<?xml version="1.0"?>
<rss version="2.0"><channel><title>Combat Latest Topics</title><link>https://www.lordofthecraft.net/forums/forum/468-combat/</link><description>Combat Latest Topics</description><language>en</language><item><title>COMBAT ROLEPLAY 101</title><link>https://www.lordofthecraft.net/forums/topic/245104-combat-roleplay-101/</link><description><![CDATA[<div data-controller="core.front.core.articlePages">
	<div>
		 
	</div>

	<div data-role="contentPage">
		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:center;">
			<span style="font-size:24pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ffed8a;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">COMBAT ROLEPLAY 101</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:center;">
			<span style="font-size:19pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#990000;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">⇨⇨</span></span></span></span></span></span><span style="font-size:19pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;"> NOT SPONSORED BY MODERATION TEAM. </span></span></span></span></span></span><span style="font-size:19pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#990000;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">⇦⇦</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;text-align:center;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⊰━━━━━━━━━━━━━━━━⊱༒︎ •✦• ༒︎⊰━━━━━━━━━━━━━━━━⊱</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;text-align:center;">
			<br />
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A consolidated document of Conflict Roleplay related rules and regulations in case you ever need it : ) Much of this is a filtered collection of the rule pages and their own posts, so I heavily recommend giving the rule pages itself a proper read. A lot of this may feel obvious, but I hope it's helpful for new players especially!</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:center;">
			<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">TABLE OF CONTENTS</span></span></span></span></span></span><br />
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⊰━━━━⊱༒︎ •✦• ༒︎⊰━━━━⊱</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;text-align:center;">
			 
		</p>

		<div>
			<table style="border:none;border-collapse:collapse;" width="783">
				<colgroup>
					<col width="783" />
				</colgroup>
				<tbody>
					<tr>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:783px;">
							 
							<p style="line-height:1.2;margin-left:48px;text-align:center;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#7d7268;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">CRP RULES</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">      Combat and Movement</span></span></span></span></span></span></span></span>
							</p>
							 

							<p style="line-height:1.2;margin-left:48px;text-align:center;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#7d7268;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">RAID, CAPTURE + PVP</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">           evil do-er</span></span></span></span></span></span></span></span>
							</p>
							 

							<p style="line-height:1.2;margin-left:48px;text-align:center;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#7d7268;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">TECH-LOCK </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Weapons, Potions, armour</span></span></span></span></span></span></span></span>
							</p>
							 

							<p style="line-height:1.2;margin-left:48px;text-align:center;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span></span></span>
							</p>
						</td>
					</tr>
				</tbody>
			</table>
		</div>

		<p style="line-height:1.2;text-align:center;">
			 
		</p>

		<div>
			<ol>
				<li style="list-style-type:decimal;">
					<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">HOW TO NAVIGATE THE PAGES: </span></span></span></span></span></span>
				</li>
			</ol>

			<div class="ipsSpoiler" data-ipsspoiler="">
				<div class="ipsSpoiler_header">
					<span>Spoiler</span>
				</div>

				<div class="ipsSpoiler_contents">
					<p style="line-height:1.2;">
						<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#7d7268;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">CRP RULES</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">: </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A consolidation of our CRP-related rules into one page, most notably for how to initiate, conduct and leave CRP. </span></span></span></span></span></span>
					</p>

					<p>
						 
					</p>

					<p style="line-height:1.2;">
						<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#7d7268;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">RAID AND CAPTURE AND PVP</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">: </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Our Rules for how players can RAID other settlements/nations/lairs, what happens when PVP is called, and what happens if someone is captured!</span></span></span></span></span></span>
					</p>

					<p>
						 
					</p>

					<p style="line-height:1.2;">
						<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#7d7268;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">TECH-LOCK</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">: </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Server rules for how you can roleplay using </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Armour, ranged weapons and potions! </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Most notably, how to roleplay using them and the benefits you get from it! </span></span></span></span></span></span>
					</p>

					<p>
						 
					</p>
				</div>
			</div>

			<p>
				 
			</p>
		</div>

		<p>
			 
		</p>

		<p style="line-height:1.2;text-align:center;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⊰━━━━⊱༒︎ •✦• ༒︎⊰━━━━⊱</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:center;">
			<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">FOREWORD: CRP AND YOU</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.2;text-align:center;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⊰━━━━━━━━━━━━━━━━⊱༒︎ •✦• ༒︎⊰━━━━━━━━━━━━━━━━⊱</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#7d7268;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">WHAT IS </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">COMBAT ROLEPLAY</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#7d7268;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [A.K.A CRP]?</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Combat roleplay is a type of roleplay where you engage in physical combat with another player(s). When you’re in combat, the server has a few rules that happen in order to facilitate fair gameplay between the conflicting sides. This, for example, includes the enforcement of combat movement where your movement is limited in [#] blocks per turn.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#7d7268;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">WHEN AND HOW DOES CRP BEGIN?</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Combat roleplay begins as soon as intent is established! It’s hard to say exactly, as it varies from context to context, but CRP RULES [<em>see page 2</em>] should be considered enforced soon as hostile or conflicting intent is established between the parties. three important things happen here. </span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<ol>
			<li style="list-style-type:decimal;">
				<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#8d8763;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Emote Turns is established. </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">When in CRP, Emote “turns” and counts become extremely important. Typically, turns are established and you are given </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">one </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">emote per turn. You may send your emote, but you should wait for everyone else to emote in return before continuing. This allows them to appropriately respond or initiate something as a reply to you. Avoid what we call “</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#8d8763;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">DOUBLE EMOTING</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">” - Where you emote too many things that your character does at once without giving other parties a chance to respond. </span></span></span></span></span></span>
			</li>
		</ol>

		<p>
			 
		</p>

		<ol start="2">
			<li style="list-style-type:decimal;">
				<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#8d8763;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Be Reasonable in the amount of things that you do within one emote. </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Typically, your emote should not go overboard in the amount of things that you do. A few hard-line rules that we have of things you can do ‘per emote’ is as follows:</span></span></span></span></span></span>

				<ol>
					<li style="list-style-type:lower-alpha;">
						<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">You can </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>dodge</span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> and attack in the same emote so long as you are reasonable. </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">For example, you can parry a sword and swing your own attack. However, if you choose to dodge an attack by “throwing yourself to the ground”  to avoid an incoming horse charge, reasonably you should spend your turn “getting up”. </span></span></span></span></span></span>
					</li>
					<li style="list-style-type:lower-alpha;">
						<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">You may draw your weapon and attack within the same emote.</span></span></span></span></span></span>
					</li>
					<li style="list-style-type:lower-alpha;">
						<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Ranged Weapons, Potions and Armours</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">have strict emote-counts that you need to adhere to. </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">For example, you cannot shoot your bow in one go! For exact emote-counts, see </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ffed8a;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[TECHLOCK RULES]</span></span></span></span></span></span>
					</li>
				</ol>
			</li>
		</ol>

		<p>
			 
		</p>

		<ol start="3">
			<li style="list-style-type:decimal;">
				<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#8d8763;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Movement becomes limited</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">. </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">You may no longer move freely, and must adhere to a certain number of block movements per emote turn. The exact number of blocks and ruling be found in the page </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ffed8a;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[CRP RULES: 9]</span></span></span></span></span></span>
			</li>
		</ol>

		<p>
			 
		</p>

		<p>
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#7d7268;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">DO I HAVE TO ENGAGE IN CRP?</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">When CRP or Roleplay happens, we do expect you to engage with it in good faith, yes! You cannot mechanically run away, as in continuing to sprint in minecraft to ignore the roleplay. If you think you do not have time or need to go, you can always communicate to the other player to see if you can schedule the roleplay another time. In the case that this happens, you should not roleplay that character until you are able to resume it. </span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<ol>
			<li>
				<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#8d8763;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">A fleeing system </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">is also established in our rules. You can try to flee a combat encounter entirely, with the exact ruling being in  </span></span></span></span><span style="color:#ffed8a;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[CRP RULES: 11]. </span></span></span></span><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The most important thing is to not just sprint off mechanically!</span></span></span></span></span></span>
			</li>
		</ol>

		<p>
			<br />
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#7d7268;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">DO I NEED TO </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">PERMANENTLY DIE</span></span></span></span><span style="color:#7d7268;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> IF I LOSE???</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">NO! No one can force you to Permanently Kill [PK] your character if you die in an encounter. The ONLY time where you maybe permanently killed is if you join a select few </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#38761d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Story Team Event</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">, </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">however the Story team will warn you ahead of time if it is a PK Event. </span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.2;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">When you die, your character is “revived” in the Cloud Temple by the monks. However, they do so </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#8d8763;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">without the memories</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">of the encounter of their death and all the things leading up to it; and they do not remember that they have died at all, resuming life as it was prior to their death. You should not return to the place of your death for at least 30 minutes! </span></span></span></span></span></span>
		</p>

		<p>
			<br />
			 
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p style="text-align:center;">
					<strong><font color="#cccccc" face="Times New Roman, serif"><span style="font-size:14.6667px;">NOTES FROM ME!</span></font></strong>
				</p>

				<p style="text-align:center;">
					<font color="#cccccc" face="Times New Roman, serif"><span style="font-size:14.6667px;">Last updated 24/02/2025</span></font>
				</p>

				<p>
					 
				</p>

				<p>
					<span style="font-family:Georgia, serif;"><font color="#cccccc"><span style="font-size:14.6667px;">Hello guys!! I made this rule as a player and this is NOT MOD SPONSORED. Any and all mistakes are on my end, I hope there's not too many but it is my first time making a guide. I know CRP is a confusing system that we currently have and its not a secret that there's many many rules on it. I hope that people can at least use this guide as a reference / consolidated document for their own CRP, or as an introduction if you are new. I'll try to keep it up to date - and if you have any issues or notice any errors, please PM me on discord! I can also send the Google Docs link if anyone wants it (notorious forums crashes)</span></font></span>
				</p>

				<p>
					 
				</p>

				<p>
					<span style="font-family:Georgia, serif;">I do want to say that when writing this, I did realise how many systems we have in place. As a Mod, I'm also aware that a lot of the times having rules cause just as much issues as not having them. Not to prattle on too long, but I hope we remember that as a community rules can only go so far. For conflict, especially combative conflict, smooth sailing requires player cooperation more than it requires rule regulation. We're here to have fun (unless you're a mystic player...) and its very easy to forget that on LoTC. </span>
				</p>

				<p>
					 
				</p>

				<p style="text-align:center;">
					<span style="font-family:Georgia, serif;"><strong>EXTRA CREDITS</strong></span>
				</p>

				<p style="text-align:center;">
					<span style="font-family:Georgia, serif;">Story Team/Islamadon - Techlock Post </span>
				</p>

				<p style="text-align:center;">
					<span style="font-family:Georgia, serif;"><a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/95194-ferdaboy/?do=hovercard" data-mentionid="95194" href="https://www.lordofthecraft.net/profile/95194-ferdaboy/" rel="">@ferdaboy</a> - My CRP Fiend and expert</span>
				</p>

				<p style="text-align:center;">
					<span style="font-family:Georgia, serif;"><a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/89618-unwillingly/?do=hovercard" data-mentionid="89618" href="https://www.lordofthecraft.net/profile/89618-unwillingly/" rel="">@Unwillingly</a> - Proofread for me, my eternal elven high prince</span>
				</p>

				<p style="text-align:center;">
					<span style="font-family:Georgia, serif;"><a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/80820-flemishsupremacy/?do=hovercard" data-mentionid="80820" href="https://www.lordofthecraft.net/profile/80820-flemishsupremacy/" rel="">@FlemishSupremacy</a>- Proofread for me, by favourite Dutch player</span>
				</p>

				<p style="text-align:center;">
					<span style="font-family:Georgia, serif;"><a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/78986-squakhawk/?do=hovercard" data-mentionid="78986" href="https://www.lordofthecraft.net/profile/78986-squakhawk/" rel="">@squakhawk</a> - read it ig</span>
				</p>

				<p style="text-align:center;">
					<span style="font-family:Georgia, serif;"><a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/123082-primnyaquorum/?do=hovercard" data-mentionid="123082" href="https://www.lordofthecraft.net/profile/123082-primnyaquorum/" rel="">@PrimnyaQuorum</a>- crazy evil proof reading by notorious evil-doer</span>
				</p>

				<p style="text-align:center;">
					<span style="font-family:Georgia, serif;"><a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/74539-m1919/?do=hovercard" data-mentionid="74539" href="https://www.lordofthecraft.net/profile/74539-m1919/" rel="">@M1919</a> - troll poster..</span>
				</p>

				<p style="text-align:center;">
					 
				</p>
			</div>
		</div>
	</div>

	<div data-role="contentPage">
		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:center;">
			<span style="font-size:24pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">CRP RULES:</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:center;">
			<span style="font-size:19pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">Our hit and miss simulator ^_^</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;text-align:center;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⊰━━━━━━━━━━━━━━━━⊱༒︎ •✦• ༒︎⊰━━━━━━━━━━━━━━━━⊱</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;text-align:center;">
			 
		</p>

		<p style="list-style-type:lower-alpha;text-align:center;">
			<font color="#999999" face="Times New Roman, serif"><span style="font-size:14.6667px;">The official CRP Rules page can be found here, under "Villainy, Combat, and Raids": [<a href="https://www.lordofthecraft.net/rules/" rel="">x</a>] Rules Verbatim (as it's stated in the rule page) is placed in spoilers.</span></font>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.2;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ffed8a;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">INITIATING COMBAT</span></span></span></span></span></span>:
		</p>

		<ol>
			<li style="list-style-type:decimal;">
				<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">The </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">MODE OF COMBAT</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> (CRP/PVP) must be decided at the beginning</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">: </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">once the decision is made, it cannot be reversed unless everyone agrees. A lack of agreement defaults the mode to CRP</span></span></span></span></span></span>

				<ol>
					<li style="list-style-type:lower-alpha;">
						<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Within a conflict of 8+ people, the defenders at the beginning of the conflict can decide to switch to pvp with majority </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>defender </span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">consent. </span></span></span></span></span></span>
					</li>
					<li style="list-style-type:lower-alpha;">
						<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Guards count as defenders within their land. </span></span></span></span></span></span>
					</li>
					<li style="list-style-type:lower-alpha;">
						<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A mechanical flee must be agreed upon by ALL members of the scene</span></span></span></span></span></span>
					</li>
				</ol>
			</li>
		</ol>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<span style="color:#95a5a6;"><strong>COMBAT RULES PAGE |</strong></span>
				</p>

				<p>
					<strong>1. When a party emotes to pursue combat, parties must decide whether it will be resolved through CRP or PVP. Once a decision is made, it cannot be reversed unless both sides agree. If neither side agrees, it defaults to CRP.</strong>
				</p>

				<ol>
					<li>
						If the conflict includes eight or more people, the defenders may vote by majority to switch to PvP. Afterwards, it requires the consent of all groups involved.
					</li>
					<li>
						Guards are defenders when in their own land.
					</li>
					<li>
						The decision to mechanically flee should be decided by both parties when any party begins an emote with the intent to pursue combat.
					</li>
					<li>
						In the event of mechanical flee, both parties must wait for the countdown to finish before moving, moving early is not permitted.   
					</li>
				</ol>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<ol start="2">
			<li style="list-style-type:decimal;">
				<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">A Sufficient </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">HALTING EMOTE</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> immediately begins the CRP encounter; </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">involved parties must adhere to the movement rules. If the party halted chooses to continue to run, they will be teleported back by a moderator.</span></span></span></span></span></span>

				<ol>
					<li style="list-style-type:lower-alpha;">
						<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Emotes are made in #rp or #shout and must be heard by the other party. It must be reasonably descriptive, containing an action that </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>attempts </span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">to impede them. </span></span></span></span></span></span>
					</li>
					<li style="list-style-type:lower-alpha;">
						<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">You should be reasonably within the path or vicinity of the target to halt them, or emote moving into it. </span></span></span></span></span></span>
					</li>
				</ol>
			</li>
		</ol>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<span style="color:#95a5a6;"><strong>COMBAT RULES PAGE |</strong></span>
				</p>

				<p>
					<strong>2. A sufficient halting emote immediately begins the CRP encounter; involved parties must adhere to the movement rules. If the party halted chooses to continue to run, they will be teleported back by a moderator.</strong>
				</p>

				<ol>
					<li>
						A sufficient halting emote must be said in #rp, and contain a descriptive halting action such as “He moves to block her path, a hand held towards their weapon”, or both dialogue and said action.
					</li>
					<li>
						When emoting, blocking or impeding the target's path, you must physically be in their path or your emote must depict your character moving into it.<br />
						 
					</li>
				</ol>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<ol start="3">
			<li style="list-style-type:decimal;">
				<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">The use of </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">MECHANICS </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">(blocks, LWC, lava, waterbuckets, flint &amp; steel, MyPet, etc.) is disallowed</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> once conflict is initiated.</span></span></span></span></span></span>

				<ol>
					<li style="list-style-type:lower-alpha;">
						<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">However, involved parties can:</span></span></span></span></span></span>

						<ol>
							<li style="list-style-type:lower-roman;">
								<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Emote the usage of Craftbook and LWC mechanisms (doors, gates, bridges, lifts, etc.) in CRP.</span></span></span></span></span></span>
							</li>
							<li style="list-style-type:lower-roman;">
								<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Freely use Craftbook and LWC mechanisms in PvP.</span></span></span></span></span></span>
							</li>
						</ol>
					</li>
					<li style="list-style-type:lower-alpha;">
						<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Summoning your horse via Whistle once combat is initiated is DISALLOWED, unless you have a Lore approved mount summon.</span></span></span></span></span></span>
					</li>
				</ol>
			</li>
		</ol>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<span style="color:#95a5a6;"><strong>COMBAT RULES PAGE |</strong></span>
				</p>

				<p>
					<strong>4. Once any party begins an emote with the intent to pursue combat, the use of mechanics (blocks, LWC, lava, waterbuckets, flint &amp; steel, MyPet, etc.) is disallowed.</strong>
				</p>

				<p>
					<strong>However, involved parties can:</strong>
				</p>

				<ol>
					<li>
						Emote the usage of Craftbook and LWC mechanisms (doors, gates, bridges, lifts, etc.) in CRP.
					</li>
					<li>
						Freely use Craftbook and LWC mechanisms in PvP.<br />
						 
					</li>
				</ol>
			</div>
		</div>

		<p style="list-style-type:decimal;">
			 
		</p>

		<p style="list-style-type:decimal;">
			 
		</p>

		<ol start="4">
			<li style="list-style-type:decimal;">
				<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Don’t use </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">SOULSTONING </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">when intending on pursuing conflict! </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">This includes travel from Cloud Temple for purposes of banditry, raiding, and/or organized villainy.</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span>

				<ol>
					<li style="list-style-type:lower-alpha;">
						<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Soulstone pillars can't be "camped" or lingered around with the general intent to pursue conflict either.</span></span></span></span></span></span>
					</li>
				</ol>
			</li>
		</ol>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<span style="color:#95a5a6;"><strong>COMBAT RULES PAGE |</strong></span>
				</p>

				<p>
					<strong>6. The use of soulstones for: raiding, the general intent to pursue conflict, and/or organized villainy is disallowed. This includes travel from Cloud Temple.</strong>
				</p>

				<p>
					<strong>Soulstone pillars can't be "camped" or lingered around with the general intent to pursue conflict either.</strong><br />
					 
				</p>
			</div>
		</div>

		<p>
			     
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.2;text-align:center;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⊰━━━━⊱༒︎ •✦• ༒︎⊰━━━━⊱</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ffed8a;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">DURING COMBAT:</span></span></span></span></span></span>
		</p>

		<ol start="5">
			<li style="list-style-type:decimal;">
				<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">CRP ACTION: </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Be reasonable! You may draw and attack with a melee weapon in the same emote, provided there are no reasonable restrictions to your character or weapon’s movements. </span></span></span></span></span></span>

				<ol>
					<li style="list-style-type:lower-alpha;">
						<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Be realistic in taking damage for your actions! If you fall from a great wall. . .well.  . . !</span></span></span></span></span></span>
					</li>
				</ol>
			</li>
		</ol>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<span style="color:#95a5a6;"><strong>COMBAT RULES PAGE |</strong></span>
				</p>

				<p>
					<strong>2. You may move four blocks per emote, or eight blocks per emote whilst mounted, whenever performing an action relevant to combat. An example of an action is swinging a melee weapon, blocking a strike, aiming a ranged weapon, preparing to throw a projectile, or casting magic.</strong>
				</p>

				<ol>
					<li>
						You may draw and attack with a melee weapon in the same emote.<br />
						 
					</li>
				</ol>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<ol start="6">
			<li style="list-style-type:decimal;">
				<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">INVENTORY: </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Be reasonable X2! Just because you have it in your inventory, doesn’t mean you have it in roleplay! Don’t pull a boat out of your pocket. . .</span></span></span></span></span></span>

				<ol>
					<li style="list-style-type:lower-alpha;">
						<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Combat relevant items MUST be represented in your mechanical inventory (Weapons, potions, other combat trinkets etc)</span></span></span></span></span></span>
					</li>
					<li style="list-style-type:lower-alpha;">
						<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The exception is mundane armour. You do not need minecraft armour to be wearing armour, it should just be <strong>represented clearly on your skin</strong>. </span></span></span></span></span></span>
					</li>
				</ol>
			</li>
		</ol>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<span style="color:#95a5a6;"><strong>COMBAT RULES PAGE |</strong></span>
				</p>

				<p>
					<strong>4. You must follow realistic standards for abstract scenarios such as when falling, walking or running with injuries, etc. You must account for these scenarios when referencing movement or other actions. </strong>
				</p>

				<ol>
					<li>
						Furthermore, combat roleplay does not adhere to mechanical standards and instead follows common sense logic. 
					</li>
					<li>
						For example: your character can not pull a boat out of their pocket even if there is a boat in your minecraft inventory. 
					</li>
					<li>
						The exception being that special items used in combat like weaponry, potions, etc., must be in your mechanical inventory to be used in CRP.<br />
						 
					</li>
				</ol>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<ol start="7">
			<li style="list-style-type:decimal;">
				<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">JOINING COMBAT: </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">When entering on-going combat, you must make </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#8d8763;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">TWO EMOTES</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> to show your character’s presence before being able to engage in combat!</span></span></span></span></span></span>

				<ol>
					<li style="list-style-type:lower-alpha;">
						<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The first emote must be non-combative, while the second can be in </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>preparation </span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">of combat (Connection to magic, drawing weapon).</span></span></span></span></span></span>
					</li>
					<li style="list-style-type:lower-alpha;">
						<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The first emote must be made before a combat is </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#8d8763;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>LOCKED</span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#8d8763;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">at 15 minutes</span></span></span></span></span></span>
					</li>
				</ol>
			</li>
		</ol>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<span style="color:#95a5a6;"><strong>COMBAT RULES PAGE |</strong></span>
				</p>

				<p>
					<strong>5. In order to join an ongoing combat scenario, you must make two emotes making your character’s presence known before being able to engage in the ongoing combat. Likewise, to leave combat you must emote three times unhindered, making your character's attempts to leave known.</strong>
				</p>

				<ol>
					<li>
						The first of two emotes to join will be your character making their presence known at the sight of conflict and is non-combative. On the second emote, one may begin to prepare for combat (drawing weapons, connecting to magic etc.).
					</li>
					<li>
						Although you need two emotes to join combat, only the first emote must be made in the 15 minutes before the CRP lock.
					</li>
				</ol>
			</div>
		</div>

		<p style="list-style-type:decimal;">
			 
		</p>

		<p style="list-style-type:decimal;">
			 
		</p>

		<ol start="8">
			<li style="list-style-type:decimal;">
				<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Combat is considered “</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">LOCKED</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">” after 15 minutes of the initial emote to pursue combat</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">: </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">This prevents others from joining unless both sides agree and makes the fight “invisible” to those uninvolved. </span></span></span></span></span></span>

				<ol>
					<li style="list-style-type:lower-alpha;">
						<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Players can use the </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#8d8763;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">MALIRALLY BELLS</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Through 3 uninterrupted emotes] to extend the timer by 15 minutes and call reinforcements so long as the CRP is still unlocked. Only the first emote has to be within the initial 15 minutes lock.</span></span></span></span></span></span>
					</li>
					<li style="list-style-type:lower-alpha;">
						<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Once the CRP “Lock” is concluded, players must be left to leave unrestricted by anyone outside of the initial combat lock.</span></span></span></span></span></span>
					</li>
					<li style="list-style-type:lower-alpha;">
						<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">As such, <strong>STALLING or intentionally holding off conflict </strong>through OOC mean is disallowed.</span></span></span></span></span></span>
					</li>
				</ol>
			</li>
		</ol>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<span style="color:#95a5a6;"><strong>COMBAT RULES PAGE |</strong></span>
				</p>

				<p>
					<strong>1. Combat is considered “locked” 15 minutes after the initial emote with the intent to pursue combat, preventing others from joining unless both sides agree. Ringing a rally bell may reset this timer once during the combat.</strong>
				</p>

				<ol>
					<li>
						Once combat is locked, players involved in the fight will be “invisible” to everyone who is not in the combat.
					</li>
					<li>
						Once combat has ended players are freely allowed to leave unrestricted by anyone outside of the initial combat.
					</li>
					<li>
						If at least one of three emotes for a rally bell is completed before the initial 15 minute lock, parties may continue to ring to extend the timer.
					</li>
					<li>
						The rally bell cannot be rang or attempts cannot be made after the initial 15 minute lock.
					</li>
				</ol>

				<p>
					 
				</p>

				<p>
					<strong>5. Stalling or intentionally holding off conflict through OOC means is disallowed. </strong>
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<ol start="9">
			<li style="list-style-type:decimal;">
				<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">CRP MOVEMENT RULES: </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Players may use STANDARD MOVEMENT when performing an action alongside it (such as drawing a weapon), or SPRINTING MOVEMENT when solely running.</span></span></span></span></span></span>

				<ol>
					<li style="list-style-type:lower-alpha;">
						<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Your character may not sprint if they are being reasonably attacked to </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>impede their movement</span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. (I.E: Shot to the leg, the horse’s legs)</span></span></span></span></span></span>
					</li>
					<li style="list-style-type:lower-alpha;">
						<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Be realistic when moving with injuries! Could your character sprint with a machete in their knee?</span></span></span></span></span></span>
					</li>
				</ol>
			</li>
		</ol>

		<p>
			 
		</p>
		 

		<div>
			<table style="border:none;border-collapse:collapse;" width="795">
				<colgroup>
					<col width="138" />
					<col width="194" />
					<col width="168" />
					<col width="295" />
				</colgroup>
				<tbody>
					<tr>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:138px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#7d7268;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Type of Movement</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:194px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#7d7268;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">STANDARD MOVEMENT</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:168px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#7d7268;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">SPRINTING MOVEMENT</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:295px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#7d7268;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">DE-BUFFS</span></span></span></span></span></span></span></span>
							</p>
						</td>
					</tr>
					<tr>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:138px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">On-Foot:</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:194px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">4</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">] Blocks</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:168px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">8</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">] blocks</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:295px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Sprint reduced to [6] In heavy Armour</span></span></span></span></span></span></span></span>
							</p>
						</td>
					</tr>
					<tr>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:138px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Mounted - Horse / Boats</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:194px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">8</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">] blocks</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:168px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">12</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">] blocks</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:295px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Movement reduced to [4] when utilising ranged weaponry. Pausing the use can resume normal movement.</span></span></span></span></span></span></span></span>
							</p>
						</td>
					</tr>
				</tbody>
			</table>
		</div>

		<p>
			 
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<span style="color:#95a5a6;"><strong>COMBAT RULES PAGE |</strong></span>
				</p>

				<p>
					<strong>2. You may move four blocks per emote, or eight blocks per emote whilst mounted, whenever performing an action relevant to combat. An example of an action is swinging a melee weapon, blocking a strike, aiming a ranged weapon, preparing to throw a projectile, or casting magic.</strong>
				</p>

				<ol>
					<li>
						You may draw and attack with a melee weapon in the same emote.<br />
						 
					</li>
				</ol>

				<p>
					<strong> 3. You may move eight blocks per emote, or twelve blocks per emote whilst mounted or in a boat, when your character is solely focused on sprinting and not being reasonably attacked.</strong><br />
					 
				</p>
			</div>
		</div>

		<p style="line-height:1.2;text-align:center;">
			 
		</p>

		<p style="line-height:1.2;text-align:center;">
			 
		</p>

		<p style="line-height:1.2;text-align:center;">
			 
		</p>

		<p style="line-height:1.2;text-align:center;">
			 
		</p>

		<p style="line-height:1.2;text-align:center;">
			 
		</p>

		<p style="line-height:1.2;text-align:center;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⊰━━━━⊱༒︎ •✦• ༒︎⊰━━━━⊱</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.2;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ffed8a;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">LEAVING AND POST COMBAT</span></span></span></span></span></span>:
		</p>

		<p style="line-height:1.2;">
			 
		</p>

		<ol start="10">
			<li style="list-style-type:decimal;">
				<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">The victor of the combat scenario allows the losing party to either soulstone or /d20. </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Using either prematurely or in bad-faith (Doing /d20 without the consent of the victor) can result in a mod teleporting you back!</span></span></span></span></span></span>
			</li>
		</ol>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<span style="color:#95a5a6;"><strong>COMBAT RULES PAGE |</strong></span>
				</p>

				<p>
					3. The victor of the combat scenario allows the losing party to either soulstone or /d20. Using either prematurely or in bad-faith can result in a perma-kill the losing party’s characters.
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<ol start="11">
			<li style="list-style-type:decimal;">
				<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">FLEEING COMBAT RULES: </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">To Flee, you must emote </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#8d8763;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">THREE TIMES UNHINDERED</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, making your attempt to leave known!</span></span></span></span></span></span>

				<ol>
					<li style="list-style-type:lower-alpha;">
						<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A player shooting or casting at you counts for being hindered EVEN IF IT MISSES. Aiming/preparing does NOT count for hindering purposes.</span></span></span></span></span></span>
					</li>
					<li style="list-style-type:lower-alpha;">
						<p>
							<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><strong>An unhindered attempt</strong> at escape constitutes your character being reasonably mobile and able-bodied, with mechanically accessible means of escape. (ex: city gates are open.) </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Hindered attempts at escape include but are not limited to: a player shooting and or casting a spell at you. Aiming and charging up the bow/spell does not constitute hindering. Players must maintain line of sight and be within range of the player to hinder their attempts.  Missing with LOS constitutes hindering. Things such as small objects / trees, barrels, etc do not count towards losing LOS for the purpose of the escape rule.</span></span></span></span></span></span>
						</p>
					</li>
				</ol>
			</li>
		</ol>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<span style="color:#95a5a6;"><strong>COMBAT RULES PAGE |</strong></span>
				</p>

				<p>
					<strong>5. In order to join an ongoing combat scenario, you must make two emotes making your character’s presence known before being able to engage in the ongoing combat. Likewise, to leave combat you must emote three times unhindered, making your character's attempts to leave known.</strong>
				</p>

				<p>
					.  . .
				</p>

				<ol>
					<li>
						An unhindered attempt at escape constitutes your character being reasonably mobile and able-bodied, with mechanically accessible means of escape. (ex: city gates are open.)
					</li>
					<li>
						Hindered attempts at escape include but are not limited to: a player shooting and or casting a spell at you. Aiming and charging up the bow/spell does not constitute hindering. Players must maintain line of sight and be within range of the player to hinder their attempts.  Missing with LOS constitutes hindering. Things such as small objects / trees, barrels, etc do not count towards losing LOS for the purpose of the escape rule.<br />
						 
					</li>
				</ol>
			</div>
		</div>

		<p style="list-style-type:lower-alpha;">
			 
		</p>
	</div>

	<div data-role="contentPage">
		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:center;">
			<span style="font-size:24pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">RAID AND CAPTURE:</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:center;">
			<span style="font-size:19pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">Ransom rp</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;text-align:center;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⊰━━━━━━━━━━━━━━━━⊱༒︎ •✦• ༒︎⊰━━━━━━━━━━━━━━━━⊱</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ffed8a;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">RAIDING limitations and guidelines:</span></span></span></span></span></span>
		</p>

		<ol>
			<li style="list-style-type:decimal;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">RAIDING?!</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Conducting villainy with 5+ players into a foreign nation, settlement or lair counts as a </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#8d8763;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">RAID</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">!</span></span></span></span></span></span>

				<ol>
					<li style="list-style-type:decimal;">
						<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A raid must be </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#8d8763;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">told ahead of time to moderation</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> through a  /Modreq, including your destination, amount of people and raid leader. [I.E: Oren, Total Players: 7, Group Leader: Ptoey]</span></span></span></span></span></span>
					</li>
					<li style="list-style-type:decimal;">
						<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">You can continue your raid even without a mod picking up your ticket! </span></span></span></span></span></span>
					</li>
					<li style="list-style-type:decimal;">
						<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A raid permits you to use the </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">raid equipment </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#8d8763;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">LADDER CRATES</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, which are </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">only </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">usable during or leading to a raid. </span></span></span></span></span></span>
						<ol>
							<li style="list-style-type:decimal;">
								<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">They must be emoted THREE TIMES in SHOUT! [#S]</span></span></span></span></span></span>
							</li>
						</ol>
					</li>
				</ol>
			</li>
		</ol>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<strong><span style="color:#7f8c8d;">RAID RULES</span> | </strong><strong>A raid constitutes an attack by five or more players of an outside group on a nation, settlement, or lair.</strong>
				</p>

				<ol>
					<li>
						Raid equipment like Ladder Crates and TNT Crates may only be used leading up to or during a raid.
					</li>
					<li>
						Prior to PvP starting, equipment must be emoted 3 times in shout in order to place. Raid equipment may be disarmed after 3 uninterrupted emotes. Emotes are not required after PvP starts.<br />
						 
					</li>
				</ol>
			</div>
		</div>

		<p>
			 
		</p>

		<ol start="3">
			<li style="list-style-type:decimal;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">PVP DURING A RAID: </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">can last up to one hour from the countdown’s end. After that, the defenders can demand them to leave if an acting moderator is not present. </span></span></span></span></span></span>
			</li>
		</ol>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<strong><span style="color:#7f8c8d;">RAID RULES</span> | If PvP begins during a raid, it may last up to one hour from the countdown's end. After that, the defenders can demand them to leave through in game messages if a moderator is not present. </strong>
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<ol start="4">
			<li style="list-style-type:decimal;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">“RETRIBUTION RAIDS”: </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">If a realm’s citizen has been captured [and this fact known in roleplay], they may launch a </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">retribution raid </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">in retaliation to recover them or pressure for their release.</span></span></span></span></span></span>

				<ol>
					<li style="list-style-type:decimal;">
						<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Rescue raids are called off upon the release of the captive, or the death of the captive should their body be returned to their faction</span></span></span></span></span></span>
					</li>
					<li style="list-style-type:decimal;">
						<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Retribution raids overrule raid cooldowns and player limitations</span></span></span></span></span></span>
					</li>
				</ol>
			</li>
		</ol>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<strong><span style="color:#7f8c8d;">RAID RULES</span> | </strong><strong>Retribution Raids</strong>
				</p>

				<p>
					 
				</p>

				<p>
					<strong>Retribution raids have no max to the amount of players that can be brought (whether in peace or war). They are not barred by raid cooldowns and they do not provide one if successful. </strong>
				</p>

				<ol>
					<li>
						If a nation/settlement/lair’s citizen has been captured, they may launch a retrbiution raid in retaliation to recover them or pressure the captor’s for their release. Rescue raids are immediately called off upon the release of the captive, or the death of the captive should their body be returned to their faction. 
					</li>
				</ol>
			</div>
		</div>

		<p style="list-style-type:decimal;">
			 
		</p>

		<ol start="5">
			<li style="list-style-type:decimal;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">“RAID VANDALISM”: </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A raid may perform one major act of vandalism </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">DURING WARTIME </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">following a raid. A moderator MUST supervise.</span></span></span></span></span></span>
			</li>
		</ol>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<strong><span style="color:#7f8c8d;">RAID RULES</span> | DURING WARTIME, raiders may perform one act of major vandalism (destruction of property, burning a building, etc) immediately after the conclusion of combat. A moderator must supervise.</strong>
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p style="text-align:center;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⊰━━━━⊱༒︎ •✦• ༒︎⊰━━━━⊱</span></span></span></span></span></span>
		</p>

		<p style="text-align:center;">
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ffed8a;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Capture Roleplay</span></span></span></span></span></span>
		</p>

		<ol start="6">
			<li style="list-style-type:decimal;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">During mechanical combat, a player can be </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">BOUND</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">after being downed so long as it is emoted properly!</span></span></span></span></span></span><br />
				<span style="font-size:10.5pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span>
			</li>
			<li style="list-style-type:decimal;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">When capturing a  </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">COMMON CITIZEN</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, you must actively interact with them for the duration of the</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#8d8763;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">2 hour holding limit.</span></span></span></span></span></span>
				<ol>
					<li style="list-style-type:decimal;">
						<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">If PVP occurs involving the holding party, no interaction is necessary but the time continues.</span></span></span></span></span></span>
					</li>
					<li style="list-style-type:decimal;">
						<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The captive </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#8d8763;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">may not escape mechanically in PVP</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#8d8763;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">if the capturers emoted binding, tying or knocking them out.</span></span></span></span></span></span>
					</li>
					<li style="list-style-type:decimal;">
						<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Active interaction is defined as no more than 15 minutes between emotes with the prisoner.</span></span></span></span></span></span>
						<ol>
							<li style="list-style-type:decimal;">
								<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Both captors and captive players must engage</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#8d8763;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#8d8763;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">in high-quality RP in good-faith.</span></span></span></span></span></span><br />
								<span style="font-size:10.5pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span>
							</li>
						</ol>
					</li>
				</ol>
			</li>
			<li style="list-style-type:decimal;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">HIGH RANKING NATION OFFICIALS</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">like monarchs, military commanders, and councilors may be held actively for up to </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#8d8763;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">3 hours with RP.</span></span></span></span></span></span><br />
				<span style="font-size:10.5pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span>
			</li>
			<li style="list-style-type:decimal;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">PAUSING ROLEPLAY</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">: </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">If a player has to log off at any point throughout the capture, the players involved must first agree on a conclusion or resume the RP once they are able to both be online. While this is in effect, the </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#8d8763;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">captured persona cannot be played. </span></span></span></span></span></span><br />
				<span style="font-size:10.5pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span>
			</li>
			<li style="list-style-type:decimal;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The capture timer begins only when the captive arrives at the holding location, not as soon as they are apprehended.</span></span></span></span></span></span>
			</li>
		</ol>

		<p style="list-style-type:decimal;">
			 
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<strong>Capture Roleplay | In COMBAT RULES</strong>
				</p>

				<ol>
					<li>
						During mechanical combat, a player can be bound via the capture plugin after being downed.
					</li>
					<li>
						When capturing a common citizen, you must actively interact with them for the duration of the 2 hour holding limit.
						<ol>
							<li>
								If PVP occurs involving the holding party, no interaction is necessary but the time continues.
							</li>
							<li>
								The captive may not escape mechanically in PVP if the capturers emoted binding, tying or knocking them out.
							</li>
							<li>
								Active interaction is defined as no more than 15 minutes between emotes with the prisoner.
								<ol>
									<li>
										Both captors and captive players must engage in high-quality RP in good-faith.
									</li>
								</ol>
							</li>
						</ol>
					</li>
					<li>
						High ranking nation officials like monarchs, military commanders, and councilors may be held actively for up to 3 hours with RP.
					</li>
					<li>
						If a player has to log off at any point throughout the capture, the players involved must first agree on a conclusion or resume the RP once they are able to both be online. While this is in effect, the captured persona cannot be played. 
					</li>
					<li>
						The capture timer begins only when the captive arrives at the holding location, not as soon as they are apprehended.
					</li>
				</ol>

				<p>
					 
				</p>
			</div>
		</div>

		<p style="list-style-type:decimal;">
			 
		</p>

		<p style="line-height:1.38;text-align:center;">
			 
		</p>

		<p style="line-height:1.38;text-align:center;">
			<span style="font-size:24pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">PVP RULES:</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:center;">
			<span style="font-size:19pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">On MY roleplay server. . .? More likely than you think</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;text-align:center;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⊰━━━━━━━━━━━━━━━━⊱༒︎ •✦• ༒︎⊰━━━━━━━━━━━━━━━━⊱</span></span></span></span></span></span>
		</p>
		 

		<p style="line-height:1.2;">
			<span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ffed8a;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">PVP REGULATIONS:</span></span></span></span></span></span>
		</p>
		 

		<ol>
			<li style="list-style-type:decimal;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Choose an appropriate  </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">STATUS</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">to match all the players on your side!</span></span></span></span></span></span>

				<ol>
					<li style="list-style-type:lower-alpha;">
						<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The Command for this is /Status</span></span></span></span></span></span>

						<ol>
							<li style="list-style-type:lower-roman;">
								<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Status list: </span></span></span></span></span></span>
							</li>
							<li style="list-style-type:lower-roman;">
								<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">freezing, fighting, casting, affectionate, crusading, sailing, pirating, blinded, crusading, sleeping, crippled, musical, flagged, mounted and recording</span></span></span></span></span></span>
							</li>
						</ol>
					</li>
				</ol>
			</li>
			<li style="list-style-type:decimal;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Do not use Storage containers during Combat! </span></span></span></span></span></span>
			</li>
			<li style="list-style-type:decimal;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Countdown</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> [/countdown]</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ffed8a;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">will only begin when both sides have stated that they are ready for pvp.</span></span></span></span></span></span>
			</li>
			<li style="list-style-type:decimal;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Players have 3 minutes to initiate a countdown after agreeing to PVP</span></span></span></span></span></span>
			</li>
			<li style="list-style-type:decimal;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Once PVP has been called, engaging in mechanics during the 3 minutes prior to countdown (Hitting, moving, dropping items, summoning horses) is PROHIBITED unless both sides agree!</span></span></span></span></span></span>
			</li>
			<li style="list-style-type:decimal;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">If you are completely disengaged from PVP for 10 minutes, you are free to leave.</span></span></span></span></span></span>
			</li>
		</ol>

		<p style="line-height:1.38;">
			 
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<strong>PVP / Mechanical Combat | <span style="color:#7f8c8d;">COMBAT RULES PAGE</span></strong>
				</p>

				<p>
					<em>Mechanical Combat, also known as PVP is also considered RP. However, it uses Minecraft combat to simulate the encounter. In the event that this combat is chosen, you must do the following:</em>
				</p>

				<p>
					 
				</p>

				<ol>
					<li>
						All involved players must choose an appropriate /status which must match for all players on the side that you are fighting for. <br />
						 
					</li>
					<li>
						The use of storage containers during combat is disallowed. <br />
						 
					</li>
					<li>
						Before initiating a /countdown, both sides must have clearly stated they are ready for PVP .<br />
						 
					</li>
					<li>
						Players have 3 minutes to initiate a countdown after agreeing to PVP to start.<br />
						 
					</li>
					<li>
						Engaging in mechanics after PVP has been agreed upon (hitting, moving, dropping items, summoning horses) is prohibited. After the countdown ends, these restrictions are lifted.<br />
						 
					</li>
					<li>
						If you are completely disengaged from PVP for 10 minutes, you are free to leave.<br />
						 
					</li>
				</ol>
			</div>
		</div>

		<p>
			 
		</p>
	</div>

	<div data-role="contentPage">
		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:center;">
			 
		</p>

		<hr data-role="contentPageBreak" />
		<p style="line-height:1.38;text-align:center;">
			<span style="font-size:24pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"><span> </span>TECHLOCK RULES</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:center;">
			<span style="font-size:19pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">Rules for potions, armour and weapon usage! [<a href="https://www.lordofthecraft.net/forums/topic/238396-the-techlock-armaments/" rel="">x</a>]</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;text-align:center;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⊰━━━━━━━━━━━━━━━━⊱༒︎ •✦• ༒︎⊰━━━━━━━━━━━━━━━━⊱</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:center;">
			<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">This Page </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">is for rulings we have on the way that </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#8d8763;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">POTIONS, ARMOURS AND WEAPONS</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">can be used and roleplayed. This is important to read especially when your character is using any of these things within combat, as there are guidelines to the </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">emotes </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">and </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">effects </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">that can take place. </span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.2;text-align:center;">
			 
		</p>

		<hr />
		<p>
			<br />
			<br />
			 
		</p>

		<p style="line-height:1.38;text-align:center;">
			<span style="font-size:19pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">Potions </span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;text-align:center;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⊰━━━━━━━━━━━━━━━━⊱༒︎ •✦• ༒︎⊰━━━━━━━━━━━━━━━━⊱</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:center;">
			<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">CONSUMABLE, THROWING AND OILS</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;text-align:center;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⊰━━━━⊱༒︎ •✦• ༒︎⊰━━━━⊱</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">POTIONS </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">are derived from our </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Alchemy </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">feat, made by players and serving different purposes based on the type of potions brewed. The three most common types are: Consumables, potions you consume to gain an affect. Throwing potions, potions you </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">throw </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">to create some sort of AOE effect. Lastly, Oils which you use to coat your materials in! A potion can either be player signed or Story-team signed, but they </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">must </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">be made by someone who has the </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Alchemy Feat, </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">which can be applied for here if a teacher is found in roleplay: [</span></span></span></span></span></span><a href="https://www.lordofthecraft.net/forums/forum/494-lore-applications/" rel="" style="text-decoration:none;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#1155cc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>x</span></span></span></span></span></span></span></span></a><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">] </span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.2;text-align:center;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⊰━━━━⊱༒︎ •✦• ༒︎⊰━━━━⊱</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">An Example of a Potion:</span></span></span></span></span></span>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:537px;"><span style="height:365px;"><img alt="AD_4nXcSU8noQmqUnXL1-i9v8OGKHzFD39RWQUXQsVelwxAlQso27l2k_XNLDGcjCLihby2IBhzGFEEXqzAwNPWvMLx-CB4_g7uuXZMy6kk6wwv-T9Z6ammIFHEJjeWuW8tQERu9K7YTJw?key=oyzcTtbNILaDix2zBYbQnAKO" data-ratio="67.04" height="365" width="537" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXcSU8noQmqUnXL1-i9v8OGKHzFD39RWQUXQsVelwxAlQso27l2k_XNLDGcjCLihby2IBhzGFEEXqzAwNPWvMLx-CB4_g7uuXZMy6kk6wwv-T9Z6ammIFHEJjeWuW8tQERu9K7YTJw?key=oyzcTtbNILaDix2zBYbQnAKO" /></span></span></span></span></span></span></span></span></span></span></span>
				</p>
			</div>
		</div>

		<p style="line-height:1.2;text-align:center;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⊰━━━━⊱༒︎ •✦• ༒︎⊰━━━━⊱</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ffed8a;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">HOW TO USE:</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Potions </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">follow a [</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ffed8a;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">3</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">] emote-count rule! That means that ALL potions must be emoted </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ffed8a;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">THREE </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">times before use unless otherwise stated. The Standard emote for potions follow the following format:</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<ul>
			<li style="list-style-type:disc;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#8d8763;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Retrieving the Potion</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">: Your character emotes the action of reaching for and grabbing the potion from their belongings.</span></span></span></span></span></span>
			</li>
			<li style="list-style-type:disc;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#8d8763;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Preparing the Potion</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">: Otherwise known as PRIMING the potion. This involves actions such as uncorking the bottle or shaking it, depending on the potion's requirements.</span></span></span></span></span></span>
			</li>
			<li style="list-style-type:disc;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#8d8763;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Consuming or Using the Potion</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">: Finally, your character drinks the potion or applies it as needed, initiating its effects.</span></span></span></span></span></span>
			</li>
		</ul>

