. “Rise, my lord - you bring news from Ostwick?” With the command, Robert and his two followers stood. “Aye.” he began, beginning to bow his head as threads of shame overtook the aged count. “We could not hold the keep, your majesty - there was no possible way. We had it seized and under our control for no more than a day before a host from Mardon arrived at our doors with a number far greater than our own. They demanded we surrender the fortress to them at once - we did not oblige, and they stormed through our petty, ill-prepared defenses and cut through our number within minutes.” Disgruntled, indecipherable whispers began to echo quietly about the court as the onlookers spoke amongst themselves. A grave moment of silence filled the air of King Philip himself did not utter a word - either in deep contemplation or feeling grave wroth. After some moments, the king was the first to break the silence; “What of the pretender?” he asked. “What of Anna Sophia?” “Alive, regrettably - when we made it into the keep the rebel Queen was nowhere to be found. My men deduced that she managed to scale down the walls as we were breaking in by the way of a rope tied upon the balustrade. Most of her advisors followed suit.” Philip’s brows furrowed downward with grave concern. Palms pressed to the armrests of his marble throne, he steadily rose up to his feet. Pacing to the forefront of the great dais where the lawful Throne of Lorraine stood, the young King opened his mouth to speak. “It would seem, then, that the work of my father is yet to be truly complete - it was only fourteen years ago to this day that the Battle of the Golden Fields was fought; the fight that turned the tides of the Coalition War to the victory our people longed so. And now, another Horen scion - an unlawful pretender with no true claim upon Lorraine and Lotharingia - would seek to cease my throne and enforce yet another oppressive and tyrannical Imperialist regime upon the people of Lorraine-Savoy.” For the briefest of moments, Philip closed his eyes - and when they re-opened, Robert swore he could see a deep, dark glint of fiery determination and ambition beaming in the youth’s eyes. “It shall be war.” the King announced finally. ((Credits to @Proddy for the RP portion)) WARCLAIM Tier Chosen (This cannot be changed after the first warclaim is held): 1 Type of battle: Siege Date And Time: April 23rd, Saturday 3pm EST, 7pm GMT Side A: Kingdom of Lorraine-Savoy loyalists + Allies Side B: Kingdom of Lorraine-Savoy rebels + Allies Location and boundaries: Direct Area: https://gyazo.com/29954fca356f4ee24dd0aadd03fd8340 Surrounding area of battlefield for reference to location: https://gyazo.com/df13205f9fd72716e876ba4afb97758a Terms of Victory Upon Victory For... Victory for the Attackers: All rebel forces are killed, flee the battlefield or lock themselves underground for over 20 mins. Victory for the Defenders: All loyalist forces are killed or flee the battlefield REWARDS Offensive Victory: Loyalists gain ownership of Ostwick. Defensive Victory: Rebels remain in control of the Barony of Ostwick, and have the option to either skirmish the following week or wait for another siege in two weeks time. Rules No status switching. All LoTC rules. No golden apples. No one day alts. Ladders and TNT enabled. No modifications can be made to the Barony of Ostwick and its surrounding area upon the posting of this warclaim.
  16. Chocaholic_

