<?xml version="1.0"?>
<rss version="2.0"><channel><title>Outdated Rules Latest Topics</title><link>https://www.lordofthecraft.net/forums/forum/543-outdated-rules/</link><description>Outdated Rules Latest Topics</description><language>en</language><item><title>Heists Rules</title><link>https://www.lordofthecraft.net/forums/topic/176651-heists-rules/</link><description><![CDATA[<p>
	 
</p>

<p style="text-align:center;">
	<strong><span style="font-size:26px;"><span style="font-family:'Times New Roman', Times, serif;">-=- Heists -=-</span></span></strong>
</p>

<p>
	<strong><span style="font-size:18px;"><span style="font-family:'Times New Roman', Times, serif;">What is a heist?</span></span></strong>
</p>

<p>
	<span style="font-size:16px;"><span style="font-family:'Times New Roman', Times, serif;">A heist is a roleplay ‘raid’ where the attackers are allowed to lockpick various chests and/or armour stands to steal from their targets This is purely roleplay and any Out of Character usage is frowned upon, including during the planning.</span></span>
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:18px;"><span style="font-family:'Times New Roman', Times, serif;">Committing a Heist:</span></span></strong>
</p>

<p>
	<font face="Times New Roman, Times, serif"><span style="font-size: 16px;">On the day of the Heist, at the approved time agreed upon by the leader of the Heist and the Moderators handling it, the leader must make a modreq. Either the Moderator handling the discussions with the leader or another informed and up to date moderator regarding the heist in question may take the modreq. Said Moderator/Moderators will be in spectetor/vanish as the heist to occurs.<br><br><a href="https://www.lordofthecraft.net/forums/topic/178089-warclaim-and-heist-information/" rel="">To start a heist you can fill out this application,</a> these should take place in peak hours of the servers. You may purchase both lockpicks and bolt cutters from the thief shops scattered around the map.</span></font>
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:18px;"><span style="font-family:'Times New Roman', Times, serif;">Heist Rules:</span></span></strong>
</p>

<ul><li>
		<span style="font-family:Times New Roman,Times,serif;"><span style="font-size:16px;">A heist may consist of three to six players</span></span>
	</li>
	<li>
		<span style="font-family:Times New Roman,Times,serif;"><span style="font-size:16px;">lockpicks attempts may be emoted (#q) and rolled (/roll -q) in quiet chat</span></span>
	</li>
	<li>
		<span style="font-family:Times New Roman,Times,serif;"><span style="font-size:16px;">Use of the lockpicking plugin is not permitted during heists</span></span>
	</li>
	<li>
		<span style="font-family:Times New Roman,Times,serif;"><span style="font-size:16px;">Players are permitted to bring up to five thievery tools each with them on a heist. (ex. Bringing 3 Lockpicks and 2 Bolt Cutters.)</span></span>
	</li>
	<li>
		<span style="font-family:Times New Roman,Times,serif;"><span style="font-size:16px;">Regular roll rules are applied except chests and iron bars are now added:</span></span>
		<ul><li>
				<span style="font-family:Times New Roman,Times,serif;"><span style="font-size:16px;">Wood door —  17+ (10+ with a lockpick)</span></span>
			</li>
			<li>
				<span style="font-family:Times New Roman,Times,serif;"><span style="font-size:16px;">Iron door —  19+(15+ with a lockpick)</span></span>
			</li>
			<li>
				<span style="font-family:Times New Roman,Times,serif;"><span style="font-size:16px;">Locked sign —  17+ (10+ with a lockpick)</span></span>
			</li>
			<li>
				<span style="font-family:Times New Roman,Times,serif;"><span style="font-size:16px;">Glass / Window — 12+</span></span>
			</li>
			<li>
				<span style="font-family:Times New Roman,Times,serif;"><span style="font-size:16px;">Chest/Furnace/Shulker — 16+ (LOCKPICK REQUIRED)</span></span>
			</li>
			<li>
				<span style="font-family:Times New Roman,Times,serif;"><span style="font-size:16px;">Item Frame/Armor Stands  — </span> <span style="font-size:16px;">16+ (BOLT CUTTERS REQUIRED)</span></span>
			</li>
			<li>
				<span style="font-family:Times New Roman,Times,serif;"><span style="font-size:16px;">Bookcases/Lecturns — </span> <span style="font-size:16px;">16+ Per Book</span></span>
			</li>
			<li>
				<span style="font-family:Times New Roman,Times,serif;"><span style="font-size:16px;">Iron bars — 15+ (BOLT CUTTERS REQUIRED)</span></span>
			</li>
			<li>
				<span style="font-family:Times New Roman,Times,serif;"><span style="font-size:16px">Fences — 15+ (BOLT CUTTERS REQUIRED)</span></span>
			</li>
			<li>
				<span style="font-family:Times New Roman,Times,serif;"><span style="font-size:16px;">Glass Pane Gates  — </span><span style="font-size:16px"> 15+ (BOLT CUTTERS REQUIRED</span></span><br><br><br>
				 
			</li>
		</ul></li>
	<li>
		<span style="font-family:Times New Roman,Times,serif;">With a Roll lower then 10 a thievery tool breaks and may no longer be used.</span>
	</li>
</ul><p>
	 
</p>

<ul><li>
		<span style="font-family:Times New Roman,Times,serif;">With a roll lower then 5 the item is jammed and no further lockpicking attempts may occur for the rest of the heist.</span>
	</li>
</ul><p>
	 
</p>

<ul><li>
		<span style="font-family:Times New Roman,Times,serif;">Shulker Boxes within a chest will be counted as an expansion of that chest’s inventory, they will not require additional lockpicking.</span>
	</li>
</ul><p>
	 
</p>

<ul><li>
		After a heist is done another may not be conducted on the same targeted settlement for two weeks.
	</li>
</ul><p>
	 
</p>

<ul><li>
		Hiests need to be around prime time for the area, so the defenders have a fighting chance. It’s up to the defenders to engage those partaking in the hiest.
	</li>
</ul><p>
	 
</p>

<ul><li>
		If the heisting group is caught and attacked by anyone in the city, the member of the city will be given Defender (Guard) Default. Only those around at the time will be allowed to initate the combat. They may use a Rally Bell or via shouting to alert others of the city of the heist.
	</li>
</ul><p>
	 
</p>

<ul><li>
		Event and Staff Area’s may not be heisted.
	</li>
</ul><p>
	 
</p>

<ul><li>
		Warp and Soulstone may not be used to gain entry to an area.
	</li>
</ul><p>
	 
</p>

<ul><li>
		The main objective of a heist must be made clear to the handling moderator/moderators. (Ex. General Thievery, Specific target item, etc.)
	</li>
</ul><p>
	 
</p>

<ul><li>
		No Blocks may be broken during a heist. (Excluding rolls as outlined above.) All routes of entry must be accessible prior to the start of the hiest, any secret entrances such as tunnels must be known through RP.
	</li>
</ul><p>
	 
</p>

<ul><li>
		Heists must be planned ingame through Rp. Screenshots will be required by Moderation prior to approval.
	</li>
</ul><p>
	 
</p>

<ul><li>
		If costumes/disguises are made for the heist. They must be lore friendly and made in-game.
	</li>
</ul><p>
	 
</p>

<ul><li>
		Heist members may only take up to 6 items with them from the heist. Only empty shulker boxes may be taken as part of this.
	</li>
</ul><p>
	 
</p>

<ul><li>
		In addition to the above, heist groups will be permitted to steal up to a single placed RP item. These items can include but are not limited to from, crystals, thrones, chairs, tables, anvils, piles of rare books, paintings, etc. This item may not be in a chest, item frame, shulker box or armor stand. Taking the item must make RP sense and will be up to the handling moderators discretion.
	</li>
</ul><p>
	 
</p>

<ul><li>
		Moderators will need to inspect the inventories of all players before and after the heist.
	</li>
</ul><p>
	 
</p>

<ul><li>
		You have two hours to complete the heist, starting when the moderator overseeing the heist notifies the leader to start. Once the time limit is up, no items may be stolen and you must leave the area.
	</li>
</ul><p>
	 
</p>

<ul><li>
		Moderators who come across excessive amounts of doors blocking a single path to a room may treat it as two doors for lock-picking purposes. 
	</li>
</ul><p>
	 
</p>

<ul><li>
		Any staff member that participates in a heist must have their Pex taken for the duration of the heist or use an alt account due to unfair advantages. 
	</li>
</ul><p>
	 
</p>

<p>
	<u><strong>Overseeing Moderators may be using recording Software during a heist for documentation purposes.</strong></u>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>]]></description><guid isPermaLink="false">176651</guid><pubDate>Thu, 11 Oct 2018 15:53:44 +0000</pubDate></item><item><title>Dwarf v Orcs War Rules</title><link>https://www.lordofthecraft.net/forums/topic/190770-dwarf-v-orcs-war-rules/</link><description><![CDATA[<p dir="ltr" style="text-align:center">
	<font color="#ffffff"><span style="font-size: 34.6667px;">Dwarves – Orc War of Honor</span></font>
</p>

<p>
	 
</p>

<p dir="ltr">
	<strong><span><span style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">For the duration of this war, these raid rules and respective updates to them will be in effect for the participating factions. If you have a question about the validity of a raid target being eligible under this conflict, contact moderation. These rules are prone to updates as moderation views the conflict play out.</span></span></strong>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<strong><span><span style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">With both sides agreeing to war, the terms of the conflict are the following</span></span></strong>
</p>

<p dir="ltr">
	<span><span style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">1. Best 2/3 Skrimishes is the Winner</span></span>
</p>

<p dir="ltr">
	<span><span style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">2. No Allies, Alts or Mercenaries<br>
	3. Dwarf Victory: 45k and the Orc Targoth<br>
	4. Orc Victory: 35k and New Dwarf Snaga</span></span>
</p>

<p>
	 
</p>

<h2 dir="ltr">
	<span><span style="background-color:transparent; color:#ffffff; font-size:16pt; vertical-align:baseline">The Raid Terms:</span></span>
</h2>

<p dir="ltr">
	<strong><span><span style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">For the participating factions:</span></span></strong><br>
	 
</p>

<ol><li dir="ltr" style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">
		<p dir="ltr">
			<span><span style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">) 3-6 – 1 day Settlement Raid Cooldowon<br>
			2.) 7</span></span><span style="background-color: transparent; font-size: 11pt;">-</span><span style="background-color: transparent; font-size: 11pt;">1</span><span style="background-color: transparent; font-size: 11pt;">0 person– <span style="background-color: transparent; font-size: 11pt; vertical-align: baseline;">2 </span></span><span><span style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">day Settlement Raid Cooldowon</span></span><span style="background-color: transparent; font-size: 11pt;"><span style="background-color: transparent; font-size: 11pt; vertical-align: baseline;"> (Numbers may be subject to change pending victory of first official skirm)</span></span>
		</p>
	</li>
</ol><p>
	 
</p>

<h2 dir="ltr">
	<span><span style="background-color:transparent; color:#ffffff; font-size:16pt; vertical-align:baseline">The Raid Process:</span></span>
</h2>

<p dir="ltr">
	<strong><span><span style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">Before commencing a raid you must:</span></span></strong>
</p>

<p>
	 
</p>

<ol><li dir="ltr" style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">
		<p dir="ltr">
			<span><span style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">Place a modreq, stating where you are raiding from and where you intend to raid and state your number of participating raiders.</span></span><br>
			 
		</p>
	</li>
	<li dir="ltr" style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">
		<p dir="ltr">
			<span><span style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">If your raid has 10 ore more people you must wait for moderator response to oversee the raid, ignoring this will see your raid nullified once moderation is alerted.</span></span><br>
			 
		</p>
	</li>
	<li dir="ltr" style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">
		<p dir="ltr">
			<span><span style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">Assemble your entire rally at the rally location stated in the modreq and travel together to the raid location, do not pick up extra raiders along the travel route.</span></span><br>
			 
		</p>
	</li>
	<li dir="ltr" style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">
		<p dir="ltr">
			<span><span style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">Raiders must provide legitimate rp preluding PvP, actions taken to incite PvP in nonsensical manner will have the raid nullified.</span></span><br>
			 
		</p>
	</li>
	<li dir="ltr" style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">
		<p dir="ltr">
			<span><span style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">A moderator overseeing a 10+ person raid must approve a shift to pvp mechanics, and are permitted to override the 10+ PvP default rule until sufficient rp is carried out.</span></span><br>
			 
		</p>
	</li>
	<li dir="ltr" style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">
		<p dir="ltr">
			<span><span style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">Ignoring these rules or overseeing moderators will be treated as violating raid rules.</span></span>
		</p>
	</li>
</ol><p>
	 
</p>

<h2 dir="ltr">
	<span><span style="background-color:transparent; color:#ffffff; font-size:16pt; vertical-align:baseline">Raid Rules:</span></span>
</h2>

<p dir="ltr">
	<strong><span><span style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">Specifics:</span></span></strong><br>
	 
</p>

<ol><li dir="ltr" style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">
		<p dir="ltr">
			<span><span style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">Once PvP begins, a raid has 30 minutes to conclude or at moderation call.</span></span>
		</p>
	</li>
</ol><p>
	 
</p>

<ol start="2"><li dir="ltr" style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">
		<p dir="ltr">
			<span><span style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">Prior to PvP, raiders must proceed to their raid target directly and make their raid known to the defenders via rp, thereafter defenders have defender default.</span></span>
		</p>
	</li>
</ol><p>
	 
</p>

<ol start="3"><li dir="ltr" style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">
		<p dir="ltr">
			<span><span style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">If raiders depart the local area / tile using “kiting’ tactics, the raid is resolved, you may not retreat and return constantly.</span></span>
		</p>
	</li>
</ol><p>
	 
</p>

<ol start="4"><li dir="ltr" style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">
		<p dir="ltr">
			<span><span style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">If defenders pursue attackers outside the local area / tile, PvP has 10 minutes to resolve.</span></span>
		</p>
	</li>
</ol><p>
	 
</p>

<ol start="5"><li dir="ltr" style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">
		<p dir="ltr">
			<span><span style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">A defender must be statused to operate a gate during a raid.</span></span>
		</p>
	</li>
</ol><p>
	 
</p>

<ol start="6"><li dir="ltr" style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">
		<p dir="ltr">
			<span><span style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">All attempts to /breakdown - or a similar method - LWC mid raid must be emoted in #rp, before or during PvP.</span></span>
		</p>
	</li>
</ol><p>
	 
</p>

<ol start="7"><li dir="ltr" style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">
		<p dir="ltr">
			<span><span style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">“Spectating” a raid / PvP is strictly disallowed aside from non combatant defenders.</span></span>
		</p>
	</li>
</ol><p>
	 
</p>

<ol start="8"><li dir="ltr" style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">
		<p dir="ltr">
			<span><span style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">To rally to defend against a raid, 3 emotes at a bell / alerting device is required prior to calling to discord or other communication mediums.</span></span>
		</p>
	</li>
</ol><p>
	<br>
	 
</p>

<h2 dir="ltr">
	<span><span style="background-color:transparent; color:#ffffff; font-size:16pt; vertical-align:baseline">Raid Cooldowns:</span></span>
</h2>

<p dir="ltr">
	<strong><span><span style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">Terms and Use:</span></span></strong><br>
	 
</p>

<ol><li dir="ltr" style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">
		<p dir="ltr">
			<span><span style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">After you have been raided, /modreq to ensure that a raid cooldown is placed, no matter the tier of war raid used, a raid cooldown stops all 3 tiers of war raiding for its duration.</span></span>
		</p>
	</li>
</ol><p>
	 
</p>

<ol start="2"><li dir="ltr" style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">
		<p dir="ltr">
			<span><span style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">You may not depart to raid a settlement on raid CD, until that raid CD has already expired.</span></span>
		</p>
	</li>
</ol><p>
	 
</p>

<ol start="3"><li dir="ltr" style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">
		<p dir="ltr">
			<span><span style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">Raid CD signs / Region greetings will be listed in DD/MM/YYYY cooldown expiration format with the placing moderator having locked the sign.</span></span>
		</p>
	</li>
</ol><p>
	 
</p>

<ol start="4"><li dir="ltr" style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">
		<p dir="ltr">
			<span><span style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">If you have questions about an active raid CD, contact moderation via /modreq</span></span><br>
			 
		</p>
	</li>
	<li dir="ltr" style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">
		<p dir="ltr">
			<span><span style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">Occupying the road to a raid CD city with excessive numbers / time is disallowed while on CD. Contact moderation for clarification if you are concerned with your actions.</span></span><br>
			 
		</p>
	</li>
</ol><p dir="ltr">
	<strong><span><span style="background-color:transparent; vertical-align:baseline"><font color="#ffffff"><span style="font-size:11pt">Some examples of actions </span></font><font color="#ffffff" face="Georgia, serif"><span style="font-size:14.6667px">disallowed</span></font><font color="#ffffff"><span style="font-size:11pt"> due to raid CD:</span></font></span></span></strong>
</p>

<ol><li>
		<span><span style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">Hostile action within the tile of the cooldown region</span></span>
	</li>
	<li>
		<span><span style="background-color:transparent; color:#ffffff; font-size:11pt; vertical-align:baseline">Hostile action on the sole roadway to a region</span></span>
	</li>
</ol><p>
	 
</p>

<p>
	<font color="#ffffff" face="Georgia, serif"><span style="font-size:14.6667px"><b>Wartime Roadways</b></span></font>
</p>

<ol type="1"><li>
		<span style="color:#ffffff"><span> Hostile action with numbers of  5+ in the surrounding roadways for excessive duration (~ 1 + hours ) of a given region, raid CD or not, will be viewed as excessive and dispersed. Includes checkpoints / patrols / scouting / etc.</span></span>
	</li>
	<li>
		<font color="#ffffff" face="Georgia, serif">Raiders on a ongoing raid (have /modreq’d and departed their rally location) must circumvent regions with a raid CD ongoing or directly pass through along a roadway without issue.</font>
	</li>
</ol><p>
	 
</p>

<p dir="ltr">
	<br>
	 
</p>]]></description><guid isPermaLink="false">190770</guid><pubDate>Wed, 15 Apr 2020 20:30:00 +0000</pubDate></item><item><title>Report Rules</title><link>https://www.lordofthecraft.net/forums/topic/187240-report-rules/</link><description><![CDATA[<div style="line-height:2">
	<h1 style="margin-bottom:0;line-height:1">
		<span style="font-family:Georgia,serif;">Report Rules</span>
	</h1>

	<p style="margin-left: 40px;">
		<span style="font-family:Georgia,serif;"><strong>Respect, Courtesy, and Truth | </strong>Nov. 24th, 2019</span>
	</p>

	<p>
		 
	</p>

	<p>
		<span style="font-family:Georgia,serif;">You’re at your wits end, you’ve tried to work things out with the other side, and you’ve offered compromise—but they just won’t cooperate. When civility breaks down and you need a third-party to mediate your conversation, the Moderation staff are here to help.</span>
	</p>

	<p>
		 
	</p>

	<p>
		<span style="font-family:Georgia,serif;">Reports are a system designed to solve <strong>out-of-character</strong> disputes. If things do not go as expected in-character then that is your <em>character’s</em> problem. We consider reports seriously and require that discussion is <strong>polite</strong> and <strong>authentic</strong>. You may report behaviour on <strong>official mediums</strong>, aka in-game &amp; Discord &amp; forums.</span>
	</p>

	<p>
		 
	</p>

	<p>
		<span style="font-family:Georgia,serif;">Here are the rules.</span>
	</p>

	<ol style="line-height:3;"><li>
			<span style="font-family:Georgia,serif;">Do not post on reports unless <u>providing evidence</u>.</span>

			<ol><li>
					<span style="font-family:Georgia,serif;">If you directly witnessed the event you may write <strong>1 reply at most</strong> that documents the incident.</span>
				</li>
				<li>
					<span style="font-family:Georgia,serif;">You may edit your reply to <strong>add</strong> only (we keep edit history).</span>
				</li>
			</ol></li>
		<li>
			<span style="font-family:Georgia,serif;">Cropped screenshots are not considered valid evidence.</span>
		</li>
		<li>
			<span style="font-family:Georgia,serif;">Evidence older than <strong>3 weeks</strong> (21 days) may be considered invalid.</span>
		</li>
	</ol><p>
		 
	</p>

	<p>
		<span style="font-family:Georgia,serif;">Disturbing or sensitive material must be reported privately. If it is a matter of community safety please attach all relevant materials to an email to <u><strong>safety@lotc.co</strong></u>.</span>
	</p>

	<p>
		 
	</p>

	<p>
		<span style="font-family:Georgia,serif;">We will remove reports that do not comply with the rules, regardless of their content. Bullying or abuse against players who file reports is a <u>bannable offense</u>. <strong>False accusations</strong> or <strong>uncivil behavior</strong> on a report is also bannable.</span>
	</p>

	<p>
		<br><span style="font-family:Georgia,serif;">If you agree to follow these rules then you can file a report <a href="https://www.lordofthecraft.net/forms/47-report/" rel="">here</a>.</span>
	</p>
</div>]]></description><guid isPermaLink="false">187240</guid><pubDate>Mon, 25 Nov 2019 06:21:35 +0000</pubDate></item><item><title>Server Rules</title><link>https://www.lordofthecraft.net/forums/topic/176317-server-rules/</link><description><![CDATA[<p style="text-indent:.5in;text-align:center;">
	<strong><span style="font-size:21pt;line-height:200%;color:#3498DB;">Server Guidelines</span></strong>
</p>

<p>
	 
</p>

<p style="line-height:200%;">
	●      Use common sense. You are responsible for helping build a serious roleplay environment. If you doubt you are doing the right thing, ask a moderator.
</p>

<p style="line-height:200%;">
	 
</p>

<p style="line-height:200%;">
	●      Respect your fellow players. Write constructively, and in good-spirit of our community. You must behave civilly.
</p>

<p>
	 
</p>

<p style="line-height:200%;">
	●      The staff is here to help. We volunteer ourselves to this community out of love and a desire to see it succeed. If you have issues with any of us please contact that member’s respective Manager or Administrator.
</p>

<p>
	 
</p>

<p style="line-height:200%;">
	●     Purposely exploiting or manipulating the rules in an attempt to use them to your own advantage and achieve the outcome the rule is designed to prevent is strictly against the rules.
</p>

<p style="line-height:200%;">
	 
</p>

<p style="line-height:200%;">
	●     Please keep in mind that roleplay is a double-edged sword. You are expected both to provide interactive roleplay in situations that are unfavorable to others and in situations that are unfavorable for you or your character for the good of the game.
</p>

<p style="line-height:200%;">
	 
</p>

<p style="line-height:200%;text-align:center;">
	<strong><span style="font-size:21pt;line-height:200%;color:#3498DB;">Server Rules</span></strong>
</p>

<p style="line-height:200%;">
	 
</p>

<p style="line-height:200%;text-align:center;">
	<strong><span style="font-size:16.5pt;line-height:200%;color:#3498DB;">Player Rules</span></strong>
</p>

<p style="line-height:200%;">
	§1.1     Do not modshop. A moderator’s verdict is final and if you wish to contest it contact the corresponding team director or a manager.
</p>

<p style="line-height:200%;">
	§1.2     Do not cyberbully, troll, or harass players in any way.
</p>

<p style="line-height:200%;">
	○      This includes interactions on Discord, Skype, Teamspeak,  etc.
</p>

<p style="line-height:200%;">
	§1.3     Do not share private or identifiable information about other players.
</p>

<p style="line-height:200%;">
	○      This is commonly referred to as ‘doxxing.’
</p>

<p style="line-height:200%;">
	§1.4     Do not use other player’s skins without approval, even if edited.
</p>

<p style="line-height:200%;">
	○      This is considered plagiarism.
</p>

<p style="line-height:200%;">
	§1.5     Do not share your Minecraft account. Any action taken on it is your responsibility.
</p>

<p style="line-height:200%;">
	§1.6     Do not abuse glitches/exploits. Report any glitch/exploit you find immediately <a href="https://gitlab.lordofthecraft.net/users/sign_in" rel="external nofollow">here</a>.
</p>

<p style="line-height:200%;">
	§1.7     Do not reveal any exploit or glitch to the general playerbase.
</p>

<p style="line-height:200%;">
	§1.8     Do not use hacked clients that grant you an advantage or cheat in any way.
</p>

<p style="line-height:200%;">
	§1.9     Do not use auto-clickers or mouse/keyboard features to that effect or radar.
</p>

<p style="line-height:200%;">
	§1.10     Do not use alternate accounts to avoid punishments such as bans and blacklists.
</p>

<p style="line-height:200%;">
	§1.11     Do not interact with your own characters on your alt account and vice-versa.
</p>

<p style="line-height:200%;">
	§1.12     Unlocked chests may be taken from freely.
</p>

<p style="line-height:200%;">
	§1.13     Do not grief other players builds or land-scar the map through poor building or terraforming.
</p>

<p style="line-height:200%;">
	§1.14     Do not make underground farms of any kind unless approved through the means of lore.
</p>

<p style="line-height:200%;">
	§1.15     Do not construct “instant” death traps.
</p>

<p style="line-height:200%;">
	○      “Instant” death traps are traps put in place to kill a player without interaction.
</p>

<p style="line-height:200%;">
	§1.16     Extensive usage of buttons on fortifications is not allowed.
</p>

<p style="line-height:200%;">
	○      You may not place buttons to block raiders for laddering.
</p>

<p style="line-height:200%;">
	○      You may use overhangs or more aesthetically pleasing ways to block laddering.
</p>

<p style="line-height:200%;">
	§1.17     Do not plagiarize other people’s work. This includes, but is not limited to: Art, lore, writing, builds, and characters.
</p>

<p style="line-height:200%;">
	§1.18     Do not make an area only accessible through breaking blocks mechanically to enter. There must be a mechanism in place to permit this.
</p>

<p style="line-height:200%;">
	○      A mechanism would be methods such as a door, gate, or redstone door; etc.
</p>

<p style="line-height:200%;">
	§1.19     If you must leave your computer do not stay logged in away from your keyboard (AFK). You may not use this as an excuse to leave roleplay or get out of situations you do not desire to be in. 
</p>

<p style="line-height:200%;">
	§1.20     We are an English speaking community. We require communication to be done in said language unless otherwise done properly in roleplay.
</p>

<p style="line-height:200%;text-align:center;">
	<strong><span style="font-size:16.5pt;line-height:200%;color:#3498DB;">Chat Rules</span></strong>
</p>

<p style="line-height:200%;">
	§2.1     Do not use chat channels for anything else than their intended purpose.
</p>

<p style="line-height:200%;">
	§2.2     Do not advertise other Minecraft servers in public chat or through private messages on LoTC.
</p>

<p style="line-height:200%;">
	§2.3     Do not use racial slurs or behave antagonistically in out of character chat channels.
</p>

<p style="line-height:200%;">
	§2.4     Do not participate in conversation regarding inappropriate topics outside of /debate channel in game.
</p>

<p style="line-height:200%;">
	○      Such as sexual, racial, political or religious topics.
</p>

<p style="line-height:200%;text-align:center;">
	<strong><span style="font-size:16.5pt;line-height:200%;color:#3498DB;">Roleplay Rules</span></strong>
</p>

<p style="line-height:200%;">
	§3.1     Always remain in character while in roleplay chat channels.
</p>

<p style="line-height:200%;">
	§3.2     Your roleplay must coincide with the server’s lore. Exclude real-world lore or lore from other games.
</p>

<p style="line-height:200%;">
	○       This includes not "inventing" or "creating" things that mirror more modern day tools or technology, whether by mundane or magical means. If you wish to see things of a more advanced nature, you need to write a lore submission for it. If you are interested, more information can be found here.
</p>

<p style="line-height:200%;">
	§3.3     Do not troll or meme in roleplay.
</p>

<p style="line-height:200%;">
	§3.4     Do not plagiarize people from history or characters from media.
</p>

<p style="line-height:200%;">
	○      Taking inspiration from the real world is fine, although plagiarism is not.
</p>

<p style="line-height:200%;">
	§3.5     Do not participate in, or encourage <a href="https://wikia.lordofthecraft.net/index.php?title=Metagaming" rel="external nofollow">metagaming</a> or <a href="https://wikia.lordofthecraft.net/index.php?title=Power-emoting" rel="external nofollow">powergaming</a>.
</p>

<p style="line-height:200%;">
	§3.6     Sexually explicit or graphic roleplay is forbidden. You must ‘fade-to-black’.
</p>

<p style="line-height:200%;">
	○      Fading to black, or more commonly known as an FTB is an emote in which the screen ‘fades out.’ Prior to a graphic scene, you are expected to emote the screen ‘fading out.’ This is so no graphic roleplay takes place on the server. Sexually explicit would be anything relating to sexual matters.
</p>

<p style="line-height:200%;">
	§3.7     Sexual encounters are not permitted with characters under the age of 18.
</p>

<p style="line-height:200%;">
	§3.8     Brothels, prostitution, rape, beastiality and necrophilia is prohibited.
</p>

<p style="line-height:200%;">
	§3.9     Wherever you are mechanically, is where your roleplay character is.
</p>

<p style="line-height:200%;">
	○      Your inventory is not OOC, and you may not roleplay items that you do not currently possess in your inventory.
</p>

<p style="line-height:200%;">
	§3.10     To send a note to another player (more commonly known as sending a bird), both the person who sends the bird and the recipient of the bird are expected to emote three times.
</p>

<p style="line-height:200%;">
	○      It takes three emotes to send a bird, and three emotes to receive a bird.
</p>

<p style="line-height:200%;">
	§3.11     When you die, you do not remember how you died, or the events leading up to your death.
</p>

<p style="line-height:200%;">
	○      Referencing the Monks reviving your character before your character is killed will be considered a suicide. Doing this will result in the forceful pk of your character.
</p>

<p style="line-height:200%;text-align:center;">
	      <strong>    </strong><strong><span style="font-size:13.5pt;line-height:200%;color:#2980B9;">  Persona Rules</span></strong>
</p>

<p style="line-height:200%;">
	§3.12     You can not be forced to permanently kill your character by another player without your consent.
</p>

<p style="line-height:200%;">
	○      By agreeing to a Staff PK clause you consent to your character being permanently killed.
</p>

<p style="line-height:200%;">
	○     You may create clauses with other players, but these will not be staff enforced. 
</p>

<p style="line-height:200%;">
	§3.13     If you permanently kill your character, you have 7 days to reverse your decision.
</p>

<p style="line-height:200%;">
	○      Unless by suicide or a lore enforced PK clause. See next rule for clarification.
</p>

<p style="line-height:200%;">
	§3.14     Death by suicide is non-reversible, unless specific lore states otherwise.
</p>

<p style="line-height:200%;">
	○      This includes suicidal intentions. Accidental suicide does not count; for example unknowingly drinking a toxin would not mean you have to PK. Abusing this exception may result in a PK forced by the administration. 
</p>

<p style="line-height:200%;">
	§3.15     Permanently killing a character can be enforced by administration, with or without consent.
</p>

<p style="line-height:200%;">
	§3.16     Information on your persona card must match your character.
</p>

<p style="line-height:200%;">
	§3.17     You cannot transfer a persona to another player. The only exceptions are between alternative accounts.
</p>

<p style="line-height:200%;">
	○      [3.17 is a temporary patch for Persona Rules]
</p>

<p style="line-height:200%;text-align:center;">
	      <strong>    </strong><strong><span style="font-size:13.5pt;line-height:200%;color:#2980B9;">  Capture Roleplay</span></strong>
</p>

<p style="line-height:200%;">
	§3.18     A player may only be held against their will for up to 3 hours of roleplay.
</p>

<p style="line-height:200%;">
	§3.19     A noble or leader, can be held up to 5 hours of roleplay.
</p>

<p style="line-height:200%;">
	§3.20     You can not be held captive for over 15 minutes without sufficient roleplay.
</p>

<p style="line-height:200%;">
	○      Sufficient roleplay must be interactive and have effort put into it.
</p>

<p style="line-height:200%;text-align:center;">
	       <strong><span style="font-size:13.5pt;line-height:200%;color:#2980B9;">Breaking &amp; Entering</span></strong>
</p>

