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Found 1 result

  1. Post production note: I am pretty sure I wish to make this as one of two posts, if LT willing they accept these changes, I will most likely produce a secondary post to adjust the threat of some of the spells, I do not want to see water evocation extremely strong or super deadly, however if the community makes an agreement to buff/nerf specific parts I am willing to help write a post to further that goal. Preface: I have been using water evocation since Axios, I have seen several different rewrites and guides submitted and used as the baseline. All of them have been messy and shoddy in structure. For the first two years I was using lore that specified you could have two emoted a chunk of ice the size of a torso at someone. It was broken, janky, old. Then we had some guides - not full lore, couldn't be that dedicated - to show us how to use it. Still, a bit janky and sore in places. I have made several attempts at lore, truth be told I cannot write well enough and descriptive enough to keep it cohesive, the tyranny of he who shall not be named destroyed a lot of lore, masterpieces by some people even, hours of work and proofreading for others. In it he also attempted to supplement players with once again shoddily pieces of work by making his staff put it through. Now they are not to blame in my opinion, as I see they were forced to make lore to fill a void that he left. I went through Sorcerio's lore, its great, cute and neat. However when applied its slow, unwieldy and just not viable. Why spend three to conjure a shield of just water and fail, when I could dodge out the way, or hell teleport in one emote and be fine? It didn't work when it came to it. And that's what I'm trying to fix. I do not aim to make it overpowered, I'm not aiming to create a power creep - if anything I endorse other players, READ YOUR LORE, AMEND WHAT IS BROKEN. We are a community and we should work together to fix our stuff. - I intend on making this magic fun to use again, and fair to use again. For the betterment of all puddlemancers, I give you my piece de resistance, my bus, a list of tweaks and changes to make it better for us. SPELL LIST AND AMENDMENTS: (blue highlights in original for where changing, red in amendments for bits changed or added) Water Blast [C] - A decent spell however the blast was unspecified in force originally, literally said 'a descendants push' which could for instance be an olog shove or a halfling nudge? Secondly the casting was unspecified, am I blasting on the third or fourth emote? Original: Amendments: Water Shield [C] - I think of this spell as a mage's attempt to block or prepare to block incoming fire, much alike a person running to cover, raising a shield or a translocationist teleporting away I believe it is more effective and in roleplay logical to decrease the casting time however also decrease the time it can be sustained, it is a panic defensive move. Original Amendments: Water Whip [C] - I have actually tried using this in roleplay combat about three times since this lore has been released, each time failed. The casting time is just way too long for any in roleplay use, It takes less time to take out a bow, aim and shoot it than it does to prepare yourself a weapon that has the same power as just a normal whip. Original Amendments: Ice Projectile [C] - Simple clause addition Original: Amendments: Water Wave [c] - (there's actually a typo in this that is on the original lore it says 1 connect + 3 form but prior says it requires five emotes to cast, rectified it here. Original: Amendments: Other spells not listed:
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