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Found 11 results

  1. Credits to All the artist of each picture. Zeeer0 - Original Lore maker and new additions. Legocrazy - Second lore maker of the updated lore - The Sprite group - New add ideas. Akiriza - Grammar checks,formatting and detailed ideas. ❦ Sprites ❦ “The luminous souls of the wilds...” :: :: ❦ Origin ❦ Exactly how these small creatures came to be is still a mystery. Perhaps the Creator brought them to being or Cerridwen’s breath on the mortal realm. Whatever the case, these small wonders of the woods can be seen many a night far into the forest lighting the darkness like fireflies. Sprites are known for their mischievous nature, some going as far as to call them ‘The Tricksters in Flight’. These creatures will almost never pass up an opportunity to torment the traveler in any way they can. However, that is only if one can find an area in which they live. They prefer calm, serene sections of the forest, preferably with no mortal interference on the landscape. For those well versed in Sprites, it is said that they hold important jobs such as changing the seasons but no one has ever recorded seeing such an event. In fact, most have never seen these creatures do much at all and doubt they can. Sprites are known for their short attention spans. Imagine them as a child with wings who needs surprises to keep them interested. ❦ Appearance ❦ -Sprites stand about 5-7 inches with Elf-like features and translucent wings sprouting from their backs. -Sprites are genderless, but do take on masculine and feminine appearances, oftentimes being referred as male or female, despite being asexual. -Sprites clothe themselves in flower petals and any soft, pliable forest-growths they can find. -Sprites speak an odd tongue that can be learned but is quite difficult for Descendant minds to understand. -Sprites are minuscule Fae that are birthed from a flower known as the Acerfolia, which can only be grown in the most pristine and untouched expanses of the wilds. Much like a normal plant, the Sprite is the equivalent to the Acerfolia’s fruit, being it’s ultimate product after it is bloomed. Eventually, when the flower does complete blooming, and the Sprite is released, the Acerfolia will wither and die shortly afterward. Upon dying, a Sprite will be reborn from a new flower, containing within their mind the information required for survival. ❦ Color ❦ The color of the sprite determines almost exactly some of the mannerisms of the Sprite, similar to how a mage’s aura is defined by their own personality. There is no definite reason as to how, or why the Sprites are born as these particular colors however, it is simply a random factor. ❦ Green ❦ “Wisdom and immaturity in a stunning union.” Sprites born with the color green are wiser and more intellectual than their kin- often more keen to learn something new. They can provide interesting outlooks upon a situation based on their observations, and are even known to have a larger attention span. ❦ Blue ❦ “Curious and kind.” Sprites born with the color blue are considered the most likable of all. They are known to be the first to explore, and the first to make a new friend. Taking that in mind, they are much more adventurous than their kin, wanting to seek new places and new friends, which can often lead to trouble. ❦ Sky Blue ❦ “Deceit and deception in the wings of the sky.” Sprites born with the color of the sky are known to be the most deceitful. They use their similar coloring to their blue kin to lure people to trust them, only to torment them and trick them for their own amusement. ❦ Grey ❦ “Laziness and ambition in the wings of the clouds.” Sprites born with the color grey are very similar to their sky-colored kin, appearing to be much more sickly, or oftentimes gloomy, in a depressed manner. It is because of this, they are able to manipulate sympathetic people to do their bidding. ❦ Red ❦ “Rage.” Sprites born of the color red are known to have a temper and fuse that is near as short as their own height. They are judgmental, rude, and apathetic, their level of dislike only being below Black and Yellow Sprites. ❦ Black ❦ “Anathema embodied in the smallest of souls.” The rarest of their kin, this Sprite possesses a heart as black as it’s very visage, wishing pain upon those whom it may face, with tendencies to wreak havoc and pandemonium as much as it can. They are to be wary of, as these little cretins possess naught a drop of compassion within them. ❦ Purple ❦ “The mediator of their kin.” A Purple Sprite, alternatively violet, is the embodiment of balance, matched with the mindsets of both Red and Blue, they are believed to be wise and level-headed, more so than any of their kin. ❦ White ❦ “Those of innocent heart.” Sprites of absent color are pure and kind, admittedly the most bright of their kin (Literally), they have oftentimes been mistaken for starlight in the darkest of nights. To those lost in the woods, these Sprites have been known to guide to safety, using the prominent luminescence of their body as a beacon. ❦ Yellow ❦ “Manipulative and Mean.” The oddly yellow colored Sprite possesses an alien aura to it, they are daring and cruel, using emotional manipulation to instill fear unto their kin and use their reactions for their own amusement. They are the most mischievous and tricky of Sprites, and much like Black Sprites, are to be wary of. ❦ Acerfolia ❦ The Acerfolia is a small flower with a large oval shaped bud and triangular leaves. It grows five inches from the ground, and is the birthplace of all Sprites. They can only be found in sections of warm forests near streams. After