Just like to note that this amendment speaks of balancing an endgame CA to be more in line with other magics. And in terms of balancing, I think it important to know that Azdrazi are quite susceptible to most magics on the server in one way or another. Be it deific magic, dark corruptive magic, materials, etc.
I do think that double action needs some sort of change, but maybe not as drastic as you suggest. Things like being able to breath fire while swinging a sword are a bit insane simply in terms of visualizing it.
But I don't think removing it across the board is the right way to go. I’d suggest something more along the lines of being allowed double action while channeling a cast, and no action on the cast itself, however long that may be.
For an endgame CA that is meant to have achieved mastery over their inner flame, it makes sense to me to be able to wield it with unprecedented efficiency. Also, rather than alter the strength and fantasy of a CA to bring it in line with others, I’d prefer to see other magics embrace their niches and dip into what makes them strong
(yes i play an azdrazi, yes i know where stingy lives, no i will not comment on where i was on may 3rd at 4am)