<p style="line-height:200%;">
	§3.21     Locked doors, signs or trap doors may be lock picked by using the /lockpick (or /smash,  /breakdown, /break, /door) command.
</p>

<p style="line-height:200%;">
	○      If for some reason the plugin is not working correctly, you may make a modreq asking for a moderator’s assistance <a href="http://rolldicewithfriends.com/" rel="external nofollow">using rolls</a>.
</p>

<p style="line-height:200%;">
	○      You must emote for each attempt to pick the lock, any roll below 5 fails the session.
</p>

<p style="line-height:200%;">
	○      You get a maximum of three attempts per lockpick/break and you have a total of up to nine attempts per settlement every 12 hours. When overseen by a moderator if the plugin is broken.
</p>

<p style="line-height:200%;">
	○         Remember to still roleplay your attempts and actions. You must have a valid reason for said actions. For example do not simply do /smash without proper roleplay leading up to said action and you do not just break windows to break windows.
</p>

<p style="line-height:200%;">
	○         Wood door — roll 17+ (10+ with a lockpick)
</p>

<p style="line-height:200%;">
	○         Iron door — roll 19+(15+ with a lockpick)
</p>

<p style="line-height:200%;">
	○         Locked sign — roll 17+ (10+ with a lockpick)
</p>

<p style="line-height:200%;">
	○         Glass window —roll 12+
</p>

<p style="line-height:200%;">
	○         Wood (fence) window —roll 15+
</p>

<p style="line-height:200%;">
	○         Iron (bar) window —roll 19+
</p>

<p style="line-height:200%;">
	§3.22     Armor stands, and item frames may only be stolen from during a heist. Unlocked chest may be taken from, but locked chest may only be taken from during a heist.
</p>

<p style="line-height:200%;">
	§3.23     You may not place blocks or make use of LWC during RP conflicts.
</p>

<p style="line-height:200%;">
	○      You may use doors, but you may not lock doors.
</p>

<p style="line-height:200%;">
	§3.24     Although killing other player’s livestock with sufficient roleplay is allowed, you must leave two of each animal alive.
</p>

<p style="line-height:200%;">
	○      You are not allowed to circumvent the rules to kill livestock.
</p>

<p style="line-height:200%;">
	○      You can not steal livestock without leaving two of each animal behind.
</p>

<p style="line-height:200%;">
	○      You must leave a sign stating the RP that played out or file a modreq if you do not have permissions through WorldGuard to place said sign.
</p>

<p style="line-height:200%;text-align:center;">
	<strong><span style="font-size:16.5pt;line-height:200%;color:#3498DB;">Region &amp; Nation Rules</span></strong>
</p>

<p style="line-height:200%;">
	§4.1     A leadership figure may only take up to 10% of the nation’s storage when they leave.
</p>

<p style="line-height:200%;">
	○      Moderator supervision is required for specific items that cannot be divided.
</p>

<p style="line-height:200%;">
	§4.2     A region owner must be notified 3 days prior to removal from the region.
</p>

<p style="line-height:200%;">
	§4.3     A parent region owner must notify a sub-region owner 7 days prior to region removal.
</p>

<p style="line-height:200%;">
	§4.4     Primary region owner, region owner majority or parent region owner permission is needed to change region ownership. Must be unique accounts to be valid.
</p>

<p style="line-height:200%;">
	§4.5     A player may be evicted by a region owner through /evict.
</p>

<p style="line-height:200%;">
	○      /evict may only be used on a player’s building after a 3 day eviction notice has passed. Using it before the 3 days is strictly forbidden.
</p>

<p style="line-height:200%;">
	○      Eviction notices come in the form of a sign at the entrance to the building providing the notice with the time and date of when it expires. These may be placed by stewards who are given permission to place the eviction notice by a region owner.
</p>

<p style="line-height:200%;">
	§4.6     Primary region owners must be the active roleplay leader of their nation.
</p>

<p style="line-height:200%;">
	○      If overthrown or voted out by their established government they must release their PRO status to the new active roleplay leader of the nation.
</p>

<p style="line-height:200%;">
	§4.7     The PRO of a nation may have permission to build on road regions that are within their nation tile.
</p>

<p style="line-height:200%;">
	○      These builds, or additions, on the road may not alter the road physically or change the route of the road.
</p>

<p style="line-height:200%;">
	○      The build may not obstruct the road or traffic along the road in anyway. This includes, but is not limited to: gates, forts, checkpoints, walls, or any other kind of aggressive structure that would suggest the listed examples above.
</p>

<p style="line-height:200%;text-align:center;">
	<strong><span style="font-size:16.5pt;line-height:200%;color:#3498DB;">General Combat Rules</span></strong>
</p>

<p style="line-height:200%;">
	§5.1     Parties must decide before combat if it will be emote-combat or mechanics-combat.
</p>

<p style="line-height:200%;">
	○      Once this is decided parties for both sides are locked in; unless both sides agree.
</p>

<p style="line-height:200%;">
	§5.2     If more than 10 players are fighting, then it defaults to mechanics-combat.
</p>

<p style="line-height:200%;">
	○      Unless all members agree to roleplay combat.
</p>

<p style="line-height:200%;">
	§5.3     For mechanics-combat, all involved players must choose an appropriate /status.
</p>

<p style="line-height:200%;">
	§5.4     If an agreement cannot be made between emote, and mechanics-combat, the defending party chooses.
</p>

<p style="line-height:200%;">
	○      Guards choose the type of combat if a law has been broken.
</p>

<p style="line-height:200%;">
	○      Laws must be clearly documented on the forums, and the other party must be notified of their law breaking prior to guard default.
</p>

<p style="line-height:200%;">
	○      Otherwise, the defending party is classified as the first to be intentionally provoked.
</p>

<p style="line-height:200%;">
	§5.5     The type of combat can not change unless it is a unanimous decision.
</p>

<p style="line-height:200%;">
	○      Unless there is more than ten people involved in combat. If this is the case; mechanics-combat may be enforced.
</p>

<p style="line-height:200%;">
	§5.6     You can not enter a combat-prohibited area during combat, such as Cloud Temple.
</p>

<p style="line-height:200%;">
	○      You may not run through these areas during combat, either.
</p>

<p style="line-height:200%;">
	§5.7     You may not use soulstones to escape combat.
</p>

<p style="line-height:200%;">
	○      If you have been out of combat for ten minutes, you may use your soulstone safely.
</p>

<p style="line-height:200%;">
	§5.8     Villainous activity or combat near or in cloud-temple is prohibited.
</p>

<p style="line-height:200%;">
	○      ‘Near CT’ is defined as any roads leading from CT up to, and including, the intersection of the main road
</p>

<p style="line-height:200%;">
	§5.9     Making a jump with a horse/pet of 3 blocks or higher in the process of bypassing a wall is forbidden
</p>

<p style="line-height:200%;">
	§5.10     You may not return to the area your character died in until 30 minutes has passed and the current conflict is over. Rejoining PvP after dying is prohibited. You may not return to spectate.
</p>

<p style="line-height:200%;">
	§5.11   You may not spectate combat nor interact with craftbook signs unless involved in the combat.
</p>

<p style="line-height:200%;">
	§5.12     Soulbound items may not be taken from your character.
</p>

<p style="line-height:200%;">
	§5.13     Use of enderchests or /trash during roleplay or PVP is not allowed.
</p>

<p style="line-height:200%;">
	§5.14     For regular chests in combat, you may extract items, but you may not insert items.
</p>

<p style="line-height:200%;">
	○      For example, grabbing some more food or arrows from a chest is perfectly fine, but dumping your inventory before you die is not.
</p>

<p style="line-height:200%;">
	§5.15     If three or more people enter a city with the intent to disrupt/cause trouble, it classifies as a raid.
</p>

<p style="line-height:200%;">
	§5.16     Three emotes are needed to alert offline players of raiders. After the three emotes take place, you may rally from discord.
</p>

<p style="line-height:200%;">
	§5.17     Combat enchantments that give you an advantage in mechanics-combat are strictly forbidden.
</p>

<p style="line-height:200%;">
	§5.18   If a major combat situation/raid situation gets too out of hand oocly (Bickering, meta accusations, powergame accusations, hacking accusations, anything done just to bicker or stall) Then a moderator is allowed to call PVP REGARDLESS of if either side agrees or is ready to put the situation to an end. only requiring 1 manager approval.
</p>

<p style="line-height:200%;text-align:center;">
	<strong><span style="font-size:16.5pt;line-height:200%;color:#3498DB;">Mechanics-combat Rules</span></strong>
</p>

<p style="line-height:200%;">
	§6.1     Sufficient roleplay is required for mechanics-combat.
</p>

<p style="line-height:200%;">
	○      Halting is not sufficient roleplay, the attacker must be close to the person and make an emote, trying to stop them.
</p>

<p style="line-height:200%;">
	○      If the person ignores the roleplay and continues moving they can be downed, revived and the RP resumed, if they run once more they may be executed.
</p>

<p style="line-height:200%;">
	○      An example of a sufficient emote for this purpose can be found <a href="https://i.imgur.com/U1l5scX.png" rel="external nofollow">here</a>.
</p>

<p style="line-height:200%;">
	§6.2     You must ensure before a /countdown begins that the leaders of both sides have declared that their party is ready for mechanics-combat.
</p>

<p style="line-height:200%;">
	§6.3     A player who runs during the countdown may be downed and killed and cannot fight back until the countdown is completed.
</p>

<p style="line-height:200%;">
	○      However the pursuing party may fight before the countdown finishes if the fleeing party runs during countdown.
</p>

<p style="line-height:200%;">
	§6.4     No one may join mid mechanics combat.
</p>

<p style="line-height:200%;">
	§6.5     If you are downed, you may only /d20 if the victor states you may.
</p>

<p style="line-height:200%;">
	○      Using the /d20 command to escape capture is counted as suicide and will result in a PK.
</p>

<p style="line-height:200%;">
	§6.6     Lava and water buckets, flint &amp; steel, horse dismount-glitching and boat-glitching is disallowed during combat or for mechanical gain to bypass barriers/defenses.
</p>

<p style="line-height:200%;">
	○      However fishing rods are allowed.
</p>

<p style="line-height:200%;">
	§6.7     You may not place blocks during PvP. You may also not lock doors/trapdoors/signs while in combat.
</p>

<p style="line-height:200%;">
	§6.8     If no combat (hits, damage, or otherwise) takes place for ten minutes then the conflict is over.
</p>

<p style="line-height:200%;">
	§6.9     MyPets used in Mechanics-combat (PvP) is not allowed.
</p>

<p style="line-height:200%;text-align:center;">
	<strong><span style="font-size:16.5pt;line-height:200%;color:#3498DB;">Roleplay-combat Rules</span></strong>
</p>

<p style="line-height:200%;">
	§7.1    You may not escape an encounter in which both parties have interacted with each other without sufficient roleplay to justify your escape. There must be a completed /countdown before any running or moving occurs. If a player runs their opponent may down them. The runner may not fight back.
</p>

<p style="line-height:200%;">
	○      Sufficient roleplay being one or more detailed emotes and a logical escape encounter that is not hindered by the opposing player’s position.
</p>

<p style="line-height:200%;">
	○      After being downed the person left standing must revive. If the person runs a second time, they may be executed.
</p>

<p style="line-height:200%;">
	○      If the other party chooses not to pursue the party that is fleeing they may modreq for a moderator to bring the player back to resume roleplay if the roleplay is deemed not sufficient by the moderator.
</p>

<p style="line-height:200%;">
	§7.2     If you are killed in roleplay, you must /d20 unless the victor decides otherwise.
</p>

<p style="line-height:200%;">
	○      If the person who kills you asks you to /d20, it is not counted as a suicide.
</p>]]></description><guid isPermaLink="false">176317</guid><pubDate>Thu, 27 Sep 2018 03:49:46 +0000</pubDate></item><item><title>Forum Roleplay Section Guidelines</title><link>https://www.lordofthecraft.net/forums/topic/170102-forum-roleplay-section-guidelines/</link><description><![CDATA[<p style="text-align:center;">
	<strong><u><span style="font-size:18px;">Forum Roleplay Section Guidelines</span></u></strong>
</p>

<p style="text-align:justify;">
	<br>
	While the server is a great way to interact and roleplay with fellow players here on LoTC, the forums is also another means of immersing yourself in roleplay without needing to be directly logged into the server. As well, forum roleplay also extends to a much broader audience and enables the player base to keep up to date with upcoming events, changes in politics, or simply learn about what is going on outside of their roleplay circle. Keeping this in mind, there are a few regulations to follow when roleplaying on the forums:<br>
	 <br>
	1- Remember to keep all your posts in the roleplay subforum character related. This corresponds to communicating with emotes or having a general conversation in character. Note that this server is PG-13 and thus all roleplay interactions must adhere to the same rules as the roleplay section of the Rules and Community Guidelines.
</p>

<p style="text-align:justify;">
	<br>
	2- Anonymous character posts are discouraged. If you wish to keep your character unnamed, do so by adding a bit of description to the post. While ominous characters can be interesting to play, you are only permitted to roleplay a character you play and not just a random passer-by. 
</p>

<p style="text-align:justify;">
	<br>
	3- “Thinking” posts tend to take away from the original post. Refrain from posting replies along the lines of your character having just a simple  thought or comment to make about the situation. Add some details and be creative.
</p>

<p style="text-align:justify;">
	<br>
	4- ‘Memeing’ on a roleplay post is not condoned. If it does not adhere to the roleplay world, it should not be posted in the thread.
</p>

<p style="text-align:justify;">
	<br>
	5- Targeting players by masking it with roleplay is unacceptable and will not be tolerated, as is stated in The Rules. Attacking someone via any LoTC medium will not be tolerated and such applies to the forum roleplay section.
</p>

<p style="text-align:justify;">
	<br>
	6- Do not post a video or picture that does not have any roleplay relevance. If you wish to post an OOC reply containing a picture or video, place it in a spoiler.
</p>

<p style="text-align:justify;">
	<br>
	7- Some roleplay posts can become heated, but it is important to remember that this is a game and we are all here to have fun. Keep arguments that are not bound by roleplay off of roleplay threads and try to maintain a level head. If you do have issues with another player, take it off the forums and somewhere private to discuss them.
</p>

<p style="text-align:justify;">
	<br>
	8- If you roleplay a deceased character using the “Seven Skies Roleplay” theme, do so in a constructive manner. Do not devalue a post by posting uncreative, one-word emotes in the comments, lest they be hidden by a Forum Moderator.
</p>

<p style="text-align:justify;">
	<br>
	9- Take pride in your posts! Put some effort into what you post, be creative, and most importantly, have fun! Happy roleplaying!
</p>

<p style="text-align:justify;">
	 
</p>

<p style="text-align:justify;">
	10-You must have OOC consent from the player of the specific roleplay character to do a roleplay post regarding the death of a specific roleplay character 
</p>

<p style="text-align:center;">
	 <br>
	These guidelines are subject to change.
</p>]]></description><guid isPermaLink="false">170102</guid><pubDate>Sat, 27 Jan 2018 00:01:25 +0000</pubDate></item><item><title>Raid Rules</title><link>https://www.lordofthecraft.net/forums/topic/169788-raid-rules/</link><description><![CDATA[<p>
	<span><span style="font-size:23pt;font-family:Arial;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;">Raid Rules</span><br><span style="font-size:14px;"><em>The raid rules follow the <a href="https://www.lordofthecraft.net/forums/topic/163257-server-rules/" rel="">community guidelines.</a></em></span></span>
</p>

<p>
	<br><span style="font-size:14px;">An attack on a settlement by three or more players is known as a <strong>raid</strong>. If all parties agree (defenders and attackers) then they may establish their own rules for a raid and teleportation use. Internal conflicts within a settlement are not classified as raids but what defines this will be determined by a Game Moderator should issues arise.</span>
</p>

<p>
	 
</p>

<p>
	<span><span style="font-size:14px;">Before beginning a raid you <strong>must </strong>use <em>/modreq</em> to inform the moderation team of the Raid beginning. All that’s required is the modreq to be filed - after it has been created you can proceed with the Raid with or without moderator supervision. An example looks like this: “<em>/modreq I am raiding Town A with 8 players and I, John Doe, will be leading the raid.</em>”</span></span>
</p>

<p>
	<br><span><span style="font-size:17pt;font-family:Arial;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;">Raiding</span><br><span style="font-size:14px;">Killing, robbing, or causing chaos. A maximum of <strong>10 players</strong> may participate on the attacking side in such a raid. The raiding party must begin fighting within <strong>30 minutes</strong> of arriving. A raid may last <strong>up to 1 hour</strong>, then you must leave.</span></span>
</p>

<p>
	<br><span><span style="font-size:14px;">Lawless Raiding may have a maximum of <strong>20 players </strong>on Nations if <strong>24 hour notice</strong> is given in advance by using /modreq to place down a sign. The sign will indicate a 1 hour possible range for this to occur (Example: 6PM - 7PM). All raid times will be set in EST as standard. Normal raid rules apply and cooldowns are still enforced.</span></span>
</p>

<p>
	<br><span><font face="Arial"><span style="font-size:22.66666603088379px;white-space:pre;"><b>Rescue Raiding</b></span></font></span></p>

<p dir="ltr">
	A Rescue Raid is a raid to free a high-ranking official of a nation/settlement captured by another group (PROs, ROs, and officials on the settlement's forum page). Raiders may bring 20 players to attend the rescue where they may use TNT and ladders if necessary. Once they arrive at the settlement the raiding party has one hour to rescue the captured official. A moderator must be present for a rescue raid.
</p>

<ul><li dir="ltr">
		<p dir="ltr">
			Raid must present evidence to a Moderator prior to the raid starting (/modreq) — this information must be: how they know the official is captured, how they know where they are held, and who the raid leader of the party is.  Proof must be given through screenshots or clear evidence to the moderator.
		</p>

		<ul><li dir="ltr">
				<p dir="ltr">
					Sufficient in-character knowledge of the official's whereabouts is required.
				</p>
			</li>
		</ul></li>
	<li dir="ltr">
		<p dir="ltr">
			Mercenaries and allies are allowed with sufficient roleplay. You must present proof of payment to mercenaries (shown to a Moderator) conducted prior to the raid; allies are allowed so long as the alliance is documented on the forums prior to the raid.
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			Participants of a rescue raid must live in an area controlled by the settlement of the captured official. Proof must be provided prior to the rescue raid starting. This can be screenshots of region information and in-character rallying for the raid.
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			Mechanics-combat must only follow after sufficient roleplay. In other words, attempt to negotiate, intimidate, bargain—and only if all else fails may combat begin.
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			Settlements on cooldown can still be rescue raided once accepted by a moderator.
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			Defenders may not be captured by attackers during a rescue raid. 
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			Rescue raids last maximum of 1 hour.
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			if the captured person is executed and the rescue raiders arrive, the rescue raiders are under normal raid limitations (e.g. time constraint and all that). After rp, if the rescue raid continues then it becomes a standard raid, if settlement is on cooldown, attackers must leave. (It will still be eligible for rescue raiding if they arrive and the player is killed while they are there, or if they arrive shortly after the player is killed without knowledge of their death, within five minutes
		</p>
	</li>
</ul><p>
	<br><span><span style="font-size:17pt;font-family:Arial;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;">Raid Cooldowns</span><br><span style="font-size:14px;">You may not attack a settlement for <strong>4 days</strong> following a raid. Defenders must make a <em>/modreq</em> within two hours of the raid finishing to have a sign placed indicating when a raid has occurred. Failure to do so will result in a sign not being placed.</span></span><br>
	 
</p>

<p>
	<span><span style="font-size:17pt;font-family:Arial;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;">Unprotected Settlement Raiding</span><br><span style="font-size:14px;">Ladders may be placed on Unprotected Settlements with appropriate Role-play and Moderator supervision. Regular raid rules apply to Unprotected Settlements.</span></span>
</p>

<p>
	<br><span><span style="font-size:17pt;font-family:Arial;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;">General Rules</span></span>
</p>

<p>
	 
</p>

<p>
	<span><span style="font-size:14px;">Rallying members of a settlement to log in to defend said settlement from a raid on Skype, Discord, and any other medium is permitted once an alarming emote has been done in-game with sufficient roleplay, such as ringing a bell, lighting a beacon, etc. Sufficient roleplay must consist of a minimum of three emotes. Coordination must remain largely in-game, and Defenders must login from within the city limits. In all other instances, you may not use Skype, Discord, nor any other medium, to rally people to defend your settlement from an attack. </span></span>
</p>

<p>
	 
</p>

<p>
	<span><span style="font-size:14px;">Placing or breaking blocks during a raid is prohibited. </span></span>
</p>

<p>
	<br><span><span style="font-size:14px;">During a raid cooldown, you may not camp the edge of a territory or block entry to it (AKA “raid-baiting”). If a nation capital is on raid cooldown, then banditing on main roads in the nation tile, leading to the nation, is considered raid-baiting and is not allowed. </span></span>
</p>

<p>
	 
</p>

<p>
	<span><span style="font-size:14px;">If the nation is not on cooldown, you may camp for <strong>1 hour at most</strong> per day without raiding. This includes camping roads leading up to City Gates. </span></span>]
</p>

<p>
	 
</p>

<p>
	The raiding party may initiate 3 attempts of lockpicking/breaking in/thievery, with a maximum of three rolls per attempt.
</p>

<p>
	<br><span><span style="font-size:14px;">Once someone has joined the conflict of a raid they <strong>must stay</strong> within the conflict in Roleplay until its conclusion regardless of side.</span></span>
</p>

<p>
	 
</p>

<p>
	<span><span style="font-size:14px;">If a raiding party is away from the settlement that they are raiding for more than 10 minutes without engaging in combat, the raid would be over.</span></span><br>
	 
</p>

<p>
	Raiding-Ladders may be used in any territory. Each raider/s may carry up to 6 raiding-ladders each. (18 ladders max). Before the raid-ladders are placed down, the raider/s must emote placing them and roll(Sensible ladder placement only). For Nation Tiles/Regions, the ladders will be given to the overseeing GM in order to get placed down.
</p>

<ol><li>
		Raiding-ladders can be acquired from the Cloud Temple War Camp.
	</li>
	<li>
		To successfully place the ladders upon the walls, you need to roll 7+. Rolling 6 or less results in the ladders being destroyed. (The roll affects the whole ladder column, not every ladder placed).
	</li>
</ol><p>
	 
</p>

<p>
	In order for a player to spectate a raid (/status recording), the player must be at the general area of the raid and already statused before the PvP begins. While with status recording, the player may not try to interfere with the PvP at all. (Let it be reviving/blocking arrows/place blocks or supply items).
</p>

<p>
	 
</p>

<p>
	If you die during a raid, you may not return the the settlement while the raid is occurring. You must wait for the raid to be over in order to return.
</p>]]></description><guid isPermaLink="false">169788</guid><pubDate>Wed, 17 Jan 2018 02:28:04 +0000</pubDate></item><item><title>War Rules</title><link>https://www.lordofthecraft.net/forums/topic/180816-war-rules/</link><description><![CDATA[<p>
	 
</p>

<p>
	<span style="font-size:24px;">ALL WAR-POINT COSTS AND CB COSTS ARE SUBJECT TO CHANGE ON TESTING</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">Hello! Welcome to Wars, starting with the first mechanic of the new system, Casus Bellis and War-points. All Casus Bellis starting on Saturday the 13<sup>th</sup> of April at 7:00am PST will count towards the war-points system. All Casus Bellis before this date won’t be considered. </span>
</p>

<p>
	 
</p>

<hr><p>
	<span style="color:null;">To give a quick easy rundown, this functions like the former CB system with a few tweaks. CBs will grant a nation a set amount of “War Points” to allocate towards the various “War Goals” or objectives within a conflict. These range from things like nation leader removal to eventual conquest, balanced in a way to encourage conflicts between nations that are not absolute.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">There are two types of wars with this new system, Justified and Offensive Wars.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">Justified Wars are essentially wars that require three separate CBs themselves to achieve, which basically open up the potential of the war system to be limitless in what you can do in a conflict.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">Offensive Wars are ways nations can attack others without trying to ‘fish’ for CBs or the OOC restrictions that are carried with our current system. There is a strict limitation of what you can actually perform in these offensive wars and is there to hopefully phase in the idea of mutual respect and civility when embroiled in conflict.</span>
</p>

<hr><p>
	<br><span style="color:null;"><span style="font-size:20px;"><strong>Casus Bellis</strong></span></span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#3498db;"><strong>Demands (5 War Points x 2)</strong></span>
</p>

<p>
	<span style="color:null;">This CB allows for Nation X to demand a tile influence, land influence, or resources of Nation Y. If the demand is refused, it allows for the demanding nation to gain a Subjugation CB against Nation Y</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">A Forum Post or an RP declaration made by the Leadership of the Nation is required to prove a demand.</span>
</p>

<p>
	<span style="color:null;">This does not include the capital.</span>
</p>

<p>
	<span style="color:null;">Resources are defined as (Materials, Minas etc.)</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">The amount demanded must be within reason, if a dispute arises verifying the legitimacy of the claims, a verdict will be made by Moderation Staff.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">(This CB can be only claimed twice in the 60 day period. Further subjugation/demands cannot be enforced through this CB. You cannot replace subjugation demands until they expire from 60 days from initial claim)</span>
</p>

<p>
	<br>
	 
</p>

<p>
	<span style="color:#3498db;"><strong>Attack on Leadership (10 War Points x 2)</strong></span>
</p>

<p>
	<span style="color:null;">If the Leadership of Nation Y is attacked by Nation X, and they have reason to believe this was organised by Nation X. They are granted the ‘Assault on Leadership’ CB.</span>
</p>

<p>
	<span style="color:null;">(This expires every 60 days)</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">This only will apply if the said leadership are not doing unjustifiable acts upon the territory they were attacked in. (Such as committing crimes or harassing others that are not part of their nation).</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">If the PRO is attacked on their land or neutral territory, where they are NOT committing villainous acts. Then Warpoints are doubled.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">Leadership is defined as PRO, RO or Military Leadership or anyone designated as such on a forum post.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">Rewards 10 War points. (Maximum of 20)</span>
</p>

<p>
	<br>
	 
</p>

<p>
	<strong><span style="color:#3498db;">Aiding an Enemy (15 War Points)</span></strong>
</p>

<p>
	<span style="color:null;">Nation X believes there is probable cause that Nation Y is offering assistance to their enemies through materials, weapons, manpower, military assistance, or anything that will benefit them.</span>
</p>

<p>
	<span style="color:null;">(Expires 60 days after first declaration of assistance)</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">This includes support for coup d'etats through items mentioned below</span>
</p>

<p>
	<br>
	 
</p>

<p>
	<span style="color:#3498db;"><strong>Rivalry / Grudge (5 x 5)</strong></span>
</p>

<p>
	<span style="color:null;">Nation X declares a rivalry upon Nation Y. These can be done through official declarations on the forums or in racial systems. (Book of Grudges). These include denouncements and other actions that would deem the said nations as enemies.</span>
</p>

<p>
	<span style="color:null;">(Denouncements, unless specified will only last 60 days. Raids will be valid for 60 days after they finish)</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">Rivalries must be reciprocated, otherwise these denouncements hold no ground if a party does not take offence to them.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">Also if Nation Y has organised aggressive claims or raids towards Nation X. The defender of the raids are granted 5 war points per raid held against the said nation.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">Denouncements are further defined as declaring or proclaiming negative connotations, such as declaring heirs to a house or throne illegitimate or slandering political officials/leadership. This is heavily subjective and will require a verdict from the Moderation Team.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">Rewards 5 War Points Per Claim. (Forum post verifying intent of Rivalry/Declaration.)</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">Rewards 5 War Points Per Raid. (Must be recorded with specific times and provided to the moderation team for verification)</span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="color:#3498db;"><strong>Retribution - (Specified Below)</strong></span>
</p>

<p>
	<span style="color:null;">Retribution is a CB granted to an opposing faction which has lost a war recently, or by an outside faction allied to the losers before the war. The Retribution CB requires for some harsh payment or outcome made in the war lost.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">This can only be used for 90 days after the war is declared over</span>
</p>

<p>
	<span style="color:null;">Conquer (30 War Points)</span>
</p>

<p>
	<span style="color:null;">Plunder (20 War Points)</span>
</p>

<p>
	<span style="color:null;">Pillage (10 War Points)</span>
</p>

<p>
	<span style="color:null;">Humiliate (0 War Points)</span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="color:#3498db;"><strong>Betrayal -  (Specified Below)</strong></span>
</p>

<p>
	<span style="color:null;">This CB is granted when Nation X breaks the pacts of Nation Y before the said dates listed. These have certain severities attached to them and can only grant the total of 30 War Points in total.</span>
</p>

<p>
	<span style="color:null;">Alliance Breaks (20)</span>
</p>

<p>
	<span style="color:null;">Peace Treaties (30)</span>
</p>

<p>
	<span style="color:null;">Trade Agreements (10)</span>
</p>

<p>
	<span style="color:null;">Defensive Pacts (20)</span>
</p>

<p>
	<span style="color:null;">These pact-breaks must be acted upon in 90 days or the betrayal CB becomes invalid.</span>
</p>

<p>
	<br>
	 
</p>

<p>
	<span style="color:#3498db;"><strong>Border Friction:  (5 - 30 Points)</strong></span>
</p>

<p>
	<span style="color:null;">If Nation X and Nation Y share a border, border conflicts may occur.</span>
</p>

<p>
	<span style="color:null;">(Border Conflicts are valid for 60 days)</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">The Attacking Nation will only get 5 War Points from every Border Conflict, while the Defending Nation will gain 10 War Points.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">(Border Conflicts are defined as raids against a bordering settlement. These can be either organised or lawless)</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">Example: If Nation X attacks Nation Y two times, Nation X will get 10 Points and Nation Y will get 20 War Points. However, if Nation Y then goes on the assault and attacks Nation X two times, Nation Y will gain 10 War Points and Nation X will gain 20 War Points. In the end they will both have 30 War Points on both sides in total.</span>
</p>

<p>
	<span style="color:null;">Subject to change</span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="color:#3498db;"><strong>Subjugated: (Special)</strong></span>
</p>

<p>
	<span style="color:null;">If Nation Y is subjugated by Nation X in any context, Vassal, Tributary, etc, they earn the ‘Subjugated’ CB.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">Rewards Independence as a Wargoal.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#3498db;"><strong>Claims: (15 - 30 War Points)</strong></span>
</p>

<p>
	<span style="color:null;">A previously owned tile that is currently in possession of Nation Y, that once belonged to Nation X.</span>
</p>

<p>
	<span style="color:null;">This CB would have no expiry date.</span>
</p>

<p>
	<span style="color:null;">Claims must be documented or shown on the forums via a forum post.</span>
</p>

<p>
	<span style="color:null;">This includes but is not limited to claims to land, marriages, heirs to thrones, landed titles, etc.</span>
</p>

<p>
	<span style="color:null;">Alternatively, if a close relative of a Nation Leader wishes to declare their intent for the throne then they may get claimant CB due to a blood claim.</span>
</p>

<p>
	<span style="color:null;">This claim passes down family members.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">This CB also counts for an heir being usurped or someone having their titles stolen.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">Rewards 15 - 30 War Points depending on the size of the claim.</span>
</p>

<p>
	<span style="color:null;">(15 - Marriage Claim)</span>
</p>

<p>
	<span style="color:null;">(20 - Bloodline Claim)</span>
</p>

<p>
	<span style="color:null;">(30 - Direct Claim)</span><br>
	 
</p>

<p>
	 
</p>

<p>
	<span style="color:#3498db;"><strong>Stolen Heritage - (25 War Points)</strong></span>
</p>

<p>
	<span style="color:null;">If Nation Y has a Relic or an item of grand importance held by Nation X, that originally belonged to Nation Y, then Nation Y earns the ‘Stolen Heritage’ CB.</span>
</p>

<p>
	<span style="color:null;">Further defining what a ‘Relic’ or ‘item of grand importance’ is. These items that are extremely valued by a Nation, for example, the Hammer of Urguan, Sword of Horen, the Ashwood Tree, Crown of Urguan, etc. A verdict may be given by the Moderation Team if there are disputes over the value of an item.</span>
</p>