		<p>
			<br />
			<br />
			<br />
			 
		</p>

		<p style="line-height:1.2;text-align:center;">
			 
		</p>

		<hr />
		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:center;">
			<span style="font-size:19pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">Armour [</span></span></span></span></span></span><a href="https://www.lordofthecraft.net/forums/topic/238396-the-techlock-armaments/" rel="" style="text-decoration:none;"><span style="font-size:19pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#1155cc;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:underline;"><span><span>x</span></span></span></span></span></span></span></span></a><span style="font-size:19pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">]</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;text-align:center;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⊰━━━━━━━━━━━━━━━━⊱༒︎ •✦• ༒︎⊰━━━━━━━━━━━━━━━━⊱</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:center;">
			<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">ARMOUR: LIGHT, MEDIUM, HEAVY</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;text-align:center;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⊰━━━━⊱༒︎ •✦• ༒︎⊰━━━━⊱</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#990000;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">REDLINES:</span></span></span></span></span></span>
		</p>

		<ol>
			<li style="line-height:1.38;text-align:justify;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Armor Types may be mixed and matched, </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">but each piece retains its given properties. </span></span></span></span></span></span>

				<ol>
					<li style="list-style-type:disc;">
						<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">(I.E A player wearing a chain sleeve retains Medium armour properties for his arms, but the Plate Torso retains heavy armour)</span></span></span></span></span></span>
					</li>
				</ol>
			</li>
			<li style="line-height:1.38;text-align:justify;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Voidally Weak (or similarly weak) characters </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">are incapable of wearing Medium and Heavy Armor to any degree lest they suffer immense fatigue. </span></span></span></span></span></span>
				<ol>
					<li style="list-style-type:disc;">
						<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The exception to this rule is Half-Plate, provided that they are eligible in the redlines of their MAs/Feats.</span></span></span></span></span></span>
					</li>
				</ol>
			</li>
			<li style="line-height:1.38;text-align:justify;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Sprint Distance defers to what adorns the Player’s Torso</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. </span></span></span></span></span></span>
				<ol>
					<li style="list-style-type:disc;">
						<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">This extends to Half-Plate for eligible MAs/Feats, CAs that lack fatigue, and abilities which emulate Sprinting (Floating, Etcetera).</span></span></span></span></span></span>
					</li>
				</ol>
			</li>
		</ol>

		<p>
			<br />
			 
		</p>

		<div>
			<table style="border:none;border-collapse:collapse;" width="793">
				<colgroup>
					<col width="207" />
					<col width="166" />
					<col width="247" />
					<col width="173" />
				</colgroup>
				<tbody>
					<tr>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:207px;">
							<p style="line-height:1.2;text-align:justify;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Armour Type</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:166px;">
							<p style="line-height:1.2;text-align:justify;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Material</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:247px;">
							<p style="line-height:1.2;text-align:justify;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Damage</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:173px;">
							<p style="line-height:1.2;text-align:justify;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Limitations</span></span></span></span></span></span></span></span>
							</p>
						</td>
					</tr>
					<tr>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:207px;">
							<p style="line-height:1.2;text-align:justify;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:700;"><span style="font-style:italic;"><span style="text-decoration:none;">Light Armour</span></span></span></span></span></span></span></span>
							</p>
							<br />
							 
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:166px;">
							<p style="line-height:1.2;text-align:justify;">
								 
							</p>

							<p style="line-height:1.2;text-align:justify;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Leather</span></span></span></span></span></span></span></span>
							</p>
							 

							<p style="line-height:1.2;text-align:justify;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Padded Gambeson</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:247px;">
							<p style="line-height:1.2;text-align:justify;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Mitigates</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">:</span></span></span></span></span></span></span></span>
							</p>

							<ul>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">minor lacerations and slashes</span></span></span></span></span></span></span></span>
								</li>
							</ul>

							<p style="line-height:1.2;text-align:justify;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">vulnerable</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">:</span></span></span></span></span></span></span></span>
							</p>

							<ul>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Thrusts</span></span></span></span></span></span></span></span>
								</li>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Blunt Attacks</span></span></span></span></span></span></span></span>
								</li>
							</ul>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:173px;">
							<ul>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Standard Sprinting Speed</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> [</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">8</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">]</span></span></span></span></span></span></span></span>
								</li>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">High mobility and dexterity</span></span></span></span></span></span></span></span>
								</li>
							</ul>
						</td>
					</tr>
					<tr>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:207px;">
							<p style="line-height:1.2;text-align:justify;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:700;"><span style="font-style:italic;"><span style="text-decoration:none;">Medium Armour</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:166px;">
							<p style="line-height:1.2;text-align:justify;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Chainmail</span></span></span></span></span></span></span></span>
							</p>
							 

							<p style="line-height:1.2;text-align:justify;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Scales</span></span></span></span></span></span></span></span>
							</p>
							 

							<p style="line-height:1.2;text-align:justify;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Lamellar Plates</span></span></span></span></span></span></span></span>
							</p>
							 

							<p style="line-height:1.2;text-align:justify;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Reinforced Leather</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:247px;">
							<p style="line-height:1.2;text-align:justify;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Protects/ mitigates:</span></span></span></span></span></span></span></span>
							</p>

							<ul>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Slash attacks</span></span></span></span></span></span></span></span>
								</li>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Blunt-force trauma</span></span></span></span></span></span></span></span>
								</li>
							</ul>
							 

							<p style="line-height:1.2;text-align:justify;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Vulnerable:</span></span></span></span></span></span></span></span>
							</p>

							<ul>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Piercing attacks (Ranged/ Thrusts)</span></span></span></span></span></span></span></span>
								</li>
							</ul>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:173px;">
							<ul>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Standard Sprinting Speed</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> [</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">8</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">]</span></span></span></span></span></span></span></span>
								</li>
							</ul>
							 

							<ul>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Relatively mobile</span></span></span></span></span></span></span></span>
								</li>
							</ul>
						</td>
					</tr>
					<tr>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:207px;">
							<p style="line-height:1.2;text-align:justify;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:700;"><span style="font-style:italic;"><span style="text-decoration:none;">Heavy Armour</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:166px;">
							<p style="line-height:1.2;text-align:justify;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Plate Armor</span></span></span></span></span></span></span></span>
							</p>

							<p style="line-height:1.2;text-align:justify;">
								 
							</p>

							<p style="line-height:1.2;text-align:justify;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Half-plate</span></span></span></span></span></span></span></span>
							</p>

							<p style="line-height:1.2;text-align:justify;">
								 
							</p>

							<p style="line-height:1.2;text-align:justify;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Brigandine</span></span></span></span></span></span></span></span>
							</p>

							<p style="line-height:1.2;text-align:justify;">
								 
							</p>

							<p style="line-height:1.2;text-align:justify;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Other Plate Armoury</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:247px;">
							<p style="line-height:1.2;text-align:justify;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Impervious/Highly mitigates</span></span></span></span></span></span></span></span>
							</p>

							<ul>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Slashing</span></span></span></span></span></span></span></span>
								</li>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Thrusting</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span></span></span>
								</li>
							</ul>
							 

							<p style="line-height:1.2;text-align:justify;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Vulnerable</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">:</span></span></span></span></span></span></span></span>
							</p>

							<ul>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Thrusts into joint-gaps</span></span></span></span></span></span></span></span>
								</li>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Blunt-force trauma</span></span></span></span></span></span></span></span>
								</li>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Some ranged weapons</span></span></span></span></span></span></span></span>
								</li>
							</ul>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:173px;">
							<ul>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Sprint </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">distance reduced to</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> [</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">6</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">] blocks, Standard and horse movement remain the same. </span></span></span></span></span></span></span></span>
								</li>
							</ul>
						</td>
					</tr>
				</tbody>
			</table>
		</div>

		<p>
			<br />
			<br />
			<br />
			 
		</p>

		<p style="line-height:1.2;text-align:center;">
			 
		</p>

		<hr />
		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:center;">
			<span style="font-size:19pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">Ranged and Siege Weapons [</span></span></span></span></span></span><a href="https://www.lordofthecraft.net/forums/topic/238396-the-techlock-armaments/" rel="" style="text-decoration:none;"><span style="font-size:19pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#1155cc;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:underline;"><span><span>x</span></span></span></span></span></span></span></span></a><span style="font-size:19pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">]</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;text-align:center;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⊰━━━━⊱༒︎ •✦• ༒︎⊰━━━━⊱</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:center;">
			<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">BOWS and CROSSBOWS</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;text-align:center;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⊰━━━━━━━━━━━━━━━━⊱༒︎ •✦• ༒︎⊰━━━━━━━━━━━━━━━━⊱</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#990000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">REDLINES</span></span></span></span></span></span>
		</p>

		<ol>
			<li style="list-style-type:decimal;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Emote count of Bows and Crossbows are </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">reduced by [</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">1</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">]</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> after the first shot. Emote count returns when they are attacked, damaged or sprinting.</span></span></span></span></span></span>
			</li>
			<li style="list-style-type:decimal;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Movement </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">is reduced to [</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">4</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">] on horseback, unless pausing to reposition.</span></span></span></span></span></span>
			</li>
			<li style="list-style-type:decimal;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><strong>Movement </strong>on foot follows standard movement rules when utilising the bow/crossbow</span></span></span></span></span></span>
			</li>
			<li style="list-style-type:decimal;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">All bows and crossbows must be adequately stored and represented IRP, and roleplayed according to their weight and size</span></span></span></span></span></span>
			</li>
			<li style="list-style-type:decimal;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Crossbows may NOT be pre-loaded before combat, and take into account the weight of the draw.</span></span></span></span></span></span>
			</li>
		</ol>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<div>
			<table style="border:none;border-collapse:collapse;" width="791">
				<colgroup>
					<col width="146" />
					<col width="93" />
					<col width="164" />
					<col width="173" />
					<col width="215" />
				</colgroup>
				<tbody>
					<tr>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:146px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">BOWS</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:93px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Range</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:164px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Emote Count</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:173px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Damage</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:215px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Pre-requisites </span></span></span></span></span></span></span></span>
							</p>
						</td>
					</tr>
					<tr>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:146px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Shortbows</span></span></span></span></span></span></span></span>
							</p>
							 

							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Hand-Crossbows</span></span></span></span></span></span></span></span>
							</p>
							<br />
							 
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:93px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">40 Blocks</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:164px;">
							<ul>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">3 Emotes / 2 Emotes</span></span></span></span></span></span></span></span>
								</li>
							</ul>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:173px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Heavy Armour </span></span></span></span></span></span></span></span>
							</p>

							<ul>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Stopped</span></span></span></span></span></span></span></span>
								</li>
							</ul>

							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Medium Armor </span></span></span></span></span></span></span></span>
							</p>

							<ul>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Mitigation</span></span></span></span></span></span></span></span>
								</li>
							</ul>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:215px;">
							<ul>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Usable on Horseback</span></span></span></span></span></span></span></span>
								</li>
							</ul>
						</td>
					</tr>
					<tr>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:146px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Longbows</span></span></span></span></span></span></span></span>
							</p>
							 

							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Crank-Crossbow</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:93px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">48 Blocks</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:164px;">
							<ul>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">4 Emotes / 3 Emotes</span></span></span></span></span></span></span></span>
								</li>
							</ul>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:173px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Pierces all armours at full draw:</span></span></span></span></span></span></span></span>
							</p>

							<ul>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Pierce through skin and bone.</span></span></span></span></span></span></span></span>
								</li>
							</ul>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:215px;">
							<ul>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Un-usuable on horseback </span></span></span></span></span></span></span></span>
								</li>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Free motion of the shoulders</span></span></span></span></span></span></span></span>
								</li>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Crank Crossbow]</span></span></span></span></span></span><br />
									<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Use of heavy windlass/Crannequin</span></span></span></span></span></span></span></span>
								</li>
							</ul>
						</td>
					</tr>
				</tbody>
			</table>
		</div>

		<p>
			<br />
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#8d8763;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">EMOTE GUIDELINES FOR BOWS AND CROSSBOWS [Stolen from ST]</span></span></span></span></span></span>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					 
				</p>

				<div>
					<table style="border:none;border-collapse:collapse;" width="791">
						<colgroup>
							<col width="146" />
							<col width="93" />
							<col width="164" />
							<col width="173" />
							<col width="215" />
						</colgroup>
						<tbody>
							<tr>
								<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:146px;">
									<p style="line-height:1.2;">
										<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">BOWS</span></span></span></span></span></span></span></span>
									</p>
								</td>
								<td colspan="4" style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:93px;">
									<p style="line-height:1.2;">
										<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Roleplay emotes</span></span></span></span></span></span></span></span>
									</p>
								</td>
							</tr>
							<tr>
								<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:146px;">
									<p style="line-height:1.2;">
										<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Shortbows</span></span></span></span></span></span></span></span>
									</p>
									 

									<p style="line-height:1.2;">
										<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Hand-Crossbows</span></span></span></span></span></span></span></span>
									</p>
									<br />
									 
								</td>
								<td colspan="4" style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:93px;">
									 
									<ol>
										<li style="list-style-type:decimal;">
											<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Georgia, serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Steady the Hand Crossbow / Shortbow</span></span></span></span></span></span></span></span>
										</li>
										<li style="list-style-type:decimal;">
											<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Georgia, serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Pull the String and Load the Bolt / Nock the Arrow and Draw Bowstring</span></span></span></span></span></span></span></span>
										</li>
										<li style="list-style-type:decimal;">
											<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Georgia, serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Aim and Release the Projectile</span></span></span></span></span></span></span></span>
										</li>
									</ol>
								</td>
							</tr>
							<tr>
								<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:146px;">
									<p style="line-height:1.2;">
										<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Longbows</span></span></span></span></span></span></span></span>
									</p>
									 

									<p style="line-height:1.2;">
										<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Crank-Crossbow</span></span></span></span></span></span></span></span>
									</p>
								</td>
								<td colspan="4" style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:93px;">
									<p style="line-height:1.44;">
										<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Georgia, serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Crank Crossbows</span></span></span></span></span></span></span></span>
									</p>

									<ol>
										<li style="list-style-type:decimal;">
											<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Georgia, serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Steady the Crank Crossbow</span></span></span></span></span></span></span></span>
										</li>
										<li style="list-style-type:decimal;">
											<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Georgia, serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Press the Weapon to the Ground and Attach the Crank</span></span></span></span></span></span></span></span>
										</li>
										<li style="list-style-type:decimal;">
											<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Georgia, serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Crank the String Back and Load the Bolt</span></span></span></span></span></span></span></span>
										</li>
										<li style="list-style-type:decimal;">
											<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Georgia, serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Aim and Release the Projectile</span></span></span></span></span></span></span></span>
										</li>
									</ol>
									 

									<p style="line-height:1.44;">
										<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Georgia, serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Longbows </span></span></span></span></span></span></span></span>
									</p>

									<ol>
										<li style="list-style-type:decimal;">
											<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Georgia, serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Steady the Longbow</span></span></span></span></span></span></span></span>
										</li>
										<li style="list-style-type:decimal;">
											<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Georgia, serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Nock the Arrow</span></span></span></span></span></span></span></span>
										</li>
										<li style="list-style-type:decimal;">
											<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Georgia, serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Raise the Bow and Draw The Bowstring</span></span></span></span></span></span></span></span>
										</li>
										<li style="list-style-type:decimal;">
											<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Georgia, serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Aim and Release the Projectile</span></span></span></span></span></span></span></span>
										</li>
									</ol>
									<br />
									 
								</td>
							</tr>
						</tbody>
					</table>
				</div>
			</div>
		</div>
		 

		<p>
			<br />
			<br />
			 
		</p>

		<p style="line-height:1.2;text-align:center;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⊰━━━━⊱༒︎ •✦• ༒︎⊰━━━━⊱</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:center;">
			<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">MISC RANGED WEAPONS</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;text-align:center;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⊰━━━━━━━━━━━━━━━━⊱༒︎ •✦• ༒︎⊰━━━━━━━━━━━━━━━━⊱</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#990000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">REDLINES - MISC</span></span></span></span></span></span>
		</p>

		<ol>
			<li style="list-style-type:decimal;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Emote counts may NOT be reduced.</span></span></span></span></span></span>
			</li>
			<li style="list-style-type:decimal;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">All Misc Weapons can be used on Horseback</span></span></span></span></span></span>
			</li>
			<li style="list-style-type:decimal;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Movement is halved to 4 blocks on horseback when using Misc Weapons, unless they pause their loading for movement. </span></span></span></span></span></span>
			</li>
			<li style="list-style-type:decimal;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Movement on foot follows standard movement rules when utilising the ranged weapons</span></span></span></span></span></span>
			</li>
			<li style="list-style-type:decimal;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">They may not be pre-loaded before combat.</span></span></span></span></span></span>
			</li>
		</ol>

		<p>
			 
		</p>

		<div>
			<table style="border:none;border-collapse:collapse;" width="786">
				<colgroup>
					<col width="138" />
					<col width="96" />
					<col width="161" />
					<col width="168" />
					<col width="223" />
				</colgroup>
				<tbody>
					<tr>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:138px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">MISC RANGED</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:96px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Range</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:161px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Emote Count</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:168px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Damage</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:223px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Pre-requisites </span></span></span></span></span></span></span></span>
							</p>
						</td>
					</tr>
					<tr>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:138px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Blowguns</span></span></span></span></span></span></span></span>
							</p>
							<br />
							 
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:96px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">16 Blocks</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:161px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">2 emotes:</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:168px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Incapable of piercing more than two layers of cloth and armour.</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:223px;">
							<ul>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Poisonous darts are impossible to obtain.</span></span></span></span></span></span></span></span>
								</li>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Custom Darts can be made via ST/Alchemy.</span></span></span></span></span></span></span></span>
								</li>
							</ul>
						</td>
					</tr>
					<tr>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:138px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Slings</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:96px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">16 Blocks - 40 blocks if [3] emotes.</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:161px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">2 emotes / 3 emotes (additional winding to increase distance)</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:168px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Incapable of Piercing Armour</span></span></span></span></span></span></span></span>
							</p>
							 

							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Non-metal] Concussive force into non-padded areas.</span></span></span></span></span></span></span></span>
							</p>
							 

							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Metal] Concussive force guaranteed</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:223px;">
							<p style="line-height:1.2;margin-left:48px;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">x</span></span></span></span></span></span></span></span>
							</p>
						</td>
					</tr>
					<tr>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:138px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Javelins / Throwing Spears</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:96px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">16 Blocks - 30 Blocks if [3] emotes</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:161px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">2 Emotes / 3 Emotes (“run-up” preparation to increase distance)</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:168px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Leather and Gambeson</span></span></span></span></span></span></span></span>
							</p>

							<ul>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Punctures</span></span></span></span></span></span></span></span>
								</li>
							</ul>

							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Heavy Armour </span></span></span></span></span></span></span></span>
							</p>

							<ul>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Stopped</span></span></span></span></span></span></span></span>
								</li>
							</ul>

							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Medium Armour</span></span></span></span></span></span></span></span>
							</p>

							<ul>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Mitigated</span></span></span></span></span></span></span></span>
								</li>
							</ul>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:223px;">
							<ul>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Impossible to Conceal </span></span></span></span></span></span></span></span>
								</li>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Impossible to Carry in large quantity</span></span></span></span></span></span></span></span>
								</li>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Cannot be used with voidal-weakness</span></span></span></span></span></span></span></span>
								</li>
							</ul>
						</td>
					</tr>
					<tr>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:138px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Throwing Knives</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:96px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">16 Blocks</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:161px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">2 emotes</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:168px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Cloth and Leather</span></span></span></span></span></span></span></span>
							</p>

							<ul>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Punctures</span></span></span></span></span></span></span></span>
								</li>
							</ul>

							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Heavy Armour </span></span></span></span></span></span></span></span>
							</p>

							<ul>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Stopped</span></span></span></span></span></span></span></span>
								</li>
							</ul>

							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Medium Armour</span></span></span></span></span></span></span></span>
							</p>

							<ul>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Mitigated</span></span></span></span></span></span></span></span>
								</li>
							</ul>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:223px;">
							<ul>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Concealable</span></span></span></span></span></span></span></span>
								</li>
							</ul>
						</td>
					</tr>
				</tbody>
			</table>
		</div>

		<p>
			<br />
			<br />
			 
		</p>

		<p style="line-height:1.2;text-align:center;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⊰━━━━⊱༒︎ •✦• ༒︎⊰━━━━⊱</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:center;">
			<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">SIEGE ENGINES</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;text-align:center;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⊰━━━━━━━━━━━━━━━━⊱༒︎ •✦• ༒︎⊰━━━━━━━━━━━━━━━━⊱</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#990000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">REDLINES - SIEGE WEAPONS</span></span></span></span></span></span>
		</p>

		<ol>
			<li style="list-style-type:decimal;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Emote Counts cannot be decreased</span></span></span></span></span></span>
			</li>
			<li style="list-style-type:decimal;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Siege engines only be used during an event or a warclaim, and not during common crp.</span></span></span></span></span></span>
			</li>
			<li style="list-style-type:decimal;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Siege engines are too heavy to be moved by a person: siege weapons must be mounted on wheels or on the ground.</span></span></span></span></span></span>
			</li>
			<li style="list-style-type:decimal;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">To utilise a siege weapon, the minimum amount of players must be met to operate the equipment.</span></span></span></span></span></span>
			</li>
			<li style="list-style-type:decimal;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">They cannot be pre-loaded before combat. </span></span></span></span></span></span>
			</li>
		</ol>

		<p>
			 
		</p>

		<div>
			<table style="border:none;border-collapse:collapse;" width="785">
				<colgroup>
					<col width="139" />
					<col width="88" />
					<col width="106" />
					<col width="178" />
					<col width="274" />
				</colgroup>
				<tbody>
					<tr>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:139px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">ENGINE TYPE</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:88px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Range</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:106px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Emote Count</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:178px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Damage</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:274px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Pre-requisites </span></span></span></span></span></span></span></span>
							</p>
						</td>
					</tr>
					<tr>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:139px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Ballistae</span></span></span></span></span></span></span></span>
							</p>
							<br />
							 
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:88px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">100 Blocks</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:106px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">4 Emotes </span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:178px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ALL ARMOUR punctured</span></span></span></span></span></span></span></span>
							</p>
							 

							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Wood and Plaster</span></span></span></span></span></span></span></span>
							</p>

							<ul>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Punctured</span></span></span></span></span></span></span></span>
								</li>
							</ul>

							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Stone Fortification</span></span></span></span></span></span></span></span>
							</p>

							<ul>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Mitigate</span></span></span></span></span></span></span></span>
								</li>
							</ul>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:274px;">
							<ul>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Must be mounted on the ground or cart</span></span></span></span></span></span></span></span>
								</li>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Must be loaded by TWO players minimum</span></span></span></span></span></span></span></span>
								</li>
							</ul>
						</td>
					</tr>
					<tr>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:139px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Trebuchets</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:88px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">100 Blocks</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:106px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">5 Emotes</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:178px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ALL ARMOUR</span></span></span></span></span></span></span></span>
							</p>

							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Crushed</span></span></span></span></span></span></span></span>
							</p>
							<br />
							 
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:274px;">
							<ul>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Lacks the Precision to strike small targets</span></span></span></span></span></span></span></span>
								</li>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Minimum of THREE players to utilise</span></span></span></span></span></span></span></span>
								</li>
							</ul>
						</td>
					</tr>
					<tr>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:139px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Cannons</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:88px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">100 Blocks </span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:106px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">5 Emotes</span></span></span></span></span></span></span></span>
							</p>
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:178px;">
							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ALL ARMOUR</span></span></span></span></span></span></span></span>
							</p>

							<p style="line-height:1.2;">
								<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Crushed</span></span></span></span></span></span></span></span>
							</p>
							<br />
							 
						</td>
						<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:274px;">
							<ul>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Utilises Black powder, an alchemical mixture used as an explosive projectile force</span></span></span></span></span></span></span></span>
								</li>
								<li style="list-style-type:disc;">
									<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Minimum of THREE players to utilise</span></span></span></span></span></span></span></span>
								</li>
							</ul>
						</td>
					</tr>
				</tbody>
			</table>

			<p>
				 
			</p>

			<p>
				 
			</p>

			<p>
				 
			</p>

			<p style="line-height:1.38;">
				<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#8d8763;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">EMOTE GUIDELINES FOR SIEGEWEAPONS [Stolen from ST]</span></span></span></span></span></span>
			</p>
		</div>

		<p style="line-height:1.38;">
			 
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					 
				</p>

				<p style="line-height:1.38;">
					<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span>
				</p>

				<div>
					<table style="border:none;border-collapse:collapse;" width="736">
						<colgroup>
							<col width="240" />
							<col width="496" />
						</colgroup>
						<tbody>
							<tr>
								<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:240px;">
									<p style="line-height:1.2;">
										<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Ballistae</span></span></span></span></span></span></span></span>
									</p>
								</td>
								<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:496px;">
									<p style="line-height:1.44;">
										<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Ballistae require [</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">4</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">] Emotes to Use, and a [</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">2</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">] Man Crew.</span></span></span></span></span></span></span></span>
									</p>

									<p style="line-height:1.44;margin-left:48px;">
										<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">1. Twist the Cranks and Crank the String Back</span></span></span></span></span></span></span></span>
									</p>

									<p style="line-height:1.44;margin-left:48px;">
										<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">2. Lock the String In Place</span></span></span></span></span></span></span></span>
									</p>

									<p style="line-height:1.44;margin-left:48px;">
										<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">3. Load the Heavy Bolt</span></span></span></span></span></span></span></span>
									</p>

									<p style="line-height:1.44;margin-left:48px;">
										<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">4. Aim and Release the Projectile</span></span></span></span></span></span></span></span>
									</p>
								</td>
							</tr>
							<tr>
								<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:240px;">
									<p style="line-height:1.2;">
										<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Trebuchets</span></span></span></span></span></span></span></span>
									</p>
								</td>
								<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:496px;">
									<p style="line-height:1.44;">
										<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Trebuchets Require [</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">5</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">] Emotes to use, and a [</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">3</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">] Man Crew.</span></span></span></span></span></span></span></span>
									</p>

									<p style="line-height:1.44;margin-left:48px;">
										<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">1. Pull the Long-Arm’s Rope to Lower the Projectile Sling</span></span></span></span></span></span></span></span>
									</p>

									<p style="line-height:1.44;margin-left:48px;">
										<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">2. Insert a Firing Pin to Secure the Rope</span></span></span></span></span></span></span></span>
									</p>

									<p style="line-height:1.44;margin-left:48px;">
										<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">3. Load the Heavy Projectile</span></span></span></span></span></span></span></span>
									</p>

									<p style="line-height:1.44;margin-left:48px;">
										<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">4. Calibrate the Long-Arm and Aim</span></span></span></span></span></span></span></span>
									</p>

									<p style="line-height:1.44;margin-left:48px;">
										<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">5. Strike the Pin and Launch the Projectile</span></span></span></span></span></span></span></span>
									</p>
								</td>
							</tr>
							<tr>
								<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:240px;">
									<p style="line-height:1.2;">
										<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Cannons</span></span></span></span></span></span></span></span>
									</p>
								</td>
								<td style="border-bottom:1px solid #7d7268;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px solid #7d7268;border-right:1px solid #7d7268;border-left:1px solid #7d7268;width:496px;">
									<p style="line-height:1.44;">
										<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Cannons require [</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">5</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">] Emotes to use, and a [</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">3</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">] Man Crew.</span></span></span></span></span></span></span></span>
									</p>

									<p style="line-height:1.44;margin-left:48px;">
										<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">1. Prepare the Cannon Shot and Clean the Bore</span></span></span></span></span></span></span></span>
									</p>

									<p style="line-height:1.44;margin-left:48px;">
										<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">2. Load the Black Powder and Replace the Fuse</span></span></span></span></span></span></span></span>
									</p>

									<p style="line-height:1.44;margin-left:48px;">
										<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">3. Load the Cannon Shot</span></span></span></span></span></span></span></span>
									</p>

									<p style="line-height:1.44;margin-left:48px;">
										<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">4. Light the Fuse and Aim</span></span></span></span></span></span></span></span>
									</p>

									<p style="line-height:1.44;margin-left:48px;">
										<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">5. Fire the Cannon</span></span></span></span></span></span></span></span>
									</p>
								</td>
							</tr>
						</tbody>
					</table>
				</div>
			</div>
		</div>

		<p style="line-height:1.2;text-align:center;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d8cf9d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⊰━━━━⊱༒︎ •✦• ༒︎⊰━━━━⊱</span></span></span></span></span></span><a href="#" rel=""><i></i> <i></i></a>
		</p>
	</div>
</div>
]]></description><guid isPermaLink="false">245104</guid><pubDate>Mon, 24 Feb 2025 14:43:19 +0000</pubDate></item><item><title>My Philosophy to Combat Roleplay; The Third Narrative</title><link>https://www.lordofthecraft.net/forums/topic/185040-my-philosophy-to-combat-roleplay-the-third-narrative/</link><description><![CDATA[<p dir="ltr" style="text-align:center;">
	<span style="color:#ecf0f1;"><b><span style="background-color:transparent;font-size:16.5pt;vertical-align:baseline;">Combat Roleplay; The Game of Loss, the Narrative above oneself</span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#ecf0f1;"><b><span style="background-color:transparent;font-size:7.5pt;vertical-align:baseline;">(Number 2, Electric Boogaloo)</span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#ecf0f1;"><b><span style="background-color:transparent;font-size:7.5pt;vertical-align:baseline;"><span style="border:none;"><img alt="Image result for Fantasy duel art" data-ratio="77.27" height="465" style="width:400px;height:auto;" width="602" src="https://lh5.googleusercontent.com/mv59SykZyFJS6-bjkRpKcBW_IeBuHBDM6Yimy7uEJ3KwWOxCpHrHlUImsV_exJQ5d5ElJefacPLpoxE12N09Cj2Uvenl3ydpT-Ta-7a1QkYZWzHzVlr56dEQFImI-1cu7I40CKhD"></span></span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#ecf0f1;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">The Narrative of Individuals; The story of the singular</span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-size:14px;"><span style="color:#ecf0f1;"><b><span style="background-color:transparent;vertical-align:baseline;">Though LotC is full of overarching narratives such as the recent Voidal Tears or the past like the Vaeyl Order it is commonly forgotten that the most common narrative is that of the individual, every single player on LotC in the most part, has some sort of direction for their character, be it a robber or robed one, master of trade or tragedy there is a goal somewhere to be found. These goals are important for us all, important to the individual and important to the larger narratives, for if there were no individual narratives, then there are no reasons for partaking in these overarching stories. We craft our own stories, and our own stories craft the world.</span></b></span></span>
</p>

<p style="text-align:center;">
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#ecf0f1;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">The Clash of Narratives; The Third Narrative</span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-size:14px;"><span style="color:#ecf0f1;"><b><span style="background-color:transparent;vertical-align:baseline;">Personal gains always clash, be it bandit, mage or medic there will always be a time where one’s narrative shall collide with another, the conclusion? A new narrative, a narrative bonding the two individuals into one, and the usual events in this narrative? Combat. Be it individuals or group, a time will come where everyone (or at least those here to roleplay) will have their blades or spells collide against an opponent. This Combat Roleplay is what we’re going to discuss, its reasons, its reality and how it should be approached.</span></b></span></span>
</p>

<p style="text-align:center;">
	 
</p>

<hr><p style="text-align:center;">
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#ecf0f1;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">A Mindset; The First Ideal</span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-size:14px;"><span style="color:#ecf0f1;"><b><span style="background-color:transparent;vertical-align:baseline;">Combat should always be approached in this third narrative. This is the mindset that there is a greater story to your own. This will detach you from your own story and alleviate you from ideals that you must win, as you shouldn’t have to. Creation of a story is what matters, surviving is just one of the many conclusions. I will reference a couple of stories in this, my first:</span></b></span></span>
</p>

<p dir="ltr" style="text-align:center;">
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-size:14px;"><b><a href="https://www.lordofthecraft.net/forums/topic/184933-double-pk-the-hammerhead-duel-1728/" rel=""><span style="color:#ecf0f1;"><span style="background-color:transparent;vertical-align:baseline;">https://www.lordofthecraft.net/forums/topic/184933-double-pk-the-hammerhead-duel-1728/</span></span></a><span style="background-color:transparent;vertical-align:baseline;"><span style="color:#ecf0f1;"> with cites to <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/90633-kanadensare/?do=hovercard" data-mentionid="90633" href="https://www.lordofthecraft.net/profile/90633-kanadensare/" rel="">@Kanadensare</a> and his partner for the excellent roleplay within it.</span></span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-size:14px;"><span style="color:#ecf0f1;"><b><span style="background-color:transparent;vertical-align:baseline;">I’ve referenced this story for the purpose that it shows that although without realising it, both parties have understood that there is this narrative above their own and for that reason some excellent roleplay (Though with a sad tale to tell) came out of it. Narratives are made everywhere in LotC, you don’t usually have to permakill your character for it though.</span></b></span></span>
</p>

<p dir="ltr" style="text-align:center;">
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-size:14px;"><span style="color:#ecf0f1;"><b><span style="background-color:transparent;vertical-align:baseline;">This Ideal, simply should be realised within the individuals, you should enter combat knowing that the outcome although may benefit each other, or neither at all, it is a story that will come out of it, and that is what matters.</span></b></span></span>
</p>

<p style="text-align:center;">
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#ecf0f1;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">The Approach; A Second Ideal</span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#ecf0f1;"><img alt="Image result for Duel about to start fantasy art" data-ratio="60.00" style="width:500px;height:auto;" width="750" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/7e05745b-79c1-409c-84b3-864b09baae2c/d5vqq0m-963d2004-95eb-4d73-9633-acdf2746b208.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzdlMDU3NDViLTc5YzEtNDA5Yy04NGIzLTg2NGIwOWJhYWUyY1wvZDV2cXEwbS05NjNkMjAwNC05NWViLTRkNzMtOTYzMy1hY2RmMjc0NmIyMDguanBnIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.eija5FoneVec3OtQRBDdxCQ5rh0YeS_-LI3iKK9O-Ug"></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-size:14px;"><span style="color:#ecf0f1;"><span style="background-color:transparent;vertical-align:baseline;"><b>When approaching combat, a person who has not yet realised the third narrative will always try to win, power gaming or not they will take the most effective and efficient routes, even if they are not reasonable for their character. It would be like a man who is terrified of fire wielding a flaming sword to fight an ice troll, just because they know an ice troll, just because it is the most efficient. Stepping into a character’s shoes is harder than it seems, but with practice and understanding you will soon be able to do it as many have done so to present.</b></span></span></span>
</p>

<p style="text-align:center;">
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-size:14px;"><span style="color:#ecf0f1;"><b><span style="background-color:transparent;vertical-align:baseline;">When approaching combat, one should always understand and debate, do not be afraid to debate moves and attacks with your partner, yet do not ever be toxic or rude to your partner. You are both in the narrative together, and the two options are both as ruining as the other. When it comes to being accused you have two choices: you can either explain your emote further and provide any evidence if needed, or you can re-emote in agreement that you made a mistake. It is this politeness and understanding that makes combat smoother and a more comfortable place.</span></b></span></span>
</p>

<p style="text-align:center;">
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#ecf0f1;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">Loss; A Third Ideal</span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#ecf0f1;"><b><span style="background-color:transparent;font-size:10pt;vertical-align:baseline;"><span style="border:none;"><img alt="MCU_TXO5zd3o-qEqSH7tO6A96tM_eQCut7KjUgJm1NOVaLicsh2WowA1FOV0nNDSpYCmbx9VsX8LsryNzbXEO-5FRkRV09cLKeT-rebAOfgDVzM2vBPIqiplM9xzNdS4jJmS98UK" data-ratio="43.00" height="259" width="602" src="https://lh3.googleusercontent.com/MCU_TXO5zd3o-qEqSH7tO6A96tM_eQCut7KjUgJm1NOVaLicsh2WowA1FOV0nNDSpYCmbx9VsX8LsryNzbXEO-5FRkRV09cLKeT-rebAOfgDVzM2vBPIqiplM9xzNdS4jJmS98UK"></span></span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-size:14px;"><span style="color:#ecf0f1;"><b><span style="background-color:transparent;vertical-align:baseline;">Every combat comes to the moment, life or death, the final fight. And if you have been the unlucky one to fall the blade, spell or tendril this day. One should come about it in an understanding way. Carrying special items or mina on you can always get you glum, realise your inventory is temporary, items can be reforged, new stories established. Share your story to your victor about that item if they are willing, the sword of your forefathers should be relished after all. Once losing it you then have two choices, you beghin the new third narrative of trying to reclaim it, or your own individual narrative of forging it anew, but better and fresher for your sons and their sons to see.</span></b></span></span>
</p>

<p dir="ltr" style="text-align:center;">
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-size:14px;"><span style="color:#ecf0f1;"><b><span style="background-color:transparent;vertical-align:baseline;">Loss can come easily, you may not be able to win against an orc as a measly mage unable to cast. Do not be afraid to lose. It is only temporary and you’ll be back on your feet soon enough, reputation regained, inventory restored. Some bandits are kind you know, they take 1-2 items and some mina and let you SS away, do not be afraid of the bandits on the road, they may just spare you somewhat. To those who lose their 50 pixels, I tell you this, why carry so much good stuff on the road in the first place? </span></b></span></span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#ecf0f1;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">Conclusion; A Last Ideal</span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#ecf0f1;"><b><span style="background-color:transparent;font-size:10pt;vertical-align:baseline;"><span style="border:none;"><img alt="NvW-Z3yG8kw4_CfDrJF_LQJdzi03i9U0N23Su50tHYl4pRcYu71NeQVfRbdNfUpARx0J4JMjlzkrr_y2BBwdIvc6AJWqdvp9qwLHTj7v2ayNPOlmlO_lXZ5S3wIk01hp69YNUEa_" data-ratio="142.98" height="446" style="width:300px;height:auto;" width="313" src="https://lh4.googleusercontent.com/NvW-Z3yG8kw4_CfDrJF_LQJdzi03i9U0N23Su50tHYl4pRcYu71NeQVfRbdNfUpARx0J4JMjlzkrr_y2BBwdIvc6AJWqdvp9qwLHTj7v2ayNPOlmlO_lXZ5S3wIk01hp69YNUEa_"></span></span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-size:14px;"><span style="color:#ecf0f1;"><b><span style="background-color:transparent;vertical-align:baseline;">Every narrative comes to an end, be it the end of the combat or a permanent death. Both are primary options. To overcome this idea of losing I commonly imagine it as a different person, this detaches and resentment I have from the person and allows me to continue on without hate, do not cling to toxicity as it will wreck and destroy you, continue your narrative anew. </span></b></span></span>
</p>

<p dir="ltr" style="text-align:center;">
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-size:14px;"><span style="color:#ecf0f1;"><b><span style="background-color:transparent;vertical-align:baseline;">Every narrative will also come to an end, death is sweet release that some may take up, permanently killing your character (for the most part) is your choice, so do not be pressured by other players to do so (unless you have committed suicide of course), you should see LotC as a means of telling a story, not power-grabbing, loot-hoarding or treasure-sniping, so many people have come before you, so many stories have been seen before you and so many will come after you, do not be afraid to let your story go when you believe the time is right.</span></b></span></span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<hr><p style="text-align:center;">
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#ecf0f1;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">Confession; My Mistakes in the past</span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#ecf0f1;"><b><span style="background-color:transparent;font-size:10pt;vertical-align:baseline;"><span style="border:none;"><img alt="riIjy-Pgfu8M3cwN3dYhZtY2nkayzqmAd0xqjviXojKRajTsveLTbi3vEv63zcGawKSe0ahZ47UH5-y9hhjCb3HWeyB1Yhc5sWk_W_n7YacB3P-glfCwdbh_KaWieHN72Uh7U1y2" data-ratio="51.07" height="308" width="602" src="https://lh3.googleusercontent.com/riIjy-Pgfu8M3cwN3dYhZtY2nkayzqmAd0xqjviXojKRajTsveLTbi3vEv63zcGawKSe0ahZ47UH5-y9hhjCb3HWeyB1Yhc5sWk_W_n7YacB3P-glfCwdbh_KaWieHN72Uh7U1y2"></span></span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-size:14px;"><span style="color:#ecf0f1;"><b><span style="background-color:transparent;vertical-align:baseline;">In LotC when I was a fresh minded player, I commonly fell to fail these ideals. After thinking of these ideals, I tried to type them into bit and byte in hopes to solve combat roleplay of which many approach it in a toxic way of solving issues but it is not, it is a story that we should be telling, how once spell or steel clashed and battled commenced, and how someone, or no-one came out on top. I sometimes re-tell my victories and failures, not to brag or boast but because I want people to understand that LotC will give you so many ups and downs, you may lose items but you will gain many more, do not be afraid to explore.</span></b></span></span>
</p>

<p dir="ltr" style="text-align:center;">
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-size:14px;"><span style="color:#ecf0f1;"><b><span style="background-color:transparent;vertical-align:baseline;">I have tried to push when I should of let go, do not be afraid to let go, as it will lead you somewhere else, it will lead someone else somewhere else, and it will further all the stories.</span></b></span></span>
</p>

<p dir="ltr" style="text-align:center;">
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-size:14px;"><span style="color:#ecf0f1;"><b><span style="background-color:transparent;vertical-align:baseline;">What I will implore those after me to do, is love combat roleplay, it is where adrenaline pumps and you feel on your toes, but do not lose grasp that you are trying to tell a story with your opponent, you shouldn’t be trying to win, it is merely something that could come out of it.</span></b></span></span>
</p>

<p dir="ltr" style="text-align:center;">
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#ecf0f1;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">The Reason of this Post</span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-size:14px;"><span style="color:#ecf0f1;"><b><span style="background-color:transparent;vertical-align:baseline;">Talking to other players about combat roleplay invoked me to do this, I find that in recent times LotC is arguing about rules and how they should be governed and in all this chaos some people brought up about how other people try their hardest to succeed, and I wondered and realised I have in the past did the same. I have tried to materialise how I and a few others that I know of have tried to steer ourselves away from this ideal, thus I brought the creation of the idea of the third narrative, this mindset that there is a story above my own. This realisation gave me the ability to detach death away as a punishment or failure, but more of a means of trying to extend my own, or another person’s roleplay.</span></b></span></span>
</p>

