Jump to content

Search the Community

Showing results for tags 'werewolf'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Whitelist Applications
    • Accepted
    • Denied

Categories

  • Groups
    • Nations
    • Settlements
    • Lairs
    • Defunct Groups
  • World
    • Races
    • Creatures
    • Plants
    • Metallurgy
    • Inventions
    • Alchemy
  • Mechanics
  • History
    • Realms
  • Magic
    • Voidal
    • Deity
    • Dark
    • Other
    • Discoveries
  • Deities
    • Aenguls
    • Daemons
    • Homes
    • Other
  • Utility
    • Index
    • Templates

Forums

  • Information
    • Announcements
    • Guidelines & Policies
    • Lore
    • Guides
  • Aevos
    • Human Realms & Culture
    • Elven Realms & Culture
    • Dwarven Realms & Culture
    • Orcish Realms & Culture
    • Other Realms
    • Miscellany
  • Off Topic
    • Personal
    • Media
    • Debate
    • Forum Roleplay
    • Looking for Group
    • Miscellany
  • Forms
    • Applications
    • Appeals
    • Reports
    • Staff Services
    • Technical Support
    • Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Minecraft Username


Skype


Website


Location


Interests


Location


Character Name


Character Race

Found 2 results

  1. (My grammar is not at all the best so bear with me whilst you read through.) :) The man and the wolf From foreign lands comes a masterful druid to have lived over many human lifetimes. A druid so masterful to have gone beyond and chosen there spirit animal and shifted into strength and might of a Direwolf. Over the darkest and coldest winter of Axios he emerged from the mist with the attributes and appearance that of a Direwolf. He came across an animal similar to what he found within his spirit, but be it of smaller size and of more common breed: “Gray wolf”. It should have been an easy encounter for the druid with an attempt of asserting dominance over the wolf with a simple growl but little did this work other than cause for the wolf to violently shake and move towards the dire in excitement almost as if twisted with a rotten scent. The druid could only assume this as that of dark trickery or of dead forces. (this you know as rabies) It had always been thought that the dark - dead forces were the main cause to have the largest impact upon the balance and this was no exception and it was for granted that the thing had the be put down, but be this his unfortunate chinese cookie. The direwolf charged towards the twisted wolf and without hesitation he’d come into physical contact with his teeth and claws sinking deeply into the twisted thing in attempts of ending its suffering in the span of a lightning bolt. The twisted grey wolf could barely react as bodily fluids would already begin to pour out of its the deep wounds, but for the mere minutes that it had it managed to scratch, kick and even bite the druid/Dire wolf that for soon saw it’s life drip in the matter of only seconds and left the wretch to its own misery, but oddly enough even with its last breath it will have tried to crawl and kill the druid as if it’s solel purpose was to do this, but before it could take it’s third breath it would collapse into the ground and ultimately die. Whatever the wretch carried with it was now within the druid who could only return to his daily routine after the night with no sudden change to himself and being so proud of his nightly endeavours he’d have bought himself a drink from a local town. Little did he know. It was only until the very next month that the druid would furrow his brows at himself with similar signs of aggression from that of the wretched grey wolf he had taken down. And as time grew older so would his symptoms grow stronger. This disease was far beyond from the druids own power to heal thus seeking out to the nearest church but even they could not find an answer to his pain. He became more and more anxious with this, causing more aggressive and violent movement to occur. At his command a man in a brown and dirty hood would step forward from the mist, his face could be barely visible. The hooded man was carrying books that of which held vicious looking symbols and the druid could even smell an aura of rot in the air, but little were there to his choices as the words came forward “Thee i shall heal from this wretched disease, but you must not hesitate” The druid kneeled down and could be seen to lower down to such the low behaviour of a puny peasant. He cried out nodding “ANYTHING!” at this the hooded man extended a hand for the druid “Come with me, druid” The hooded man replied. The druid was soon taken to a place where his memory could not reach out for his mind. The druid :-W-Where a-are you takin’ m-me?! Hooded Figure : Soon enough you shall see The two were soon joined by several other hooded men, similar that of the first one. All of them would take a strong hold of the druid The druid : W-who ar- The druid was given a blow from the back of his head which only caused him to black out for this period. The druid soon woke up to his hands being cuffed into a sphere-ish stone altar with just one small candle to give him any comfort to the darkness that utterly surrounded him. He was soon neared by five hooded figures and one handcuffed victim named Raelor. Raelor: “W-where are you taking m-me!?” The victim was returned into the dark and was not to be seen for now. The hooded men surrounded the druid, each of which