There are two proposed changes I seek to make to voidal shifting. One is more a clarification than anything, while the latter is a buff regarding the number of times one can shift.   The first is regarding the red line listed below:   - Teleporting is mostly restricted among the Z axis due to the massively confusing direction of the void, hence only small amendments in height are allowed and teleporting atop walls is impossible.   Instead, I propose that the red lin