<p dir="ltr" style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	(p.s. I wrote this at 1am)
</p>]]></description><guid isPermaLink="false">185040</guid><pubDate>Tue, 13 Aug 2019 23:44:44 +0000</pubDate></item><item><title>Guide to Fair Combat Roleplay</title><link>https://www.lordofthecraft.net/forums/topic/172098-guide-to-fair-combat-roleplay/</link><description><![CDATA[<p style="text-align:center;">
	<span><span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12px;"><span> </span>[[EDIT/FOREWARNING: This guide is beginning to age, so I implore anyone reading to please check the relevant server rules or lores before taking anything in this guide as fact. Thanks <span><span class="ipsEmoji">👍</span>]]</span><br /><a href="https://youtu.be/gV26zIE0130" rel="external nofollow">[Obligatory Epic Combat Music]</a></span></span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16px;"><strong>Introduction:</strong></span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">  I’ve noticed lately that many people are disillusioned with combat RP, or tend to call it a mess. I’d definitely agree, so I’m writing this to act as a guideline should anyone choose to use it. This post will be a number of suggestions that’ll hopefully convince you to give combat RP another chance, as I feel it can be very entertaining if done right.</span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">  I personally employ the following guidelines when doing combat RP, and am an avid magic user. Considering I’ve been doing this since Aegis, I believe there are quite a few things I can teach. Everything below is completely optional, and feel free to do some tinkering to best suit your individual RP. Regardless, thanks in advance for reading!</span></span>
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><img alt="d47b0610ba3804d82a40e258954ad5ca.png" class="ipsImage" height="347" width="618" src="https://i.gyazo.com/d47b0610ba3804d82a40e258954ad5ca.png" /></span>
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><em><span style="font-size:12px;">[Copyright Wizards of the Coast]</span></em></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16px;"><strong>Combat:</strong></span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">  There are ways I like to split up how a combat encounter should go. As a personal fan of dungeons and dragons, I’ve incorporated several things which you might find familiar. Keep in mind, every combat is different and you’re completely free to change things up to keep pace with the other players around you. I just like using the system here as a default, should you want something to fall back on.</span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">  Combat is split up into instances I like to call ‘rounds’, wherein all players emote at least once before continuing from the first player again. It normally varies, but I consider each ‘round’ to consist of about 6 seconds. Put more simply, one emote lasts for roughly 6 seconds. In a round, wait for everyone to emote once before continuing with another of your own, starting another round. As for the emote itself, I split it up into 3 sections. Main action, reaction, and movement.</span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">  <strong>Main actions </strong>are anything that would take up the most work or concentration in an emote. This can be something such as pulling a lever, thrusting a blade, drawing an item, focusing on a spell, or even activating an enchantment. Things will often require more than one emote to do, requiring consecutive rounds using the main action to work towards. For example, spells usually take multiple emotes to complete, and thus the main action is expended each time to work towards that final goal. A recurve bow might take 3 emotes to knock an arrow, take aim, and shoot. A heavier weapon such as a maul might take an initial emote to rear back in preparation for a strike, and then another emote to send it towards the opponent.</span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">  <strong>Reactions</strong> consist of actions made in response to something another character is doing against you. Something which could count is lifting your shield to block an incoming swing from a sword, only to use your main action to thrust your sword back at him as a counter attack. Another example would be trying to dodge an incoming boulder cast at you by a wizard, or leaping out of the way of hazards. Usually the latter will take up more energy and time, thus invalidating the potential to use your main action, so keep things like that in mind! Also you can’t really use up a ‘reaction’ unless there’s something to actually respond to.</span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">  <strong>Movement</strong> is much more intuitive than the last two sections. It’s just a character’s ability to traverse the environment around them. For an average fellow, I like to put them at about 4 blocks maximum in the course of a single emote. This can be slower or faster depending on the character’s situation, or abilities. A druidic shapeshifter might be able to move much faster because their animal is fast, or a person might be on a mount such as a horse, thus having the higher movement speed. Movement can be useful in situations such as when a warrior has to step up to an opponent and then use their main action to cut at them with a blade.</span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">  Speaking can be done somewhat freely during a ‘round’ too. Just be certain it’s few enough words to fit within the short time that would be involved (usually 6 seconds). It may be difficult to speak fluently if you’re already highly focused on some other task at hand.</span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">  The situation is king, and so are your brains. When it comes to determining how long something will take, or how many emotes, try to use logic. If you think some condition affecting your character might impede them from moving, taking a main action, or reacting, then simply opt out of it if it seems fair (such as not moving because you’re being grappled). When it comes to RP fights, you have to be reasonable and willing to compromise with other players. There’s more about this in the ‘courtesy’ section.</span></span>
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><img alt="889e6820ff72d774d33eceedde571c38.png" class="ipsImage" height="357" width="476" src="https://i.gyazo.com/889e6820ff72d774d33eceedde571c38.png" /></span>
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><em><span style="font-size:12px;"><a href="https://erlanarya.deviantart.com/art/Fireball-510328974" rel="external nofollow">[Fireball by erlanarya]</a></span></em></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16px;"><strong>Magic:</strong></span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">  Onto the most loved and hated (usually hated) topic of combat RP: magic. Magic can be used quite effectively in combat, and in a fair manner if done properly. This is done by primarily understanding time and effort in spellcasting, then subsequently RPing in a way which impacts the conflict.</span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">  Anyone can use my following proposition for magic in combat, if they wish. Though unofficial, it relates to the tier system. That shouldn’t matter however, since this guide is also unofficial. I like to split up mana pools by a number of ‘units’ of power according to your current tier. A mage’s total units should equal twice their current tier. So if you’re a T1 mage, you have 2 units of power, if you’re a tier 2, 4 units, and so on. How powerful a spell is is described in tiers such as a tier 1 powered water splash or tier 4 powered illusion. How many tiers a spell equates to is how many units it will expend from your overall mana pool. In the prior situation, a tier 4 illusion would cost 4 units of power. This all means a mage can only cast two of their most powerful spells before being completely incapacitated (I’m talking unconscious or too tired to move significantly).</span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">  The number of emotes required to cast a spell are usually more than one. Typically any mage requires their initial ‘connection’ emote, followed by whatever charging emotes proceed it to do their spell. Whenever at tier 5 strength, I like to roleplay that a spell requires at least 1 emote per tier of power it holds, with a minimum of 2 needed. Meaning, a tier 5 spell requires at least 5 emotes to cast, and a tier 1 would require 2.</span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">  This system works well for RPing time and effort when the mage only has one tier 5 magic. However, it gets a little confusing if you’re not tier 5, or have different tiered magics. So remember, this is just a guideline and feel free to use whatever logic makes sense for your individual spell. I’d suggest that it takes 5 emotes for your most potent spell, and at minimum 2 for your weakest ones. Also, don’t cast your most powerful spell more than twice before reaching maximum fatigue. Magic is a powerful thing to use while in combat, so be mindful to always RP the consequences of fatigue.</span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">  Finally, casting a spell normally requires consistent focus to do correctly. It’ll expend all your main actions until the correct number of emotes have been achieved, and inhibit your other options. As you’re having to focus on a spell, your movement might as well be halved to indicate walking (2 blocks). Except for simple talking and walking, there aren’t many things you can do when charging a spell. I heavily discourage anyone from trying to charge spells past the standard 5 emotes, approximately. Though there isn’t any rule against charging a spell for 10 emotes and blasting an entire area of people, it should be avoided for the sake of courtesy.</span></span>
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><img alt="4f6db095b2db9bdb1c4cc00a3d778ce4.png" class="ipsImage" height="368" width="554" src="https://i.gyazo.com/4f6db095b2db9bdb1c4cc00a3d778ce4.png" /></span>
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12px;"><em>[Photo by Paul Keely]</em></span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16px;"><strong>Courtesy:</strong></span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">  Onto the most important section of accomplishing a fair combat RP: Knowing how to compromise with one another, and keeping your priorities straight! Everyone should know that the most crucial thing is to keep a professional, level head no matter what. Remember that we’re all here to have fun, and build an amazing story together via an interactive roleplay medium.</span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">  When in a fight and considering your emotes, sometimes you might feel unsure. Whether it’s something you’re trying to do, or something your opponent RPed, it’s always good to try PMing them to ask questions. These questions can be, “Do you think this would make sense?” or along the lines of, “Is it okay if my character tried doing this?” to ensure the both of you are on the same page with what’s going on in your RP. Now, I say to PM the other player because it keeps the overall smoothness of the RP intact. When you go into LOOC to talk about something that involves no one else, you clutter the chat and invite the possibility for an on-going out of character conversation. That may be good and needed sometimes, if it involves multiple characters, but I would try to avoid using LOOC as much as you can. In the worst case scenario, it has a tendency to devolve things into bickering between players. So go for the PM first!</span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">  There are times when, despite trying to communicate, that the players just aren’t sure for the outcome of an interaction. This is where I like to utilize the rolling system. It may not be for everyone, and lots of people prefer to solely use roleplay. That’s fair, and one should never use rolling to determine every interaction of a combat, but it has its uses. If the result of something truly is uncertain, a contest of rolls may be needed to figure it out. Do your best not to fall back on this too much though!</span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">  Don’t forget to use vocabulary such as ‘attempts’ or ‘tries’ when writing out your emotes. I know this is one of the simplest things to remember, but sometimes people just don’t. It’s awful to try RPing for your opponent, so be mindful with how you word things.</span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">  A willingness to lose is key for any combat RP. I’ve seen fights go on and on for hours with the most ridiculous emotes before just because the players were OOCly desperate to win. This is a bad thing to do. Not only does it promote animosity, but it results in messy fights that will never end. All players, especially the aggressors, should know that the server is about having fun for everyone. There’s nothing wrong with being a graceful loser, as often times failure results in more entertaining roleplay! So go out there and lose, people. It’s for the best, and you might even have fun.</span></span>
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><img alt="ac8be1950d113e86394599332b307898.png" class="ipsImage" height="486" width="330" src="https://i.gyazo.com/ac8be1950d113e86394599332b307898.png" /></span>
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12px;"><em>[The Alchemist by Miles Pinkney]</em></span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16px;"><strong>Tips:</strong></span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">  Sometimes a conflict will become overwhelming because there are too many people. It’s easy to be flavorful with your emotes and refer to someone as a “redheaded elf” or “short bald man”, but they might not notice this in the heat of the moment. To counter this, if you’re a VIP, I suggest using the bold formatting to highlight a character’s name in your emote. So if you’re trying to stab Richard, his name is bold and easily catches his eye.</span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">  Another option is to take fighting partners while in conflict. If it’s 3 isolated instances of 1 vs. 1 instead of 6 going at it in a chaotic mess, it’s much easier to understand what’s going on. Just like everything in this guide, this isn’t needed and it’s likely you’ll end up breaking apart somewhere in the combat anyway. It’s just a nice way to keep things semi-orderly for a while.</span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">  Some magics have specific lore for how many emotes, and how exhausting certain spells are. It’s best to use that as the standard instead of defaulting to my systems above! If it’s non-specific, you may use my system.</span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">  In the worst case scenario where all players are bickering in LOOC, and no RP is happening, don’t be a stranger to voiding the entire thing. It’s easy to get very aggressive and angry, but I want to remind everyone that most times combat is highly irrelevant. Putting things into perspective, sometimes the roleplay just isn’t worth all the hate and anger. Do a modreq if needed, but it’s always an option to suggest voiding as well so everyone can just move on.</span></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16px;"><strong>Examples of RP:</strong></span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">  -An ideal ‘round’ of combat between Richard, Sigmund, and Vanessa:</span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<p>
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;"><span style="color:#2ecc71;">[RP] </span><span style="color:#c0392b;">Richard, having already drawn his knife, steps up to Sigmund and frowns at him angrily. The man suddenly thrusts the blade out, attempting to plunge it in Sigmund’s abdomen.</span></span></span>
		</p>

		<p>
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;"><span style="color:#999999;">[LOOC] [Sigmund]:</span><span> If that’s your attack, I choose RP for defender default.</span></span></span>
		</p>

		<p>
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;"><span style="color:#999999;">[LOOC] [Richard]:</span><span style="color:#7f8c8d;"> </span><span>That’s fine!</span></span></span>
		</p>

		<p>
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;"><span style="color:#00ffff;">[MSG] [Sigmund -&gt; Richard]:</span> <em>Do you think it’s fair that my character could’ve taken out his buckler already, considering you had your dagger out?</em><br /><span style="color:#00ffff;">[MSG] [Richard -&gt; Sigmund]:</span> <em>Yeah, that’s totally fair!</em></span></span>
		</p>

		<p>
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;"><span style="color:#2ecc71;">[RP]</span> <span style="color:#f1c40f;">Sigmund, having already seen Richard draw his weapon from some distance away, wields his buckler. As the stab comes his way, he goes to parry the blade with it. Should that work, he brings the buckler back to try slamming it against Richard’s face as a counter attack.</span></span></span>
		</p>

		<p>
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;"><span style="color:#2ecc71;">[RP] </span><span style="color:#8e44ad;">Vanessa gasps in shock as the violence starts, pushing her body forward and trying to stand between the two men. She puts her arms out to either side, trying to separate them.</span></span></span>
		</p>

		<p>
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;"><span style="color:#2ecc71;">[RP] </span><span style="color:#c0392b;">Richard does not see this attack coming, already blinded by his fury. The buckler slams into his nose, causing blood to spurt out and the man to stumble back - pushed only further by Vanessa. Noticing that this won’t be as easy as anticipated, he throws his dagger aside and draws out his arming sword with a heavy scowl.</span></span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">  Notice the actions chosen throughout this round of combat. Richard makes his movement by approaching Sigmund, and his main action by attacking him. They immediately communicate through PMing about what would make sense, compromising with an amicable tone. Sigmund reacts to Richard’s stab by blocking it via his buckler, only to use his main action to try striking back. Vanessa has to use her movement to approach the duo, using her action to try to pull the combatants apart. Richard receives the blow courteously, willing to take damage or even lose despite being the initial aggressor. He even waited for everyone involved to emote once before continuing himself. This is a great example of how RP combat can go, if you follow the right procedures.</span></span>
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">  -Now an ideal, and small example of a novice mage trying to cast a tier 3 firebolt at a pesky brigand:</span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<p>
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">[[Assuming RP combat has already been decided and started]]</span></span>
		</p>

		<p>
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;"><span style="color:#2ecc71;">[RP] </span><span style="color:#2980b9;">Malik stares at the human with an intense glare, brow furrowing at the knife in John’s hand. Malik’s eyes give off a subtle blue glow.</span></span></span>
		</p>

		<p>
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;"><span style="color:#2ecc71;">[RP]</span><span style="color:#f39c12;"> John holds his dagger threateningly at Malik, standing about 3 meters away. </span><span>“Jus’ give it up, man! I’m takin’ ya money! I don’ want any tricks!”</span><span style="color:#f39c12;"> the man exclaims in a bad cockney accent.</span></span></span>
		</p>

		<p>
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;"><span style="color:#2ecc71;">[RP]</span> <span style="color:#2980b9;">Malik exhales deeply and holds up his hand, flames suddenly sparking into life in front of the palm. They drift inward, moving for a central point.</span></span></span>
		</p>

		<p>
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;"><span style="color:#2ecc71;">[RP]</span> <span style="color:#f39c12;">John growls and charges,</span> “Tha’s it, ya pissin’ me off!”<span style="color:#f39c12;"> he yells before halting with the right foot forward, trying to stab his blade straight into Malik’s unprotected abdominals!</span></span></span>
		</p>

		<p>
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;"><span style="color:#2ecc71;">[RP]</span> <span style="color:#2980b9;">Malik’s amassing flames take the shape of a small firebolt, only about 3 inches in diameter. It quickly flies at John! It’s aiming for somewhere on his torso. Considering the distance he had before charging, the ball would have time to fling before the blade would come in range.</span></span></span>
		</p>

		<p>
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;"><span style="color:#2ecc71;">[RP]</span> <span style="color:#f39c12;">John’s torso is suddenly aflame, the brigand stopping and frantically patting at the fire over his leather armor. The bandit spends most of his action putting out the flames, burning himself considerably.</span></span></span>
		</p>

		<p>
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;"><span style="color:#2ecc71;">[RP]</span> <span style="color:#2980b9;">Malik’s brow starts sweating profusely, having expended a lot of mana for that spell. Noticing John isn’t totally stopped, Malik takes a worrisome step back.</span></span></span>
		</p>

		<p>
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;"><span style="color:#2ecc71;">[RP] </span><span style="color:#f39c12;">John looks to his partially burned leather armor, melting flesh on his palms from patting himself down. Smoking, he looks at Malik with an eerily angry grin. With a shaky step forward, the bandit tries to stab Malik once again, no longer at the disadvantage of distance.</span></span></span>
		</p>

		<p>
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;"><span style="color:#2ecc71;">[RP] </span><span style="color:#2980b9;">Malik can do nothing but try to knock the blade away with his hands, failing to stop it before it sunk into his stomach. The mage suddenly went very pale, huffing with fatigue and pain as his legs became wobbly.</span></span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">As you can see, both opponents use their options of the combat rounds accordingly, save for instances where they choose not to ICly such as when John tried to intimidate Malik. It was that intimidation alongside the distance that gave Malik the time to burn John, taking roughly 3 emotes to do. Each round, Malik spent his main action to focus on charging the spell, which could’ve been interrupted if John just went straight for an attack. Still just a novice mage, Malik began staggering with fatigue after only one small attack. That, with now being considerably closer, is what gave John the edge to stab Malik. Take note of how both players didn’t hesitate to let the other hurt them, having a willingness to possibly lose. In this scenario, Malik is probably the one dead. Poor sod should’ve given John his money.</span></span>
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><strong><span style="font-family:'Times New Roman', Times, serif;">Conclusion:</span></strong></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">  So when all’s said and done, this piece can be summarized in a few short words. Be reasonable with your actions in combat, give everyone a chance to emote, be responsible with how you RP magic, and remember to stay courteous with one another. There are numerous ways you can improve everyone’s combat experience, and not all of them are included in this post. I welcome all of you to attempt finding them. Feel free to use this guide as something to help you find a standard for combat roleplay, and don’t be scared of changing things around. It’s only a guide, not a set-in-stone rulebook.</span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">  I hope you’ve found this useful, and please spread it around if you think it’ll help others too! I can only wish I’ve managed to improve at least one person’s time on this server through this guide, created by my long time spent here. Remember, LotC is a collective story-telling medium and we’re all here to have fun. Combat shouldn’t be an exception. Thanks for reading!</span></span>
</p>]]></description><guid isPermaLink="false">172098</guid><pubDate>Thu, 19 Apr 2018 01:13:27 +0000</pubDate></item><item><title>Combat Roleplay - The Game of Loss</title><link>https://www.lordofthecraft.net/forums/topic/179624-combat-roleplay-the-game-of-loss/</link><description><![CDATA[<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="color:#ecf0f1;"><span style="font-size:24px;">Combat Roleplay</span></span>
</p>

<p style="text-align:center;">
	<span style="color:#ecf0f1;"><img alt="Image result for Fantasy duel" src="http://www.epilogue.net/sites/default/files/imagecache/gallery_lg/images/07/34/20663_1188187200.jpg"></span>
</p>

<p style="text-align:center;">
	<span style="color:#ecf0f1;"><span style="font-size:18px;">What is CRP</span></span>
</p>

<p style="text-align:center;">
	<span style="color:#ecf0f1;">Combat Roleplay (CRP) is simply roleplaying in a battle or fight, swords, spells, punches. It is a portion of the server that is quite fishy and flexible, this guide aims to simply refine it to something better</span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="color:#ecf0f1;"><span style="font-size:18px;">The Idea of Losing</span></span>
</p>

<p style="text-align:center;">
	<span style="color:#ecf0f1;">Combat roleplay is the act of fighting things out, this means that there has to be a winner and a loser, many players try to win – which in itself is not bad – however some escalate and exaggerate their own abilities to do so, desperate moves and attempts of which isn’t the worst thing to perform, however, some players will almost push near the boundary of powergame to do so, this I believe is because of the idea of winning, every player wants to win, every player believes their cause is stronger than the other, when sometimes this is not the case. I won’t lie as a writer I have also fallen into this trap, I’ve had times where I had my neck bleeding out and still tried to win when in hindsight, I should have simply accepted the fate. This doesn’t mean I’d PK of course, the reason LoTC has a clause saying you don’t have to PK is in my eyes for this reason, players in my eyes are <strong>meant to die, </strong>there will always be something that has a bigger cause, mayhaps a demon trying to gain more power by consuming you, or a necromancer killing you for more lifeforce to sustain themselves, the stories of a character does not have to end on a death, merely change slightly. Death in LoTC should be seen as a normal consequence of roleplay, not a disaster. Players in my eyes should still <strong>fight for their lives</strong> but not <strong>break boundaries to do so</strong></span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="color:#ecf0f1;"><span style="font-size:18px;">The Unfairness Clause</span></span>
</p>

<p style="text-align:center;">
	<span style="color:#ecf0f1;">Combat roleplay is almost never fair, plate armour on LoTC is always flexible, when in reality it was actually like seeing a dragon on the battlefield, I’ll simply refer this video for an explanation on how plate armour actually performs, and why in roleplay when you see a being in full plate, you should realise your chances.</span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<a href="https://www.youtube.com/watch?v=osTQrJ_axfc&amp;t=20s" rel="external nofollow"><span style="color:#ecf0f1;">https://www.youtube.com/watch?v=osTQrJ_axfc&amp;t=20s</span></a>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="color:#ecf0f1;">Plate amour, in reality, is strong, it takes specialized weapons to pierce it, a common arming sword would have no chance at trying to puncture a chest-plate unless several steps have been taken beforehand (i.e. weakening the plate armour with a mace by denting it and cracking it)</span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="color:#ecf0f1;">LoTC fights can be fair, but this is not always the case, there will always be a player that has done more, progressed further and has had more experience, and for this reason, you should accept that in roleplay they <strong>are better</strong> instead of trying to argue against it. This, of course, is not always the case, I will state that if a player is trying to state that they are stronger, faster and better because they <em>trained </em>but their character is only 2 days old, and you've been playing your’ s for half a year now, have been through four war claims and have won many fights, you should have no issue pummelling the hell out them. This is not however to say it’s impossible to win, things have weaknesses and if you know how to exploit these weaknesses, there is no saying you could not take down an uruk, fighting ideas such as blinding, attacking weak spots etc. Are all things that have been developed over time to take down armoured knights, and if you fight right you’ll win against an uruk, just know that if things start going sour and you’re on the verge of death, look at the idea of losing and understand it’s something that happens.</span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="color:#ecf0f1;">Weapons also have their positives and negatives realise that if you’re in plate armour, a guy with a Warhammer smashing you up is probably going to be quite effective, but a guy with a dagger trying to puncture your plate armour probably wouldn’t be as good.</span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="color:#ecf0f1;"><span style="font-size:18px;">Movement and </span><span style="font-size:18px;">extra</span><span style="font-size:18px;"> in combat relevant things:</span></span>
</p>

<p style="text-align:center;">
	<span style="color:#ecf0f1;">Movement is never really defined, I’d say around 7-10 blocks per emote is fair enough for a fight, realise that emotes are very small moments of conflict which could be drawn towards turns in DnD, sometimes they can be longer, sometimes they can be smaller, attacking repeatedly in the same emote is also something that is fishy, attacking simultaneously (kicking out their legs while pushing your sword towards a chestplate to try and knock them over is allowed), ‘stabbing them repeatedly’ however should be more defined, perhaps if it was a murder and the person was unable to properly defend themselves, that would be a fair emote (also remember rules of powergame)</span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="color:#ecf0f1;"><span style="font-size:18px;">Tips</span></span>
</p>

<p style="text-align:center;">
	<span style="color:#ecf0f1;">Research weapons, see what does and doesn’t work, learn about swords and types of swords, the benefits and the can’s and can not's of it, I’ve seen many times players trying to pull moves that would make them very easy to attack and deny it, or things that are straight up not possible, fighting styles are things that have been developed in real life over several decades and for that reason you should at least know of them a little before you try to fight it out with the plate armour knight with your pitch-fork, expecting yourself to win. I’d suggest a YouTuber named ‘Skallagrim’ who has a lot of info about swords and so forth, and even information about magic items!</span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<div class="ipsEmbeddedVideo">
			<div>
				<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/8An9IqGDDhg?feature=oembed" width="480"></iframe>
			</div>
		</div>

		<p style="text-align:center;">
			 
		</p>

		<div class="ipsEmbeddedVideo">
			<div>
				<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/ay8DHvS__Ys?feature=oembed" width="480"></iframe>
			</div>
		</div>

		<p style="text-align:center;">
			 
		</p>

		<div class="ipsEmbeddedVideo">
			<div>
				<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/VHZKHmqa0KY?feature=oembed" width="480"></iframe>
			</div>
		</div>

		<p style="text-align:center;">
			 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>
	</div>
	<div>
		<div>
			<div title="Protected by Grammarly">
				 
			</div>
		</div>
	</div>
	</div>

<p style="text-align:center;">
	<span style="color:#ecf0f1;"><span style="font-size:18px;">Conclusion</span></span>
</p>

<p style="text-align:center;">
	<span style="color:#ecf0f1;">To conclude, players in my eyes should have more experience about fighting if they are going to be a character who looks towards combat roleplay, be it guards or bandits, if you’re the slice-of-life roleplayer (nothing wrong with that) then this is probably only a bit of information to help you on your way. Players should learn that there are going to be times where they die, but that is just a normal thing for a server full of people who play characters who kill or even have requirements to do so, it’s all about development in the end.</span>
</p>

<p style="text-align:center;">
	 
</p>]]></description><guid isPermaLink="false">179624</guid><pubDate>Wed, 27 Feb 2019 18:25:46 +0000</pubDate></item><item><title>Doctrine of Arms and Armor; A Guide</title><link>https://www.lordofthecraft.net/forums/topic/174730-doctrine-of-arms-and-armor-a-guide/</link><description><![CDATA[<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:24px;font-style:normal;font-variant:normal;font-weight:700;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Arms and Armor; The Fables of Steel.</span></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:19.2px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:13.33px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">A treatice on arms and armor, as written by Payne, a random medieval renaissance enthusiast. Anything here should be taken as the semi-practical and pseudo historical means of protecting oneself in armored or unarmored combat.</span></span>
</p>

<p>
	 
</p>

<h1 dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:32px;font-style:normal;font-variant:normal;font-weight:700;letter-spacing:normal;line-height:38.4px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:24px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Overview</span></span>
</h1>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:700;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">T</span><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">his document contains the psuedo-historical and practical use of arms and armor, for the aspiring knight or radiant mage, this is a handy tool for those who wish to defend as a paladin, or be the daunting conqueror. The reality of arms and armor is that they all have limitations, and this is further explained throughout the document- armor and weaponry is the foundation of many cultures throughout any society throughout History, and as such, a crucial element in your Story.</span></span>
</p>

<p>
	 
</p>

<h2 dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:24px;font-style:normal;font-variant:normal;font-weight:700;letter-spacing:normal;line-height:28.8px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:24px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Concerning Culture, and Defense/Durability</span></span>
</h2>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:700;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">O</span><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">n an OOC standpoint, whether we consider eurasian, or european arms and armor is out of the question, if one person seeks to have the protection they want, they need to make sure if something is as viable as it is. Samurai armor for instance, will not fair great against blunt damage, nor will steel plate. There are caps to what arms and armor can and cannot take; this will be discussed in the document as well. Pride in a culture or appreciation for it does not always mean it is perfect or has no drawbacks. </span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:700;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">N</span><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">ote: Everything has one, the stance on lamellar or plate armor is scaled, theoretically, to greater defense against slashing, but not conductive of concussive damage. Where as plate armor, be it full or not, will hold against concussive damage as well as slashing damage. ‘Samurai Armor’, coloquially recognized or not, typically did not boast large amounts of chainmail until the early 1800s, and even then it was still not wide-spread- changed to iron or steel plates, and thus a piercing weapon such as a spear to shortsword are great mediums for dealing with them in close proximity.</span></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:13.33px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:700;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">S</span><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">teel Plate; the ever-popular. Effectiveness of weapons versus armor is an entirely different discussion that I'll not get to here beyond addressing appropriate reaction; armor does not convey immunity to attacks that do not pierce it. The impact is still tangible, and the presence of armor is not an excuse to fully disregard giving a reaction, it should be consistently drawn in RP and understood as a common ideal, honorably in combat. Iron is expected to have the same durability, but is immensely heavier by far. Gambeson, which stops against light slashing and doesn’t allow arrows to full penetrate, are affordable. Also fits fairly well with a counterpart of belts, or plate to aid in defense.</span></span>
</p>

<p>
	<br style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	 
</p>

<h3 dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:18.73px;font-style:normal;font-variant:normal;font-weight:700;letter-spacing:normal;line-height:22.47px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:16px;font-style:normal;font-variant:normal;font-weight:700;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Materials and Weight</span></span>
</h3>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">(Subject to change through future identification of metals, fabled or not.)</span></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">This covers the base foundation of Plate Armor, vs Samurai/Lamellar Armor; plate armor, while it is heavy, is distributed across the body and isn’t horrible detrimental to the user, the same holds true for ‘Samurai Armor’, while I will not drawl out on the names of each piece of the Oriental Armor set, one could simply wager it boasts the same protection of Western European steel plate armor, and is subjected to that same damage in a combat situation, with the equal protection.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:700;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Leather Armor</span></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Leather is commonly revered for being far lighter and such, not fairing great against magic or slashing, and definitely not against blunt damage. It’s lightweight and allows for great movement, though. Arrows do not greatly impact against this, especially when backed by Gambeson.</span></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:13.33px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:rgb(241,194,50);">Steel</span><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:rgb(241,194,50);">;</span></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Commonly known for its lightweight, less dense ilk, steel is used commonly in arms and armor, varying deeply in color- from bronze to black, silver to matte black. Does not corrode easily past this point, requires an nigh-adept respective teaching in order to understand how to make it.</span></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">One Kilogram per Ingot. [1KG p/Ingot]</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:rgb(241,194,50);">Iron; </span></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Steel in its densest form, it's near raw and commonly impure, coming in deeper shades of silver, to black. Cast iron is under this category. Commonly for the less fortunate in the world, a poor man's metal; but effectively a potent one.</span></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Two Kilograms per Ingot. [2KG p/Ingot]</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:rgb(241,194,50);">Bronze</span><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:rgb(241,194,50);">: </span></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Not common past these ages, it is consistently overlooked and while it is still a commonly prominent metal, its strength is dwarfed by even iron, and people will justify the latter simply because of its greater ilk. Its color is self explanatory, a light shade of orange and varying on its oxidation and under what level of acid it's under. Hard to corrode in a quick manner.</span></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Four Kilograms per Ingot. [4KG p/Ingot]</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:rgb(241,194,50);">Gold, or Various Sciences and Assets;</span></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">A matter of filigree in arms and armor, not contributing greatly to the practicality.</span></span>
</p>

<h2 dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:24px;font-style:normal;font-variant:normal;font-weight:700;letter-spacing:normal;line-height:28.8px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:21.33px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Cultural Based Armor; </span><br><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Similar in stature to their compatriots from other cultures, weaponry really stays quite the same, though this doesn’t mean armor does, as that is completely different. Militaries sometimes opted for speed over raw strength where others sought to use less materials or less money so as to be more careful with costly deeds and arming their militant. </span></span>
</h2>

<p>
	 
</p>

<h2 dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:24px;font-style:normal;font-variant:normal;font-weight:700;letter-spacing:normal;line-height:28.8px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Valmyr, Tosgiv, and Artesia, all utilize platelettes and leather armor, which is far more mobile and less dense then lamellar or plate- or chainmail depending on wealth. Gambeson is seen very often. </span></span>
</h2>

<p>
	 
</p>

<h2 dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:24px;font-style:normal;font-variant:normal;font-weight:700;letter-spacing:normal;line-height:28.8px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Whereas lamellar and leather armor is common for Estahiir, Ti’Varnan, and Tunflow aswell as Zattaria, some differ based on preference, others do not.</span></span><br>
	 
</h2>

<h2 dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:24px;font-style:normal;font-variant:normal;font-weight:700;letter-spacing:normal;line-height:28.8px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:21.33px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Types of Weapons;</span></span>
</h2>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:700;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Small Arms;</span></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">The Rondel (Formally, the Mercy Blade.). Dagger. Knives.</span></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">The Knights Worst Nightmare. Or also their best friend. Those who use the rondel in armored combat are out to kill, not to be killed. These piercing daggers are used against chain and gambeson alike and are known to kill more oft and can be used to parry all the same.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:700;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Curved Weapons;</span></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">The Katana. Cavalry Saber. Falchion. Kriegsmesser (War Knife). Falx.</span></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">These weapons are commonly known for their ability to cut into things with ease, aside of steel or iron, these weapons can cause horrid lacerations that can prove difficult to heal from normally, and require an expert hand to wield their weight in combat. </span></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Do not weeb out just because katanas are allowed. They’re a heavier weapon and ceremonially recognized as one of histories most beautiful weapons, just because you see Kiroto swinging that **** around like kingdom come doesn’t mean you have to mess with it like you shouldn’t. </span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:700;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Straight Swords/Cleaving Weapons;</span></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Straight Sabre. Longsword. Shortsword. Estoc. Handaxe. Waraxe. Ulfhbert. Tomahawk. [See Ranged]</span></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Most of these are used in single combat or beyond, the estoc for long range piercing or dueling, axes and their ilk are used against armored or unarmored combat, and are somewhat blunt, though not greatly detrimental to the man in armor. The longsword, as it is known throughout history and manuscripts, can be used as something of a hammer when using the hilt. </span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:700;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Two Handed; (Bladed)</span></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">The Bidenhander (German: the Two Hander.) The Flamberge. Greatsword. Etc.</span></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">These all mostly fall under the same category admittedly, and are oddly sometimes the heaviest weapon; they cannot be proficiently swung with one hand as they’re great big slabs of iron and steel, and most typically covered in ornates and such. These weapons are known to concuss and break into iron and sometimes steel depending on situation, and are commonly used to snap the stakes at which polearms are built on.</span></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:700;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Two Handed; (Blunt/Utility)</span></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">The Lucerne (Polehammer). War Scythe. Crows Beak. Halberd. Glaive. Poleaxe. Billhook. Guisarme. Bec de Corbin. Voulge. Horsemans Pick. Lochaber Axe. Pican ot Picot. Pike. Lance. Quarterstaff. Etc.</span></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">While many of these weapons vary in their utility, many of them boast the ability to kill from afar, act like a spear, or be a hammer or blade depending on situational circumstance. The blunt end of the weapon, the butt cap, can act like a brutal means of bludgeoning someone from behind or to parry and riposte. </span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">The Voulge, Lochaber Axe, and Lance, are different. The Voulge boasts a horrifying blade of great thickness, where the lochaber axe simply has a brutal density that comes down akin to a hammer, and the lance is used for mounted combat on horseback, while it is known to snap in combat, it is horrifying to the footsoldier and even more hellish to the mounted knight who is on the receiving end. A befitting end to a chivalrous soldier.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:700;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Blunt One Handed;</span></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">The Flanged Mace. Pipe. Maul. Morning Star. Flail. Etc.</span></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">These weapons, while formally known as the bludgeon, are horrifying to the man in armor who is not experienced. While some are easily counterable, for those in a rough situation, these blunt weapons, be them in the form of iron or steel, are a war-crime to armor of any stripe, be it plate or not. </span><br><br><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">The Morning Star and Flail can come in the form of a pipe of wood/handle, attached to it is a chain, with multiple balls spiky or not.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:700;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Shields;</span></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Kite Shields. Towershields. Scutum. Buckler. Etc.</span><br><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Commonly known to go along the length of the body, and protect your sides in formation while you move forward. Formally, wood inlay and iron plated locks on the outside/edges. Accompanied by nearly anything. Account for weight. </span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">The buckler and anything similar to it’s smaller ilk, are commonly used to cover one’s extremities or face, or even to parry. Inventions like the Lantern Shield are to be taken up with Lore Team.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:13.33px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:700;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Ranged;</span></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Crossbows. Arbalest. Javelins. Etc.</span></span>
</p>

<ul style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;"><li dir="ltr" style="background-color:transparent;color:rgb(102,102,102);font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;list-style-type:disc;text-decoration:none;vertical-align:baseline;white-space:pre;">
		<p dir="ltr" style="line-height:24.62px;margin-bottom:0px;margin-top:0px;">
			<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Crossbows; Lighter than the Arbalest, less range, great accuracy. Imagine 20 feet.</span></span>
		</p>
	</li>
	<li dir="ltr" style="background-color:transparent;color:rgb(102,102,102);font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;list-style-type:disc;text-decoration:none;vertical-align:baseline;white-space:pre;">
		<p dir="ltr" style="line-height:24.62px;margin-bottom:0px;margin-top:0px;">
			<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Arbalest; Heavier, shouldn’t really even be carried at all times. Home defense. Insanely powerful.</span></span>
		</p>
	</li>
	<li dir="ltr" style="background-color:transparent;color:rgb(102,102,102);font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;list-style-type:disc;text-decoration:none;vertical-align:baseline;white-space:pre;">
		<p dir="ltr" style="line-height:24.62px;margin-bottom:0px;margin-top:0px;">
			<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Javelin; The throwing spear, a viable weapon against the unarmored or horses alike.</span></span>
		</p>
	</li>
</ul><p>
	<br style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	 
</p>

<h1 dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:32px;font-style:normal;font-variant:normal;font-weight:700;letter-spacing:normal;line-height:38.4px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:24px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Appearance and Economy</span></span>
</h1>

<p>
	 
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:700;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">A</span><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">rmor comes in many shapes in sizes, be it full plate armor, or down to leather and hauberk, a coat of chainmaille. Armor, as seen in feudal medieval societies, even from the ages of the Great Lion, to the days of the true ghoulish Impaler, were laden with filigree and commonly be-held some of the most beautiful designs, coming in black, red, sometimes even </span></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:13.33px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:700;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">W</span><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">e will break it down from the top in the form of full plate armor. Full armor is full coverage head to toe, with very few spots where someone could truly make a good strike, most visible at the back of the knee, or in a poor knights side or arm where a joint isn't covered and they cannot protect it. Coat of plates is nearly a full length coverage, except far less in that it protects you from blunt damage, but slashing damage. </span></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:13.33px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:700;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">P</span><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">late armor, as it stands, is possibly one of the more expensive projects for a warrior of any creed or banner, and is even more so known for being a means to protect oneself in a grand way; using countless steel plates to wrap around the body of the user, when well-kept and polished, serves well for any night looking to get his moneys worth. This implies that even if it’s the most rag-tag of armor and weaponry, the armor can still be expensive, as can nthe sword or polearm dependant on material.</span></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:13.33px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:700;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">B</span><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">rigandine, or Hauberk, or even leather sacrifices some level of protection in exchange for full coverage of plate armor, leaving them far more distracted with less armor on them is distressing. Well knit together pieces of steel plate latched together in the form of riveting. Helmets are traditionally on to protect ones noggin in any given circumstances, and anything below that would be asking for trouble. Random modifications have been done to armor to increase fairness. Below are great examples of what your armor should be similar to in any given circumstance, atleast in practical use. </span></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:13.33px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:700;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">A</span><span style="font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">s an addendum, even for items that are acquired in events; </span><span style="font-size:15.33px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">If you take armor from another character make sure it is the same size as your character before using it. A general rule of thumb is if you take someone's armor, take it to a blacksmith or a craftsmen to have it adjusted to fit you ICly. Also if you are a human and take a orc or demonic entity, armor no amount of fitting is going to make that work and vice versa. Use some common sense; fix it right nor not at all.</span></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:13.33px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-size:15.33px;font-style:normal;font-variant:normal;font-weight:700;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">A</span><span style="font-size:15.33px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">reas near the couter, armpit, and behind the knees, are commonly places people will strike if not uncovered, mind this. Any piercing weapon with enough force can be horrifyingly detrimental to a character. The couter is commonly known to have the ability to parry and deflect even the most brutal strikes from longswords and even some axes all the same, the apparent of this goes the same for pauldrons aswell as poleyns.</span></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<br><span style="color:#ffffff;"><span style="font-size:24px;font-style:normal;font-variant:normal;font-weight:700;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Vanity</span><span style="font-size:15.33px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">:</span><br><span style="font-size:15.33px;font-style:normal;font-variant:normal;font-weight:700;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">T</span><span style="font-size:15.33px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">his also accounts to mixing bits and pieces of armor, if you are going for a different look for vanity reasons, make sure that if you want to have that same protection of the ‘norm’, you mix-match properly, and account for actual pieces of arms and armor. Vanity is completely okay, it’s when you start doing things like adding uranium onto your armor that people will be annoyed.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(0,0,0);font-family:'Times New Roman';font-size:16px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;line-height:26.88px;margin-bottom:0px;margin-top:13.33px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span style="color:#ffffff;"><span style="font-family:Pacifico;font-size:14.66px;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">-Payne</span></span>
</p>

<p>
	 
</p>]]></description><guid isPermaLink="false">174730</guid><pubDate>Sun, 22 Jul 2018 02:57:32 +0000</pubDate></item><item><title>RP combat guide.</title><link>https://www.lordofthecraft.net/forums/topic/174641-rp-combat-guide/</link><description><![CDATA[<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:48pt;vertical-align:baseline;">How to RP combat</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">Welcome to my guide to </span></b></span><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;"><span style="color:#dddddd;">rp</span></span></b><span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;"> combat, I shall be taking basic weaponry for this guide and will also like to point out that this is a guide, no more no less. there are some rules I will stick to that I myself find proper when in combat. and these will be explained.</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;"><img alt="amIU5s_zwgxz0pUM9i3_-zo55yaDqpRWiQ2kFYig75BBCBgWKc92LYK_SwwrYmV6IXOES-h9xC41cDlWfhDMyE0t0k90ifUnpBsJLw58D6XTDhigbIRn_Vo54hzeRBea7ZgFdHAN" height="209" src="https://lh6.googleusercontent.com/amIU5s_zwgxz0pUM9i3_-zo55yaDqpRWiQ2kFYig75BBCBgWKc92LYK_SwwrYmV6IXOES-h9xC41cDlWfhDMyE0t0k90ifUnpBsJLw58D6XTDhigbIRn_Vo54hzeRBea7ZgFdHAN" style="border:none;" width="372"></span></b></span>
</p>

<p>
	<br>
	 
</p>

<p dir="ltr">
	<span style="font-size:22px;">Weapons</span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">There are loads of weapons, some long some short each with their own type of style to them. we shall be seeing in this guide.</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">Swords</span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;"><img alt="9vwt80DqMCcEgjYqiuvAJ9QZTIevNCljOc85ZiyqHOCjn0AHNDH_sMMeQ-rtGSqKs80xsgrQArbxFo9xLBC-qbYdRaojCfA807owCvupckXcu76nNHM2RR0WwC7cZhOrIVhaycpb" height="115" src="https://lh4.googleusercontent.com/9vwt80DqMCcEgjYqiuvAJ9QZTIevNCljOc85ZiyqHOCjn0AHNDH_sMMeQ-rtGSqKs80xsgrQArbxFo9xLBC-qbYdRaojCfA807owCvupckXcu76nNHM2RR0WwC7cZhOrIVhaycpb" style="border:none;" width="115"></span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">Daggers</span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;"><img alt="AukrCtGMdtTUrohftSsqeIrHPU5qF-mjHGnHCXAuMBb6J5H-YONPXr3XHdjs0kRohzIfJnsElRQKA5l_n13ZUe4XeUBFFhKO6CaVeUzFl_Rh11FnYuVxV2rfBMjqj7T-_9XFcrk0" height="86" src="https://lh6.googleusercontent.com/AukrCtGMdtTUrohftSsqeIrHPU5qF-mjHGnHCXAuMBb6J5H-YONPXr3XHdjs0kRohzIfJnsElRQKA5l_n13ZUe4XeUBFFhKO6CaVeUzFl_Rh11FnYuVxV2rfBMjqj7T-_9XFcrk0" style="border:none;" width="85"></span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">bows</span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;"><img alt="dxAagF9LOIqDa3Cc6lE5QOdfCtrltUFVUCwSHx1-S0YxA7oY6fKn59zDKMHMeX4TcZ4Jgs9lS9_rZrVTNW3vlw_PY93hI5HcDCYBeJT2x0djJZQVCFqpRYWNniy-GmAjAJdBTWur" height="130" src="https://lh5.googleusercontent.com/dxAagF9LOIqDa3Cc6lE5QOdfCtrltUFVUCwSHx1-S0YxA7oY6fKn59zDKMHMeX4TcZ4Jgs9lS9_rZrVTNW3vlw_PY93hI5HcDCYBeJT2x0djJZQVCFqpRYWNniy-GmAjAJdBTWur" style="border:none;" width="129"></span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">Now, most people will wonder why daggers those are not very good weapons. Yet they are capable of beating a swordsman in the correct situation.</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:24pt;vertical-align:baseline;">Rules</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:18pt;vertical-align:baseline;">3 strike rule: </span></b></span>
</p>

<p>
	<br>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">This is a rule that requires to the fact after 2 strikes the 3 strike will hit if the last 2 did not get any contact. Do not confuse this with a killing blow.</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">Example.</span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">Swordsman/swordsman</span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">‘Swordsman 1: He brings his blade down upon the man, stepping forward putting all his force behind it.’</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">‘Swordsman 2: Steps back getting in his stance, flipping the blade around, bringing it on the same height as his eyes.’</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">‘Swordsman 1: The blade strikes the stones on the ground creating sparks, as he brings it up again, He aims to cut the man's chest with the upwards motion’.</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">‘Swordsman 2: Steps back ones again, standing up straight bringing the blade before him, as he holds his left leg forward he watches the men's movement carefully.’</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">‘Swordsman 1: Roars his battle cry as he goes to ones again swing overhead down upon the man, stepping in closer letting the blade fall upon the man's head.’</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">‘Swordsman 2: As he steps back the blade clashes with his helmet, cutting over his right eye, as he feels for his face, for a moment he looks to the swordsman in anger’.</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">As you can tell I counted to 3, yet it still looks like “Swordsman 2” is </span></b></span><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;"><span style="color:#dddddd;">powergaming</span></span></b><span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">, as he just didn't get hit. these small hits on clothes and such, blocking swings with blades. Those all count as contact, yet you must remember the 3 strike rule if you block 2 times let the 3 break through it does not have to be a deadly blow but get injured this applies to both parties.</span></b></span>
</p>

<p>
	<br>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:18pt;vertical-align:baseline;">3 block rule</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">Movement, This 3 block rule is counting as how many blocks you can move in one </span></b></span><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;"><span style="color:#dddddd;">emote</span></span></b><span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">, below you will find some parts of this rule that will explain why I believe this is a must.</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">3 blocks, this is the movement you have if you are in a combat stance so capable of blocking. </span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">if a person runs or is charging this will become 4/6 blocks. but the cant </span></b></span><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;"><span style="color:#dddddd;">block</span></span></b><span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;"> a strike coming for them. this, however, does point to tackles and such as you can still do such if you rush someone.</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">2 block step back instance, as you are in a combat stance you can't just run </span></b></span><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;"><span style="color:#dddddd;">backwards</span></span></b><span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;"> turn around and be ready again. you can only step back 2 steps if you hold your eyes on your enemy.  (Apply for archers heavily)</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">Running from the fight. 4/6 blocks also apply, you can't dodge what comes from behind you cant tell what happens behind you if you do run 6 </span></b></span><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;"><span style="color:#dddddd;">blocks,</span></span></b><span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;"> if you take 4 you may look over your shoulder to see what is going on. </span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:18pt;vertical-align:baseline;">Ghosting</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">I named it this for the </span></b></span><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;"><span style="color:#dddddd;">soul</span><span style="color:#dddddd;"> reason of the </span><span style="color:#dddddd;">emote</span></span></b><span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;"> seems to be unfinished. For example.</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">‘Swordsman 1: strikes at the man bringing his blade down from above his head’.</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">‘Swordsman 2: falls to his knee bringing his blade up using the flat side of his blade to catch the blade, stopping the blow.’</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">‘Swordsman 1: Stabs at his enemy aiming to stab him through his skull.’</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">As you can see in this small example the blade poofed from being caught by the  ‘swordsman 2’ to a stabbing motion right away. This is what is so horribly painful for most who do </span></b></span><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;"><span style="color:#dddddd;">rp</span><span style="color:#dddddd;"> combat with newer players. As it is something they see in there mind but forget the other person does not see it how they do. This applies to all </span><span style="color:#dddddd;">rp</span></span></b><span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">. </span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:30pt;vertical-align:baseline;">What has to be in the </span></b></span><b><span style="background-color:transparent;font-size:30pt;vertical-align:baseline;"><span style="color:#dddddd;">emote</span></span></b><span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:30pt;vertical-align:baseline;">?</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">Here I will give some basic points you want to focus on.</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">Stance, how and where are your hands and feet?</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">Swing, What are you looking to hit, what side do you strike from.</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">Ones the fight has started, put both the reaction and reaction of your character in. for example.</span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">‘swordsman 1: as the blade strikes his left shoulder, he uses all his strength to bring the blade tip up and into the man's chest.’</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">This will make the flow go quicker if you have no room to put your full emote in use the - at the end and - at the start as a way of saying it's all one part.</span></b></span>
</p>

<p>
	<br>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:60pt;vertical-align:baseline;">Archers</span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:60pt;vertical-align:baseline;"><img alt="d7yEU08e-woGAaYIuRNLuJt4Cde_zUluPvVLS6M0Gj4hr6BWIdjYZRedFqRiblYbbHJ2DWwf9XQ371nhL2IRQsTgZ7B8DaeVOufWulncbdY-yUZXiWBuJZex-3J7bkHKrK5vuG0q" height="273" src="https://lh6.googleusercontent.com/d7yEU08e-woGAaYIuRNLuJt4Cde_zUluPvVLS6M0Gj4hr6BWIdjYZRedFqRiblYbbHJ2DWwf9XQ371nhL2IRQsTgZ7B8DaeVOufWulncbdY-yUZXiWBuJZex-3J7bkHKrK5vuG0q" style="border:none;" width="150"></span></b></span>
</p>

<p dir="ltr">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">This a rather normal rule 3 emotes to fire an arrow. this is the taking of the arrow the placing it and drawing the bow, and finally, aim release.</span></b></span>
</p>

<p dir="ltr">
	<br><span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">Explanation</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">Archer: takes a good look at the tree, a small parchment with a head drawn on it. he takes an arrow from his quiver, placing it up on the bow.</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">Archer: He draws back his arrow, watching the target, slowly breathing as he steadily breathes. he takes aim. </span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">Archer: as he breathes out the arrow leaves his bow, flying at the target, it strikes the target dead on, a smile creeping on to his face.</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">Archers bring their own things to the fight. and don't be afraid to only use a bow and arrow, maybe carry a dagger. but remember even if an arrow is supposed to be shot from a bow, it still works if you stab someone if they get to close.</span></b></span>
</p>

<p>
	<br>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:48pt;vertical-align:baseline;">Melee</span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;"><img alt="a_oKEjZdHeqYZFiZaVv-Mc4NRnIXdcitJPVOu3VwAlb4mq0KqOkxSKfANiiL6-FsSS9WtdWOuTxnviM7tKAljyTfIPnV63hgr-HybJRkI_phBJ8yuaqrlixdYldhOtAdRc258T-a" height="185" src="https://lh3.googleusercontent.com/a_oKEjZdHeqYZFiZaVv-Mc4NRnIXdcitJPVOu3VwAlb4mq0KqOkxSKfANiiL6-FsSS9WtdWOuTxnviM7tKAljyTfIPnV63hgr-HybJRkI_phBJ8yuaqrlixdYldhOtAdRc258T-a" style="border:none;" width="602"></span></b></span>
</p>

<p dir="ltr">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">Now for the part, we all come here, fighting up close. The bulk of </span></b></span><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;"><span style="color:#dddddd;">rp</span></span></b><span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;"> combat. Many weapons are there but let's take some lines that will work on most weapons to see what and how it will damage your enemy.</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">Sharp edge, it will cut flesh but fail against armor. thinks like a sharp dagger or dagger.</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">Edge, it is thin but not particularly sharp its cutting skill comes from the kinetic force, things like swords or axes.</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">Blunt. just hit it as hard as you can, horrible for cutting.</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">Pointy, as it says point it at the person you want dead, and stick it in them, good on soft things horrible on hard and round things as it will just slide off.</span></b></span>
</p>

<p>
	<br>
	 
</p>

<p dir="ltr">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">Now let's see to the weapons and what applies on them these are just a show and most people will roll their eyes at it but I have had people claim armor does not weigh them down in water while swimming.</span></b></span>
</p>