<p>
	<span style="color:null;">Any relic or item of grand importance should be submitted on the forums via the upcoming relics form, and then signed by the ST for authenticity.</span>
</p>

<p>
	<span style="color:null;">Example: Nation X sponsored a group to steal Nation Y's item.</span>
</p>

<p>
	<span style="color:null;">This includes obtaining it through any illegitimate means or through the auction house.</span>
</p>

<p>
	<span style="color:null;">If a person resides in Nation X with the item, and Nation Y refuses to help retrieve the item, this CB can be granted against Nation Y.</span>
</p>

<p>
	<span style="color:null;">Once a warclaim post is made with this CB, the relic cannot be moved from its location.</span>
</p>

<p>
	<span style="color:null;">If need be, Mods will have a specially locked chests to prevent the movement of the item.</span>
</p>

<p>
	<span style="color:null;">If the said nation attempts to “Evict” the chest and relic to try and gain possession of it, this CB is lost.</span>
</p>

<p>
	<br>
	 
</p>

<p>
	<span style="color:#3498db;"><strong>Rebellion  (Special)</strong></span>
</p>

<p>
	<span style="color:null;">If Nation X declares independence from Nation Y, Nation Y earns the ‘Rebellion’ CB against Nation X.</span>
</p>

<p>
	<span style="color:null;">The Rebellion CB grants an automatic Conquer/Vassalise Wargoal for Nation Y if they do not allow such a split. With allowing for a justified war cost to be purchased for such.</span>
</p>

<p>
	<span style="color:null;">This must be acted on in 60 days, or the rebelling vassal is granted independence automatically.</span>
</p>

<p>
	<br>
	 
</p>

<p>
	<span style="color:#3498db;"><strong>Coup D’etat (Special)</strong></span>
</p>

<p>
	<span style="color:null;">This Casus Bellis is a special one for the fact that it does not require two nations to enforce. Nation X being the overlord can be challenged by the “Pretender” for their throne if they have (RO Majority) supporting their faction.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">This will be an auto-siege of the capital, where the attackers will be placed in the lower/front of the city. Defenders will have a minute then it’ll operate as a hybrid siege/skirm.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">Can only be done through special circumstances at the cost of an Offensive War</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">Outcome will be transferring PRO to the Coup Leader and having the ability to execute the leader (PK enforced). Defender inherits such and has the ability to execute the leader of the Rebellion (PK enforced)</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">“Coup Operation” -</span>
</p>

<p>
	<span style="color:null;">So with coups, participants will be restricted to those on the region when the warclaim goes up. Then forms will be distributed.</span>
</p>

<p>
	<span style="color:null;">Siege Equipment will be available, but restricted to only explosive charges and siege ladders. There will be only 5 units available for purchase.</span>
</p>

<p>
	<span style="color:null;">To successfully win the coup, defenders will either be driven out or the offensive party has occupied the seat of power which will be designated by the defending party.</span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:20px;">Two War Styles</span></strong>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><strong>Justified Wars</strong></span>
</p>

<p>
	<span style="color:null;">Nations</span>
</p>

<p>
	<span style="color:null;">(War Point Cap = 80)</span>
</p>

<p>
	<span style="color:null;">Price - 15,000 Minas</span>
</p>

<p>
	<span style="color:null;">Must provide a minimum of three CB’s to be eligible.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">Independant Charters</span>
</p>

<p>
	<span style="color:null;">Price - (Depending on Tiers)</span>
</p>

<p>
	<span style="color:null;">Tier 3 - 10,000</span>
</p>

<p>
	<span style="color:null;">Tier 2 - 7,500</span>
</p>

<p>
	<span style="color:null;">Tier 1 - 5,000</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">Two CB’s needed to be eligible</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">Three wargoals available, all others unobtainable.</span>
</p>

<p>
	<span style="color:null;">Conquest, Vassalise and Plunder.</span>
</p>

<p>
	<span style="color:null;">If the said charter has actively made attempts of aggression towards the nation. Then the Conquest/Vassalise Wargoals are halved. (40/35 respectively).</span>
</p>

<p>
	<span style="color:null;">This only applies to charters against nations. Charter v Charter are placed under the same availability as Nation v Nation</span>
</p>

<p>
	<br>
	 
</p>

<p>
	<span style="color:null;">Freebuild</span>
</p>

<p>
	<span style="color:null;">Price - 5,000</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">One CB needed to be eligible.</span>
</p>

<p>
	<span style="color:null;">If a freebuild makes active acts of aggression towards a nation, the Conquest/Vassalise war-goal is quartered. (20/15)</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">If a freebuild makes active acts of aggression towards a charter, the Conquest/Vassalise war-goal is halved. (40/35)</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">Freebuild v Freebuild is subject to same costs.</span>
</p>

<p>
	<br>
	 
</p>

<p>
	<span style="font-size:16px;"><strong>Offensive Wars</strong></span>
</p>

<p>
	<span style="color:null;">(Only against nations)</span>
</p>

<p>
	<span style="color:null;">Price - 30,000 Minas</span>
</p>

<p>
	<span style="color:null;">Only certain wargoals are available for these wars, they are below. You still must satisfy the requirements of the special wargoals through any respective CB.</span>
</p>

<p>
	<span style="color:null;">(Plunder, Pillage, Independance/Coup)</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">Wargoals</span>
</p>

<p>
	<span style="color:null;">This is the objective behind the reasoning for the war, a Nation may only act within their allowed wargoal(s) for any actions taken on a tile. To select a Wargoal you must have a sufficient amount of War Points to use that Wargoal in the Warclaim.</span><br>
	 
</p>

<p>
	<span style="color:#3498db;"><strong>Conquer -  (80 War Points) -  (Justified War Only) -(Admin Approval Required )</strong></span>
</p>

<p>
	<span style="color:null;">This is very simple, Any tiles with claims to Nation X are rewarded to the victor. Any tiles without claims once belonging to Nation Y are returned to Nation Y.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">The new PRO of Nation X must notify Moderation Management if they wish to raze and/or salt any settlement within a conquered tile.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">To ensure the conquer war-goal, the invading force must occupy the defending forces Capital through the usual steps. Where a field battle is made to establish a field camp and then a successful siege is made afterwards</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#3498db;"><strong>Vassalize -  (70 War Points) (Justified War Only)</strong></span>
</p>

<p>
	<span style="color:null;">Defeated Nation Y may be vassalized by Nation X. Any treaties Nation Y had signed or alliances they were apart of, will be voided without consequence.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">The conquered nation will be required to provide assistance to their overlord through reasonable monetary payments, material payments, manpower for their armies, or military assistance as requested.</span>
</p>

<p>
	<span style="color:null;">This can only be requested by Nation X every 2 weeks.</span>
</p>

<p>
	<span style="color:null;">If refused by Nation Y, a conquer Wargoal is automatically granted to Nation X.</span>
</p>

<p>
	<span style="color:null;">The conquering nation will be required to provide room for the vassal to function as an RP hub</span>
</p>

<p>
	<span style="color:null;">Moderator oversight may be requested for what a reasonable amount is.</span>
</p>

<p>
	<span style="color:null;">Region Owners will not change with this Wargoal.</span>
</p>

<p>
	<br>
	 
</p>

<p>
	<span style="color:#3498db;"><strong>Plunder - (30 War Points) OFFENSIVE</strong></span>
</p>

<p>
	<span style="color:null;">Nation Y can Plunder Nation X for a set total of 30,000 minas and 50% of their ‘national’ storage. (This is defined as house storage, and palace storage within the walls of the area. Mass movement of items pre-pillage is not allowed) (Will be changed to an increased Mina Demand if the plugin/addition is not created in time. Raised to 45k if so.)</span>
</p>

<p>
	<span style="color:null;">This Plunder period will last 1 IRL hour after the war is ended and the Capital is occupied. Where players can move items and otherwise do damage towards buildings (This must be overseen by a moderator and done through roleplay).</span>
</p>

<p>
	<span style="color:null;">70% of buildings must be left intact, with the destruction of two “Major” buildings allowed. (Cathedrals, town halls, etc.)</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">If the Plundered Nation cannot pay the 30,000 minas sum, then they are unable to declare wars or make pacts until it is paid. This is represented as the nation being too unstable to function.</span>
</p>

<p>
	<span style="color:null;">(Can only be done to a Nation once every 3 months)</span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="color:#3498db;"><strong>Pillage (15 War Points) OFFENSIVE + JUSTIFIED</strong></span>
</p>

<p>
	<span style="color:null;">Nation Y can Pillage Nation X for a set total of 15,000 minas and 25% of their ‘national’ storage. (This is defined as house storage, and palace storage within the walls of the area. Mass movement of items pre-pillage is not allowed) (Will be changed to an increased Mina Demand if the plugin/addition is not created in time. Raised to 30k if so.)</span>
</p>

<p>
	<span style="color:null;">This Plunder period will last 30 IRL minutes after the war is ended and the Capital is occupied. Where players can move items and otherwise do damage towards buildings. (This must be overseen by a moderator and done through roleplay).</span>
</p>

<p>
	<span style="color:null;">80% of buildings must be left intact, with the destruction of one “Major” building allowed. (Cathedrals, town halls, etc.)</span>
</p>

<p>
	<span style="color:null;">Lockpick rules apply for breaking doors</span>
</p>

<p>
	<span style="color:null;">If the Pillaged Nation cannot pay the 15,000 minas sum, then they are unable to declare wars or make pacts until it is paid. This is represented as the nation being too unstable to function.</span>
</p>

<p>
	<span style="color:null;">(Can only be done to a Nation once a month)</span><br>
	 
</p>

<p>
	 
</p>

<p>
	<span style="color:#3498db;"><strong>Humiliation (40 War Points) - Justified</strong></span>
</p>

<p>
	<span style="color:null;">When a Nation is humiliated, they lose the ability to make any pacts or alliances for 2 IRL months,</span>
</p>

<p>
	<span style="color:null;">This War Goal also granted the capture of the NL upon a successful siege, where the opposing faction can either choose to (Maim, Humiliate or Remove Claims) with mostly irreversible effects. (Monk healing cannot be employed, must use RP means to repair maim and limb damage)</span>
</p>

<p>
	<span style="color:null;">A Nation can only be humiliated by a faction every three months.</span>
</p>

<p>
	<span style="color:null;">(Requires the Rivalry CB)</span>
</p>

<p>
	<br>
	 
</p>

<p>
	<span style="color:#3498db;"><strong>Leadership Capture - (20 War Points) - Offensive + Justified</strong></span>
</p>

<p>
	<span style="color:null;">- Nation Y will capture the NL of Nation X, additional leadership captures and people who are ROs will require a /roll 20, 16 and higher is a capture.</span>
</p>

<p>
	<span style="color:null;">This War-goal can be achieved through either Field Battles or Sieges. A successful Siege will grant NL control to the opposing faction, and a successful Field Battle will allow for a roll system to capture the NL if they took part in the war claim.</span>
</p>

<p>
	<span style="color:null;">(Roll 15+ to capture, under 15 they escape)</span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="color:#3498db;"><strong>Stop Atrocities - (Justified / Special) - 40 War Points</strong></span>
</p>

<p>
	<span style="color:null;">If Nation X has committed crimes against descendant kind and/or has been tyrannical in their mannerisms. Then Nation Y is able to interfere with such. This is a special war-goal which must be proven with RP proof to the moderators to show that this is legitimate.</span>
</p>

<p>
	<span style="color:null;">The Goal of this is to allow for nations to intervene on others which are doing acts against the descendants which may be deemed truly tyrannical.</span>
</p>

<p>
	<span style="color:null;">(Genocide, Inciting the end of the world etc.)</span>
</p>

<p>
	<span style="color:null;">This war-goal will be completed when a Nation’s capital is occupied, or if their leader is captured. This Wargoal inherits the rules of the Leadership Capture rule. They are then given to the winning nation to be dealt with however and such acts are forcefully stopped. (NL are expected to PK from such swift justice)</span>
</p>

<p>
	<br>
	 
</p>

<p>
	<span style="color:#3498db;"><strong>Retribution - (Justified) (20 War Points)</strong></span>
</p>

<p>
	<span style="color:null;">The reclamation of one’s original land. No additional land can be acquired during this time. This must be outlined through claims and land lost originally to warclaims.</span>
</p>

<p>
	<span style="color:null;">This CANNOT be used for existing claims, if you were not the original owner of that land.</span><br>
	 
</p>

<p>
	 
</p>

<p>
	<span style="color:#3498db;"><strong>Independence -  (Special)</strong></span>
</p>

<p>
	<span style="color:null;">A vassal of Nation Y may openly rebel to fight for independence. All nation Y must do is reclaim at least one tile for victory. They must hold this tile for at least 30 days or remain victorious from two sieges.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">Requires the “Subjugated” CB</span>
</p>

<p>
	<span style="color:null;">Period of 14 days, for Nation Y to act on this. Otherwise the nation earns their independence.</span><br>
	 
</p>

<p>
	 
</p>

<p>
	<span style="color:#3498db;"><strong>Coup D’etat (Special)</strong></span>
</p>

<p>
	<span style="color:null;">Wargoal is only achievable with the Coup CB. The attacking Coup faction will siege the Nation Tile with RO majority, winning this siege will grant the faction head PRO and then the previous PRO will be held to a PK clause, where the other party can do whatever they wish. The same applies to the Defending Nation, since of the inheritance of wargoals in wars.</span>
</p>

<p>
	<span style="color:null;">This is a special case wargoal and will never be available outside of the Coup D’etat CB.</span>
</p>

<p>
	 
</p>

<hr><p>
	 
</p>

<p>
	<span style="font-size:20px;"><strong>The War Overview </strong></span>
</p>

<p>
	<span style="color:null;">A few guidelines will function in place of the former tile system.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">Wars will now start with a field battle which will set the progression and momentum of the war. These are the steps that will be needed to do as such.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">Two Field Battles in a row won</span>
</p>

<p>
	<span style="color:null;">One Field Battle won at the Capital Tile</span>
</p>

<p>
	<span style="color:null;">One Siege won at the Capital Tile</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">Naval systems of war will be allowed in the form of field battles. With the capabilities of Minecraft, these will exclusively be skirmishes between a few boats and will be compromised within a body of water. These adhere to the same system of the land progression, naval battles will not be exempt from fortifications if they are on a coastline. To establish a siege from a coastline, a landing battle will be simulated and used as the “Field Battle” portion of establishing a camp.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">“Attrition System” -</span>
</p>

<p>
	<span style="color:null;">If the “Invading” faction loses a battle, they will take a penalty of (5,000 minas) as punishment for losing a planned engagement.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">The invading faction is determined by whose side the engagement is leading to.</span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">Wars “formally” end when either both Nation Leaders have signed a treaty constituting a stalemate or a surrender post with terms that they can agree upon.</span>
</p>

<p>
	<span style="color:null;">OR</span>
</p>

<p>
	<span style="color:null;">If any of the factions occupy the Capital tile of the opposing faction.</span>
</p>

<p>
	<span style="color:null;">(Both sides inherit wargoals and can enforce them as they see fit)</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">Siege - Siege Camp - Field Battle #2 - Field Battle #1 - (Starting Point) - Field Battle #1 - Field Battle #2 - Siege Camp - Siege</span>
</p>

<p>
	<br>
	 
</p>

<p>
	<span style="color:null;"><span style="font-size:20px;"><strong>Fortifications</strong></span> </span>
</p>

<p>
	<span style="color:null;">Nation fortifications must be spaced at minimum 100 blocks from each Capital city OR other fort. These fortifications will require the siege process and be included within the battle path.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">Fortifications must be RP friendly and presentable, it cannot include insta-kill or unescapable traps. Each fortification will be paid for every two field battles. All external fortifications will cost an extra 2000 minas per two field battles to simulate wartime upkeep.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">If a fortification is within 200 blocks from a road, it will be valid as an extra siege target to progress to the capital if able. This allows for chokepoints and tactical placement from nations if they wish.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">Fortifications are ONLY allowed with NATIONS. Charters and Freebuilds do not have enough “owned” land to successfully build such things.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">Also, if a Nation has not built a fortification prior to a warclaim being posted, the set up of a “temporary” fortification is allowed for a base price of 10,000 minas. This will allow them to place a fortification near their tile, even if charter limitations would not normally allow as such. This will be dismantled after the war and will be a temporary inclusion until the lands allocated through tiles are rectified.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">Temporary fortifications must be realistically constructed in what would be perceived as a hastily time-frame prior to battle. These fortifications would likely have wooden palisades, trenches, tunnels, traps, wooden towers, loose stonework, and other building specifications similar to what has been stated.</span>
</p>

<p>
	<br>
	 
</p>

<p>
	<span style="color:null;"><span style="font-size:20px;"><strong>Battle Path </strong></span></span>
</p>

<p>
	<span style="color:null;">Simulating from the previous system, nation leaders will provide a general pathway of where their armies will traverse. Any fortifications or allied settlements will be considered with this and add to the progression of the war.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">(Dependant Charters will count as an extra siege step if included within the battle path. Same goes for any large settlement consisting of over 50x50 blocks in size.)</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">Each manned fortification will require a siege to move past. Armies cannot “move” through mountainpasses and other inaccessible areas in their pathing. Field battles will be scheduled in areas which make sense within the warpath and will reflect the battle after the conflict is over.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">If able, the battle path will follow the general direction of roads. Otherwise it will be subject to realistic movement.</span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="color:null;"><span style="font-size:20px;"><strong>Warzones</strong></span> </span>
</p>

<p>
	<span style="color:null;">If both factions wish for it, a zone of conflict and PvP can be established with the consent of both parties. These Warzones hold no impact within wars, they simply allow for the ability of the warring factions to PvP and otherwise interact with each other outside of raids and warclaims. If both factions wish for conditions or more formal benefits introduced to the warzone, they must discuss it with the relevant moderators. If these requests are not too absurd, they will be approved and allowed for the warzone to have such an impact.</span>
</p>

<p>
	<span style="color:null;">(These rely on a co-operative system, if one of the factions disagrees then this will not be usable and if the warzones becomes toxic and becomes a </span>hindrance <span style="color:null;">to roleplay it will be removed)</span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="color:null;"><span style="font-size:20px;"><strong>Sieges</strong></span> </span>
</p>

<p>
	<span style="color:null;">Will be discussed in the Siege Engine Document of proper process and equipment. Using standard method of equipment you purchase and then the siege happens. Invaders must drive out the defenders from the city or gain control of majority.</span>
</p>

<p>
	<br>
	 
</p>

<p>
	<span style="color:null;"><span style="font-size:20px;"><strong>War end</strong></span> </span>
</p>

<p>
	<span style="color:null;">A war will end if one of the conditions below are met</span>
</p>

<p>
	<span style="color:null;">A treaty is made by both factions declaring the wars end</span>
</p>

<p>
	<span style="color:null;">The fulfillment of all wargoals</span>
</p>

<p>
	<span style="color:null;">The dissolution of one of the warring factions</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:null;">If the Wargoals are fulfilled, they are able to enforce the conditions of the said wargoal, otherwise all repercussions from treaties will not be enforced OOC’ly. This will grant the faction who has not broken the treaty a “Betrayal” CB.</span>
</p>

<p>
	<span style="color:null;">With RP treaties made to end a war, you cannot ask for the complete subjugation of a nation without fulfilling the Vassalise/Conquest wargoal. Otherwise anything else is allowed for the other nation which is ‘reasonable’.</span>
</p>

<p>
	<span style="color:null;">(Asking for a lump sum of minas which is unobtainable is not reasonable, placing a debt system upon a nation though, is.)</span>
</p>

<p>
	 
</p>

<hr><p>
	No calculator is provided or a pen and piece of paper.
</p>

<p>
	Credit to <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/28596-screamingdingo/?do=hovercard" data-mentionid="28596" href="https://www.lordofthecraft.net/profile/28596-screamingdingo/" rel="">@ScreamingDingo</a> for final drafting and revisions.
</p>

<p>
	[<a href="https://www.lordofthecraft.net/forms/30-warclaim-submission-form/" rel="">Link to application</a>]
</p>

<p>
	 
</p>]]></description><guid isPermaLink="false">180816</guid><pubDate>Thu, 11 Apr 2019 13:24:16 +0000</pubDate></item><item><title>Rules of Lore/The Lore System</title><link>https://www.lordofthecraft.net/forums/topic/180499-rules-of-lorethe-lore-system/</link><description><![CDATA[<p align="center">
	<font face="Garamond, serif"><font size="6">Rules of Lore/Lore System</font></font>
</p>

<p align="center">
	<font face="Garamond, serif"><font size="5">Main Rules</font></font>
</p>

<ol><li>
		<p>
			<font face="Garamond, serif"><font size="4">These rules are the main rules set into place for utilizing accepted lore on the server. “Loopholing” or other attempts to skirt by the rules or abuse due to a rule missing will not be excusable. If you believe you have discovered a loophole, you can report it to the ST and we will patch it. Those found abusing it will be punished.</font></font>
		</p>
	</li>
	<li>
		<p>
			<font face="Garamond, serif"><font size="4">Just because you have access to a lore piece OOCly does not mean your character has that information in-game. Do not RP having lore knowledge on something you have not been taught about in roleplay.</font></font>
		</p>
	</li>
	<li>
		<p>
			<font face="Garamond, serif"><font size="4">One must adhere to the existing lore, any attempts to powergame or lorebreak is against the rules.</font></font>
		</p>
	</li>
	<li>
		<p>
			<font face="Garamond, serif"><font size="4">Any lore roleplayed must have approved lore or a guide to back it up. If it is not written down in the lore or a guide, it is not valid.</font></font>
		</p>
	</li>
	<li>
		<p>
			<font face="Garamond, serif"><font size="4">You may approach Story Team management or the Story Team admin if you have qualms with a Story Team member’s ruling. Alternatively, you can fill out an anonymous staff report found here: <a href="https://www.lordofthecraft.net/forums/forum/861-confidential-staff-reports/" rel="">Click me</a>.</font></font>
		</p>
	</li>
	<li>
		<p>
			<font face="Garamond, serif"><font size="4">If you wish to submit lore, you must adhere to the following: <a href="https://www.lordofthecraft.net/forums/topic/182264-general-lore-submission-info-hub/" rel="">Click me</a>.</font></font>
		</p>
	</li>
	<li>
		<p>
			<font face="Garamond, serif"><font size="4">If one wishes to post a guide to a lore piece, they must first have it verified by the ST.</font></font>
		</p>
	</li>
</ol><p align="center">
	 
</p>

<p align="center">
	<font face="Garamond, serif"><font size="5">Lore Permissions</font></font>
</p>

<ol start="8"><li>
		<p>
			<font face="Garamond, serif"><font size="4">A player must wait one week after joining the server to apply for a lore application.</font></font>
		</p>
	</li>
	<li>
		<p>
			<font face="Garamond, serif"><font size="4">An accepted Lore Application is required to use magic, play a creature, and/or utilize advanced alchemy on a character.</font></font>
		</p>

		<ol><li>
				<p>
					<font face="Garamond, serif"><font size="4">A student application must be made for characters who are learning a magic from a teacher with an accepted TA. The teacher of this character must vouch on the application.</font></font>
				</p>
			</li>
			<li>
				<p>
					<font face="Garamond, serif"><font size="4">Unless stated otherwise, a CA requires the creator to vouch on the application.</font></font>
				</p>
			</li>
		</ol></li>
	<li>
		<p>
			<font face="Garamond, serif"><font size="4">Lore Applications are unique to one’s character, and do not apply to the entire account of a player. </font></font>
		</p>
	</li>
	<li>
		<p>
			<font face="Garamond, serif"><font size="4">A character may typically learn a total of 5 magics (also known as “Slots”), unless some magics take more slots than others, or incompatibilities exist in lore. </font></font>
		</p>
	</li>
	<li>
		<p>
			<font face="Garamond, serif"><font size="4">Crafting lore items must adhere to existing lore. Magical Artifacts must be created for any magical item that slightly bends currently accepted lore. It must have been created using lore-abiding techniques/magics, though the end result may be different. All crafted lore items require an ST signature (more info <a href="https://www.lordofthecraft.net/forums/topic/180477-guide-to-signed-items/" rel="">here</a>).</font></font>
		</p>
	</li>
	<li>
		<p>
			<font face="Garamond, serif"><font size="4">By making a lore application (magic/creature/etc.), you are declaring that you are willing to adhere to the lore of what is being applied for, including any PK clauses or other types of clauses dictated in the lore. This overrides the main server rules in regards to the 7 day policy.</font></font>
		</p>
	</li>
	<li>
		<p>
			<font face="Garamond, serif"><font size="4">If a player is dissatisfied with some aspect of a transformative creature or magic, they may revert their character back to the state they were before being made into the creature/picking up the magic.</font></font>
		</p>

		<ol><li>
				<p>
					<font face="Garamond, serif"><font size="4">The player has a two week period to decide if they want to do this or not, starting from when their application is accepted.</font></font>
				</p>
			</li>
			<li>
				<p>
					<font face="Garamond, serif"><font size="4">The player will lose any and all information gathered regarding the creature/magic during the two weeks, including its users, should they revert.</font></font>
				</p>
			</li>
			<li>
				<p>
					<font face="Garamond, serif"><font size="4">Should the player have recorded information prior to reverting or give out information regarding the creature/magic that was previously unknown (e.g. ousting another player’s character as a creature/magic user), they lose the right to revert.</font></font><font face="Garamond, serif"><font size="4"><span lang="hi-in" xml:lang="hi-in">﻿</span></font></font>
				</p>
			</li>
		</ol></li>
	<li>
		<p>
			<font face="Garamond, serif" size="4">Any venoms/poisons/things of that nature that animals/plants have in real life does not translate into LotC.</font>
		</p>
	</li>
</ol><p>
	<br />
	 
</p>

<p align="center">
	<font face="Garamond, serif"><font size="5">Teaching/Spreading CAs</font></font>
</p>

<ol start="15"><li>
		<p>
			<font face="Garamond, serif"><font size="4">One may not teach any magics without an accepted Teacher Application. This Teacher Application is specific to the character, and do not apply to the entire account of the player. </font></font>
		</p>
	</li>
	<li>
		<p>
			<font face="Garamond, serif"><font size="4">If you want to spread lore that is locked behind an application, you must adhere to the following:</font></font>
		</p>

		<ol><li>
				<p>
					<font face="Garamond, serif"><font size="4">You must wait until Tier 5 (unless otherwise stated) before posting a Teacher Application + you need your teacher to vouch that you have been taught enough to spread the magic. Logs will also be searched to see if lessons have been taught (this also replaces the former requirement if your teacher no longer plays). </font></font>
				</p>
			</li>
			<li>
				<p>
					<font face="Garamond, serif"><font size="4">Your character must be capable of spreading the CA if you wish to do so, whether it be advancing to a specific type of creature with the capability of doing so or being taught a ritual to spread it.</font></font>
				</p>
			</li>
		</ol></li>
	<li>
		<p>
			<font face="Garamond, serif"><font size="4">A character may only teach up to 4 magics.</font></font>
		</p>
	</li>
	<li>
		<p>
			<font face="Garamond, serif"><font size="4">A character may only teach 3 students a specific magic at once per TA (e.g. 3 for fire evo, 3 for mental, it doesn’t stack for one magic) and must guide them until all non-ritual lessons of Tier 4 are complete. Valid RP reason must be had for those attempting to drop a student and this must be verified with a Lore Sect member of the Story Team when dropping said student. Once the student is dropped, they approach another teacher, Tier 5 mage, or their original teacher, to complete any Tier 5 learning.</font></font>
		</p>
	</li>
	<li>
		<p>
			<font face="Garamond, serif"><font size="4">A character may have ‘teach only’ magics, in which they do not practice the magic but they may teach it. These count towards the 4 teaching slots.</font></font>
		</p>
	</li>
</ol><p align="center">
	 
</p>

<p align="center">
	<font face="Garamond, serif"><font size="5">Lorebreaking</font></font>
</p>

<ol start="20"><li>
		<p>
			<font face="Garamond, serif"><font size="4">The Lorebreaking Protocol can be found here: <a href="https://www.lordofthecraft.net/forums/topic/185745-lorebreaking-protocol/" rel="">click me</a>.</font></font>
		</p>

		<ol><li>
				<p>
					<font face="Garamond, serif"><font size="4">The following are the primary examples of what will lead to punishments under the Lore System:</font></font>
				</p>

				<ol><li>
						<p>
							<font face="Garamond, serif"><font size="4">Trolly RP or subpar RP done while utilizing lore elements, such as magic, can lead to having your application revoked. Repeated instances can lead to blacklisting.</font></font>
						</p>
					</li>
					<li>
						<p>
							<font face="Garamond, serif"><font size="4">Powergaming or RP’ing non-approved lore will result in punishment, ranging from a warning to a blacklist, along with a moderation punishment (e.g. a ban if warranted).</font></font>
						</p>
					</li>
					<li>
						<p>
							<font face="Garamond, serif"><font size="4">RP’ing things incorrectly due to ignorance or simply not understanding lore will result in a warning and afterwards, result in the application being used to be revoked. If found to be malicious it will fall under “21 b”.</font></font>
						</p>
					</li>
				</ol></li>
		</ol></li>
	<li>
		<p>
			<font face="Garamond, serif"><font size="4">Lore punishments are account-bound, and affect all the player’s characters, including characters on alternate Minecraft accounts. </font></font>
		</p>
	</li>
	<li>
		<p>
			<font face="Garamond, serif"><font size="4">Any member of the Story Team may be approached if there is any concern of lorebreaking. Screenshots and other forms of proof are appreciated, but due to log searching capabilities, it is not required. Instead, we need a timeframe for when to search the logs of the person(s) potentially breaking lore.</font></font>
		</p>
	</li>
	<li>
		<p>
			<font face="Garamond, serif"><font size="4">Should a person be found to be causing issues OOCly within a playerbase or breaking character to disrupt the playerbase in a negative fashion, they are liable to be stripped of any application that pertains to that playerbase and/or booted from the playerbase.</font></font>
		</p>

		<ol><li>
				<p>
					<font face="Garamond, serif"><font size="4">This only applies to RP issues if they are breaking character to cause issues icly due to ooc motivation. If Sally’s character attacks David’s character and the conflict is kept IRP, no one is breaking rules. Conversely, if Bob is found to be breaking character and handing out magic to spite their group then bob would be punished.</font></font>
				</p>
			</li>
			<li>
				<p>
					<font face="Garamond, serif"><font size="4">Some examples of a person causing issues OOCly within a playerbase are below:</font></font>
				</p>

				<ol type="i"><li>
						<p>
							<font face="Garamond, serif"><font size="4">John offers to teach David magic which results in Bob harassing John due to a dislike for David, discouraging John from RP’ing the way he would normally RP.</font></font>
						</p>
					</li>
					<li>
						<p>
							<font face="Garamond, serif"><font size="4">Bob attempts to disconnect John from his magic with no real RP reason, due to the fact that Bob hates John OOCly.</font></font>
						</p>
					</li>
					<li>
						<p>
							<font face="Garamond, serif"><font size="4">Bob does an action that goes against his playerbase IRP and then dodges RP via combat logging or other OOC methods in order to avoid RP consequence.</font></font>
						</p>
					</li>
				</ol></li>
		</ol></li>
</ol>]]></description><guid isPermaLink="false">180499</guid><pubDate>Sun, 31 Mar 2019 14:47:10 +0000</pubDate></item><item><title>Freebuild Rules</title><link>https://www.lordofthecraft.net/forums/topic/171613-freebuild-rules/</link><description><![CDATA[<div style="line-height:30px;">
	<h1 style="line-height:0px;">
		Freebuild Rules
	</h1>

	<p style="margin-left:40px;">
		<span style="font-size:16px;"><strong>Temporary Solution Until Territories Plugin</strong> | March 15th, 2018</span>
	</p>

	<h2 style="margin-top:60px;line-height:0px">
		Foreword
	</h2>

	<p>
		<sup>Credit goes to the Game Team for these rules.</sup></p>

	<p>
		These rules are in place until the freebuild plugin is released and they will be adapted to suit the plugin upon its release. Due to the fluid nature of freebuild, many situations regarding freebuild settlements will be handled on a case-by-case basis with the following rules as guidelines, and exceptions made at the discretion of the GM Team based on the circumstances of a particular case.
	</p>