specializing in the dark arts of magic The hooded men altogether chanted out words that no one else could understand during the time : - “Spiritus Patris vestri, qui reflectunt, et bestia te hostis tuus” (Your enemy will reflect that of you and your beast and disease) -“Spiritus Patris vestri, qui reflectunt, et bestia te hostis tuus” (Your enemy will reflect that of you and your beast and disease) -“Spiritus Patris vestri, qui reflectunt, et bestia te hostis tuus” (Your enemy will reflect that of you and your beast and disease) For three times they repeated and chanted these words that they read from there books. After this they physically placed there hands on the druid whilst holding the books on their other hands They began to chant the second part. This time they would spread hot dust of bronze to his skin that would cause minor burns to his skin. This was done to create a weakness for them if the situation was to fall out of hands. -”adolebitque te fuerint in aes incidissem” (thee shall burn upon bronze) -”adolebitque te fuerint in aes incidissem” (thee shall burn upon bronze) -”adolebitque te fuerint in aes incidissem” (thee shall burn upon bronze) After the second part was ready the hooded men would behind the third part and soon a voice yelled out from the darkness “OPEN THE HATCH!” And soon a hatch on the roof opened and upon the right time the moon would be of full and would rise and shine right into the eyes of the Druid and at this very moment the hooded men began to chant the last of their curse. -“Et suscitabuntur lacerantes te, Lunae lucem interiorem spiritus tuus bestia interiorem” (The moonlight shall awaken you, your inner beast) -“Et suscitabuntur lacerantes te, Lunae lucem interiorem spiritus tuus bestia interiorem” (The moonlight shall awaken you, your inner beast) -“Et suscitabuntur lacerantes te, Lunae lucem interiorem spiritus tuus bestia interiorem” (The moonlight shall awaken you, your inner beast) At the end of the chant it was only the matter of time that would the druids pupils become that of his spirit animal, his legs and hands would forcefully expand into the strength of a direwolf. His handcuffs would break out of pure force when. His transformation was unlike any seen with him only very little control over this which interrupted the transformation into a full direwolf, but this control did not come from his druidic side but from the little humanity he still would’ve carried upon his shoulders and thus instead formed that of something that of in between of man and direwolf. Mighty of its size, speed and strength, but being of cursed creation. The hooded men watched this in satisfaction but were soon to flee, leaving Raelor the other victim, terrified at the sight. The now werewolf as the many of you would call it had formed, standing on two digitigrade legs it yelped and gave out small howls of pain before uncontrollably letting out a complete animal like howl. However the disease was nowhere to leave and caused the werewolf have an incredible urge to spread the disease. Raelor would’ve so merely managed to pull himself together and attempt to flee, but before his first step the werewolf was to be mauling him to his death. Raelor was helpless and he could only scream as he was being bitten, clawed and mauled to dead, but of course the hooded men could not allow this. An arrow tipped with bronze would fly true into the chest of the werewolf severely damaging it and making it collapse on the floor and due to the exhaustation of the transformation thus being able to only crawl towards Raelor before another arrow would’ve split it’s skull. Ending its misery. Raelor was now to carry a curse and, but necessarily the disease that’d have started it all. He was seen as the first werewolf to ever exist within Axios and so the curse got its name as “Raelor’s curse”. The curse drove him into madness as it would cause lack of sleep thus forced to sleep during the day and only when he was lucky he would have woken up with a sheep’s corpse with his lips bloodied and flesh scattered around him with the majority filling up his stomach. Overtime it became certain that he was joined for his nightly endeavours by others, others that he would’ve so easily shared a bond with during the day. Those unfortunate enough to be inflicted by the curse whilst pregnant would lose their child, but their ability to make normal children is not lost as the curse will not pass from generation to another and only that of an average adult could survive the violent transformation. Raelor’s Curse pros -Those inflicted become of stronger physical strength during the night -Those inflicted gain so slightly better of reflexes and perception abilities, even during the day. -Those inflicted become of faster on their feet during the night -Those inflicted may avoid hurting their most loved one, this is very rare however. Cons -Those inflicted have to sleep during the day or have to experience extreme lack of sleep due to their forced nightly endeavours. -Those inflicted become aggressive regardless of their form and during the night they would find it their sole purpose to spread the curse to ANY valid host. -Extreme weakness to bronze. Causing them to have second degree burns from any contact with the metal even when in their normal daily form -The transformation takes one the ability to endure pain and if not adult they will die just to the stress and pain. -Tendency