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About oblivionsbane

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    Georgia, the state

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    Kalina Artanis

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  1. oblivionsbane

    keep in touch, take care of yourselves

    <insert bear waving .gif>
  2. oblivionsbane

    On running and rulechanges

    The bandits are going to abuse whatever rules you make or change. The question is, “how easy is it to abuse these rules?” Them running off to avoid consequences is one thing, but giving them the power to basically kill anyone they happen to see after they shout halt is stupid. Yeah, I read what you said about villainy blacklists, but you must be new if you think that the GM’s are capable of putting their foot down in any capacity. You’re basically suggesting to go from annoying to hell on earth without knowing it.
  3. Minecraft Name oblivionsbane Discord oblivionsbane#5430 What can you bring to the World Dev Team that is Unique? I had some ideas when Atlas was being made that I think would be excellent for LotC. Particularly, I want there to be special event regions that are considered impassable by their very nature, think firelands with volcanoes dragons or a tangled swamp filled with gnarled mangrove trees creating an entire underwater environment beneath them with air pockets and all sorts of creatures living in the depths. These special areas are where events can be based, and it will give the reasoning for certain beasts like drakes and other event creatures to be roaming about. It would eliminate the question of, "where do all these things come from," while it would also give a good place for ET's to tie into their events. Another cool idea would be to implement some sort of dungeon function with these areas, where they are so crowded with beasts that you can reasonably go in there, kill many of them, and there will still be enough for many, many, many more adventurers to try their luck at exploring these places. What do you think the most important decisions are when it comes to designing a world? The most important would be how it functions and if it works. Obviously, you can make a very beautiful map, but that doesn't mean it will be good for building towns or being used by people in rp. The best example of this was Ceru in Axios. There was only 2 or 3 areas on the entire continent that were good for building a town, a house, or anything really. Otherwise, it was mostly wooded with hills that went up and made sharp cliffs, mountainous, or just a freezing wastleland with nothing in it. On that note, I think that when designing a world you should take every single area into account for "why is this the way it is?" and "what function does this place serve?" I think back to Athera, where it was a tiny map, but content was squeezed into every inch of it. That is why people liked Athera. There were many interesting things in it. This is in contrast with Atlas, which is huge and empty and until recently had very little going on. This is why Anthos was so widely well-received, it was both big AND had a lot of content squeezed in AND had a lot of stuff going on. So I think the most important decisions are the ones that make each area, and the map as a whole, interesting and useful rather than dull and useless. When working on smaller projects such as a village, a cave or a ruin; what is your aim? I want to say, 'depends on what it's for,' but to be honest, every build should be able to provide roleplay or something interesting to people who enter it. If I'm building a ruin, I'd build it so other players can ask the question, "What was this for." If I'm building a cave, I'm going to focus on what goes into the cave and also the entrance being in a good place (Whether it should be kind of hidden or very obvious). Personally, I also like to give players more hints than just, "Here's a build," because eventually if they can't figure it out on their own they are just going to give up and figure it's a boring build with nothing more to it. It's like, imagine finding a ruin of a village where only stone foundations remain, but you happen to find a secret hatch that goes down into a basement that has not caved in, and you find all sorts of interesting tidbits about the village. That is the kind of thing that breathes life into builds. If a build is boring, simple, and serves little purpose, then it's not good. Although at the same time, if a build is not good looking then someone else should build it. Builds should both look good and offer a lot to the player in terms of roleplay. A large part of the World Developers job is finding new ideas for environments. Give a brief synopsis of an idea that you have had in that regard. I mentioned it earlier, but I will elaborate on the idea once again. I think we should have large regions devoted solely to creating and enriching events. The poster child for this would be a firelands of fire, brimstone, lava, and volcanoes, where all dragonkin are very, very common. The area would be largely impassable and impractical to siege. As such, it would be a place that would be a constant threat to the descendants and it would be the source of the many different dragonkin beasts that attack the descendants throughout the map. Although, I've been fiddling with the idea of expeditions into these lands meaning to defeat a number of these beasts in a form of dungeon, and the nature of the place would mean that new paths, caves, etc could reveal themselves all throughout the map's life. All in all, this idea adds a TON of content while also allowing an equally great amount of utility. It can be used for many, many, MANY things. These are the kinds of areas we need to see more of in LotC. If you could, what would you change about Atlas and why? Atlas is a bad map. It's mostly empty and what little things it does have are more for flavor than anything. The most interesting place was the Wonkawoods because they did have something to them and to a lesser extent the snowy wasteland down south. Everywhere else is pretty boring and one dimensional. How much time are you on average able to contribute towards being a WD? Depends what I end up doing. I'd say a reasonable amount of time. If I'm working on some big project and have a deadline I'll obviously work more than if I was working on a village with no deadline. The World Developers Team is a diverse group with a wide array of opinions, meaning disagreements often happen. Discuss how you handle disagreements or criticism when it comes to your designs. I'm pretty open as long as other people are. If someone points out something legitimately wrong with something I've built or envisioned I'll be pretty accepting of it, but I also want that same respect. If I point out something bad about someone else's ideas, I don't want a "I don't think so." I want to know why they don't, because it could be they are just convinced they are right and are being stubborn. It's what I ran into a lot in the Dominion and it was brain numbing. I like a place where people are interested in making something worthwhile and good and not just furthering their own agendas. Please include any examples of your design work below! Oh, I made Caras Eldar. The walls and upper district weren't my work though. That was Twilightwolf. I oversaw the construction of 90% of the forest district, and I pretty much built the base for the original port myself. Not only that, but when I got handed the, maybe 30-40% completed city 2 days before map release, I set a deadline of the next wednesday and found every builder I could to help with certain things and managed to finish the city in a week. I didn't built a lot of it, aside from the port and some treehouses, instead I had people build certain things like the library, the tavern, the square, the clinic, houses, etc, then I figured out if they were in the best spots and edited them to make them look even better. This culminated into what might have been the single most successful Elven city ever for a month or two. It has been so successful, that in my opinion it is what kept the Dominion playerbase active for so long, and the activity has only died down thanks to countless administrative and political errors. Granted, it had a TON of other issues too, like the upper district wasn't that great, the forest district was too large, the port district was meant as a setpiece more than a functional place for people to live, and many other things, although these almost entirely come from twilightwolf's work rather than my own. https://imgur.com/a/TRTDJvk Here's a link to a short discord album showing some stuff about Caras Eldar and a cool boat I made. Other Comments (Not Required) Looking forward to work
  4. oblivionsbane

