I think that this is so right. There are so many leaps and bounds you must cross to perform a coup- all by busywork with people who won’t interact with it. I think coups should be a thing, but they should be entirely organic. Of course some limitations should apply, such as a expense free for an example. But by no right should you need four members of leadership to support your coup. Not only does it vary with how powerful or how much sway different government officials have (such as a minister of home vs the grand marshal, if they even count as leadership), they are also almost certainly a very tight knit group- and will meta this. You can be a perfect queen in saying that meta does not exist between leadership, but near certainly in every case it does.
Not to mention, as a nation leader, you have to uphold your standard and be an example of your nation. Being someone that cries about metagaming when they didn’t know there was going to be a coup or who was in it, then not pk’ing is the most childish thing possible. I think the figurehead/true leader SHOULD follow the PK clause, if you’re afraid of dying as a nation leader, you’re a coward- and should not be leading. As an example, there was an attempt on The Emperor’s life the other day. The Archchancellor was shot in the chest and went into a coma. Having respect for roleplay that is extremely planned and thought out to execute such a thing is needed as any basic player- and that is what is so respected about the two.
I think the coup CD is a great idea, the mina fee is a great idea, having signatories is a great idea, and leadership changing/pk’ing is a great idea. But it should be both up to the Coup-er and the Default what else gets decided in RP, if they accept a pk, do so. I feel that too many people are terrified of losing power, and if they are, reflect that in roleplay- not in ooc politics or shouting everyone is metagaming or powergaming around you. You’re more insane than your character would be if your feelings were properly roleplayed.
Overall, the system should be sliced and diced into small bits;
The coup attempt should be at peak hours (Based on the activity plugin) for that nation, and have the nation leader online. This may promote alting from a NL, but then it only rises more attention for inactive leadership to be purged if they display such cowardice and pettiness.
The NL should be PK’d should the revolters find it necessary or wanted. Same with those who attempted the coup, if a failure. I think to prevent a constant wave of swarming alt personas to coup spam on cd, making a personal cooldown should be an idea that is considered.
There should be certain charter levels with proved citizenship and non-alters TO revolt and sign a charter to get it approved.
A mina fee (Higher) should be presented and paid.
If there is Roleplay related to the coup such as setting up traps, making hideouts or plans, and finally EXECUTING those plans, it should be modreq’d and ovesaw by a moderator that is NOT affiliated with that nation.
A Coup CD is a great idea. What’s not is the hour long timelimit to execute the coup. For combat, this is fine. However, for roleplay, this is an extremely poor idea, and promotes excruciatingly slow responding, which is not punishable- and very popular among people who are about to be killed. The coup rules are great however- and should follow standard fighting procedure with no person joining past when PVP is called. And PVP should be called as SOON as the coup is executed.
Overall, these are my thoughts and ideas, I know some players feel the same, I know some players feel different. Having a coup with no rules COULD work but requires both parties to respect such happening, which won’t happen depending on which side will whine more that they didn’t get their way. I think however, these rules in their entirety would only lead to no coups being executed under them.