the span of about six weeks, the bud will flourish and a Sprite will be born from it. There is usually only one to two places in a realm where these flowers grow. When a sprite dies, another flower will sprout in one of these locations. Though it is rare, reproduction between Sprites is not unheard of among those of their species… Sprites are capable of reproducing through hermaphroditic fertilization of spores. If successful, the product of such a ritual shall be a minuscule seed, the seed of a flower. The proper fertilization and creation of an Acerfolia seed is extremely rare however, only one out of every ten will actually be able to produce a Sprite. Normal flowers that are formed however, are still considered to be children by the Sprites who created them, and will be taken care of dearly. Should the fertilization be a full success, a magical seed shall be formed, that of the Acerfolia, and from here it is to the discretion of the parents where they bury it. However, it must be buried in a place where it would remain undisturbed, a place rich with life and soil saturated healthily by water, otherwise it will never live to bloom. From here, the seed will grow slowly, taking anywhere from eight months to a year to reach it’s bloom, and release with it, a new Sprite ❦ Advantages/Disadvantages ❦ + May commune with nature easily. + Despite their mischievous and often dull appearances, they are extremely intelligent. + Sprites may fly, but no higher than that of an Olog (Three Blocks), as they would exert too much energy whilst attempting to fight back against gravity. Due to using too much energy they would need a surface to rest on before taking flight once again. - They may not learn magic due to their natural origin. - Sprites can not wield the weapons of the Descendants, as they are much too small. - Due to their small bodies, and overall weakness, they are easy to take hold of and imprison. -Not many of the Sprites exist, If one was to destroy the flower during the development or destroy the tree around the flower. Before the Sprite is born, the sprite will die. - Injuring the wings of a sprite can be potentially fatal, as the sprites main blood vessels are located there. Theirs wings are of the same material as their body, of plant. -Magic is super effective towards the sprites and can kill them quickly due to their connection to nature. - They can learn the Common tongue but it would be difficult due to their poor attention spans. - Sprite, when consumed are practically toxic, as after death they are reduced to a fine, gray ash. This metaphorical pixie dust will not grant any flight, but instead will lead to an extremely quick and painful death. ❦ Redlines ❦ - They may not be domesticated, as they are entirely sentient beings, not animals. - Sprites can only thrive in areas filled with natural life, such as forests. Deserts and tainted areas are practically deadly. - They are incapable of learning any form of magic, however they may communicate with Flora and Fauna. However, they are not connected to Druidism in any form. ❦ Questions and Answers ❦
  2. Basic Information Age: 31 Gender: Male Race: Human/Southern Status: Alive Description Height: 5’9 Weight: 160 Lbs Body Type: Tall,toned and lean body. Eyes: Gold Hair: Dreadlocks Skin: Caramel Markings/Tattoos: None Health: Alive Personality: Neero is loyal and true to those he cares about and is driven to protect them, going as far as to hide his pain and emotions so he would not worry them. His selfless and kind nature lets him overcome most his sorrow. Neero tends to play off staying quiet and listening to his surrounding, as he learns more on it. He seems to be the bookworm and logical type that likes to learn new things and read books than interact with most people. Inventory: Further Details: Neero wears goggles on his head made by his adopted mother Iyath, also wearing a red scarf from his first friend Emilia Vladov. It is rare to ever see him without those two accessories on him. He also carries a satchel with him, containing paper,books and tinker tools. Life Style Alignment: Neutral Good Deity: Creator Alliance/Nation/Home: Vandoria Job/Class: Lord Title(s): Lord of Aethermoor Profession(s): Tinker,Fisher, Artist Magic Current Status: Mental Magic https://www.lordofthecraft.net/forums/topic/133020-arcane-sa-neero/ Telekinesis https://www.lordofthecraft.net/forums/topic/140587-arcanesaneero/ Weaponry Trained Weapon: Swords Favored Weapon: Pole-arm, Execution Blade Archery: Balistas , Crossbow Biography Parents: Iyath (Adopted Mother) Lorina Carrion (Adopted Aunt Mother Figure) Jace (Adopted Uncle , Father Figure) Forrest Sarr (Blood Father) Siblings: Rowan (Adopted Sister) Tatitana Sarr (Sister) Children: Katalia Sarr (Daughter) Ashana Sarr (Daughter) Extended Family: Eloen Sarr (Current Wife)