    Simple Survey To See The Ratio Between PvP and RP Communities

    If it helps you, I consider myself an RP'er who just knows how to PvP some. That's why I went with RP'er rather than "in between."
  5. Here's my solution, let's get rid of pvp, and let's get rid of RP. That's right, let's become a build server!

    1. Show previous comments  2 more
    2. NotEvilAtAll


      >implying that LOTC is anything other than an ERP server

    3. Lumii


      bring back nexus and make LOTC a MMORPG. genius.

    4. SeventhCircle


      I like this idea, Build Servers are my jam lol

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    1. Dtrik


      Where is the proud man now that once stood so high?
      Just as the waves wear down the rocks
      So too shall he die

    2. Man of Respect

      Man of Respect

      don't type profanities on my christian roleplay server forums, you MACHINE!

  7. oblivionsbane

    [Accepted] [Pending]Treshure's Event Team Actor application

    He'd be excellent +1
  8. You'll probably get GM. Maybe you'll do good, maybe you won't. In my opinion I think you're not the best fit. The reason I say that is I've seen that when things aren't going your way, you can get really defensive and your attitude sours. If I had to go out on a limb here, I'd say you don't have a very high stress limit and you're not patient. What I do find interesting is that you're an FM. If your time as a forum moderator has been good and active, then I think you'll do fine as a GM too. Obviously, I don't know how you've been as an FM so I'm just going off of what I do know. All GM's are going to be biased, that's a given so I'm not even touching that. The only thing I'm worried about is that when you get into some of the higher stress situations like managing raids or making an unpopular decision that gets you attacked, you'll not be able to handle it well.
  9. Nexus crafting was good. The thing people disliked about Nexus had to do with the PvP. Bring back Nexus crafting without the ridiculous pvp gear.

    1. ShIXTank


      Nexus PvP was ruined when they added diamond armors

    2. NotEvilAtAll


      Nexus PvP? More like, GayVGay amirite ladies?

  10. The dominion will neither go up nor down, as it is going both ways due to sovereign superposition.

  11. oblivionsbane

    [Denied] Aeldrin's Application Team Application

    Yeah sure, why not.
  12. oblivionsbane

    [Denied][I] heathenshammer's Game Moderator Application

    +1 Eli is a good guy who puts a lot of effort into things he is a part of -1 WrOtHFuL
  13. I think the event today should have been more separation between the PvP/PVE and RP. It's hard to type emotes when you're having to click things and run around trying not to die.

    1. Skylez1


      >relying on PvE as an ET

      Edited by Skylez1
  14. oblivionsbane

    One Day