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Found 8 results

  1. A RETURN TO TRADITION EINE RÜCKKEHR ZUR TRADITION | A RETURN TO TRADITION WARRIORS ASSEMBLY OF 1971 Issued by Alfred I, Prince in Reinmar In the year of our Lord 1971 ÖHNE UND TÖCHTER VON REINMAR, FROM THIS DAY ONWARDS WE EMULATE OUR ANCESTORS, as in the times of antiquity did Reinmaren Chieftains gather their loyal Hird and Warriors alike to debate tactics, strategy, and future endeavors amid war. They stood under the same banner, as will we in our war against Ravenswood. As our ancestors did - we will lift the same spears, shed the same blood - and take the same rewards. It is with this - that the Reinmaren Chieftains, to further cooperation among the Host of St. Johann and the Order of St. Tylos - call both organizations to a unified Warriors Assembly. With this meeting, let there be no confusion among the ranks of Reinmaren as to the goals we seek to accomplish in this conflict. Tasks will be passed out - and duties will be delegated to those dutiful Reinmaren willing to take the mantle. It is paramount that not only the Host of St. Johann, and Order of St. Tylos show - but all those blooded tribesmen mandated for mobilization, to serve the Principality. A Reinmaren tribesman thereafter found to be in breach of the [1969 SUMMONING OF SPEARS] will be put to trial beneath the Grand Kanun at the hands of the Lawspeaker. If you are a Tribesman - or a burgher who has taken arms under our Royal Banner directly in this conflict; then you are invited to partake and voice your spirit. Though for burghers - it is asked that they speak secondarily to Theoderic’s blooded kin, the Reinmaren. Alongside this - the Princes of our fellow participants, Celia'nor and Koyo-Kuni are invited to bring their own parties to view our convention. We hope that this gathering will set the forefront for a further Warriors Assembly - only then amongst the entirety of our alliance. THE REINMAREN CONVENE. For a Warriors Assembly has been called - to be held in the year 1971. WER RASTET, DER ROSTET HIS ROYAL HIGHNESS, ALFRED, Prince in Reinmar and of Sutica, Duke of Reinmar, Count of Kretzen and Freimark, Baron of Madvon and Freising, Lord of Sankt Johannsburg, Neuburg, Wilheburg, Erwinsburg, Freiburg, and Rozenfeld, High Chieftain of the Reinmaren
  2. Helvians https://www.youtube.com/watch?v=X2tDbEwTqnQ Over one hundred years ago a society was built on the outskirts of dwarven lands. Barbaric in nature this society was quickly laid to waste for its destructive nature in the lands of Anthos. When the leader Lacedaemon fell the remnants scattered and slowly integrated into normal human society. For the most part the families forgot their ancestral history except for a few and these few continued to practice their ancestral customs. Now these families are coming together again to reform the society. Culture & Tradition Becoming A Helvian
  3. The Blackfist Company The Blackfist Company is a mercenary, merchantry and worker force situated in the Kal’Krest. The purpose of the company is the growth of the members in their skills and nature, and to become a place known for it’s quality of product and membership. The Company was founded by Magnus Blackfist, Clanfather of the Blackfist clan and Jarl of Kal’Krest. Once the initiate is elevated to one, or multiple of the three sects, he will be given housing within the city and room along with guidance to practice his/her arts. - Ranks - Company Inititate: The first rank of the Company is given to a recruit as he joins it. This is only temporary, and he will after a short time be sorted into the other sections. All members of the Blackfist Company can be in multiple of the groups, but can only master one of them. This means that one must chose carefully before selecting. - Warriors - The shield and sword of the Company. They protect the Company and it's interests whatever they might be. The Shield protects the merchants, workers and artisans, while the sword can be bought if the price is right. - Commander - The Commanders lead the veterans and footmen into battle, and is in charge of training them. It is their job to cultivate their potential and mold their abilities not only as combatants but also as leaders. - Black Centurions - The Elite rank of the Blackfist Company is part of the warrior section sent in to break an opposing force, or to carry out the most dangerous missions. - Veteran - Specialized rank: Axemen, Swords, mounted lancers, and archers are separated in this rank. This is where the warriors are sorted into squads and they will be given horses and better weapons to fulfill their roles. - Footman - The first promotion of the company. This is before they are specialized in combat, and are given the rank of veteran. This is where they are given their sets of armor, and expected to fight for the betterment