to eat only meat. -Can turn on even friends -Those inflicted will not share any memory from their nightly endeavours -Avoiding the moonlight will have negative side effects such as anxiety, rash, sweating and even permanent transformation -Strong emotions such as fear, anger or sadness can trigger the transformation process even without the need of the moonlight Details The inflicted are found to bear their normal skin during the day, but during the night < contact of moonlight they forcefully and very violently begin transforming into their werewolf form which would be that of a man and the direwolf, getting the best of both. They gain the ability to stand on twos and fours offering them a variety of stances and faster ways of travelling. There is no way to control the nightly beast due to the partial disease (rabies) and they will find it their sole purpose to spread the curse during the night and will have a similar way of thinking during the day. The wolf form is found to have a lanky bodily structure with digitigrade legs. They will grow fur around their whole skin which will also turn into a more grey-ish tone, the fur color is usually that of normal wolf colors. Their bones and muscle will click and forcefully expand from their original position which will be found very painful, they will have razor sharp claws from their puny nails with their torso expanding to a great size as well will they grow a tail in the process. Eyes will physically drop off and will be replaced by new ones. Teeth drop off and new and sharp ones will grow to take their place. The transformation would overall take about 30 to 40 minutes. At least 13 emotes. The human mind will shift and can be no longer considered human. (The curse will work on elves, humans and dwarves.) The curse spreads through scratches, bites. The curse can however be inflicted through coming into contact with blood regardless of the form. Holy magic and gold will bear a great effectiveness on werewolves as they are the corrupted version of dire wolves through dark magic While you may think that this will boost your reflexes and perception abilities, that is quite the only good thing you could think to get off this. There is no super healing, but cut off limbs may eventually grow back after each transformation, but this would require one to be able to resist the pain extremely well and the number of transformations it would require would in numbers take more than 4 in character years, the transformation does not accept any bodily modifications so all ear rings, rings.. etc will get removed. Size comparison This lore submission is meant to fulfill the server by opening different ways of roleplaying.
  2. [!] Ragged notices are pinned around the Cloud Temple. Each of these papers bears a crude drawing with the following heading: All ye who would walk un-escorted in the black of night beware! Foul creatures have been sighted in these lands, roaming and slaying with complete abandon. These beasts, known as the Warwulf, are an unholy mixing of man and wolf and should be avoided at all costs! I. Infection and Cures Infection: The Curse of the Warwulf, also know as Wolf Flu, is not a common affliction, but that is not to say it is rare. This "curse" is actualy an infection passed through the saliva of the afflicted. The virus is transmitted by bodily fluids, so the most common way to contract this disease it to suffer a bite from a Warwulf, but any other contact with bodily fluids does have a chance to pass the disease along. Symptoms: If you or someone you know has potentially contracted Wolf Flu, take immediate action. Lock them in a convenient attic, basement or prison cell to contain them and expose them to as much aurum as possible (See section III, Defense and Prevention). Symptoms to be on the look out for are as follows: Sharpened eyes and shifts in eye colors (yellow, red ect.) Rapid growth of nails' Extreme hair growth including spontaneous uni brows Warped facial features Hair color changing to grays or browns If no symptoms appear after a full cycle of the moon, please apologize to the potential victim and let them out. II. Appearances and Transformation Appearance (Man): The Warwulf is a crafty beast, and can hold the shape of a Descendant except under specific conditions. The infected will often have vaguely wolfish features such as narrowed eyes, claw-like nails and thick, wild hair. This does NOT mean that all with wolfish features should be persecuted! Please refrain from slaying others based on their appearance alone! Appearance (Wolf): A Warwulf who has taken the skin of the beast is a dangerous and deadly menace. Standing roughly six foot to seven foot with broad shoulders and thick, corded arms covered, this creature has strength equal to that of a grown male Uruk. Its arms reach down near its knees and are tipped with long, razor sharp claws. Its legs are very short in comparison to the rest of its body, so a transformed Warwulf moves by planting its legs on the ground, swinging its arms forwards and taking off with great leaps and bounds. Be warned, a Warwulf may cover several meters in a single bound but has poor maneuverability due to this method of transportation. The Warwulf is also covered in a thick, matted hair ranging from grey to brown. this hair forms an effective armor, but is highly flammable. Transformation: The transformation of a Warwulf only occurs under specific