  3. Ramza Mansituku Nicknames: Trapmaster,Daddy, Rama,Goldilocks,Grandpa,Ramz,Maln,Rammy,Papa,BlondeShite Age: 120 Gender: Male Race: Half Wood Elf / Half High Elf Status: Alive Description Height: 6’9 Weight: 164 Body Type: Toned Eyes: Brown Hair: Golden Blonde, VERY long and shines in the sunlight. Skin: Tan Markings/Tattoos: His family symbol Rose crest Health: Healthy Personality: Ramza is very shy and mysterious when in public. Ramza has a very big heart and is very kind to children. He has a very soft spot for Elf women but likes to be the strong and mysterious type. He as the sort of unenthusiastic kid who liked to watch clouds. He preferred not to get involved in "troublesome" activities, pretending to be busy to avoid responsibility. He also does not like fighting, deeming it, as he does to most things, "troublesome". He is fully aware of this side of his personality. greatest trait despite his adolescent age is his mental capacities, most noticeably as a strategist and tactician; great enough to outsmart an entire squadron. Taking advantage of his normally calm nature, Ramza rarely loses his composure, able to make accurate choices during intense moments. Surprisingly astute for his age, he is highly aware of his surroundings and able to see through most deceptions. His intelligence is also highly adaptable, regularly using it to outthink his opponents, even manipulate them into a pre-set trap with various misdirections. Ramza is very resourceful, able to use the most random of tools to his advantage. His analysis doubles as a way for him to avoid a fight, or at least minimise injuries for himself or his allies. However, when duty calls, Ramza has a strong moral compass and sense of commitment towards his comrades. Even though, by his own testimony, he lacks bravery. He even named himself "the number one at running away" or "the number one coward". Inventory: Further Details: Ramza’s hair has a trait of shining in the sun’s beam. He also wears gloves that appear to be leather, the inside is soft and warm like leather but the exterior is made with elastic to withstand electricity. He wears a vibrant white sleeved jacket with two long thin tails hanging from the back. Under it is a black vest with three black belts. He wears a pair of black gloves with a gold shell on the backs of the hands. A big obvious or hard to notice when Ramza is tired from magic , he tends to sigh a lot when he is tired. But Ramza tends to sigh a lot due to boredom or tiredness Ramza’s voice: https://youtu.be/DEgjHmXSY3M https://www.youtube.com/watch?v=EPPUNfdE3NU Life Style Alignment*: Neutral Good Deity*: Creator and Tahariae Religion: N/A Alliance/Nation/Home: Nation of the Mali’, Arcane Delvers,Clerical Order,Aeroch'nor,Curatrix Job/Class: Title(s): Trap Master, Water Teacher,Red Mage Profession(s): Water,Electric, Medical,Household (Past magics) Special Skill(s): Ramza is very smart and could think of many strategies in a great time of observing situations. He has a way to ‘think out the box’ tone as there is always a way to escape or get out of things or find something to do creatively. As if he is arrested , within time he would take time and would freeze the cuffs to later break out and get away. Flaw(s): Ramza is VERY lazy when it comes to fighting. If it is something he doesn’t find interest in or if he is commanded to fight he will try best to stay away for find a way out, giving him a image of a coward which is the opposite of. Even though Ramza is married he still has a blind spot for women, instead of being the flirting pig he would be rather shy and nervous. Magic Current Status: Priest Healing (Tah Cleric) War Clericism https://www.lordofthecraft.net/topic/125532-zer0s-cleric-ma-app/ https://www.lordofthecraft.net/forums/topic/131637-clericalma-_zer0/ https://www.lordofthecraft.net/topic/126263-cleric-ramzas-teacher-ma-app/ Arch-type: War clericism Sub-Type: Priest Healing Rank: Cleric Teacher Weakness(es): Ramza shows weakness if he is blind angry when using magic. Which will leave him open for an attack, due to being blinded by rage. Though the attacks are strong but the blindness high. If he uses his more mana than required he would start to lose strength in his limbs as they go limp. Strength(s): Thinking outside the box and creative ways of using spells. Current Spell: Healing Wounds (Tier 1-2) Priest Healing Palm of Cleansing (Tier 3) Priest Healing Calming Light (Tier 3) Priest Healing Rejuvenating Light (Tier 3) Priest Healing Cure Poison (Tier 3) Priest Healing Cure Disease (Tier 4) Priest Healing Greater Heal Bones and Organs (Tier 4) Healing of Extremities (Tier 5) Priest Healing Reattachment of Limbs (Tier 5) Priest Healing Banish Curse - (Tier 5) Priest Healing Palm of Light (Tier 2) War Clericism Orb of Light (Tier 3) War Clericism Weaponry Fighting Style: Flowing River of Fierce Fighting technique Trained Weapon: Lance,axe,shield,sword,bow,daggers and knives. Favored Weapon: Claymore and Falchion Archery: Rarely see him use a bow. Biography Parents: - Zethlen Embervale (Father) -Craft Mantisuku (Step Father) - Prarie Mantisuku(Mother) Extended Family - Isabella Deathbane (Adopted mother) -Ouity Deathbane (Adopted Father) -Elswyen Deathbane (Adopted Sister, Ex Wife) -Nienna Calm (Adopted Grandmother) -Alirya Khen -Elluna (Adopted Daughter) -Charis Alyssum (Adopted Daughter) - Elvira Mantisuku (Wife) Siblings: -Prishe (Little sister,Dead) -Delita (Older brother,Dead) -Cheza Grayhammer (Little sister,Alive) Children: -Diana Rydia Mantisuku (Oldest Daughter) Dead -Mikazuki Mantisuku (Youngest daughter) Dead -Meiko Mantisuku (Youngest Daughter) -Rausaur Mantisuku (Oldest Son) MIA -Luna Mantisuku (Second Youngest) Dead -Freyr Mantisuku (Youngest Brother) -Iris Mantisuku (Recent Youngest Daughter) -Rose Mantisuku (Adopted Daughter) Pet(s): Beat - Messenger Falcon Lemons - Fennec Fox History Anthos Fringe Thales Athera/Aegis Vailor (Present) Art