of the company. - Artisans - The Artisans are the Blacksmiths, Stonemasons, Enchanters, Architects, and so on. They supply the merchants and warriors with the necessary equipment to fulfill their jobs. - Master Craftsman - The Master Craftsmen are the experts of the Company in their art. Amongst the Artisans they are respected and well taken care of, as the quality of their work is without equal. To become a master craftsman an journeyman has to complete a “Masterpiece” to illustrate their skill in their art. The Masterpiece can be everything from an perfectly cut gem. - Journeyman Craftsman - The Journeymen are craftsmen that have completed their apprenticeship and are officially acknowledged by the Blackfist Company. Their craft is trusted to the footmen, veterans and seniors. They are also trusted to produce building material in mass for sale or for city building. - Apprentice Craftsman - The Apprentices are craftsmen which have yet to prove themselves for the Company, and work under the supervision of a Journeyman or Master. - Workers & Merchants - This is the blood of the company, where the resources are gathered and bartered. The workers gather the resources, while the merchants sell them or buy them from others. - Master - The masters are trusted with overseeing the other members, and are free to do as they please when it comes to agreements. Their agreements are not just limited to other groups or single individuals, but also cities and nations on behalf of the Blackfist Company. - Senior - Later on when they have proven their worth to the Company they are given the rank of Senior Worker/Merchant, and are trusted to work more on their own. For the workers this does not change much, but the Merchants are given bigger freedom to their trade and allowed to make agreements on their own with other groups. - Aspirant - When the merchants and workers start out they are aspirants, working under a more senior member of the Company until they are trusted to start more on their own. - Recruitment - The Blackfist Company accepts people from all races, despite it’s founding by the Dwarven Blackfist Clan. Already it’s ranks hold a few of the other races, and membership is given without discrimination. The Blackfist Company offers an environment where one can develop your skills with the guidance of veterans, no matter what they be. You may join any of the groups, and even multiple of them if that is your wish, though mastering any of them will take time. - Masters - This is meerly the list over the masters, and does not hold the full member list. - Application - Depending on your personal skill you might jump ahead the apprentice stage, and in some cases the journeyman stage in certain parts of the Company. City of Kal'Krest The Blackfist Company is located in the dwarven lands, within the city of Kal'Krest a city for the company and by the company.
  4. The Sword INVICTUS ~This is my Shield, I bear it in battle. I will die with my shield before me facing my enemy~ What is the Sword INVICTUS? The Sword INVICTUS is a band of warriors currently fighting as mercenaries. They travel to and from cities giving their services in exchange for money and fresh equipment. When the Sword INVICTUS is without a contract it acts independently but vise versa should it have one. The Sword INVICTUS goes without the dishonor of breaking contracts. The INVICTUS take servants to complete tasks that they have little knowledge of or care little about. The Sword INVICTUS Honora Code ~The INVICTUS do not break their contract should the contract be for the moral or immoral man~ ~A Sword INVICTUS must never die with his sword or shield facing away from the enemy or else his name be tarnished~ ~The Sword INVICTUS disregards moral and immoral actions in times of bloodshed and replaces it with the sword~ Sword INVICTUS Structure ~Commander~ ~Dux~ ~Lieutenant~ ~INVICTUS~ Pay is received from contracts. Training is once an elven week (Sunday 3:00PM EST) Training includes: Discipline, formations, Combat ((Most combat training is roleplay)) Pay from contracts is given during training. Sword INVICTUS Weaponry Sword INVICTUS History INVICTUS Venerandum Awards Sword INVICTUS Sign Up ~In life there is war. In death there is peace~