	<h2 style="line-height:0px;margin-top:40px">
		Defining Freebuilds
	</h2>

	<p>
		<em>All subject to GM discretion.</em>
	</p>

	<h3 style="line-height:0px;margin-top:40px;">
		Petty Freebuild
	</h3>

	<p>
		A non building construct like a roadside shrine, stall or tent.
	</p>

	<h3 style="line-height:0px;margin-top:40px;">
		Minor Freebuild
	</h3>

	<p>
		Any freebuild settlement consisting of five or less standard buildings, such as typical houses, cottages, a single farm, etc.
	</p>

	<h3 style="line-height:0px;margin-top:40px;">
		Major Freebuild
	</h3>

	<p>
		Any freebuild settlement consisting of more than five buildings. Includes freebuild cities, farms, towns, large scale strongholds, and more.
	</p>

	<h3 style="line-height:0px;margin-top:40px;">
		Fort Freebuild
	</h3>

	<p>
		A small walled defensive compound that protects no dwellings. Includes wooden palisade camps, outposts, and PVP forts.
	</p>

	<h2 style="margin-top:40px;">
		Build Placement, Quality and Theft
	</h2>

	<h3 style="line-height:0px;margin-top:40px;">
		Block Placing and Destruction:
	</h3>

	<ul><li>
			Placing blocks to climb freebuild structures or bypass defenses is forbidden.
		</li>
		<li>
			You may not build closely to another Freebuild, Nation, or Nation Owned Tile. This is gauged by 125 blocks.
		</li>
		<li>
			Nations cannot own land in Freebuild, outside of their capital tile and their adjacent tiles.
		</li>
		<li>
			Buttons / other ladder-obstructions can be torn down with appropriate emotes. Basic Minecraft physics still apply, e.g you cannot climb overhangs.
		</li>
	</ul><h3 style="line-height:0px;margin-top:40px;">
		Build Quality:
	</h3>

	<ul><li>
			If your build is not to an acceptable standard for LoTC, you will be issued a warning to improve it by Moderation Staff.
		</li>
		<li>
			If you do not heed the improvement warning, your build, items and claim to the land, will be removed in 7 days from the issuing of the warning.
		</li>
	</ul><h3 style="line-height:0px;margin-top:40px;">
		Freebuild Inactivity:
	</h3>

	<ul><li>
			If your Freebuild is deemed inactive by a GM, a sign will be placed on the Freebuild. If the sign is not removed within 14 days, then the build will be removed along with your items.
		</li>
	</ul><h3 style="line-height:0px;margin-top:40px;">
		Theft:
	</h3>

	<ul><li>
			Paintings, item frames, armour stands and unlocked chests can be stolen from, but a sign should be left to indicate the theft by the player. If you don’t have a sign at the time, modreq for one from a Game Moderator.
		</li>
	</ul><h2>
		Evictions
	</h2>

	<ul><li>
			All regular eviction rules still apply in freebuild.
		</li>
		<li>
			Only the owner of a freebuild or their designated stewards can issue evictions within it.
		</li>
		<li>
			The owner of a freebuild is the holder of the property in roleplay. If this cannot be determined, it defaults to whoever constructed the build.
		</li>
		<li>
			Freebuilds that are deemed over 30 days inactive through logs may be evicted with as little as 3 days notice.
		</li>
	</ul></div>]]></description><guid isPermaLink="false">171613</guid><pubDate>Sun, 01 Apr 2018 17:43:27 +0000</pubDate></item><item><title>Staff Conduct</title><link>https://www.lordofthecraft.net/forums/topic/171166-staff-conduct/</link><description><![CDATA[<div style="line-height: 30px">
	<h1 style="line-height: 0px">
		Staff Conduct
	</h1>

	<p style="margin-left: 40px;">
		<span style="font-size:16px;"><strong>Our Principles as a Team</strong> | March 16th, 2018</span>
	</p>

	<p>
		 
	</p>

	<p>
		 
	</p>

	<p>
		Welcome to the Staff. You are the caretakers of the finest Minecraft roleplay server, Lord of the Craft. Every day, every moment: something crumbles, someone has a question, a request, or a dire need—something or someone needs attention and we need a frontier of eager and competent people to fulfill this duty. That’s you. And without you, there can be no server.
	</p>

	<p>
		 
	</p>

	<p>
		At some point, you decided that something on this server is meaningful to you. Meaningful enough, that you take on responsibility to keep it alive and thriving. We, the administration are, as is your community, truly grateful that you accept this responsibility upon yourself to improve and preserve our favourite roleplay server.
	</p>

	<p>
		 
	</p>

	<p>
		This post is designed to help you become familiar with your widened responsibility and likewise the staff structure.
	</p>

	<p>
		 
	</p>

	<h2 style="margin-top: 40px">
		Duty
	</h2>

	<ul><li>
			To know, preserve, and follow staff conduct.
		</li>
		<li>
			To fulfill your roles as defined by your superiors.
		</li>
		<li>
			To be an active, communicating participant of the staff.
		</li>
	</ul><p>
		 
	</p>

	<h2 style="margin-top: 40px">
		Permissions
	</h2>

	<p>
		In return for your promise to fulfill your role we grant you elevated powers. We trust you to use your powers<strong> only for staff purposes</strong>—it is true that we have greater authority but <em>do not mistake that for superiority over our community</em>.
	</p>

	<p>
		 
	</p>

	<p>
		We call for you to know your tools, and to become competent with your toolset during your tenure. Know what is dangerous, and exercise caution to avoid unintended consequences.
	</p>

	<p>
		 
	</p>

	<p>
		If your powers are inadequate for your role, please report this to your <strong>director</strong>. It is their duty to consider this with the administration, and if necessary, to add permissions.
	</p>

	<p>
		 
	</p>

	<p>
		Finally, report any misuse. You are <strong>required</strong> to report malpractice to your team director. You can simply leave them a message.
	</p>

	<p>
		 
	</p>

	<h2 style="margin-top: 40px">
		Communication
	</h2>

	<p>
		In return for access to staff channels and staff recognition, we expect that you act appropriately and politely. This means adjusting your professionalism accordingly to the circumstance. Aim to be objective and composed. By and large, we support targeting the issues—not the individuals.
	</p>

	<p>
		 
	</p>

	<p>
		We expect that you avoid being impulsive and control yourself. <em>Mock your community at your own risk.</em> We absolutely forbid misinformation/speculation, dissemination of confidential matters, or instigating drama.
	</p>

	<p>
		 
	</p>

	<p>
		You are free to, and even should, offer corrections to your fellow staff. However, we expect that you will restrain yourself from <strong>public contradiction</strong> (i.e. the forums, public Discord, etc.), which often aims to humiliate or discredit (in practice, people are unlikely to admit that is what they’re doing). Find them, or their superiors, and <em>discuss the issue</em>.
	</p>

	<p>
		 
	</p>

	<p>
		Finally, <strong>we comprise a staff of over 90</strong>, and typically only a few administrators. For this reason, we ask that you direct your concerns and comments to your nearest superior, either manager/director whichever comes first. If they can’t help you, they will find someone who can.
	</p>

	<p>
		 
	</p>

	<p>
		
	</p>

	<h2 style="margin-top: 40px">
		Absence
	</h2>

	<p>
		If you are going away for a period over 3 days, you must notify your teams. If your teams have no procedure for hiatus, report your absence to your superiors.
	</p>

	<p>
		 
	</p>

	<p>
		If you leave for an extended period then team management may dismiss your role, especially in favour of an active candidate.
	</p>

	<p>
		 
	</p>

	<h2 style="margin-top: 40px">
		Soliciting Community Feedback
	</h2>

	<p>
		If you require wide-scale community feedback, you must coordinate this with your director. Topics that risk controversy require explicit admin approval.
	</p>

	<p>
		 
	</p>

	<p>
		You must collect information from the greatest possible selection of those affected. <em>e.g.</em><em> feedback regarding managers must be open to the entire team.</em> Access to polling results should be provided to your director beforehand, and to any requesting administrators.
	</p>

	<p>
		 
	</p>

	<p>
		Do your best to remain objective. Be prepared to have your initial stance contradicted. If you must comment on the matter, do so in a reply to the original post to show that it is an opinion.
	</p>

	<p>
		 
	</p>

	<p>
		Once you have completed the polling, you must produce a legible, sound document—with sources and graphics where possible. Present using a medium that is straightforward and cover any relevant details.
	</p>

	<p>
		 
	</p>

	<p>
		The poll results must be maximally available as possible to those who participated. Inside polling (e.g. staff) is confidential.
	</p>
</div>]]></description><guid isPermaLink="false">171166</guid><pubDate>Fri, 16 Mar 2018 16:11:29 +0000</pubDate></item><item><title>Siege Equipment</title><link>https://www.lordofthecraft.net/forums/topic/171611-siege-equipment/</link><description><![CDATA[<div style="line-height:30px;">
	<h1 style="line-height:0px">
		Siege Equipment &amp; Cost
	</h1>

	<p style="margin-left:40px">
		<span style="font-size:16px;"><strong>War Rules</strong> | March 19th, 2018</span>
	</p>

	<p>
		 
	</p>

	<p>
		You may use siege weapons to destroy blocks during a warclaim. Siege equipment is subject to special conditions.
	</p>

	<h2>
		Procedure
	</h2>

	<h3 style="line-height:0px;margin-top:40px">
		Before the Battle
	</h3>

	<p>
		<em>These actions must be performed prior to the battle. They <strong>cannot</strong> be done once the battleground is setup–these must be done <strong>24 hours</strong> beforehand.</em>
	</p>

	<ul><li>
			<strong>Build</strong> and <strong>pay fees</strong> for <strong>all</strong> siege weapons.

			<ul><li>
					You may buy <strong>up to 9 </strong>siege weapons in total.
				</li>
			</ul></li>
		<li>
			<strong>Purchase</strong> the ammunition required to operate your equipment.
		</li>
	</ul><h3 style="line-height:0px;margin-top:40px">
		Setting Up
	</h3>

	<p>
		<em>Do this <strong>during</strong> the <strong>24 hours</strong> which precede the warclaim. Communicate these things to a Game Moderator responsible for the battle.</em>
	</p>

	<ul><li>
			Assign a Siege Leader, a player responsible for typing <strong>/roll </strong>for each of the siege weapons. Both siege leaders will <strong>/roll </strong>to determine <strong>initiative</strong>.
		</li>
		<li>
			Deliver your ammunition to the GM Team. It will be spent automatically for each volley.
		</li>
	</ul><h3 style="line-height:0px;margin-top:40px">
		Battle
	</h3>

	<ul><li>
			Siege weapons are fired in <em>waves/v</em><em>olleys</em> on a turn basis.

			<ul><li>
					Siege Leaders will <em>/roll</em> once for every available equipment, the overseeing GM will simulate the damage on the necessary areas once all rolls are recorded.
				</li>
			</ul></li>
		<li>
			All equipment must be manned by sufficient personnel in order to fire.
		</li>
		<li>
			Prior to firing a siege weapon, the operators must perform the necessary role play to prepare and fire the weapon.
		</li>
	</ul><p>
		 
	</p>

	<hr><p>
		 
	</p>

	<p>
		<span style="font-size:18px;"><strong>Siege Weapon Information</strong></span>
	</p>

	<p>
		 
	</p>

	<p>
		Weapon: Trebuchet
	</p>

	<p>
		Weapon Cost: 2000
	</p>

	<p>
		Ammo Cost: 100
	</p>

	<p>
		Ammunition: Trebuchet Ammo
	</p>

	<p>
		Function: Will destroy all structures which is done through a plugin that is tied to the treb on signs.
	</p>
	 

	<p>
		Weapon: Siege Tower
	</p>

	<p>
		Weapon Cost: 3000
	</p>

	<p>
		Ammo Cost: N/A
	</p>

	<p>
		Ammunition: N/A
	</p>

	<p>
		Function: Allows players to climb over enemy defenses via a moving tower. This tower moves at a rate of five blocks every two minutes when attackers of 10+ or more are standing by.
	</p>
	 

	<p>
		Weapon: Battering Ram
	</p>

	<p>
		Weapon Cost: 1000
	</p>

	<p>
		Ammo Cost: N/A
	</p>

	<p>
		Ammunition: N/A
	</p>

	<p>
		Function: Allows players to destroy any kind of gate via a battering ram. The battering ram must have six players to operate and will work after those six players stand in place for two minutes in time total.
	</p>

	<h2>
		 
	</h2>

	<p>
		 
	</p>
</div>]]></description><guid isPermaLink="false">171611</guid><pubDate>Sun, 01 Apr 2018 17:07:03 +0000</pubDate></item><item><title>Forum Rules</title><link>https://www.lordofthecraft.net/forums/topic/177662-forum-rules/</link><description><![CDATA[<div style="line-height:30px;">
	<h1 style="line-height:0px;">
		Forum Rules
	</h1>

	<p style="margin-left:40px;">
		<span style="font-size:16px;"><strong>General Conduct On Our Forums</strong> | November 22<sup>nd</sup>, 2018</span>
	</p>

	<h2 style="line-height:0px;margin-top:60px;">
		Forum Etiquette
	</h2>

	<p style="margin-bottom:20px;">
		<em>If you are unsure about your post you can contact Moderation. In general, if you risk being unreasonable it is likely you will break a rule.</em>
	</p>

	<p style="margin-left:10px;">
		 1.  We are an English speaking community and, as such, your posts must be in English and in a legible font.
	</p>

	<p style="margin-left:50px;">
		<strong>What fonts are legible?</strong>
	</p>

	<div class="ipsSpoiler" data-ipsspoiler="" style="max-width:500px;margin-left:50px;margin-bottom:10px;line-height:20px;">
		<div class="ipsSpoiler_header" style="background:#2d5986;">
			<span style="margin-left:10px;"><strong>What fonts are legible?</strong></span>
		</div>

		<div class="ipsSpoiler_contents" style="color:#000000;line-height:30px;">
			<p>
				Fonts that use the latin alphabet. For example, this means you cannot use Z̙̗a̸͉͍̪̦̬̘l͏g̣̭̬̠o̙̘͇ ͠T̫̩̭̖̫̭̝e̢̘xţ̺ , ?︎<span class="ipsEmoji">♓</span>︎■︎<span class="ipsEmoji">♑</span>︎<span class="ipsEmoji">♎</span>︎<span class="ipsEmoji">♓</span>︎■︎<span class="ipsEmoji">♑</span>︎⬧︎ (Wingdings), and ɈxǝT bǝɿoɿɿiИ (Mirrored text) or кириллица (cyrrilic).
			</p>

			<p>
				 
			</p>

			<p>
				You may use symbols to express, for example, if your character is deceased. Symbols like ✝ for such purposes are allowed.
			</p>
		</div>
	</div>

	<p style="margin-left:50px;">
		<strong>Can I use roleplay languages?</strong>
	</p>

	<div class="ipsSpoiler" data-ipsspoiler="" style="max-width:500px;margin-left:50px;margin-bottom:10px;line-height:20px;">
		<div class="ipsSpoiler_header" style="background:#2d5986;line-height:20px;">
			<span style="margin-left:10px;"><strong>Can I use roleplay languages?</strong></span>
		</div>

		<div class="ipsSpoiler_contents" style="color:#000000;line-height:30px;">
			<p>
				Languages such as Elven, Blah, Dwarven, and etcetera are perfectly fine. If you are writing a roleplay post and your characters or other characters have an accent, you may include this in the dialogue.
			</p>
		</div>
	</div>

	<p style="margin-left:10px;">
		2.  Measured criticism is welcome. Provocation, insults, and personal remarks are punishable.
	</p>

	<ul><li>
			Targeted, abusive behaviour is not tolerated.
		</li>
		<li>
			Avoid misleading posts. Research your material. The staff may punish misinformation, especially when done intentionally.
		</li>
		<li>
			Swearing in roleplay is allowed. Tasteful or humorous swearing is allowed when it is not targeted at people / groups.
		</li>
		<li>
			Racial slurs and epithets are bannable.
		</li>
	</ul><p style="margin-left:10px;">
		3.  Memes are permitted, however, certain sub-forums may prohibit them.
	</p>

	<ul><li>
			The staff will punish ill-intentioned or malicious memes.
		</li>
		<li>
			Keep your forum signature reasonable. Use spoilers if necessary.
		</li>
		<li>
			Memes must be hidden in a spoiler in roleplay threads.
		</li>
	</ul><p style="margin-left:10px;">
		4.  Images/videos must comply with the LotC content policy. Graphic content is not permitted. This includes:
	</p>

	<ul><li>
			Unreasonably or disproportionately gory content.
		</li>
		<li>
			Pornography and other overtly sexual content.
		</li>
		<li>
			Excessively gross content, loud videos and sound bites, and screamers.
		</li>
	</ul><h2>
		Posting Rules
	</h2>

	<p style="margin-left:10px;">
		1.  Do not double post; use the edit button; spamming is prohibited.
	</p>

	<p style="margin-left:50px;">
		<strong>What is double posting?</strong>
	</p>

	<div class="ipsSpoiler" data-ipsspoiler="" style="max-width:500px;margin-left:50px;margin-bottom:10px;line-height:20px;">
		<div class="ipsSpoiler_header" style="background:#2d5986;line-height:20px;">
			<span style="margin-left:10px;"><strong>What is double posting?</strong></span>
		</div>

		<div class="ipsSpoiler_contents" style="color:#000000;line-height:30px;">
			<p>
				If you are the last person to reply to a thread—and you reply again, that is a double-post. Instead of writing a new post, you can hit the edit button on your previous reply and add it in!
			</p>

			<p>
				 
			</p>

			<p>
				If you posted a topic twice—maybe due to bad internet—that is a double post. In this situation, you should contact a Forum Moderator to resolve the issue.
			</p>
		</div>
	</div>

	<p style="margin-left:50px;">
		<strong>Can I remove a post I made?</strong>
	</p>

	<div class="ipsSpoiler" data-ipsspoiler="" style="max-width:500px;margin-left:50px;margin-bottom:10px;line-height:20px;">
		<div class="ipsSpoiler_header" style="background:#2d5986;line-height:20px;">
			<span style="margin-left:10px;"><strong>Can I remove a post I made?</strong></span>
		</div>

		<div class="ipsSpoiler_contents" style="color:#000000;line-height:30px;">
			<p>
				Members with Aether VIP may hide their own posts. However, if you posted by accident you can contact a member of the Forum Team.
			</p>
		</div>
	</div>

	<p style="margin-left:10px;">
		2.  Follow sub-forum rules.
	</p>

	<p style="margin-left:50px;">
		<strong>Where can I find these additional rules?</strong>
	</p>

	<div class="ipsSpoiler" data-ipsspoiler="" style="max-width:500px;margin-left:50px;margin-bottom:10px;line-height:20px;">
		<div class="ipsSpoiler_header" style="background:#2d5986;line-height:20px;">
			<span style="margin-left:10px;"><strong>Where can I find these additional rules?</strong></span>
		</div>

		<div class="ipsSpoiler_contents" style="color:#000000;line-height:30px;">
			<p>
				Check for any pinned topics in a sub-forum before you post—especially in roleplay sections. Below are some links for individual sub-forums.
			</p>

			<ul><li>
					<a href="https://www.lordofthecraft.net/forums/topic/187191-forum-roleplay-guidelines/" rel="">Forum Roleplay Guidelines</a>
				</li>
				<li>
					<a href="https://www.lordofthecraft.net/forums/topic/170105-war-section-rules/" rel="">War Sub-Forum Rules</a>
				</li>
				<li>
					<a href="https://www.lordofthecraft.net/forums/topic/170107-support-and-assistance-section-rules/" rel="">Support and Assistance Sub-Forum Rules</a>
				</li>
				<li>
					<a href="https://www.lordofthecraft.net/forums/topic/170101-trading-subforum-rules/" rel="">Trading Sub-Forum Rules</a>
				</li>
				<li>
					<a href="https://www.lordofthecraft.net/forums/topic/170103-player-reports-section-rules/" rel="">Player Report Sub-Forum Rules</a>
				</li>
				<li>
					<a href="https://www.lordofthecraft.net/forums/topic/170106-debates-subsection-rules/" rel="">Debate Sub-Forum Rules</a>
				</li>
			</ul></div>
	</div>

	<p>
		 3.  Plagiarism is prohibited.
	</p>

	<p style="margin-left:50px;">
		<strong>What counts as plagiarism?</strong>
	</p>

	<div class="ipsSpoiler" data-ipsspoiler="" style="max-width:500px;margin-left:50px;margin-bottom:10px;line-height:20px;">
		<div class="ipsSpoiler_header" style="background:#2d5986;line-height:20px;">
			<span style="margin-left:10px;"><strong>What counts as plagiarism?</strong></span>
		</div>

		<div class="ipsSpoiler_contents" style="color:#000000;line-height:30px;">
			<p>
				As long as you credit the author, you are safe. If you obtain permission from the author, you may use their work without crediting them.
			</p>

			<p>
				 
			</p>

			<p>
				However, if you neither credit the author nor obtain permission—you violate this rule. Art, literature, builds, and other content are covered under plagiarism.
			</p>
		</div>
	</div>

	<p style="margin-left:10px;">
		4.  No ‘Backseat Moderating’.
	</p>

	<p style="margin-left:50px;">
		<strong>Where can I report rule-breaking on the forums?</strong>
	</p>

	<div class="ipsSpoiler" data-ipsspoiler="" style="max-width:500px;margin-left:50px;margin-bottom:10px;line-height:20px;">
		<div class="ipsSpoiler_header" style="background:#2d5986;line-height:20px;">
			<span style="margin-left:10px;"><strong>Where can I report rule-breaking on the forums?</strong></span>
		</div>

		<div class="ipsSpoiler_contents" style="color:#000000;line-height:30px;">
			<p>
				You may use the report feature on posts. The Forum Team review reports on a daily basis and appreciates your help. You may also contact a Forum Moderator directly for assistance.
			</p>
		</div>
	</div>

	<p style="margin-left:10px;">
		5. Posting on the behalf of a permabanned player is a form of ban evading and is prohibited. 
	</p>

	<p style="margin-left:10px;">
		6.  Do not advertise or solicit.
	</p>

	<p style="margin-left:50px;">
		<strong>What if I’d like to post a video of my friends and I on another server?</strong>
	</p>

	<div class="ipsSpoiler" data-ipsspoiler="" style="max-width:500px;margin-left:50px;margin-bottom:10px;line-height:20px;">
		<div class="ipsSpoiler_header">
			<span>Spoiler</span>
		</div>

		<div class="ipsSpoiler_contents">
			<div>
				<div style="width:442px;height:80px;border:0px;padding:0px;margin:0px;">
					<div>
						<div style="height:808px;width:1808px;">
							 
						</div>

						<div style="height:808px;width:1808px;">
							 
						</div>
					</div>
				</div>
			</div>

			<div>
				<div style="width:442px;height:80px;border:0px;padding:0px;margin:0px;">
					<div style="width:auto;height:auto;">
						<div>
							<div>
								<div>
									<div>
										<div title="Protected by Grammarly">
											 
										</div>
									</div>
								</div>
							</div>
						</div>
					</div>
				</div>
			</div>

			<div class="ipsSpoiler_header" style="background:#2d5986;line-height:20px;">
				<span style="margin-left:10px;"><strong>What if I’d like to post a video of my friends and I on another server?</strong></span>
			</div>

			<div class="ipsSpoiler_contents" style="color:#000000;line-height:30px;">
				<p>
					If you play a minigame with your friends on a server like Hypixel or Mineplex—posting a video of that is not considered advertising.
				</p>
			</div>
		</div>
	</div>
</div>

<p style="margin-left:50px;">
	<strong>Can I post about games outside of Minecraft?</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="" style="max-width:500px;margin-left:50px;line-height:20px;">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div>
			<div style="width:442px;height:290px;border:0px;padding:0px;margin:0px;">
				<div>
					<div style="height:2354px;width:3174px;">
						 
					</div>

					<div style="height:2354px;width:3174px;">
						 
					</div>
				</div>
			</div>
		</div>

		<div>
			<div style="width:442px;height:290px;border:0px;padding:0px;margin:0px;">
				<div style="width:auto;height:auto;">
					<div>
						<div>
							<div>
								<div>
									<div title="Protected by Grammarly">
										 
									</div>
								</div>
							</div>
						</div>
					</div>
				</div>
			</div>
		</div>

		<div class="ipsSpoiler_header">
			<span>Spoiler</span>
		</div>

		<div class="ipsSpoiler_contents">
			<div>
				<div style="width:442px;height:80px;border:0px;padding:0px;margin:0px;">
					<div>
						<div style="height:808px;width:1808px;">
							 
						</div>

						<div style="height:808px;width:1808px;">
							 
						</div>
					</div>
				</div>
			</div>

			<div>
				<div style="width:442px;height:80px;border:0px;padding:0px;margin:0px;">
					<div style="width:auto;height:auto;">
						<div>
							<div>
								<div>
									<div>
										<div title="Protected by Grammarly">
											 
										</div>
									</div>
								</div>
							</div>
						</div>
					</div>
				</div>
			</div>

			<div class="ipsSpoiler_header" style="background:#2d5986;">
				<span style="margin-left:10px;"><strong>Can I post about games outside of Minecraft?</strong></span>
			</div>

			<div class="ipsSpoiler_contents" style="color:#000000;line-height:30px;">
				<p>
					In general, yes. But, if you wish to advertise a game you or a friend made, contact an Administrator.
				</p>
			</div>
		</div>
	</div>
</div>]]></description><guid isPermaLink="false">177662</guid><pubDate>Fri, 23 Nov 2018 02:45:29 +0000</pubDate></item><item><title>War Procedure</title><link>https://www.lordofthecraft.net/forums/topic/171609-war-procedure/</link><description><![CDATA[<div style="line-height: 30px;">
	<h1 style="line-height:0px">
		War Rules
	</h1>

	<p style="margin-left:40px">
		<strong>Procedure &amp; Execution of War Events</strong> | March 30th, 2018
	</p>

	<p style="margin-left:40px">
		 
	</p>

	<p>
		<em>If necessary, the Game Team delivers a verdict for anything ambiguous or undefined within these rules.</em>
	</p>

	<p>
		 
	</p>

	<p>
		To start a war, the attacking side must have a <strong><a href="https://www.lordofthecraft.net/forums/topic/171612-casus-belli/" rel="">valid cause for war</a></strong>, or several. The term casus belli, often abbreviated to ‘CB’ means <em>“an act or event that provokes, or is used to justify, war.”</em> You may only use casus belli dating a maximum of <strong>4 weeks</strong> (28 days) before the warclaim post. This is the standard unless specifically stated otherwise on the CB.
	</p>

	<h4 style="line-height:0px;margin-top:40px">
		<u>Definition</u>
	</h4>

	<p>
		<strong>Zone of Influence: </strong>A Nation’s capital tiles and immediate tiles (adjacent). A Nation may use the area <u>inside of this zone</u> as a staging point for war (within reason). A Freebuild instead uses their most active settlement/property as the staging point for war.
	</p>

	<h2 style="margin-top:40px">
		(Phase I) Establishing A War
	</h2>

	<ol><li>
			A nation determines they must attack another nation.
			<ol type="a"><li>
					The nation which determines is designated the <strong>attacker</strong>.
				</li>
				<li>
					The targeted nation is designated the <strong>defender</strong>.
				</li>
			</ol></li>
		<li>
			The attackers submit an in-character casus belli under the Warclaims section. The Game Team reviews it within 48-hours by the following criteria:
			<ol type="a"><li>
					It is a well-written roleplay post that covers the reasons for which the nation must wage war.
				</li>
				<li>
					It defines the war goals of the attacking nation in <u><strong>clear terms</strong></u>. <em>E.g. We will pillage/conquer Settlement A.</em>
				</li>
				<li>
					The war goals consider, realistically and logically, the in-character relationships between the sides as well as their respective cultures and histories.
				</li>
				<li>
					If the claim to war is insufficient, in other words it does not represent in-character truths, a resubmission will be required. Here is a list of accepted casus belli.
				</li>
			</ol></li>
		<li>
			War begins once the causes and terms are validated and approved.
			<ol type="a"><li>
					The defenders and attackers each send a delegation of two players from their side to the LotC War Discord, where each side is offered a private line of communication to the Game Team to submit plans, proposals, and concerns.
				</li>
				<li>
					Allies to the involved parties are locked once the war begins (though may drop out if incapable). In order to participate, two current nation leaders must have signed an agreement between their nations which declares the nature of their alliance. This agreement must be visible on the forums in the Official Alliance Treaties sub-forum.
				</li>
			</ol></li>
	</ol><h2 style="margin-top:40px">
		(Phase II) Negotiating Terms
	</h2>

	<ol><li>
			The attackers submit a battle plan to the Game Team. The plan details the route they take to reach the objective. Roads are the primary route of transport. The war will assume the shape of the submitted plans.
			<ol type="a"><li>
					A naval invasion requires that the attacking force has built sufficient transportation. In other words, ships with enough beds and storage space to accommodate each of their soldiers, defensive mechanisms, and necessary siege equipment.
				</li>
				<li>
					Navies are solely used to touch down forces due to technical and mechanical limitations. The defenders have the option to contest the landing through a beach defense so long as the landing takes place near or inside defender’s territory.
				</li>
			</ol></li>
	</ol><h2 style="margin-top:40px">
		(Phase III) During the War
	</h2>

	<h3 style="line-height:0px;margin-top:40px">
		<span style="color:#e74c3c;">Definitions</span>
	</h3>

	<p>
		<strong>Battleground:</strong> The area where player-vs-player combat takes place.
	</p>

	<p>
		<strong>Field Battle:</strong> A battle on open grounds, which takes place at the beginning of the war, and between every siege. A field battle determines direction of the war. Field battles are used to travel the map during a war, and depending on distance there may be several to reach the next siege.
	</p>

	<p>
		<strong>Siege Battle:</strong> A battle over a fortified position.<em> A failed defense in a siege battle cedes land to the attackers.</em>
	</p>

	<h3>
		<span style="color:#e74c3c;">Field Battle</span>
	</h3>

	<ol><li>
			May be on any open terrain. Obstacles, such as ruins, are acceptable, so long as none are fortified.
		</li>
		<li>
			The defenders are notified of the direction of the attacker’s route and may pick preferable places to put up a defense.
			<ol type="a"><li>
					If the defenders choose to hold a point on the battlefield, suitable area for tactical maneuvers will be granted for the attackers.
				</li>
			</ol></li>
		<li>
			Each side assembles in a sealed pre-built camp and are released to the field simultaneously.
		</li>
	</ol><h4 style="line-height:5px;margin-top:30px">
		Victory Conditions
	</h4>

	<ul><li>
			<strong>(Attacker Win) </strong>The defending force is annihilated or retreats from the battlefield.
		</li>
		<li>
			<strong>(Attacker Win) </strong>The defenders forego/forfeit the field battle. This condition skips to the next battle.
		</li>
		<li>
			<strong>(Defender Win) </strong>The attacking force is annihilated or otherwise forced from the battlefield.
		</li>
		<li>
			<strong>(Defender Win)</strong> The defending side, a full<strong> hour</strong> into the battle, still holds their predetermined defensive position.
		</li>
	</ul><h3>
		<span style="color:#e74c3c;">Siege Battle</span> (<a href="https://www.lordofthecraft.net/forums/topic/171611-siege-equipment/" rel="">Siege equipment rules</a>)
	</h3>

	<ol><li>
			The defenders hold a fortified position to prevent the annexation of the land. The attackers assemble in a siege camp or siege line, depending on preference.
		</li>
		<li>
			Siege weapon procedure and more information can be found here, including types of weaponry and their functions.
		</li>
	</ol><h4 style="line-height:5px;margin-top:30px">
		Victory Conditions
	</h4>