  4. Nagas The naga are part elf, part serpent, and some have evolved bizarre oceanic mutations. In all naga, many of these mutations are simply cosmetic soft spines running down their backs, or extra fins adorning their arms, for instance. Some naga, though, also possess mutations that have a more substantial effect In this way, the race has developed an array of genetic variations and defenses, such as ink jets, tentacles, razor fins, venomous fangs, hardened barnacle carapaces and spined fists. Naga men are bestial, remarkably strong and tough, able to withstand a great deal of bodily injury. Naga women more resemble elves, their faces fair, even beautiful. This unearthly splendor is ruined by their monstrous deformities they often have multiple limbs (four to six arms). Naga average 6 1/2 feet tall, and naga men are much bulkier than women. Naga are now serpent-like humanoids. The men are thickly built, with humanoid torsos merging into a serpent hind section. Their scales are large and thick, and their heads are reminiscent of dragons, showing little sign of their elven ancestry. The women are tall and slender, with fine scales covering their angular features. Society and Culture Naga culture is complex. A clear delineation exists between the sexes. Male naga are larger and more muscular, reminiscent of dragons. Naga men serve as soldiers and guardians. Female naga are more slender, with smaller scales and finer, more human-seeming faces. Naga women are natural spellcasters and rely on magic and poison to defeat their enemies. Naga men are more numerous, but as naga consider their women to be magically and intellectually superior, their society is matriarchal. Women occupy most positions of leadership, and all naga pay homage to their queen.. Several ranks and types of naga exist. Naga myrmidons and royal guards, for instance, are strong males and powerful melee fighters; naga sirens are female mages. Sexual dimorphism Naga males and females have different features; in their transformation, males increased in size and strength. Their faces now appear almost draconic with little resemblance to their Elven heritage. Females kept more of their Elven features. Naga female faces are fair, even beautiful. Most females have four arms. Unique features Some naga have unique features. For example, sea witches like have snakes instead of hair, and naga lords have stony arms and shells fused to their skin. This may be resultant of their mutations, or they may be a different subspecies altogether. Female naga have a nest of thin, twining snakes instead of hair. These serpent strands have eyes and allow a naga to see in all directions. Culture Society Naga society is female dominated; they are considered the intellectual superiors and possess the greater magical power. While females are greatly outnumbered by males, females are found more often in positions of authority. Usually females are more proficient in the ways of magic, while the males are warriors, but there are a few males that are deadly in both close combat, and spell casting. The civilization of the naga has extensive codes, laws, and ceremonies. Factions work continuously in bids for power. Males can rise to prominence and even lead communities, but there is a limit to what they can achieve. In terms of class, this makes them the opposite of the night elves they evolved from, where males typically work magic and females fight. Naga have finely worked robes that function as leather armor. They hunt large prey with tridents and scimitars. A warband will deploy male infantry to engage at moderate range with tridents, while the females cast spells. The men are willing to sacrifice themselves if ordered. Leaders will avoid heavy losses, but are otherwise open to small risks. Languages Naga typically speak their own language and most know Common. For various reasons, individual Naga learn to speak with the creatures with which they interact. Naga relations Naga are avaricious, dangerous and sadistic. Their millennia of aquatic banishment has only intensified their evil, power-hungry nature and made it so most races are unaware of their existence. Naga play well with blood elves, trolls, and other dark, independent powers. The naga that travel have a more educated view of normal races than the naga who remain at the bottom of the seas. They feel that divine magic practitioners are weak and without ambition. The naga are a neutral race for a very good reason. Naga are dark creatures, evil and cunning. A naga might join forces with a being of another race in order to serve her own ends. Naga are selfish creatures, though, and think only of their own (and their race’s) dominance. Their minds have little room for charity or kindness. A naga that renounced her evil ways would be a unique individual indeed. Some naga may be sent to the land on a mission, or they may be exiles who defy the naga queen. Few among the humanoid races are aware of the nagas’ history, so most encounters deal primarily with their strange countenance. Naga can use disguise or magic to avoid notice. Combat The naga have an army composed of various races. Naga males serve as shock troops; they deploy as infantry in close formations wielding scimitars, tridents and nets while females stand back hurling spells at the enemy. Males may have command over small numbers of troops but females will always be in overall command of any Naga force. The naga have a powerful military, though they have yet to truly make their presence felt in the world. So far, their efforts are limited to certain select engagements and various exploratory missions along coasts. Rumors say that the naga are preparing for a major invasion of the land; they are now building their forces, securing strategic locations, claiming important items and information. Naga society is ancient and cunning, and their warriors are the same way. All naga enjoy using their aquatic natures against their foes, particularly against generals who have not fought naga. A naga commander attempts to maneuver her forces to meet the enemy on a battlefield with rivers, lakes, marshes or similar features; such bodies of water are no impediment to naga, but serve as barriers