<p>
	<br>
	 
</p>

<p dir="ltr">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">Swords, pointy, edge.</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">Dagger, pointy, sharp edge.</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">arrows, Special in this as you can make all sorts of them. State the type after hit or miss.</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">axe</span></b><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">. blunt, edge.</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="color:#dddddd;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">Now as you can see only one weapon gets the sharp edge, the dagger. now I will explain why swords are sharp but not razor sharp as this is very thin and striking a hard service say another blade or armor will bend it making the blade useless.</span></b></span>
</p>

<p dir="ltr">
	 
</p>]]></description><guid isPermaLink="false">174641</guid><pubDate>Wed, 18 Jul 2018 20:21:47 +0000</pubDate></item><item><title>A Long Guide To Bows</title><link>https://www.lordofthecraft.net/forums/topic/143391-a-long-guide-to-bows/</link><description><![CDATA[<p>
	<span><b>A word on bows</b></span>
</p>

<p>
	 
</p>

<p>
	<span>This is a guide on bows. Despite many people arguing about how powerful a bow is, how much damage it does and other annoying tidbits on what a bow does, not many people take the time to figure out how a bow actually <i>works</i>. It’s often believed that you train a bit by shooting a bow a few times or just slap “trained with a bow since they were little” into the backstory and suddenly your char can shoot any bow they pick up from the local dungeon ruin or whatever.</span>
</p>

<p>
	 
</p>

<p>
	<span>Basically what this guide is about those little things which don’t effect role-play all too much but are seriously annoying when someone gets it wrong.</span>
</p>

<p>
	 
</p>

<p>
	<span>If you want a guide on how to actually do archery in RP, <a href="https://www.lordofthecraft.net/forums/topic/113112-a-guide-to-bows/">Check this out then</a>. Cool fella called <a href="https://www.lordofthecraft.net/profile/58563-oblivionsbane/">Oblivionsbane</a> made it.</span>
</p>

<p>
	 
</p>

<p>
	<span><b>TL;DR</b></span>
</p>

<p>
	 
</p>

<p>
	<span>I know I tend to rant on about things and this guide will end up getting very long. So here are some basic points I want to get across to all the unfortunate souls who stumble upon this product of a sleepless mind:</span>
</p>

<p>
	 
</p>

<p>
	<span><span> </span>- The majority of time taken between shots for a bow lies in nocking an arrow rather than pulling the bow back, firing, and aiming.</span>
</p>

<p>
	 
</p>

<p>
	<span><span> </span>- Wood is an organic material. Every single bow is different even if mass produced, same goes for arrows. An elf training a thousand years with a bow will still not be able to perfectly shoot some random bow and arrow they just pulled up off the ground. Unless magic, because magic.</span>
</p>

<p>
	 
</p>

<p>
	<span><span> </span>- An addition to the point above. Since wood is organic, it rots and stuff. Got to keep the bow in upkeep or else it is going to not work as well. Same of course, goes with arrows.</span>
</p>

<p>
	 
</p>

<p>
	<span><span> </span>- Bows can’t be fired without an arrow. Even the height of modern tech hasn’t been able to really get around this problem. Basically internal stresses cause the bow to go bang.</span>
</p>

<p>
	 
</p>

<p>
	<span><span> </span>- A warbow has a draw weight of around a hundred pounds or more. So you can’t really aim anything that does reasonable damage for any length of time.</span>
</p>

<p>
	 
</p>

<p>
	<span> - Bow's for the most part, weren't strung all the time. Keeping a bow under tension would permanently bend the bow over time but most importantly it would cause the string to stretch. (Thanks to AGiantPie for reminding me of this)</span>
</p>

<p>
	 
</p>

<p>
	<span><b>Section 1 - Different types of bow</b></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span>The bow was one of the earliest weapons developed by man and has been seemingly adopted or been invented by basically every culture on the planet. Even the Eskimo’s made them, Eskimos!</span>
		</p>

		<p>
			 
		</p>

		<p>
			<span>So what is a good bow? A bow is in the simplest terms a projectile launcher. Therefore the best bow launches the biggest arrow the fastest and most reliably. The easiest bow to conceptualize is a bent stick with a rope attached to both ends. You pull the rope back and that bends the stick like a spring, you let go of the rope and then the bow snaps back into place pushing whatever is on the string forwards. But why does a stick become a spring?</span>
		</p>

		<p>
			<img alt="jPde9rk.png" class="ipsImage" src="http://i.imgur.com/jPde9rk.png"></p>

		<p>
			<span>If we see in the gloriously rendered image above when a stick is bent, one side is stretched while the other side is compressed. Since wood acts as a bi-driectional spring it means that it will apply force in the other direction. This concept is important to bowery since there is a certain thickness which a stick can get before the distance which one side is stretched compared to the distance compressed by the other is so different that it eventually results in the stick breaking. Basically it means that a normal stick being turned into a bow can only get to a certain draw weight before the materials simply wouldn’t allow a higher weight. Also if you have a really giant stick it would get really awkward to hold and aim all the time. So bows use this concept to make higher draw weights and also shave down on how much wood or whatever material is used.</span>
		</p>

		<p>
			 
		</p>

		<p>
			<span>Now let’s start listing off the different special types of bow shape you may see people use and what makes them so special.</span>
		</p>

		<p>
			<img alt="U20vcxS.png" class="ipsImage" src="http://i.imgur.com/U20vcxS.png"></p>

		<p>
			<span>A) Longbow.</span>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					 
				</p>

				<p>
					<span>Everyone knows this iconic bow. It was used by the english and is highly regarded as a pretty damn good bow. But why did it take so long for mankind to just use a real long stick to make a bow? Well the longbow isn’t that simple as you may have already guessed. When selecting the wood for a longbow it is cut in a very specific way as to have the front of the bow to be sapwood while the back is heartwood. Sapwood doesn’t stretch that much while heartwood is a great spring. This results in the bow being a much more efficient spring than if the bow was made all of the same type of wood. Sapwood is the outside of the tree while the heartwood is the insides of the tree.</span>
				</p>

				<p>
					 
				</p>

				<p>
					<span>Longbows were also real tall so that they would have a long draw length. Usually about as tall or taller than the archer. The amount of energy and thus speed given to an arrow is given by P=F*D. This means that the bang relies on the distance the arrow is pushed multiplied by the force. Keep this idea in mind as it will be used later on.</span>
				</p>

				<p>
					 
				</p>

				<p>
					<span>Overall, if you have an archer character go ahead and use a longbow. I’ts a pretty standard bow if a bit big.</span>
				</p>

				<p>
					 
				</p>

				<p>
					 
				</p>

				<p>
					 
				</p>

				<p>
					 
				</p>
			</div>
		</div>

		<p>
			<span>B) Recurve Bow.</span>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					 
				</p>

				<p>
					<span>A recurve bow simply means a bow in which the tips are pointed forwards on the bow when it is not strung. This means it stores more energy and delivers more energy when it is shot. This is quite useful since it allows a shorter bow compared to longbows.<span> </span></span>
				</p>

				<p>
					 
				</p>

				<p>
					<span>So why does anyone use a longbow then? Recurve bows are harder to make since the materials need to take extra stresses from the design. This means they are harder to make. Since the string slaps the bow itself when fired it ends up being louder than the longbow. Finally, these bows tend to also be unstable especially with extreme recurves. Having your bow invert upon itself when it feels like is not really all that fun.</span>
				</p>

				<p>
					 
				</p>

				<p>
					 
				</p>

				<p>
					 
				</p>

				<p>
					 
				</p>
			</div>
		</div>

		<p>
			<span>C) Yumi.</span>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					 
				</p>

				<p>
					<span>This is a bow for all of those weeabo’s out there… yeah you know who you are, I may or may not be one, you will never know. Anyways this was the monstrosity of a bow made by the Japanese. It is by far the biggest type of bow out there. While a longbow may be a bit taller than the shooter a Yumi is over 2 meteres tall.</span>
				</p>

				<p>
					 
				</p>

				<p>
					<span>It also has a real wierd shape.</span>
				</p>

				<p>
					<img alt="74180a51e4fb428bb1fc80db24c9914b.jpg" class="ipsImage" src="https://s-media-cache-ak0.pinimg.com/736x/74/18/0a/74180a51e4fb428bb1fc80db24c9914b.jpg"></p>

				<p>
					<span>Look at that wierd bugger.</span>
				</p>

				<p>
					 
				</p>

				<p>
					<span>Anyways, the asymmetric shame actually allowed it to be used on horseback since the bottom of the bow wouldn’t be that much of a pain to move across the back of the horse. The reason why this wouldn’t be the best bow would mainly be it’s massive size, however it is also a bit temperamental to care for and uses a different posture for shooting compared to the other bows since it was developed across the world from the longbows and things.</span>
				</p>

				<p>
					 
				</p>

				<p>
					<span>If you plan for some reason to use this tool of overcompensation then you can read about how to shoot it yourself as I have no experience using these and would probably just go on a rant about how plain weird it looks instead of giving actual advice… Seriously that is a weird looking bow…</span>
				</p>

				<p>
					 
				</p>

				<p>
					 
				</p>

				<p>
					 
				</p>

				<p>
					 
				</p>
			</div>
		</div>

		<p>
			<span>Anyways those are the basic ways in which a bow can look. Now let’s look at the construction. Here we have two main schools of thought. We have composite and self bows. Composite bows are made of more than one material and self bows are a single piece of wood.</span>
		</p>

		<p>
			 
		</p>

		<p>
			<span>As mentioned before there were two different things happening with a bow when it gets sprung. One part stretches and the other compresses. Some materials are better at one thing than the other so if you stick them together it results in some much improved performance.</span>
		</p>

		<p>
			 
		</p>

		<p>
			<span>A well known pairing is hide and horn used mainly by the terrifying and legendary mongol horse arches. There are a lot of misconceptions about the archers themselves but that is neither here nor there. These bows had hide on the outside for the tensile force and horn on the inside for compressive force. They were held together by animal glue which was slightly problematic when it gets wet as the glue has a tendency to dissolve.</span>
		</p>

		<p>
			 
		</p>

		<p>
			<span>The inuit did a similar thing by simply tying cables of sinew rope down the front face of the bow. they held the sinew in place by just tying it there with more sinew.<span>  </span>This concept can be replicated with any kind of non-stretchy material. The problem with sinew is that it tends to stretch when it gets wet. So that’s a problem.</span>
		</p>

		<p>
			 
		</p>

		<p>
			<span>The last important bow thing I want to talk about is the takedown bow. This essentially means a bow which can be split into smaller pieces which allow it to be stored in smaller places. The problem with that is that you need to be able to attach all the different parts securely together. Is not completely un-feasable to do with the technology available however to have a strong enough connection for a decent bow would result in heavy and bulky connectors.</span>
		</p>

		<p>
			 
		</p>

		<p>
			<span>For completeness sake I will cover compound bows which are likely not allowed on the server as they require “high tech” stuff which is only really able to be produced using modern manufacturing tools and also aluminum which is hella rare in the waybacks.</span>
		</p>

		<p>
			 
		</p>

		<p>
			<span>A compound bow used cams to reduce the force on the arrow when it is at full draw and also provide more consistent force on the arrow at all other part of the drawing process. This allows the archer to aim while at full draw since a hundred pound bow may only be pulling twenty pounds or so at full draw. The problem with this is that it require cams to be placed on the ends of the bow which is somewhat problematic as any materials available to a craftsman in LOTC which can handle the strain would be much too heavy to make the bow work.</span>
		</p>
	</div>
</div>

<p>
	<span><b>Section 2 : Actually making a bow</b></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			This is the best part of bowery. It's why a person who is fantastic at making chairs somehow can build the perfect bow despite not having done it before. Off with the gripes on the skill system and onwards with my gripes on people making bows. As mentioned above there are a lot of different types of bow. Trying to give even the briefest explanation as to how to make each kind of bow would be a ridiculous endeavor which would probably take an incredible amount of time. The best way to learn how is to just google it. I know it sounds a bit lazy on my part but it is the best way.
		</p>

		<p>
			 
		</p>

		<p>
			Here are some links for you in case google is tough to use:
		</p>

		<p>
			 
		</p>

		<p>
			Longbows:
		</p>

		<p>
			<a href="https://cliffseruntine.wordpress.com/homestead-skills/bushcrafting/homemade-longbows/" rel="external nofollow">Linko Uno</a>
		</p>

		<p>
			<a href="http://poorfolkbows.com/elb.htm" rel="external nofollow">Linko Duo</a>
		</p>

		<p>
			 
		</p>

		<p>
			Recurve bows:
		</p>

		<p>
			<a href="http://poorfolkbows.com/glass1.htm" rel="external nofollow">Linko Uno</a>
		</p>

		<p>
			<a href="http://poorfolkbows.com/brecurve1.htm" rel="external nofollow">Linko Duo</a>
		</p>

		<p>
			 
		</p>

		<p>
			Mongol horsebows:
		</p>

		<p>
			<a href="http://www.greenmanlongbows.co.uk/MONGOLIAN%20BOWS%20Traditional%20Mongol%20style%20bows,%20horn,wood%20and%20sinew%20composits.htm" rel="external nofollow">Linko Uno &lt;&lt;Ikea Style</a>
		</p>

		<p>
			 
		</p>

		<p>
			Flatbows:
		</p>

		<p>
			<a href="http://www.bushcraftdays.com/how-to-carve-a-holmegaard-bow/" rel="external nofollow">Linko Uno</a>
		</p>

		<p>
			 
		</p>

		<p>
			Arrows(not a bow but real useful to know stuff on it):
		</p>

		<p>
			<a href="http://poorfolkbows.com/arrow1.htm" rel="external nofollow">Linko Uno</a>
		</p>
	</div>
</div>

<p>
	<span><b>Section 3 : Arrows</b></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<p>
			<span>Now, i’m sure any archer character has noticed the arrows given by the server. Flint arrows, Ferrum Arrows, Barbed Arrows, Dismouting Arrows, Armor penetrating arrows. Now if you know anything about me so far it’s that I am a stickler for details and thus find these descriptions abhorrent. Alas, being understandable and being accurate are two different things. See silencers in videogames. Now let’s get right into the types of arrows used in European medeval warfare.</span>
		</p>

		<p>
			 
		</p>

		<p>
			<span>For simplicity, we will look at two arrows an five arrowheads. Arrows used for war and for people were different than ones used for hunting.<span> </span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span>Hunting arrows were thinner than war arrows and used broadhead tips since deer usually don’t wear mail. The point of a broadhead is to cause as much damage against an unarmored target as possible, it has a large blade on it’s tip and often has a wicked barb. As it goes into the target it will cut it’s interior to all forms of hell. This is fantastic for hunting since you want to kill your target asap and not lose any arrows since you got to make a living somehow.</span>
		</p>

		<p>
			 
		</p>

		<p>
			<span>We also have a blunting. This is a weird arrowhead as it actually is a big weight, no pointyness at all. For hunting it would be used against rabbits and other small game where shooting a broadhead at it would likely cause enough damage to render the animal useless.</span>
		</p>

		<p>
			 
		</p>

		<p>
			<span>War arrows were much thicker than hunting arrows and tended to come with 3 different tips. The arrows had larger fletchings and the arrow tips sometimes were loosely fitted onto the arrows so that the arrow heads would be stuck inside their targets meaning they are going to die horribly or at least get stopped every single time before they get on the airplane. All the types of arrowhead I am about to list are technically all bodkin arrowheads but they look so different they may as well be different types.</span>
		</p>

		<p>
			 
		</p>

		<p>
			<span>The first arrowhead is long and thin, this was intended to deal with targets wearing mail armor as the point would go through the links in the armor and poke your enemy. The best case would allow the arrow to break some links and poke the enemy even better.</span>
		</p>

		<p>
			 
		</p>

		<p>
			<span>On the opposite end of the spectrum was a square headed an more chisel shaped arrowhead made to deal with plate armored opponents. The head would punch through the armor and reach the enemy underneath. Of course this required a direct hit and the padding or even chain beneath the plate would probably stop the arrow anyways. Plate armored knights are no ******* joke.</span>
		</p>

		<p>
			 
		</p>

		<p>
			<span>In the middle we have another arrowhead. It would be used if there were a lot of people wearing all kinds of armor. While it wasn’t the best at penetrating armor and wasn’t the best against mail, it would still kill you.</span>
		</p>

		<p>
			 
		</p>

		<p>
			<span>Now arrows themselves had to be made of straight wood and also are like all bows, different in their own ways. Most notably each arrow has it’s own stiffness. When an arrow flies in the air it flexes as it leaves the bow. This changes it’s flight path slightly. For hitting something like a barn door or a person at medium range this doesn’t actually cause enough deviation to really matter. In order to hit a specific location from any range however, it must be taken into account. Knowing this is the difference between a good archer and a master archer.</span>
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	<span><b>Section 4 : Shooting a bow</b></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<p>
			<span>Wow, two thousand or more words in and I am <i>just</i> getting to the fun parts. By Billy Bob I am boring. Well, time to bore you some more then! Onto shooting a bow.</span>
		</p>

		<p>
			 
		</p>

		<p>
			<span>Since bows in the way-backs didn’t have accurate sights like us lucky ducks in the modern day get. It was all about doing everything exactly the same every single time. If you did everything the exact same you could expect the exact same thing to happen. So to do this archers made sure their pose was always the same.</span>
		</p>

		<p>
			 
		</p>

		<p>
			<span>I could go and explain every detail but I’ll let this picture do most of the hard work and take a thousand words away from my tired fingers from typing.</span>
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="full-draw.gif" class="ipsImage" src="http://www.ucd.ie/archery/img/shoot/full-draw.gif"></p>

		<p>
			(I didn't make this picture, some other fella did. It was for <a href="http://www.ucd.ie/" rel="external nofollow">this</a> website)
		</p>

		<p>
			<span>Let’s study this guy shall we? Here are some things he’s going which are good.</span>
		</p>

		<p>
			 
		</p>

		<p>
			<span>He puts the hand pulling the string under his chin. His nose and mouth barely touch the string. You can use your cheek though it is harder to get the exact right place each time.</span>
		</p>

		<p>
			<span>The arm holding the bow is slightly relaxed, this gives you more control over the bow.</span>
		</p>

		<p>
			<span>His arm is fairly flat and in line with the bow. An easy mistake when first shooting a bow is to have your arm pointed way up. Not really apparent in RP but if you want to have a char learn this is a cool thing to add in so your teacher can correct it!</span>
		</p>

		<p>
			<span>Hard or impossible to see, but instead of pulling the bow with his arm muscles he uses his back muscles instead. This is easier to do and results in naturally better pose</span>
		</p>

		<p>
			<span>His legs are spaced widely to stabilize himself and he angles himself sideways to the target. Generally helps with pose and stuff. Not much to say really.</span>
		</p>

		<p>
			 
		</p>

		<p>
			<span>Now a note when drawing a bow. You can’t hold it back if it’s a powerful war bow. it is easiest to pull the whole thing back in one smooth motion. Good RP for beginners if you have trouble since you are pulling slowly. When drawing the bow, focus your eyes on the target and don’t move your head, point the bow to your eyes not your eyes to the<span>  </span>bow. Draw the bow from pointing downwards to upwards. If you prematurely release the arrow then you don’t brain someone a mile off.</span>
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	<span><b>Section 5 : Bow maintainace</b></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			After you buy your bow the fun doesn't stop there. Like you have to oil a sword and sharpen it, you must do similar things to your bow. As mentioned above, water is the bane of bows. It causes the string to stretch and reeks havoc on the fine tuning from the bower. To counteract this you have to apply waterproofing every now and again to the bow and the string. It is also advisable to keep the bow out of the rain whenever possible. Waterproofing is often beeswax, if that is not available animal fat or any kind of oil will do in a pinch. getting a slippery bow is not as bad as a warped and twisty one with a damp string.
		</p>

		<p>
			 
		</p>

		<p>
			Another thing which people didn't do in the waybacks was keep the bow strung at all times. Wood likes to adapt to it's surroundings in a sense and it would cause the bow to slowly bend towards a strung state over time. Since dacron and other polymer rope wasn't invented back then, the strings would also stretch given time. Making a bowstring was a bit annoying to do so making the ones you had last was high on the priority list. Stringing a bow doesn't really take all that long if you are used to it. thirty seconds or even less if an angry orc is charging at you wanting to get a taste of pinkie flesh.
		</p>

		<p>
			 
		</p>

		<p>
			<span>(Thanks again to AGiantPie for reminding me of adding this bittle)</span>
		</p>
	</div>
</div>

<p>
	<span><b>Summary:</b></span>
</p>

<p>
	 
</p>

<p>
	<span>God that took ages to write and I missed so many things. Actually, I probably missed a bunch of things and had terrible grammar while doing it. I just hope you can get some info about archery from this and lead to some more detailed and accurate RP.</span>
</p>

<p>
	 
</p>

<p>
	<span>Please message me if you think something above is wrong or something should be added!</span>
</p>