	<ul><li>
			<strong>(Attacker Win) </strong>The defenders are cleared from their fortified position.
		</li>
		<li>
			<strong>(Attacker Win)</strong> The defenders are wiped out.
		</li>
		<li>
			<strong>(Defender Win)</strong> The attackers are wiped out.
		</li>
		<li>
			<strong>(Defender Win) </strong>The defending side, a full <strong>two hours</strong> into the siege, still holds the fortification.
		</li>
		<li>
			<strong>(Defender Win)</strong> The attacking side exhausts their siege options. In other words, busted siege equipment, no ladders, etc.
		</li>
	</ul><h4 style="line-height:5px;margin-top:30px">
		Siege Aftermath
	</h4>

	<p>
		<u>Defenders Win:</u> The defending side maintains control over their land and may perform a <strong>counter-attack</strong>.
	</p>

	<p>
		<u>Attackers Win:</u>
	</p>

	<ul><li>
			<strong>If war goals specify conquering this area:</strong> The attacking nation permanently controls the settlement. However, the attackers will not be permitted to automatically evict players on the region.
		</li>
		<li>
			<strong>Otherwise: </strong>The attacking nation holds the settlement for <strong>24 hours</strong>, during which they pillage the area.
		</li>
	</ul><h3>
		<span style="color:#e74c3c;">Counter Attack</span>
	</h3>

	<ol><li>
			If the defenders have the opportunity to counter-attack, they may pursue further war or elect to end the war as it stands.
		</li>
		<li>
			A counter-offensive does not require any casus belli.
		</li>
		<li>
			Defenders take the role of the attackers, and may reclaim any land they have lost (but may not proceed further).
		</li>
	</ol><h3>
		<span style="color:#e74c3c;">War Expenditures</span>
	</h3>

	<p>
		During the war the attacking parties must pay weekly costs to sustain the war efforts. Each ally must pay their appropriate cost in order to participate in the war. Nations pay <strong>2000 minas</strong> each while Settlements pay <strong>750 minas</strong> each. E.g. two attacking Nations pay 4k in total every week.
	</p>

	<h2 style="margin-top:40px">
		(Phase IV) War Outcomes
	</h2>

	<h3 style="margin-top:40px">
		<span style="color:#e74c3c;">Ending A War</span>
	</h3>

	<h4 style="line-height:0px;margin-top:30px">
		Attacking Victory
	</h4>

	<p>
		The attacking side satisfies their objectives outlined in the beginning of the war. This can mean conquering through war, though may also be the result of the defenders ceding to demands.
	</p>

	<h4 style="line-height:0px;margin-top:30px">
		Treaty / Agreement
	</h4>

	<p>
		Both sides reach an agreement in roleplay that concludes the war. A treaty must be deemed satisfied in order for the war to end.
	</p>

	<h4 style="line-height:0px;margin-top:30px">
		Invalidated / Insufficient Casus Belli
	</h4>

	<p>
		If a casus belli is no longer valid (e.g. a title claimant is permanently killed) or all available casus belli have been used and the attackers fail to provide additional CB’s incurred during the war.
	</p>

	<h4 style="line-height:0px;margin-top:30px">
		Counter-Offensive Abandoned
	</h4>

	<p>
		An active counter-offensive is not further pursued or an option to launch a counter-offensive is relinquished.
	</p>

	<h4 style="line-height:0px;margin-top:30px">
		Insufficient Funds
	</h4>

	<p>
		The attackers fail to pay the necessary expenditures to advance the war.
	</p>

	<h3 style="margin-top:40px">
		<span style="color:#e74c3c;">Aftermath</span>
	</h3>

	<h4 style="line-height:0px;margin-top:30px">
		Casus Belli
	</h4>

	<p>
		The attackers <strong>lose all casus belli</strong> towards the defenders. The defenders <strong>gain casus belli</strong> towards the attackers.
	</p>

	<h4 style="line-height:0px;margin-top:30px">
		Peace
	</h4>

	<p>
		War between either side is not available for at least <strong>30 days</strong>—unless a treaty established the peace and was subsequently violated.
	</p>

	<h4 style="line-height:0px;margin-top:30px">
		Tiles
	</h4>

	<p>
		If you own the largest region within the tile, the region is at least <strong>100x100</strong>, and you are a recognized Nation, then the ownership of the tile may be transferred from the defending party to your control.
	</p>
</div>]]></description><guid isPermaLink="false">171609</guid><pubDate>Sun, 01 Apr 2018 16:34:04 +0000</pubDate></item><item><title>Server Rules</title><link>https://www.lordofthecraft.net/forums/topic/163257-server-rules/</link><description><![CDATA[<p>
	<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">These are the rules you must follow when using an LotC service. Player conduct plays a great role in the quality of our server. Please give the rules a quick read and follow them to the best of your ability. Not knowing the rules is not an acceptable excuse. </span></span>
</p>

<h1 dir="ltr">
	<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">Server Guidelines </span></span>
</h1>

<ul><li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">Use common sense. You are responsible for helping build a serious roleplay environment. </span></span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">If you doubt you are doing the right thing—ask a moderator. </span></span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">Cyberbullying, rule abuse, harassment, and other antagonistic behaviour will get you banned. Even if you break no rules, we reserve the right to prevent you from using our services. </span></span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">Write constructively, and in good-spirit of our community. You may not get along, and you may not respect everyone, but you must behave civilly. </span></span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">The staff is here to help. We volunteer ourselves to this community out of love and a desire to see it succeed. If you have issues with any of us please contact an administrator. </span></span>
		</p>
	</li>
</ul><h1 dir="ltr">
	<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">Server Rules </span></span>
</h1>

<ul><li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">You are <strong>always</strong> in-character. Exceptions are use of out-of-character chats, i.e. <strong>/msg</strong> or <strong>/</strong><strong>ooc</strong>. You must roleplay within server lore. <strong>Exclude</strong> the real-world or lore from other games. </span></span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">You are responsible for your own account. Any action taken or rules broken on it are your responsibility. No other player may have access to it. </span></span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">We punish any trolling or memeing in roleplay or excessive use in out-of-character. </span></span>
		</p>

		<ul><li>
				<p dir="ltr">
					<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">This includes plagiarizing characters from media.</span></span>
				</p>
			</li>
		</ul></li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">Everything you build must conform to our roleplay world and lore. We penalize for any ugly, unrealistic, or physics-defying builds, and will destroy them. </span></span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">Do not Grief builds or landscape.</span></span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">When gathering resources, you must clean up any floating leaves or stone when chopping trees or mining.<em> e.g. no floating leaves. </em></span></span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">We prohibit metagaming and powergaming. </span></span>
		</p>

		<ul><li>
				<p dir="ltr">
					<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">Metagaming is using out-of-character knowledge in a roleplay situation. If your character does not know it you must roleplay that way. Organizing in-character roleplay via Skype or messaging friends privately is metagaming, especially when asking for help when in trouble. </span></span>
				</p>
			</li>
			<li>
				<p dir="ltr">
					<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">You are in control of only your own character. Powergaming is emoting actions on behalf of another player. </span></span>
				</p>

				<ul><li>
						<p dir="ltr">
							<span style="font-family:Tahoma, Geneva, sans-serif;"><em><span style="line-height:40px;"><strong>Powergaming</strong>: John slices off Tom’s arm, severing it entirely. </span></em><span style="line-height:40px;">(Here you demand that Tom has lost his arm). </span></span>
						</p>
					</li>
					<li>
						<p dir="ltr">
							<span style="font-family:Tahoma, Geneva, sans-serif;"><strong><em><span style="line-height:40px;">Not-</span></em></strong><span style="line-height:40px;"><strong><em>powergaming</em></strong></span><em><span style="line-height:40px;">: John slices at Tom’s arm, trying to sever it.</span></em><span style="line-height:40px;"> (Here you give Tom a chance to decide what happens to their character). </span></span>
						</p>
					</li>
				</ul></li>
		</ul></li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">Nobody can force you to permanently kill your character. If you permanently kill off your character you have 7 days to reverse your decision. In rare circumstances it may be forced only by administration alone. </span></span>
		</p>

		<ul><li>
				<p dir="ltr">
					<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">Death by suicide is non reversible unless specific lore says otherwise. </span></span>
				</p>
			</li>
		</ul></li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">Glitches and exploits must be privately reported <strong>immediately</strong> <a href="https://gitlab.lordofthecraft.net/lotc-public/LotC-Tracker/wikis/home" rel="external nofollow">at this link</a>. Revealing or abusing them will provoke a <strong>harsh ban</strong>. </span></span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">Sexually explicit or graphic roleplay (AKA <em>cybering</em> or excessive gore) is forbidden. A “fade-to-black” must be emoted to <em>fast-forward</em> these events. Brothels and prostitution are prohibited. Rape is prohibited. </span><span><span style="font-size:14px;"><span style="text-align:left;">Sexual encounters are not permitted with any character below the age of 18. Bestiality and necrophilia are forbidden.</span></span></span></span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">Information on your persona must match your character. This includes race, age, gender, biography, etc. </span></span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">Unlocked chests may be taken from freely. Donation or shop chests cannot be stolen from.</span></span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;">A player may only be held against their will for up to <strong>3 hours</strong> of roleplay. A noble or leader can be held up to <strong>5 hours</strong> of roleplay, the criteria for this matches rescue raids. At the end of the timeframe a player must be killed, let go, or allowed to soulstone.</span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;">If you are held against your will for <strong>15 minutes or more</strong> without more than a minimum level of roleplay you may soulstone freely.</span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">Locked Doors, Signs, or Trapdoors may be Lockpicked by filing a <strong>/modreq </strong>and following the instruction of the moderator who answers. You must emote each attempt to lockpick and <strong>/roll</strong>. Any roll of 5 or below fails the lock-picking session and you must leave the locked item. Lockpicks are consumed upon each use, success or not.</span></span>
		</p>

		<ul><li>
				<p dir="ltr">
					<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">Wood door — roll 17+ (10+ with a lockpick)</span></span>
				</p>
			</li>
			<li>
				<p dir="ltr">
					<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">Iron door — roll 19+(15+ with a lockpick) </span></span>
				</p>
			</li>
			<li>
				<p dir="ltr">
					<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">Locked sign — roll 17+ (10+ with a lockpick) </span></span>
				</p>
			</li>
			<li>
				<p dir="ltr">
					<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">Glass / Window —roll 12+ </span></span>
				</p>
			</li>
		</ul></li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">Chests may be lockpicked only during a designated <strong>heist</strong>. In order to perform a heist you must schedule it with the Game Moderation Team using <b>/modreq</b>. <span>Lockpicking rules apply.</span></span></span>
		</p>

		<ul><li>
				<p dir="ltr">
					<span><span style="font-family:Tahoma, Geneva, sans-serif;">Wood chest — roll 17+ (a Lockpick is <strong>required for each attempt</strong>)</span></span>
				</p>
			</li>
		</ul></li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">Minor damage is allowed, but destroying property without consent is prohibited. You may file a<strong> /</strong><strong>modreq</strong> to remove a building. Killing of animals on property you do not own must be done with sufficient roleplay and you must leave at least 2 alive of each kind. </span></span>
		</p>
	</li>
	<li dir="ltr">
		<span style="font-size:14px;">You cannot construct "Instant" Death Traps</span>
		<p>
			    <span style="font-size:10px;">"Instant" being traps that lock you into place and kill you without any interaction.</span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">Extensive usage of buttons on a settlement/castle is not allowed. Only a layer of buttons may be placed at the base of each wall, representing spikes or for decoration/redstone usage only.</span></span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">You cannot construct farms that are underground without appropriate lore allowing it</span></span>
		</p>
	</li>
	<li dir="ltr">
		A Leadership figure leaving a nation may only take up to 10% of the nation's storage when they leave.
		<p>
			    <span style="font-size:10px;">Moderator Supervision is required for specific items that cannot be divided</span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">Multiple personas for the same character, or personas who do not represent actual characters are not allowed.<em> e.g. a persona for storage, extra skills, etc. </em></span></span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">These rules apply to ownership of regioned zones: </span></span>
		</p>

		<ul><li>
				<p dir="ltr">
					<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">A region owner must notify (in-game, signs, forum contact, Discord) another owner 3 days prior to removing them from the region. </span></span>
				</p>
			</li>
			<li>
				<p dir="ltr">
					<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">A parent region owner must notify (in-game, signs, forum contact, Discord) an owner of a sub-region 7 days prior to doing so. </span></span>
				</p>
			</li>
			<li>
				<p dir="ltr">
					<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">Region ownership can only change with permission of the primary region owner, a majority of other region owners, or a parent region owner. </span></span>
				</p>
			</li>
		</ul></li>
</ul><h1 dir="ltr">
	<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">Combat Rules </span></span>
</h1>

<ul><li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">All parties involved must decide before PvP combat begins whether it will be emote-combat or mechanics-combat. If more than 10 players are fighting then mechanics-combat is required and <strong>/status</strong> must be set for all involved. </span></span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">If an agreement cannot be made, the defending party chooses the kind of combat. </span></span>
		</p>

		<ul><li dir="ltr">
				<p dir="ltr">
					<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">Guards choose the type of combat if a law has been broken and are considered the defending party. </span></span>
				</p>
			</li>
		</ul></li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">Type of combat may not change after starting unless <strong>everyone</strong> agrees. </span></span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">You cannot enter a Combat Prohibited area during Combat</span></span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;"><strong>Mechanics Combat</strong> (click &amp; swing) </span></span>
		</p>

		<ul><li dir="ltr">
				<p dir="ltr">
					<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">You must have sufficient roleplay leading up to mechanics-combat. The attacker must be close to the person they wish to attack and emote trying to stop them. (Halting alone is not sufficient roleplay, emoting blocking their way//tackling them after halting is). You must /countdown 10 once mechanics combat is agreed upon both sides. Both sides must be ready for the countdown to begin.</span></span>
				</p>
			</li>
			<li dir="ltr">
				<p dir="ltr">
					<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">Nobody may join mid-combat. Only those involved at the start may fight. </span></span>
				</p>
			</li>
			<li dir="ltr">
				<p dir="ltr">
					<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">A player who runs during countdown may be killed. </span></span>
				</p>
			</li>
			<li dir="ltr">
				<p dir="ltr">
					<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">A pet may not be called in from another location after roleplay begins. </span></span>
				</p>
			</li>
			<li dir="ltr">
				<p dir="ltr">
					<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">The victor may choose to revive knocked out players following the end of combat. (/d40ing to avoid being captured once downed is not allowed).</span></span>
				</p>
			</li>
			<li dir="ltr">
				<p dir="ltr">
					<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">Lava and Water Buckets, Flint and Steel, and Boat Glitching are disallowed during combat.</span></span>
				</p>
			</li>
		</ul></li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;"><strong>Emote Combat</strong> (type &amp; read) </span></span>
		</p>

		<ul><li dir="ltr">
				<p dir="ltr">
					<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">You may not escape the encounter without sufficient roleplay to justify your escape. If a player runs their opponent may beat them down (and if they choose, revive and resume roleplay). </span></span>
				</p>
			</li>
			<li dir="ltr">
				<p dir="ltr">
					<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">If you are killed you must <strong>/d40</strong> unless the victor states otherwise. </span></span>
				</p>
			</li>
		</ul></li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">Unless both parties consent using your enderchest before or during combat is bannable. </span></span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">The use of alt characters to begin conflict is prohibited.<em> i.e. creating a dwarf character purely to </em><em>antagonise</em><em> and start </em><em>war</em><em> with the orcs.</em> </span></span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">Using horses to jump over 3 block or higher walls is prohibited. </span></span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">You may not use fast-travel or soulstones to escape combat. </span></span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">Villainous activity or combat near fast-travel hubs or spawn (i.e. camping) is prohibited. </span></span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma, Geneva, sans-serif;"><span style="line-height:40px;">Fire-aspect, flame, and any combat enchantments above level 1 are forbidden. You must report to a moderator if you find one. </span></span>
		</p>
	</li>
</ul><p>
	 
</p>]]></description><guid isPermaLink="false">163257</guid><pubDate>Thu, 13 Jul 2017 01:39:58 +0000</pubDate></item><item><title>Casus Belli</title><link>https://www.lordofthecraft.net/forums/topic/171612-casus-belli/</link><description><![CDATA[<div style="line-height:30px;">
	<h1 style="line-height:0px;">
		Cause For War
	</h1>

	<p style="margin-left:40px;">
		<strong>War Severity &amp; Casus Belli</strong> | March 28th, 2018
	</p>

	<h3 style="line-height:0px;margin-top:60px;">
		<u>Definitions</u>
	</h3>

	<p>
		<em>As defined in the freebuild rules.</em>
	</p>

	<h4 style="line-height:0px;margin-top:30px;">
		Minor Freebuild
	</h4>

	<p>
		Any freebuild settlement consisting of five or less standard buildings, such as typical houses, cottages, a single farm, etc.
	</p>

	<h4 style="line-height:0px;margin-top:30px;">
		Major Freebuild
	</h4>

	<p>
		Any freebuild settlement consisting of more than five buildings. Includes freebuild cities, farms, towns, large scale strongholds, and more.
	</p>

	<h2 style="margin-top:40px;line-height:20px">
		Conquest
	</h2>

	<p>
		The process for conquest of Nations and Major Freebuild. War requires one <strong>Major</strong> plus two <strong>Minor</strong> casus belli <strong>per siege</strong>.
	</p>

	<h3 style="line-height:0px;margin-top:40px;">
		<u>Revenge</u>
	</h3>

	<p>
		<sup>SPECIAL</sup></p>

	<p>
		If Group X declares war on Group Y and Group Y survives, then Group Y acquires Three Major CB’s which have an adjusted duration of 8 weeks.
	</p>

	<h3 style="line-height:0px;margin-top:40px;">
		<u>Rebellion</u>
	</h3>

	<p>
		<sup>SPECIAL</sup></p>

	<p>
		If Group X in Group Y jurisdiction declares independence from Group Y, then Group Y may use this a casus belli to reclaim the rebelling territory.
	</p>

	<h3 style="line-height:0px;margin-top:40px;">
		<u>Betrayal</u>
	</h3>

	<p>
		<sup>AUTO-SIEGE</sup></p>

	<p>
		If Group X is an ally of Group Y but betrays Group Y to help an enemy attack then Group Y may use this to satisfy a siege requirement. The two groups must have a standing and true alliance documented on the forums that is signed by both nation leaders or an official authorized to sign.
	</p>

	<h3 style="line-height:0px;margin-top:40px;">
		<u>Breaking a Peace Treaty</u>
	</h3>

	<p>
		<sup>AUTO-SIEGE</sup></p>

	<p>
		If a publicly posted peace treaty is broken between two groups, the party who was "in the right" (as determined by the War Team) may use this to satisfy a siege requirement. Peace treaties are those that <strong>end active conflict</strong>.
	</p>

	<h3 style="line-height:0px;margin-top:40px;">
		<u>Attack on Leadership</u>
	</h3>

	<p>
		<sup>MAJOR</sup></p>

	<p>
		If Group X attempts to kill a member of Group Y’s leadership in Group Y’s land, and it can be proven that Group Y know this was organized by Group X in character, then Group Y may use this as a casus belli.
	</p>

	<h3 style="line-height:0px;margin-top:40px;">
		<u>Two Minor Casus Belli</u>
	</h3>

	<p>
		<sup>MAJOR</sup></p>

	<p>
		A group may combine two <strong>minor</strong> casus belli to count as one <strong>major</strong> casus belli, or use one <strong>major</strong> casus belli to satisfy <strong>2 minor</strong> requirements.
	</p>

	<h3 style="line-height:0px;margin-top:40px;">
		<u>Failing To Uphold Treaty Terms</u>
	</h3>

	<p>
		<sup>Minor</sup></p>

	<p>
		If there is a publicly posted treaty with both nation leaders of Group X and Y signatures in place with a term that Group Y fails to meet then Group X may use this as a casus belli. This does not apply for <strong>Peace Treaties</strong>.
	</p>

	<h3 style="line-height:0px;margin-top:40px;">
		<u>Kidnapping</u>
	</h3>

	<p>
		<sup>Minor</sup></p>

	<p>
		If Group X kidnaps a significant member of Group Y with malicious intent (such as a noble, a member of the royal family, etc.) and Group Y can prove that they know that was the doing of Group X in character, then Group Y may use this as a casus belli.
	</p>

	<h3 style="line-height:0px;margin-top:40px;">
		<u>Aiding An Enemy</u>
	</h3>

	<p>
		<sup>Minor</sup></p>

	<p>
		If Group X had no publicly posted and relevant active alliance or treaty with Group Y and helped Group Z attack Group Y, then Group Y may use this as a casus belli against Group X. If a Treaty exists see either <strong>Failing to Uphold Treaty Terms</strong> or <strong>Breaking a Peace Treaty</strong>
	</p>

	<h3 style="line-height:0px;margin-top:40px;">
		<u>Peace-time Invasion</u>
	</h3>

	<p>
		<sup>Minor</sup></p>

	<p>
		If Group X invades Group Y territory with 8 or more people and disrupts the peace while they are not at war with each other, then Group Y may use this as a casus belli.
	</p>

	<h3 style="line-height:0px;margin-top:40px;">
		<u>Denouncement</u>
	</h3>

	<p>
		<sup>Minor</sup></p>

	<p>
		If Group X posts content which denounces Group Y in a fashion that Group Y takes prompt in-roleplay offence to, then Group Y may use this as a casus belli.
	</p>

	<p>
		 
	</p>

	<h2>
		Minor Freebuild Takeover
	</h2>

	<p>
		To capture freebuild on your tile or adjacent tiles to your capital tile. The procedure for this can be found here. <strong>All following causes for war apply <u>only to Minor Freebuild</u>.</strong> Any casus belli below will do for minor freebuild takeover.
	</p>

	<h3 style="line-height:0px;margin-top:40px;">
		<u>Known Enemy of the Nation</u>
	</h3>

	<p>
		If Group X knows and can prove that an enemy owns or is harbored within Group Y’s minor freebuild area, then Group X could use this as a casus belli.
	</p>

	<h3 style="line-height:0px;margin-top:40px;">
		<u>Within Owned Tile (with Warning)</u>
	</h3>

	<p>
		If Group X own the tile, or come into ownership of the tile that Group Y reside on, Group X may give Group Y a 7 day warning to leave or come to realistic terms with Group X. If Group Y do not leave or come to realistic terms then Group X may use this as a casus belli against Group Y.
	</p>

	<h3 style="line-height:0px;margin-top:40px;">
		<u>Offensive Building</u>
	</h3>

	<p>
		If Group X find the build by Group Y offensive (in roleplay) then Group X may give a 7 day notice to Group Y to remove the build within role-play. If Group Y do not remove the build then Group X may use this as a casus belli against Group Y. This does not relate to nation builds.
	</p>

	<h3 style="line-height:0px;margin-top:40px;">
		<u>Abandonment</u>
	</h3>

	<p>
		Group X may claim an area deserted by its former inhabitants if inactivity is verified, provided the area is within their <strong>zone of influence</strong>. (In last <strong>30 days</strong> no recorded activity, building, and chest access).
	</p>
</div>]]></description><guid isPermaLink="false">171612</guid><pubDate>Sun, 01 Apr 2018 17:21:55 +0000</pubDate></item><item><title>War Rules</title><link>https://www.lordofthecraft.net/forums/topic/163260-war-rules/</link><description><![CDATA[<h1 dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">War Rules </span></span>
</h1>

<p>
	<span style="font-family:Tahoma,Geneva,sans-serif;"><em>The war rules follow the <a href="https://www.lordofthecraft.net/forums/topic/163257-server-rules/" rel="">community guidelines</a>.</em></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">Wars between two or more groups must follow the procedure outlined below. If you have any trouble with understanding, contact the War Lead or any War moderator for clarification. The war rules follow the community guidelines. If all sides in a war agree they may determine their own war procedure. </span></span>
</p>

<p>
	 
</p>

<h1 dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">War Procedure </span></span>
</h1>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">In order to begin a war, the attacking side must have a <a href="https://www.lordofthecraft.net/forums/topic/162765-casus-belli-information/" rel="">casus belli</a>. The term (often abbreviated to CB) means “an act or event that provokes or is used to justify war.” A casus belli is valid for <strong>4 weeks</strong> (28 days), and for every following month decreases by one tier. </span></span>
</p>

<p>
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">  </span></span>
</p>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">A <a href="https://www.lordofthecraft.net/forums/topic/166747-warclaim-format/" rel="">warclaim</a>  must be posted in order to begin a war. If the claim to war is sufficient the War Team will accept it. Alterations to the claim must be brought up <strong>72 hours</strong> before the battle. </span></span>
</p>

<p>
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">  </span></span>
</p>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">A war begins with a skirmish unless there is valid reason for otherwise. A battle on open terrain will determine which side chooses the proceeding action: a full/partial conquest, or pillage depending on the tier of the warclaim. </span></span>
</p>

<p>
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">  </span></span>
</p>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">The attacker may establish siege grounds if they win a skirmish on the perimeter of their target. The defenders must win to maintain their borders. In order to capture any subsequent settlements the attackers must wage a field battle in-between. </span></span>
</p>

<p>
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">  </span></span>
</p>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">If the defending side wins they become the attackers and choose the trajectory of the war. They may either besiege an opposing fortification or stand their ground. A fortification may be attacked weekly, and three consecutive defenses will result in a stalemate. </span></span>
</p>

<p dir="ltr">
	 
</p>

<hr><h1 dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">General </span></span>
</h1>

<p dir="ltr">
	Once a siege is declared you may not use creative-mode to alter terrain or structures<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">. A settlement should be war-proofed at the time of construction, rather than a week before a warclaim. “PvP forts” with insta-kill traps and murder holes are not permitted, structures must follow server rules regarding builds. During a siege all lockpicking is similar, reference the server rules. </span></span>
</p>

<p dir="ltr">
	 
</p>

<hr><h1 dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">War Severity </span></span>
</h1>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">The consequences of a battle are determined by the tier of the casus belli. </span></span>
</p>

<p dir="ltr">
	 
</p>

<h2 dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">(3) Pillages </span></span>
</h2>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">Chests may be pillaged. Leaders face no consequences upon death. Reasonable war reparations will be handled in-character, failure to comply results in a casus belli. </span></span>
</p>

<h2 dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">(2) Vassalage </span></span>
</h2>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">Conquered settlements receive “ruined” renovations. Chests may be pillaged, anti-griefing rules still apply. Leaders killed in battle may be captured with a best two out of three rolls of at least 14+. Nation / faction may be fully vassalized. It will still exist, but in servitude to the victor. </span></span>
</p>

<h2 dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">(1) Conquest </span></span>
</h2>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">Conquered settlements receive “ruined” renovations. Chests may be pillaged, anti-griefing rules still apply. Leaders killed in battle may be captured or permanently killed with a best two out of three rolls of at least 14+. Death while in captivity also results in permanent death. If a capital is taken then the leader is captured automatically. Conquered faction may be subjugated or purged from existence, all owners lose full control to the victors. </span></span>
</p>

<p dir="ltr">
	 
</p>

<hr><h1 dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">Cost of War </span></span>
</h1>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">Siege weaponry may be purchased prior to battle. Weaponry requires ammunition in order to be used. Each side is in charge of building their own siege engines. </span></span>
</p>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">Leaders are responsible for the<strong> /roll </strong>for their siege weapons, and also roll at the beginning to determine which side fires first. Shots are executed in <em>volleys</em> or <em>waves</em> and are done on a turn basis. </span></span>
</p>

<p dir="ltr">
	 
</p>

<h2 dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">Trebuchet / Catapult </span></span>
</h2>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;"><strong>Cost: </strong>1,000 </span></span>
</p>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;"><strong>Players operating: </strong>3 </span></span>
</p>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;"><strong>Ammunition: </strong>Stoneshot </span></span>
</p>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><em><span style="line-height:40px;">Results in moderate to heavy damage to terrain and structures. </span></em></span>
</p>

<h2 dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">Rune Cannon </span></span>
</h2>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;"><strong>Cost: </strong>1,250 </span></span>
</p>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;"><strong>Players operating:</strong> 3 </span></span>
</p>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;"><strong>Ammunition:</strong> Stoneshot / Ironshot / Fireshot </span></span>
</p>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><em><span style="line-height:40px;">Results in moderate to heavy damage to terrain and structures. </span></em></span>
</p>

<h2 dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">Ballista </span></span>
</h2>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;"><strong>Cost: </strong>600 </span></span>
</p>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;"><strong>Players operating: </strong>3 </span></span>
</p>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;"><strong>Ammunition:</strong> Heavy iron shovels or iron lances. </span></span>
</p>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><em><span style="line-height:40px;">Results in light to moderate damage to a wooden structure. </span></em></span>
</p>

<h2 dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">Siege Tower </span></span>
</h2>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;"><strong>Cost: </strong>1,000 </span></span>
</p>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;"><strong>Players operating: </strong>10 </span></span>
</p>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><em><span style="line-height:40px;">Results in movement forward. </span></em></span>
</p>

<h2 dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">Battering Ram </span></span>
</h2>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;"><strong>Cost: </strong>500 </span></span>
</p>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;"><strong>Players operating:</strong> 6 </span></span>
</p>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><em><span style="line-height:40px;">Results in damage to gates. Each hit removes health. Gate health depends on the time it takes to destroy the gate by hand. </span></em></span>
</p>

<p>
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">  </span></span>
</p>]]></description><guid isPermaLink="false">163260</guid><pubDate>Thu, 13 Jul 2017 02:00:21 +0000</pubDate></item><item><title>Raid Rules</title><link>https://www.lordofthecraft.net/forums/topic/163259-raid-rules/</link><description><![CDATA[<h1 dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:0px;">Raid Rules </span></span>
</h1>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><em><span style="line-height:0px;">The raid rules follow the <a href="https://www.lordofthecraft.net/forums/topic/163257-server-rules/" rel="">community guidelines</a>.</span></em></span>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">An attack on a settlement by more than one player is known as a <strong>raid</strong>. If all parties agree (defenders and attackers) then they may establish their own rules for a raid and fast travel use. </span></span>
</p>

<h2 dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">Lawless Raiding </span></span>
</h2>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">Killing, robbing, or causing chaos. A maximum of <strong>2 - 4 players</strong> may participate in such a raid. The raiding party must begin fighting within <strong>30 minutes</strong> of arriving. A raid may last <strong>up to 1 hour</strong>, then you must leave. In times of war, these are considered <em>war raids</em> and may have up to <strong>12 players</strong>. </span></span>
</p>

<h2 dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:20px;">Lawful Raiding </span></span>
</h2>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><em><span style="line-height:20px;">This type of raid requires moderator approval and bypasses raid cooldowns. Lawful raids must occur <strong>within 12 hours</strong> of provocation.</span></em></span>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">Rescuing an individual or defending a settlement by raiding the settlement of the attackers. A maximum of <strong>2 - 12 players</strong> may participate in such a raid. If rescuing, the raiders have <strong>2 hours</strong> to do so, and if TNT and ladders are necessary they may be used. The raiding party must begin fighting within <strong>30 minutes</strong> of arriving. A raid may last <strong>up to 2 hours</strong>, then you must leave. </span></span>
</p>

<h2 dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">Raid Cooldowns </span></span>
</h2>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">You may not attack a settlement for <strong>2 days</strong> following a raid. If the settlement is defended successfully they may increase this cooldown to <strong>5 days</strong>. </span></span>
</p>

<h2 dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">General Rules </span></span>
</h2>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;">Placing or breaking blocks during a raid is prohibited. <span style="line-height:40px;">During a raid cooldown, you may not camp the edge of a territory or block entry to it (AKA “raid-baiting”). This includes camping roads leading to a Fast Travel. If you have no cooldown, you may camp for <strong>1 hour at most</strong> per day without raiding. When raiding, you may use fast-travels between islands (such as boats) but may not use player-owned fast-travels on land (such as carts). A maximum of <strong>3 raiders</strong> may initiate up to <strong>3 attempts</strong> of lockpicking/thievery.</span></span>
</p>]]></description><guid isPermaLink="false">163259</guid><pubDate>Thu, 13 Jul 2017 01:52:17 +0000</pubDate></item><item><title>The Rules</title><link>https://www.lordofthecraft.net/forums/topic/152605-the-rules/</link><description><![CDATA[<p style="color:#cdbeb8;">
	These are a consolidation of all the different sub-sections of rules we have here on LoTC.
</p>

<p style="color:#cdbeb8;">
	Any changes, additions or removal of rules will be commented below, by the appropriate staff member.
</p>