for land-based forces as well as hiding spots and roads for the naga forces. Naga men, stronger and tougher than women, act as front line soldiers and as bodyguards. They are adept at using the terrain to their advantage, and their lack of ranged weaponry (it’s not very useful under water) makes the canny about sight lines and flanking maneuvers. Naga myrmidons are strong melee combatants and willingly come to grips with the enemy. Naga royal guard, as their name implies, serve as protection for important individuals. Naga women take the field as spellcasters, usually magic drawing from the most arcane. Some few are priestesses of the tides. Naga women act as both a source of support magic for their allies and as offensive ranged punishers. Naga leaders tend to be women adept at both weaponry and magic naga sea witches are some of the most powerful champions the race has to offer. Naga sirens are more common but still deadly, using their magic to incapacitate foes so the naga myrmidons can sweep in and finish them off. As far as anyone knows, the only real naga armies that currently exist are beneath the waves. Other, smaller groups are scattered across the world, where they investigate items and places of importance to the naga’s mysterious purposes. These forces usually have a single leader a powerful spellcaster (female) or warrior (male) a dozen or so naga myrmidons, and a few naga sirens. In addition to these groups, naga explorers travel out from the coasts and from naga bases, gathering information for their queen. ((These are for only for an future event line, They are not playable. Thats all for now -Zer0))
  5. Plaklatras "King of the Mountain" Physiology Plaklatras strongly resembles an primate’s in its appearance and movement, even borrowing some of its attacks. However, notable differences include Plaklatras' broader muscles, hairy tail tip and its ability to use electricity-based attacks. Abilities The Plaklatras' most notable attack is its ability to use the electricity on its body as a shield. They are hated by many hunters, due to their combination of speed, aggression and power. They are also well known for their dramatic angered state, in which much of the fur on their front body rises and becomes yellow. Habitat Range Due to the Plaklatras' near-permanent nomadic lifestyle, it's not entirely certain where the Plaklatras is capable of living, though it's not far-fetched to assume that it can live just about anywhere. However, there have been regular sightings in high-altitude areas, for the most part, so it's safe to say that "If there's cliffs, there's Plaklatras' ". This phrase is a direct result of its most common habitats, Mountainous regions including volcanoes, canyons, tropical jungles and frozen mountains, the Plaklatras apparently doesn't care. The Plaklatras can also be called a "wanderer".The known habitats of Plaklatras consist of the mountains, snowy areas, and forest. Sometimes there can be incidents of Plaklatras wandering into the towns. Ecological Niche In almost any habitat that the Plaklatras happens to be passing through, it enforces itself as the apex predator of the surrounding area. Its nature and adaptations allow it to hunt and prey on virtually anything smaller than itself. The reproductive patterns of Plaklatras are, at best, elusive though its known that Plaklatras' don't have electrical abilities when they are born. Young Plaklatras' gain their electrical powers by feeding on an electrical eels and the same goes for adults. Hunting Plaklatras' in force would now seem a more sensible choice after hunters are faced with such a task. In their chosen habitats Plaklatras are forced to compete with equally fearsome predators. These predators are capable of seriously wounding Plaklatras due to its unarmored body. Unexpectedly golden fur from Plaklatras' have been found in clomps around the areas they wander in. One would think that the great size difference and Plaklatras' lack of armor would make it easy prey.Plaklatras' speed advantage, comparable raw brute strength, and amazing control over the thunder element. Biological Adaptations Plaklatras is one of only a handful of monsters able to wield deadly lightning. How it produces its charge is a electrical inner organ. Plaklatras are extremely fast and nimble despite their size. Plaklatras exhibits extreme physical strength, easily knocking a hunter off his/her feet and into the air. Plaklatras' natural high aggression and rage only seem to amplify its strength and electrical power, forcing it into its enraged state. When enraged, Plaklatras is even faster and more deadly than its already powerful base form. In this enraged state, Plaklatras is probably able to be on par or possibly even overpower. It is believed that the tail of the Plaklatras has something to do with its electrical powers, as when the tail is able to be cut it loses its electrical power instantly, though this only applies to average Plaklatras. Some Plaklatras stay in their enraged form and are known to be extremely violent and powerful, they are usually found in the Canyons or Mountains. These Plaklatras' power is believed to have something to do with their heart. Just recently, it was discovered that Plaklatras' have a unique defense against threats. When in danger, they will increase the strength in their arm and legs and they will be able to deal more damage and move even faster. This unique adaptation can also harden the muscles to increase its defense. Interestingly, their arms and legs will glow red indicating this. There appearance is also different, they have blue eyes and very long golden hair when enraged. They