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  1. The Triadic Oaths of Zealotry [!] The following is personal character information, that would not be known to anyone. Do not metagame The Manifestations The Call of Anbella Wandering lost through the woods without purpose, Garedyn carried the heavy armour of his clan upon his back. Its constant weight was a reminder of his duty to his clan, but there was a fear of taking it on; A fear of failure of what would fully donning the armour would mean. With great anxiety in his heart, he circled the same path of the woods for many years, almost like a husk. On a faithful night, when passing by a boggy swamp in darkness with no hearth to light or home to return to, a dancing flame appeared in the corner of Garedyn’s vision. A dancing green wisp of flame lept above the swamp, beckoning the dwarf to follow it. The young dwarf stared at the murky bog, fearful of crossing it. But within his Breid, the Ayagh resonated. He felt the pull towards the Will’o’wisp. The forest dwarf stepped into the water and he felt it shift from a thick swamp into light water. He regained his courage and followed the wisp across the bog, carrying the armour upon his back, eventually making it to the other end. As he did, more emerald wisps appeared, dancing and leading him further into the woods. He followed them, trusting they meant no harm. As he continued his journey, he arrived at a moss-covered menhir, and upon it were engraved two interlocked rings, the symbol of Anbella. As if with instinct, he brought his hand forth and placed it upon it. All the wisps disappeared, save one, which took on the form of a seed. It floated towards him and entered his Breid, planting itself into the Ayagh. He rested for the night beside the shrine. Anbella had provided him with a temporary hearth. In the morning inside the Ayagh the seed had sprouted, and it was reaching forth to a direction, like a plant reaching for light. He finally put on his armour and went where his heart pulled him to. He found himself in the deeproads of Urguan. His Ayagh had led him to a shrine of Anbella hidden under the city. It was covered in moss and lichen, and when he prayed at it, he felt a blossom in his Breid. Anbella had guided him home. The Heat of Yemekar In the kingdom of dwarves, his skills in metallurgy grew day by day as he learned from experienced masters and experimented on his own. With his smithing improving by leaps and bounds, and with the constant flow of commissions, Garedyn’s life was set to be one of a renowned local smith. But at one point, something became stuck. He could no longer easily shift the temperature of the forge. His hands grew sluggish when trying to smith something new. The flames and sparks danced at the strikes of his hammer, but their dance was always the same. The Claigh had grown still. Garedyn looked for ways to resolve this, to undo this stagnation, until he met a particular dwedlon who offered him to teach how to smith the fabled Starsteel. He naturally agreed to this and met her at her forge. Garedyn was worried that his Claigh would remain stagnant, but such worries melted away when the dwedlon began smiting. He observed her as she brought the forge to life, its heat radiated into his Breid. The fire within her eyes looked exactly the same as the fire of the forge, and it lit up his Claigh. After he learned to smith Yemekar’s divine metal, he quickly returned home to smith. Garedyn recalled the feeling of heat he felt upon witnessing the smithing, and his Claigh was set ablaze with understanding, and the sparks caused by his strike danced more vividly and vibrantly. Yemekar had guided his Claigh. The Pact of Dungrimm Many years serving the kingdom had toughened Garedyn’s Breid, the Claigh and Arymagh did not diminish over all the effort and sweat he poured. Though he felt a tugging from a part of the soul, he had seldom explored. The part of Dungrimm, the Arymagh swirled in him, causing anxiety. The kingdom had entered a period of turmoil. From internal strife to attacks by the Mori, Garedyn could not shy away from his duty, as much as the Arymagh disturbed him. In the fight against spreaders of chaos, in the skirmishes against the Mori, the Arymagh brought him relief, though not completely. Garedyn realised that with all the struggle that plagued the kingdom and the people he vowed to protect, his Arymagh needed to be stronger to uphold Yemekar’s balance. He had studied the texts upon Dungrimm of yore, the same books he had trodden many times in search of previous answers, but no answers were given. He travelled to foreign lands in search of aspects of Dungrimm. Within these lands, he met a wise woman, who gave him substance to imbibe. He, knowing the ways of Hefrumm Seers, took the substance to enter a vision, as he had done before with his siblings of Gloin upon the Trail of the Brathmordakin. When he awoke, the surrounding lands were of pale, astral ash, the sky dark like night and the grey guide stood behind him. By speaking words of an ancient tongue, he shifted the surrounding environment to present him with a guiding path. The ash spread apart, revealing a way leading to a ruined tomb covered in moss and bronze decorations, and with stout dwarven statues guarding the front. As they descended into the tomb, they entered a catacomb. The shelves and coffins were all empty, but a sole dwarf in brilliant armour lay in the centre upon a slab, with a spear wound right in the middle of their chest. The dwarf whispered to Garedyn, “Burn me…” and then he obliged, summoning a flame and turning the dwarf to ash, which caused the tomb to open. Garedyn left the tomb, now standing upon a wall of pure onyx. He saw the very dwarf he burnt now standing in front ahead, with a giant figure shrouded in black robes and an iron mask looming over the warrior. The giant allowed the warrior entry through a set of gates, and it then turned its attention to Garedyn. “Are you Dungrimm?” Garedyn asked it in the dwarven language, and the Arymagh in his Breid throbbed painfully. The looming figure’s hand extended, presenting a book which flipped open. Ashes rose from the soil and danced upon the book, forming figures of dwarven paragons. “I am Dungrimm.” It responded in the dwarven tongue. Garedyn steeled his Arymagh and spoke. “I’ve come to serve the Brathmordakin. I offer what I always have my entire life, my faith and will for the sake of Yemekar’s Balance.” Dungrimm lifted his hand, raising Garedyn into the air and placing him within his grasp. “Balance above all else.” A blue flame formed under Garedyn, enveloping him completely, though he was not burnt. “Build me a great shrine, venerate your ancestors. Praise the Brathmordakin.” Dungrimm spoke simply and flung Garedyn into the pitch-black sky. When Garedyn awoke, he was back in his realm. He summoned the mana from within his soul. The Claigh had given him an aura of embers; the Ayagh had turned them emerald and now the Arymagh manifested blue sparks in his aura as well. With the Call of Anbella, the Heat of Yemekar and the Pact of Dungrimm, the triad of his Breid was fulfilled, and he returned to Urguan with a renewed zeal. [!] The following is public information The Triadic Oaths To Anbella, to Yemekar and to Dungrimm, I swear these oaths upon my Essence to uphold the combined teachings of your domains. To uphold the integrity of my dwedohim and to protect Yemekar’s Balance. For the welcome guests who partake in my hearth: By Anbella, I swear to give you my hospitality, By Yemekar, I swear to grant you the warmth of my forge, By Dungrimm, I swear to defend you. For the enemies who seek to snuff the light of my hearth: By Anbella, I swear to burn you with the fire of the hearth, By Yemekar, I swear to smite you with my crafts, By Dungrimm, I swear to deliver justice to you. For the fallen keepers of Balance: By Anbella I swear to grant you your rites on your home soil, By Yemekar, I swear to craft you a worthy site of passing, By Dungrimm, I swear to ensure your soul reaches Kaz’A’Dentrumm. For the disruptors of Balance: By Anbella, I swear to salt your fields By Yemekar, I swear to shatter your foul creations By Dungrimm, I swear to deliver you to Vuur’Duur To Anbella, I swear to give alms and succor to those who need it, To Yemekar, I swear to never let the tools I make to fall into the hands of the adversaries of His Balance, To Dungrimm, I swear to never let the tools for against the adversaries of Yemekar’s Balance to rust, and give to my ancestors their rightful respect.
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