<p style="color:#cdbeb8;">
	 
</p>

<p style="color:#cdbeb8;">
	<span><span><span style="color:#faebd7;"><u><strong>Community conduct</strong></u></span></span></span>
</p>

<p style="color:#cdbeb8;">
	 
</p>

<div data-ipsspoiler="" style="color:#ffffff;">
	<div style="color:#ffffff;">
		<a href="https://www.lordofthecraft.net/forums/topic/152605-the-rules/#" rel="" style="color:#ffffff;"> </a><span>Hide contents</span>
	</div>

	<div>
		<p>
			<em><span><span style="color:#faebd7;">“To maintain respect while interacting with other players. Be a builder of this community, not a hinderance or detriment.”</span></span></em>
		</p>

		<p>
			 
		</p>

		<ol><li>
				<em><span><span style="color:#faebd7;">Derogatory remarks directed toward those on Lord of the Craft mediums of communication will not be tolerated. This includes racist/homophobic/sexual/otherwise vulgar terms or crude and insensitive comments for the sake of insulting the player they’re directed to.<br><br>
				The nature and severity of the remarks and context of the situation will be determined at the discretion of moderators when they are notified of a situation, or witness one. Common sense follows, if you don’t have anything nice to say, simply don’t say it. Do not make this community an unpleasant, nor unwelcoming one.<br><br>
				Examples:<br>
				/t Bob **** you, ******.<br>
				Referral in RP of terms associated with real world races/groups. It’s RP, if you want to   be racist, at least be original and have it make sense with the world you’re in.<br>
				/looc Respond to the RP you ******* *****.<br>
				((The kikery is strong.<br>
				Etc.<br>
				First offense - 15 minute tempban with warning message<br>
				Second offense - 2 hour tempban with warning message<br>
				Third offense - 1 day tempban with warning message<br>
				Fourth offense - 1 week tempban with a final warning message<br>
				Fifth offense - 4 week ban with an appeal required.</span></span></em><br>
				 
			</li>
			<li>
				<em><span><span style="color:#faebd7;">Harassment - obsessive, malicious or nefarious behavior directed toward another player will not be tolerated.<br><br>
				This will apply to all platforms of communication and media. If clear evidence is supplied through means not directly associated with Lord of the Craft, it will still be followed up on. This includes Lord of the Craft forums, the server, and the Teamspeak - as well as - Skype, Teamspeak as a whole, Youtube, Facebook, you name it.<br><br>
				Spreading of personal or private information will result in a ban of six months. There will be zero warning, aside from you reading this right now. It does not matter if you were the one to find it, or you were the one to continue spreading it.<br>
				Media created to isolate and target specific players within the community will not be tolerated under any circumstances. Those found to be generating such will be banned for one month. Those found to have continued to share it once they were shown it, banned for one week. There will be no warning.<br>
				In-game harassment that includes poor and or malicious RP that is enacted to target or single out an individual for the purpose of harassment, in most cases for OOC reasoning, will not be tolerated. Two week ban, followed by a two week villain blacklist after the player has appealed. Scenarios will be analyzed case by case and left to the moderators to decide if the claims of such are legitimate.<br>
				Sexual harassment under any circumstances will not be tolerated. This applies to everyone. References to rape, general sexual assault - non-consensual advances or vulgarity of that nature directed to either a player OOCly, with any form of communication, or a character RPly will not be tolerated. Three months, no warning.</span></span></em><br>
				 
			</li>
			<li>
				<em><span><span style="color:#faebd7;">Behavior that disrupts the flow of roleplay without directly isolating or targeting another player, while not as consequential, shall still be dealt with accordingly with clear protocol from now on. Essentially anything that is considered a joke taken too far.<br><br>
				Commonplace stereotypes incorporated excessively in a character to create a blatantly offensive portrayal or reference to real world cultures, groups, races will not be tolerated. Players guilty of this will be banned for four weeks.<br>
				Pop culture references, real world references*  incorporated into roleplay or the creation of a character to an excessive extent will not be tolerated. Players guilty of this will be banned for two weeks.<br>
				*Anything that can be construed as blatantly ‘modern’ or otherwise sourced from material that has had no prior place in LotC. - TMNT skins, dwarf cops with air support, etc.<br><br>
				The use of  “memeage” in roleplay will result in an immediate ban of one week without a warning, appeal required. Examples include, allahu akbar or any variations of it, the term ‘edgy’, the word meme itself, rare pepes, mr. skeletal, ayy lmao, etc. You know, we know, don’t act stupid.<br><br>
				The ban will be made at discretion of the moderators who witness it. You will not be able to dispute this.</span></span></em><br>
				 
			</li>
			<li>
				<em><span><span style="color:#faebd7;">Additions will be made if circumstances considered to not fall within any of these categories occur.</span></span></em>
			</li>
		</ol></div>
</div>

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</p>

<p style="color:#cdbeb8;">
	<span style="color:#faebd7;"><strong><u><span><span>Lord of the Craft mission statement</span></span></u></strong></span>
</p>

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</p>

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			<p>
				 
			</p>

			<p>
				<span style="color:#faebd7;"><span><span><span><em><span>These are henceforth being put forward as expectations for both staff and players to follow. These statements are just as important as the rules and will be the guidelines for all future rules and staff calls to be based off of.</span></em></span></span></span></span>
			</p>

			<p>
				 
			</p>

			<p>
				<span style="color:#faebd7;"><span><span><span><em><span><em>The Lord of the Craft is about providing a place for people to roleplay and interact together from all over the world -regardless of age, ability or experience- in a way that is easily understandable and caters to as many styles of roleplay as possible. We use minecraft as the platform for</em> our fantasy world so that through small and large actions every member is contributing to the story.</span></em></span></span></span></span>
			</p>

			<p>
				 
			</p>

			<p>
				<span style="color:#faebd7;"><span><span><span><em><span><span>Our goal as a community, staff team, and Minecraft Role-Playing entity altogether, is simply your enjoyment and that of others. We strive to be the leading and prime example of a worry-free and welcoming server for you to enjoy yourself and entertain others in cooperative fantasy Roleplay.</span></span></em></span></span></span></span>
			</p>

			<p>
				 
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			<p>
				 
			</p>

			<p>
				<span style="color:#faebd7;"><span><span><span><strong><em><span><span>Therefore our goals as Staff are:</span></span></em></strong></span></span></span></span>
			</p>

			<p>
				 
			</p>

			<p>
				<span style="color:#faebd7;"><span><span><span><em><span><span>1. To preserve and promote a friendly and cooperative environment for everyone, to ensure people feel safe and comfortable within the community.</span></span></em></span></span></span></span>
			</p>

			<p>
				 
			</p>

			<p>
				<span style="color:#faebd7;"><span><span><span><em><span><span>2. To continue to encourage and endorse roleplay that is enjoyable by as many players as possible.</span></span></em></span></span></span></span>
			</p>

			<p>
				 
			</p>

			<p>
				<span style="color:#faebd7;"><span><span><span><em><span><span>3. To be transparent, and forthcoming with our intentions and development, while considering the input of the community.</span></span></em></span></span></span></span>
			</p>

			<p>
				 
			</p>

			<p>
				<span style="color:#faebd7;"><span><span><span><em><span><span>4. To remember we are volunteers, we made the choice to step up as leaders of the community, we’re not here for personal gain.</span></span></em></span></span></span></span>
			</p>

			<p>
				 
			</p>

			<p>
				 
			</p>

			<p>
				<span style="color:#faebd7;"><span><span><span><strong><em><span><span>And to help us with this, our expectations of Players are:</span></span></em></strong></span></span></span></span>
			</p>

			<p>
				 
			</p>

			<p>
				<span style="color:#faebd7;"><span><span><span><em><span><span>1. To remember that roleplay isn’t about winning or losing, but about storytelling. Allow roleplay to flourish, and act as a builder of an overall story.</span></span></em></span></span></span></span>
			</p>

			<p>
				 
			</p>

			<p>
				<span style="color:#faebd7;"><span><span><span><em><span><span>2. To maintain respect while interacting with other players. Be a builder of this community, not a hinderance or detriment.</span></span></em></span></span></span></span>
			</p>

			<p>
				 
			</p>

			<p>
				<span style="color:#faebd7;"><span><span><span><em><span><span>3. To actively be conscious of others’ feelings, and avoid placing personal goals/wants before everyone else's enjoyment.</span></span></em></span></span></span></span>
			</p>

			<p>
				 
			</p>

			<p>
				<span style="color:#faebd7;"><span><span><span><em><span><span>4. To remember Staff are just as much part of the community as you are, so when disagreements arise, maintain a civil and concise disposition.</span></span></em></span></span></span></span>
			</p>

			<p>
				 
			</p>

			<p>
				 
			</p>

			<p>
				 
			</p>

			<p>
				<span style="color:#faebd7;"><span><span><span><em><span><span>Thank you to Elindor and Kalamoot for helping create these standards.</span></span></em></span></span></span></span>
			</p>
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		<div style="color:#cdbeb8;">
			 
		</div>
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<p style="color:#cdbeb8;">
	 
</p>

<p style="color:#cdbeb8;">
	<strong><u><span style="color:#faebd7;"><span><span>General rules</span></span></span></u></strong>
</p>

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		<p align="center">
			<span style="color:#faebd7;"><span><span><font><span>The abuse of glitches or any exploits are not tolerated.</span></font></span></span></span>
		</p>

		<p align="center">
			 
		</p>

		<p align="center">
			You may not be logged in to the server on two accounts at the same time unless both accounts are Whitelisted.
		</p>

		<p align="center">
			 
		</p>

		<p align="center">
			<span style="color:#faebd7;"><span><span><font><span>Excessive trolling or use of 'memes' in roleplay are disallowed.</span></font></span></span></span>
		</p>

		<p align="center">
			 
		</p>

		<p align="center">
			<span style="color:#faebd7;"><span><span><font><span>Hostile and Toxic behavior, directed any anyone or on any medium, will not be tolerated.</span></font></span></span></span>
		</p>

		<p align="center">
			<span style="color:#faebd7;"><span><span><font><span>All roleplay on LoTC must abide by server lore. Lore can be found on the Wiki or Forum lore section. You cannot play as a race that is not lore-approved, and you require LM/MAT approval for races not a part of the Dwarves, Elves, Humans, Kha, or Orcs. If you wish to add lore to LoTC, it must be submitted and approved before it can be played.</span></font></span></span></span>
		</p>

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		<p align="center">
			<span style="color:#faebd7;"><span><span><font><span>Your skin must be an RP-friendly representation of your character. Obscene, offensive, or non-rp skins are not allowed. There are many skin-makers on the Forums who are happy to provide skins for new players. The use of a skin created by another player without their consent is considered plagiarism, and is disallowed.</span></font></span></span></span>
		</p>

		<p align="center">
			 
		</p>

		<p align="center">
			<span style="color:#faebd7;"><span><span><font><span>You must remain In-Character at all times when in-game. If you need to speak out of character, do so in private messages (via /t &lt;playername&gt;) or local OOC chat (via starting your message with "((")</span></font></span></span></span>
		</p>

		<p align="center">
			 
		</p>

		<p align="center">
			<span style="color:#faebd7;"><span><span><font><span>Your characters cannot interact with each other in any way. The one exception is that you may play the child of your character.</span></font></span></span></span>
		</p>

		<p align="center">
			 
		</p>

		<p align="center">
			<span style="color:#faebd7;"><span><span><font><span>Metagaming is disallowed in its entirety. Metagaming is the use of information in roleplay that your character does not know. An example would be rallying troops to aid a friend even though your character would have no way to know he's in trouble.</span></font></span></span></span>
		</p>

		<p align="center">
			 
		</p>

		<p align="center">
			<span style="color:#faebd7;"><span><span><font><span>Powergaming is disallowed in its entirety. Powergaming is forcing your emotes on another character. An example being the emote "John swings his sword at Tom, cutting his arm" where the emote forces the effect on the other player. An acceptable emote would be "John swings his sword at Tom, aiming to cut his arm." since the other player would be able to react to the emote. This also covers emoting unrealistic or overpowered emotes such as "John backflips over Tom's arrows" or something similar.</span></font></span></span></span>
		</p>

		<p align="center">
			 
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		<p align="center">
			<span style="color:#faebd7;"><span><span><font><span>If you die in roleplay, your character will not remember the events leading up to the death. Waking up knowing who killed you is metagaming. You also may not return to the site of your death for thirty minutes (Unless it was your character's home).</span></font></span></span></span>
		</p>

		<p align="center">
			 
		</p>

		<p align="center">
			<span style="color:#faebd7;"><span><span><font><span>Do not change your username to anything vulgar, inflammatory, or offensive to other players on LoTC. Accounts breaking this rule will be banned for thirty days - The period of time that Mojang requires before another change can occur. Parodying another player's name or old name also requires their consent, or else you may be banned depending on the nature of the name.</span></font></span></span></span>
		</p>

		<p align="center">
			 
		</p>

		<p align="center">
			<span style="color:#faebd7;"><span><span><font><span>Impersonation of a Player or Staff Member, on any medium, will not be tolerated.</span></font></span></span></span>
		</p>

		<p align="center">
			 
		</p>

		<p align="center">
			<span style="color:#faebd7;"><span><span><font><span>OOCly lying or otherwise deceiving players for your own gain is not allowed, however you may do so to (and only to) prevent being metagamed. An example in this case being if you are attempting to trick somebody IC, you don’t have to tell the truth if they ask OOCly about your plans.</span></font></span></span></span>
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		</p>

		<p align="center">
			<span style="color:#faebd7;"><span><span><font><span>"Cyber-bullying", through repeated harassment or any other means will not be tolerated. Those partaking in or promoting such will be severely punished.</span></font></span></span></span>
		</p>

		<p align="center">
			 
		</p>

		<p align="center">
			<span style="color:#faebd7;"><span><span><font><span>Accounts may not be shared between players in any circumstance. Actions taken by your account will be treated as though they were taken by you as a player. In the event of a hacked account, please contact a moderator or administrator. If an account is traded between players, the final 'owner' must be the only one with access and all personas and items will be removed.</span></font></span></span></span>
		</p>

		<p align="center">
			 
		</p>

		<p align="center">
			<span style="color:#faebd7;"><span><span><font><span>Hack-Clients, mods, or texture packs that provide an advantage are completely disallowed. Approved mods include:</span></font></span></span></span>
		</p>

		<p align="center">
			 
		</p>

		<p align="center">
			<span style="color:#faebd7;"><span><span><font><span>Schematica, More Player Models, InventoryTweaks,  Damage Indicators, Aesthetic Mods, as well as Autofish.</span></font></span></span></span>
		</p>

		<p align="center">
			 
		</p>

		<p align="center">
			<span style="color:#faebd7;"><span><span><font><span>If GM assistance is required, please make a modreq instead of a message. Only message a GM in urgent situations needing immediate aid.</span></font></span></span></span>
		</p>

		<p align="center">
			 
		</p>

		<p align="center">
			<span style="color:#faebd7;"><span><span><font><span>Moderator verdicts are final. Do not press the issue or go to another moderator if such a verdict is unfavorable to you. If you absolutely must pursue an issue, please contact either a GM manager, or an Admin.</span></font></span></span></span>
		</p>

		<p align="center">
			 
		</p>

		<p align="center">
			<span style="color:#faebd7;"><span><span><font><span>There are no GM refunds on lost items unless you provide valid screenshots, and even then you may not be accounted for. /bread is a helpful command to help you get back on your feet, though!</span></font></span></span></span>
		</p>

		<p align="center">
			 
		</p>

		<p align="center">
			<span style="color:#faebd7;"><span><span><font><span>Anything that can be done by players via donor perks or professions will not be done by GMs. If you need one of these services - like locks, gates, enchanting, or soulstone pillars, you must seek out a player with access. Note that event items are an exception to this.</span></font></span></span></span>
		</p>

		<p align="center">
			 
		</p>

		<p align="center">
			<span style="color:#faebd7;"><span><span><font><span>The use of alternate personas purely for additional skills on one character is forbidden. Any character with multiple personas tied to its name will have the duplicates deleted without regard to any professions or items.</span></font></span></span></span>
		</p>

		<p align="center">
			 
		</p>

		<p align="center">
			<span style="color:#faebd7;"><span><span><font>Having a persona with the race set to one other than the character's actual race is not allowed. The same applies to age and gender.<span> </span><font><span>Having it written in your biography, or having your</span></font><span><span> </span>biography<span> </span></span><font><span>go against what your card's properties are is not allowed. Any character card that does not match the character will be deleted without regard to any professions or items.</span></font></font></span></span></span>
		</p>

		<p align="center">
			 
		</p>

		<p align="center">
			<span style="color:#faebd7;"><span><span><font><span>If you opt to permanently kill your character, you (in most cases) have seven days to decide to reverse the action. Once those seven days are over, the character can not be revived. Note that, with the exception of suicide or staff decision, you can not be forced to kill a character. However, if you explicitly state that you've PKed under any of the following situations, you are not allowed to bring back the character, even in those even days. Those situations are:</span></font></span></span></span>
		</p>

		<p align="center">
			 
		</p>

		<p align="center">
			<span style="color:#faebd7;"><span><span><font><span>If your character commits suicide, he or she is permanently killed. This is also the case if you use knowledge of the monks to disregard the threat of death - If you're about to die and roleplay along the lines of "Kill me, I'll just be revived", you will have to PK. Note that ultimately, this is a staff decision. Attempting to force or trick another player into breaking this rule will be punished.</span></font></span></span></span>
		</p>

		<p align="center">
			 
		</p>

		<p align="center">
			<span style="color:#faebd7;"><span><span><font><span>Explicit sexual roleplay is not permitted. If sex (or other graphic actions) occur in roleplay, use "Fade To Black" to pass over the details. FTB actions require both IC and OOC consent. Sexual FTB can not be done with more than three members of the five main races (Not event creatures!). Brothels and prostitution are disallowed, as well as Rape, involvement with a character under 18, bestiality, or necrophilia.</span></font></span></span></span>
		</p>

		<p align="center">
			<span style="color:#faebd7;"><span><span><font>Killing animals without sufficient RP backing the slaughter is against server rules. Anyone found doing so will be punished. Only 50% of livestock can be slaughtered and only with appropriate RP.</font></span></span></span>
		</p>

		<p align="center">
			<br>
			 
		</p>

		<p align="center">
			<span style="color:#faebd7;"><span><span><font>Monster spawners/farms/grinders of any kind are disallowed in the entirety. To be found having or using one will result in the removal of said monster spawner/farm/grinder and punishment given to those involved.</font></span></span></span>
		</p>

		<p align="center">
			 
		</p>

		<p align="center">
			<span style="color:#faebd7;"><span><span><font>Using things such as an auto-miner or an auto-fisher are permitted, should you still be present at your computer. If a GM messages you and you don't respond / give some sort of sign that you are present still, you will simply be kicked, rather than banned. This does not however allow you to use advantages such as x-ray.</font></span></span></span><br>
			 
		</p>

		<p align="center">
			<span style="color:#faebd7;"><span><span><font>If a region owner wants to evict an owner from their region, they must be given a minimum of 3 IRL days notice to move any items or possessions by the owner. Suitable means of notice are as follows:<br>
			In game signs.<br>
			Permanent messages (Skype, Discord etc).</font></span></span></span>
		</p>

		<p align="center">
			 
		</p>

		<p align="center">
			<span style="color:#faebd7;"><span><span><font>If a region owner wants to evict a member from their region, they must be given a minimum of 3 IRL days notice to move any items or possessions by the owner. This does not count if the character in question is a known criminal, or otherwise enemy to the region.<br>
			Suitable means of notice are as follows:<br>
			In game signs.<br>
			Permanent messages (Skype, Discord etc).</font></span></span></span><br>
			 
		</p>

		<p align="center">
			<span style="color:#faebd7;"><span><span><font>If a parent region owner wants to remove a region owner from their sub-region, they must be given a minimum of 7 IRL days notice to move any items or possessions by the owner. During this time, the region may declare itself in open rebellion and must be Warclaimed. Suitable means of notice are as follows:<br>
			In game signs.<br>
			Permanent messages (Skype, Discord etc).</font></span></span></span><br>
			 
		</p>

		<p align="center">
			<span style="color:#faebd7;"><span><span><font>Inter-species physical romantic and sexual relations in regards to animal-like creatures, (Kha, Hou-zi, or any other Animal based creature)m falls under rules concerning beastiality, and is there for prohibited. Alongside of this, any physically romantic or sexual relations with undead/dead creatures (Wights, Wraiths Liches etc) falls under rules concerning necrophilia. Husking is not an exception. </font></span></span></span><br>
			 
		</p>

		<p align="center">
			<span style="color:#faebd7;"><span><span><font>Fire aspect and flame are banned enchantments. As are any combat enchantments above level 1. Report any to a moderator immediately.</font></span></span></span><br>
			 
		</p>

		<p align="center">
			<span style="color:#faebd7;"><span><span><font>Impersonation of Staff, past and present, or another Player through the use of Roleplay or In-Game Names is strictly prohibited. If you are found doing so, you will face repercussions of up to one month ban time in order to change your username to something else.</font></span></span></span><br>
			 
		</p>

		<p align="center">
			<span style="color:#faebd7;"><span><span><font>Leaving Roleplay by Logging Off or going AFK due to other, out of game commitments, is permitted so long as you notify other parties involved (Exceptions can be made if the leave is urgent). You are expected to resume the RP at your next available opportunity if requested by the involved parties. </font></span></span></span>
		</p>
	</div>
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<p style="color:#cdbeb8;">
	 
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<p style="color:#cdbeb8;">
	 
</p>

<p style="color:#cdbeb8;">
	<span style="color:#faebd7;"><span><span><strong><u>Construction and Theft rules</u></strong></span></span></span>
</p>

<p style="color:#cdbeb8;">
	 
</p>

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	<div>
		<p dir="ltr" style="color:#cdbeb8;">
			<span><span><span style="color:#faebd7;"><span><span><b><span>These rules apply to the ownership and theft of land, builds, and items.</span></b></span></span></span></span></span>
		</p>

		<p style="color:#cdbeb8;">
			 
		</p>

		<p dir="ltr" style="color:#cdbeb8;">
			<span><span><span style="color:#faebd7;"><span><span><b><span>Voxel, Worldedit, or any other GM assistance will not be permitted for assistance in construction in any situation. GMs will only use these tools for players to remove landscars, or to help clear old structures. Note that if a GM is used to clear the structure, no resources will be refunded.</span></b></span></span></span></span></span>
		</p>

		<p style="color:#cdbeb8;">
			 
		</p>

		<p dir="ltr" style="color:#cdbeb8;">
			<span><span><span style="color:#faebd7;"><span><span><b><span>Owners of regions will not be changed unless authorised by the primary region owner, 50% of the other region owners, or a parent of it.</span></b></span></span></span></span></span>
		</p>

		<p dir="ltr" style="color:#cdbeb8;">
			 
		</p>

		<p>
			<span><span><span style="color:#faebd7;">The status of region owner in times of conflicts of interest will be considered valid for those who serve in roleplay positions of power within the group which holds ownership. The primary region owner will be considered at all times to be the in character leader of the group which has ownership of the plot. In times which this is unclear moderator discretion will be used.</span></span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span><span><span style="color:#faebd7;">The primary region owner can appoint stewards of the plot who serve as the primary region owner in all but name, and have their decisions superseded by the primary region owner but can perform anything the Primary Region Owner can short of abdicating the plot to other groups or people. Players are suggested to have on hand written proof of stewardship being granted in the chance they are asked to produce such.</span></span></span>
		</p>

		<p style="color:#cdbeb8;">
			 
		</p>

		<p dir="ltr" style="color:#cdbeb8;">
			<span><span><span style="color:#faebd7;"><span><span><b><span>Chests and doors within a region may only be unlocked by request of a region owner or permission of the original lock owner.</span></b></span></span></span></span></span>
		</p>

		<p style="color:#cdbeb8;">
			 
		</p>

		<p dir="ltr" style="color:#cdbeb8;">
			<span><span><span style="color:#faebd7;"><span><span><b><span>Unlocked chests may be stolen from at will. Item Frames may only be taken from by players on the region they are in.</span></b></span></span></span></span></span>
		</p>

		<p style="color:#cdbeb8;">
			 
		</p>

		<p dir="ltr" style="color:#cdbeb8;">
			<span><span><span style="color:#faebd7;"><span><span><b><span>Players may attempt to get past locks via the roll system. In order to do this, a GM is required to be present for the rolls. Requirements and rules are as follows:</span></b></span></span></span></span></span>
		</p>

		<p style="color:#cdbeb8;">
			 
		</p>

		<p dir="ltr" style="color:#cdbeb8;">
			<span><span><span style="color:#faebd7;"><span><span><b><span>Lockpicks may be purchased by a shop, and if used, will be taken from the player (1 pick per roll) in exchange for more favorable chances. </span></b></span></span></span></span></span>
		</p>

		<p style="color:#cdbeb8;">
			 
		</p>

		<p dir="ltr" style="color:#cdbeb8;">
			<span style="color:#ffffff;"><b>Door rolls are as follows:</b></span>
		</p>

		<p dir="ltr" style="color:#cdbeb8;">
			<span style="color:#ffffff;"><b>Wood (Trap)doors - 17+ without a pick, 10+ with.</b></span>
		</p>

		<p dir="ltr" style="color:#cdbeb8;">
			<span style="color:#ffffff;"><b>Iron (Trap)doors - 19+ without a pick, 15+ with.</b></span>
		</p>

		<p dir="ltr" style="color:#cdbeb8;">
			<span style="color:#ffffff;"><b>Locked Signs (Gates, Lifts, etc) - 17+ without a pick, 10+ with.</b></span>
		</p>

		<p dir="ltr" style="color:#cdbeb8;">
			<span style="color:#ffffff;"><strong>Glass - 12+</strong></span>
		</p>

		<p dir="ltr" style="color:#cdbeb8;">
			<br><span style="color:#ffffff;"><strong>There must be 1 emote for every roll done when trying to break/lockpick.</strong></span>
		</p>

		<p dir="ltr" style="color:#cdbeb8;">
			 
		</p>

		<p dir="ltr" style="color:#cdbeb8;">
			<span><span><span style="color:#faebd7;"><span><span><b><span>Chests may only be picked within a heist.</span></b></span></span></span></span></span>
		</p>

		<p dir="ltr" style="color:#cdbeb8;">
			 
		</p>

		<p dir="ltr" style="color:#cdbeb8;">
			<span><span><span style="color:#faebd7;"><span><font><span>Donation chests and Shop Chests may not be stolen from.</span></font></span></span></span></span>
		</p>

		<p style="color:#cdbeb8;">
			 
		</p>

		<p dir="ltr" style="color:#cdbeb8;">
			<span><span><span style="color:#faebd7;"><span><span><b><span>Chests - 17+ without a lockpick, 15+ with. A roll of 5 or below without a pick will result in the lock being too damaged to open.</span></b></span></span></span></span></span>
		</p>

		<p style="color:#cdbeb8;">
			 
		</p>

		<p dir="ltr" style="color:#cdbeb8;">
			<span><span><span style="color:#faebd7;"><span><span><b><span>Only 3 members of a given party may attempt to lockpick, and each of them have 3 attempts per lock, and may attempt to pick up to three locks each.</span></b></span></span></span></span></span>
		</p>

		<p style="color:#cdbeb8;">
			 
		</p>

		<p dir="ltr" style="color:#cdbeb8;">
			<span><span><span style="color:#faebd7;"><span><span><b><span>You may not break blocks to get past LWC locks.</span></b></span></span></span></span></span>
		</p>

		<p style="color:#cdbeb8;">
			 
		</p>

		<p dir="ltr" style="color:#cdbeb8;">
			<span><span><span style="color:#faebd7;"><span><span><b><span>A lock is only valid with an LWC protection on it. If the door or chest is not mechanically locked, it is not locked in roleplay.</span></b></span></span></span></span></span>
		</p>

		<p style="color:#cdbeb8;">
			 
		</p>

		<p dir="ltr" style="color:#cdbeb8;">
			<span><span><span style="color:#faebd7;"><span><span><b><span>Arson or other means of property destruction are not allowed except during warclaims or with the region owner's OOC permission. For anything larger than a standard building, permission from the primary region owner or from the majority of region owners is required.</span></b></span></span></span></span></span>
		</p>

		<p style="color:#cdbeb8;">
			 
		</p>

		<p dir="ltr" style="color:#cdbeb8;">
			<span><span><span style="color:#faebd7;"><span><span><b><span>Built structures must adhere to the roleplay setting. Floating or unsupported houses, underground farms are disallowed. Note that, when gathering resources, you may not leave floating leaves or strip-mine in the main world. Strip mining is permitted in the mineworld, and only in the mineworld.</span></b></span></span></span></span></span>
		</p>

		<p style="color:#cdbeb8;">
			 
		</p>

		<p dir="ltr" style="color:#cdbeb8;">
			<span><span><span style="color:#faebd7;"><span><span><b><span>Using another player's build without their permission is not allowed.  Any large build copied from any source on or off LoTC mediums require the creator's permission. Smaller builds like individual houses do not have this requirement.</span></b></span></span></span></span></span>
		</p>

		<p style="color:#cdbeb8;">
			 
		</p>

		<p dir="ltr" style="color:#cdbeb8;">
			<span><span><span style="color:#faebd7;"><span><span><b><span>If a nation leader leaves his or her position, they may take only 10% of the nation's materials with them. This must be completely RPed with oversight of one or more GMs. If the leader is PKed or otherwise abandons the character, nothing may be taken. Additionally, a Nation Leader may not steal Nation Relics from the Nation <em>after</em> being removed from the position of Nation Leader by said Nation. However, the Nation Leader <em>may</em> steal Relics from the Nation prior to being ousted should such be a course in Roleplay. This must be done with GM oversight.</span></b></span></span></span></span></span>
		</p>

		<p style="color:#cdbeb8;">
			 
		</p>

		<p dir="ltr" style="color:#cdbeb8;">
			<span><span><span style="color:#faebd7;"><span><span><b><span>Due to bugs and other small issues, it may sometimes be possible to obtain disallowed items from legitimate sources. If you obtain one of the following items from any source, please make a modreq detailing the item and how you got it. The use of these items is disallowed in any capacity.</span></b></span></span></span></span></span>
		</p>
	</div>
</div>

<p style="color:#cdbeb8;">
	 
</p>

<p style="color:#cdbeb8;">
	 
</p>

<p style="color:#cdbeb8;">
	<span style="color:#faebd7;"><span><span><strong><u>Combat Rules</u></strong></span></span></span>
</p>

<p style="color:#cdbeb8;">
	 
</p>

<div data-ipsspoiler="" style="color:#ffffff;">
	<div style="color:#ffffff;">
		<a href="https://www.lordofthecraft.net/forums/topic/152605-the-rules/#" rel="" style="color:#ffffff;"> </a><span>Hide contents</span>
	</div>

	<div>
		<h5 dir="ltr">
			 
		</h5>

		<p dir="ltr">
			<span style="color:#faebd7;"><span><span><b><span>These rules apply to all conflict on Lord of The Craft, from villainy to raids.</span></b></span></span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr">
			<span style="color:#faebd7;"><span><span><b><span>PvP requires for all sides to confirm being ready, as well as a five-second countdown. If a player runs before the countdown ends, pvp is initiated.</span></b></span></span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr">
			<span style="color:#faebd7;"><span><span><b><span>Proper rp is required before PvP can be called. The roleplay must be initiated and properly advance to conflict before it goes to PvP.</span></b></span></span></span>
		</p>

		<p>
			 
		</p>

		<p>
			Running from roleplay using MC mechanics is not allowed unless PVP combat has been chosen as a form of combat to be used, and it is done following a proper countdown. If a player runs from roleplay, the other side may PvP him and is under no obligation to revive him. The person running may also face punishment. Note that yelling "Halt" is not valid rp to initiate PvP. If they don't stop to respond, you cannot give chase with PvP.
		</p>