    The warclaim glitch

    On today's warclaim, the server was near full. Everyone was doing /roll, I did, and I got kicked with a bunch of nonsense as the reason. I was deeply frustrated, as I could not rejoin (Server full) and didn't get to participate in the warclaim. Oh, and it said at one point that only /292/ people were on. I believe these are vip slots, but if they are not going to use them during a warclaim, I think normal users should be allowed to use them. I don't know if you currently are, but it said you were recently browsing. Can you help?
  17. The Grand King Hodir Doomforge drops his watchful gaze down on a large map of Athera, with a firm nod he’d pinch a little Dwarven figure between his index finger and thumb, slowly dragging it across the map as he suddenly comes to a halt at Drakenburg. “We will liberate tha’ entoire Norf ‘o Orenian scum, we’re goin’ on tha’ offensive.” The Grand Marshal would simply nod in unison with his fellow commanders. “Let us mobilize, fortify an’ inform ‘oor allies ‘o tha’ upcomin’ siege.” Hodir would quickly slam down his fist on the table, with a frown he’d exclaim. “Enuff toyin’ ‘roond, toime t’ey taste tha soles ‘o ‘oor boots, ye be dismissed.” WARCLAIM Type of Battle: Conquest Time & Date: 5PM EST, 7th of March Attacking Forces: The Grand Kingdom of Urguan + Allies Defending Forces: Drakenburg inhabitants + Allies Location and Boundaries: n_savannaplot3 (Known as Drakenburg) + canyonmain Red square is borders for the WC, black area is where the Alliance's / Dwarven fortifications will be built. Terms of Victory: Victory for attacking team: If the defenders are all killed or driven out of the battle area. Victory for the defending team: If the attackers are all killed or driven out of the battle area. Rewards: Victory for the attackers means n_savannaplot3 ownership will be transferred to the Grand Kingdom of Urguan, so they may use it as they please. Victory for the defenders means the region may not be war claimed for a time based off the suggestions of non affiliated Game Moderators with the consent of both sides. Rules: Server rules No team killing No fake statuses No returning to battle No meta-gaming No underground fort modifications prior to this post. All additional fortifications must be on ground level or above. All items in this location may not be transferred to another, starting now.
  18. Kingdom of Oren

    The March Of Men

    A Forceful Decolonization, the North to None https://www.youtube.com/watch?v=-G_Ekpq32HA Scouts on horseback dashed through the Northern reaches of Athera. Once previously occupied by Aesterwald, the North was nothing but a desolate ruin, filled with empty shells of once large settlements. The night howled around them as they rode on to their objective, the horses grunting and wheezing as they continued the arduous journey. Under the cover of darkness they dismounted, the satchels slapping at their sides as they did so. They approached the the bridge that lay before them and quietly led their steeds across it, tightly gripping the leads that were wrapped about the creatures' muzzles. The wind pushed and pulled the bridge this way and that, nearly upending the travelers into the icy waters below. Tieing the ropes to a pine tree, they moved off to the opposite side of the snow covered road. Now that they had ridden past the ruins of Vanderfell and that of Cloud Temple, the scouts beheld the tips of purple spiraling towers just above the treetops. Though covered in the night’s shade, they glimmered strange tones and emitted an aura of sorts. Heartened by this sight, they trekked forwards with a renewed vigor. Hiebenhall was within their reach. Swiftly as one can through such thick forests, the scouts began to survey the area around the castle. They took detailed notes of the natural and man-made defenses, huddled quietly in the darkness that gave them shelter. Quite pleased with their work, the duo gladly returned to their steeds and mounted up. After numerous hours of trudging through snow and avoiding Irongut patrols, they road south back towards Orenian Lands and to a much warmer climate. A few weeks later, a dozens upon dozens of ravens flooded out of the rookeries of Petrus, heading out to spread the word across the Kingdom. The Orenian Forces were marching to war. WARCLAIM Type of Battle: Pillage Time & Date: To Be Decided Preferably this weekend Attacking Forces: Reformed Kingdom of Oren and allies. Defending Forces: Hiebenhall inhabitants and allies. Location and Boundaries: Hiebenhall ((and the areas around it)) Terms of Victory: Victory for attacking team: If the defenders are all killed or driven out of the battle area. Victory for the defending team: If the attackers are all killed or driven out of the battle area. Battle area terms will be discussed on by the leaders of both sides. This is referring to the underground of Hiebenhall and the keep like structure the lands house. Rewards: Victory for the attackers means the attacking force will be granted free-reign within the region. They will be able to look and pillage as they please for two (2) hours. Victory for the defenders means the region may not be war claimed for a time based off the suggestions of non affiliated Game Moderators with the consent of both sides. Rules: Server rules No team killing No fake statuses No returning to battle No meta-gaming There must be a way to actually get across the river No underground fort modifications prior to this post. All additional fortifications must be on ground level or above. ​All items in this location may not be transferred to another, starting now.
  19. Goldrim

