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  1. Wretches: Corrupted Atronachs Twisted, horrid parasites upon one’s soul, and arcanic servants to their creator, two beings that ought to never meet, for the sake of those involved. As fate would have it, these two separate beings meeting would produce a terrible result, a Wretch. Introduction: A Wretch is the result of an atronach whose arcanic essence, be it of water, arcanism, fire, stone, or any other magical source, is corrupted with the amber produced by a shade, contorting and melding their pure mana into the tool of a shade. Differences From A Regular Atronach: Akin to its untainted brethren, a Wretch is able to manipulate and utilize its element it is composed of, although in this case instead of firing regular arcane bolts, or orbs of water, the atronach can produce tendrils akin to a shade’s ability to manipulate and control their amber, fire off corrupted bolts of their original element alongside the amber within, or manipulate their amber similarly to a shade in terms of shape, density, and fineness, with more precise and useful alterations to their essence draining the mana powering the atronach all the quicker. Furthermore, due to the inherent chaotic nature of shades and the corruption their amber provides, a Wretch will not function like a normal atronach, but rather as it is driven to due to the chaos within it. It will not simply take an order then obey, but rather alter the order to be done in a way that would produce more chaos, disregard the order in favor of its own action, or even in more severe cases turn on its own creator and friendly forces, truly posing these creations as less of a boon, but more of a grenade, in which if relied on too greatly can prove to be troublesome. Last, but not least, a Wretch is unique as it is not only sentient as atronachs are, but also hold the "personality" of the shade that provided the amber present in their corruption. For instance, if Kvothe the Atronach was imbued with Amber from Alrian the Shade, Kvothe will begin to act much more like the personality of Alrian's shade, which is its own independent being latched onto Alrian's soul. Pros: Wretches are able to utilize a weakened form of shade magic. Wretches' spells are imbued with amber by default, giving it the benefits of such as well. Wretches are able to regain parts of their body that are 'fired off' or 'released' unlike their non-corrupted counterparts, assuming they are able to recover the separated 'parts' before they fizzle off into nothing as non-attached amber does normally. Wretches can be more physically capable than usual due to their ability to form tendrils and similar things. Wretches are able to act more freely as compared to their untainted brethren, being able to bend, and at times blatantly ignore, the orders given to them by their master, holding some of the personality of the host shade that used their Amber to taint them. Cons: Due to the nature of amber and shade magic, they are more chaotic in their actions. They can at times disobey their masters, acting to cause chaos. When their plates are damaged, their chaotic nature amplifies and grows. When their plates are severely damaged or destroyed, their element and amber both violently release, akin to an untainted atronach. Wretches are able to act more freely as compared to their untainted brethren, being able to bend, and at times blatantly ignore, the orders given to them by their master, holding some of the personality of the host shade that used their Amber to taint them. Red Lines: They're only as strong as a Tier 2-3 shade, only able to utilize their tendrils and amber to an extent to make them viable in combat. Weak to holy magics. Wretches must recover 'fired off' parts of their self quickly, or it'll disperse as normal. The more their tendrils and amber are used, the quicker they run through the mana powering them. As with regular shade magic, amber fired off and not connected to the source begins to fizzle away. Holy fire will easily subdue and destroy a Wretch, as will Fi anti-magic, providing two massive weaknesses to a Wretch. Thanks to KnghtArtorias for collaborating with me on this. Edit: Link to Shade Lore, effects on magic and in general explained there. Edit 2: The purpose of this is not to simply go "m-muh powah!" but rather to provide two things. 1. Allows something entirely possible in RP to be done, while at the same time providing explanation of what would occur. 2. Allows atronachs that are played to have much more personality and free-reign in their roleplay. Right now, atronachs suffer the same curse as most creatures, in which they must obey their master. This would allow them to not act on their master's accord fully, but to also inflect the personality of the host shade on the atronach, hopefully making this variant more enjoyable to play.
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