<p>
	 
</p>

<p>
	<span>------------</span>
</p>

<p>
	<span>Rev #5</span>
</p>]]></description><guid isPermaLink="false">143391</guid><pubDate>Tue, 29 Mar 2016 19:41:11 +0000</pubDate></item><item><title>Rp Fighting Guide</title><link>https://www.lordofthecraft.net/forums/topic/126942-rp-fighting-guide/</link><description><![CDATA[<p style="text-align:center;"><span style="font-family:georgia, serif;"><span style="color:#ffa500;"><span style="font-size:24px;"><strong>Guide on RP Fighting</strong></span></span></span></p>
<p style="text-align:center;"><span style="font-family:georgia, serif;"><em><span style="color:#ffa500;">​Written by </span><a href="https://www.lordofthecraft.net/user/34104-cyndikate/"><span style="color:#afeeee;">Cyndikate</span></a><span style="color:#ffa500;"> of the Guide Team</span></em></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-family:georgia, serif;">The purpose of this guide is to teach players how to RP combat in a realistic way, and how to take RP fights in a really strategic perspective. This guide is based on my personal views and experience, and I hope to share my experiences with my readers. Despite how the guide may seem, this is not intended to be a play to win guide.</span></p>
<p><span style="font-family:georgia, serif;">Be warned that this guide may be a bit complex. If you run into any parts of this guide that you find confusing, please feel free to ask a question.</span><br>
 </p>
<p style="text-align:center;"><br><br><span style="font-family:georgia, serif;"><em>Without any further adieu, here is the ultimate guide to RP fighting.</em><br><br><br><u><strong>I. Introduction<br><br>
II. Important things to know<br><br>
III. Knowing your character<br><br>
IV. What your character can and cannot do in a fight<br><br>
V. Offense and Defense.<br><br>
VI. Positioning and Situational tactics<br><br>
VII. Magic<br><br>
VIII. Types of Combat Methods.<br><br>
IX. About winning and losing<br><br>
X Dealing with Metastallers<br><br>
XI. Conclusion</strong></u></span><br><br>
 </p>
<p style="text-align:center;"><span style="font-family:georgia, serif;"><span style="font-size:18px;"><u><strong>I. Introduction:</strong></u></span></span></p>
<br><p><span style="font-family:georgia, serif;">Roleplay fighting is very easy to learn, but difficult to master. As a seasoned roleplay fighter, you must take every situation into account and most importantly know your character’s limits and strengths. Roleplay in general, not just fighting isn't something that can be taught. The most effective way to improve your skills is by trial and error and experimenting new elements into your Roleplay style. However, I can only provide the most basic tips on how you should Roleplay effectively and how to roleplay a fight successfully.<br><br><em>The most important things to know when you Roleplay fighting, can be explained in just a few sentences. The list of factors mentioned below will be expanded upon later in this guide.</em></span></p>
<ul><li><span style="font-family:georgia, serif;">Knowing your character - and understanding what he can and cannot do.</span>
</li><li><span style="font-family:georgia, serif;">Understanding the current situation and how to act on it</span></li>
<li><span style="font-family:georgia, serif;"> Understanding positioning and how you can use it to capitalize on your opponent's mistakes.</span></li>
<li><span style="font-family:georgia, serif;">Winning and Losing - Why Losing isn't a big deal</span></li>
<li><span style="font-family:georgia, serif;">Powergaming expanded.</span></li>
<li><span style="font-family:georgia, serif;">How do deal with OOC conflicts.</span><br>
 </li>
</ul><p><span style="font-family:georgia, serif;">---</span><br>
 </p>
<p style="text-align:center;"><span style="font-family:georgia, serif;"><span style="font-size:18px;"><u><strong>Powergaming.</strong></u></span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"> </p>
<p><span style="font-family:georgia, serif;">Before I go further in this guide, let me explain to you a very important factor for new players to understand and avoid: Powergaming.<br><br>
Yes, most of you were asked this before on your whitelist applications, but I feel the need to remind you about there as there are a lot of players out there who got accepted and STILL powergame. Powergamers are dealt with the staff, who will not be very lenient. You also risk getting your magic applications revoked if you have any. And even if that doesn’t occur, powergaming and bad roleplay can damage your image as a player and can alter how others percieve you which can overall affect your game experience unless you improve. Word will go around that you’re a powergamer, resulting in a bad reputation. Some players are nice enough to point out your mistakes and will choose to not report you. Many players will not have the same degree of tolerance for powergaming unless you’re a new player.<br><br>
So if you don’t want to get ban reported, or risk your reputation, you should read the following. <span><span style="font-size:15px;color:rgb(0,0,0);background-color:transparent;">Feel free to look at the New Player Guide again: Link </span><span style="font-size:15px;background-color:transparent;"><a href="https://www.lordofthecraft.net/topic/126196-new-player-guide/"><span style="color:#afeeee;">Here</span></a></span></span><br><br><u><strong>Powergaming can be defined in two ways. </strong></u><br><br>
1 - Forcing an action onto another player's character and not giving them a chance to react.<br><br><strong>An example of this here would be -</strong><br><br><em>Charlie lunges a sword into Steve's chest, killing him. </em><br><br>
In this emote here, Charlie forced the kill onto Steve, without giving him a chance to react. Imagine yourself in Steve's position. Imagine Charlie deciding the outcome for you? You wouldn't find Charlie to be enjoyable to RP with, would you?<br><br>
2. Powergaming can also be defined as performing actions that a normal person would not be able to do, making your character more powerful to the point where it's virtually impossible for any normal being to perform such actions. Or performing powerful actions without consequence. This is also called Godmodding. I have a lot of examples of this</span></p>
<ul><li><span style="font-family:georgia, serif;">Being able to detect an attack from behind.</span>
</li><li><span style="font-family:georgia, serif;">Swimming in armor.</span></li>
<li><span style="font-family:georgia, serif;">being able to wipe armies with a single finger.</span></li>
<li><span style="font-family:georgia, serif;">Dodging attacks when your legs are severed.</span></li>
<li><span style="font-family:georgia, serif;">Being a ten foot tall Orc and sprinting at fast speeds.</span></li>
<li><span style="font-family:georgia, serif;">Backflips</span><br>
 </li>
</ul><p><span style="font-family:georgia, serif;">One of the most common reasons players powergame or try to make their characters appear more powerful than they should be is because of their desire to win RP fights. Other reasons may include so much attachment to one’s character that they feel as if their characters are the main character, and feel entitled to winning.<br><br>
Everyone wants to win at something. We live in a society where we are raised to compete with others. It's always good to be competitive once in awhile. However competitiveness is not something that should be applied in RP. Roleplay isn't about winning or losing, or having the best character or the best loot, it's really more about playing your character and collaborating with other players in storytelling.<br><br>
My advice to you is: Don't enter RP fights mindset on winning. Don't ever try to win in RP fights and at the same time, don't try to lose either. Sound like I'm contradicting myself? What I'm really telling you guys is go with the flow and chill. RP in a way that would logically make sense. Play your character, regardless of the outcomes. It doesn't matter if you win or lose. Either way if both sides have fun, everyone wins.</span><br>
 </p>
<p style="text-align:center;"><span style="font-family:georgia, serif;"><span style="font-size:18px;"><u><strong>III. Knowing your character</strong></u></span></span></p>
<br><p><span style="font-family:georgia, serif;">This trumps every basic tip I've provided in this guide and it's also extremely important. Knowing your character is the most crucial key in Roleplay fighting and it determines how well you can RP conflict.<br><br>
Before I go any further in this section I need to point out one thing:<br><br>
Your character is NOT invincible. Your character is not Superman, Goku, Jackie Chan or Chuck Norris. Get that out of your head right now. No matter how skilled your character is, he will lose some matches. He’s not perfect and there is always a margin of failure. Keep this in mind when playing your character.<br><br>
To understand your character in terms of combat you have to understand what he can and cannot do. What are his talents? How has he learned combat? What techniques does he know? Take a moment to write it all down.<br><br>
Also, try to see if you can jot down your character's weakness. At first it's hard to come up with a weakness, so if you cannot, don't fret. Try to take into account what a generic human, elf, Orc or dwarf can and cannot do in combat. It’s a good starting point until you can figure out your character’s individual weaknesses.<br><br>
Every character has a weakness. Every person has a flaw. Your job as a player is to apply your character’s flaws into RP fights.<br><br>
An example of a character weakness is this: Imagine an old decrepit man. An old man should not be able to run as fast, fight as well, or defend himself as much as a younger person could, as he lacks the physical capabilities. If someone were hit him in the legs, his legs would be broken.<br><br>
Imagine a child, somewhere around 10 years old. A child should not be able to hold his own against a fighter because he lacks the experience and the physical capabilities that a seasoned fighter possesses.<br><br>
If your character is blind, he shouldn't even fight. Period. If you want to play Lee Sin, go play League of Legends.<br><br>
If your character is ten feet tall, he shouldn’t fit through a door fit for a halfling. His balance would be limited the taller he gets.<br><br>
If you’re a halfling, you’d stand a very small chance in combat vs a seasoned fighter, especially orcs. But, you might have some smarts and cleverness to make up for it.</span><br><br><br>
 </p>
<p style="text-align:center;"><span style="font-family:georgia, serif;"><strong>IV: Understanding what your character can and cannot do</strong></span></p>
<br><p><span style="font-family:georgia, serif;"><u><em>Here is a list of things(and also many more) what your character can and cannot do, and doing so is powergaming.</em></u><br><br><strong>Your character cannot:</strong></span></p>
<ul><li><span style="font-family:georgia, serif;">Dodge arrows</span>
</li><li><span style="font-family:georgia, serif;">Be able to dodge attacks from behind(some small exceptions).</span></li>
<li><span style="font-family:georgia, serif;">Your character cannot fight when he is being restrained.</span></li>
<li><span style="font-family:georgia, serif;">Your character wield a sword the size of the twin towers.</span></li>
<li><span style="font-family:georgia, serif;">Your character cannot sprint in super speeds in armor, with the exception of leather.</span></li>
<li><span style="font-family:georgia, serif;">Your character cannot survive a stab to the chest, or an arrow shot to the head.</span></li>
<li><span style="font-family:georgia, serif;">Your character cannot walk with his legs chopped off.</span></li>
<li><span style="font-family:georgia, serif;">Your character cannot dodge multiple attacks without eventually tiring out.</span></li>
<li><span style="font-family:georgia, serif;">Your character is NOT a super saiyan. You cannot block arrows with your fingers. You cannot flash step.</span></li>
<li><span style="font-family:georgia, serif;">Your character cannot cast magic without an accepted magic application.</span></li>
<li><span style="font-family:georgia, serif;">Your character cannot win against 5 different foes alone.</span></li>
<li><span style="font-family:georgia, serif;">Your character will have a very hard time fighting people in armor unless he is in armor himself.</span><br>
 </li>
</ul><p style="text-align:center;"><span style="font-family:georgia, serif;"><span style="font-size:18px;"><u><strong>V: Offense and Defense:</strong></u></span></span></p>
<p><span style="font-family:georgia, serif;"> <br>
 <br><br>
The fundamentals of RP fights is offense and defense. Even new players should understand what it means, because again, it's very basic.<br><br><strong>Offense</strong> - being on the offensive end means attacking your opponent, which means you must take great care to not powergame and not decide the actions for the opposing party.<br><br>
There are two ways for the offensive party to avoid doing this. The most common method of offensive emoting is “attempting” to perform an action. For example:<br><br><em>Bob charges forward swinging his sword sideways, attempting to slice Steve's arm. </em><br><br>
Or you can not use attempt in your emote and try to be less blunt and more descriptive in your actions:<br><br><em>Bob charges forward and strafes to the side, swinging his blade in a diagonal motion towards Steve's chest. </em><br><br>
I personally don't use attempt in my emotes unless necessary, as my emotes alone are descriptive enough to show it as an attempt. This really depends on your Roleplay style and every player is different.<br><br>
The important thing to advise here, whether your character is in an offensive position or defensive position is try to make your emotes as descriptive and colorful as possible. Try to explain what your character is doing as much as possible. If your character is attacking, describe how he's swinging his sword and describe his movements. If your character is defending, simply describe how he's defending. How is he dodging that attack? How is he blocking it? Describe how he got hit. Describes his reaction and emotional anguish when he takes a blow.<br><br><strong>Defensive side</strong> - your character is on the defensive side, meaning he or she is resisting an attack, attempting to protect or avoid potential injury.<br><br><em>Your character is about to take a blow, what would he do?</em><br><br>
Is he in a position to dodge, block, or defend(Look at your character’s surroundings and figure that out, analyze the current situation and your character’s positioning)? Is it something your character would do? If so, dodge or defend the attack, but describe how you would defend yourself. If you are in no position to defend yourself, then you will have to take the blow. Keep in mind this: If you’re going to take an attack, you will have to RP the injury and that injury can potentially impact how you RP in combat. Common sense is key.<br><br>
If you plan to take the blow, try to RP your injuries. Try to RP the pain your character is in and how it affects him. Do it in a descriptive way, have the players feel your character’s pain.<br><br>
Example: <em>Steve raises his sword at the level of Bob’s blade, blocking the attack, but tries to repel the blade by pushing it back with all of his strength.</em><br><br>
Example: Bob unleashes an agonizing scream as Steve’s blade successfully impales his leg. He quickly loses balance, about to collapse on his limp leg.<br><br><em><strong>--Note--</strong></em><br><br>
Depending on your character’s strengths, he may not be able dodge so many attacks without being tired, which progressively makes it more difficult to counter future attacks. Plus it's really annoying to deal with players who dodge out of everything, so try to have some courtesy for your opponents. This greatly depends on the character. Keep this in mind when attempting to evade attacks. Also take positioning into account and ask yourself if it’s possible to even counter your attacks given your position and your situation. (i.e You cannot evade an attack from behind.)</span><br>
 </p>
<p style="text-align:center;"><br><br><span style="font-family:georgia, serif;"><span style="font-size:18px;"><u><strong>VI. Positioning and situational awarenesss</strong></u>:</span></span></p>
<p><span style="font-family:georgia, serif;"> <br><br>
Basics aside, let me again remind you the key to suceeding in RP combat: Capitalizing on your opponent's mistakes.<br><br>
You can do that by understanding the fundamentals of your character's positioning and awareness of what's going on.<br>
 </span><br>
 </p>
<p style="text-align:center;"><br><span style="font-family:georgia, serif;"><u><strong>Positioning and location:</strong></u></span></p>
<p><span style="font-family:georgia, serif;"> <br>
 <br><br>
Position is where your character is located. Your character’s current location can determine how, and whether or not your character can maneuver around the battlefield. Your positioning can either help you, or restrict you. Take a look at these screenshots for example:<br><br><br>
Open Field [screenshot will be updated]<br><a href="http://gyazo.com/748b6094576da1912f8cd6f80566ef17" rel="external nofollow">http://gyazo.com/748b6094576da1912f8cd6f80566ef17</a><br><br>
This area is a great area for RP fighting due to it’s open space. Though a desert isn’t exactly the most ideal because deserts are known for its arid conditions, an open field like the screenshot shown above is great due to the little obstacles, such as tunnels, structures, that may restrict your movement.<br><br>
Tunnel [screenshot will be updated]<br><a href="http://gyazo.com/6e7f37972f6ae952ee48f4e5f40fc704" rel="external nofollow">http://gyazo.com/6e7f37972f6ae952ee48f4e5f40fc704</a><br><br>
Fighting in a tunnel is not the best idea because the area is so narrow, maneuvering and mobility can be severely limited. You may not be able to dodge, circle, or move as effectively as you would in a much broader location. If you find yourself fighting in narrow spaces such as this, keep the limitations in mind.<br><br>
Positioning not only determines the level of mobility realistically used in an RP fight, but it also determines whether or not your character can act.<br><br>
The objective in roleplay fighting is place your opponent in a position where he is cornered and unable to defend, or dodge, for example<br><br>
Let’s say in a fist fight, John uses his right arm to punch steve in the face, but Steve blocks the fist with his hand. John could then try to land another punch with his other hand, and steve could block that punch too. With both fists restrained, John is placed in a vulnerable position for another attack. If Steve were to land a kick to John’s stomach, John wouldn’t be able to defend due to the position he is in.<br><br>
Not only is this a good example of positioning, but this is also an example of strategic roleplay fighting, and capitalizing on your opponent’s mistakes.</span><br>
 </p>
<p style="text-align:center;"><br><br><span style="font-family:georgia, serif;"><u><strong>Situational Awareness:</strong></u></span></p>
<br><br><p><span style="font-family:georgia, serif;">There are many situations that can determine how your character can fight, and situations that determine the outcome of fights. The key to doing well in RP fights is to understand the events going on around you and use it to your advantage. You should also take your character’s positioning and your opponent’s into account. Analyze situations from a realistic and logical standpoint.<br><br>
Positioning also basically determines whether or not your character is in any position to attack or defend. Positioning is in a nutshell a make or break in RP combat. For example, before you attack or defend, take into account the factors that may hinder you from attacking or defending easily or at all. Good players can use their character's position and the positioning of their opponents to their advantage, and capitalizing on this can potentially give them the upper hand in fights.<br><br><u><strong>Here are more examples of situations:</strong></u><br><br>
If your character is being attacked from behind, there is no way your character would know he's being attacked unless, your opponent can emote or make any implication that your character can hear it. Or anyone else involved in the conflict informs him that he is being attacked. Even if he could somehow detect an attack from behind, it may or may not be too late to act.<br><br>
You're tripped and fallen onto the ground, but then three guards surround you and try to kill you, under this position, you can still defend with your sword but barely as the guards would not give you a chance to recover and get back on your feet, eventually the guards may win.<br><br>
If you’ve taken a blow, and I will need to emphasize this, that injury can determine whether or not you can still fight. If you’ve taken an arrow to the knee, keep in mind that you cannot walk. RP all of the injuries you take as every injury can greatly impact how your character acts. This does give you an excuse to dodge every move possible. You must analyze and RP in a realistic way. If you’re shot in the neck, skull, or chest, your character is dead, end of story.<br><br><br>
--<br><br>
In a nutshell, before you make that next emote, try to analyze both your and your opponent’s positioning. If you are in a bad position to attack or defend(i.e an attack from behind, or being attacked while flat on the ground.) keep in mind that you cannot perform these actions and if you would, If you are in a position to attack and exploit your opponent, it is urged to push your advantage and do so.<br>
 </span><br>
 </p>
<p style="text-align:center;"><span style="font-family:georgia, serif;"><span style="font-size:18px;"><u><strong>VIII. Other methods of combat fighting.</strong></u></span></span><br>
 </p>
<p> </p>
<p style="text-align:center;"><span style="font-family:georgia, serif;"><span style="font-size:18px;"><u><strong>PvP or Mechanics Default:</strong></u></span></span></p>
<p style="text-align:center;"><span style="font-family:georgia, serif;"><span style="color:#ff0000;"><span style="font-size:10px;">Under Construction</span></span></span></p>
<p><span style="font-family:georgia, serif;"> <br><br>
Player vs Player combat, and also called mechanics default. <strong>PVP, or mechanics based default is the default form of conflict resolution on LOTC</strong>. Meaning that if both sides of the conflict cannot agree to the form of combat, then they will resolve it via PVP. PVP is just clicking the mouse on the enemy player until one of them dies(or in this case knocked out) without any text based Roleplay involved.. PVP is the quickest way to resolve RP conflict but at the expense of potentially enjoyable turn based RP that most players prefer. Despite it being the default form of combat on LOTC, PVP isn’t the most well liked method on the server, but it’s there for a reason.<br><br>
The primary reason PVP is default on this server is because there have been several issues involving roleplay fights. Some fights have escalated into powergaming and OOC disputes that resulted from either side unwilling to lose, which is the major drawback of RP fights. Text based combat requires one side to consent to lose the battle, while mechanics default doesn’t. Whether you like it or not, expect to know how to PVP at least regularly on LOTC.<br><br>
That is not to say of course, PVP is a bad thing. It can be very useful in some situations besides wars.<br><br><span style="color:#ff0000;"><u><strong>Note</strong></u>:</span><em> I highly encourage all players to treat PVP Default as a situational tool, not the first and only thing you dish out just because PVP is default. </em>While PVP has its moments, keep in mind that this is a roleplaying server, and many players would prefer that you RP out the fight. While I encourage that you be considerate of other players, it’s best to use your own judgement based on the current situation.<br><br><u><strong>A question one may ask is this: What situation would PVP fights be the best option?</strong></u></span></p>
<ul><li><span style="font-family:georgia, serif;">When fights involve more than 5 players total. One would advise not to engage in RP fights with large amounts of players as it leads to confusion, missed emotes, spam and unnecessary disputes.</span>
</li><li><span style="font-family:georgia, serif;">When you are dealing with a player, or groups of players who you(don't) know, or is known to be powergaming, or being OOCly uncooperative.</span></li>
<li><span style="font-family:georgia, serif;">When the conflict scenario is in a crowded area.</span></li>
<li><span style="font-family:georgia, serif;">When the conflict scenario can no longer be resolved through text based combat. You cannot simply switch combat scenarios without consent from everyone in the party.</span></li>
</ul><p><span style="font-family:georgia, serif;"><strong>But as you get used to PVP default, there are rules on the server you need to follow. Refer to the <a href="https://www.lordofthecraft.net/topic/123958-combat-rules/">combat rules</a>, as that is subjected to be updated at any time.</strong></span></p>
<ul><li><span style="font-family:georgia, serif;">You must have substantial roleplay leading up to the conflict. - This means providing as much RP to the victim as possible, and make them aware that PVP is happening. This means do not make 2 half-assed emotes before clicky click.</span>
</li><li><span style="font-family:georgia, serif;">Both sides must state that they are ready to start conflict.</span></li>
<li><span style="font-family:georgia, serif;">A countdown from a minimum of 5 must be given after everyone states they’re ready.</span></li>
<li><span style="font-family:georgia, serif;">Players who MCly run from conflict with little to no roleplay are subject to being attacked through MC Mechanics, but they are required to revive the player afterwards. However, one cannot immediately engage in “Stop or die” PVP. Meaning, you can’t shout halt, and kill a player who’s sprinting away, even if he hasn’t stopped.</span></li>
<li><span style="font-family:georgia, serif;">In larger scale PVP fights, setting a status, or placing a symbol next to your player nameplate is required. One can do this by typing /status &lt;symbol&gt;</span></li>
</ul><p><span style="font-family:georgia, serif;"><u><em><strong>Here are a list of symbols you can choose from ( they will be updated)</strong></em></u></span></p>
<ul><li><span style="font-family:georgia, serif;">Affectionate (heart)</span>
</li><li><span style="font-family:georgia, serif;">Frozen (snowflake)</span></li>
<li><span style="font-family:georgia, serif;">Performing (music note)</span></li>
<li><span style="font-family:georgia, serif;">Kawaii (flower)</span></li>
<li><span style="font-family:georgia, serif;">Fighting (swords)</span></li>
</ul><p style="text-align:center;"><br><span style="font-family:georgia, serif;"><u><strong>But how might one hold their own in PVP?</strong></u></span></p>
<p><span style="font-family:georgia, serif;"> <br><br><strong>A decent computer</strong> - Basically, if you have higher than 30 FPS in minecraft consistently, you should be okay. You shouldn’t need to have an amazing computer. In fact, my old laptop that was 6 years old at the time I used it on LOTC had 35-50FPS and I was able to hold my own in a few battles. You might be able to increase your FPS substantially through the following MC options<br><br>
1.) Set your FOV(Field of Vision) to Quake Pro.<br>
2,) Go to your graphics/video settings</span></p>
<ul><li><span style="font-family:georgia, serif;">Set your render distance to tiny.</span>
</li><li><span style="font-family:georgia, serif;">Set your GUI scale to small.</span></li>
<li><span style="font-family:georgia, serif;">Set your graphics to Fast.</span></li>
<li><span style="font-family:georgia, serif;">Turn your frame cap to unlimited. (Not confirmed.)</span></li>
</ul><p><span style="font-family:georgia, serif;">You can raises your FPS even higher with Optifine. If you PVP on Minecraft, there is no excuse not to get this mod. While having increased performance helps, it's does not replace PVP skill. If you're not good at PvP there are other PVP servers out there for you to practice on. There is a PVP server that the LOTC players commonly practice on. To avoid server advertising, I’d advise that you ask another player as I cannot post any IPs on other servers.. If other servers are not your thing, there are some cultures who do actively PVP, such as the Orcs. Orcs regularly PvP through what is called Klomping.</span></p>
<p style="text-align:center;"><br><br><span style="font-family:georgia, serif;"><span style="font-size:18px;"><u><strong>Text based (RP Fighting)</strong></u></span></span></p>
<p><span style="font-family:georgia, serif;"> <br><br>
Text based combat, also called RP fighting is simply put, when each player takes a turn performing an action via emote or saying something before moving to the next player. This whole guide is based on turn based combat. This guide teaches you the fundamentals of turned based. While RP fighting can be a fun opportunity to show off your character’s talents, here’s some very important factors to keep in mind.<br><br>
-RP fights require one side of the conflict to be willing to lose - This is the main cause of RP fights lasting longer than it should, which escalates into Powergame fests, and OOC tensions. This is again, why PVP is the default form of conflict. One way to avoid such issues is that you, the player have to be willing to lose, and restrict your text based fights to reputable roleplayers, and roleplayers you trust to be sensible. No matter how amazing your roleplay is, expect to run into powergamers at some point during your stay on LOTC, and learn how to deal with such players as the situation arises.<br><br><em>Extra - How to deal with powergamers.</em><br></span></p><p></p><blockquote class="ipsStyle_spoiler" data-ipsspoiler="">
<p style="text-align:center;"><br><span style="font-family:georgia, serif;"><span style="font-size:18px;"><u><strong>Dealing with powergamers.</strong></u></span></span></p>
<br><br><p><span style="font-family:georgia, serif;">Powergamers are prevalent and very common in RP fighting. PGing is one of the most common reasons RP fights quickly turn into an OOC bickerfest. When you’re RP fighting, you will eventually run into players who are practically invincible super ninjas who dodge every move you throw at them, even when they got an arrow to the knee and a severed arm. They seem to like doing backflips and ignore the laws of physics. It’s obvious that these types of players are not willing to make their characters lose. These type of players make the roleplay experience very frustrating for the players around them, and in addition powergamers are very prone to being ban reported by an irate player.<br><br>
But as an RP fighter, it’s crucial to be prepared for these type of situations, and know what to do when you run into an annoying powergamer.<br><br>
1. Talk to the player in /t if you notice any unrealistic RP: Do not insult him, put him down or call him a powergamer. Instead point out the inconsistency and explain why his action is unrealistic. Explain to him why he can’t run like a cheetah when he’s wearing heavy armor. Explain to him why he shouldn’t be walking when his leg is cut off. Be civil and constructive and don’t be an ******* about it.<br><br>
The reason why I suggested speaking to the player before resorting to ban reports is that sometimes people don’t realize they powergamed. Even veterans make mistakes sometimes. No one is perfect. Those players may be new and fresh players who are still learning the ropes. Help them.<br><br>
2. Minimize use of L-OOC chat or (( )) unless this is directed at more than one player - Spamming the chat with L-OOC can clog the chat for other players who are not involved in your roleplay, and yes, after a while, reading nothing but OOC bickers can be very annoying. Resorting to L-OOC can detract yourself and other players from roleplay. Instead, resort to speaking to this player via tells. Be considerate of the players around you.<br><br>
3. Screenshot the moment you see a piece of powergaming. This doesn’t mean you should ban report him right away, but just in case your communication with the player fails, you have enough evidence to back up your claims. Be sure to keep consistent communication with the player first before resorting to reports.<br><br>
4. If all else fails, and if it’s a severe case of powergaming.(not just one emote) ban report the player. In addition, if you find that this player is being villainous or has a magic app(only if they PG with magic) gather evidence and report it to a staff member (or a magic team member) immediately. If they gather enough complaints, this villainous player could be facing blacklists from villainy and or magic for a period at the discretion of the staff member involved. Be sure to give them evidence as they will not take action through hearsay.<br><br>
5. NEVER combat powergaming with powergaming - Don’t stoop down to this player’s level by powergaming yourself. This will not work in your favor, and will lead to more frustrations down the road, needless to mention that if you post this in a ban report with both of you powergaming, you yourself risk getting banned.<br><br>
6. If you find the RP too frustrating to deal with, you have the choice to walk out of the RP, especially by having your character lose the fight. Some RP fights just aren’t worth the trouble and energy, and losing isn’t really a big deal. Before you leave the RP, talk to the player in question and explain why the RP is unenjoyable. Make an agreement with all players involved in the RP. Take this as lesson learned and avoid having any RP fight sessions with that player in the future until he improves. Instead, you should just resort to PVP.<br><br>
Walking out should be treated as a last resort method in frustrating RP situations, if communication fails. This should not be used when RP isn’t really going your way, or if you’re losing. Do not abuse this option of leaving unenjoyable RP.<br><br><br></span></p></blockquote><p><br><br>
While PVP is the default form of conflict resolution on the server, RP fights are not uncommon, and many players don’t mind a little RP fight now and then. Again, it’s important to use your best judgment and find a form of combat that would best suit the situation.<br><br><strong>Just like PVP, Text based combat also has its situational uses. Text based combat is best used:</strong></p>
<ul><li><span style="font-family:georgia, serif;">During conflicts that consist of 4 players or less. It’s feasable with more players, but it’s not advised.</span>
</li><li><span style="font-family:georgia, serif;">With and against people you know.</span></li>
<li><span style="font-family:georgia, serif;">When conflicts involve reputable and sensible roleplayers who can be trusted to not powergame and/or be quick to OOC dispute. Do not RP fight with players who are known and have a reputation for doing it.</span></li>
</ul><p style="text-align:center;"><br><br><span style="font-family:georgia, serif;"><span style="font-size:18px;"><u><strong>Roll fighting [Dice based combat.] -</strong></u></span></span></p>
<br><br><p><span style="font-family:georgia, serif;">Another form of RP fighting where each player use the /roll feature to determine whether or not attacks land. This method is generally frowned upon because rolls tend to ignore situations and matchups such as a halfling with a stick vs an orc in diamond armor. The halfling in this case will have an equal chance to win because the system is purely based on luck. Nonetheless roll fighting is a fun way to RP fight because players have an equal chance to win or lose the fight without any OOC problems. I encourage roll fighting but it's only to be used situationally. Never use the roll method in situations where matchups are clearly one-sided. The best scenarios to use them in would be in a slight combination of PVP and RP combat scenarios stated above(except less than 4 players), however, one would be hardpressed to find someone willing to engage in dice based combat, as it’s very rarely used. Nonetheless, it can still be a fun way to fight, and is best used just for fun.<br><br><br><br><br>
With all three forms of conflict covered, I would like to once again advise players to use their best judgement and chose the best method of conflict resolution.<br><br>
---</span></p>
<p style="text-align:center;"><br><br><span style="font-family:georgia, serif;"><span style="font-size:18px;"><u><strong>IX. Winning and Losing</strong></u></span></span></p>
<br><br><p><span style="font-family:georgia, serif;">When you're in an RP fight, you'd often run into people that say this<br><br><em>"My character has trained in combat for 400 years. He should be be able to win"</em><br><br>
If you yourself has ever had such a mindset, get rid of it now. The fact that your character did train for 5, 50, 500,or even 5000 shouldn't matter to you. Because anyone could say the same thing about their characters whether it's true or not. It shouldn't matter in an RP fight because it doesn't automatically mean your character will win a fight. Your character(Your character, not you the player) does not know your opponent's background and there's a lot of randomized situations that can alter your expected outcome.<br><br>
Regardless of who your foes may be:<strong> DO NOT run into RP fights expecting to win</strong>. Doing so will set yourself up for disappointment and headaches on both sides whenever things don't go your way. Winning isn't everything, and you can't expect things to go your way every time.<br><br>
That aside, I want you, the player to remove the idea of winning out of your head.<br><br>
Why? Because losing can be just as enjoyable as winning for a number of reasons. Making things your sole mission to win at every encounter will only make RP fun for no one but yourself.</span><br>
 </p>
<p style="text-align:center;"><br><span style="font-family:georgia, serif;"><u><strong>Benefits of losing:</strong></u></span></p>
<ul><li><span style="font-family:georgia, serif;"><strong>The players you RP with will respect you more as a player.</strong> You will be among the 25% of players who are willing to lose. Losing is one of the first steps into becoming a better RPer.</span>
</li><li><span style="font-family:georgia, serif;"><strong>Your character can learn from his mistakes and develop.</strong> Everyone loses and falters eventually and your character should be No exception. RP your loss and see how your character reacts to it.</span></li>
<li><span style="font-family:georgia, serif;"><strong>There are no penalties for losing except your items(if mechanics combat) and your dignity.</strong> No one can force you permakill your character(unless you spitefully RP dying.). If you die, just go back to the monks and be on your way. Just don't return to where you died for half hour unless it's your home.</span></li>
<li><span style="font-family:georgia, serif;"><strong>You make the experience more enjoyable for yourself and the players around you. </strong>There are less headaches between both of you than it would be when both sides are intent on winning..</span></li>
</ul><p><span style="font-family:georgia, serif;">Now I'm not saying you should go out and bend over to lose, I'm saying that you shouldn't try to enter conflicts expecting to win. Losing is fun, and so is winning. So instead of trying to win or lose, go with the flow, roll with the punches and look forward to whatever outcome arises.</span><br>
 </p>
<p style="text-align:center;"><br><span style="font-family:georgia, serif;">--<br><span style="font-size:18px;"><u><strong>X. Meta-stalling -</strong></u></span></span></p>
<br><br><p><span style="font-family:georgia, serif;">Also informally called Metateam6, Meta-stalling is a prevalent problem in both text and mechanics based combat. You as a player need to expect metastalling to happen, and know what to do when the situation arises.</span></p>
<p style="text-align:center;"><br><span style="font-family:georgia, serif;"><u><strong>What is meta-stalling?</strong></u></span></p>
<br><br><p><span style="font-family:georgia, serif;">Metastalling is the most severe form of metagaming. Metastalling occurs when players deliberately stall the roleplay to call their friends through OOC mediums to come to his rescue, potentially putting you and your allies at a disadvantage. Make sure you have enough evidence as metastalling can be very difficult to prove if you're ill-prepared. If you're fighting a player and suddenly 5 or ten people show up, that's possibly metastalling and should be reported immediately.<br><br>
While metastalling is usually really obvious, it can sometimes be hard to prove if escalated into a ban report. As a player, you must be prepared, and know what to do.<br><br>
You are advised to record their fights, especially when the fight is PvP. Screenshots work as well, but not as feasable. Meta-stalling during a PvP fight can easily be identified as someone who purposely delays the conflict by stating they are not prepared for a substantial amount of time until their friends in armor show up.<br><br>
You can use FRAPs, or Bandicam to record your fights, or simply make a Twitch.tv stream, download Open Broadcaster Software, and follow the instructions on Twitch to set up the stream. Twitch can save your streams into videos but only for a short time, you can use that time to upload your content to youtube.<br><br>
Once you gather enough evidence of meta-stalling, you are free to escalate this into a ban report.</span><br><br>
 </p>
<p style="text-align:center;"><br><span style="font-family:georgia, serif;"><span style="font-size:18px;"><u><strong>XI. Conclusion:</strong></u></span></span></p>
<br><br><p><span style="font-family:georgia, serif;">This guide is nothing more than my personal strategic approach to RP fighting. Every player is different, and it’s always a good idea to experiment and try out new RP styles to see if they work for you and your character. Don’t be afraid to try something new.The key to strategic RP fights is to capitalize on your opponent’s mistakes. Place your opponent into a position where he can’t defend against another attack.What truly matters in RP fights, win or loss is that both sides have fun. Don’t ever try to enter RP fights expecting to win. Just like in real life, no one is perfect, and even the best and most skilled characters will eventually falter, so don’t be afraid to lose in RP.</span></p>]]></description><guid isPermaLink="false">126942</guid><pubDate>Sat, 16 May 2015 00:24:44 +0000</pubDate></item><item><title>The Crossbow</title><link>https://www.lordofthecraft.net/forums/topic/124215-the-crossbow/</link><description><![CDATA[<div style="margin:0px;color:rgb(44,44,44);font-family:Georgia, 'Times New Roman', Times, serif;font-size:14.6666669845581px;"><span style="color:#ffffff;">Generally it seems people have a lack of knowledge on crossbows, as with bows; so I created this thread to aid in understanding that very thing.</span></div>
<div style="margin:0px;color:rgb(44,44,44);font-family:Georgia, 'Times New Roman', Times, serif;font-size:14.6666669845581px;"><span style="color:#ffffff;"><img src="http://www.makecrossbows.com/wp-content/uploads/2010/09/xbow-diagram.gif" alt="xbow-diagram.gif"></span></div>
<div style="margin:0px;color:rgb(44,44,44);font-family:Georgia, 'Times New Roman', Times, serif;font-size:14.6666669845581px;"> </div>
<div style="margin:0px;color:rgb(44,44,44);font-family:Georgia, 'Times New Roman', Times, serif;font-size:14.6666669845581px;"><span style="color:#ffffff;"><b>Backstory:</b> Despite what some people believe, and what they may have you believe, the crossbow has existed for a very long time. Where, and when the crossbow was invented is unknown, but it is believed to have been created by the chinese around  5th century BC.</span></div>
<div style="margin:0px;color:rgb(44,44,44);font-family:Georgia, 'Times New Roman', Times, serif;font-size:14.6666669845581px;"> </div>
<div style="margin:0px;color:rgb(44,44,44);font-family:Georgia, 'Times New Roman', Times, serif;font-size:14.6666669845581px;"><span style="color:#ffffff;"><b>Mechanics/how it works:</b> While there are many variants of the crossbow (Which will be detailed below) most share a fairly similar mechanism. Essentially it is a bow on a stick, that has a catch and release system. Depending on the draw strength of the crossbow it will usually have a crank, not unlike the one in the above diagram. It uses a pulley system of sorts, thus when you start to crank the crannequin it begins to pull the string towards the nut/catch. Some you pull up using your hands(The more basic ones, and the ones that don't have high draw strength.) Others are like the above diagram, where you use a Crannequin, and some even use the windlass system. Either way, however, if it is two-handed it is going to have stirrup which is for aiding in reloading. You place the stirrup on the ground (so the crossbow is aiming downwards), you then place a foot through, and begin cranking; this is to help stabilize it when cranking. After you finish cranking, you may load a bolt, raise it, and aim. To fire off a bolt, you squeeze lever/trigger, which causes the nut/catch to release, thus sending a powerful and accurate projectile towards whoever is unfortunate enough to be in the way.</span></div>
<div style="margin:0px;color:rgb(44,44,44);font-family:Georgia, 'Times New Roman', Times, serif;font-size:14.6666669845581px;"> </div>
<div style="margin:0px;color:rgb(44,44,44);font-family:Georgia, 'Times New Roman', Times, serif;font-size:14.6666669845581px;"><span style="color:#ffffff;"><b>Draw strength:</b> Draw strength is the pounds of force stored in the bow, and the bowstring. So 100 lbs of draw strength, is effectively 100 pounds of force,  so (With bows) you'll need to be able to pull back 100 lbs using arm/shoulder strength. The way the crossbow is designed, it uses a lever/crank system, making it much easier to pull back enormous amounts of draw strength. <b>Note: The higher the draw strength, and the larger the crossbow, the more noise it will generate.</b></span></div>
<div style="margin:0px;color:rgb(44,44,44);font-family:Georgia, 'Times New Roman', Times, serif;font-size:14.6666669845581px;"> </div>
<div style="margin:0px;color:rgb(44,44,44);font-family:Georgia, 'Times New Roman', Times, serif;font-size:14.6666669845581px;"><span style="color:#ffffff;"><b>Arrows? No; bolts/Quarrel: </b>Crossbows don't use arrows like bows do, and there is a difference between the two. Quarrel usually aren't as long as arrows, sometimes they can be heavier than arrows as well, especially if the crossbow firing it is a strong one (High draw strength). That is to add to the power, and penetrating quality of the bolt.</span></div>
<div style="margin:0px;color:rgb(44,44,44);font-family:Georgia, 'Times New Roman', Times, serif;font-size:14.6666669845581px;"> </div>
<div style="margin:0px;color:rgb(44,44,44);font-family:Georgia, 'Times New Roman', Times, serif;font-size:14.6666669845581px;"><span style="color:#ffffff;"><u><b>Crossbow Variants:</b></u></span></div>
<div style="margin:0px;color:rgb(44,44,44);font-family:Georgia, 'Times New Roman', Times, serif;font-size:14.6666669845581px;text-align:center;"><span style="color:#ffffff;"><b><u>The Arbalest</u></b></span></div>
<div style="margin:0px;color:rgb(44,44,44);font-family:Georgia, 'Times New Roman', Times, serif;font-size:14.6666669845581px;text-align:center;"><span style="color:#ffffff;"><img src="http://extra.listverse.com/amazon/ancientweapons/Arbalette-p1000546.jpg" alt="Arbalette-p1000546.jpg"></span></div>
<div style="margin:0px;color:rgb(44,44,44);font-family:Georgia, 'Times New Roman', Times, serif;font-size:14.6666669845581px;"><span style="color:#ffffff;">A larger, 'newer', and more powerful version of the typical crossbow, there was no armour the arbalest couldn't pierce. Depending on design, and preference, the Arbalest used the windlass pulley system (As seen above.) It is placed on the ground, like you would normally load a crossbow and you  pull the cranks. It isn't the initial cranking that is the slow part. After you wind it up (And have the string pulled back) you take the windlass off, load a bolt and then can aim and fire (The arbalest tends to be loud.). To reload, you must unwind the windlass, re-attach it to the crossbow, crank, and then load it. Depending on how skilled you are, and how fast, I reckon you could get 2 bolts off in a minute. The draw strength of an arbalest can be quite high, the ones that use a windlass (For easier pulling) can be up to 1250 lbs of draw strength, sometimes higher.</span></div>
<div style="margin:0px;color:rgb(44,44,44);font-family:Georgia, 'Times New Roman', Times, serif;font-size:14.6666669845581px;"> </div>
<div style="margin:0px;color:rgb(44,44,44);font-family:Georgia, 'Times New Roman', Times, serif;font-size:14.6666669845581px;"><span style="color:#ffffff;">"Chu-ko-nu/repeating crossbow"</span></div>
<div style="margin:0px;color:rgb(44,44,44);font-family:Georgia, 'Times New Roman', Times, serif;font-size:14.6666669845581px;text-align:center;"><span style="color:#ffffff;"><b><u>The repeating crossbow</u></b></span></div>
<div style="margin:0px;color:rgb(44,44,44);font-family:Georgia, 'Times New Roman', Times, serif;font-size:14.6666669845581px;text-align:center;"><span style="color:#ffffff;"><img src="http://www.grandhistorian.com/chinesesiegewarfare/images/zhugenu-payne.jpg" alt="zhugenu-payne.jpg"></span></div>
<div style="margin:0px;color:rgb(44,44,44);font-family:Georgia, 'Times New Roman', Times, serif;font-size:14.6666669845581px;"><span style="color:#ffffff;">The Chu-ko-nu, more commonly known as the repeating crossbow, was created by the chinese to improve the firing speed of a crossbow. It has a magazine containing several bolts on the top of the bow, which aids in the rapid firing(the magazine, can be seen in the picture above as: A ). The repeating crossbow may be fired, and reloaded by simply pushing, and pulling on the lever (As seen above: C) one hand holds the crossbow handle, and the other: the lever. The weapon was extremely easy to manufacture and use, and, in the hands of a <b>trained soldier</b>, could easily launch ten bolts in fifteen seconds. Though, it has small and light ammunition, so its accuracy and power would pale greatly in comparison to the arbalest.</span></div>
<div style="margin:0px;color:rgb(44,44,44);font-family:Georgia, 'Times New Roman', Times, serif;font-size:14.6666669845581px;"> </div>
<div style="margin:0px;color:rgb(44,44,44);font-family:Georgia, 'Times New Roman', Times, serif;font-size:14.6666669845581px;"><span style="color:#ffffff;">Now that we have the description of crossbows out of the way, I will explain how to apply to Roleplay, and a few basic rules to follow.</span></div>
<div style="margin:0px;color:rgb(44,44,44);font-family:Georgia, 'Times New Roman', Times, serif;font-size:14.6666669845581px;"> </div>
<div style="margin:0px;color:rgb(44,44,44);font-family:Georgia, 'Times New Roman', Times, serif;font-size:14.6666669845581px;"><span style="color:#ffffff;">If you read the information provided, that will help in the use of a crossbow in Roleplay, however it is still a weapon, and some rules would apply to it.</span></div>
<div style="margin:0px;color:rgb(44,44,44);font-family:Georgia, 'Times New Roman', Times, serif;font-size:14.6666669845581px;"> </div>
<div style="margin:0px;color:rgb(44,44,44);font-family:Georgia, 'Times New Roman', Times, serif;font-size:14.6666669845581px;"><span style="color:#ffffff;"><b>Crossbows and commoners?: </b>Because of the design of a crossbow, the military/guard are the ones who you will be seeing using it the most. They'd be fairly expensive, depending on the crossbow. Your 'regular' crossbow could be possible to get, probably for a more wealthy commoner. I doubt you'd be able to buy an arbalest, considering that it'd most likely be a military weapon. I doubt the violet order/guards would carry arbalests, it just isn't practical. The repeating crossbow would probably be expensive as well, and quite rare, it is a Chinese made weapon. </span></div>
<div style="margin:0px;color:rgb(44,44,44);font-family:Georgia, 'Times New Roman', Times, serif;font-size:14.6666669845581px;"> </div>
<div style="margin:0px;color:rgb(44,44,44);font-family:Georgia, 'Times New Roman', Times, serif;font-size:14.6666669845581px;"><span style="color:#ffffff;"><b>Shooting people:  </b>Crossbows fire in more of a straight line than bows, making them more accurate in a way (In certain circumstances). The bolt flies fast, the crossbow produces kickback (Especially the arbalest), and it is noisy. Despite being more accurate in a straight shot, that doesn't mean you'd be able to fire into a crowd, and hit the one person you aim at. There is a chance you may hit them, but there is also a chance you may hit poor little johnny instead. Also, if you get hit by a crossbow bolt, it will hurt, it will possibly kill you (Depending on where it hit) and it certainly isn't something you can ignore easily.</span></div>
<div style="margin:0px;color:rgb(44,44,44);font-family:Georgia, 'Times New Roman', Times, serif;font-size:14.6666669845581px;"> </div>
<div style="margin:0px;color:rgb(44,44,44);font-family:Georgia, 'Times New Roman', Times, serif;font-size:14.6666669845581px;"><span style="color:#ffffff;"><b>Distance/range?: </b>Just like any projectile, be it an arrow, a knife, etc.. It has a limited range, sure a crossbow can fire far, but eventually it'll lose speed and start to slow down, thus causing it to drop. Wind, and other weather changes can effect the bolt; while it does fly faster, and more powerfully than arrow it is still slower than a bullet (Bullets are still effected by wind, and such as well, just in case you didn't know).</span></div>
<div style="margin:0px;color:rgb(44,44,44);font-family:Georgia, 'Times New Roman', Times, serif;font-size:14.6666669845581px;"> </div>
<div style="margin:0px;color:rgb(44,44,44);font-family:Georgia, 'Times New Roman', Times, serif;font-size:14.6666669845581px;"><span style="color:#ffffff;"><b>Last note: Armour penatration: </b>Depending on the distance, the draw strength, and the armour; the crossbow is more than capable of punching through most armour. Leather won't stop an arrow from a bow, so it won't stop a crossbow bolt, and neither will chain. Plate armour will keep you from being injured by an arrow from a bow, but not a crossbow (Especially if it is an arbalest). If you get shot by an arbalest, in the chest, you're dead.. Even if you are wearing pull plate.</span></div>
<div style="margin:0px;color:rgb(44,44,44);font-family:Georgia, 'Times New Roman', Times, serif;font-size:14.6666669845581px;"> </div>
<div style="margin:0px;color:rgb(44,44,44);font-family:Georgia, 'Times New Roman', Times, serif;font-size:14.6666669845581px;"><span style="color:#ffffff;">I know it is a lot of information, but there you are.. If you have any questions, please ask. I also hope this helped you in gathering information on the crossbow, for Roleplay or otherwise.</span></div>]]></description><guid isPermaLink="false">124215</guid><pubDate>Tue, 24 Mar 2015 00:47:12 +0000</pubDate></item><item><title>A Quick Guide To Pvp</title><link>https://www.lordofthecraft.net/forums/topic/119899-a-quick-guide-to-pvp/</link><description><![CDATA[<p style="text-align:center;"><span style="color:#008000;"><u><span style="font-size:24px;">A Quick Guide to PvP</span></u></span></p>
<p style="text-align:center;"><span style="color:#008000;"><span style="font-size:24px;"><span style="font-size:10px;"><em>by oblivionsbane</em></span></span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#008000;">    I'm writing A Quick Guide to PvP because of all the hubbub and complaints I've had to look at for the last... Year or so I guess. I figure maybe if I write up a guide on it, it might help players that are inexperienced stand a fair chance against it. I will not be going into great detail about every single aspect of MC PvP, because this is meant to be a crash course for people who aren't used to the PvP scene at all. That said, let's get started!</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:24px;"><span style="color:#008000;">-FPS-</span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#008000;">     Getting amazing FPS isn't as crucial as you might think. More always helps but even 30 can be enough to PvP to a fair extent. Typically fairly decent FPS is around 40-60, anything more and you are getting all you need. The only part of PvP that needs extremely high frames is when using a bow. On LotC bows aren't that big of a deal with all the armor people wear and lack of power enchants so don't worry about it. I will now tell you what you should set your settings to, or what I set them to, to get the best FPS possible.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#008000;">Graphics: Fast</span></p>
<p style="text-align:center;"><span style="color:#008000;">Smooth lighting: Off</span></p>
<p style="text-align:center;"><span style="color:#008000;">Brightness: Bright</span></p>
<p style="text-align:center;"><span style="color:#008000;">Particles: Minimal</span></p>
<p style="text-align:center;"><span style="color:#008000;">Clouds: Off</span></p>
<p style="text-align:center;"><span style="color:#008000;">Fullscreen: On/Off, whichever you prefer.</span></p>
<p style="text-align:center;"><span style="color:#008000;">Turn the master volume all the way down.</span></p>
<p style="text-align:center;"><span style="color:#008000;">Set the render distance to the lowest setting, preferably 2.</span></p>
<p style="text-align:center;"><span style="color:#008000;">Go to the lowest resolution texture pack you have, probably default.</span></p>
<p style="text-align:center;"><span style="color:#008000;">Set your FOV to 90, it gives you peripheral vision.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#008000;">Also, you can try getting optifine if you really want an extra 20-30 FPS.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:24px;"><span style="color:#008000;">-Equipment-</span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#008000;">    Here is where things get kind of interesting. Most people on here think you have to have armor and an iron sword to PvP effectively. This is not true. An iron sword does 7 damage, a stone does 6, and a wood one does 5. Keep in mind you have forty hitpoints currently on LotC typically. Thus it takes 6, 7, and 8 respectively on an unarmored person to kill them (not factoring in regeneration.) What does this mean? A stone sword isn't far off from an iron one, and if you don't have anything else (or can't afford anything else) you shouldn't be afraid to use one in a PvP situation.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#008000;">    Armor is a little different however, but not much. On here currently most people use chainmail. It's cheap, effective, lightweight, and good for day to day use. That mitigates about half of whatever damage you are going to do. Which honestly with some of the damage increases on our swords you still end up doing a lot of damage. But it's probably a good idea to keep a set of chainmail on you just in case.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><img src="http://i.imgur.com/2UxkNy5.png" alt="2UxkNy5.png"></p>
<p style="text-align:center;"><span style="color:rgb(0,128,0);"><span style="font-size:10px;">(Note: This list states the added damage to each attack. Thus an iron sword would actually do 7 damage, not 6, because you by default do 1 damage.)</span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#008000;">     Finally, keep a bow and some arrows on you. You may not use them, but it's better to have them than to not have them. Also don't ever try and engage in archery without super high FPS and a lot of space between you and the target. In most situations, a sword and armor is all you will need.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:24px;"><span style="color:#008000;">-How To PvP-</span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#008000;">     Alright, now for the nitty gritty. The strategy here is pretty simple and works well for me. There are really two simple techniques in PvP. One is circling where you move around the other person in a circle so they can't target you. The other is called juggling. I mostly use the juggling technique in my PvP'ing.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#008000;">     So, how to PvP effectively. Make sure you are ready and there is someone counting down. Also, generally, it's better to go on GO rather than one, but make sure it's clear which you are going on. Make sure you have full health and hunger, prepared your equipment, and lowered your settings before the countdown! Also make sure you have your sword and whatnot ready. Once the countdown starts, watch what the other person is doing and respond accordingly. Usually people might move around, but I usually either stand still or move back and forth because I'm getting excited.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#008000;">     During the countdown hold your sprint key, usually set to your left ctrl key. The second it says go, begin sprint jumping, or just sprinting depending on situation and terrain, at the other player. Keep your ctrl key held down the entire fight and click as fast as you can, trying to keep your crosshair in his hitbox so you do damage. The behavior the other person will give after being hit like this is called juggling. You will be knocking them around and sending them flying. Just try and stay with the other player, at the same time trying to use the circling technique as much as possible to stay out from the front of their screen so they can't hit you. </span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#008000;">     Remember to click <i>as fast as you can</i>. Clicking speed is the difference between winning and losing a fight in MC. If he clicks faster you can basically think of it as doing more DPS than you, which means you will die before he does. Finally, you either win or lose. What's important is being a good sport. If you won, tell them good fight, if you lost, tell them good fight. It honestly means a lot to people if you present an attitude like that afterwards. The only reason some people on the server and I are buddies is because I was a good sport after I lost and told them good fight.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#008000;"><span style="font-size:14px;"><a href="http://www.brainbashersgames.com/games/10seconds.asp" rel="external nofollow">http://www.brainbashersgames.com/games/10seconds.asp</a></span></span></p>
<p style="text-align:center;"><span style="color:#008000;">Practice your clicking speed on this site. A score of about seventy is good. That means you are clicking seven times a second.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#008000;">Also most players on here practice their PvP'ing on thedarkage.nl kit PvP server, so try and get some practice if you feel like it too.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:rgb(0,128,0);font-size:14px;">Feel free to leave other tips for people in the reply's!</span></p>]]></description><guid isPermaLink="false">119899</guid><pubDate>Wed, 10 Dec 2014 09:25:48 +0000</pubDate></item><item><title>A Guide To Bows</title><link>https://www.lordofthecraft.net/forums/topic/113112-a-guide-to-bows/</link><description><![CDATA[<p style="text-align:center;"><span style="color:#006400;"><span style="font-size:36px;"><u>A Guide To Bows</u></span></span></p>
<p style="text-align:center;"><span style="color:#006400;"><em>By oblivionsbane</em></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#008000;">This is a guide I wrote to explain not just how to emote bows, but why you need to emote them a certain way and the differences between each. When I first joined LotC these guides were a lot of how I learned how to RP and became the RP'er that I am today. So I am making this not only to try and help fill the void that guides like Crossbow 101 left now that it has been taken down, but also to provide the most thorough guide on bows possible. I also advise reading ski_king's guide on how to get shot after reading through this guide. A link can be found in the Further Guides and Reference portion at the bottom of this post.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#006400;"><span style="font-size:24px;">Types of Bows</span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#008000;">-Short bow-</span></span></p>
<p style="text-align:center;"><span style="color:#008000;">Short bows are basically just small curved pieces of wood with a string. Quality varies, but generally they don't exceed 60 pound draw weight. This is what most bows on LotC are assumed to be in PvP/MC unless otherwise stated. </span></p>
<p style="text-align:center;"><span style="color:#008000;">Short to medium range</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#008000;"><img src="http://www.cmstatic1.com/21833/c/norman-short-bow--UDU2Ny0yMTgzMy4xMTM3MjE=.jpg" alt="norman-short-bow--UDU2Ny0yMTgzMy4xMTM3Mj"></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#008000;">-Recurve bow-</span></span></p>
<p style="text-align:center;"><span style="color:#008000;">A bow that is basically strung against it's natural curve. This allows for a little more power. Usually these max out around 85 pounds or so at most, normally having 60-65. Short to medium range.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#008000;"><img src="http://www.recurvebowshop.com/pictures/traditional%20recurve%20bows/bear%20vazul%20kassai%20medve/Kassai%20hungarian%20recurve%20bow%20bear%20vazul%201.jpg" alt="Kassai%20hungarian%20recurve%20bow%20bea"></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#008000;"><span style="font-size:18px;">-Composite bow-</span></span></p>
<p style="text-align:center;"><span style="color:#008000;">Extremely complicated and time consuming to make. It can take six months to a year to produce just one. It is basically a recurve bow with horn and sinew made into it, giving it a lot of power for it's size. Also due to the glue that is used to hold it together, it is very sensitive to water so you need to keep it as dry as possible. It maxes out around 110 to 120 if made with absolute quality. These bows were known for their effectiveness in horse archery, especially if being used with a tool called a thumb ring. It also has the same emote order as the previous two, making it quite the weapon. </span></p>
<p style="text-align:center;"><span style="color:#008000;">Medium to long range.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#008000;"><img src="http://ryanwolfe.weebly.com/uploads/1/5/5/6/1556620/8566148.jpg" alt="8566148.jpg"></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#008000;">-Longbow- </span></span></p>
<p style="text-align:center;"><span style="color:#008000;">The strongest of all the conventional bows, usually standing around six feet tall, making it somewhat cumbersome. It can have an extremely high draw weight for a bow, maxing out around 200 by some claims. Because of it's draw, it requires training in certain techniques and large muscles built just for it in the arm used to draw with. It takes about four to six years to reliably and effectively learn how to use a longbow. This bow takes an extra emote to balance it's strength and attribute for it's added time to draw. </span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#008000;">Elves usually use these bows, since they are also usually taller and live long enough that they can take full advantage of the longbows extensive learning curve. Also it is worth mentioning because of their size and shape they were rarely used on horseback. In the hands of a skilled longbowman, a longbow is one of the most dangerous weapons on the battlefield. (As an added note, longbows don't exactly have a typical range/strength that other bows do. Longbows can be shot high up into the air, and gravity pulls the arrow down at fast speeds making their power and range variable upon how it is fired. Although firing in the air is more than a little inaccurate most of the time.) </span></p>
<p style="text-align:center;"><span style="color:#008000;">Medium to very long range.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#008000;"><img src="http://www.naturalarcher.com/wp-content/uploads/2009/12/yewlongbow3.jpg" alt="yewlongbow3.jpg"></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#008000;">-Crossbow- </span></span></p>
