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Internal Conflict


Internal Conflict 
“The need to clothe and shoe our soldiers was unnecessary, for each man crafted his own armor, compelled by a desire to shield his homeland from the fiercest foe - that which lurks within his own."

- Charles I, King of Aaun, 6th of the Sun’s Smile, 121 S.A.


Revolution
“Heinrik, in order to secure our freedom and posterity, we must mount an offensive against the King of Aaun and his men. We must see this war through. Though you are a man of peaceful intentions, the Aaunites lay in wait for us like sloven carrion, desiring our lands and the fruits of our labor. Unjustly so. We must push until we reach their capital city and even then we cannot relent. Otherwise, I fear for the future of our children, and their children’s children.” 

- Advisor to the Duke of Adria Heinrik Sarkozic, 121 S.A.


Rebellions
“When Sedan asserted their independence, we bore the responsibility to quell their defiance. It was upon us to lay siege to their land.” “The need to clothe and shoe our soldiers was unnecessary, for each man crafted his own armor, compelled by a desire to shield his homeland from the fiercest foe - that which lurks within his own."

- Account from the counsel of Joseph II, 1811

 

Spoiler

Internal Conflict

Internal wars are not subject to any costs. Core tile requirements are not applied.

Revolution
A person may mobilize players to fight for their claim to the Realm.


• Launch from a core tile within the realm’s territory.
• The rebels must fight a warclaim in every tile leading up to the capital.
• Exclaves may not lead a revolution.


* The revolution begins in the tile with the sub-region.


Rebellion

Vassal(s) declaring independence from their realm.


•  The main realm must siege the rebel capital tile to stop the rebellion.

 


 
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