		<p>
			 
		</p>

		<p dir="ltr">
			<span style="color:#faebd7;"><span><span><b><span>Once the choice of combat has been decided, it cannot be changed except with a unanimous agreement. A player joining an rp fight in progress may not 'call pvp' unless the rest agree.</span></b></span></span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr">
			<span style="color:#faebd7;"><span><span><b><span>Statuses are required in PvP fights with 8 or more players. Abuse of statuses to avoid getting hit is disallowed.</span></b></span></span></span>
		</p>

		<p dir="ltr">
			 
		</p>

		<p dir="ltr">
			<span style="color:#faebd7;"><span><span><span>Joining a PVP conflict mid-Combat is prohibited regardless of affiliation or intent.</span></span></span></span>
		</p>

		<p dir="ltr">
			 
		</p>

		<p dir="ltr">
			<span style="color:#faebd7;"><span><span><span>Using your eChest to stash your inventory (or to take out equipment) after an RP has been initiated is not permitted.</span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr">
			<span style="color:#faebd7;"><span><span><b><span>Racial buffs may only be used for characters of that race. Setting a human character to an Orc for the respective buffs, for example, will result in the offending character being deleted.</span></b></span></span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr">
			<span style="color:#faebd7;"><span><span><b><span>You may not use a soulstone or fast travel to escape roleplay.</span></b></span></span></span>
		</p>

		<p dir="ltr">
			 
		</p>

		<p dir="ltr">
			<span style="color:#faebd7;"><span><span><b><span>The use of alternate characters purely to incite conflict is disallowed. For example, you may not create a dwarf character purely for the purpose of raiding the orcs and instigating war.</span></b></span></span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr">
			Camping fast travels is disallowed in its entirety. Villainous activity cannot occur in the vicinity of a fast travel hub. Fast travels cannot be used to escape RP or PVP.
		</p>

		<p>
			 
		</p>

		<p dir="ltr">
			<span style="color:#faebd7;"><span><span><b><span>The use of horses to jump over walls three blocks or higher is not permitted.</span></b></span></span></span>
		</p>

		<p dir="ltr">
			 
		</p>

		<p dir="ltr">
			Once combat has been engaged either via RP or PvP a horse may not be called from another location- horses present at the time are fine to be ridden.
		</p>

		<p dir="ltr">
			 
		</p>

		<p dir="ltr">
			 
		</p>

		<p>
			<span><span style="color:#faebd7;"><span><b><span>Defender Default</span></b></span></span></span>
		</p>

		<p dir="ltr">
			 
		</p>

		<p dir="ltr">
			<span style="color:#faebd7;"><span><span><span>When combat takes place, the choice of using Roleplay or PvP is given in determining how the combat will go down. The defender is always the one who has the choice to decide how the combat is played out.</span></span></span></span>
		</p>

		<p dir="ltr">
			 
		</p>

		<p dir="ltr">
			<span style="color:#faebd7;"><span><span><span>If the players involved in the combat scenario are 8 or more, PvP will automatically be initiated to quickly settle the dispute.</span></span></span></span>
		</p>

		<p dir="ltr">
			 
		</p>

		<p dir="ltr">
			<span style="color:#faebd7;"><span><span><span>The player who initiates the combat will automatically be labelled the 'instigator'. The person they are attacking is the 'defender', and may choose the combat method.</span></span></span></span>
		</p>

		<p dir="ltr">
			 
		</p>

		<p dir="ltr">
			<span style="color:#faebd7;"><span><span><span><span>Guards are always considered 'defenders' if the person they are combating has broken one of the following crimes:</span></span></span></span></span>
		</p>

		<ul dir="ltr"><li>
				<span style="color:#faebd7;"><span><span>Physical Assault</span></span></span>
			</li>
			<li>
				<span style="color:#faebd7;"><span><span>Thievery</span></span></span>
			</li>
			<li>
				<span style="color:#faebd7;"><span><span>Trespassing</span></span></span>
			</li>
			<li>
				<span style="color:#faebd7;"><span><span>Treason</span></span></span>
			</li>
		</ul><p>
			<span style="color:#faebd7;"><span><span>Refer to this page if there are any confusions: </span></span></span>
		</p>
	</div>
</div>

<p style="color:#cdbeb8;">
	 
</p>

<p style="color:#cdbeb8;">
	 
</p>

<p style="color:#cdbeb8;">
	<span style="color:#faebd7;"><span><span><strong><u>War rules</u></strong></span></span></span>
</p>

<p style="color:#cdbeb8;">
	 
</p>

<div data-ipsspoiler="" style="color:#ffffff;">
	<div style="color:#ffffff;">
		<a href="https://www.lordofthecraft.net/forums/topic/152605-the-rules/#" rel="" style="color:#ffffff;"> </a><span>Hide contents</span>
	</div>

	<div>
		<p>
			<span style="color:#faebd7;"><span><span><span>The following paragraphs formulate a collection of rules that aim to establish clear guidelines for a war between two(+) groups. If any of these rules are ambiguous, or not entirely understandable for you or your faction during a war, contact the current War Lead or any War GM for clarification. Intentional loop-holing, or attempts to remain playfully ignorant of any rules present will result in punishment according to the severity of the transgression. </span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span> </span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>General</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span> </span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>In order to begin any tier of a war, a casus belli is required. The term casus belli (often abbreviated to CB) refers to a Latin expression meaning "an act or event that provokes or is used to justify war." A more complete set of definitions for acceptable LOTC CB’s and their respective tiers exists here. A casus belli is only valid for a period of one month (4 weeks.) For every month that passes, the tier of the casus belli will decrease by one, for example: a tier three casus belli becomes voided entirely after one month. Proof regarding the validity of a CB may be requested to verify its integrity.</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span> </span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Wars are officialized through the forums, specifically by posting a warclaim with an acceptable casus belli &amp; other proper conventions. If all other precedents are deemed satisfactory by the War Team, the warclaim will be accepted.</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span> </span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Unless valid reason exists to advance through alternative means, a war will be materialized firstly by beginning with a skirmish. An initial battle on open terrain will determine which faction receives the ability to advance the war with a either a full/partial conquest or pillage depending on the respective tier chosen for the warclaim.</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span> </span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>For an attacker to establish siege grounds, they must first win a skirmish in the perimeter outside their target. For defenders to maintain their borders, they must defend successfully against this. In order to continue advancing, a field battle will be determined necessary by the War Team for each subsequent settlement(s) any given faction has control of. Attackers have the opportunity to become the defenders with this concept established and vice versa, depending on the ever-changing trajectory of the war.</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span> </span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>In the event the defenders successfully fend off the attackers, they maintain the option to either besiege an opposing fortification or stand their ground. This makes the fortification the original attackers besieged open for a warclaim the following week. In addition to this, if the defenders hold the fortification three times consecutively they reserve the ability to force a stalemate.</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span> </span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>The LOTC Staff Conglomerate (GM Team, Administration, War Team, etc.) maintains the ability to alter these rules at anytime, and on a case-by-case basis in order to produce a more dynamic war system, and a more mutually beneficial end result.</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span> </span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>War Severity:</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span> </span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>3:</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span> </span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Conquered settlements will not be altered, except for pillaging of chests.</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span> </span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Leader(s) upon their death in battle face zero consequence. Capture and permakill are subjective and determined by their players, enforced by no one.</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span> </span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>War reparations within reason will be handled ICly, failure to comply would result in another potential cassus belli. Ultimately the fate of a faction remains intact.</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span> </span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>2:</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Conquered settlements may receive "ruined" renovations. Pillaging of chests is allowed, anti-griefing rules still apply.</span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>If a leader(s) dies in battle, there is a chance of being captured with two /roll‘s of 14+ (best two out of three rolls) with no permakill clause.</span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>The potential to be fully vassalized. A nation or faction will still exist, but as an underling to the victor.</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span> </span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>1:</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Conquered settlements may receive "ruined" renovations. Pillaging of chests is allowed, anti-griefing rules still apply.</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span> </span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>If a leader(s) dies in battle, there is a chance of being captured with two /roll‘s of 14+ (best two out of three rolls) or being immediately permakilled. Death while in captivity will be staff enforced permakilling. If the capital of a settlement is taken, capture is mandatory, unless the leader was not directly involved in the fighting.</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span> </span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>The potential to be fully conquered and subjugated. A faction has the opportunity to be entirely purged from existence. If a faction is completely conquered, you lose all control OOCly - and subsequently in RP.</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span> </span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Established Cost of War:</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Siege Engines will need ammunition to use. If you don’t have the ammunition, you cannot use them in a warclaim. All factions will be in charge of building their own siege engines. </span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span> </span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Each leader is responsible for the /roll for each of their respective siege weapons, starting with a roll at the beginning for the initiative in firing. The shots will be roleplayed / enacted through mechanics in “waves” or “volleys” and will be done on a turn basis.</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Trebuchet/Catapult </span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Cost: 1,000</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Players operating: 3</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Ammunition: Stoneshot</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Result: Moderate to heavy damage to all structures and terrain. </span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span> </span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Rune Cannon</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Cost: 1,250</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Players operating: 3</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Ammunition: Stoneshot/Ironshot/Fireshot</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Result: Moderate to heavy damage to all structures and terrain. </span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Ballistae</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Cost: 600</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Players operating: 3</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Ammunition: Heavy iron shovels or iron lances.</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Result: Light to moderate damage to a wooden structure. </span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Siege Tower</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Cost: 1000</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Players operating: 10</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Result: Movement forward.</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Battering Ram</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Cost: 500 minas</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Players operating: 6</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Result: Damaging gates. Each hit removes health from the gate. Gate health is dependent on the time it takes to destroy the material of the gate by hand. </span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>-=-</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Goliath/Atronach</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Cost: 1000+(200 per obelisk)</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Players Operating: 1</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Ammunition: N/A</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Result: Damage depending on spell. Can halt friendly and offensive attacks in favor or protect allied siege weapons/structures.</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Materials:</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Wood: Takes heavy damage from everything. (+1 on air brush if hitting goliath, +2 from ballista shot) -100</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Stone: Takes heavy damage from treb.  </span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Metal: Weak damage from everything. (-2 on the air brush if hitting goliath) +100</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Obelisk must be within 8 blocks of the goliath. If this distance changes in any way, the connection is broken.</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>More extensive info is available here.</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span> </span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Warclaim Protocol</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span> </span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Siege:</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span> </span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Alterations to terrain and structures will be limited once a siege has been declared; all changes to the structure will be done in survival with no LC. Ideally your settlement should be war-proof at the time of its construction on the server or in planning, not a week before the warclaim.  “PvP forts” with modifications like insta-kill traps and murder holes are disallowed. </span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span> </span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>During the actual siege to break down barriers, doors/glass will always mirror the default required rolls:</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span> </span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Door rolls are as follows:</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Wood (Trap)doors - 17+ without a pick, 10+ with.</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Iron (Trap)doors - 19+ without a pick, 15+ with.</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Locked Signs (Gates, Lifts, etc) - 17+ without a pick, 10+ with.</span></span></span></span>
		</p>

		<p>
			<span style="color:#faebd7;"><span><span><span>Glass - 12+</span></span></span></span>
		</p>

		<p style="color:#cdbeb8;">
			<span style="color:#faebd7;"><span><span>-=-<br>
			 <br><u><span>Skirmish Agreements</span></u><br>
			 <br>
			Skirmish agreements are what will now replace large scale raiding. The established warfront will have a zone of conflict that is to be prepped for the upcoming warclaim, this zone will be where warring sides may skirmish without limitations. Agreeing to a skirmish agreement, showing collective sportsmanship from both sides, and keeping ‘it’ on the field will result in minor perks over the course of the war to both sides. </span></span></span>
		</p>
	</div>
</div>

<p style="color:#cdbeb8;">
	 
</p>

<p style="color:#cdbeb8;">
	 
</p>

<p style="color:#cdbeb8;">
	<span style="color:#faebd7;"><span><span><strong><u>Raid rules</u></strong></span></span></span>
</p>

<p style="color:#cdbeb8;">
	 
</p>

<div data-ipsspoiler="" style="color:#ffffff;">
	<div style="color:#ffffff;">
		<a href="https://www.lordofthecraft.net/forums/topic/152605-the-rules/#" rel="" style="color:#ffffff;"> </a><span>Hide contents</span>
	</div>

	<div>
		<p style="color:#cdbeb8;">
			Any attempt to camp the edge of a territory in order to draw people out, or block people from entry for the sole purpose to kill players for more than one hour a day is against the rules. Camping roads leading from a Fast Travel to a Nation Capital with the sole intent to kill players is allowed for 30 minutes every 6 hours.
		</p>

		<p style="color:#cdbeb8;">
			 
		</p>

		<p style="color:#cdbeb8;">
			<strong>Fast Travel for the purpose of raiding:</strong>
		</p>

		<p style="color:#cdbeb8;">
			Inter-continental fast travel may be used, but carts from capital&gt;city&gt;settlement is off limits. Inter-continental refers to the boats available at the cloud temple, and not nation owned vessels which have received a travel charter.
		</p>

		<p style="color:#cdbeb8;">
			 
		</p>

		<p style="color:#cdbeb8;">
			<span style="color:#faebd7;"><span><span><b style="color:#ffffff;"><span>S</span></b>ection 1 (Lawless Raiding),<br><br>
			Lawless Banditry would be three or less people killing, robbing and causing chaos within a settlement. The max amount of raiders would be three and the raiders would have a total of 30 minutes to raid and or attack the settlement, this means if they don't find someone in 30 minutes or they can't reach someone in 30 minutes then the raid is automatically over. The cooldown for lawless banditry should range from 1-2 days.<br><br>
			 <br>
			Section 2 (Lawful Raiding),<br><br>
			Lawful Raiding would be twelve or less people attempting to rescue someone taken captive. They would have 1 hour to rescue the captive and should be allowed to use TNT or ladders, Lawful Raiding should also require GM supervision. Lawful Raiders may not kill citizens but may kill guards or other people of that nature. Lawful Raiders may bypass raid cool-downs.<br>
			 <br><br>
			Section 3 (War Raids),<br><br>
			War Raids would be a raid on a settlement that is currently at war with the raiders. The raiders would be allowed up to 8 people. The cooldown for war raids should be 4-5 days.<br><br>
			 <br>
			Section 4 (Counter Raids),<br><br>
			A counter raid may be used in the situation where one or more of your settlements have been recently raided. You may only counter raid against lawless or war raid types and counter raiders are allowed up to 16 people. If the settlement they are raiding is on cooldown then the counter raiders may ignore this and continue on with the raid. Alternatively, they have only 10 minutes to find a player in the region, if that time runs out then they must leave. You may not counter raid a counter raid or a lawful raid.</span></span></span><span style="color:#faebd7;"><span><span> For nations and other such groups with multiple settlements, a counter raid may only be launched in retaliation for the most recent raid and may only be done within 24 hours of the original raid.</span></span></span>
		</p>
	</div>
</div>

<p style="color:#cdbeb8;">
	 
</p>

<p style="color:#cdbeb8;">
	 
</p>

<p style="color:#cdbeb8;">
	<span style="color:#faebd7;"><span><span><strong><u>Forum rules</u></strong></span></span></span>
</p>

<p style="color:#cdbeb8;">
	 
</p>

<div data-ipsspoiler="" style="color:#ffffff;">
	<div style="color:#ffffff;">
		<a href="https://www.lordofthecraft.net/forums/topic/152605-the-rules/#" rel="" style="color:#ffffff;"> </a><span>Hide contents</span>
	</div>

	<div>
		<p style="color:#cdbeb8;">
			 
		</p>

		<ol style="color:#cdbeb8;"><li>
				<span style="color:#faebd7;"><span><span>No racist or abusive material may be posted at any time, regardless of who it’s aimed at. We’re all here to have fun, and attacking people isn’t alright.</span></span></span><br>
				 
			</li>
			<li>
				<span style="color:#faebd7;"><span><span>Under no circumstances is pornographic material or material considered to be adult content to be posted. Any material posted of this nature will warrant a harsh ban.</span></span></span><br>
				 
			</li>
			<li>
				<span style="color:#faebd7;"><span><span>Do not post material that is illegal in any way. This includes plagiarism and material that infringes copyright. Example: If you take pictures from DeviantArt and claim them as your own, people do notice, and you will be punished. </span></span></span><br>
				 
			</li>
			<li>
				<span style="color:#faebd7;"><span><span>Do not post or link material that may/will cause harm to other people or their computers. This includes ‘screamers’.</span></span></span><br>
				 
			</li>
			<li>
				<span style="color:#faebd7;"><span><span>Swearing is not to be directed at anyone at any time. Ever. Not only is it rude but it is highly offensive. Keep swearing to a minimum and remember to keep it tasteful and within context in RP threads - just like on the server.</span></span></span><br>
				 
			</li>
			<li>
				<span style="color:#faebd7;"><span><span>Do not double post. If you need to change your post or add something extra, then use the edit button. Adding extra posts is classed as spam and may receive a warn. Spamming of any nature is not permitted. This includes posts, status updates and unnecessarily bumping topics.</span></span></span><br>
				 
			</li>
			<li>
				<span style="color:#faebd7;"><span><span>Do not make a post just to correct other people. That’s not polite, and is simply unneeded.</span></span></span><br>
				 
			</li>
			<li>
				<span style="color:#faebd7;"><span><span>Do not, under any circumstances; troll, flame, cause trouble or behave inappropriately. Creating unnecessary drama is not appreciated, and may be punished.</span></span></span><br>
				 
			</li>
			<li>
				<span style="color:#faebd7;"><span><span>Please write in English on the forums, to keep it easy for everyone to read and understand. Appropriate IC languages may be used in the roleplay section, however “txt l1k3 dis” is not acceptable and WRITING IN ALL CAPITAL LETTERS can be constituted as flaming if not done in a RP context.</span></span></span><br>
				 
			</li>
			<li>
				<span style="color:#faebd7;"><span><span>Backseat moderating is against the rules. This means doing the job of a moderator when you’re not in a moderating position.</span></span></span><br>
				 
			</li>
			<li>
				<span style="color:#faebd7;"><span><span>Criticism is helpful and helps us try to create a server that everyone can enjoy. If you have criticism, regardless of whether it’s for the staff or other players, make sure it’s given in a constructive way. Furthermore, if you disagree with what a player or staff member is saying, you should remain mature when expressing it. Attempts to belittle players or acting with an overall destructive manner will not be tolerated.</span></span></span><br>
				 
			</li>
			<li>
				<span style="color:#faebd7;"><span><span>Do not use our forums to advertise other forums or servers unless you can display proof of moderator permission.</span></span></span><br>
				 
			</li>
			<li>
				<span style="color:#faebd7;"><span><span>Most sections of the forums, especially the roleplay section have rules specific to them. Please remain aware of these guidelines, as they’re in place to for the benefit of those trying to roleplay. <span>https</span><span>://</span><span>www</span><span>.</span><span>lordofthecraft</span><span>.</span><span>net</span><span>/</span><span>forums</span><span>/</span><span>topic</span><span>/</span><span>130297</span><span>-</span><span>roleplay</span><span>-</span><span>post</span><span>-</span><span>guidelines</span><span>/</span></span></span></span><br>
				 
			</li>
			<li>
				<span style="color:#faebd7;"><span><span>Try to post things in the right section and when applicable; the right format. If you’re not sure where you should be posting something, don’t be afraid to PM a Forum Moderator or GM. </span></span></span><br>
				 
			</li>
			<li>
				<span style="color:#faebd7;"><span><span>Please keep your signature to a reasonable size. If you want to include a lot of information or pictures, you can use spoilers to prevent it getting the signature getting too large. If your signature is too lengthy, you may have parts removed to stop it clogging up pages.</span></span></span><br>
				 
			</li>
			<li>
				<span style="color:#faebd7;"><span><span>And remember, ignorance is no excuse. The use of “I didn’t know the rules” will not be accepted. If you don’t make yourself familiar with the rules, it’s your own fault if you break them. Especially since we have Forum Moderators and GMs happy to help when you don’t understand something.</span></span></span>
			</li>
		</ol><p style="color:#cdbeb8;">
			 
		</p>

		<p style="color:#cdbeb8;">
			<span style="color:#faebd7;"><span><span>---------------<br>
			 </span><br><u><span>Warning Points and Forum Bans</span></u><br><span>If a moderator deems that you have broken any of these rules, are failing to follow the guidelines for sections like the Roleplay forums, or are otherwise behaving in a manner harmful to LotC and its community, they may choose to punish you via the warning system built into the forums. </span></span></span><br>
			 
		</p>

		<ul style="color:#cdbeb8;"><li>
				<span style="color:#faebd7;"><span><span>Depending on the severity of your actions, you may receive 0 to 10 warning point. This is up to the discretion of the moderator, and may be influenced by your prior history. </span></span></span><br>
				 
			</li>
			<li>
				<span style="color:#faebd7;"><span><span>When you reach 10 warning points, you will have your Forum AND IG accounts banned. Your first forum ban will last 1 month, however subsequent ones will be greatly extended. </span></span></span><br>
				 
			</li>
			<li>
				<span style="color:#faebd7;"><span><span>When you’re forum-banned, making another account to continue using the forums will not be tolerated. This is akin to ban-evading, and will result in your ban being extended. The ONLY exception to this is making an account specifically for the purpose of appealing your forum ban. If you’re found using this account for any other purpose, it will also be banned.</span></span></span><br>
				 
			</li>
			<li>
				<span style="color:#faebd7;"><span><span>Any forum ban appeals should be formatted and posted like regular bans, and if given by a Forum Moderator should be addressed to the current Forum Moderator Leader. Forum Moderators do not handle ban appeals. Forum bans given by GMs may be addressed to the Forum Moderator Leader or the banning GM. </span></span></span><br>
				 
			</li>
			<li>
				<span style="color:#faebd7;"><span><span>If you believe a warning point you received is unjust, you may send the Forum Moderator Leader or the warning moderator a forum PM to discuss it. There’s no guarantee it will be changed however.</span></span></span><br>
				 
			</li>
			<li>
				<span style="color:#faebd7;"><span><span>Warning points may be appealed after an extended period of good behaviour. If you’re attempting to appeal a point within a month of receiving it or any other warning points, your appeal will not be accepted. Any appeals after this time will be considered based on the behaviour you’ve shown since the warning.</span></span></span><br>
				 
			</li>
			<li>
				<span style="color:#faebd7;"><span><span>When appealing a warning point, it must be appealed to the moderator who originally gave you the point, unless they’re no longer on the staff team. If this is the case, they should be appealed to the current Forum Moderator Leader.</span></span></span><br>
				 
			</li>
			<li>
				<span style="color:#faebd7;"><span><span>It’s preferable that all appeals are done through forum PMs instead of skype or other mediums, so that it can be requisitioned if required. It is NOT necessarily to appeal warning points via the ban appeal methods. </span></span></span>
			</li>
		</ul><p style="color:#cdbeb8;">
			<span style="color:#faebd7;"><span><span> <br>
			---------------<br>
			 <br>
			When using LotC’s forums, please remember that this is what represents our server on the internet, and is usually one of the first glimpses of us that potential newcomers will see. We’d like to make a good first impression so that our community can continue to grow, so please do your part to keep the forums clean and tidy.</span></span></span>
		</p>
	</div>
</div>]]></description><guid isPermaLink="false">152605</guid><pubDate>Sat, 12 Nov 2016 23:12:15 +0000</pubDate></item><item><title>Forum Rules</title><link>https://www.lordofthecraft.net/forums/topic/163258-forum-rules/</link><description><![CDATA[<p>
	<span style="font-family:Tahoma,Geneva,sans-serif;"><strong><span style="font-size:2em;">Forum Rules</span></strong></span>
</p>

<p>
	<span style="font-family:Tahoma,Geneva,sans-serif;"><em>The forum rules follow the <a href="https://www.lordofthecraft.net/forums/topic/163257-server-rules/" rel="">community guidelines</a>.</em></span>
</p>

<ul><li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">We are an English speaking community and, as such, your posts must be in English so that we keep it easy for everyone to read and understand. Appropriate IC languages may be used in the roleplay section, however “txt l1k3 dis” is not acceptable and neither is WRITING IN ALL CAPITAL LETTERS. </span></span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">Criticism must be made in a constructive manner. Make an effort to remain mature and uphold the good nature of each discussion; we do not tolerate </span></span><span style="line-height:40px;"><span style="font-family:Tahoma,Geneva,sans-serif;">toxic</span><span style="font-family:Tahoma,Geneva,sans-serif;"> or deceitful </span><span style="font-family:Tahoma,Geneva,sans-serif;">behaviour</span></span><span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">. </span></span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">Do not double post; use the edit button; spamming is prohibited.</span></span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">Post things in the right section and with the right format if applicable. When unsure, look for pinned topics in that sub-forum. </span></span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">Some sub-forums, especially in the roleplay section, have additional rules. Check for any pinned topics before posting. </span></span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">No plagiarism and no illegal or copyright infringing material. </span></span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">No pornographic material or adult content is permitted. </span></span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">No abusive or targeted material and swearing must not be directed at anybody. </span></span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">Do not advertise other forums or servers. </span></span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">Keep your signature a reasonable size. Use spoilers if necessary. </span></span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;">No backseat moderating.</span></span>
		</p>
	</li>
</ul><p dir="ltr">
	 
</p>

<h3 dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:10px;">Subforum Rules </span></span>
</h3>

<p dir="ltr">
	<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:10px;"><em>Additional rules that must be followed in their respective sub-forums.</em> </span></span>
</p>

<ul dir="ltr"><li>
		<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;"><a href="https://www.lordofthecraft.net/forums/topic/161863-forum-roleplay-guidelines/" rel="">Forum Roleplay</a> </span></span>
	</li>
	<li>
		<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;"><a href="https://www.lordofthecraft.net/forums/topic/130307-trading-forum-procedure/" rel="">Trading Subforum</a> </span></span>
	</li>
	<li>
		<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;"><a href="https://www.lordofthecraft.net/forums/topic/81814-support-and-assistance-guidelines/" rel="">Support &amp; Assistance</a> </span></span>
	</li>
	<li>
		<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;"><a href="https://www.lordofthecraft.net/forums/topic/162818-player-report-rules-and-guidelines/" rel="">Player Reports</a> </span></span>
	</li>
	<li>
		<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;"><a href="https://www.lordofthecraft.net/forums/topic/123716-regarding-posting-within-the-war-subforum/" rel="">War Subforum</a> </span></span>
	</li>
	<li>
		<span style="font-family:Tahoma,Geneva,sans-serif;"><span style="line-height:40px;"><a href="https://www.lordofthecraft.net/forums/topic/162844-debate-rules/" rel="">Debates Subforum</a> </span></span>
	</li>
</ul>]]></description><guid isPermaLink="false">163258</guid><pubDate>Thu, 13 Jul 2017 01:45:08 +0000</pubDate></item><item><title>Community Conduct</title><link>https://www.lordofthecraft.net/forums/topic/149328-community-conduct/</link><description><![CDATA[<p>
	This server has been operating for quite some time, since 2011, and across that timespan its players have seen constant changes. Whether it was in plugins, in maps, in rules regarding various ways players should operate - roleplay applications or default combat systems, etc. Never in that time though has one of the most obvious, and perhaps one of the easiest things to enforce, been clearly defined. Rules of community conduct are a necessity, to give moderators a a system to better assist them in determining punishments and to give players the knowledge that Lord of the Craft can remain a fun and pleasant place to roleplay in and be a part of.
</p>

<p>
	<br>
	 
</p>

<p>
	“To maintain respect while interacting with other players. Be a builder of this community, not a hinderance or detriment.”
</p>

<p>
	 
</p>

<ol><li>
		Derogatory remarks directed toward those on Lord of the Craft mediums of communication will not be tolerated. This includes racist/homophobic/sexual/otherwise vulgar terms or crude and insensitive comments for the sake of insulting the player they’re directed to.<br><br>
		The nature and severity of the remarks and context of the situation will be determined at the discretion of moderators when they are notified of a situation, or witness one. Common sense follows, if you don’t have anything nice to say, simply don’t say it. Do not make this community an unpleasant, nor unwelcoming one.<br><br>
		Examples:<br>
		/t Bob **** you, ******.<br>
		Referral in RP of terms associated with real world races/groups. It’s RP, if you want to   be racist, at least be original and have it make sense with the world you’re in.<br>
		/looc Respond to the RP you ******* *****.<br>
		((The kikery is strong.<br>
		Etc.<br>
		First offense - 15 minute tempban with warning message<br>
		Second offense - 2 hour tempban with warning message<br>
		Third offense - 1 day tempban with warning message<br>
		Fourth offense - 1 week tempban with a final warning message<br>
		Fifth offense - 4 week ban with an appeal required.<br>
		 
	</li>
	<li>
		Harassment - obsessive, malicious or nefarious behavior directed toward another player will not be tolerated.<br><br>
		This will apply to all platforms of communication and media. If clear evidence is supplied through means not directly associated with Lord of the Craft, it will still be followed up on. This includes Lord of the Craft forums, the server, and the Teamspeak - as well as - Skype, Teamspeak as a whole, Youtube, Facebook, you name it.<br><br>
		Spreading of personal or private information will result in a ban of six months. There will be zero warning, aside from you reading this right now. It does not matter if you were the one to find it, or you were the one to continue spreading it.<br>
		Media created to isolate and target specific players within the community will not be tolerated under any circumstances. Those found to be generating such will be banned for one month. Those found to have continued to share it once they were shown it, banned for one week. There will be no warning.<br>
		In-game harassment that includes poor and or malicious RP that is enacted to target or single out an individual for the purpose of harassment, in most cases for OOC reasoning, will not be tolerated. Two week ban, followed by a two week villain blacklist after the player has appealed. Scenarios will be analyzed case by case and left to the moderators to decide if the claims of such are legitimate.<br>
		Sexual harassment under any circumstances will not be tolerated. This applies to everyone. References to rape, general sexual assault - non-consensual advances or vulgarity of that nature directed to either a player OOCly, with any form of communication, or a character RPly will not be tolerated. Three months, no warning.<br>
		 
	</li>
	<li>
		Behavior that disrupts the flow of roleplay without directly isolating or targeting another player, while not as consequential, shall still be dealt with accordingly with clear protocol from now on. Essentially anything that is considered a joke taken too far.<br><br>
		Commonplace stereotypes incorporated excessively in a character to create a blatantly offensive portrayal or reference to real world cultures, groups, races will not be tolerated. Players guilty of this will be banned for four weeks.<br>
		Pop culture references, real world references*  incorporated into roleplay or the creation of a character to an excessive extent will not be tolerated. Players guilty of this will be banned for two weeks.<br>
		*Anything that can be construed as blatantly ‘modern’ or otherwise sourced from material that has had no prior place in LotC. - TMNT skins, dwarf cops with air support, etc.<br><br>
		The use of  “memeage” in roleplay will result in an immediate ban of one week without a warning, appeal required. Examples include, allahu akbar or any variations of it, the term ‘edgy’, the word meme itself, rare pepes, mr. skeletal, ayy lmao, etc. You know, we know, don’t act stupid.<br><br>
		The ban will be made at discretion of the moderators who witness it. You will not be able to dispute this.<br>
		 