<p style="text-align:center;"><span style="color:#008000;">The crossbow is a widely varied weapon utilizing internal mechanisms to fire. It's mechanisms consist of a trigger, usually a metal bar on the underside of the weapon, and a piece of metal that pops up with an audible click for the string to rest against when spanned called a nut. When the trigger is pulled the nut drops down and the string goes forward, catching the missile and propelling it.</span></p>
<p style="text-align:center;"><span style="color:#008000;">Medium to extremely long range for the most powerful ones.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><a href="https://www.youtube.com/watch?v=Ziq5zm4uO-Y" rel="external nofollow"><span style="color:#008000;">https://www.youtube.com/watch?v=Ziq5zm4uO-Y</span></a></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#008000;">Two things really set one crossbow apart from others, it's draw weight, and the method in which you span it. There are multiple ways to span a crossbow, which method is chosen is usually decided by the actual draw weight of the weapon. If it has a fairly low draw weight, like a eighty to a hundred pounds, it can be spanned by hand. If it is more in the league of typical crossbows, around 200-300 pounds, it is spanned by a lever that attaches to the stock and the string, pulling the lever back and placing it behind the nut. Or alternatively there is a belt where a piece hangs down that attaches to the string. You attach it then simply stand up, using the muscles in your legs to span it.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#008000;"><img src="http://www.todsstuff.co.uk/images/crossbows/ts-img-spanning-devices-450x329.jpg" alt="ts-img-spanning-devices-450x329.jpg"></span></p>
<p style="text-align:center;"><span style="color:#008000;">Left to right: Windlass, levers(top), cranequin(bottom), and belt spanner.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#008000;">Then there are the big boys, the cranequin and the windlass. These bows can range widely in power, usually having over six hundred pounds of draw weight, and maxing out in some finely engineered bows at a little over a thousand. The cranequin is a crank that spans the weapon by using gear(rack and pinion), the windlass however uses pulleys. Crossbows, depending on the method used to span them, can take at the very least four and at most about six or seven emotes for the windlass and cranequin.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#008000;"><img src="http://i.imgur.com/MNZFvIl.jpg" alt="MNZFvIl.jpg"></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#008000;">As a final note, it is IMPOSSIBLE to carry a loaded or even spanned crossbow with you. It would more than likely go off on accident from you carrying it. Not to mention it would damage the machine if you leave so much stress on it for so long. Finally you can't carry a loaded crossbow around with you, the bolt only goes into a little notch, it can very easily fall out. If any of that doesn't faze you, the fact it is power gaming on par with catching an arrow in mid flight, should.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#006400;"><span style="font-size:24px;">How to Emote</span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#008000;">-Normal Bow, Recurve Bow, and Composite Bow-</span></span></p>
<p style="text-align:center;"><span style="color:#008000;">Take out the bow, get an arrow from your quiver, nock it while pulling the bow back, aim and then fire.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#008000;">-Longbow- </span></span></p>
<p style="text-align:center;"><span style="color:#008000;">Take the longbow out, get an arrow from your quiver, nock it and begin to pull the bow back, raise the bow, aim and fire</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#008000;">Crossbows:</span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#008000;">-Hand spanned-</span></span></p>
<p style="text-align:center;"><span style="color:#008000;">Get the crossbow out, set it on the ground putting your foot into the stirrup, span the bow back and pick it up, set a bolt into the notch, aim and fire.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#008000;">-Lever-</span></span></p>
<p style="text-align:center;"><span style="color:#008000;">Get the crossbow out, set it on the ground putting your foot into the stirrup, get the lever out and attach it to the bow, span the bow before taking the lever off and picking it up, load a bolt into the notch, aim and fire.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#008000;">-Cranequin/Windlass-</span></span></p>
<p style="text-align:center;"><span style="color:#008000;">Get the crossbow out, set it on the ground putting your foot into the stirrup, get the cranequin/windlass mechanism and attach it to the bow, wind back the cranequin/windlass, unwind the device just a bit to set the string against the nut before taking the spanner off, pick the bow up and load a bolt into the notch, aim and fire.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#006400;"><span style="font-size:24px;">Piercing Armor</span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#008000;">This is dependent mainly on the strength and distance away the bow is fired. Here is a table on armor penetration(for typical plate.)</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#008000;">Draw weight/Range:</span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#008000;">0-50</span></p>
<p style="text-align:center;"><span style="color:#008000;">Up to chain mail from ten meters.</span></p>
<p style="text-align:center;"><span style="color:#008000;">50-100</span></p>
<p style="text-align:center;"><span style="color:#008000;">Can pierce plate reliably out to fifteen meters.</span></p>
<p style="text-align:center;"><span style="color:#008000;">100-150</span></p>
<p style="text-align:center;"><span style="color:#008000;">Can pierce plate reliably out to about twenty-five meters.</span></p>
<p style="text-align:center;"><span style="color:#008000;">150-200</span></p>
<p style="text-align:center;"><span style="color:#008000;">Armor penetration as far out as thirty five meters.</span></p>
<p style="text-align:center;"><span style="color:#008000;">200+</span></p>
<p style="text-align:center;"><span style="color:#008000;">Increasing penetration at increasing ranges.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#006400;"><span style="font-size:24px;">Other Bows</span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#008000;">-Chu-Ko-Nu- </span></span></p>
<p style="text-align:center;"><span style="color:#008000;">This is basically a repeating crossbow invented by the Chinese. It works by having a magazine on top of the bow attached to a handle. When you pull the handle up and back it spans the crossbow for you and drops a bolt down into it's notch. When the handle is fully pulled back it automatically launches the bolt. These bows usually had low draw weights and were extremely inaccurate, made to not even be aimed. Now, I should say that these are </span><strong><span style="color:#ff0000;">BANNED</span></strong><span style="color:#008000;"> on LotC to my knowledge. The reason being people power gamed them saying they were capable of high draw weights, while still keeping their relatively high rate of fire.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#008000;">-Yumi-</span></span></p>
<p style="text-align:center;"><span style="color:#008000;">This is the Japanese bow. They were varying in size, but were all large, the largest being one of if not the largest bow ever used in combat being close to and sometimes just exceeding seven feet tall. They had low to medium draw weights because higher draws were never needed on the Japanese battlefield. They were however capable of impressive range. It should also be noted these bows were made to be used on horseback along with on the ground.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#008000;">-Crossbow pistol-</span></span></p>
<p style="text-align:center;"><span style="color:#008000;">This is basically a crossbow small enough that it can be held and fired with one hand, sometimes incorporating a pistol grip. They used low draw weights of not more than 40 pounds. Again, these were power gamed and subsequently </span><span style="color:#ff0000;"><strong>BANNED </strong></span><span style="color:#008000;">as far as I know. (Also the pistol gripped ones are more modern technology and don't fit the theme.)</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#006400;"><span style="font-size:24px;">Equipment</span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#008000;">-Thumb ring- </span></span></p>
<p style="text-align:center;"><span style="color:#008000;">A ring that goes on the thumb that allows you to pull the bow string back using the more powerful thumb digit. This is primarily used in horse archery to give a cleaner and more controlled shot while galloping or at a canter. It works by basically having it so that the string rests against it rather than the flesh of your thumb.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#008000;">-Quiver-</span></span></p>
<p style="text-align:center;"><span style="color:#008000;">You probably know what this is already, but basically it is a container for arrows usually put on your back or sometimes your belt.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#008000;">-Bow case-</span></span></p>
<p style="text-align:center;"><span style="color:#008000;">Not seen being used often, it was basically a case you put a bow in while running around to help protect it from the elements and make it easier to carry.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#008000;">-Wrist guard-</span></span></p>
<p style="text-align:center;"><span style="color:#008000;">A piece of leather or equivalent that goes on the hand that holds the bow to protect from the string hitting the hand.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#008000;">-Bow scope-</span></span></p>
<p style="text-align:center;"><span style="color:#008000;">Doesn't exist... Yet.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#006400;"><span style="font-size:24px;">Arrows</span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#008000;">There is a wide variety of arrow designs in the world, that can do an equal variety of things, but mainly you need to know three.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#008000;">-Bodkin-</span></span></p>
<p style="text-align:center;"><span style="color:#008000;">Popularly used for piercing armor. They are short and come to a point rather quickly.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#008000;">-Broad head-</span></span></p>
<p style="text-align:center;"><span style="color:#008000;">Basically an arrow with two to four blades coming outward from the main arrow. This is what you probably think of when thinking of a typical arrow.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#008000;">-Blunt-</span></span></p>
<p style="text-align:center;"><span style="color:#008000;">These are for stunning a target or for practice shooting. They hurt a lot and can do fair damage to bones and organs if it hits in the right spot with enough power.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#006400;"><span style="font-size:24px;">Further Guides and Reference</span></span></p>
<p style="text-align:center;"><span style="color:#008000;"></span></p><p></p><blockquote class="ipsStyle_spoiler" data-ipsspoiler=""><a href="http://www.lordofthecraft.net/topic/83764-how-to-be-shot-a-combat-guide/">http://www.lordofthecraft.net/topic/83764-how-to-be-shot-a-combat-guide/</a>
<p style="text-align:center;"><span style="color:#008000;">Medium Crossbow Video</span></p>
<p style="text-align:center;"><span style="color:#008000;"></span></p><blockquote class="ipsStyle_spoiler" data-ipsspoiler=""><span>
</span><div class="ipsEmbeddedVideo" contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/cxN0FZkYk78?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div></blockquote></blockquote><p></p>
<p style="text-align:center;"><span style="color:#008000;">Longbow Video</span></p>
<p style="text-align:center;"><span style="color:#008000;"></span></p><p></p><blockquote class="ipsStyle_spoiler" data-ipsspoiler=""><p>
</p><div class="ipsEmbeddedVideo" contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/bGcm-J1ggfw?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div></blockquote><p></p>
<p style="text-align:center;"><span style="color:#008000;">Composite Bow Video</span></p>
<p style="text-align:center;"><span style="color:#008000;"></span></p><p></p><blockquote class="ipsStyle_spoiler" data-ipsspoiler=""><p>
</p><div class="ipsEmbeddedVideo" contenteditable="false"><div><iframe width="459" height="344" src="https://www.youtube.com/embed/IGcYGwqb3So?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div></blockquote><p></p>
<p style="text-align:center;"><span style="color:#008000;">(That last one I would pay more attention to the examples rather than what they say. They say somewhere in there, or what it sounds like to me, that a composite bow could have a four thousand pound draw, which is /quite/ impossible.)</span></p>
<p style="text-align:center;"> </p>]]></description><guid isPermaLink="false">113112</guid><pubDate>Wed, 09 Jul 2014 03:33:21 +0000</pubDate></item><item><title>A "how To" For All Those Anti Or Bad Pvpers</title><link>https://www.lordofthecraft.net/forums/topic/107954-a-how-to-for-all-those-anti-or-bad-pvpers/</link><description><![CDATA[<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;">Hello LOTC, Kipples here bringing you my first</span></span></span></p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;">"guide" so to speak. Down to business.</span></span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;">It has dawned on me that there is a /huge/</span></span></span></p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;">amount of hate for PVP suprisingly, so I thought I might</span></span></span></p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;">give some tips (Best as I can) to all those RP defaulters</span></span></span></p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;">out there. First off, PvP is fun, you just need to give it</span></span></span></p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;">a chance. A lot of you would argue you have, and that it is not fun</span></span></span></p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;">being wrecked  when you can't pvp so good and you</span></span></span></p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;">have no chance in PVP fights. But the fact is that currently,</span></span></span></p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;">and I assume for the foreseeable future, PVP is the</span></span></span></p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;">default fighting mechanic on this server. So I hate</span></span></span></p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;">to put is harsh and blunt but you should just suck it up</span></span></span></p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;">and get good. It is no good just complaining and crying</span></span></span></p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;">because you lost your Rp items and you have to run back home.</span></span></span></p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;">As long as you are there, you are vulnerable to PVP.</span></span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;">How do I get good I hear you ask?</span></span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;">Follow Kipples three simple tricks and you will</span></span></span></p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;">find yourself on the road to winning PVP fights!!!</span></span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;">Tactic 1: Strafing</span></span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;">Strafing is one of the easiest ways to improve your PVP.</span></span></span></p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;">Start running circles around your opponent using the left or right arrow key instead of charging straight forward. You will find yourself getting more</span></span></span></p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;">hits and a better edge depending on how good your opponent is.</span></span></span></p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;">Remember to focus your cursor on the opponent as much as you can</span></span></span></p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;">whilst continuing to strafe them. It is harder for them to spin </span></span></span></p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;">around and hit you, especially if they are the ones on the inside</span></span></span></p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;">of the Strafe circle.</span></span></span></p>
<p style="text-align:center;"> </p>
<p><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;"><a href="https://www.youtube.com/watch?v=n6ASzSq7S4A&amp;feature=youtu.be" rel="external nofollow">https://www.youtube.com/watch?v=n6ASzSq7S4A&amp;feature=youtu.be</a></span></span></span></p>
<p> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;">Tactic 2: Critical hits</span></span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;">Criticals are an east step to inflicting more damage</span></span></span></p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;">to your opponent, it does a little more which ultimately </span></span></span></p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;">boosts the chances of you winning, it is best to incorporate</span></span></span></p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;">crits with Strafing, this way you will be making life much</span></span></span></p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;">harder for the opponent. You critical hit by jumping, and as you</span></span></span></p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;">come down you hit. You know you have crit hit when</span></span></span></p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;">a partical effect appears.</span></span></span></p>
<p style="text-align:center;"> </p>
<p><span style="font-size:18px;"><span style="color:#800000;"><span style="font-family:georgia, serif;"><a href="https://www.youtube.com/watch?v=msl0MB_MQUQ&amp;feature=youtu.be" rel="external nofollow">https://www.youtube.com/watch?v=msl0MB_MQUQ&amp;feature=youtu.be</a></span></span></span></p>
<p> </p>
<p style="text-align:center;"><span style="color:#800000;"><span style="font-family:georgia, serif;"><span style="font-size:18px;">Tactic 3: Bow kite</span></span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#800000;"><span style="font-family:georgia, serif;"><span style="font-size:18px;">When you find yourself on the back foot of a fight and</span></span></span></p>
<p style="text-align:center;"><span style="color:#800000;"><span style="font-family:georgia, serif;"><span style="font-size:18px;">you are caught running away. If you are equipped with a bow</span></span></span></p>
<p style="text-align:center;"><span style="color:#800000;"><span style="font-family:georgia, serif;"><span style="font-size:18px;">and or gold staff, a very effective tactic is to turn, as you turn draw you bow,</span></span></span></p>
<p style="text-align:center;"><span style="color:#800000;"><span style="font-family:georgia, serif;"><span style="font-size:18px;">and release (Or shoot) you will take at least 1 - 2 1/2 hearts which</span></span></span></p>
<p style="text-align:center;"><span style="color:#800000;"><span style="font-family:georgia, serif;"><span style="font-size:18px;">makes a lot of difference if you are choosing to turn. This trick</span></span></span></p>
<p style="text-align:center;"><span style="color:#800000;"><span style="font-family:georgia, serif;"><span style="font-size:18px;">is especially effective if you bring the opponent to water.</span></span></span></p>
<p style="text-align:center;"> </p>
<p><a href="https://www.youtube.com/watch?v=zlqGNEFTk3o&amp;feature=youtu.be" rel="external nofollow">https://www.youtube.com/watch?v=zlqGNEFTk3o&amp;feature=youtu.be</a></p>
<p> </p>
<p style="text-align:center;"><span style="color:#800000;"><span style="font-size:18px;"><span style="font-family:georgia, serif;">Well they are the three easiest tricks I can think of to</span></span></span></p>
<p style="text-align:center;"><span style="color:#800000;"><span style="font-size:18px;"><span style="font-family:georgia, serif;">improve you PVP. My advice is hop on us.oc.tc or</span></span></span></p>
<p style="text-align:center;"><span style="color:#800000;"><span style="font-size:18px;"><span style="font-family:georgia, serif;">thedarkage.nl to practice these techniques if</span></span></span></p>
<p style="text-align:center;"><span style="color:#800000;"><span style="font-size:18px;"><span style="font-family:georgia, serif;">you are looking to improve your skills. If you are good at PVP</span></span></span></p>
<p style="text-align:center;"><span style="color:#800000;"><span style="font-size:18px;"><span style="font-family:georgia, serif;">then ignore this post. </span></span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#800000;"><span style="font-size:18px;"><span style="font-family:georgia, serif;">Hopefully this will help some people out.</span></span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#800000;"><span style="font-size:18px;"><span style="font-family:georgia, serif;">~Kipples</span></span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#800000;"><span style="font-size:18px;"><span style="font-family:georgia, serif;">P.S: If you win, a little trick is to gloat.</span></span></span></p>
<p style="text-align:center;"> </p>
<p><a href="https://www.youtube.com/watch?v=89jhcLliq2U&amp;feature=youtu.be" rel="external nofollow">https://www.youtube.com/watch?v=89jhcLliq2U&amp;feature=youtu.be</a></p>]]></description><guid isPermaLink="false">107954</guid><pubDate>Mon, 24 Mar 2014 21:32:34 +0000</pubDate></item><item><title>Weapons And Armor Guide And Description For Combat Rp.</title><link>https://www.lordofthecraft.net/forums/topic/81447-weapons-and-armor-guide-and-description-for-combat-rp/</link><description><![CDATA[<p style="text-align:center;"><span style="color:#ffd700;"><span style="font-size:36px;">Weapons and Armor</span></span></p>
<p style="text-align:center;"> </p>
<p>As to aid in combat rp, one must know how their weapons and armor works.<br><br>
A descriptive guide on many weapons shall be made here for you to learn more on your characters weapons of choice, as well as some tips on how to rp them. All emotes necessary IG are dependent on the circumstance but I will try and give a guide as to how I at least would do the emotes. It is quite extensive so perhaps just reading your weapon of choise would be more wise.</p>
<p style="text-align:center;"><br><span style="font-size:24px;"><span style="color:#ffd700;">General guidelines for Combat RP</span></span></p>
<p></p><p></p><blockquote class="ipsStyle_spoiler" data-ipsspoiler=""><br><span style="color:#ffd700;"><strong>Emotes during a fight:</strong></span> When in combat rp one should be careful of the emotes he gives. Never give too small of emotes that don’t state anything on how you are attacking or defending. Example of this: *swings his sword at Jistuma*, *blocks with his sword and tries to counter attack*, *tries to evade the attack* *prepares his weapon for the next attack*. These emotes don’t really say anything on how your character reacted and what really happened. The same examples with more information: *Swings his sword from above, trying to cut into Jistuma’s neck on the left side*, *raises his sword to the upcoming attack to block it, making a sweep with the sword at chest level, after the block is done*, *sees the sword coming at him, and jumps back trying to evade the sweep* *raises the sword over his head preparing the next attack*. More specific things can be said and asked via tells. To those experienced with great emotes in fighting, perhaps a tell or making it less confusing to those new should be done. Example, this: *stares at his opponent's eyes, the sword pointing into his face from a relaxed position in front of his waist. The feeling seems right, and in one quick moment, Jistuma pushes onto the ground with his front foot, sending him in a big step forward as he as pulls the sword over his head in an arc, letting it turn and gain speed throughout the movement until it descends in a diagonal swing towards the opponent's face in a cutting motion.*, can then be translated to clarify into this: “/t opponent I attacked your face from above”.<br><br><strong><span style="color:#ffd700;">Weapons when fighting:</span></strong> There is something very important about weapons in a fight, they have disadvantages and advantages. Each and every weapon is like that and those should be rp’ed. Another thing that should be rp’ed about weapons, your character can’t walk around with a warhammer, a battleaxe, 3 swords, a heavy crossbow, 6 javalins and 20 throwing knives and still be able to fight well and change weapons whenever he wants. He can however walk around with all these in his possessions, then chose one and fight with it.<br><br><span style="color:#ffd700;"><strong>Receiving blows: </strong></span>When a fight starts, someone is always going to get hurt, and if weapons are involved, then at least one is going to get very hurt. Your character can never be the master of fighting, there will always be ways your character will get hurt, they will have weaknesses and sometimes just not be able to defend or evade. A fight can last from seconds, when a master is facing a weakling, to hours, where two masters face off and know that any false move can mean death so hold it until they can know they won't die. If your character is in armor he will probably risk more, and face more hits to give an ending to someone, while someone without will have to try to evade and defend himself with fear of a one hit death. Small injuries can be accommodated throughout the fight, or a big one could come up to end it. Small cuts, miss hits from a warhammer, punches that did not fully connect are normal to happen, someone should be more interested in surviving than in killing the other person, so defence and evasion would be enforced before attacks. This also means the attacks will be subjected to not being in a position where a miss would mean a dangerous counter attack, and as such a miss would end in a more safe zone, but the attack more easily avoidable. While rp'ing there should be no fear of the character receiving blows, keep in mind your character's abilities and receive the appropriate blows at the correct times.<br><br><span style="color:#ffd700;"><strong>Dead fights: </strong></span>There are many many situations where a fight happens, but remember that most fights could end with someone dead, and as such the fights should be avoided IC the best one can. Someone insulted your family and your honor, you don’t draw a sword and threaten to kill him, you just insult him back. Some drunk starts drooling on you, you don’t draw a dagger and stab him, you punch him until he is knocked out. You are a wanted criminal and get found out, you should not try to kill all the guards and die in combat, you should try to escape or be captured. The guards in this situation on the other hand, should try to incapacitate and apprehend the wanted man, instead of killing him. When a fight finally happens, you must consider that if the other person is also trying to kill you, then you would not advance into an attack like crazy, that could mean death, and would be something stupid to do.<br><br><strong><span style="color:#ffd700;">Entering an ongoing fight: </span></strong>Combat rp is not like other types of rp. When emoting in a fight, you basically create emotes that would be an action that would take less than a second. For outsiders entering the fight, you should keep this in mind and not just barge in when probably the fight would be over before your character could arrive. I would suggest in these situation, emoting a lot more than normal, but letting the others emote in between. Example would be spotting the fight, recognising one of the fighters (for guards this one should not be done), placing a hand on the weapon, drawing the weapon, slowly moving closer, placing the weapon in a defence stance, await opportunity and only then, attacking/helping. All these actions give time for those fighting to at least finish an attack and know you are there to enter the fight.<br><br><strong><span style="color:#ffd700;">Distance in a fight: </span></strong>Distance between adversaries signals in person will be able to have time to react well to an attack, or if the attack is even possible. If the distance is fairly big, someone with a bow will be able to shoot before someone with a non ranged weapon arrives to attack. In a close distance, long range and ranged weapons are made useless, while small weapons and grappling rule. Keeping distance also dictates what your characters intentions are, keeping a safe distance means the character is trying to stay protected, delaying the fight, or trying to run away. In this circumstance, evading an attack or blocking it is not hard, but that also means your character will not be able to damage the adversary and doing more than an attack to keep him away expecting it to hit full on, could be called for powergaming. Someone trying to enter a safe distance has to acknowledge that he more than likely will not be able to hit the first strikes, and should not call powergaming for that happening. Running to him will also mean you won’t be able to change directions well, and so the attack will have to be repeated if he escapes to the side. Remember that the defender has the advantage.<br><br><span style="color:#ffd700;"><strong>Losing a fight:</strong></span> One of the things I really wanted in LOTC would be that the fights that happened would not be mostly to the death. Death limits the game, the character that dies, unless deciding himself to give a drawback to himself for dying, will just have a blurry vision of an event, while if kept alive he will have to rp the drawbacks of the fight. He will remember who did it and be afraid to confront him or want revenge. He will know that he lost and how, and train better based on that. He will be incapacitated and walk around like that. He will have to be healed by someone or himself. Losing a fight should have more meaning than losing items and losing part of a memory, and I would suggest if your character dies, you create some more rp than just arriving at home cured of everything. An injury could remain, unknown fear for the one who kills you could remain. He could lose important rp possessions after dying. A lot of rp can be created by the death of someone, and by losing. Never be afraid to lose a fight, think of the rp that can come for others and for yourself.<br></blockquote><p></p>
<p style="text-align:center;"><br><span style="font-size:24px;"><span style="color:#ffd700;">Bows</span></span></p>
<p>There are many types of bow to chose from, but I will talk of only three, as I doubt anyone rp’s other bows unless they know plenty about them.</p>
<p style="text-align:center;"> </p>
<p></p><p></p><blockquote class="ipsStyle_spoiler" data-ipsspoiler="">
<p style="text-align:center;"><br><span style="font-size:18px;"><span style="color:#ffd700;">Normal bow</span></span></p>
<p style="text-align:center;"> </p>
<p><img src="http://i192.photobucket.com/albums/z68/attenurb/Euc-bow3comp.jpg" alt="Euc-bow3comp.jpg"><br><br><span style="color:#ffd700;">Description:</span><br>
The normal bow would be in reach of anyone. Be it power and distance reached, it would be it would be midpar. Normally made of only a piece of wood, and quite small, they can be transported anywhere on the back or in hand. The string can be removed as well, as to let it have a bigger lifetime. It is the cheapest of all the bows, and the bow of choice to an amateur, or a hunter. Shooting against strong armor would not have much effect, but can give great advantage as support in a battle or a fight. Being of poor quality can make the bow break more easily while pulling, and the accuracy it provides is not that good.<br><br><span style="color:#ffd700;">Pros:</span><br>
• Cheap.<br>
• Light and easy to transport.<br>
• Quick draw.<br><br><span style="color:#ffd700;">Cons:</span><br>
• Does not have much power.<br>
• Easily breakable.<br>
• Doesn’t exceed in distance.<br>
 <br><span style="color:#ffd700;">Rp’ing with this bow:</span><br>
This bow should be used in rp specially by someone beginning training with it. Those that make their own bows should perhaps also use this type, the quality varying with the type of wood used and the experience of the archer in making one. Anything besides close range with this bow should probably at least partly miss (aiming for the torso, hitting the shoulder), unless very close to the opponent.<br>
 </p>
<p style="text-align:center;"><br><span style="font-size:18px;"><span style="color:#ffd700;">Longbow</span></span></p>
<p style="text-align:center;"> </p>
<p><img src="http://592f46.medialib.glogster.com/media/169998a742c1cfc5e7f31c9cc2ccea2b7c44445a586bf1c86e57c8eeda2d3c49/longbow-1.jpg" alt="longbow-1.jpg"><br><br><span style="color:#ffd700;">Description:</span><br>
Longbows are bows which are quite large in size. They are taller than the wielder, and so, can have quite more potency than normal bows. They are not easy to use or shoot because the force necessary to pull the string is quite large. Walking around with a longbow can be quite hard, because as I stated, a longbow can be taller than the wielder, it can be carried by hand but very difficult on the back. One of the good things about the longbow is that it is made of one solid piece of wood, and as such can be carried without the string attached to it, and so not damaging the string in the rain for example. Preparing the longbow would take time, as the archer would have to place the string back on the longbow, but longbows were used mostly on battlefields, with time to do so, as their size is not so good as to use in a dual. The archer would notch the arrow on the string and pull it with only two fingers. He would point it upwards as he pulls the desired amount and release. Even one longbowman can be quite powerful, yet many in a battlefield would be deadly, as the longbow can shoot further than every other bow. Elves would have the most destructive longbows, and with their many years of capable training, they could reach the state where one could even aim at longer distances.<br><br><span style="color:#ffd700;">Pros:</span><br>
• Can achieve great distances.<br>
• Can achieve great power.<br>
• Somewhat cheap.<br>
• Deadly in large numbers<br><br><span style="color:#ffd700;">Cons:</span><br>
• Difficult in transport.<br>
• The archer has to have strength to pull the string.<br>
 <br><span style="color:#ffd700;">Rp’ing with this bow:</span><br><br>
There are some limitations when rp’ing a shoot with this bow, the bow is larger, and the pull is bigger. Creating different emotes for pulling and aiming perhaps should be done. The range of this weapon is limited only by emotes done in shouts, if the target is visible of course, thought of long distances the shoot will be much harder. On the other hand in in groups it might perhaps be emoted a shower of arrows falling on the enemy in a shoot, after of course stating that you are there and and emoting drawing pointing and notching.<br>
 </p>
<p style="text-align:center;"><br><span style="font-size:18px;"><span style="color:#ffd700;">Composite</span></span></p>
<p> <br><br><br><img src="http://hunarchery.com/catalog/images/mongol_extra_iii_composite_bow.jpg" alt="mongol_extra_iii_composite_bow.jpg"><br><br><span style="color:#ffd700;">Description:</span><br>
Composite bows are those made from various types of materials, normally made from combining wood and horns of animals. Making this combination creates a stronger but smaller bow, combining power with ease of transportation. The construction of these bows is not easy and is not cheap. Finding bones or horns that would work the same way on both sides of the bow is not an easy task, and when finding them they would still need to be combined to the wood using various methods, which are very time consuming. Even master bowman would have difficulties making this type of bow, as knowledge on how to work with bone and horns and how to combine them is not learnt because you perform archery, making them are the task for bow makers, which are also archers, but not of great expertise. The bending of the composite bow while pulling the string will be much larger and will provide more force to the arrow but needing less strength, so amateurs use the composite bow. For those that can keep the bow steady, they will send an arrow with great strength and great accuracy, while their draw is a fast one, being able to send as much shoots per minute as it would with the normal bow. Because of the glew use to make the bow, it doesn’t work well when wet, as the glew will be weakened and perhaps even letting the bow break from the tension of the string. As such, in the rain or after the bow falls in water, it should not be used.<br><br><span style="color:#ffd700;">Pros:</span><br>
• Powerful shoot.<br>
• Fast draw.<br>
• Small, so easy to carry.<br><br><span style="color:#ffd700;">Cons:</span><br>
• Incredible expensive.<br>
• Has to be made by bow makers.<br>
• Weakned when wet, might even break.<br><br><span style="color:#ffd700;">Rp’ing with this bow:</span><br>
A composite bow is not something a character just gets out of nowhere, if possible the bow should be bought from a bow maker, and those making the bows, could perhaps hunt to gather the necessary tools to make the bow. An amateur archer could properly pull the string on a bow like this but should not start shooting better instantaneously. You have to remember that at long distances it is still hard to hit, a composite bow will not make a character an excellent marksman. From this bow it is still difficult to pass armor, but it should at least provide a decent hit.</p>
<p style="text-align:center;"><br><span style="font-size:18px;"><span style="color:#ffd700;">Arrows</span></span></p>
<p style="text-align:center;"> </p>
<p><img src="http://www.centenaryarchers.gil.com.au/images/arrow-heads.jpg" alt="arrow-heads.jpg"><br><br><span style="color:#ffd700;">Description:</span><br>
Arrows are made essentially from in 3 parts. The arrowhead which can be made from a metal or a rock/flint, the body and the arrow made of at least one type of wood, and the fletching normally made from feathers. The arrowhead can have various shapes, the stone ones being cheap, but when made from a metal, it can normally be removed from the arrow with ease, and have various forms. This makes it so that when the arrow hits, the arrowhead stays inside the body if they try to remove the arrow by only pulling on it’s body. Changing arrowheads can also be made this way, able to place a big arrow head for heavy bleeding but lower accuracy, or a small arrowhead for precision shooting but low bleeding. There are also arrowheads which can more than 2 sharp edges making so for more bleeding. The fletching is made to keep the arrow spinning in air so it keeps it’s trajectory. Wrongly made fletching will make the accuracy of the arrow bad, and no fletching will make the arrow not even hit right.<br><br><span style="color:#ffd700;">Rp'ing arrows</span><br>
Arrows are one of the most fundamental parts of archery. A bad arrow will make the archer miss and even if hitting will create not much damage. A flecher should really be seeked IG to create the arrows, and rp'ing the diferent types of arrowheads, even those created by diferent cultures and nations can be quite entertaining. An arrow made by elves will be completly diferent from one made by dwarves.<br>
 </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#ffd700;">Emoting</span></span></p>
<p>There is not that much difference between emoting the various bows if they are already with string and in hand. For firing emotes, the requiring is notching, pulling and aiming, shooting.<br><br>
Example:<br><span style="color:#ffd700;">Jistuma with bow in hand, takes an arrow from his side and notches it.<br>
Jistuma pulls the string as he turns his body, taking aim.<br>
Jistuma releaces the arrow, aiming to hit in the chest area.</span><br><br>
For changing an arrow head, I would at least create two emotes, but normally no one changes arrowheads ingame. it can be fused with the bow pulling emotes by adding an extra one between the first and the second.<br><br>
Example:<br><span style="color:#ffd700;">Jistuma takes an arrow from his side and an arrowhead from his pocket.<br>
Jistuma changes the arrowhead of the arrow for a larger one, before notching it in the string.</span><br><br>
Placing a string in the bow can also be emoted, these emotes would be excellent as preparation for wars. They would consist of attaching the string on one side, bending the bow, and placing the string on the other side.<br><br>
Example:<br><span style="color:#ffd700;">Jistuma places one end of the string on his unprepared bow.<br>
Jistuma holds the bow on the ground with his foot, and pulls the other end of the bow, so as to be place the other end of the string.</span><br>
 <br></p></blockquote><p></p>
<p style="text-align:center;"><br><span style="color:#ffd700;"><span style="font-size:24px;">Knives and Daggers</span></span></p>
<p>Knives and daggers are small weapons used for stabbing and cutting. They are easily hidden and very easy to transport due to their small size.<br></p><p></p><blockquote class="ipsStyle_spoiler" data-ipsspoiler="">
<p style="text-align:center;"><br><span style="color:#ffd700;"><span style="font-size:18px;">Daggers</span></span></p>
<p><img src="http://www.coldsteel-uk.com/store/jade-lion-gim-dagger-88rld-full-1.jpg" alt="jade-lion-gim-dagger-88rld-full-1.jpg"><br><br><span style="color:#ffd700;">Description:</span><br>
Daggers are weapons to stab. They can be made from a rock like flint, from bone or from a metal, but they always have a pointy tip, normally with two edges not sharp enough to cut anything to do much damage. Composed by the blade and the handle. It’s length can vary, but should not be too long or it would be considered a sword, it is a low range weapon. It is kept in a sheath in normal use, and can be easy to hide considering the size they have. Normally not very used in battle, and even in a fight it’s use is quite hard to master. On the other hand, they are very used in rituals and sacrifices by religious or crazy people. A dagger is a weapon and not a tool, you can not get one by trying to get silverware for eating, it has to be gotten in a blacksmith, barracks, or weapon shop. A stab wound can give great problems to someone, especially if the wound is not treated immediately, it can cause damage to internal organs, and affect nerves and tendons, and can cause lots of bleeding. Being a small weapon also gives the possibility to be used as a defence weapon against swords, as more strength can be added to deflections and parries, this does not work of course against weapons with bashing power like hammers and axes. Against armor if targeted for the joints it can create a lot of damage, as the force is concentrated in the tip of the weapon, being able to pass the weaker protection and injury, as well as damage the armor making it harder to move in.<br><br><span style="color:#ffd700;">Pros:</span><br>
• Small and easy to hide.<br>
• Stab wounds are dangerous.<br>
• Good fighters can use them to aid in defense.<br><br><br><span style="color:#ffd700;">Cons:</span><br>
• Close range weapon, has to close distance.<br>
• Can only stab.<br><br><br><span style="color:#ffd700;">Rp’ing with a dagger:</span><br>
A warrior wielding a dagger will not start slashing it about, it would not do much damage that way. It can be held with the blade facing up or down in the hand. Anyone with no training can create serious damages with a dagger, a child stabbing a dagger at someone will create injuries. Experience would be useful for those who try to stab while fighting, as well as to create a far better stab wound. Daggers are also very used in ceremonies and as a something symbolic.</p>
<p style="text-align:center;"><br><span style="color:#ffd700;"><span style="font-size:18px;">Knife</span></span></p>
<p><img src="http://img185.imageshack.us/img185/343/s5717l3012e85tk7.jpg" alt="s5717l3012e85tk7.jpg"><br><br><span style="color:#ffd700;">Description:</span><br>
Knives differ that instead of it’s use being for stabbing, it is used for cutting, and as so, they have many uses not only in fighting. It is used whenever something needs cutting, be it in a meal, while creating clothes, to carve wood, and of course in fighting. Due to the many uses a knife can have it can be made of many ways. It can have a saw, it can be big, it can be thin, but something it always has is at least a cutting edge. It can be made from stone or flint, from bone, or from metals. Acquiring a knife that can be used in a fight can be slightly easy, considering the many types of knives that can be used. As the same as daggers, the knife is a close range weapon, but it’s use in defence are lower, as a defence would blunt the blade, while in daggers only the tip matters. But unlike the dagger it is a lot easier to use in very close distances where quick cuts in succession can be dealt, while longer reach weapons are made useless. Delivering a cut at someone means they will start bleeding, and a cut will bleed for a long time unless treated. It the cut is deeper it will cut the muscles and create greater damage. Being a very lightweight weapon, the attacks can come very quick, but when faced with an armored adversary it will be quite hard to create any damage. Even in joints it will be hard to create a cut worthy of anything. Normally a knife can also have a tipped end, giving permission to stab as well as cut, even if not as powerfully as a dagger.<br><br><br><span style="color:#ffd700;">Pros:</span><br>
• Small, easy to hide and transport<br>
• Light, can be used with very fast attacks<br>
• Easily accessable<br>
• Might be able to stab as well as cut.<br>
• Can be used in small spaces <br><br><span style="color:#ffd700;">Cons: </span><br>
• Close range weapon, distance has to be shortened<br>
• Almost useless against armor<br><br><br><span style="color:#ffd700;">Rp’ing with a Knife:</span><br>
Obtaining a knife could be quite easy in RP. To fight with it, fast attacks would be made, and even defences and blocks would be tried to hit the incoming arm. A very interesting thing about cutting, is that if it’s done along the skin, instead of into it, makes the body start collapsing on itself, for missing a chunk of meat that should be there. But that should be a defense strategy while an offensive one would be to attack the veins and arteries, trying to create a death by bleeding, as the knife is too small for major cuts. The best use of a knife would be for surprise attacks, a hidden blade, an attack from behind.</p>
<p style="text-align:center;"><br><span style="font-size:18px;"><span style="color:#ffd700;">Emoting</span></span></p>
<p style="text-align:center;"> </p>
<p>When trying to use a knife/dagger as a hidden weapon, the person has always to draw it beforehand, hide it, then advance into a position where the attack can happen. Ways to hide the weapon are many, be it behind the arm, inside the clothes, between a hand and the leg, etc.<br><br>
Example:<br><span style="color:#ffd700;">*Jistuma finds Lerin in the crowd and carefully slides the daggere off it’s sheath.*<br>
*Jistuma hides the knife behind his hand and arm as he moves through the crowd, approaching Lerin*<br>
*Jistuma when near enough, raises the dagger and descends it onto Lerin’s back in one swift movement*</span><br><br>
Fighting with a dagger probably means defence, by deflexing or parrying when the weapon comes close, and stabbing while with a knife it will be more concentrated on cutting, even when defending.<br><br>
Example one:<br><span style="color:#ffd700;">*Jistuma holds the knife close to him before making two quick consecutive slashes in a horizontal motion*<br>
*Lerin keeps his knife in front of him and close, when the slashes come, he moves the knife to the attackers arm to get him to shorten the attack.*</span><br><br>
Example two:<br><span style="color:#ffd700;">*Jistuma turns the hand with the dagger and tries to intercept the attack to deflect it*<br>
*Jistuma just after deflecting turns his hand once more and tries to stab his opponent*</span><br><br>
Example three:<br><span style="color:#ffd700;">*Jistuma easily sees the battleaxe attack coming for his shoulder and places the dagger in it’s way to block it*<br>
*Jistuma’s shoulder and arm get crushed by the great power of the attacking weapon, the dagger can't hold the hit.*</span><br></p></blockquote><p><br>
 </p>
<p style="text-align:center;"><span style="font-size:24px;"><span style="color:#ffd700;">Staffs</span></span></p>
<p>Staffs are long weapons to thrust and bash with. They are normally seen in the hands of those travelling for aiding in their walk.<br></p><p></p><blockquote class="ipsStyle_spoiler" data-ipsspoiler=""><br><a href="http://www.nma.gov.au/__data/assets/image/0008/341567/extraloans_06.jpg" rel="external nofollow"><img src="http://www.nma.gov.au/__data/assets/image/0008/341567/extraloans_06.jpg" alt="extraloans_06.jpg"></a><br><span style="color:#ffd700;">Description:</span><br>
Staffs are normally used as a tool for aiding in walking, or as an ornament and tool for aiding in magic. In terms of combat, any of them works, while some have more characteristics as a weapon. Those not suitable for combat normally are ornamented or just a walking stick, but this does not mean that they would not create any damage, only that the weapon would not last long. For those made for fights, the staffs are made of good wood and can be strengthened by a metal. The staff can be made equal on both sides which makes it possible to turn the staff around and aim with either side. With the staff unequal on both sides, normally means one side is more suggested for attacks, but this doesn’t mean the other side can not be used. Staffs in fights are made to be very quick and used in circular motions gaining large advantage due to their long range. Defence is harder against heavy weapons, where the wielder has to be experienced not to use the staff to block, as the staff, even when having the staff fortified with metals could be damaged a lot, but against weapons of shorter reach a staff has great advantage. Thrusting can have great effects as staff can take a lot of power when thrusting, and if the wielder can hold, the staff will probably hold as well. Using it against an armored warrior will not have an effect bigger than perhaps denting the armor and pushing him to the side. It can still be used to trip the armored men but it would be hard to create much damage.<br><br><span style="color:#ffd700;">Pro:</span><br>
•Long Range Weapon.<br>
•Cheap and easy to craft if made of wood.<br>
•Very Fast attacks.<br><br><span style="color:#ffd700;">Cons:</span><br>
•No blade.<br>
•Hard to create damage to armor.<br>
•Hard to defend against heavy weapons.<br>
•Dual hand held weapon.<br><br><span style="color:#ffd700;">Rp’ing with a Staff:</span><br>
A staff in a fight is normally not rp’ed to it’s full potential, especially by the ones fighting against the weapon. The one wielding the staff will have a greater distance of attack, will be probably quicker and more mobile. A staff can, and will break bones, a random stick you grab from a tree will be able to hurt someone a lot, now imagine a long staff made from a very good and hard wood moving faster than a sword. A staff made for fighting is by no means a weak weapon.
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#ffd700;">Emoting</span></span></p>
<p style="text-align:center;"> </p>
<p>There are quite a few stances one can take with a staff, pointing it at your opponent, pointing it backwards, letting it spin to the sides of you. Attacks vary a lot, but normally they are thrusts, sweeps, and swings in an arc, coming from each stance can result in different attacks<br><br><br>
Example 1:<br><span style="color:#ffd700;">*Jistuma points the staff in the direction of Arzota, gripping the staff in the center and in one of the ends*<br>
*Jistuma sees the beginning of Arzota's attack and steps forward to thrust, trying to use the longer distance of the staff to hit before Arzota's attack is complete*</span><br><br>
Example 2:<br><span style="color:#ffd700;">*Jistuma points the staff in the direction of Arzota, gripping the staff in the center and in one of the ends*<br>
*Jistuma pulls the staff to the side and lets it turn around himself gaining momentum.Taking a step forward when the staff has half completed the turn, and aims the attack at Arzota's head from the side*</span><br><br>
Example 3:<br><span style="color:#ffd700;">*Jistuma points the staff backwards, keeping an eye on Arzota.*<br>
*Jistuma makes an arc with the staff as he advances foward, to sweep at Arzota's weapon.<br>
*Jistuma lets the staff continue it's movement, so it turns around himself to strikes this time at Arzota's face*</span><br><br>
Example 4:<br><span style="color:#ffd700;">*Jistuma readies the staff, beginning to move it in a figure eight motion to gain speed.*<br>
*Jistuma steps forward,letting the weapon dip low before swinging up with all his force combined with that of the spinning staff to strike from below at Azorta’s chin.</span><br><br>
Defending with a staff is something possible as well, and it uses the quick motions of the staff to create them, yet the location and the direction on where the staff hits the incoming weapon is very important. The staff can only deflect an axe, if it is not aimed at the head, and to counter longer weapons, hitting close to the swinging arm works very well.<br><br>
Example 1:<br><span style="color:#ffd700;">*Jistuma turns the staff in a figure eight motion in front of him, making the staff keep in motion protecting him.*<br>
*Arzota attacks with his sword to the head of Jistuma from above.*<br>
*Jistuma uses the movement of the staff, and shifts it a little, creating a sweep at the incoming attack, to deflect it*</span><br><br>
Example 2:<br><span style="color:#ffd700;">*Jistuma points the staff to Arzota, and readies himself*<br>
*Arzota already prepared, advances fast with his single handed battleaxe, making a diagonal swing to the head.*<br>
*Jistuma lifts the staff over his head towards the axe, as to block it. The staff breaks on impact.*</span><br><br>
Example 3:<br><span style="color:#ffd700;">*Jistuma points the staff to Arzota, and readies himself*<br>
*Arzota already prepared, advances fast with his single handed battleaxe, making a diagonal swing to the head.*<br>
*Jistuma turns the staff to one side and lets as he goes back, then pulls it to the front again, to hit the axe on the side and deflect it.*</span><br><br>
Example 4:<br><span style="color:#ffd700;">*Jistuma points the staff behind him, as he looks at Arzota dressed with black clothes and mask*<br>
*Arzota thinks himself as a ninja and swings his katana at from above at Jistuma.*<br>
*Jistuma pivots around his back leg, and swings the staff to block in an upward motion at Arzota’s Katana, near the handle, to deflect*<br>
*Arzota’s attack fails and he throws to the ground a smoke bomb, disappearing into the night*</span><br></p></blockquote><p></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:24px;"><span style="color:#ffd700;">One handed Swords</span></span></p>
<p>Normally smaller swords, they are gripped with only one hand<br></p><p></p><blockquote class="ipsStyle_spoiler" data-ipsspoiler="">
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#ffd700;">Gladius</span></span></p>
<p><img src="http://3.bp.blogspot.com/-ER2hZZ49Qrc/TXKfgyNvf-I/AAAAAAAAACA/g9994nlaqns/s1600/GladiusMainz.jpg" alt="GladiusMainz.jpg"><br><span style="color:#ffd700;">Description:</span><br>
A Gladius is a short sword with the focus on stabbing. It has two edges which can be used for cutting, but the main purpose of the sword was for stabbing. This word has no hand guard making it a little more dangerous when exchanging blows with another weapon, as if the opponents weapon may slide off the blade of the gladius and hit the hand, wrist or arm. This sword is normally used with a shield on the other hand. It this not too long and is light weight, the motions with this sword can be very quick. The blade does not continue down through the handle, making it have a weak point, able to break on the handle after a strong block or hit. Not having much weight, against armor swinging motions will probably cause more damage on the weapon than on the armor, while stabbing motions can be used quite well, and the weapon resists it. This weapon was designed for war and battles, but it can still be used for one on one fights and small combats. The bottom of the handle can be used for hitting as well, great for blunt damage.<br><br><span style="color:#ffd700;">Pros:</span><br>
•Easy to transport.<br>
•Great for stabbing.<br>
•Good when used with shield.<br><br><span style="color:#ffd700;">Cons:</span><br>
•No hand guard.<br>
•Not very suitable for swings.<br><br><span style="color:#ffd700;">Rp’ing with a Gladius:</span><br>
A Gladius can be easily transported on a sheath on someone’s belt, more than likely visible by everyone else. When fighting with the gladius, a stab hit will have great consequences, but a cut wound will not leave much damage. The weapon does not have a hand guard and it should be rp’ed like that, if weapons interlock and one slides through the gladius, more than likely the one holding the gladius will get in the hand or arm. Against armor it has to be aimed at the joints, even if a stab might create a small hole, it has no way to fully injure someone.</p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#ffd700;">Sabre</span></span></p>
<p><img src="http://eofdreams.com/data_images/dreams/sabre/sabre-01.jpg" alt="sabre-01.jpg"><br><br><span style="color:#ffd700;">Description:</span><br>
From the sheaths of the warrior’s waists, the sabre is the sword which is better used to cut. It’s handle can only be used by one hand and it normally holds a hand guard. The handguard on this sword is not meant to bash with, only to protect the hand from cuts. The blade has a single edge for cutting, and it’s curved outwards. When used correctly, a sabre of any kind, of somewhat decent quality, might even go as far as to cut some bones. It is normally a light weight blade, as it is used only with one hand, and so easy to handle, posibilitating fast movements (not as fast as with a knife), and is easy to transport. Normally is is carried on the waist of the fighter, yet as it is not too big, it might be hidden from sight. The way it is created will state how much it will cut, and how long it will last, as this weapon is made to cut, and perhaps to stab, but bashing against other swords or armor will greatly weaken it and dull the blade. While it’s primary use is cutting, a pointed tip is made on the blade to stab as well. Against unarmored foes, this weapon is of great use.<br><br><span style="color:#ffd700;">Pros:</span><br>
• Great cutting abilities.<br>
• May be used to stab.<br>
• Lightweight so easy to handle and transport.<br>
• Still small enough to hide from sight.<br><br><span style="color:#ffd700;">Cons:</span><br>
• Can not be used to bash.<br>
• Great difficulty to be used against armor.<br>
• One handed, creating force with it will be hard.<br><br><span style="color:#ffd700;">Rp’ing with a Sabre:</span><br>
There are two main situations where this blade can be used against, armored and unarmored foe. The player has to understand that with a cutting weapon, fighting against armor will create almost no damage, and since the sabre is a single handed weapon, not even much bash will happen with it. On the other hand, if it is against an unarmored foe, he must understand that one hit from the blade will probably will create great damage, the cut will probably big huge, and the blood loss alone might end the life. Defence with this weapon is more than possible, but a good opportunity for interesting rp is the damage that the blade might receive while defending, and if alive at the end, repairing and sharpening the blade once more.<br>
 </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#ffd700;">Longsword</span></span></p>
<p style="text-align:center;"><img src="http://25.media.tumblr.com/533d5696607b7d2ff2da7f2606fcf5ab/tumblr_mfpjtfwt3C1rpc617o1_500.jpg" alt="tumblr_mfpjtfwt3C1rpc617o1_500.jpg"></p>
<p><span style="color:#ffd700;">Description:</span><br>
The longsword is a straight, double edged blade that can be wielded with one hand with the proper strength. Used by a number of knights, it’s a very effective and versatile weapon, generally used to cut, thrust, and slice. The sword is about 100 to 122 centimeters and is commonly carried within a scabbard located at the warrior’s waist. It is lightweight when used with two hands, sturdy, and fairly easy to transport and maneuver this way. If used with only one hand, the maneuverability will greatly decrease, unless the proper needs of strength and training are met. Commonly made from steel, the weapon is made to last, but this makes it lose some of the cutting abilities. On the other hand, the pommel of the sword can also be used for the wielder's advantage by utilizing it to knock the opponent off balance. For a one handed blade, it is quite long, which makes hiding it quite a challenge.<br><br><span style="color:#ffd700;">Pros:</span><br>
• Superior thrusting.<br>
• Can be used to cut and slice.<br>
• Lightweight is used two handedly, enables easy maneuvering.<br>
• Might be used with one hand, making it possible to use a second weapon or shield.<br>
• Pommel can be used to bash.<br><br><span style="color:#ffd700;">Cons:</span><br>
• Unable to fully pierce plate armor with cuts and slices.<br>
• Not easy to hide.<br>
• One hand use turns quite more difficult.<br><br><span style="color:#ffd700;">Rp’ing with a longsword:</span><br>
When an opponent is unarmored, the longsword will prove extremely effective. With the proper force backing it, this weapon can deliver a slice that removes a limb from the body. Using the pommel to stagger and daze your opponent, the weapon can also be used to thrust, very dangerously. Fighting against an armored foe is more of a challenge with this type of sword. Cuts are mostly useless against the dexterity of plate armor, and will not damage the opponent sufficiently. Slices, however, can be used to cut any bare skin, or loose hands. However, to be more successful against armor, the longsword must be used to thrust.</p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#ffd700;">Rapier</span></span></p>
<p><img src="http://www.medieval-weaponry.co.uk/acatalog/88CHR-920-1.jpg" alt="88CHR-920-1.jpg"><br><br><span style="color:#ffd700;">Description:</span><br>
An incredibly thin and light sword, a Rapier is used only to stab. Other than deflecting other lightweight swords with the same purpose and weight, it has no more uses. With this weapon you can not sweep, cut, or bash. The movements are incredibly fast, as there is no lighter sword than this, but it’s uses normally fall only for duals against the same type of weapon. With this kind of weapon, the skill of the warrior is but all that can be used to win, one without training will quickly find himself dead. For proper use of this weapon, the stabs have to be precise, between the ribs, in the eye or neck, as hitting a bone will hurt a lot, but not cause much damage. It is an incredibly hard to use blade. It can be used alone or with another weapon, normally a long dagger, on the other hand. The way this sword is made, it’s sole purpose is for stabbing, and it can resist those effects quite well, but it is important to state that it will not hold blocking any other weapon of weight higher than it’s, and while deflecting and blocking the weapon will be bending. Against axes, greatswords, and even cutting swords, the sword will most likely break. On the other hand, against armor, in the hands of a skilled swordsman, it will be the best small weapon to use, made to point and stab at the small opening that the armor might have, using the thin blade to enter those openings. The swordsman will have to use his speed and technique to work around the good defences of the slower armored man.<br><br><span style="color:#ffd700;">Pros:</span><br>
• Best of the small weapons to use against armor.<br>
• Incredibly light and fast.<br>
• Thin blade capable of entering small openings in the body.<br>
• Another weapon might be used on the other hand.<br><br><span style="color:#ffd700;">Cons:</span><br>
• Can not cut or bash.<br>
• Will not hold blocking.<br>
• Requires a lot of training to use efficiently.<br><br><span style="color:#ffd700;">Rp’ing with a rapier:</span><br>
If the wielder of the rapier does not have many years of training with it, it will be a horrible fighter. While it is the best small weapon to use against armor, hitting the small spots in the armor requires a lot of training, and evading an attack without blocking and sending a counter to kill the armored man requires even more. An untrained fighter will use this sword like any other, most likely blocking with it and making cuts, which will break the weapon in about one or two blocks, and the damage even if hit will be almost non. It is a sword for masters, normally nobles which have trained with it all their life. The small opening are what is used to win fights, it’s thin blade able to go and hit them, but again, great precision and speed are required, only master able to achieve it well.<br><br></p></blockquote><p><br>
 </p>
<p style="text-align:center;"><span style="font-size:24px;"><span style="color:#ffd700;">War Hammer</span></span></p>
<p>One of the weapon of choice against armor.<br></p><p></p><blockquote class="ipsStyle_spoiler" data-ipsspoiler=""><br><br><img src="http://chrisocp.files.wordpress.com/2010/01/hammer3.jpg" alt="hammer3.jpg"><br>
 <br><span style="color:#ffd700;">Description:</span><br>
A War Hammer is a weapon designed for combat against heavy armor. While weapons with a blade would normally be deflected by the curvature of the armor, the War Hammer can inflict great blunt damage. The hammer is made from a wooden handle, which can vary greatly in length, from a close range weapon to a long range weapon, this means the weapon may be easy to transport. A war hammer with a long handle would not be the ideal weapon to have when in combat not in a war field, this because the weapon is hard to handle even with a short handle. The tip of the weapon is of a very heavy hammer, which may have a pointed tip on one of the sides. The blunt side, the side of the actual hammer, it used for blunt force damage, while the pointed tip would be used to perforate the armor. The handling of the weapon is quite hard, not hard as in you can’t aim, but to make it gain speed is hard, but especially to stop the weapon is hard. A miss gives a large opening, but a hit will leave the adversary with serious damage. Defence with a warhammer is also something difficult to do, as the hammer is heavy and so it can not be place fast in the correct location for a block or to deflect. For this reason, a warhammer is normally used with a shield in the other hand as well. The creation of a warhammer is not of great difficulty, a decent blacksmith can create one with good functionality.<br><br><span style="color:#ffd700;">Pros:</span><br>
• Great against armor.<br>
• Great damage received from a hit.<br>
• May be easy to transport.<br>
• Can be used with a shield<br><br><span style="color:#ffd700;">Cons:</span><br>
• A miss results in a great opening in defence.<br>
• Hard to handle.<br>
• Difficult to defend with.<br><br><span style="color:#ffd700;">Rp’ing with a War Hammer:</span><br>
If your character chooses the weapon he uses in each fight, he will not choose the war hammer against those with no armor. It’s attack may be very strong, but it will be a lot slower than other weapons. This means that escaping an attack from a warhammer by dodging without armor is not something hard to do, and after a miss strike the wielder will have a great opening in their defense. The larger the length of the handle the further the attack will be, but the harder it will be to stop the attack.<br>
 
