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Found 3 results

  1. Aevos - A map of regions and locations A detailed map of Aevos regions done by me [V.1.0]
  2. https://www.youtube.com/watch?v=Ze7eweUQI9A "My senses tingle, I see colours past what I could imagine and even the stone bricks feel soft to my feet" Unrefined Ruibrium is found as clusters forming deeply rooted in the walls deep within caves. They feed off the atmosphere around its surroundings to slowly grow, absorbing moisture and what could be described as the air itself as those nearby it may notice the dryness of their mouth and tightness of breath. Ruibrium usually grows nearby geothermal activity such as geysers, geothermic vents and hot springs as they sap the humidity to grow. Present within the core of ruibrium crystals is a deep glow of a crimson colouration. If one was to crack open a raw crystal they would find that the centre core is powdery and as if a dust, whereas the outer shell has the same consistencies as obsidian. Refined Ruibrium When processed, Ruibrium dust takes on an alluring red and brighter glow, having the consistency of sugar granules or fine sand it becomes much finer than it's original counterpart. Purpose Ruibrium has been repurposed into a narcotic, similar to an orc's cactus green but with more value for mages. It gives communities whom revolve around magic to have another thing to use or mayhaps worry about, maybe a drug crisis? Underground drug distributions? Maybe players from other nations will adventure out to find others who possess it, mayhaps some may become addicted to it and become violent if they are refused or prevented access to it.
  3. Coir Caliame and Coirbark Tier 3 Material Lore and Material properties: Coir Caliame is a subspecies of palm trees that lacks fruit or any noticeable form of reproductive means, with its only notable addition being a touch, coir-like fiber that naturally grows at the base of the tree, the purpose of which is suspected to prevent insects and small animals from digging into their roots and thereby killing it. First discovered by wood elves druid, they attempted to discover how it came to be, leading them to discover the potential of these fibers in the form of rope and began gathering small quantities of it for basic strings used chimes and other mundane objects. When the first non-druid discovered the Coir Calime independently, they attempted to harvest all of the fibers from the tree, damaging and killing it in the process. Not long after, a new one was located in a juvenile state by the same druid within a year with the last ones passing, causing a protection group and industry to emerge from these trees, naming them Coir Caliame (Coir Tree). It is unknown how old a Coir Caliame can get before passing. Coirbark is the name of the coir fibers that grow at the base of the Coir Caliame, being named after the coir harvested from coconuts, to which they resemble. When held in large densely packed clumps, Coirbark becomes extremely difficult to pry them apart and requires a significant amount of strength to tear the fibers apart. Additionally, when intentionally or accidentally woven and strung together, it becomes extremely difficult to unwind and cut it, needing the aid of a serrated edge to cut the material apart or extensive time to unwind it. They also do not react, bind, or stick to any liquid-based substances such as water, oils, and other liquids. Harvesting method: Once located, the Coirbark can be harvested by using a serrated blade and cutting at the base of the Coir Caliame to collect the then loose strands, with an average weight being 2.475 pounds of the material. To maintain the health of the Coir Tree and allow it to provide more Coirbark, one must wait a month following the initial harvest before it can be harvested again. The Coir Caliame are located near large bodies of water within humid forests and tropical regions, with rainforests, jungles, swamps, and humid coastlines. It is unknown how it reproduces as there is no clear indicator as to where its seeds lie. Druids may seek to know its secrets but to date, those who have undergone this task have failed in this goal. Material Application (Roleplay): Using standard rope creation methods, Coirbark can be used to create a sturdy and highly durable rope that is resistant to sharpened edges and other pointed objects that would otherwise cut it, usually requiring a specially designed serrated edge or bolt cutter to cut it. Additionally, the liquid roof nature of the material means it does not lose its strength when submerged in water or otherwise absorbs any liquid that could damage or impede its working load or tensile strength. If it were to be submerged into a liquid, it would just re-emerge unscathed, assuming the liquid does not have a corroding effect or other magical destruction properties. After experimentation with Coirbark quantities and rope making methods, sailors have developed a chat to show how much coir is needed to create various thicknesses of ropes. Here is a simplified version of said chart compiled by various sources; One Coirbark: A five-foot-long (one-point-five meters), a quarter of an inch thick (six-point four millimeters), and two full-length bow and crossbow strings no larger than an eighth of an inch thick (three-point-one millimeters thick). Two Coirbark: A five-foot-long (one-point-five meters), half an inch thick (twelve-point seven millimeters). Three Coirbark: A five-foot-long (one-point-five meters), three-quarters of an inch thick (nineteen-point one millimeter). Five Coirbark: A five-foot-long (one-point-five meters), one inch thick (twenty-five-point four millimeters). Seven Coirbark: A five-foot-long (one-point-five meters), one and a quarter inches thick (thirty-one-point eight millimeters). Nine Coirbark: A five-foot-long (one-point-five meters), one and a half inches thick (thirty-eight-point one millimeter). Twelve Coirbark: A five-foot-long (one-point-five meters), one and three-quarter inches thick (forty-four-point five millimeters). Fifteen Coirbark: A five-foot-long (one-point-five meters), two inches thick (fifty-point eight millimeters). Aside from the creation of rope, weavers and trailers have managed to make cloths and armor pieces using this coir as a crude but customizable means of covering and binding protective leather and gambeson armor to be completely water-resistant in addition to its other properties used in the creation of rope. Aside from needing three times as much coir to create clothing and armor when compared to metal ingots, should be noted that combining metal and coir in a single armor piece is extremely difficult and is highly advised against when working with the coir as it can burn or be hard to salvage when torn. Material Application (OOC): Coirbark is designed to allow individuals to create simple yet effective roleplay items in the form of ropes, mundane clothing, armor, or underutilized items. Examples of items that can be practically used in roleplay are strings of bows/crossbows, whips, leather/gambeson armor, combat nets, rope to secure cargo/captives, and structural support/mechanical objects that would otherwise be easily broken in roleplay. It also adds a much-needed expansion to both the need for wood/tree lore in the compendium of material knowledge as well as a new tier 3 material that is sufficiently lacking in terms of numbers and applications, not even mentioning the non-existent ST armors for Gambeson/Leather armor sets.
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