  5. The Jolly Band of Ruskan Brothers & Sisters The Jolly Band of Ruskan Brothers & Sisters are a group of men and women dedicating their lives to the success of the Orthodox religion, themselves, and the Lesser Ruskan region known as Rosemoor. Recently having established their keep, the Flotstad, the Band have now made themselves quite the presence in Rosemoor, a duchy within the land of the Kingdom of Oren. The band is made of warriors and archers who come together for the greater good of themselves, religion, and to as well stop the ever-growing Setherien worshippers from making their way south. --- The Duty of a Brother or Sister to protect and serve eachother to spread Ruskan Orthodoxy to keep strong the Flotstad to end the Setherien menace to protect the weak, to serve the sickly to never abandon their post --- The Home of the Jolly Band The Jolly Band is based in the small hamlet of Flotsam, in the duchy of Rosemoor, Kingdom of Oren. (x-17, z-737) --- Why Should Ye Join the Jolly Band? The Jolly Band is a brotherhood of men and women who dedicate their lives to enjoyment, Godan, and success and help of themselves and others. The Band is an exciting time- little law, freedom, and happiness is what it promises. The Jolly Band is often active in combating the Setherien menace, or any other group they view as a corruption on Anthosian soil. The Jolly Band are active as ever- always on the move, always watching, always doing something. If ye find that ye are fed up with the Setherien menace and are not afraid to get your hands dirty for Godan, join the Band. Those that join that band are always welcomed in the halls of the Flotstad, and are given bed and storage. There are nay ranks within the Band - all are brothers and sisters in the same. --- Allies Azog Mob Decterum --- Sign-ups [b]Name:[/b] [b]Age:[/b] [b]Race:[/b] [b]Gender:[/b]
  6. The King’s Watch of Abresi Duties of the Watch Protection of Officials: Protect (King, mayor, official, etc) when travelling or at home. Peacekeeping: Enforcing of laws, keeping the peace. Four Basic Breaches of Law Disruption of Peace: Shouting, yelling, general nuisance, trespassing Assault: Assault, murder, attacking someone, threats Theft: Either of property or of a person Destruction of Property: Arson, vandalism Heresy: preaching of heretical views, expression of heresy, unfaithful views to the Creator Pay & Uniforms Pay Guards are paid a sum of 250 Minas every year (two real life weeks.) Captains are paid double the sum, at 500 Minas a year. A bonus of 1,000 Minas is available for guards who are seen by a Captain as most productive of the year. Uniforms Each guard is supplied a fresh uniform that they are expected to wear always when on duty. Captain Guard Application Out-of-Character Minecraft username: Do you have Skype?: In-Character Full name: Gender: Age: Race: Do you live in Abresi?:
  7. Markus Dominatus Worshipers, priests, and warriors. Worshiping Markus ~ Once an elven week prayers ~ ~ Slitting the throat of animal or of the demented races. Then, pouring its blood into a basin to wash one's face and to show immunity of their taint ~ ~ Markus highly approves of brothels and their women ~ ~ Burning an Uruk on a stake ~ Believe the Faith Enter the Faith. *Poster* Robes ((Received rply))
  8. The drop looked momentous, the rapidity of the river looked enough to sweep him from his feet. Yet there he stood, his legs outstretched along the rim of the cliff; not too far from the rustic house he had purchased two weeks past from one Count Adam Green. His eyes flicker as he leans back from his rolled over state overlooking the river and hanging bridges below and he stares out towards the healthy tops of the canyon cliffs across from him; his elbow dug into moist dirt as he rests from a hard day of labor. That is what he knew, how to break sweat and produce from his spent time and physical effort something to show; the real outweighing the abstract. An aura seemed to be cast as he is joined by a man with a swarthy complexion. The man runs his gritty fingers through a long and narrow beard as he chuckles upon spooking Sertorius. The man greets him in native tongue, recognisable to Sertorius and they trade niceties. "Yoo' shawld' knaw' thawt' the Khagan is rawlin' in his grave" "Da? Yer' know I am ner' help ter' what plagues him within thar' scape af' drims. We banked from sail an' within few months, the spawn of the Four are pickin' fights and wallawin' in mud like male pigs try'na insist they defendin' honor of the she-pig. In the end, they all sire with tha' 'Urth. How can one man stop this?" "Tha' Khagan hawd' raised a Hurde' in tha' pawst', yoo' shawld' remembur' this! Howevur', it is no lawng'ur yoo'r place tew' thraw' yoo'r hand tew' tha' saddul' an' bridul', yoo' mawst' seek the inwawrd' path." With the last two words, Sertorius ***** an inquisitive brow towards the man bearing merely simple woolen pantaloons, a leather jerkin, and a mere spherical cap atop his shaggy and jet-black hair. They sit together in an odd state of conversation as night falls, the moon rising whilst they engage in terse terms concerning the 'inward path'. As the moon boomerangs to the opposite side from whence it rose, Sertorius stands from the compressed dirt that he laid upon and stares out into the stary horizon that embroiders the land in front of him. "Very well, yer' ter' tell me this may werk'?" The nomad, as imaginary as may have been, seemed to have placed within the heart of