conditions, but there are several signs that war if someone is about to transform. Firstly, hair will spread across the body at an alarming rate, the heartbeat will become strong and audible to any in the close vicinity, as the heart is expanding and pumping blood to all the new muscles and veins, the victim will radiate heat and finally, the eyes will shift to blood red as the excess blood diffuses into them. After these signs, the shift from man to beast is almost instantaneous as the new body parts violently and rapidly explode out. A Warwulf will only transform if the moon is full OR they are under intense physical strain. The full moon acts as a trigger for the beast, activating the virus and kick starting the growth of the vitals, muscles and bones for the transformation. The virus will also trigger a transformation if the victim is under physical pressure in an effort to preserve itself and its host. When transformed, the Warwulf will go into a berserk rage, snapping and biting anything within reach in an attempt to spread the virus farther. The first transformation is often extremely painful, and many are driven mad on their first Changing-Night. III. Combat and Cures Weaknesses: Warwulf have a strange aversion to aurum as it inflicts severe burns to them when transformed and are especially weak to all forms of Void magic for some odd reason. That being said, do not fear a sorcerous Warwulf, for the viral affliction severs all connection with the Void. Warwulf, however, may take on the path of the Druid, as the virus does not seem to interrupt a connection with nature. To get back on topic, transformed Warwulf appear to have difficulty swimming due to their physical makeup. If forced to combat one of these beasts, try to force it into a river or lake, as the water soaks into their fur and weighs them down. The fur of a Warwulf is thick and matted with a strange oily secretion, forming an effective barrier against sword, spear or arrow. However, it is extremely flammable and will engulf the creature in sheets of flame at the merest spark. Cures: A skilled Cleric may purge the affliction if it is still in its infant stages, ie the first two to three weeks after contact, but if the Warwulf has experianced its first Changing-Night, the affliction may not be cured. It can however, be contained and restricted through exposure to aurum. Wearing aurum bracelets or amulets can help keep a victim of Wolf Flu from transforming, and forcing them into aurum-lined shackles is an effective containment method. There is one method, however that can help the infected keep their mind when transformed. A skilled brewer can concoct a potion made of wolfs-bane to aid in keeping the Warwulf calm in the midst of their transformation if administered the night before. After ingesting the essence of wolfs-bane, the Warwulf will be able to remain calm and... er... un-berserk? The victim will retain their identity whilst they have shifted into the skin of a beast, as the potion temporarily nullifies the effect the virus has on the brain. Combat: Shifted Warwulf boast several advantages in combat, the first being their claws. A Warwulf's claws are fully retractable and can range from ten to twenty centimeters in length and are razor sharp. The beast also has a thick, matted pelt that effectively acts as armor for the beast. This hair is bound together with a oily compound secreted during the shift that, when dry, forms a shell-like armor. The most dangerous time to fight a Warwulf is, oddly enough, after they have ingested the wolfs-bane compound, as it means the beast will have the intelect of a Descendant and the body of a monster. ((OOC Info)) So, werewolves in LOTC. Pros: Ability to blend in (mostly) when un-transformed Massive strength Eviscerating, retractable claws Hair armor (may be RPed with chain) You can contain your rages with wolfs-bane potion Long arms? (I guess thats an advantage) Cons: Some "tells" could reveal you are a Warwulf when un-transformed Aversion to aurum You are a walking tinderbox Can not swim well Crazy berserk rages when transformed RED LINES Not RPing the "pre-change" state (heartbeat, hair, spastic twitching) Being in control after changing. You are essentially a savage beast unless you have taken the wolfs-bane potion recently. Not attacking people when transformed. You are a monster, so act like one! Not reacting to aurum. All Warwulf, transformed or not, have an aversion to gold. You may force yourself to touch/wear it if you wish to contain your condition, but it would burn. USING MAGIC! NO magical werewolves! RP potential: People could hunt Warwulf if they feel they are threatening a community, but the Warwulf could RP mas well. They can just be an innocent person with a "furry problem". Maybe you don't know you're a Warwulf, and people are winding up dead in your village. The possibilities are endless! Why did I write this?: I wanted to write monster lore that gave people a chance to have a regular RP life alongside it. For example, you can be an innocent, average Halfling most of the time, but when the full moon comes out, you get to RP as a crazy monster wolf man. You don't have to dedicate yourself to playing a monster only some people want too to RP with. As a Warwulf, you get the best of both worlds, regular RP and monster pseudo-event RP. ((Sorry for lack of pictures, my comp. was derping. I'll try and add some ASAP))
×
×
  • Create New...