use new attack techniques taking advantage of their strength, including attacks like jumping high into the air, covering their fists in electricity in mid air and landing fist first causing a quake and rocks to pop up from under ground with such force hunters hit get launched by the rocks. They show a different intelligence during its rage by following its target while punching leaving the targets only means of escape out-running or jumping through the fists as they are covered in electricity, and rolling into a ball covered in electricity able to hover over the ground going in a straight direction. Even more rare is the feared Red Plaklatras' sightings of this creature are very few even lower. This Red Plaklatras has improved abilities and the most power of any Plaklatras ever reported, this Plaklatras is most famed for its ability to create a ball of electricity much larger than itself and let it slowly hover towards the ground creating a pure white flash large enough to be spotted possibly a mile away within this flash everything within gets electrocuted to death besides the Plaklatras itself. Behavior Outwardly, the Plaklatras is considered to be the most aggressive and powerful of primates species known thus far, and as such, many consider this to be an outright brutal creature in all its aspects. It's a common belief that the Plaklatras is a loner due to being highly aggressive, and this thinking leads people to believe that Plaklatras' will typically attack each other on sight. In a sense, that's correct. Plaklatras are unique in that they're the only known species in their suborder to live a majorly solitary lifestyle, as opposed to the far more sociable primates. This makes it very confusing to understand how they mate. Against most prey, the Plaklatras will quickly and effectively pummel the target to death using either its fists or its horns. In the chance that the target food is too far away - or too fast - the Plaklatras will expel either a burst or beam of energy, almost always paralyzing or killing the prey, usually instantly. Either way, the result is an easy meal for the Plaklatras. Though rare, some Plaklatras' have been seen in pairs. These pairs most likely could be mates. OOC
  6. Aterruce'tras - Ape Creatures Seiges Snow Apes Sinha Snow Lion Maimou Pink Apes Ektos Jungle Outlaw Phindar Fighting Beast OOC Hello fellow peoples and hunters of LOTC, yes I am aware these creatures are from something else just edited. But hey there’s many things in lore or such that are on the server from different places, so why not give it a shot. Anyway to give a short idea for these creatures and maybe questions. Are the creatures playable ? Yes and no… I’d think it would be better if an ET actor would play the creatures, because there will not be a skin for the monsters. I find that rather hard to make and for others to make, with such limits. If the creatures are accepted I would like them to be built and copy and pasted to the areas with signs to connect whom to play them. No, as players aside from ET members. Whats the point of them being in Athera? Well, unseen creatures in the world can be fun, either for hunting or researching. There are people the love the thrill of the hunt and things to kill for fun or as trophies. How will the creatures be represented? As I said before, they will be built with mc blocks. I do not see the point of using mc skin and players to do it. Are they rideable ? Eh.. I'm on the fence about that.. It's very possible if given the chance you can, but you would be hurt or killed. Since they are hostile and will not like that. Can they be capture and trained? Well.. IF there was a percentage chance of capturing, give it a shot I guess. It would be your choice to do what you want with the creatures but remember they are very heavy, so it would be best to have a few orcs to help you take it. Tameable.? That is another tricky idea.. Due to them being very hostile and predators it is very unlikely to tame them as pets or friends. Leading to my Druids out there . Well these creature would be in the animal category so Druids would be able to talk to them, on the other had since they are hostile and want to eat,kill and fight with you. Druids would have a hard time calming the creatures if lucky they'd calm them . What do you get from killing the creatures? Well the reward from actually hunting and staying alive from the hunt you would be rewarded with such loot. If hunters brought a skinning knife or a sword to skin the creatures for their pelt,hide and what not. Others would take the bones or teeth from them using for weapons or trophies. If hungry heck, use the meat as a meal for yourself and your fellow hunters. Why are they so over powered ? Why can't I fight them one on one?! These creatures and a lot tougher and stronger than even an Orc. Their skin and bodies are a lot thicker and resistant to just a flesh wound. It would take at least a good 5-8 man with armor and Mages to attack one head on. If you was to fight one head on there is a 100% you would not make it for more than an hour, you would be a toy for the creatures. Do they have any weaknesses? How is the best way to take them down? Well, I don't want to ruin the fun or spoil the ways to proper hunt the creatures. As hunters you must look around the surrounding you and the creatures would be around and let that speak more for you. I really don't want to tell the weakness because that would break the point of the RP fighting it and players should be surprised on these encounters. Anyway all ideas and suggestions are looked at and taken. :) Just given this a try. So please keep it clean.