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#ffd700;">Emoting:</span></span></p>
<p style="text-align:center;"> </p>
<p>The warhammer must be prepared to make an attack or the attack will not have much strength.<br><br>
Example 1:<br><span style="color:#ffd700;">*Jistuma unclips his warhammer and lifts it over his head.*<br>
*Jistuma takes a step forward and swings the warhammer down into Ford’s helm*</span><br><br>
Example 2:<br><span style="color:#ffd700;">*Jistuma unclips his warhammer and leaves it hanging on the side*<br>
*Ford loses focus on Jistuma*<br>
*Jistuma swings at Ford from the hanging position, but the attack goes weak and Ford’s armor can hold the attack well*</span><br><br>
A miss will create an opening, because the warhammer can’t be easily stopped.<br><br>
Example:<br><span style="color:#ffd700;">*Jistuma takes a step forward and swings the warhammer down into Ford’s helm after having prepared it*<br>
*Ford having no armor quickly steps back to evade the swing*<br>
*Jistuma’s swing misses, and he tries to stop it, but the weapon continues leaving an opening to his attacking arm.*</span><br><br>
When someone gets hit by a warhammer, he will not just continue fighting normally. This of course if the attackers makes a good swing.<br><br>
Example 1:<br><span style="color:#ffd700;">*Jistuma takes a step forward and swings the warhammer down into Ford’s helm*<br>
*Ford can not fully dodge and gets hit, his helm bends and he falls to the ground disorientated.*</span><br><br>
Example 2:<br><span style="color:#ffd700;">*Jistuma takes a step forward and swings the warhammer down into Ford’s helm*<br>
*Ford, having no armor can escape with his head, but the shoulder is hit, completely shattering on impact*</span><br><br>
Example 3:<br><span style="color:#ffd700;">*Jistuma takes a step forward and swings the warhammer’s pike into Ford’s chest*<br>
*Ford tries to resist the attack, so the pike gets through his armor hitting his chest.*<br>
*Ford falls back, from the force of the hammer and with a wound in his chest.*</span><br></p></blockquote><p><br>
 </p>
<p style="text-align:center;"><span style="font-size:24px;"><span style="color:#ffd700;">Battle Axes</span></span></p>
<p>A normal axe can bring down a tree, one for battle can bring down many enemies.<br></p><p></p><blockquote class="ipsStyle_spoiler" data-ipsspoiler="">
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#ffd700;">Great Battleaxe</span></span><br>
 </p>
<p><img src="http://www.heavenlyswords.com/images/T/22-628G.jpg" alt="22-628G.jpg"><br><br><span style="color:#ffd700;">Description:</span><br>
A Great Battleaxe is two handed axe, with a long handle and a heavy head with blade, which makes it a power bringer. With the weight very concentrated on the axe head, it’s momentum when it is swing is enormous. Evolved from lumberjacking axes, it’s primary use was to cut down huge trees using power combined with an blade. Blades normally do not hold great forces without bending or breaking, yet the head of an axe is made so that only in the bladed end is it thin, while on the connection with the handle and most of the head it is a solid piece of metal, capable of resisting the great forces, and makes dents and small fissures not take away from the use. The great momentum will provide that a hit carries a lot of force, and the blade makes it so that the force is concentrated on a tiny area. Result, someone even with the best of armor will be subjected to broken bones, and the armor shattered in the impact point. Without armor, the axe blade will not have nothing to stop it but the bone, but the huge impact of the battle axe means that it will will destroy the bone, and probably pass most, with exception of the hipbone, or if the attack passes too many. Using a great battle axes is is quite a hard feat to accomplish correctly, it requires both stamina and strength. Stopping or even changing trajectory of this type of axe after the swing is started is almost impossible. Being a long weapon, at close range it loses most of it’s power, making it more of a block of weight than a weapon. The weight is one of it’s greatest weaknesses, making it so that travel with it is hard, but also that fast momentents required for defence are non existing.<br><br><span style="color:#ffd700;">Pros:</span><br>
• Great power.<br>
• Long reach.<br>
• Great to use against armor.<br>
• Even against shields it is effective.<br>
• Overall, the offensive power is the greatest that can be achieved.<br><br><span style="color:#ffd700;">Cons:</span><br>
• Very Heavy.<br>
• Not good at close distance.<br>
• Requires both strength and stamina to use efficiently.<br>
• Two handed weapon.<br>
• Defense is almost non existing.<br><br><span style="color:#ffd700;">Rp’ing with a Great Battleaxe:</span><br>
This weapon is the weapon of warmongers, used only for attacks. Against armorless and armored enemies it is a weapon that should be feared. An attack with destroy a shield in one hit, if it hits right, and it’s reach makes it so that evading it, even without armor is still hard. The greatest weakness of the battleaxe is simple, it has no way for defence. The head might be able to defend against one attack, but that also means the wielder can not prepare the axe from a counter attack, and would most likely be hit again before he can even prepare it. With and without armor it can be used, but the movements of the wielder get considering slower. Evading against a great battleaxe is a hard feat, but once done, an opening is made on the wielder. Distance of attack is one of the most important features to consider when rp’ing with a weapon such as this, as the defender against the weapon would have a hard time coming close, but once close the axe wielder would be the one in trouble.</p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#ffd700;">Single Handed Battleaxe</span></span><br>
 </p>
<p><img src="http://www.swordsandarmor.com/images/AX230895.JPG" alt="AX230895.JPG"><br><br><span style="color:#ffd700;">Description:</span><br>
A one handed battle axe is made so as to be used with one hand. Quite smaller than a Great battleaxe, it still gives quite a punch. Having still the head of the axe quite heavy, it is no longer than a sword. While a sword causes cuts, but not much blunt damage and the warhammer great blunt impact, but no cutting, the battleaxe brings both together to give a powerful attack which is inflicted thought a bladed edge. The head once more would hold great impacts, being developed from logging axes, which had to hold hit after hit against hard wood. Even if not as powerful as the great battleaxe, it gives the advantage of being a lot quicker and easier to use. Against armor it is still ideal, being able to cause great dents, and even pass the weaker parts of the armor. Against a shield, it can still damage quite severely, especially against the wooden ones. Defence against these weapons is possible, and if successful means the weapon is made useless, but whatever blocked it will take damage if hit by the head, and it won’t hold up for long. In terms of defence, it is not really fit for it, as quick movements with the axe will not be possible, instead, the wielder depend on the other arm to carry a shield or a weapon fit for defence. Because it is a single handed weapon, it is able to be easily transported.<br><br><span style="color:#ffd700;">Pros:</span><br>
Great power.<br>
Great to use against armor.<br>
Can be used combined with shield.<br><br><span style="color:#ffd700;">Cons:</span><br>
Heavy.<br>
A miss results in a great opening in defence.<br>
Difficult to defend with.<br>
If defended against, the defender gains time to attack.<br><br><span style="color:#ffd700;">Rp’ing with a One Handed Battleaxe:</span><br>
This weapon being able to be used by one hand, is a lot less powerful, yet it still carries the force. Those hit, if not wearing strong armor will get their bone’s broken, and if wearing a strong armor, the hit will still give impact. The opening when missing is still about the same, as the weapon is lighter, but it is used by one hand only. As the other two heavy weapons, if the weapon is not prepared for an attack, the force will be small, and the result fruitless. Defence with this axe is also not very good, even if the first attack has been defended, the one after that will be harder to, counter attacks are something incredibly hard to do with axes. A shield can fix this defect, but the problems of carrying a shield would arrive. Evading against a smaller axe is easier, as the reach is smaller, and counter attacks become easier this way. Blocks against an axe of this size are possible, but if it is blocked by the head, the tool used to defend would be damaged if not broken.</p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#ffd700;">Emoting:</span></p>
<p style="text-align:center;"> </p>
<p>From attacks with axes can come a lot of number of events, a hit, a defence or an evasion. Even the type of axe will have different results.<br><br>
Example 1:<br><span style="color:#ffd700;">*Jistuma charges at Lerin, great axe over his head, and when close enough swings it down at him*<br>
*Lerin side steps the great axe swing to the right, dodging the heavy swing.*<br>
*Jistuma's great axe hits the ground, and looks at Meta, defenceless for the time being*</span><br><br>
Example 2:<br><span style="color:#ffd700;">*Jistuma charges at Meta great axe over his shoulder, and when close enough swings it horizontally at his chest area*<br>
*Meta lifts his shield to intercept and block the attack. The axe goes through the shield, breaking the shoulder on the other side.*</span><br><br>
Example 3:<br><span style="color:#ffd700;">*Jistuma charges at Meta, small axe over his shoulder, and when close enough swings it horizontally at his chest area*<br>
*Meta didn’t see it in time, and can only place his sword to block it. He falls back and notices a crack forming in his weapon.*</span><br><br>
Example 4:<br><span style="color:#ffd700;">*Jistuma charges at Meta, small axe over his shoulder, and when close enough swings it horizontally at his chest area*<br>
*Meta blocks the horizontal swing by intercepting with his own blade; only getting the blade thrown out of his hand and flung to the side leaving him defenseless.*</span><br><br>
Example 5:<br><span style="color:#ffd700;">*Jistuma charges at Meta great axe over his shoulder, and when close enough swings it horizontally at his chest area*<br>
*Meta believes his great armor can withhold the power of the attack, and so goes flying a few meters and ends dead in the ground*</span><br><br>
Defence on the other hand is clearly impossible with a great axe, and with a short axe is still hard.<br><br>
Example 1:<br><span style="color:#ffd700;">*Meta turns maniac and suddenly swings twice his scimitar at Jistuma*<br>
*Jistuma was resting his great axe as the attack comes, he leans away from the attacks as he can’t lift the axe in time*<br>
*Jistuma gets hit by the second cut, and releases the grip in his axe.*</span><br><br>
Example 2:<br><span style="color:#ffd700;">*Jistuma grabs a smaller axe as Meta laughs as if possessed by a demon*<br>
*Meta ends his laughter and starts swinging again before Jistuma can atack*<br>
*Jistuma is able to read the attacks and block the first one with the axe head, yet he can not move it quick enough to defend the second one.*</span><br><br></p></blockquote><p></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:24px;"><span style="color:#ffd700;">Polearms</span></span></p>
<p>Long weapons to inflict damage before they can even reach you.<br></p><p></p><blockquote class="ipsStyle_spoiler" data-ipsspoiler="">
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#ffd700;">Spears</span></span></p>
<p style="text-align:center;"><br><img src="http://www.heavenlyswords.com/dev/images/T/SW247.jpg" alt="SW247.jpg"></p>
<p> <br><span style="color:#ffd700;">Description:</span><br>
Spears are long range weapons, being a little shorter than the wilder to more than three times the height of him. The longer spears only have battle use, their size making them useless is used outside of formation with many more men also wilding them. The shorter ones can be used in single fights, where the skill of the warrior is more important than the skill of the union. The spears are made all the same, a long wooden shafts, with a metal or stone tip of which it’s primary use is to thrust and stab, cuts can also be made, but never very serious. It is a very easy and cheap weapon to produce, only needing a little bit of iron at it’s tip to create the blade, while all else is just a long stick. Being long, it’s primary use is to stab at longer distances, keeping the enemy away out of range of attack, but if the range is shortened, the use of the spear turns almost useless, and harder to use. While using the range of the spear, it can be used to both attack and defend, but more difficult to use in defence than with a shorter weapon. When trusting, especially against those with armor, the attack has to be powerful, or the results will be weak. This means each attack takes time, and making two repetitive attacks with them will result in a “recharge” where the spear needs to be pulled back before thrusted again. Against armor, the joints of the armor are always the target, but against chainmail, with enough strength, it can pierce. The spear can be long and used with both hands or shorter where it can be used with only one hand, giving use to the second hand for a shield or another weapon. A spear can also be thrown, but doing so, makes the combaten, spearless. Being a long weapon, hiding it is almost impossible, but it can be used like a staff when walking, sometimes even aiding in long travels.<br><br><span style="color:#ffd700;">Pros:</span><br>
• Longer range than most.<br>
• Able to be thrown<br>
• Easy and simple to produce<br>
• Can pierce chainmail<br><br><span style="color:#ffd700;">Cons:</span><br>
• Ineffective at close range<br>
• Limited ways to attack<br>
• Difficult to conceal<br>
• Long "Recharge" period between thrusts<br>
• Weak mobility in tight spaces<br><br><span style="color:#ffd700;">Rp’ing with a spear:</span><br>
When rp’ing with a spear, you have to always mention you have one on you, it is pretty impossible to go around with one and it not sticking out somewhere. When fighting, distance is the most important aspect, as one with shorter distance will not be able to do much until he gets closer. Charging at a spear is something horrible to do, you will not have time to evade or defend against it, and will be hit strong. When going closer, one can evade, deflect and even walk around the spearman, and try to enter the range. When the range is entered, the spearman has not much he can do, but try to enlarge the distance once more.<br><br></p></blockquote><p></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:24px;"><span style="color:#ffd700;">Throwing weapons</span></span></p>
<p>Weapons of ranged capacity, thrown by hand.<br></p><p></p><blockquote class="ipsStyle_spoiler" data-ipsspoiler="">
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#ffd700;">Throwing Knives</span></span></p>
<p style="text-align:center;"><br><br><img src="http://news.toyark.com/wp-content/uploads/sites/4/2010/02/Clash-of-the-Titans-Draco-Throwing-Knife_1265638820.jpg" alt="Clash-of-the-Titans-Draco-Throwing-Knife"><br><br>
 </p>
<p><span style="color:#ffd700;">Description:</span><br>
There are two types of throwing knives, a regular knife and a specific made throwing knife. A specific made throwing knife has no hilt and will sometimes have a blade going that direction as well. It is built for the weight distribution to be in a way that the blade with hit when thrown. A regular knife is as it sounds, a regular knife you happen to throw. A regular knife has more power to it and might cut through leather. The problem with a regular knife is it has a 25% chance of hitting the target with its hilt. It also tends to fall more than a throwing knife and can not be thrown as far due to its uneven weight with the hilt which can only be thrown up to 10 meters. A throwing knife however can be thrown up to 20 meters. This is due to its balance, and it being lighter. The throwing knife can be thrown more accurately but does not take as much damage. This is due to the lesser weight. A throwing knife will have trouble piercing hardened leather and chainmail. Belt, boots, and back sheaths are all good places to store away a throwing knife. If a throwing knife makes a direct hit on someone's unguarded torso, it will most likelly never kill them, as hitting between ribs is almost impossible. When being hit in a location where the trowing knife could make damage (like the neck or the belly) the damage might be worse than being stabbed because the inertia behind is bigger, and the knife with shake for a bit from impact, getting loadged in a bit of a tricky way, which removal might prove with horrible consequences. A throwing knife to a limb might cause serious bleeding, if hit in an artery or vein, and would require medical help immediately, though the normal is a normal cut. The knife will only cut 2-3 inches into the body leaving the victim wounded but not dead. To throw a knife to use it’s full potential, the thrower has to prepare it. Grabbing the knife correctly and placing the knife behind the head, and only then throwing it. Unprepared thrown knives will not cause great damage, as they will not have much speed in it, and the accuracy will not be good. To throw a knife efficiently the thrower has to have free and fluid movements of the arm and hand, meaning with use of armor, the force and the accuracy will decrease. A throwing knife is a knife designed to be thrown, trying to use it to stab someone or to cut, will prove extremely difficult, as the knife has no handle to use as such. Throwing a knife is also a hard thing to do, it has to be trained, especially when throwing an ordinary knife.<br><br><span style="color:#ffd700;">Pros:</span><br>
•Lightweight.<br>
•Easy to hide.<br>
•Ranged weapon.<br><br><span style="color:#ffd700;">Cons:</span><br>
•Useless against good armor.<br>
•Using with armor will prove less powerful.<br>
•Needs to be trained to use efficiently.<br>
•Throwing weapons are made for that purpose, they can’t do anything else.<br><br><span style="color:#ffd700;">Rp’ing with throwing knives:</span><br>
To throw a throwing knife, first one needs preparation, by grabbing it by the open blade in the sheath. From there, the arm has to be pulled behind the head like throwing a baseball. Only then will the the knife will be thrown will full effects. The longer the distance the harder it is to hit and the weaker the effects are. A regular knife is the same process except you have to take it out of the sheath and grab it by the blade before throwing. Throwing it in critical situations without preparation will mean that the knife thrown will be sloppy and only used for distraction or to stop a charge. This will take make the throw less powerful from a regular throw and less accurate. Someone can not walk around with huge amount of throwing weapons, while they can be hid with ease, having too many will affect the way one walks. Remember that you should represent your knives in MC items, so if the character has 20 knives on him, the player should have 20 swords in his inventory.<br></p></blockquote><p><br>
 </p>]]></description><guid isPermaLink="false">81447</guid><pubDate>Thu, 07 Feb 2013 12:35:27 +0000</pubDate></item><item><title>How To Be Shot - A Combat Guide</title><link>https://www.lordofthecraft.net/forums/topic/83764-how-to-be-shot-a-combat-guide/</link><description><![CDATA[<p style="text-align:center;"><span style="color:#00ffff;"><strong><span style="font-size:24px;">How to Be Shot in Lord of the Craft</span></strong></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"> </p>
<p><span style="color:#006400;">Today, I bring a very simple guide to Lord of the Craft. Simply, this is a guide on how to roleplay a response to somebody shooting at you. Despite the simplicity of this guide, I would strongly encourage everybody to read it.</span><br>
 <br>
[ld2]<br>
 </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800080;">Avoiding an Arrow</span></span></p>
<p style="text-align:center;"> </p>
<p><span style="font-size:18px;"><span style="color:#006400;"><span style="font-size:14px;">To put this relatively simply, it is nearly impossible to "dodge" an arrow. If you are not moving when somebody fires an arrow, and are close enough for regular chat to reach you, there arrow should hit you well before you can move to avoid it. This is true regardless of what type of bow is used, so long as it is professionally made. Of course, if it's a really poorly made bow, this may not be the case.</span></span></span><br>
 <br><span style="font-size:18px;"><span style="color:#006400;"><span style="font-size:14px;">One might avoid an arrow, however, if they recognize that somebody is preparing to shoot them, and begin moving accordingly. This is not guaranteed to avoid the arrow, and I would still advise to at least be injured by the arrow to avoid claims of powergaming, but if you want to avoid an arrow, this is how it's done.</span></span></span><br><span style="color:#006400;"> <br>
In short: One does not dodge an arrow, but one can try to avoid it if they move before the arrow is fired.</span><br>
 <br>
 </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800080;">Being Shot with Armour</span></span></p>
<p style="text-align:center;"> </p>
<p><span style="color:#006400;">Now, oftentimes I have seen players roleplay being shot by an arrow and being totally unharmed due to their armour. A lot of time, this doesn't make sense in roleplay. As such, I will be clarifying how you should respond to each type of bow.</span></p>
<p> </p>
<p><span style="color:#006400;"><strong>Crossbows: </strong>Crossbows are the most powerful of bows. If you are shot by one, you're getting hurt. Regardless of what type of armour you are wearing, with maybe the exception of enchanted armour or diamond armour (neither of which nobody should have at the release of this guide), a crossbow bolt will be injuring you. If you're shot by a crossbow at your chest while wearing armour, you should be gravely injured or die.</span></p>
<p> </p>
<p><span style="color:#006400;"><strong>Longbows: </strong>Most characters do not have the knowledge or ability to use longbows, as they take extensive training to use. Similarly, they are often less effective in closer situations. Therefore, they shouldn't be widely used. However, if a character shoots you with a longbow at full draw, you should be getting injured. A longbow at full draw wouldn't be as powerful as a crossbow, but would be strong enough to rip through iron armour with ease at the ranges people usually shoot from.</span></p>
<p> </p>
<p><span style="color:#006400;"><strong>Composite Bows: </strong>Now, most people on this server don't use composite bows. They're a very special sort of bow, made in a very specific way. Basically, they're stronger than a regular bow, but not as strong as a longbow. So, iron armour would stand a better chance at protecting from an arrow from a composite bow. However, it's still fairly strong, so iron armour protecting from this is not a given. Anything less, and that arrow is definitely going through and hitting you.</span></p>
<p> </p>
<p><span style="color:#006400;"><strong>Regular Bows: </strong>Regular bows are basically the weakest form of bow. Far less powerful than any other bow, they are far more mobile than other bows. Due to the fact that they are less powerful, it is likely that iron armour would protect you from the arrow. Chainmail is possible, although unlikely, and leather would almost certainly not protect you from an arrow shot by a regular bow.</span></p>
<p> </p>
<p><span style="color:#006400;">In short: Crossbows and longbows tear through iron, composite bows might, and regular bows probably won't, but they should normally penetrate chainmail, and always leather if shot at a reasonable draw.</span></p>
<p> </p>
<p> </p>
<p style="text-align:center;"><span style="color:#800080;"><span style="font-size:18px;">Once You've Been Shot</span></span></p>
<p style="text-align:center;"> </p>
<p><span style="font-size:18px;"><span style="font-size:14px;"><span style="color:#006400;">Once you've been shot, it will be very difficult to continue fighting, if you aren't killed. If you're shot in the leg, you won't be able to walk, unless you're shot in your upper leg, as this is more meaty and less likely to hit the bone. Even that is iffy. If you're shot in your arm, you won't be using that arm, as the bone would most likely end up fractured by the arrow. Shot in a joint? That's even worse. Shot in the chest or stomach, continuing to fight would likely tear up internal organs, and you'd probably die, with maybe an exception if the arrow goes all the way through your side. Hit in the neck or head? You're dead. Pretty simple, if you get shot by an arrow, you're almost definitely out for the count.</span></span></span></p>
<p> </p>
<p><span style="font-size:18px;"><span style="font-size:14px;"><span style="color:#006400;">In short: Read the paragraph, that's all it is.</span></span></span></p>
<p> </p>
<p> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="font-size:14px;"><strong><span style="color:#ff0000;">If you enjoyed the guide, or have any feedback to give, I would love to hear it. Please, leave a comment below telling me what you thought, or if you think I could make any additions to this. Thank you, I hope this helps some of you out.</span></strong></span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"> </p>
<p><span style="font-size:18px;"><span style="font-size:14px;"><strong><span style="color:#00ff00;"><span style="font-size:12px;">Minor Edit: </span></span></strong><span style="color:#00ff00;"><span style="font-size:12px;">I believe it should be noted that arrows will be less effective at deterring somebody if they are more muscular, as it is less likely that they will be shot through the bone (simply because a lower proportion of the person is bone), and because it will better hold the muscle in place. This mostly applies to limb damage. So, orcs and very muscular characters (most knights weren't muscular, by the way, or not to this extent) would be less affected.</span></span></span></span></p>
<p> </p>
<p><span style="font-size:18px;"><span style="font-size:14px;"><span style="color:#00ff00;"><span style="font-size:12px;">Also, being shot in the torso/stomach region might not kill instantly, and one can still fight. However, they should realize that they are roleplaying a time bomb which will more likely than not result in their death, and they will be less effective.</span></span></span></span></p>]]></description><guid isPermaLink="false">83764</guid><pubDate>Mon, 11 Mar 2013 03:46:25 +0000</pubDate></item><item><title>[Lotc Official] How To Respond To Rule-Breaking</title><link>https://www.lordofthecraft.net/forums/topic/96127-lotc-official-how-to-respond-to-rule-breaking/</link><description><![CDATA[<p><span style="font-family:georgia, serif;"><span><span style="font-size:15px;background-color:transparent;">If you’ve been on Lord of the Craft for some time, you’ve almost certainly witnessed some form of rule-breaking. While virtually everyone has witnessed rule-breaking, many of us are unsure how to respond when such a situation arises. It’s important to report players who are breaking rules in many cases so they do not continue in the future, but at the same time, there are other instances where player reports can be avoided entirely. As such, I’ve devised this guide to help new and experienced players alike understand how they should act when they come across rule-breaking before deciding to write up a player report.</span></span></span></p>
<p> </p>
<p><span style="font-family:georgia, serif;"><span><span style="font-size:15px;background-color:transparent;">Now, the first thing one must consider when coming across a form of rule-breaking is the type of offense. Certain rules, when broken, require immediate attention by a GM if possible, or some other immediate means of reporting them. Others, however, can be very minor, and often require no report whatsoever. As such, this guide will be broken down by the type of offense, as each one truthfully requires a different response.</span></span></span></p>
<p><br><span style="font-family:georgia, serif;"></span><br>
 </p>
<p><span style="font-family:georgia, serif;"><span style="color:#b22222;"><strong><span><span style="font-size:15px;background-color:transparent;">Leaving Floating Trees &amp; Strip Mining:</span></span></strong></span></span></p>
<p> </p>
<p><span style="font-family:georgia, serif;"><span><span style="font-size:15px;background-color:transparent;">These offenses are probably the most minor of offenses one can make on LotC. Simply put, there should never be a point where a player report is necessary for these. In the case of leaving floating trees, your action should be based upon the severity. If there’s just a few blocks, or the tops of a few trees floating above, it’s probably best to break them and be on your way. It’s very possible there was a server crash or that a player had to suddenly log off due to real life events causing them to leave the floating leaves. If you know who left the floating leaves, it might be good to contact the player who left them there and just remind them that leaving floating leaves is against the rules.</span></span></span></p>
<p> </p>
<p><span style="font-family:georgia, serif;"><span><span style="font-size:15px;background-color:transparent;">If you come across an area where there are significant amounts of floating leaves, it is probably best to contact a GM in that situation. Make a modreq at the site saying that there is a large amount of floating leaves in the area. The GM will most likely arrive, use logblock to determine who left these floating leaves, and contact the player via forums or PM’s on the server. Even if there are no GM’s online, if you make the modreq at the location, a GM can take the modreq after you’ve logged out and determine the culprit. Simple solution, no need for a player report.</span></span></span></p>
<p> </p>
<p><span style="font-family:georgia, serif;"><span><span style="font-size:15px;background-color:transparent;">Strip mining is a bit more severe, however, it is not particularly common due to the lack of ores in the ground. If you’re unaware, strip mining is the practice of mining small tunnels underground with no supports. If you find one of these, your action should once again be based upon the severity of the offense. If it is a very small strip mine, and it appears the person will be returning to the area, just leave a sign there saying that the player should not strip mine in the future. If it appears to be a more extensive strip mine, make a modreq and a GM will handle it. Once again, no need for a player report.</span></span></span></p>
<p><br>
 </p>
<p><span style="font-family:georgia, serif;"><span style="color:#b22222;"><strong><span><span style="font-size:15px;background-color:transparent;">Land-Scarring and Griefing:</span></span></strong></span></span></p>
<p> </p>
<p><span style="font-family:georgia, serif;"><span><span style="font-size:15px;background-color:transparent;">These offenses are significantly worse than the above, as they are more harmful to the server environment, and often done with malicious intent. If you witness somebody land-scarring, which is the destruction of the server environment in a means that significantly decreases the aesthetics of the surrounding area. If you witness a player land-scarring, try speaking with them and explaining to them that you believe they are land-scarring, and request they try to revert the area they altered to its former state. If they disagree, or refuse to do so, take screenshots of the land-scarring which occurred as well as the entire conversation which was had, and try to contact a GM about the situation. If you have trouble finding a GM, try to speak with them one more time. If they are unwilling to reply, only then would it really make sense to make a player report.</span></span></span></p>
<p> </p>
<p><span style="font-family:georgia, serif;"><span><span style="font-size:15px;background-color:transparent;">Griefing, while somewhat similar in nature, is an entire different story. If somebody is griefing, and it is clear they are doing so with malicious intent, then take as many screenshots as you can, and make a modreq stating that you are witnessing griefing. If a GM does not come promptly to deal with the situation, or none are online, see if you can get a GM online by some other means. If you cannot, then write up a very quick player report on the griefer and report them. Perhaps use the word “griefing” in the title. This will likely get a GM’s attention and result in some swift justice for the individual in question.</span></span></span></p>
<p><br>
 </p>
<p><span style="font-family:georgia, serif;"><span style="color:#b22222;"><strong><span><span style="font-size:15px;background-color:transparent;">Hacking:</span></span></strong></span></span></p>
<p> </p>
<p><span style="font-family:georgia, serif;"><span><span style="font-size:15px;background-color:transparent;">If you witness a player hacking, only minimal contact with the player is really necessary. Take screenshots of whatever the event is, first and foremost. If it appears a player is fly-hacking, ask them how they are flying. If they say they are an Admin, LM, GM of ET member, do /modlist, /etlist and /lmlist. If their names do not come up, it is unlikely they are a member of any of those teams, and should not be flying (Media Team can also fly, but they use WS mode, so you can’t see them). If there are any GM’s online, do a modreq with the hackers username in it, explaining he appears to be hacking, or that you suspect they are hacking. No GM’s online, or no quick response, use those handy dandy screenshots you took and post a quick player report. Not a lot of detail is needed in the report, and you will likely get a GM’s attention rather quickly.</span></span></span></p>
<p><br>
 </p>
<p><span style="font-family:georgia, serif;"><span style="color:#b22222;"><strong><span><span style="font-size:15px;background-color:transparent;">Metagaming:</span></span></strong></span></span></p>
<p> </p>
<p><span style="font-family:georgia, serif;"><span><span style="font-size:15px;background-color:transparent;">Metagaming, unfortunately, is very hard to prove. As such, unless there is strong evidence supporting the fact that somebody metagamed, it is unwise to report somebody for such. The most common sort of situation where metagaming occurs is during roleplay fights. Whilst engaging in roleplay fights, one will tell people via skype, tells, TS or some other means that they are being attacked, and friends will come to their aid. If you are in an roleplay fight, and somebody you were engaged with has a number of allies appear suddenly, it is best not to immediately jump to the conclusion of metagaming. However, one can take a look at TS and see if those who arrived and the one they are fighting are indeed in the same channel. If you can, just join the channel, and see what they are talking about. If it appears they metagamed, takes screenshots of who was in the chat, then perhaps voice your concerns, and perhaps ask if those who appeared could leave. If they say no, you’re left in a difficult position. You can choose to post a player report, but I would advise you only do so if you are absolutely sure the situation was metagamed.</span></span></span></p>
<p> </p>
<p><span style="font-family:georgia, serif;"><span><span style="font-size:15px;background-color:transparent;">One way to avoid these sorts of situations altogether, however, is to try to agree with the person from the beginning that you won’t allow any new players to join the fight midway. While this may seem restrictive, it really makes sense. Roleplay fights usually last what would be a few minutes in character, yet due to the time it takes to write emotes, it can take anywhere from half an hour in real life, to hours. So in reality, the person who is coming to their aid is RP’ly half a day late when they arrive, and thus this decision can be justified (although this condition should not be forced). Another way to avoid this is by electing to PVP fight, if one is so willing to do so. Just make sure you do a proper amount of roleplay before the PVP, and you ought to be good to go.</span></span></span></p>
<p><br>
 </p>
<p><span style="font-family:georgia, serif;"><span style="color:#b22222;"><strong><span><span style="font-size:15px;background-color:transparent;">Powergaming:</span></span></strong></span></span></p>
<p> </p>
<p><span style="font-family:georgia, serif;"><span><span style="font-size:15px;background-color:transparent;">Powergaming is likely the cause of the most player reports. However, it is also probably the rule which is broken most often, and the one that goes unreported the most. How you should go about dealing with powergaming is entirely depending on the severity of the situation. Oftentimes, a person will make an emote or two throughout an RP fight which might seem a little out there. Nothing too severe, but perhaps not totally feasible. It’s often best just to let these slip, or to simply ask the player if they think what they are doing is reasonable. If they say yes, sometimes it is best to just let it go. However, if it seems more severe, or there appears to be a constant series of powergamey emotes, it needs to be addressed. Take screenshots immediately, and tell the player you believe that what they are doing is not feasible for them. Continue to take screenshots throughout the discussion. Oftentimes, players will agree and rescind their emotes in order to make better ones. However, if you firmly believe that the player is powergaming, and the person refuses to accept such, it is best to continue taking screenshots throughout the encounter. Do not void the encounter and walk away, as this is pretty poor sport, even if you are being powergamed against. Respectfully make it clear throughout that you do not feel the other player is being fair, and that you believe they have powergamed, but continue through the RP is if it were valid. After the RP is completed, it is then okay to use the variety of amassed screenshots you’ve taken and post a player report. However, you absolutely /must/ make a significant attempt at resolving the situation with the player first.</span></span></span></p>
<p> </p>
<p><span style="font-family:georgia, serif;"><span><span style="font-size:15px;background-color:transparent;">If the player is powergaming while making a villainous action, and the powergaming is not too severe, it is sometimes best to simply contact a member of the VAT with your screenshots. They will look them over, and simply revoke the player’s VA’s if they also feel that there is powergaming involved. This should only be done, though, if the examples of powergaming are not too severe.</span></span></span></p>
<p> </p>
<p><span style="font-family:georgia, serif;"><span><span style="font-size:15px;background-color:transparent;">Likewise, if a player is powergaming magic, it may be best to simply send the screenshots to the MAT. If it is deemed excessive, then the player will likely receive a revoke on their MA. Of course, if the powergaming is too severe, it is still your responsibility to make a player report. Of course, always try to resolve these things first.</span></span></span></p>
<p><br>
 </p>
<p><span style="font-family:georgia, serif;"><span style="color:#b22222;"><strong><span><span style="font-size:15px;background-color:transparent;">Breaking Villain Rules:</span></span></strong></span></span></p>
<p> </p>
<p><span style="font-family:georgia, serif;"><span><span style="font-size:15px;background-color:transparent;">Breaking the rules of villainy on LotC is to be handled a little differently than most rule-breaking. When one witnesses such an offense, they should immediately take screenshots, then ask the players if they are aware they are breaking the rules for villainous action within Lord of the Craft. If they do not, then point out the rule(s) they are breaking, and ask them to adjust their actions accordingly. If they choose not to, or refuse to accept that they are breaking rules for villainy, then it is at your discretion what you do. Oftentimes, the offense will be very minor, and honestly does not warrant a report to the VAT. However, if the offense appears severe, then you should report it to the VAT and allow them to pass a verdict based upon the evidence given.</span></span></span></p>
<p> </p>
<p><span style="font-family:georgia, serif;"><span><span style="font-size:15px;background-color:transparent;">However, there are some things which you should not do, when villainy is involved. For one, do not immediately see that villainous action is about to take place, and ask for links for everyone’s VA’s. It is best to try to trust those you are encountering, and allow the roleplay to happen. If any report is made regarding improper villainous actions, the VAT will recognize who does not have a VA, and act accordingly. Likewise, if you are to address a break in villain rules, you should do so immediately when the offense is made, rather than only doing so if the worst appears to be happening to you. This is generally a rather poor practice, as it shows you do not have regard for the fact that they are breaking rules, but rather the fact that their rule-breaking negatively impacted you.</span></span></span></p>
<p> </p>
<p><span style="font-family:georgia, serif;"><span><span style="font-size:15px;background-color:transparent;">Also, read <a href="http://www.lordofthecraft.net/forum/index.php?/topic/96127-how-to-respond-to-rule-breaking/?p=867314">Lym's post</a>. It's important, I swear.</span></span></span></p>
<p><br>
 </p>
<p><span style="font-family:georgia, serif;"><span style="color:#b22222;"><strong><span><span style="font-size:15px;background-color:transparent;">Insufficient RP before PVP:</span></span></strong></span></span></p>
<p> </p>
<p><span style="font-family:georgia, serif;"><span><span style="font-size:15px;background-color:transparent;">This is honestly one of the simpler issues to resolve when it comes to rule-breaking. Despite the fact that PVP is default, there must be substantial RP before any PVP fighting is to take place. As such, if a conflict arises between characters which leads to the characters fighting, and one member wishes to come to PVP too quickly, the player should simply state that they would like more roleplay to take place before PVP initiates. If the player refuses, yet you still feel the RP was not sufficient, ask them why they do not believe it was, or ask if there are any reasons for their hesitance. Oftentimes, players will be worried that other people will metagame the situation and come to their opponents aid during the following few emotes. Offering to not allow other players to join their conflict if they arrive while the RP is still going on is one way that will likely resolve this fear. However, if the player refuses to do so, and is only giving you one or two lines before initiating PVP, make it clear that you do not believe the situation was acceptable, and file a report after the fact. The GM’s will determine if there was indeed enough roleplay preceding the PVP.</span></span></span></p>
<p><br>
 </p>
<p><span style="font-family:georgia, serif;"><span style="color:#b22222;"><strong><span><span style="font-size:15px;background-color:transparent;">No RP Killing/Pugsying:</span></span></strong></span></span></p>
<p> </p>
<p><span style="font-family:georgia, serif;"><span><span style="font-size:15px;background-color:transparent;">The offense of killing without roleplay is often a malicious activity. However, it can sometimes be caused by ignorance or misunderstanding. As such, it is best to delve into the details of the situation before filing a report. The two most common causes of this occurring are a new player who does not fully understand the rules, or yourself either coming across a PVP fight and the other party believing you are involved, or logging in in the midst of one.</span></span></span></p>
<p> </p>
<p><span style="font-family:georgia, serif;"><span><span style="font-size:15px;background-color:transparent;">If it is a new player who is causing such an offense, it is best to try to message them and explain to them the error of their ways. If they are reluctant to believe you, or are simply ignoring your words, it is best to try and get a GM involved by making a modreq, asking for them to explain the rules to the new player. Only if there is none available would it ever be advised that a player report be made against a new player.</span></span></span></p>
<p> </p>
<p><span style="font-family:georgia, serif;"><span><span style="font-size:15px;background-color:transparent;">If you log in and happen to be in the middle of a PVP fight, there really is nobody at fault except coincidence. Your best bet is to message the person who killed you, explain the situation, and ask if you could have any lost items returned to you. However, this really should never yield a player report. If no circumstances are presented which explain why you were killed without RP, a simple player report is your best option, as it is unacceptable behavior.</span></span></span></p>
<p> </p>
<p><span style="font-family:georgia, serif;"><span><span style="font-size:15px;background-color:transparent;">If you witness pugsying occurring, which is excessive killing without roleplay, your best bet is to make a modreq saying you are witnessing a pugsy, and also state the player’s MC name. My guess would be you would see a GM appear within half a minute, and the pugsying player receiving a swift strike of the ban hammer. If you do not receive any form of response after a minute or so, or no GM’s are online, post a status asking if any GM’s could deal with your modreq regarding pugsying. If this does not garner your modreq attention, only then should you make a player report, as any example of pugsying should be dealt with more swiftly than a player report allows.</span></span></span></p>
<p><br>
 </p>
<p><span style="font-family:georgia, serif;"><span style="color:#b22222;"><strong><span><span style="font-size:15px;background-color:transparent;">Cybering:</span></span></strong></span></span></p>
<p> </p>
<p><span style="font-family:georgia, serif;"><span><span style="font-size:15px;background-color:transparent;">Cybering is an offense which can get the server in legal trouble. As such, if you witness cybering, take screenshots, and do everything you can to get a GM’s attention ASAP. Make a modreq, saying something along the lines of “I see [insert playername here] and [insert playername here] CYBERING, please come ASAP.” This will likely garner a GM’s attention very quickly. If no, do whatever you can to try to get a GM’s attention without being too obnoxious, and only if it seems impossible to get a GM’s attention, then post a player report. Really, it ought to be dealt with before that.</span></span></span></p>
<p> </p>
<p><span style="font-family:georgia, serif;"><span><span style="font-size:15px;background-color:transparent;">If it seems that the players you are witnessing have some lude roleplay going on, but you are unsure as to whether or not it would be deemed cybering, it might be best to ask them to stop, and then proceed to contact a GM in a similar fashion as above (although perhaps without saying “CYBERING” in your modreq).</span></span></span></p>
<p> </p>
<p> </p>
<p><span style="font-family:georgia, serif;"><span style="font-size:15px;background-color:transparent;"><strong><span style="color:#b22222;">OOC Harassment:</span></strong></span></span></p>
<p> </p>
<p><span style="font-family:georgia, serif;"><span style="font-size:15px;background-color:transparent;">OOC Harassment is something which can come about in many forms, including repetitive trolling, insults and slander. As such, the severity of these sorts of offenses can vary drastically. That being said, if a character feels they are being harassed, it is more often than not rather serious, and will be dealt with as such.</span></span></p>
<p> </p>
<p><span style="font-family:georgia, serif;"><span style="font-size:15px;background-color:transparent;">If a player feels they are being OOC'ly harassed, they should take screenshots immediately (lest it's verbal, on TS) and ask the person harassing them to stop. If this does not yield any results, the player should then contact a GM. Keep in mind, however, this form of harassment must occur over an LotC medium (the server, forums or TS). If a GM tells the person to stop harassing the other player, yet harassment continues, only then would it really make sense to post a player report. More often than not, the GM will have handled the situation, either by convincing the player to stop, or by banning the player for continued harassment. However, if a player report is required, make sure to post all of your screenshots, and avoid using logs from external sources such as skype.</span></span></p>
<p><br><span style="font-family:georgia, serif;"></span><br>
 </p>
<p><span style="font-family:georgia, serif;"><span><span style="font-size:15px;background-color:transparent;">Obviously, I cannot address every possible situation in this guide. There are countless other rules to be broken. In any case, when you witness most forms of rule-breaking, try to do the following if applicable. In some situations, you should behave differently, but I trust you all to use common sense when dealing with these types of situations:</span></span></span></p>
<p> </p>
<ul><li>
<p><span style="font-family:georgia, serif;"><span><span style="background-color:transparent;">Try to resolve the situation without a report or GM intervention. If you can make the player recognize he is breaking the rules, and change his actions, then you will both be better for it, and it will decrease drama on the server.</span></span></span></p>
</li><li>
<p><span style="font-family:georgia, serif;"><span><span style="background-color:transparent;">Be respectful when trying to discuss any issues you might have with the other player. Being rude or dismissive will only detract from your goal, and any report you may have to make.</span></span></span></p>
</li>
<li>
<p><span style="font-family:georgia, serif;"><span><span style="background-color:transparent;">Screenshots, screenshots, screenshots. Make sure you take screenshots of everything relevant when dealing with any form of rule-breaking.</span></span></span></p>
</li>
<li>
<p><span style="font-family:georgia, serif;"><span><span style="background-color:transparent;">Try to sympathize with the other player. Look at the situation from their perspective, and see if you may in fact be in the wrong. Accepting that you were mistaken and moving on will obviously be better than allowing any situation to escalate.</span></span></span></p>
</li>
<li>
<p><span style="font-family:georgia, serif;"><span><span style="background-color:transparent;">Don’t nitpick. If the offense is minor, then just let it slide and move on. There’s no point in dwelling on insignificant offenses, as insignificant things are… well, insignificant.</span></span></span></p>
</li>
</ul><p><br><br><span style="font-family:georgia, serif;"><span><span style="font-size:15px;background-color:transparent;">If you believe I left something out, or that something in my guide needs to be changed, feel free to PM me or post a comment down below. With that, I hope this guide helped you all, as I know a number of people have issues with when they should post a player report, and when they shouldn’t.</span></span></span></p>]]></description><guid isPermaLink="false">96127</guid><pubDate>Mon, 02 Sep 2013 15:13:59 +0000</pubDate></item><item><title>~Rp Fighting Guide~</title><link>https://www.lordofthecraft.net/forums/topic/86972-~rp-fighting-guide~/</link><description><![CDATA[<p style="text-align:center;"><span style="font-size:14px;"><span style="color:#ffd700;"><strong>OOC:</strong></span></span></p>
<p style="text-align:center;"><span style="font-size:14px;"><span style="color:#ffd700;"></span></span></p><p></p><blockquote class="ipsStyle_spoiler" data-ipsspoiler="">
<p style="text-align:center;"><span style="color:#ffd700;"><span style="font-size:14px;">Hello reader! This guide is how to properly RP fight. I thought about making a Guide for a while, I couldn't find a issue that needed fixing and guidance. After obtaining my VA I learned the prospective of being a villain and being a normal player which doesn't preform serous villainous actions. So I found three easy steps which will help you as a person develop your RP fighting on the server and still feel great when you come out of the fight. I hope this quick post helps who ever is in need.</span></span></p>
<p style="text-align:center;"><span style="color:#ffd700;"><span style="font-size:14px;"></span></span></p></blockquote><p></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#ffa500;"><span style="font-size:24px;"><strong>&gt;<u>Have The Will To Lose</u>&lt;</strong></span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#ffa500;">This is the most important part when it comes to a RP fight. You <strong>MUST </strong>have that will to lose. If you do not have a will to lose you would most-likely force yourself into a spot were you will force yourself to Meta-Game and/or Power-Game. If you lose the battle I guarantee you may not like it, but you will get respect from the other player(s). If you win you will feel great, you will get that feeling which tells you, "I actually won a fight legit!" And that is the greatest feeling on LoC.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#ffa500;"><span style="font-size:24px;"><strong>&gt;<u>Never Show Hate Towards The Other Player</u>&lt;</strong></span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#ffa500;">Yes we all have to admit, we hate someone on this server. If you encounter someone you hate/dislike in RP and then engage a RP fight, you do not want to go into OOC and scream at them if they make a intelligent/good move towards your character. You have to contain your anger when playing LoC, it will make you a better person and player. Now; if you do yell at someone you dislike in L-OOC he will most-likely walk out of the RP and hate you as much as you hate him, or you will begin to Power-Game/Meta-Game so you can win against him/her and show that you are better than them. Trust me if you finish a RP fight like that you will find a ban report waiting for you on the forums, no one likes those. Now; if you contain your anger and fight fairly and not showing and signs of hate through the L-OOC  chat and you lose or win you will probably walk out feeling better, yet, feeling as if the person you hate isn't so bad.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#ffa500;"><span style="font-size:24px;"><strong>&gt;<u>No Power-Gaming and Meta-Gaming</u>&lt;</strong></span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#ffa500;">Easy. Do not Meta-Game or Power-Game. If you win a fight through Power-Gaming or Meta-Gaming the other player won't treat you equally like all the other players on LoC. If you lose a fight through Power-Gaming and Meta-Gaming there will be no difference. But if you do not Meta-Game and win a fight I guarantee you will come out of a battle with much respect from the other player. You can even win a battle without Meta-Gaming or Power-Gaming and the respect you get from the other player would be even higher.</span></p>]]></description><guid isPermaLink="false">86972</guid><pubDate>Sat, 27 Apr 2013 07:53:02 +0000</pubDate></item><item><title>Countering/blocking Kicks</title><link>https://www.lordofthecraft.net/forums/topic/94763-counteringblocking-kicks/</link><description><![CDATA[<p style="text-align:center;">Many people seem to think that doing kicks is a powerful attack. Well, it can be if your doing it correctly and the correct kind of kick. Round-house kicks, front kicks, hurricane kicks, and rear kicks can be -<strong>dangerous</strong>- for your character.</p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><strong>The Round House kick</strong> - This is often perceived to be powerful and it is if you manage to pull it off. However, it can be declared a very dangerous attack to yourself.</p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><strong>Dangerous parts to the Roundhouse Kick being sent anywhere from the navel to head:</strong></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;">- If you were to miss the target when your putting force in, which you most likely are otherwise you wouldn't be doing it, you would go completely off balance. During this time, your opponent can RPly legit step in and use his sword to try to stab you or slice at your side.</p>
<p style="text-align:center;"> </p>
<p style="text-align:center;">- Lets say you had a weapon and you didn't want to dodge. Very simple. Bring your sword up with the sharp edge pointed at their leg. They will try to stop their foot but realistically if your putting any kind of power into your kick and you've actually <strong>done</strong> a Roundhouse in real life against a person or punching bag in boxing, you would know how hard that is. If you were to stop yourself before you hit that person, or blade, your body would be completely off balance once again. When you try to bring your foot back to your stance, the person with the sword could easily come in and use his blade.</p>
<p style="text-align:center;"> </p>
<p style="text-align:center;">- What if you had a shield? Well if you just stood there to take the blow like an idiot then of course you would stumble backwards or lose your footing most likely. What do you do with a shield though against a Roundhouse kick which a lot of nimble acrobatic people use? Step forward with your shield to ram him in his roundhouse attempt. This works extremely well if he's trying to do a spin before kicking. He will be knocked off balance because you would be moving in and from there you can use your blade if you have one. If you managed to knock him to the ground, even better.</p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><strong>Rear Kick</strong> - Extremely powerful if you strike the navel which would send any opponent doubling over, to the stomach as it would be painful, or do the solar plexus which would wind them while being painful.</p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><strong>Dangers about a Rear Kick if your opponent is kicking the groin area or higher</strong>:</p>
<p style="text-align:center;"> </p>
<p style="text-align:center;">- Its not instant. Usually, when performing this, your leg your kicking with would be behind your other leg. If you miss, you won't be off balance unless your driving into kick to make it extremely powerful (Spartan Kick). If you were driving into it,  there are two options. One, side step to the side so the kick would go past you. If you do this you can use your blade to slice at their leg or horizontal slice at their stomach so they can't do any fancy rolls forward without running into your blade. Two only works if you have a shield. With this shield, step forward and try to ram into his kick because it will stop it before his momentum builds, throw him off balance and possibly to the ground, and leave you with an opening to strike.</p>
<p style="text-align:center;"> </p>