    Welcome To The Jungle

    Urolem and Urim are seen squatted down between the jungle’s foliage, the two look down at the map the Rex has given them and nod in unison. Shortly after they quickly scurry back to the city in order to gather their chosen 20, the warband of Orcs ready their blades, spears and axes as they head out towards the bordering island, preparing themselves to ambush the foreign region and it's inhabitants. OOC: Warclaim Type of Battle: Conquest, ambush. Time & Date: Saturday the 14th of February, 6pm EST. Manpower: 20 on each side. Attackers: Orcish Warband Defenders: Thesserion[?] Location: Thesserion[?] Terms: Attacker Victory: If the defenders are all killed or driven out of the battle area. Defender Victory: If the attackers are all killed or driven out of the battle area. Rewards: Attacker Victory: Conquest of the region. Defender Victory: Region may not be warclaimed for a month by the Orcs Rules: Server rules apply No falsifying status
  20. Will (TauFirewarrior)

    Warclaim [Champions Of The Just]

    The Champions of the Just https://www.youtube.com/watch?v=TwZPtgQMlsU Within the Court of Kaer Angren, the seat of the Regency in the Kingdom of Renatus, court is held. Being headed by the Lord Regent of Renatus Edmund Horen, beside him stands Bishop Rags an unofficial religious adviser to the Lord Regent on a personal level. Peasants, common men and merchants fill the court, telling him of the stories of House Vladovic and their banditry in the countryside. Bishop Rags had also brought news of the Vladovic consorting with the Undead. Bishop Rags speaks up “There ist no time Edmund, yuo as ze Regent must make ze First Act!” Edmund responds with a firm nod before standing and speaking to those in the court “People of the Heartland, fellow Renatian Countrymen, I cannot rebuild your homes or restore your dead to life, but perhaps I can bring you justice. We have left the Vladovics in peace up till now, they have shown us nothing but aggression, it is time for me to act.” he looks to the First Commander Thomas Delaney “Call the banners and rally the Kings loyal forces and prepare to lay siege against the Vladovic Keep.” he then turns to Bishop Rags “If you could do me a great service good Bishop, please inform His Majesty the Konig of Aesterwald that we march on the Vladovics for the crimes of banditry and consorting with those who serve Iblees. Send word to the High Pontiff as well as the Church must take action against those who turn away from the Holy Light to the dark one.” he turns to face the Court once more “We will march upon the Castle the Vladovics occupy, we do this to protect not just Renatus but the the entirety of mankind from their acts of banditry and their allegiance to the Undead. We will be a sword wielded by the hand of our Maker to be brought down on the corrupt and the wicked. Word will be sent to Petrus, Werdenberg and Aldersberg and their respective Lords to rally their banners to this righteous cause. Word will also be sent to the King of Akovia for it is known he would join us in our struggle against the Undead and their followers.” Edmund pauses. “Duty calls all of us, we must all be willing to pay the price, I will lead the charge against the forces of Iblees.” Edmund would look at the portraits of all the great knights in the hall of Angren “Assemble the army!” he shouts drawing his sword and hoisting it in the air to the cheers of the men in the court. Ravens leave the coup of Angren, they fly in the direction of Petrus, Werdenberg, Aldersberg and Akovia with a message that tells them of the Vladovics alliegence to Iblees WARCLAIM Type of Battle: Siege/Conquest Time & Date: Saturday 27th, 10pm GMT (5pm EST) Attacking Forces: The Kingdom of Renatus, The Konigreich of Aesterwald and allies. Defending Forces: The Vladov Forces and allies. Location and Boundaries: The Vladov Castle ((and surrounding nexus plot.)) Terms of Victory: Victory for attacking team: Conquest of the upper and middle levels of the castle. Wiping out or routing of forces past Dragon’s Peak and out of the region. If the majority of the castle is destroyed, leaving nothing but mountain, this should also count as a victory. Hiding in Mt St Augustus/underground fortress type tunnels should count as a victory for the attacking team. ((Terms up for negotiation)) Victory for the defending team: Attacking forces wiped out or routed back to Kaer Angren, Petrus or Owynswood. Rewards: Victory for the attackers means nexus region ownership transferred from the Vladovs to the Renatian victors, all items and loot inside to be done with as the victors see fit. Victory for the defenders means nexus region ownership remains with the Vladovs and the chance for a counter skirmish on any settlement but the Capital (officially Kaer Angren) is given to the Defenders. Rules: ((Obvious server rules)) No hacking No team killing No fake statuses No returning to battle No metagaming Defenders have the chance to REALISTICALLY fortify the keep. No impassable traps No underground unreachable tunnels
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