  7. Aterruce'waezit - Scaled Creatures Shia The Lurking Shadow Archontas Lord of the Seas Tromos The Underwater Terror OOC Hello fellow peoples and hunters of LOTC, yes I am aware these creatures are from something else just edited. But hey there’s many things in lore or such that are on the server from different places, so why not give it a shot. Anyway to give a short idea for these creatures and maybe questions. Are the creatures playable ? Yes and no… I’d think it would be better if an ET actor would play the creatures, because there will not be a skin for the monsters. I find that rather hard to make and for others to make, with such limits. If the creatures are accepted I would like them to be built and copy and pasted to the areas with signs to connect whom to play them. No, as players aside from ET members. Whats the point of them being in Athera? Well, unseen creatures in the world can be fun, either for hunting or researching. There are people the love the thrill of the hunt and things to kill for fun or as trophies. How will the creatures be represented? As I said before, they will be built with mc blocks. I do not see the point of using mc skin and players to do it. Are they rideable ? Eh.. I'm on the fence about that.. It's very possible if given the chance you can, but you would be hurt or killed. Since they are hostile and will not like that. Can they be capture and trained? Well.. IF there was a percentage chance of capturing, give it a shot I guess. It would be your choice to do what you want with the creatures but remember they are very heavy, so it would be best to have a few orcs to help you take it. Tameable.? That is another tricky idea.. Due to them being very hostile and predators it is very unlikely to tame them as pets or friends. Leading to my Druids out there . Well these creature would be in the animal category so Druids would be able to talk to them, on the other had since they are hostile and want to eat,kill and fight with you. Druids would have a hard time calming the creatures if lucky they'd calm them . What do you get from killing the creatures? Well the reward from actually hunting and staying alive from the hunt you would be rewarded with such loot. If hunters brought a skinning knife or a sword to skin the creatures for their pelt,hide and what not. Others would take the bones or teeth from them using for weapons or trophies. If hungry heck, use the meat as a meal for yourself and your fellow hunters. Why are they so over powered ? Why can't I fight them one on one?! These creatures and a lot tougher and stronger than even an Orc. Their skin and bodies are a lot thicker and resistant to just a flesh wound. It would take at least a good 5-8 man with armor and Mages to attack one head on. If you was to fight one head on there is a 100% you would not make it for more than an hour, you would be a toy for the creatures. Do they have any weaknesses? How is the best way to take them down? Well, I don't want to ruin the fun or spoil the ways to proper hunt the creatures. As hunters you must look around the surrounding you and the creatures would be around and let that speak more for you. I really don't want to tell the weakness because that would break the point of the RP fighting it and players should be surprised on these encounters. Anyway all ideas and suggestions are looked at and taken. :) Just given this a try. So please keep it clean.