<p style="text-align:center;">- If he is driving in or isn't, attempt to grab his leg when it comes in after sidestepping or stepping back out of his range to grab his foot. With this, you can either pull him forward which if he is driving in would make him do a split, completely throw away his balance, leave him open for attack, and so on. You can only do this if you don't have any weapons. The second is sidestepping, grabbing his leg, then pushing into his leg into him which would basically make him hop backwards. That or you could always, if he is kicking high, grab his leg then just keep him hopping around like a bunny. People don't actually realize in any way, shape, or form how weak that leg out there really is when it is caught unless they have done it in real life. When you grab his leg, he will be immediately off balance which thus helps in his weakness and inability to really do anything.</p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><strong>KEEP IN MIND THIS IS MOSTLY FOR IF YOUR ENEMY DOESN'T HAVE A WEAPON IN HAND AT THE TIME OF YOUR COUNTER!</strong></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><strong>Front kicks</strong> - These are the best form of kicks in my opinion to use in any fight. They can hurt and have the minimal risks if used correctly.</p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><strong>Dangers of Front Kicks to the navel or higher:</strong></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;">- The Front kick weakness's are the same as a rear kick except the front kick is faster as it is your leg being used in front. The problem is its weaker and you can thrown off balance easier if they know the above ways to stop your kick.</p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><strong>Best way of using the front kick:</strong></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;">Like any attack if you've done actual martial arts or fighting in real life, you eventually find out ways to counter it. The best way to use the front kick though is to do a fast snap kick to the knee or shin as it has minimal risks while being painful. Kicks to the knee will slow your opponent down or even cripple him (not in a literal sense). The kicks to the shin would just make it painful to walk and slow his foot movement (dodging).</p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><strong>Hurricane Kicks - </strong>We aren't in any f*cking anime. Yes, IF they hit they /can/ be strong. However why in the f*cking world would you use it? Shields can shove you off balance. Stepping into your kick while your kicking will send you off balance. You can also be stabbed/killed during this time as well! There are a trillion weaknesses to this kick and if you use it anywhere to a person above the groin, you can quite easily be countered. Many people who use a hurricane kick to strike anywhere above the navel is an absolute fool who wants to die.</p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:14px;"><span style="font-family:'lucida sans unicode', 'lucida grande', sans-serif;"><em><span style="color:#ff0000;">There is a problem. While /you/ may know this, that these kicks can send you off balance and whatever else, your opponent may not. Some things though, like shield ramming, most people would know would send you off balance.</span></em></span></span></p>]]></description><guid isPermaLink="false">94763</guid><pubDate>Wed, 14 Aug 2013 13:51:40 +0000</pubDate></item><item><title>How To Conduct And Navigate Large Rp Battles</title><link>https://www.lordofthecraft.net/forums/topic/92562-how-to-conduct-and-navigate-large-rp-battles/</link><description><![CDATA[<p style="text-align:center;"><strong><span style="color:#800000;"><span style="font-size:24px;">What?! RP Battles with 10+ people?! Impossibru!</span></span></strong></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#008080;">Not quite. Yes, large battles that are conducted using roleplay combat as opposed to PvP can be difficult and confusing, I will not pretend that they are not. But this chaos can be managed if one is willing to focus and be patient... and perhaps practice these <span style="font-size:14px;">techniques.</span></span></p>
<p style="text-align:center;"><span style="color:#008080;"><span style="font-size:14px;">Before we delve into the guide itself, I'd like to note that <strong>this is not a debate </strong>on whether PvP or RP combat should be the default, nor should said topic and other relation topics be debated here. This is strictly a guide for those who are willing to try and participate in larger battles using RP combat.</span></span></p>
<p style="text-align:center;"><span style="color:#008080;"><span style="font-size:14px;">So, moving on...</span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="color:#800000;"><strong>Why would I want to bother with focus and patience???</strong></span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:14px;"><span style="color:#008080;">Well, there are plenty of reasons... most of which tend to be more selfless than selfish.</span></span></p>
<p style="text-align:center;"> </p>
<p><span style="color:#2f4f4f;"><span style="font-size:14px;">1: Roleplay combat makes room for more creativity and versatility than PvP does. Emotes can be detailed and many players prefer this more immersive style of combat. </span></span></p>
<p><span style="color:#2f4f4f;">2: Some players, such as magic users, have difficulty conducting combat in PvP due to the lack of a magic plugin. Many feel that replacing their powers with swords and bows, enchanted or otherwise, undermines both the work put into gaining the privilege to use magic as well as the actual act using magic.</span></p>
<p><span style="color:#2f4f4f;">3: Many players have low FPS (frames per second) rates due to their computers, suffer from poor internet connection, or otherwise are put at a disadvantage in PvP for reasons outside of their control. They feel that RP combat helps to minimize these unfair disadvantages.</span></p>
<p> </p>
<p style="text-align:center;"><span style="color:#008080;">Now, if one isn't willing to cooperate and compromise with other players, then most of this is void. However, it should be noted that people tend to be happy and tend to want to cooperate when you avoid conflict and are nice to them... so. If you're looking to build good relationships with players, perhaps give these techniques a try some time, and see how it goes. Even attempting to compromise will earn you respect from most people.</span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><strong><span style="color:#800000;">When is this applicable? When would RP fights of this caliber be conducted?</span></strong></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="font-size:14px;"><span style="color:#008080;">Obviously, there are some situations where RP fighting in general is just not practical. Whenever there are mobs, there is an amount of players so massive (say, 30 or 40+), or most players on both sides want to PvP, it is impractical and unreasonable to do a battle using RP combat. However, in battles of say, 10-25, these strategies can be employed. Battles like this might occur during wars between small armies, events, antagonist attacks, or large scale raids.</span></span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="font-size:14px;"><strong><span style="font-size:18px;"><span style="color:#800000;">Enough lecturing... what are the actual techniques?!</span></span></strong></span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><span style="font-size:14px;"><span style="font-size:18px;"><span style="font-size:14px;"><span style="color:#008080;">Why, I'm glad you asked! The techniques are simple in writing, but can be difficult in practice. They are as follows:</span></span></span></span></span></p>
<p style="text-align:center;"> </p>
<p><span style="color:#2f4f4f;">1: Don't try and follow every single emote. OOC, it's just... very overwhelming. IC, it wouldn't make sense for your character to know every single thing going on in a battle of that caliber. Instead, focus only on...</span></p>
<p><span style="color:#2f4f4f;">2: ... your character, and his actions. Make sure you know what your character is actually doing.</span></p>
<p><span style="color:#2f4f4f;">3: ... your target. Make sure you know how your target responds to your attacks.</span></p>
<p><span style="color:#2f4f4f;">4: ... your attacker(s). This may be the same person as your target, or it may be someone else. It may be more than one person. Make sure you are aware of what is happening to your own character.</span></p>
<p><span style="color:#2f4f4f;">5: If you see a player, but do not know the player's character, simply do /seen _______. This only takes up one line of text, and will allow to know how your target responds to your attacks, and vice versa.</span></p>
<p> </p>
<p style="text-align:center;"><span style="color:#008080;">In order to do the above, it is best to simply scan emotes quickly for either your character's name, the name of your target, and any emotes that appear to possibly affect the entire battle. Other than that, simply dismiss the other lines of text.</span></p>
<p style="text-align:center;"><span style="color:#008080;">Below is an example of a chaotic RP battle. Using these techniques, see if you can identify which lines are relevant to your own situation and which lines are not. Below will be a spoiler with the lines highlighted, though I strongly recommend trying the challenge out for yourself before checking the spoiler. Since an in game text box holds 20 lines of text, you will be asked to review twenty lines here. Your character's name, in this segment, is Vashklov the Impregnator, and your target is Bojangles the Clown.</span></p>
<p style="text-align:center;"> </p>
<p><span style="color:#ffa07a;"><span style="font-size:12px;">The Dark Lord lowers his shield and swings his sword diagonally from high to low and his own right to left at The E-Trade Baby.</span></span></p>
<p><span style="color:#ffa07a;"><span style="font-size:12px;">Little Bunny Foofoo shouts to his comrades as he desperately presses his sword to that of The Edgy One. </span></span><span style="color:#a9a9a9;"><span style="font-size:12px;">"Help! Help!!"</span></span></p>
<p><span style="font-size:12px;"><span style="color:#ffa07a;">Bojangles the Clown stumbles and falls to his side as he is rammed by Sir Trolls-A-Lot.</span></span></p>
<p><span style="font-size:12px;"><span style="color:#ffa07a;">The E-Trade Baby lets out a terrifying, loud, high-pitched scream as he is slashed across the torso, falling onto his backside.</span></span></p>
<p><span style="font-size:12px;"><span style="color:#ffa07a;">Gluk-Gluk turns to flee, fearing for his life more than anyone else's.</span></span></p>
<p><span style="font-size:12px;"><span style="color:#ffa07a;">Yolo Swaggins closes his eyes and concentrates as his hands begin to glow a dim blue, trying to block out the noise around him.</span></span></p>
<p><span style="font-size:12px;"><span style="color:#ffa07a;">The Based God shouts, pointing to the tunnel in which reinforcements are streaming from. "Archers, fire!"</span></span></p>
<p><span style="font-size:12px;"><span style="color:#ffa07a;">Squire Billy cries out as Bojangles the Clown's throwing knife impales itself into his back, falling to his knees.</span></span></p>
<p><span style="font-size:12px;"><span style="color:#ffa07a;">George Clooney ducks under Whiney the Poo's backswing with his axe, then swiftly stands, draws his knife, and slashes across Poo's chest on the draw, attempting to immediately bring it back down afterwards and impale the knife in Poo's neck.</span></span></p>
<p><span style="font-size:12px;"><span style="color:#ffa07a;">Vashklov the Impregnator hacks downward at Bojangles the Clown with his broadsword, hoping to take advantage of Sir Trolls-A-Lot's help.</span></span></p>
<p><span style="color:#ffa07a;"><span style="font-size:12px;">Baelif Stonesmasher raises his warhammer from Snooty Elf's mush of a head, letting out a cry of victory.</span></span></p>
<p><span style="color:#ffa07a;"><span style="font-size:12px;">Ser Lord Bastard Justifier Joseph of Tyrannia the Fifth lets releases the string of his bow, watching as the barbed tip of the arrow hurtles towards Vashklov the Impregnator.</span></span></p>
<p> </p>
<p style="text-align:center;"><span style="font-size:12px;"><span style="font-size:14px;"><span style="color:#008080;">Below is the same example, with "important" emotes highlighted and noted.</span></span></span></p>
<p style="text-align:center;"><span style="font-size:12px;"><span style="font-size:14px;"><span style="color:#008080;">Green text shows actions being done to or by your target, yellow text shows actions being done to you,  and red text shows actions that might possibly effect large parts or all of the battle, including you.</span></span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:12px;"><span style="font-size:14px;"><span style="color:#008080;"></span></span></span></p><p></p><blockquote class="ipsStyle_spoiler" data-ipsspoiler="">
<p style="text-align:center;"><span style="font-size:12px;color:rgb(255,160,122);">The Dark Lord lowers his shield and swings his sword diagonally from high to low and his own right to left at The E-Trade Baby.</span></p>
<p><span style="color:#ff0000;"><span style="font-size:12px;">Little Bunny Foofoo shouts to his comrades as he desperately presses his sword to that of The Edgy One. "Help! Help!!" </span></span><span style="font-size:12px;">&lt;-- (Little Bunny Foofoo is calling for help to the entire battlefield, or at least to those around him. You may be allied with either him or The Edgy One, and may wish to intervene if possible)</span></p>
<p><span style="color:#008000;"><span style="font-size:12px;">Bojangles the Clown stumbles and falls to his side as he is rammed by Sir Trolls-A-Lot.</span></span><span style="font-size:12px;"> &lt;-- (Bojangles the Clown was attacked here, and the results will likely change your own plan of attack)</span></p>
<p><span style="color:#ff0000;"><span style="font-size:12px;">The E-Trade Baby lets out a terrifying, loud, high-pitched scream as he is slashed across the torso, falling onto his backside. </span></span><span style="font-size:12px;">&lt;-- (A loud screech like this could be distracting or even damaging to your character's ears, and could cause your character to hesitate or otherwise change his intended actions)</span></p>
<p><span style="font-size:12px;"><span style="color:rgb(255,160,122);">Gluk-Gluk turns to flee, fearing for his life more than anyone else's.</span></span></p>
<p><span style="font-size:12px;"><span style="color:rgb(255,160,122);">Yolo Swaggins closes his eyes and concentrates as his hands begin to glow a dim blue, trying to block out the noise around him.</span></span></p>
<p><span style="color:#ff0000;"><span style="font-size:12px;">The Based God shouts, pointing to the tunnel in which reinforcements are streaming from. "Archers, fire!" </span></span><span style="font-size:12px;">&lt;-- (You may or may not be one of the archers being ordered, or be in the area where they are firing. Keep an eye out)</span></p>
<p><span style="color:#008000;"><span style="font-size:12px;">Squire Billy cries out as Bojangles the Clown's throwing knife impales itself into his back, falling to his knees. </span></span><span style="font-size:12px;">&lt;-- (Here, Bojangles did something. However, as it does not directly affect you or him, it can be more or less dismissed)</span></p>
<p><span style="font-size:12px;"><span style="color:rgb(255,160,122);">George Clooney ducks under Whiney the Poo's backswing with his axe, then swiftly stands, draws his knife, and slashes across Poo's chest on the draw, attempting to immediately bring it back down afterwards and impale the knife in Poo's neck.</span></span></p>
<p><span style="color:#ffff00;"><span style="font-size:12px;">Vashklov the Impregnator hacks downward at Bojangles the Clown with his broadsword, hoping to take advantage of Sir Trolls-A-Lot's help. </span></span><span style="font-size:12px;">&lt;-- (Look at that! You may have killed Bojangles! Be sure to wait and note how he responds)</span></p>
<p><span style="color:#ffa07a;"><span style="font-size:12px;">Baelif Stonesmasher raises his warhammer from Snooty Elf's mush of a head, letting out a cry of victory.</span></span></p>
<p><span style="font-size:12px;"><span style="color:#ffff00;">Ser Lord Bastard Justifier Joseph of Tyrannia the Fifth lets releases the string of his bow, watching as the barbed tip of the arrow hurtles towards Vashklov the Impregnator.</span> &lt;-- (Uh oh, looks like you're about to be shot. Better take note of that and RP accordingly... in this case, since you're focused on Bojangles, you'll probably be shot.</span></p>
<p style="text-align:center;"><span style="font-size:12px;"><span style="font-size:14px;"><span style="color:#008080;"></span></span></span></p></blockquote><p></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:12px;"><span style="font-size:14px;"><span style="color:#008080;">As you can see, there is still quite a bit to keep track of. However, we effectively eliminated half of the distracting emotes from our radar. When more people are added to the fight, even less will be happening to you and your target relative to the flood of emotes, and you will need to focus on even less of what's happening.</span></span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:12px;"><span style="font-size:14px;"><span style="color:#008080;">I hope this could be of some service to people. If anyone has any questions or (constructive) criticism about this method of managing large scale RP battles, feel free to send me a PM on the forums or ask below. Enjoy!</span></span></span></p>
<p> </p>]]></description><guid isPermaLink="false">92562</guid><pubDate>Tue, 16 Jul 2013 14:18:13 +0000</pubDate></item><item><title>Why, I'm A Master!</title><link>https://www.lordofthecraft.net/forums/topic/89052-why-im-a-master/</link><description><![CDATA[<p style="text-align:center;"><span style="color:#ffffff;"><span style="font-family:georgia, serif;">"wot are you good sir?"</span></span></p>
<p style="text-align:center;"><span style="color:#ffffff;"><span style="font-family:georgia, serif;">"why i'm a master bladesmith"</span></span></p>
<p style="text-align:center;"><span style="color:#ffffff;"><span style="font-family:georgia, serif;">"why im a master bladesmith too!"</span></span></p>
<p> </p>
<p style="text-align:center;"><img src="http://i.imgflip.com/1pn4i.jpg" alt="1pn4i.jpg"></p>
<p> </p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#ffffff;"><span style="font-family:georgia, serif;">Okay, maybe I'm being a bit rough. My name's Celia and this is my "guide" on why a person should avoid playing characters that are generally categorized as a master of a certain trade, especially right off the bat when you start on the server!</span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#ffffff;"><span style="font-family:georgia, serif;">Let me being by stating why I feel this guide needed to be made. Often, with newer players and older players, roleplayers often design their characters to be a "master/expert" at a certain type of trade. While every trade, skill, and talent has people who are obviously great at it, to claim that your character is a master or extremely skilled [to the form of being prodigy like] can be harmful to roleplay, believe it or not!</span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#ffffff;"><span style="font-family:georgia, serif;">=+=+=+=+=</span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#ffffff;"><span style="font-family:georgia, serif;">Now, it is reasonable to say that every talent must have it's skilled users, as previously stated above. For example, characters like Lion and Uthor have developed themselves as skilled warriors who you don't want to tango with. In the same light but with a different trade, Tanith and others can be considered as experienced culinary experts.</span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#ffffff;"><span style="font-family:georgia, serif;">There is something that all of these characters share in common and it is the fact that they have developed over time as they have been played. Most prevalently, magic users who have practiced longer will generally be stronger. The almighty Ambros, who's bones creak and who's back is generally pulled, is obviously stronger magically then some young new blood. [This does not mean that characters who survived through Aegis are necessarily "better" then ones who were from Asulon or Anthos.]</span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#ffffff;"><span style="font-family:georgia, serif;">Because of that, this topic is very hard to find parameters for. However, what people may have problems with is when characters are made right off the get-go from the initial application, gifted, grizzled, and well, masters!</span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#ffffff;"><span style="font-family:georgia, serif;">EG: "Newt Gingrich is a skilled hawkeye. He is able to fire three arrows simultaneously and hit his mark perfectly on any target. Simply put, Newt is a master archer and there are very few in the land of Anthos that are able to match his capabilities.</span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#ffffff;"><span style="font-family:georgia, serif;">When you give yourself these traits, it almost feels like you're putting yourself and your character in a position in which you are inclined to "win". [Don't listen to what Charlie says! In roleplay, winning doesn't exist.] Thus, people might often complain about your character being a bit "power-gamey".</span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-family:georgia, serif;"><span style="color:#ffffff;">Personally, I believe it to be a much more fulfilling role play experience if someone has their character start from the bottom and gain experience through liquid and live roleplay. In my opinion, it's easier to find someone who's great at something rather then someone who's a novice. It's only reasonable for all greats to start as a novice. [see drake song </span><a href="https://soundcloud.com/octobersveryown/drake-started-from-the-bottom%5D" rel="external nofollow"><span style="color:#ffffff;">https://soundcloud.com/octobersveryown/drake-started-from-the-bottom]</span></a></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#ffffff;"><span style="font-family:georgia, serif;">This doesn't just apply to physical traits, abilities, and skills. This also applies to granting your character special titles and such. Rather then having your character start off as a Knight or a Lord, perhaps your should consider a squire or a steward. It's entirely possible for characters to ascend to prominence through this if you're looking to roleplay some sort of "important" character. The Chivay Brothers started off as bannermen for House Silverblade and have become leaders of a kingdom of Oren.</span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#ffffff;"><span style="font-family:georgia, serif;">Finally, this doesn't even have to be about some sort of combat edge. There are some things that are just unreasonable to be perfect at. There are very few flawless men or women in the world. [okay maybe robin van persie &lt;3]. We're in a fantasy world but characters should reflect the real world to some extent!</span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#ffffff;"><span style="font-family:georgia, serif;">On a final note to my short and lack-luster "guide", I'd just like to re-iterate to all newer players that winning is a hoax in roleplay! We roleplay to collaborate to make a story and to create another reality. Your aims in roleplay should never be to win every fight or be the richest person on the server, but rather to roleplay fair and right, ensuring that everyone has a good time. Your character should not be purposely designed for you to be able to win!</span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:#ffffff;"><span style="font-family:georgia, serif;">#swagoutyolo420</span></span></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"> </p>]]></description><guid isPermaLink="false">89052</guid><pubDate>Tue, 28 May 2013 15:10:29 +0000</pubDate></item><item><title>Benbo's Big Guide To Combat Roleplay</title><link>https://www.lordofthecraft.net/forums/topic/80659-benbos-big-guide-to-combat-roleplay/</link><description><![CDATA[<p style="text-align:center;"><img src="http://i.imgur.com/8XQoMVY.png" alt="8XQoMVY.png"></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><em><span style="font-size:14px;"><span style="color:rgb(255,160,122);"><span style="font-family:georgia, serif;"><span style="font-style:normal;font-weight:normal;background-color:transparent;"><img src="http://i.imgur.com/JckhrEX.jpg" alt="JckhrEX.jpg"></span></span></span></span></em></p>
<p><br><span style="color:rgb(250,235,215);"><span style="font-size:14px;"><span style="font-family:georgia, serif;"><u><span style="font-style:normal;font-weight:normal;background-color:transparent;">Introduction</span></u></span></span></span><br><br><em><span style="font-size:14px;"><span style="color:rgb(255,160,122);"><span style="font-family:georgia, serif;"><span style="font-style:normal;font-weight:normal;background-color:transparent;">Roleplay. What is roleplay? Is it us controlling a certain character or characters in a way that we find most enjoyable? Or is it us becoming a new person in another environment, becoming immersed entirely in a world where we act a character as if they were really us? The answer, is not the latter. Roleplay is not you, it is somebody else that doesn’t exist, it is something that usually has few consequences when things go wrong in said world of roleplay, it is something that not only you are there to enjoy, but the others around you.</span><br><br><span style="font-style:normal;font-weight:normal;background-color:transparent;">So why do people roleplay as if these characters were them? By which I mean, such a savage determination to win despite the fact that there is no such thing as winning on LoTC beside providing enjoyable roleplay. You should play your character as if they were somebody you wouldn’t mind seeing get hurt, granted we all build up a relationship with our make-believe characters every so often, but this must never get in the way of the roleplay you bring.</span></span></span></span></em><br>
 </p>
<p style="text-align:center;"><em><span style="font-size:14px;"><span style="color:rgb(255,160,122);"><span style="font-family:georgia, serif;"><span style="font-style:normal;font-weight:normal;background-color:transparent;"><img src="http://i.imgur.com/0nXzd9b.png" alt="0nXzd9b.png"></span></span></span></span></em></p>
<p><br><em><span style="font-size:14px;"><u><span style="color:rgb(250,235,215);"><span style="font-family:georgia, serif;"><span style="font-style:normal;font-weight:normal;background-color:transparent;">So how do I start?</span></span></span></u><br><br><span style="color:rgb(255,160,122);"><span style="font-family:georgia, serif;"><span style="font-style:normal;font-weight:normal;background-color:transparent;">When nearing the point of roleplay where conflict will occur, and knowing LoTC it will indeed occur, there are a variety of ways to approach the situation without turning it into an OOC desire to win rather than an IC desire. But the number one thing, would be to take note that if you’re starting this fight with the desire to win in your head, you are not providing a good opponent to the opposition. Roleplay is for fun, and if you’re tilting the scales in the favour of your enjoyment then the only real loser would be you.</span><br><br><span style="font-style:normal;font-weight:normal;background-color:transparent;">A personal trick I have learned, is to enter a roleplay battle with the intent to lose. If they swing a series of attacks that you simply can’t dodge or block with moderate ease, just let them through. If you lose a fight without turning it into something completely unrealistic, and you make the death an enjoyable event for the opponent, then you really have reached the pinnacle of your roleplay career. However, one must be sure not to undergame the situation, as this can be equally enjoyable if you kill yourself in one basic attack with little attempt to avoid it, this is just unrealistic and entirely unsatisfying. This of course, doesn’t apply if there is a scenario where it’d be powergamey to randomly turn and block, like a silent assassination for example.</span><br><br><span style="font-style:normal;font-weight:normal;background-color:transparent;">You aren’t expected to lose the fight the moment you enter it, so you don’t have to. Roleplay to roleplay if you like, take the emotes as they come and deal them out accordingly while taking their enjoyment level of the fight into account. If you walk into a fight, don’t make it stressful with emotes that are legitimate, yet pile pressure onto the opponent, give them a chance to react and retaliate before you start slashing a sword at their neck time and time again until there’s nothing left.</span><br><br><span style="font-style:normal;font-weight:normal;background-color:transparent;">And I would strongly recommend you do not jump into the fight without any dialogue, or without any roleplay beforehand. Nothing annoys a player more than a random attack out of the blue with supposedly no intent besides their demise. Even if you’re a psychopath or bandit, a few lines of text, and a few non-combat emotes never hurt anybody. Try to introduce combat slowly rather than thrust it unexpectedly on the victim.</span></span></span></span></em><br>
 </p>
<p style="text-align:center;"><em><span style="font-size:14px;"><span style="color:rgb(255,160,122);"><span style="font-family:georgia, serif;"><span style="font-style:normal;font-weight:normal;background-color:transparent;"><img src="http://i.imgur.com/yYjBxIT.png" alt="yYjBxIT.png"></span></span></span></span></em></p>
<p> </p>
<p style="text-align:center;"><em><span style="font-size:14px;"><span style="color:rgb(255,160,122);"><span style="font-family:georgia, serif;"><span style="font-style:normal;font-weight:normal;background-color:transparent;"><img src="http://i.imgur.com/0nXzd9b.png" alt="0nXzd9b.png"></span></span></span></span></em></p>
<p><br><em><span style="font-size:14px;"><u><span style="color:rgb(250,235,215);"><span style="font-family:georgia, serif;"><span style="font-style:normal;font-weight:normal;background-color:transparent;">Okay, I’ve got that. So now what?</span></span></span></u><br><br><span style="color:rgb(255,160,122);"><span style="font-family:georgia, serif;"><span style="font-style:normal;font-weight:normal;background-color:transparent;">So now that this fight is underway, the key thing to remember is timing. If your opponent is performing long, detailed emotes, then you should really be slowing the rate of combat to the same level as they are. Don’t draw a bow, notch and arrow, aim, and fire at the head in the time it takes them to take three paces forwards and place their hand on the hilt of the sword. I would recommend creating similar emotes to them, so if they draw out their weapon and hold it behind their head in one emote, ready to attack, then you don’t draw yours and attack in one emote, you should follow their pattern of preparation beforehand.</span><br><br><span style="font-style:normal;font-weight:normal;background-color:transparent;">And sometimes you will be forced to slow the pace of the battle even further when somebody emotes details in their actions, or perhaps describes the blood falling from a recently opened wound. Remember that barely seconds of time will be passing as these emotes are performed, you should not be preparing for another attack while they emote things that don’t actually take up any time at all. This is something that is usually overlooked in roleplay, and can often lead to people cutting that sort of bit out which could then lead onto a lower level of roleplay or perhaps even accusations of powergaming.</span><br><br><span style="font-style:normal;font-weight:normal;background-color:transparent;">Now think about your character. Is this character a peasant that has had little to no training in any form of combat throughout their entire lives? If so, then defeat should be almost inevitable unless you are combatting somebody with an equal level of inexperience. But that’s not to say that the fight is over before it begins, but take note that the odds will be heavily stacked against you. But equally the opposition shouldn’t be assuming that their opponents lack of skills means that the fight is basically a scripted event that can only end in the weaker one’s demise.</span><br><br><span style="font-style:normal;font-weight:normal;background-color:transparent;">So has your character been training their entire lifetime with a sword? Or have you just said that because it gives you an ‘advantage’ in roleplay. Don’t make up character skills on the spot as soon as combat presents itself, don’t suddenly become this super-ultra-awesome-ninja that can dodge every attack with the utmost precision and accuracy. If you’re just a teenager that has only recently started exploring the world, completely unprepared for any threats you may face, then you should be roleplaying accordingly. And if you’re a 90 year old human grandma, then no backflips while throwing seven hidden knives towards your foe.</span><br><br><span style="font-style:normal;font-weight:normal;background-color:transparent;">And always keep in mind the limits and strength of your character, if your arm has been lopped off then you fall to the ground and die, you don’t shrug it off and start hacking with the other arm “Tis but a scratch!”. And if your character is particularly young, old or weak, then don’t go pushing the boundaries of what is acceptable by becoming somebody that can tear off an orcs arm with their bare hands. Perhaps your character is deaf, or blind in one eye? If they swing at you from that side, your chances of dodging are significantly decreased.</span></span></span></span></em><br>
 </p>
<p style="text-align:center;"><em><span style="font-size:14px;"><span style="color:rgb(255,160,122);"><span style="font-family:georgia, serif;"><span style="font-style:normal;font-weight:normal;background-color:transparent;"><img src="http://i.imgur.com/0nXzd9b.png" alt="0nXzd9b.png"></span></span></span></span></em></p>
<p><br><em><span style="font-size:14px;"><u><span style="color:rgb(250,235,215);"><span style="font-family:georgia, serif;"><span style="font-style:normal;font-weight:normal;background-color:transparent;">Realism? Good God Benbo.... Not again....</span></span></span></u><br><br><span style="color:rgb(255,160,122);"><span style="font-family:georgia, serif;"><span style="font-style:normal;font-weight:normal;background-color:transparent;">Yes yes... I’m sure people have heard quite enough of my realism banter in the past, but truth be told it is still something that must be taken into account in roleplay. If you’re fighting in full armour in some hot desert or jungle, you’ll basically boil alive! Be sure to have your character take the disadvantages of your environment into account by doing things like: getting tired faster, slipping, stumbling and falling... The list goes on. But it’s not exactly very realistic to swim over a sea in full heavy armour, or climb a massive mountain and still have the energy to fight an opponent at the top.</span><br><br><span style="font-style:normal;font-weight:normal;background-color:transparent;">And never forget the limitations of your weapon! A pike will stretch further than a short-sword will, yet if the short-sword wielder is nice and close then the pike has almost no chance to hit whatsoever, it being a weapon designed to hit targets from afar of course. And crossbows are a major one. They are seige weapons, not something that people should be lugging around with them wherever they go, but that’s beside the point. If you must use a crossbow, remember that you are in fact at a disadvantage if you’re not hidden away atop a big stone tower. A crossbow can take minutes to load for the inexperienced, and even the most experienced could take about 40 seconds at the very least, and in that time, a normal archer or swordsman would've killed you... your family... and perhaps burnt down your home too.</span><br><br><span style="font-style:normal;font-weight:normal;background-color:transparent;">And many’a time have I seen people fire bows with unfaltering precision. A talent that very few, if any (besides Robin Hood &lt;3) possess. When firing off an arrow, be sure to remember that if they’re far away, you stand little chance of hitting without a vast amount of training and experience. By all means fire the arrow, but rather than waiting for them to respond, It is often more realistic and therefore enjoyable if the arrow falls short, or too far to one side. Archers would usually fire at the same time in groups, in order to cover a large area in arrows, but a single archer would find hitting a lone target a great challenge if they’re standing far away.</span><br><br><span style="font-style:normal;font-weight:normal;background-color:transparent;">Armour! Great, yes? Makes you undefeatable, yes? Wrong. Too many assume that popping on a full set of diamond armour makes you indestructable. Armour weighs you down, it slows your movement, it lowers the time it takes you to turn, it restricts your movement, and if you have a helmet then it dulls several of the exterior senses including hearing and sight. And you will have to have weak points in your armour, points where a small dagger could easily penetrate and cause you take a powerful hit. And if somebody plunges a knife through your kneecap, then the weight of the armour will suddenly become... Something else, almost unbearable. A particularly agile foe may present a very real, and very large threat to the heavily armoured foe. </span></span></span></span></em><em><span style="font-size:14px;"><span style="color:rgb(255,160,122);"><span style="font-family:georgia, serif;"><span style="font-style:normal;font-weight:normal;background-color:transparent;">Never forget that armour is not an easy thing to slip on! Armour often takes at least one other person to fully equip, and it can take a considerable amount of time to fully strap together untill you're battle worthy. Don't just shift-click your armour straight onto your character the moment a threat makes itself known, that's a one-way ticket to powergaming!</span></span></span></span></em></p>
<p><br><em><span style="font-size:14px;"><span style="color:rgb(255,160,122);"><span style="font-family:georgia, serif;"><span style="font-style:normal;font-weight:normal;background-color:transparent;">And let us not forget character emotions! If a bloodthirsty orc comes charging towards you, screaming angrily, how would this make your character react? What if a psychopath started doing something that creeped your character out, would you take this fear into account when fighting them? Would it cause you to pause, to stumble, to hesitate? All of these things are great evidence of a high quality roleplayer and I’d highly recommend bringing them into your own personal roleplay whenever possible.</span></span></span></span></em><br>
 </p>
<p style="text-align:center;"><em><span style="font-size:14px;"><span style="color:rgb(255,160,122);"><span style="font-family:georgia, serif;"><span style="font-style:normal;font-weight:normal;background-color:transparent;"><img src="http://i.imgur.com/HQe2I2N.png" alt="HQe2I2N.png"></span></span></span></span></em></p>
<p> </p>
<p style="text-align:center;"><em><span style="font-size:14px;"><span style="color:rgb(255,160,122);"><span style="font-family:georgia, serif;"><span style="font-style:normal;font-weight:normal;background-color:transparent;"><img src="http://i.imgur.com/0nXzd9b.png" alt="0nXzd9b.png"></span></span></span></span></em></p>
<p><br><em><span style="font-size:14px;"><u><span style="color:rgb(250,235,215);"><span style="font-family:georgia, serif;"><span style="font-style:normal;font-weight:normal;background-color:transparent;">But... My pixelated items!</span></span></span></u><br><br><span style="color:rgb(255,160,122);"><span style="font-family:georgia, serif;"><span style="font-style:normal;font-weight:normal;background-color:transparent;">I can’t put it into words how impressed people will be when they see a man carrying a large amount of stuff on him, and willingly lose them in battle without powergaming or causing a fuss. It will create such an outstanding image for you, that you really will be the moral victor from that scenario. And yes, they’re pixels, they may mean a lot to the character, but they should never mean anything to you. So what if you lost your armour? Did you make something fun out of it? There really is no need to ever get worked up about things so minor and insignificant as minecraft items, as this is a roleplay server, not a ‘who-can-hoard-the-most-shiney-things-server’.</span><br><br><span style="font-style:normal;font-weight:normal;background-color:transparent;">But I’d be the fool if I were to think everybody shares this way of thinking. If you manage to kill somebody in roleplay, perhaps it would be nice to shoot them a message telling them that they have permission to soulstone away rather than lose all of their stuff? I do it, and due to this I only present people will plain old roleplay rather than an item hungry bandit that uses a few lines of roleplay before going “PvP?”, in fact, if you tell them this before the fight begins, it is very likely that they’ll avoid all powergaming as they know at the end of the day they will remain unaffected, and that they can enjoy the roleplay while it’s here.</span></span></span></span></em><br>
 </p>
<p style="text-align:center;"><em><span style="font-size:14px;"><span style="color:rgb(255,160,122);"><span style="font-family:georgia, serif;"><span style="font-style:normal;font-weight:normal;background-color:transparent;"><img src="http://i.imgur.com/0nXzd9b.png" alt="0nXzd9b.png"></span></span></span></span></em></p>
<p><br><em><span style="font-size:14px;"><u><span style="color:rgb(250,235,215);"><span style="font-family:georgia, serif;"><span style="font-style:normal;font-weight:normal;background-color:transparent;">Alright then, I think I’m getting the hang of this now. Anything else I should know?</span></span></span></u><br><br><span style="color:rgb(255,160,122);"><span style="font-family:georgia, serif;"><span style="font-style:normal;font-weight:normal;background-color:transparent;">Don’t feel pressured into allowing the other person to win, fighting in itself can be fun if you know how to balance it! Don’t make it stretch on too long and don’t make it so short that it really means nothing at all. Deal those hits to the opponent! Make them suffer if you so desire, if they are as good a roleplayer as you, then they should be willing to allow you to win just the same. But if it’s clear they don’t plan on losing, sometimes it’s just best to let them have what they want and walk away knowing that you roleplayed to your fullest.</span><br><br><span style="font-style:normal;font-weight:normal;background-color:transparent;">And there’s never any harm in sharing the roleplay. If you have performed either an important, or particularly gruesome murder then why not make a lil’ post on the forums? It generates roleplay both on and off the server, turning a simple death into something that could be affecting the roleplay of many others too! Perhaps the opponent would be more willing to die if they knew they’d get their own post after it to continue the roleplay further, and vice versa, if you’re willing to die they may well treat you the same.</span><br><br><span style="font-style:normal;font-weight:normal;background-color:transparent;">And if possible, avoid as much OOC talk as you can. I personally find it hard to split myself up between OOC and IC while in the middle of roleplaying, as it’s effectively breaking character, which (if you’ve ever taken any drama or acting lessons) is never a good thing to do. It can derail roleplay in moments by forcing you to lose track of where you are, or perhaps skip out vital steps in the fight that could lead to even more OOC banter.</span><br><br><span style="font-style:normal;font-weight:normal;background-color:transparent;">And never argue! Understand each other. Understand how they may be feeling about the roleplay, if they don’t find something very realistic or perhaps aren’t enjoying it, don’t go and instantly fire off the cannons of verbal attack, just listen to what they have to say and work together towards a goal of which you can both equally enjoy. A major reason for roleplay combat becoming dull and stressful is the silly amounts of whining and complaining that both sides often seem to fire at each other. This couldn’t be more useless and will if anything make an even more stressful situation which could lead onto powergaming, which could then even lead onto ban reports!</span><br><br><span style="font-style:normal;font-weight:normal;background-color:transparent;">Enjoy it. If you find that every fight you get into becomes stressful, then you’re doing something wrong. And if you really can’t find ways to turn combat roleplay into something enjoyable then perhaps it’s time to ask yourself whether it’s the type of roleplay for you. I hear the Halfling Vale is nice this time of year, why not try something like that? Something that doesn’t meet combat on a day to day basis, unlike a guard for example. But combat, no matter what, will always find you. You should always be prepared for it, and if you really can’t find a way to make it fun for yourself, then why not just make it fun for the opponent? You may surprise yourself, you may find yourself enjoying being beaten around in a ragdoll manner.</span></span></span></span></em></p>
<p> </p>
<p style="text-align:center;"><em><span style="font-size:14px;"><span style="color:rgb(255,160,122);"><span style="font-family:georgia, serif;"><span style="font-style:normal;font-weight:normal;background-color:transparent;"><img src="http://i.imgur.com/0nXzd9b.png" alt="0nXzd9b.png"></span></span></span></span></em></p>
<p><br><em><span style="font-size:14px;"><u><span style="color:rgb(250,235,215);"><span style="font-family:georgia, serif;"><span style="font-style:normal;font-weight:normal;background-color:transparent;">Alrighty then! I’m set!</span></span></span></u><br><br><span style="color:rgb(255,160,122);"><span style="font-family:georgia, serif;"><span style="font-style:normal;font-weight:normal;background-color:transparent;">I hope this guide helped you in your adventures of LoTC. This is how I roleplay, and it hasn’t let me down as of yet! So get out there and have fun!</span></span></span></span></em></p>
<p><br><em><span style="font-size:14px;"><span style="color:rgb(255,160,122);"><span style="font-family:georgia, serif;"><span style="font-style:normal;font-weight:normal;background-color:transparent;"><strike>No</strike> chickens <u>were</u> harmed in the making of this guide. </span></span></span></span></em><br>
 </p>]]></description><guid isPermaLink="false">80659</guid><pubDate>Sat, 26 Jan 2013 06:34:11 +0000</pubDate></item><item><title>A Note About Strength And Muscle</title><link>https://www.lordofthecraft.net/forums/topic/78876-a-note-about-strength-and-muscle/</link><description><![CDATA[<p><span style="color:#FFC0CB;">So, I've recently seen some guys claiming that they are super strong and all muscle. This annoys me.</span></p><p><span style="color:#FFC0CB;">
</span></p><p><span style="color:#FFC0CB;">
Why?</span></p><p><span style="color:#FFC0CB;">
</span></p><p><span style="color:#FFC0CB;">
Guys...legitimately strong people? HAVE FAT. Because fat powers muscle. Allow me to show you.</span></p><p><span style="color:#FFC0CB;">
</span></p><p><span style="color:#FFC0CB;">
This is an Olympic weightlifter. He is a legitimately strong guy.</span></p><p><span style="color:#FFC0CB;">
</span></p><p><span style="color:#FFC0CB;">
</span><a href="http://i1.mirror.co.uk/incoming/article859500.ece/ALTERNATES/s615/Itte+Detenamo,+Nauru+record+gladiator+weightlifter" rel="external nofollow"><span style="color:#FFC0CB;">http://i1.mirror.co.uk/incoming/article859500.ece/ALTERNATES/s615/Itte+Detenamo,+Nauru+record+gladiator+weightlifter</span></a></p><p><span style="color:#FFC0CB;">
</span></p><p><span style="color:#FFC0CB;">
You will notice he is pudgy! He even has man boobs! This man does not have super cut, super defined muscles. He has fat because fat powers the amazing muscles he has working beneath his skin. He is pudgy because he is trying to power muscles with actual function. That is the sort of body of a guy who wrestles bears on a mountain. This man is about legit strength and not about looking cut. They have very thick waists because their core muscles are so strong, developed to really protect internal organs and the spinal column.</span></p><p><span style="color:#FFC0CB;">
</span></p><p><span style="color:#FFC0CB;">
This is a Mr. Universe contestant. He is, essentially, trying to win a beauty contest.</span></p><p><span style="color:#FFC0CB;">
</span></p><p><span style="color:#FFC0CB;">
</span><a href="http://static4.demotix.com/sites/default/files/imagecache/a_scale_large/1600-3/photos/1354173871-assamese-contestant-prepares-for-mr-universe-bodybuilding-final_1641343.jpg" rel="external nofollow"><span style="color:#FFC0CB;">http://static4.demotix.com/sites/default/files/imagecache/a_scale_large/1600-3/photos/1354173871-assamese-contestant-prepares-for-mr-universe-bodybuilding-final_1641343.jpg</span></a></p><p><span style="color:#FFC0CB;">
</span></p><p><span style="color:#FFC0CB;">
You will notice he has that super defined, shrink-wrapped muscle look. His abs are very visible and so are the rest of his muscles.</span></p><p><span style="color:#FFC0CB;">
</span></p><p><span style="color:#FFC0CB;">
Do you know what Mr. Universe contestants do to get that shrink wrapped look? They starve themselves and dehydrate. They get ALL the fat off their bodies. They are NOT at their strongest when they look like that. In fact, this is a very unhealthy look. These men are at their physically WEAKEST when they look like this. They also stress upper body muscle building rather than all around core strength. If your character has musculature like this, he is weak and starving, not super strong. The super defined, shrink wrapped look is for SHOW. Men like this look this way because they are MODELS, not actual paragons of strength.</span></p><p><span style="color:#FFC0CB;">
</span></p><p><span style="color:#FFC0CB;">
So, if your character is REALLY strong? He's going to look like this:</span></p><p><span style="color:#FFC0CB;">
</span></p><p><span style="color:#FFC0CB;">
</span><a href="http://farm4.staticflickr.com/3011/2643303832_06c6cc2d96_o.jpg" rel="external nofollow"><span style="color:#FFC0CB;">http://farm4.staticflickr.com/3011/2643303832_06c6cc2d96_o.jpg</span></a></p><p><span style="color:#FFC0CB;">
(Note: This is a guy from a Strongman competition)</span></p><p><span style="color:#FFC0CB;">
</span></p><p><span style="color:#FFC0CB;">
NOT THIS:</span></p><p><span style="color:#FFC0CB;">
</span></p><p><span style="color:#FFC0CB;">
</span><a href="http://forum.iranproud.com/attachment.php?attachmentid=113431&amp;stc=1&amp;d=1256500384" rel="external nofollow"><span style="color:#FFC0CB;">http://forum.iranproud.com/attachment.php?attachmentid=113431&amp;stc=1&amp;d=1256500384</span></a></p><p><span style="color:#FFC0CB;">
(Note: This is a male model.)</span></p>]]></description><guid isPermaLink="false">78876</guid><pubDate>Sun, 30 Dec 2012 20:39:54 +0000</pubDate></item><item><title>A Guide To Using Shields In Rp.</title><link>https://www.lordofthecraft.net/forums/topic/84038-a-guide-to-using-shields-in-rp/</link><description><![CDATA[<p><em>Recently I overheard some people discussing the OOC implications of roleplaying with a shield, so as my character uses a shield I thought I should create a guide on the way I roleplay (note this isn't a universal server guide/rule base, this is simply the rules I follow when roleplaying using a shield).</em></p>
<p> </p>
<p><span style="font-size:18px;"><strong>1.0 Awareness of your shield.</strong></span></p>
<p><span style="color:#a9a9a9;">One of the biggest thing i've seen players do is randomly change the shape weight and material of their shield in game. The biggest thing you need to know first is the type of shield you have and the limits of said shield. I get really annoyed sometimes when I hear players emote "*lifts shield to protect his face" sure this is fine halfway through a fight, but it is pure roleplay courtesy to let your opposition know the material of your shield and the size, this allows them to deduce whether your are roleplaying your shield correctly and not powergaming. For instance if I were using a steal roundshield it'd be a lot harder for me to wield with speed instead of say an oaken buckler with an iron boss (see 1.1 parts of shields). So first things first, pick your shield and follow the general element of said shield, (See simple types of shields for your combat style).</span></p>
<p> </p>
<p><span style="font-size:18px;"><strong>1.1 Basic components of a shield</strong></span></p>
<p><span style="color:#a9a9a9;">I couldn't find any actual diagrams of shields online so i've taken a basic shield and labelled its various components. Note that these parts are subject to change depending on style of shield but the parts are the usual get go for most shields.</span></p>
<p> </p>
<p><span style="color:#a9a9a9;"><img src="http://i1065.photobucket.com/albums/u397/Hailmar/SHIELD_zps4fbec56d.png" alt="SHIELD_zps4fbec56d.png"></span></p>
<p> </p>
<p><span style="color:#a9a9a9;"><strong>A-</strong> This is known as a "Boss", the idea of this rounded protruding object is simple, it is made for deflecting blows away from the centre (main area of contact) of the shield as well as reinforcing the most hit contact patch. Without a boss a shield bearer would get the full brunt of swings instead of allowing the swings to be deflected and thus lessening the damage. Also the lack of a boss would lessen the general strength of the centre of the shield as most shields are rounded and not purely flat. Note that a boss CAN be used as an offensive weapon, it was custom for warriors to sharpen the boss rather than rounding it, a good shove with a rounded boss can be as effective as a mace swing.</span></p>
<p> </p>
<p><span style="color:#a9a9a9;"><strong>B-</strong> The "enarmes" of a shield (unseen) sometimes called simple straps, this component is EXTREMELY important to the shield bearer, it basically allows the shield bearer to strap said shield to his/her arm creating a comfortable fit. This is usually made of treated leather or in some cases banded iron. Without these straps a shield is little more than a tabletop, if  enarmes are slashed in a battle the shield would be unable to be held.</span></p>
<p> </p>
<p><span style="color:#a9a9a9;"><strong>C- </strong>The "Cut rim", this part of the shield has a variety of uses. its first and foremost use is to stop the edge of the shield (most times heavy wood) from "fraying' or chipping, it acts as a sturdy reinforcer. The second use which a lot of roleplayers seem to miss is that this metal edge or band was used to "catch" edged weapons, if a broad sword hit that straight on it usually became wedged into the cut rim while biting deep into the hard wood centre, a sharp twist of a skilled shield bearers arm was all it took to disarm said opponent. Note however that this action usually forced the shield bearer to drop the shield as it became unbalanced with his opponents stuck weapon.</span></p>
<p> </p>
<p><span style="color:#a9a9a9;"><strong>D- </strong>The "Flat" of a shield, the main structure of a shield, basiclly the self explanatory area, the flat area, usually hit with arrows as the boss provides little protection against ranged weapons, however depending on shield size the flat was usually the second most hit contact patch after the boss. Skilled shield bearers usually could wield their shield in a way that made an opponent almost always hit the boss saving the weaker "flat".</span></p>
<p> </p>
<p><span style="font-size:18px;"><strong>1.2 Basic types of shields</strong></span></p>
<p><span style="color:#a9a9a9;">Before I continue I would like to point out that this is a BASIC structure, if I leave out a specific shield created in the thirteenth century by a specific person in europe then dont try and point out that I missed out. This guide is for complete noobs who dont know the mechanical components and uses of a shield, those of you that do are probably perfectly aware of your shield and what it can and cannot do.</span></p>
<p> </p>
<p><span style="color:#a9a9a9;"><strong>A Heater Shield:</strong> Typically known as being used to display a family's coat of arms this shield is a shield without the usual boss, it is what some would call a hybrid between a buckler and Scutum. Fairly light weight and typically made out of hard wood with an iron cut rim. Usually  wielded by light cavalry or infantry duelers its design is made to fit the shape of a torso. In roleplay one could use this shield with a bit of agility but note that without its boss this shield (ifmade from typical hard wood) would not last long against a northerner wielding a two handed battleaxe. As I said a light weight shield typically used against ranged weapons.</span></p>
<p> </p>
<p><span style="color:#a9a9a9;"><strong>A Buckler:</strong> This is probably one of the most famous shield types of all time with varying ranges in sizes an materials. The characteristics of a buckler are it being circular in shape with a boss and metal cut rim. This form of shield is widely used by infantry ranging from the dinner plate sized shields used by scottish highlanders and desert nomads to the wheel carted round shield used by vikings and heavyily built warriors. Once again guys there is a huge variety of uses and roleplay uses depends on material, character build, size and weight.</span></p>
<p> </p>
<p><span style="color:#a9a9a9;"><strong>A Scutum</strong>: Famous as being used by the romans to form one of the most successful infantry formations of all time the tortoise. A very large rectangular shield very very heavy and not ideal for duels but rather infantry formations, offers a very high rate of protection. Usually made out of heavy wood with iron fittings. There are varying names for this shield as well as ranges in sizes and materials, once again roleplay of this shield is subject to  material, character build, size and weight.</span></p>
<p> </p>
<p><span style="color:#a9a9a9;"><strong>A Mantlet Shield:</strong> This shield is famous for being used by defenders in a siege, it was far to heavy to be held in one hand and was instead carried on backs until it could be deployed. Basiclly a large shield covering ones whole body and propped in front of the user, really only used as cover in sieges by crossbowmen or archers when they were reloading, you shouldnt really see any of these shields in game unless at a siege or a good old White rose checkpoint melee ;)</span></p>
<p> </p>
<p><strong><span style="color:#a9a9a9;">Kite Shield: </span></strong><span style="color:#a9a9a9;">A kite shield is a shield either used by infantry or cavalry depending on size and weight, its shape is either a reverse tear drop or a flat top shape much like a heater shield, in fact historically kite shields were later replaced by the smaller triangular heater shields. Usually made out of heavy wood with a metal cut rim this shield depending on style is without a boss, its enarmes were created in such a way that it allowed the shield to be strapped to the bearers arms in a variety of angles. If used by simple infantry or men at arms the bearers shield possessed their liegelords sigil or coat of arms. If of noble birth then ones own sigil or coat of arms was present on the shield.</span></p>
<p> </p>
<p><span style="color:#a9a9a9;">The shields above once again are EXTREMELY basic, i've missed a lot of shields out because this is a guide on the rough uses.</span></p>
<p> </p>
<p><span style="font-size:18px;"><strong>1.3 Rough guide on agility of shields.</strong></span></p>
<p><span style="color:#a9a9a9;">I cant put it more simpler than this, more durability= less agility. If its completely made of metal expect to roleplay it as being a little cumbersome. Bigger Size/protection= Less agility, its common sense guys go back to step one and outline the pros and cons of your chosen shield before dueling.</span></p>
<p> </p>
<p><span style="font-size:18px;"><strong>1.4 Shields in game</strong></span></p>
<p><span style="color:#a9a9a9;">As far as I have seen shields and weapons in game are usually imagined, you cant wield both at the same time, I have seen exceptions where the weapon is imagined and the shield (door/trap door) are seen. Either way you must follow the same mechanics of your shield type. DO NOT power game by carrying around a massive solid steel round shield and wielding it as if its a pinewood buckler the size of a dinner plate.</span></p>
<p> </p>
<p> </p>
<p><span style="color:#a9a9a9;">Anyway I hope this helps some players, any criticism (constructive) is appreciated, I'm sure i've missed some things. </span></p>]]></description><guid isPermaLink="false">84038</guid><pubDate>Thu, 14 Mar 2013 21:49:42 +0000</pubDate></item></channel></rss>