	</li>
	<li>
		Additions will be made if circumstances considered to not fall within any of these categories occur.
	</li>
</ol>]]></description><guid isPermaLink="false">149328</guid><pubDate>Tue, 16 Aug 2016 20:49:37 +0000</pubDate></item><item><title>War Rules</title><link>https://www.lordofthecraft.net/forums/topic/149327-war-rules/</link><description><![CDATA[<p style="color:#cdbeb8;">
	<u><span>Lord of The Craft War Rules</span></u><br>
	 <br>
	This rule set will cover protocol for war between two groups. If any of these rules do not establish a clear foundation for what you or your faction seek to accomplish during a war, contact CosmicWhaleShark or Fireheart for questions regarding your situation. Liberal interpretations, intentional loop-holing, or attempts to remain playfully ignorant of any rules present, will in turn result in punishment accordingly.<br>
	 <br>
	-=-<br>
	 <br><span><u>General</u> </span><br>
	 <br>
	Unless requested otherwise, all wars will function under a ‘seize and secure’ method of operation. An initial pitched battle on open terrain will determine who is the attacker, and who is the defender, for the starting course of the war.<br>
	 <br>
	A field battle every other week will determine the direction of the war. For an attacker to establish siege grounds, they must first win a skirmish in the perimeter outside their target. For defenders to maintain their borders, they must thwart this. Attackers have the opportunity to become the defenders with this established, and vice versa, depending on the overall length of the war.<br>
	 <br>
	In the event the defenders do stave off the attackers, they have the option to either besiege an opposing fortification or stand their ground. This makes the fortification the original attackers besieged open for a warclaim the following week. To balance this, however, if the defenders stand their ground and hold the fortification three times in a row, the drafting of terms will become mandatory in light of the stalemate.  <br>
	 <br>
	Skirmish Agreements will be effective ‘badlands’ in an approved area of the map, the week leading up to a battle. Large groups of faction endorsed fighters will be obliged to confront one another in these areas from now on, rather than raiding one another’s capital.<br>
	 <br>
	All warclaims will function under a weekly event schedule. e.g. A warclaim every sunday. With the exception of extenuating OOC circumstances for a majority of a faction or the primary leader, this will not change. Such circumstances will be reviewed by war management - and are not guaranteed approval. <br>
	 <br>
	Alterations to terrain and structures will be limited once a warclaim has been declared. It is advised that strategic locations are made tactically advantageous, while actually being built, while also reflecting proper RP barricades. “PvP forts” will be outright denied. Checkerboard murderholes, pits of lava, and pitfall [bridges] for example, are not permitted.<br>
	 <br>
	Pending admin or war management approval - any and all aspects of the warclaim system, or a specific warclaim, may be altered to expand upon, or in worst cases salvage, the experience of the entire community involved. This includes but is not limited to OOC conflict resolution, battlefield fairness, dates and times, etc. <br>
	 <br>
	-=-<br>
	 <br><span><u>War Severity</u> </span><br>
	 <br>
	 
</p>

<div data-ipsspoiler="" style="color:#ffffff;">
	<div style="color:#ffffff;">
		<a href="https://www.lordofthecraft.net/forums/topic/149327-war-rules/#" style="color:#ffffff;" rel=""> </a><span>Hide contents</span>
	</div>

	<div>
		<p>
			Preface: Through experience participating, and observing several different warclaims unfold, I have witnessed a consistent issue that seems to be one of the main points of argument between two factions. They don’t want to do [insert awkward, confrontational situation here]. It is my hope with the ‘war severity’ system, that both factions are able to tell one another what they expect from this particular war, without even needing to establish that initial, clunky dialogue. In turn one faction will be less surprised, and hopefully not upset at all, when a faction leader isn’t taken prisoner, someone isn’t permakilled, something isn’t allowed to be razed, etc.
		</p>
	</div>
</div>

<p style="color:#cdbeb8;">
	 <br>
	1st<br>
	 <br>
	Conquered settlements can receive "ruined" renovations. Pillaging of chests is allowed, anti-griefing rules apply.<br>
	Leaders upon death in battle  face being captured on a +14 /roll (best two out of three) or immediately permakilled. Death while in captivity will be enforced permakilling. If a capital of a settlement is taken, capture is mandatory, unless the leader was not directly involved in the fighting. This will be enforced through kill messages during the battle, keep screenshots handy.<br>
	Potential to be fully conquered and subjugated. Your nation or faction has the opportunity to be wiped off the map and possibly even the history books. If you are completely conquered, you lose all control OOCly - and naturally RPly, of what happens to the territory and people you once ruled.<br>
	 <br>
	2nd Tier<br>
	 <br>
	Conquered settlements can receive "ruined" renovations. Pillaging of chests is allowed, anti-griefing rules apply.<br>
	Leaders upon their death in battle will face capture on a +14 /roll (best two out of three) there is no permakilling clause. Death while in captivity will be a permakill only if the player says it is. Staff will not intervene upon the life or death of a character, merely their capture.<br>
	Potential to be fully vassalized. Your nation or faction will still exist, but as an underling to a more superior foe - now your ruler.<br>
	 <br>
	3rd Tier<br>
	 <br>
	Conquered settlements will not be tampered with, in regards to builds. The pillaging of chests will still be permitted.<br>
	Leaders upon their death in battle face zero consequence. Capture and permadeath are subjective and determined by their players, enforced by no one.<br>
	War reparations will be enforced but ultimately the fate of your nation or faction remains intact. (Subject to be overruled by war management, pending the RP leading up to a specific warclaim.)<br>
	 <br>
	-=-<br>
	 <br><u><span>Established Cost of War</span></u><br>
	 <br>
	Siege Engines - Will need ammunition to use. If you don’t have the ammunition, you cannot use them in a warclaim. All factions will be in charge of building their own siege engines. <br>
	 <br>
	Success/hit is determined at 15/20. Every two points higher determines a degree of success, aka, making the brush size one point larger to illustrate the damage/movement.<br>
	 <br>
	Trebuchet/Catapult <br>
	Cost: 500<br>
	Players operating: 3<br>
	Ammunition: Stone Shot<br>
	Result: Moderate to heavy damage to all structures and terrain. <br>
	 <br>
	Ballistae - <br>
	Cost: 300<br>
	Players operating: 3<br>
	Ammunition: Heavy iron shovels or iron lances.<br>
	Result: Light to moderate damage to a wooden structure. <br>
	 <br>
	Siege Tower -<br>
	Cost: 500<br>
	Players operating: 10<br>
	Result: Movement forward.<br>
	 <br>
	Battering Ram - <br>
	Cost: 250 minas<br>
	Players operating: 6<br>
	Result: Damaging gates. Each hit removes health from the gate. Gate health is dependent on the time it takes to destroy the material of the gate by hand. <br>
	 <br>
	-=-<br>
	 <br><u><span>Sieges</span></u><br>
	 <br>
	Artillery Stages - Attacking siege engines will have a period to fire upon the enemy fortifications, at this point in time attacking infantry will not be able to advance due to the risk of friendly fire. Once the besieging infantry is within proximity to the walls, defending siege engines will be obsolete due to both angles and risk of killing their own troops at lower levels. <br>
	 <br>
	Doors - Coinciding with conventional rules, you require a 17+ to break down any doors or locks. To avoid issues of relocking during the engagement, doors will simply be destroyed. <br>
	 <br>
	Environmental Hazards - During a siege, the structural integrity of the fortification is obviously compromised. Attackers and defenders alike will have to exhibit caution and prudence during their maneuvers. Otherwise they may find themselves crushed, suffocated, or trapped for the enemy to find. Lifts that are ‘destroyed’ will in fact be destroyed. Soldiers that are within the proximity of a brush damage change will be /kill’d, etc. 
</p>

<p style="color:#cdbeb8;">
	-=-<br>
	 <br><u><span>Skirmish Agreements</span></u><br>
	 <br>
	Skirmish agreements are what will now replace large scale raiding. The established warfront will have a zone of conflict that is to be prepped for the upcoming warclaim, this zone will be where warring sides may skirmish without limitations. Agreeing to a skirmish agreement, showing collective sportsmanship from both sides, and keeping ‘it’ on the field will result in minor perks over the course of the war to both sides. <br>
	 <br>
	-=-<br>
	 <br><u><span>Raid Rules</span></u><br>
	  <br>
	Raid baiting is not allowed, unless it is for the purpose of raiding within the raid rules. Definition of Raid Baiting: 3+ enemy-affiliated players not contributing to non-hostile RP and refusing to leave when requested.<br>
	 <br>
	-=-<br>
	 <br>
	Horses in Wars, Raids, or any other conflict may not be used as a means to jump over walls or other fortification 3 or more blocks tall.  It may be possible mechanically but it makes no sense in RP.  People found doing so will be banned for the duration of the conflict they are participating in, and perhaps longer if they are a repeat or problem offender.<br>
	  <br>
	-=-
</p>

<p style="color:#cdbeb8;">
	 
</p>

<p style="color:#cdbeb8;">
	Refer to the reply below by Fireheart for further information regarding the types of raids!
</p>

<div data-ipsspoiler="" style="color:#ffffff;">
	<div style="color:#ffffff;">
		<a href="https://www.lordofthecraft.net/forums/topic/149327-war-rules/#" style="color:#ffffff;" rel=""> </a><span>Hide contents</span>
	</div>

	<div>
		<p>
			To be noted:<br>
			+ Outlined expectations of captured territory.<br>
			     - Goal when capturing territory is to encourage activity in captured territories.<br>
			     - Occupiers must fix landscar and battlefields post-warclaims.<br>
			     -Make war have a higher cost than simply winning warclaims. Expectations to offensive party victories. Will be noted on a case by case basis.<br>
			 <br>
			+ Outlined requirements and expectations when rebelling from a territory. <br>
			      - Requirements when staging a rebellion which will be dealt by a case by case basis.<br>
			      - Require documentation and RP to support so said rebellion.<br>
			      -Ensure in outlined requirements that rebellions will be based off RP conflict rather than OOC disagreement. <br>
			 <br>
			For any questions or clarifications do not hesitate to PM Cosmic or myself. Often times situations will arise that do not fall in line with our current rules and for the sake of keeping wars fun and simple we will be the final judge in all matters outside of these war rules.
		</p>
	</div>
</div>]]></description><guid isPermaLink="false">149327</guid><pubDate>Tue, 16 Aug 2016 20:44:25 +0000</pubDate></item><item><title>Forum Rules</title><link>https://www.lordofthecraft.net/forums/topic/149324-forum-rules/</link><description><![CDATA[<p>
	<br><span style="font-size:14px;">It has become apparent that the forum rules are have become quite difficult to access with these newer forums, so the FM team and I have taken this opportunity to update and repost them. The previous set hadn’t been updated in over two years, so I hope that this update helps to make things a bit more clear.<br>
	 <br>
	If you have any questions, feel free to contact myself or any of the FMs and we’ll do our best to get back to you. <br>
	 <br>
	---------------<br>
	 </span><br><u><span style="font-size:28px;">The Forum Rules</span></u>
</p>

<ol><li>
		<span style="font-size:14px;">No racist or abusive material may be posted at any time, regardless of who it’s aimed at. We’re all here to have fun, and attacking people isn’t alright.</span><br>
		 
	</li>
	<li>
		<span style="font-size:14px;">Under no circumstances is pornographic material or material considered to be adult content to be posted. Any material posted of this nature will warrant a harsh ban.</span><br>
		 
	</li>
	<li>
		<span style="font-size:14px;">Do not post material that is illegal in any way. This includes plagiarism and material that infringes copyright. Example: If you take pictures from DeviantArt and claim them as your own, people do notice, and you will be punished. </span><br>
		 
	</li>
	<li>
		<span style="font-size:14px;">Do not post or link material that may/will cause harm to other people or their computers. This includes ‘screamers’.</span><br>
		 
	</li>
	<li>
		<span style="font-size:14px;">Swearing is not to be directed at anyone at any time. Ever. Not only is it rude but it is highly offensive. Keep swearing to a minimum and remember to keep it tasteful and within context in RP threads - just like on the server.</span><br>
		 
	</li>
	<li>
		<span style="font-size:14px;">Do not double post. If you need to change your post or add something extra, then use the edit button. Adding extra posts is classed as spam and may receive a warn. Spamming of any nature is not permitted. This includes posts, status updates and unnecessarily bumping topics.</span><br>
		 
	</li>
	<li>
		<span style="font-size:14px;">Do not make a post just to correct other people. That’s not polite, and is simply unneeded.</span><br>
		 
	</li>
	<li>
		<span style="font-size:14px;">Do not, under any circumstances; troll, flame, cause trouble or behave inappropriately. Creating unnecessary drama is not appreciated, and may be punished.</span><br>
		 
	</li>
	<li>
		<span style="font-size:14px;">Please write in English on the forums, to keep it easy for everyone to read and understand. Appropriate IC languages may be used in the roleplay section, however “txt l1k3 dis” is not acceptable and WRITING IN ALL CAPITAL LETTERS can be constituted as flaming if not done in a RP context.</span><br>
		 
	</li>
	<li>
		<span style="font-size:14px;">Backseat moderating is against the rules. This means doing the job of a moderator when you’re not in a moderating position.</span><br>
		 
	</li>
	<li>
		<span style="font-size:14px;">Criticism is helpful and helps us try to create a server that everyone can enjoy. If you have criticism, regardless of whether it’s for the staff or other players, make sure it’s given in a constructive way. Furthermore, if you disagree with what a player or staff member is saying, you should remain mature when expressing it. Attempts to belittle players or acting with an overall destructive manner will not be tolerated.</span><br>
		 
	</li>
	<li>
		<span style="font-size:14px;">Do not use our forums to advertise other forums or servers unless you can display proof of moderator permission.</span><br>
		 
	</li>
	<li>
		<span style="font-size:14px;">Most sections of the forums, especially the roleplay section have rules specific to them. Please remain aware of these guidelines, as they’re in place to for the benefit of those trying to roleplay. <span>https</span><span>://</span><span>www</span><span>.</span><span>lordofthecraft</span><span>.</span><span>net</span><span>/</span><span>forums</span><span>/</span><span>topic</span><span>/</span><span>130297</span><span>-</span><span>roleplay</span><span>-</span><span>post</span><span>-</span><span>guidelines</span><span>/</span></span><br>
		 
	</li>
	<li>
		<span style="font-size:14px;">Try to post things in the right section and when applicable; the right format. If you’re not sure where you should be posting something, don’t be afraid to PM a Forum Moderator or GM. </span><br>
		 
	</li>
	<li>
		<span style="font-size:14px;">Please keep your signature to a reasonable size. If you want to include a lot of information or pictures, you can use spoilers to prevent it getting the signature getting too large. If your signature is too lengthy, you may have parts removed to stop it clogging up pages.</span><br>
		 
	</li>
	<li>
		<span style="font-size:14px;">And remember, ignorance is no excuse. The use of “I didn’t know the rules” will not be accepted. If you don’t make yourself familiar with the rules, it’s your own fault if you break them. Especially since we have Forum Moderators and GMs happy to help when you don’t understand something.</span>
	</li>
</ol><p>
	 
</p>

<p>
	<span style="font-size:14px;">---------------<br>
	 </span><br><u><span style="font-size:28px;">Warning Points and Forum Bans</span></u><br><span style="font-size:14px;">If a moderator deems that you have broken any of these rules, are failing to follow the guidelines for sections like the Roleplay forums, or are otherwise behaving in a manner harmful to LotC and its community, they may choose to punish you via the warning system built into the forums. </span><br>
	 
</p>

<ul><li>
		<span style="font-size:14px;">Depending on the severity of your actions, you may receive 0 to 10 warning point. This is up to the discretion of the moderator, and may be influenced by your prior history. </span><br>
		 
	</li>
	<li>
		<span style="font-size:14px;">When you reach 10 warning points, you will have your Forum AND IG accounts banned. Your first forum ban will last 1 month, however subsequent ones will be greatly extended. </span><br>
		 
	</li>
	<li>
		<span style="font-size:14px;">When you’re forum-banned, making another account to continue using the forums will not be tolerated. This is akin to ban-evading, and will result in your ban being extended. The ONLY exception to this is making an account specifically for the purpose of appealing your forum ban. If you’re found using this account for any other purpose, it will also be banned.</span><br>
		 
	</li>
	<li>
		<span style="font-size:14px;">Any forum ban appeals should be formatted and posted like regular bans, and if given by a Forum Moderator should be addressed to the current Forum Moderator Leader. Forum Moderators do not handle ban appeals. Forum bans given by GMs may be addressed to the Forum Moderator Leader or the banning GM. </span><br>
		 
	</li>
	<li>
		<span style="font-size:14px;">If you believe a warning point you received is unjust, you may send the Forum Moderator Leader or the warning moderator a forum PM to discuss it. There’s no guarantee it will be changed however.</span><br>
		 
	</li>
	<li>
		<span style="font-size:14px;">Warning points may be appealed after an extended period of good behaviour. If you’re attempting to appeal a point within a month of receiving it or any other warning points, your appeal will not be accepted. Any appeals after this time will be considered based on the behaviour you’ve shown since the warning.</span><br>
		 
	</li>
	<li>
		<span style="font-size:14px;">When appealing a warning point, it must be appealed to the moderator who originally gave you the point, unless they’re no longer on the staff team. If this is the case, they should be appealed to the current Forum Moderator Leader.</span><br>
		 
	</li>
	<li>
		<span style="font-size:14px;">It’s preferable that all appeals are done through forum PMs instead of skype or other mediums, so that it can be requisitioned if required. It is NOT necessarily to appeal warning points via the ban appeal methods. </span>
	</li>
</ul><p>
	<span style="font-size:14px;"> <br>
	---------------<br>
	 <br>
	When using LotC’s forums, please remember that this is what represents our server on the internet, and is usually one of the first glimpses of us that potential newcomers will see. We’d like to make a good first impression so that our community can continue to grow, so please do your part to keep the forums clean and tidy.</span>
</p>]]></description><guid isPermaLink="false">149324</guid><pubDate>Tue, 16 Aug 2016 20:35:20 +0000</pubDate></item><item><title>General Rules</title><link>https://www.lordofthecraft.net/forums/topic/149154-general-rules/</link><description><![CDATA[<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:700;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">General</span></b></span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">The abuse of glitches or any exploits are not tolerated.</span></b></span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Excessive trolling or use of 'memes' in roleplay are disallowed.</span></b></span></span>
</p>

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</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Hostile and Toxic behavior, directed any anyone or on any medium, will not be tolerated.</span></b></span></span>
</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">All roleplay on LoTC must abide by server lore. Lore can be found on the Wiki or Forum lore section. You cannot play as a race that is not lore-approved, and you require LM/MAT approval for races not a part of the Dwarves, Elves, Humans, Kha, or Orcs. If you wish to add lore to LoTC, it must be submitted and approved before it can be played.</span></b></span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Your skin must be an RP-friendly representation of your character. Obscene, offensive, or non-rp skins are not allowed. There are many skin-makers on the Forums who are happy to provide skins for new players. The use of a skin created by another player without their consent is considered plagiarism, and is disallowed.</span></b></span></span>
</p>

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</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">You must remain In-Character at all times when in-game. If you need to speak out of character, do so in private messages (via /t &lt;playername&gt;) or local OOC chat (via starting your message with "((")</span></b></span></span>
</p>

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</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Your characters cannot interact with each other in any way. The one exception is that you may play the child of your character.</span></b></span></span>
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</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Metagaming is disallowed in its entirety. Metagaming is the use of information in roleplay that your character does not know. An example would be rallying troops to aid a friend even though your character would have no way to know he's in trouble.</span></b></span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Powergaming is disallowed in its entirety. Powergaming is forcing your emotes on another character. An example being the emote "John swings his sword at Tom, cutting his arm" where the emote forces the effect on the other player. An acceptable emote would be "John swings his sword at Tom, aiming to cut his arm." since the other player would be able to react to the emote.</span></b></span></span>
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</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">If you die in roleplay, your character will not remember the events leading up to the death. Waking up knowing who killed you is metagaming. You also may not return to the site of your death for thirty minutes (Unless it was your character's home).</span></b></span></span>
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</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Do not change your username to anything vulgar, inflammatory, or offensive to other players on LoTC. Accounts breaking this rule will be banned for thirty days - The period of time that Mojang requires before another change can occur.</span></b></span></span>
</p>

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</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Impersonation of a Player or Staff Member, on any medium, will not be tolerated.</span></b></span></span>
</p>

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</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">OOCly lying or otherwise deceiving players for your own gain is not allowed, however you may do so to (and only to) prevent being metagamed. An example in this case being if you are attempting to trick somebody IC, you don’t have to tell the truth if they ask OOCly about your plans.</span></b></span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">"Cyber-bullying", through repeated harassment or any other means will not be tolerated. Those partaking in or promoting such will be severely punished.</span></b></span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Accounts may not be shared between players in any circumstance. Actions taken by your account will be treated as though they were taken by you as a player. In the event of a hacked account, please contact a moderator or administrator. If an account is traded between players, the final 'owner' must be the only one with access and all personas and items will be removed.</span></b></span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Hack-Clients, mods, or texture packs that provide an advantage are completely disallowed. Approved mods include:</span></b></span></span>
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</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Schematica, More Player Models, InventoryTweaks,  Damage Indicators, Aesthetic Mods, as well as Autofish (Provided you are actively rping during use).</span></b></span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">If GM assistance is required, please make a modreq instead of a message. Only message a GM in urgent situations needing immediate aid.</span></b></span></span>
</p>

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</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Moderator verdicts are final. Do not press the issue or go to another moderator if such a verdict is unfavorable to you.</span></b></span></span>
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</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">There are no GM refunds on lost items. If you die anywhere in the map, you will not have items respawned. /bread is a helpful command to help you get back on your feet, though!</span></b></span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Anything that can be done by players via donor perks or professions will not be done by GMs. If you need one of these services - like locks, gates, enchanting, or soulstone pillars, you must seek out a player with access. Note that event items are an exception to this.</span></b></span></span>
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</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">The use of alternate personas purely for additional skills on one character is forbidden. Any character with multiple personas tied to its name will have the duplicates deleted without regard to any professions or items.</span></b></span></span>
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</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<font color="#f0f8ff" face="Georgia"><span style="font-size:16px;white-space:pre-wrap;">Having a persona with the race set to one other than the character's actual race is not allowed. The same applies to age and gender. </span></font><span style="vertical-align:baseline;background-color:transparent;"><font face="Georgia" style="color:rgb(240,248,255);font-size:16px;font-weight:normal;"><span style="white-space:pre-wrap;">Having it written in your biography, or having your </span></font><font color="#f0f8ff" face="Georgia"><span style="font-size:16px;white-space:pre-wrap;">biography</span></font><font face="Georgia" style="color:rgb(240,248,255);font-size:16px;font-weight:normal;"><span style="white-space:pre-wrap;"> go against what your card's properties are is not allowed.</span></font></span><font color="#f0f8ff" face="Georgia"><span style="font-size:16px;white-space:pre-wrap;"> </span></font><span style="vertical-align:baseline;background-color:transparent;"><font face="Georgia" style="color:rgb(240,248,255);font-size:16px;font-weight:normal;"><span style="white-space:pre-wrap;">Any character card that does not match the character will be deleted without regard to any professions or items.</span></font></span>
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</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">If you opt to permanently kill your character, you (in most cases) have seven days to decide to reverse the action. Once those seven days are over, the character can not be revived. Note that, with the exception of suicide or staff decision, you can not be forced to kill a character. However, if you explicitly state that you've PKed under any of the following situations, you are not allowed to bring back the character, even in those even days. Those situations are:</span></b></span></span>
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</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">If your character commits suicide, he or she is permanently killed. This is also the case if you use knowledge of the monks to disregard the threat of death - If you're about to die and roleplay along the lines of "Kill me, I'll just be revived", you will have to PK. Note that ultimately, this is a staff decision. Attempting to force or trick another player into breaking this rule will be punished.</span></b></span></span>
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</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Explicit sexual roleplay is not permitted. If sex (or other graphic actions) occur in roleplay, use "Fade To Black" to pass over the details. FTB actions require both IC and OOC consent. Sexual FTB can not be done with more than three members of the five main races (Not event creatures!). Brothels and prostitution are disallowed, as well as Rape, involvement with a character under 18, bestiality, or necrophilia.</span></b></span></span>
</p>]]></description><guid isPermaLink="false">149154</guid><pubDate>Sat, 13 Aug 2016 18:11:51 +0000</pubDate></item><item><title>Construction and Theft Rules</title><link>https://www.lordofthecraft.net/forums/topic/149153-construction-and-theft-rules/</link><description><![CDATA[<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:700;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Construction and Theft</span></b></span></span>
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<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">These rules apply to the ownership and theft of land, builds, and items.</span></b></span></span>
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<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Voxel, Worldedit, or any other GM assistance will not be permitted for assistance in construction in any situation. GMs will only use these tools for players to remove landscars, or to help clear old structures. Note that if a GM is used to clear the structure, no resources will be refunded.</span></b></span></span>
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</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Owners of regions will not be changed unless authorized by another owner of that region, or a parent of it.</span></b></span></span>
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<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Chests and doors within a region may only be unlocked by request of a region owner.</span></b></span></span>
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<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Unlocked chests may be stolen from at will. Item Frames may only be taken from by players on the region they are in.</span></b></span></span>
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</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Players may attempt to get past locks via the roll system. In order to do this, a GM is required to be present for the rolls. Requirements and rules are as follows:</span></b></span></span>
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</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Lockpicks may be purchased by a shop, and if used, will be taken from the player (1 pick per roll) in exchange for more favorable chances. </span></b></span></span>
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</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Door rolls are as follows:</span></b></span></span>
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<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Wood (Trap)doors - 17+ without a pick, 10+ with.</span></b></span></span>
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<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Iron (Trap)doors - 19+ without a pick, 15+ with.</span></b></span></span>
</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Locked Signs (Gates, Lifts, etc) - 17+ without a pick, 10+ with.</span></b></span></span>
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</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Chests may only be picked with a specific, named item as the target. If you're looking for the 'Blue sword of ice', tell the overseeing GM before rolling. Generic items are not able to be stolen this way. </span></b></span></span>
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</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#ff0000;"><font face="Georgia"><span style="font-size:16px;white-space:pre-wrap;">Donation chests and Shop Chests may not be stolen from.</span></font></span>
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</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Chests - 17+ without a lockpick, 15+ with. A roll of 5 or below without a pick will result in the lock being too damaged to open.</span></b></span></span>
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</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Only 3 members of a given party may attempt to lockpick, and each of them have 3 attempts per lock, and may attempt to pick up to three locks each.</span></b></span></span>
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<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">You may not break blocks to get past LWC locks.</span></b></span></span>
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</p>

<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">A lock is only valid with an LWC protection on it. If the door or chest is not mechanically locked, it is not locked in roleplay.</span></b></span></span>
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<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Arson or other means of property destruction are not allowed except during warclaims or with the plot owner's OOC permission.</span></b></span></span>
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<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Built structures must adhere to the roleplay setting. Floating or unsupported houses, underground farms are disallowed. Note that, when gathering resources, you may not leave floating leaves or strip-mine in the main world. Strip mining is permitted in the mineworld, and only in the mineworld.</span></b></span></span>
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<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Using another player's build without their permission is not allowed.  Any large build copied from any source on or off LoTC mediums require the creator's permission. Smaller builds like individual houses do not have this requirement.</span></b></span></span>
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<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">If a nation leader leaves his or her position, they may take only 10% of the nation's materials with them. This must be completely RPed with oversight of one or more GMs. If the leader is PKed or otherwise abandons the character, nothing may be taken.</span></b></span></span>
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	<span style="color:#F0F8FF;"><span style="font-size:16px;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Due to bugs and other small issues, it may sometimes be possible to obtain disallowed items from legitimate sources. If you obtain one of the following items from any source, please make a modreq detailing the item and how you got it. The use of these items is disallowed in any capacity.</span></b></span></span>
</p>]]></description><guid isPermaLink="false">149153</guid><pubDate>Sat, 13 Aug 2016 18:09:20 +0000</pubDate></item><item><title>Combat Rules</title><link>https://www.lordofthecraft.net/forums/topic/149151-combat-rules/</link><description><![CDATA[<h5 dir="ltr" style="line-height:1.2;margin-top:12pt;margin-bottom:4pt;text-align:center;">
	<span style="color:#F0F8FF;"><b style="font-weight:normal;"><span style="font-size:24px;font-family:Georgia;font-weight:700;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Combat</span></b></span>
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<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:16px;"><span style="color:#F0F8FF;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">These rules apply to all conflict on Lord of The Craft, from villainy to raids.</span></b></span></span>
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	<span style="font-size:16px;"><span style="color:#F0F8FF;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">PvP requires for all sides to confirm being ready, as well as a five-second countdown. If a player runs before the countdown ends, pvp is initiated.</span></b></span></span>
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<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:16px;"><span style="color:#F0F8FF;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Proper rp is required before PvP can be called. The roleplay must be initiated and properly advance to conflict before it goes to PvP.</span></b></span></span>
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<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:16px;"><span style="color:#F0F8FF;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">If a player runs from roleplay. the other side may PvP him but must revive him to continue the rp. If they attempt to flee again, the player may be killed. Note that yelling "Halt" is not valid rp to initiate PvP. If they don't stop to respond, you cannot give chase with PvP.</span></b></span></span>
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<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:16px;"><span style="color:#F0F8FF;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Once the choice of combat has been decided, it cannot be changed except with a unanimous agreement. A player joining an rp fight in progress may not 'call pvp' unless the rest agree.</span></b></span></span>
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<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:16px;"><span style="color:#F0F8FF;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Statuses are required in PvP fights with 8 or more players. Abuse of statuses to avoid getting hit is disallowed.</span></b></span></span>
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	<font color="#f0f8ff" face="Georgia"><span style="font-size:16px;white-space:pre-wrap;">Joining a PVP conflict mid-Combat is prohibited regardless of affiliation or intent.</span></font>
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	<font color="#f0f8ff" face="Georgia"><span style="font-size:16px;white-space:pre-wrap;">Using your eChest to stash your inventory (or to take out equipment) after an RP has been initiated is not permitted.</span></font>
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<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:16px;"><span style="color:#F0F8FF;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Racial buffs may only be used for characters of that race. Setting a human character to an Orc for the respective buffs, for example, will result in the offending character being deleted.</span></b></span></span>
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<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:16px;"><span style="color:#F0F8FF;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">You may not use a soulstone or fast travel to escape roleplay.</span></b></span></span>
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<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:16px;"><span style="color:#F0F8FF;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">The use of alternate characters purely to incite conflict is disallowed. For example, you may not create a dwarf character purely for the purpose of raiding the orcs and instigating war.</span></b></span></span>
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<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:16px;"><span style="color:#F0F8FF;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">“Camping” any spot for the purpose of attacking outside of your land is disallowed. No offensive excursion may last more than fifteen minutes after initial combat has concluded.</span></b></span></span>
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<p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:16px;"><span style="color:#F0F8FF;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">The use of horses to jump over walls greater than three blocks in height is disallowed.</span></b></span></span>
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<p style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;text-align:center;">
	<span style="font-size:22px;"><span style="color:#F0F8FF;"><b style="font-weight:normal;"><span style="font-family:Georgia;font-weight:700;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Defender Default</span></b></span></span>
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	<font color="#f0f8ff" face="Georgia"><span style="font-size:16px;line-height:19.2px;white-space:pre-wrap;">When combat takes place, the choice of using Rolls, Roleplay or PvP is given in determining how the combat will go down. The defender is always the one who has the choice to decide how the combat is played out.</span></font>
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	<font color="#f0f8ff" face="Georgia"><span style="font-size:16px;line-height:19.2px;white-space:pre-wrap;">If the players involved in the combat scenario exceeds that of 8, PvP will automatically be initiated to quickly settle the dispute.</span></font>
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	<font color="#f0f8ff" face="Georgia"><span style="font-size:16px;line-height:19.2px;white-space:pre-wrap;">The player who initiates the combat will automatically be labelled the 'instigator'. The person they are attacking is the 'defender', and may choose the combat method.</span></font>
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	<font color="#f0f8ff" face="Georgia"><span style="line-height:19.2px;"><span style="font-size:16px;white-space:pre-wrap;">Guards are always considered 'defenders' if the person they are combating has broken one of the following crimes:</span></span></font>
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<ul dir="ltr"><li style="margin-top:0pt;margin-bottom:0pt;">
		<span style="color:#d3d3d3;"><span style="font-family:Georgia, serif;"><span style="font-size:16px;">Physical Assault</span></span></span>
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		<span style="color:#d3d3d3;"><span style="font-family:Georgia, serif;"><span style="font-size:16px;">Thievery</span></span></span>
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		<span style="color:#d3d3d3;"><span style="font-family:Georgia, serif;"><span style="font-size:16px;">Trespassing</span></span></span>
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		<span style="color:#d3d3d3;"><span style="font-family:Georgia, serif;"><span style="font-size:16px;">Treason</span></span></span>
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</ul><p style="margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#d3d3d3;"><span style="font-family:Georgia, serif;"><span style="font-size:16px;">Refer to this page if there are any confusions: </span></span></span>
</p>]]></description><guid isPermaLink="false">149151</guid><pubDate>Sat, 13 Aug 2016 18:03:45 +0000</pubDate></item></channel></rss>