  8. Inlu'thin - Insects Eloch Entomo OOC Hello fellow peoples and hunters of LOTC, yes I am aware these creatures are from something else just edited. But hey there’s many things in lore or such that are on the server from different places, so why not give it a shot. Anyway to give a short idea for these creatures and maybe questions. Are the creatures playable ? Yes and no… I’d think it would be better if an ET actor would play the creatures, because there will not be a skin for the monsters. I find that rather hard to make and for others to make, with such limits. If the creatures are accepted I would like them to be built and copy and pasted to the areas with signs to connect whom to play them. No, as players aside from ET members. Whats the point of them being in Athera? Well, unseen creatures in the world can be fun, either for hunting or researching. There are people the love the thrill of the hunt and things to kill for fun or as trophies. How will the creatures be represented? As I said before, they will be built with mc blocks. I do not see the point of using mc skin and players to do it. Are they rideable ? Eh.. I'm on the fence about that.. It's very possible if given the chance you can, but you would be hurt or killed. Since they are hostile and will not like that. Can they be capture and trained? Well.. IF there was a percentage chance of capturing, give it a shot I guess. It would be your choice to do what you want with the creatures but remember they are very heavy, so it would be best to have a few orcs to help you take it. Tameable.? That is another tricky idea.. Due to them being very hostile and predators it is very unlikely to tame them as pets or friends. Leading to my Druids out there . Well these creature would be in the animal category so Druids would be able to talk to them, on the other had since they are hostile and want to eat,kill and fight with you. Druids would have a hard time calming the creatures if lucky they'd calm them . What do you get from killing the creatures? Well the reward from actually hunting and staying alive from the hunt you would be rewarded with such loot. If hunters brought a skinning knife or a sword to skin the creatures for their pelt,hide and what not. Others would take the bones or teeth from them using for weapons or trophies. If hungry heck, use the meat as a meal for yourself and your fellow hunters. Why are they so over powered ? Why can't I fight them one on one?! These creatures and a lot tougher and stronger than even an Orc. Their skin and bodies are a lot thicker and resistant to just a flesh wound. It would take at least a good 5-8 man with armor and Mages to attack one head on. If you was to fight one head on there is a 100% you would not make it for more than an hour, you would be a toy for the creatures. Do they have any weaknesses? How is the best way to take them down? Well, I don't want to ruin the fun or spoil the ways to proper hunt the creatures. As hunters you must look around the surrounding you and the creatures would be around and let that speak more for you. I really don't want to tell the weakness because that would break the point of the RP fighting it and players should be surprised on these encounters. Anyway all ideas and suggestions are looked at and taken. :) Just given this a try. So please keep it clean.
  9. ~The Red Rose~ *Posters hang all around the roads and settlements* "We at the "Red Rose" would like to welcome you with respect to the tavern. At The Red Rose, we love our customers and care for them in their well-being and their needs. With very fresh and mouth watering food. With great food we have great drinks, very special drinks. Come hungry, thirsty, or sad leave happy and full of joy. As you continue your journey out of "The Wilting Rose" we hope you enjoyed our service. Come at join us ! - Ramza Mansituku" OOC: Shop Name: The Red Rose Location: Grayhaven, (x- 369, y- 61 z- 971) Owner: Ramza Mantisuku ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ultima - Strongest Ale "Can you handle that beast? " It is a balanced herbal undertone, and very powering in the slightest. Nor should the anise overwhelm, as it sometimes does particularly when badiane rather than green anise is used. Diamond Dust "A Cool Temptation" - Weak Ale This type of ale is brewed from malted barley by mixing certain amount of yeast. The yeast helps in fermenting the ale and giving a fruit flavor to the ale. Waltz on the Moon - Wine "For the Beautiful Couple" This beverage is made from fermented hops. During the fermentation process, yeast absorbs the sugar in the grape juice and converts it into Alcohol. Liberi Fatali - Fruited Drink "Fated Children" Fruits like cherry, raspberry and peach are commonly used in brewing this type of beer. Most of the breweries add a flavor of these fruits instead of fermenting these fruits. Cactuar - Very Strong Ale "1000 Nails Adventure" This fruit spirit is distilled from a mixture of different fruits including apple, apricot and plum. The Alcohol content varies widely between 40 % and 85% Divine Passion - wine "Cute and Sweet" is brewed very sweet and stored at low temperatures. Miss Fourtune "Girl Power with a smooth new taste" is produced by mixing a larger proportion of wheat when compared to the malted barley content. Hero's Drink - Whiskey "Pond of Eternal Life"
  10. On The 13th Malin's Welcome 1455, Ramza Mantisuku and his daughter Aveaan Mantisuku would be wandering around Anthos around the Dwarven Lands. Ramza wonders what is a better way to bond with his daughter. So what better way than to carve art into a tree. As the two continue to wander in the lands, Aveaan spots a weird looking tree that neither her or Ramza have seen before. Ramza looks around as no one can be seen around the two. Discovery "Latex" is the creation Creation of new Paste Creation of Elastic Testing the Elasitc Experimenting Testing with Fire Testing with water Testing with cold. Testing with Electricity Success of a Family Disovery As Ramza continues his research on what to make with his new resource. He starts to think and make blueprints of his next work with his new invention. As his daughter goes to her room to sleep from experimenting. ((Please don't make any inappropriate comments or jokes.. this is my first time making a lore/ invention... and this took more than 4 hours to type up... so I'm trying to get this looked at and approved...))
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