Sertorius some earnest knowledge. "Yoo' shawld' seek tew' persuade thaw' pee'pul tew' break ther' swards' intew' ploughhewks', seek tew' better tha' lives awf' tha' livin' rathur' than see haw' many can be subtracted by arru'gawnt' men. This is the path yoo' shawld' take." With that, the nomad turns on his heel and rotates his body with his head held low; upon doing so, his body dissipates. Sertorius dared not look back, but only closes his eyes. ~~~~~~~~~The Idea of the Sophists~~~~~~~~~~ ~~~~~~~~~~The Sophisticated Path~~~~~~~~~ The Sophists are those who inspire to become cordial with all, enemy to none. The Sophists have recognized that through the passing of two worlds, people have shirked against the lessons that were obvious in both Aegis and Asulon. They recognise the futility of warring, they addiction towards the desire to own more, to rule more, to command more and compare it nicely to a toddler who endeavors to scoop sand towards them, only to have the sand spread out after a certain point. The Sophists set forth in three manners they deem beneficial: to spread information, to labor on behalf of people no matter their standing, and to build structures that have a function. The Three Paths of a Sophist 1. The path known by the phrase, "To sweat clay into my hands to mold" or simply refered to as "Work of the Sophist" is when Sophists head forth to different areas in Anthos; inspiring to help any sort of people, faction, or nation gather resources. The Sophist or group of Sophists endeavoring to take this path should be wise to ask within the request if they can keep a portion of the resources. It is frowned upon if a Sophist declares this path and works for a faction or nation that they are loyal to. If you as a Sophist request to work under a person or group who are not friendly to possible loyalties you have, you must not show anger; simply turn yourself away and look to seek the path elsewhere. 2. The path known by the phrase, "To turn out knowledge should null all secrets" or simply refered to as "Teaching of the Sophist" is when Sophists work together in a group to gather knowledge from different parts of Anthos and compose what can be called 'newspapers'. These 'newspapers' should inform denizens of Anthos about occurrances, but withhold personal business to individuals. The information to be composed into the newspaper should be written down and kept in safe-keeping. [OOC: Try to keep the information gathering to in-game book items, rather than relying solely on the forums to pass it around] 3. The path known by the phrase, "To raise a roof is to raise the soul" or simply refered to as "Building as a Sophist" is when Sophists work together to renovate or build structures that serve a function; even if that is to shelter people such as homes. Forges, stone-mills, pastures, and more can be idealized and built for any one person, faction, or nation. It is earnest to ask for pay for this, it is desired that a Sophist builds upon his own gathered resources; but can equally build with the helped person's own supply. [OOC: Even though a stone-mill for example doesnt have the best 'MC' function, it allows Rp to take place there and thus can be built. This thread lists quite a few improvements that can be ideally built throughout this path: http://www.lordofthecraft.net/forum/index.php?/topic/57941-system-of-land-control-and-improvements/?hl=levanthus] The Manners of a Sophist A Sophist is someone who seeks a philosophy that favors control over one's consciousness rather than to be manipulated into manners of ill behavior or killing. A Sophist is not a pacifist by any means, but are those who do not hearken to those who have good reason to push the Sophist into combat. A Sophist can be anyone whether a King of a peasant, he obeys an outside hierarchy if present, so if one of the Elves were to become a Sophist; they will support their government as a sign of cooperation rather than anarchic foolishness. The Sophists only hear to the words of the Tender who merely organises larger groups who collectively want to pursue any of the three paths; he is deemed intelligent to not group those who have antagonising loyalties [so no Orcs with Halflings, White Roses with Elfs]. Likewise, those who pursue the Teaching of the Sophist form a hierarchy of their own to organise the manner of releasing information to the public in the forms of official pamphlets. The Head Columnist will see to information being gathered into the final form for release to the public and interprets appropriate pricing. Seekers of News is simply a title given to those pursuing the Teaching Path and collect the information into dossiers [in-game writable books]. Rank and Application Tender: Sertorius Cagan [Gaiusmarius8] Head Columnist for Teaching Path: N/A Seekers of News: N/A
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